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loot config

Sep 25th, 2016
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  1. class CfgExileLootSettings
  2. {
  3. /**
  4. * Lifetime of loot in minutes. Synchronize this with
  5. * the garbage collector settings of your server
  6. * CfgSettings!
  7. */
  8. lifeTime = 8;
  9.  
  10. /**
  11. * Interval in seconds when the client searches for
  12. * new buildings to spawn loot in
  13. */
  14. spawnInterval = 30;
  15.  
  16. /**
  17. * This is a percentage value to determine how many loot
  18. * positions should contain loot when the system spawns loot.
  19. *
  20. * If a building has 20 positions defined, Exile will
  21. * spawn loot in 10 random positions of them.
  22. *
  23. * This means smaller buildings spawn less loot and larger
  24. * ones spawn more loot.
  25. *
  26. * You can also cap it at a maximum value. See below.
  27. */
  28. maximumPositionCoverage = 30;
  29.  
  30. /**
  31. * Limit the number of loot positions per building. If the
  32. * above percentage value exceeds this value, it will be capped.
  33. *
  34. * Example: Coverage is 50%. Building has 60 loot positions defined.
  35. * This results in 30 loot positions and that is too much. So we
  36. * cap this at 10
  37. */
  38. maximumNumberOfLootSpotsPerBuilding = 5;
  39.  
  40. /**
  41. * Exile spawns a random number of items per loot spot. This
  42. * is the upper cap for that. So 3 means it could spawn 1, 2
  43. * or 3.
  44. */
  45. maximumNumberOfItemsPerLootSpot = 2;
  46.  
  47. /**
  48. * Radius in meter to spawn loot AROUND each player.
  49. * Do NOT touch this value if you dont know what you do.
  50. * The higher the number, the higher the drop rates, the
  51. * easier your server will lag.
  52. *
  53. * 50m = Minimum
  54. * 200m = Maximum
  55. */
  56. spawnRadius = 60;
  57.  
  58. /**
  59. * Defines the radius around trader cities where the system should
  60. * not spawn loot. Set this to 0 if you want to have loot spawning
  61. * in trader citites, ugh.
  62. */
  63. minimumDistanceToTraderZones = 500;
  64.  
  65. /**
  66. * Defines the radius around territories where no loot spawns.
  67. * This does not regard the actual size of a territory. So do not
  68. * set this to a lower value than the maximum radius of a territory,
  69. * which is 150m by default.
  70. */
  71. minimumDistanceToTerritories = 150;
  72. };
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