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Jan 17th, 2018
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  1. // In the vertex (copied this from another shader, could this be the problem?)
  2. OUT.uv = TRANSFORM_TEX(v.uv, _Sky_Clouds);
  3.  
  4.  
  5. // in the fragment before returning the color
  6.  
  7. c = c + tex2D(_Sky_Clouds, IN.uv);
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