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- class CfgExileLootSettings
- {
- /**
- * Lifetime of loot in minutes. Synchronize this with
- * the garbage collector settings of your server
- * CfgSettings!
- */
- lifeTime = 8;
- /**
- * Interval in seconds when the client searches for
- * new buildings to spawn loot in
- */
- spawnInterval = 30;
- /**
- * This is a percentage value to determine how many loot
- * positions should contain loot when the system spawns loot.
- *
- * If a building has 20 positions defined, Exile will
- * spawn loot in 10 random positions of them.
- *
- * This means smaller buildings spawn less loot and larger
- * ones spawn more loot.
- *
- * You can also cap it at a maximum value. See below.
- */
- maximumPositionCoverage = 30;
- /**
- * Limit the number of loot positions per building. If the
- * above percentage value exceeds this value, it will be capped.
- *
- * Example: Coverage is 50%. Building has 60 loot positions defined.
- * This results in 30 loot positions and that is too much. So we
- * cap this at 10
- */
- maximumNumberOfLootSpotsPerBuilding = 5;
- /**
- * Exile spawns a random number of items per loot spot. This
- * is the upper cap for that. So 3 means it could spawn 1, 2
- * or 3.
- */
- maximumNumberOfItemsPerLootSpot = 2;
- /**
- * Radius in meter to spawn loot AROUND each player.
- * Do NOT touch this value if you dont know what you do.
- * The higher the number, the higher the drop rates, the
- * easier your server will lag.
- *
- * 50m = Minimum
- * 200m = Maximum
- */
- spawnRadius = 60;
- /**
- * Defines the radius around trader cities where the system should
- * not spawn loot. Set this to 0 if you want to have loot spawning
- * in trader citites, ugh.
- */
- minimumDistanceToTraderZones = 500;
- /**
- * Defines the radius around territories where no loot spawns.
- * This does not regard the actual size of a territory. So do not
- * set this to a lower value than the maximum radius of a territory,
- * which is 150m by default.
- */
- minimumDistanceToTerritories = 150;
- };
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