CapsAdmin

Untitled

Sep 23rd, 2013
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  1. glMatrixMode( GL_PROJECTION );
  2.     glOrtho(x, width, y, height, -1, 1);
  3.     glScalef(1, -1, 0);
  4.     glTranslatef(0, -height, 0);
  5. glMatrixMode(GL_MODELVIEW);
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