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  1. 19. Ammunation Roberry
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  3. Well yea, ammunation roberry can definitely be something great and can be additional event in CnR. Only 1 ammunation can be robbed each 1 hour, to trigger this event, 5 criminals have to stay inside the marker inside the ammunation, and then they have to stay inside the ammunation for next 5 minutes (timer would show for everyone inside the ammunation as the one when crim is robbing the store). As soon as ammunation roberry would start, cops would get top-bar information that ammunation roberry started in what zone of map.
  4. Example: Criminals are robbing the Ammunation in Palomino Creek! Head there to stop them!
  5. If criminals survive 5 minutes inside the ammunation, he has to leave and he will get $15,000. If they die, they are incapacitated on the ground for 30 seconds, so cops have chance to arrest and eventually jail them.
  6. Explosives should be disabled during ammunation roberry (including RPG).
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  8. 20. Adding green zones/areas at hospitals and BR/CR entrances
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  10. Green zone is not literally green(afk) zone, its the same invisible zone (the one which shows “You have 10 seconds to leave this area”, if you don’t leave, you get slapped) which exists on main/garage BR entrances, and should definitelly be added at vault entrance of BR, CR entrance.
  11. About hospitals, im aware that there is 120 seconds anti-camp, but it should be decreased to 60 seconds to avoid/prevent camping/spawnkilling.
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  13. 21. Random bounty
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  15. It would be quite cool if thing like this existed, for example, each 30 minutes server will put random 10,000~50,000 bounty on a criminal/cop player. Every minute bounty would increase for 1k, so if player survives 10 minutes his bounty will be bigger for 10k. If not, player who kills him gets the money. It could aswell work on this way: Once server sets the bounty on random crim/cop, it also shows the bounty timer, and players have to kill the guy with bounty, if they don’t kill him in certain amount of time, then guy who had the bounty will get the money (money from bounty) for surviving, and obviously if someone kills him, they get the money for it.
  16. This is not related with f2>phone>hitman bounty, but its just a random bounty.
  17. If player resign’s or takes civilan job, bounty will be removed and set on another player.
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  19. 22. Terrorists street riots
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  21. Some time ago, Antix was working on a script related to Terrorists. It worked like this: Terrorists are able to create a radarArea and colshape 50x50 from their position when they are making street riots/wars. Example: When Terrorist member wants to start the start the riot, he has to go to the place where he wants to start it, then type /riot, then radarArea will show and cops will receive a message about it. What is the point of this? Simple, having those wars more organised by this script, and aswell maybe include small amount of money reward for kills. So if Terrorist/criminal player is INSIDE the zone (50x50) and kills the cop which is either inside or outside, he gets 200$ for the kill. If cop kills the Terrorist/criminal which is INSIDE the zone, he gets 200$ for the kill.
  22. This is not really major update for Terrorists, but it would be cool to have more organised wars. You can talk about this thing with Antix and eventually find out more about it. It’s his idea and i guess he had more plans about it, this is just what i can recall from the test.
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  24. 23. Criminal raid
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  26. Another idea by Antix, i’ll just copy/paste it
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  28. What is a “criminal raid”?
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  30. It’s a pre-defined area, which criminals can enter to start a robbery. There will be multiple areas, but only one active area, which criminals can raid.
  31. It is supposed to encourage criminals grouping up to teamwork together and earn money in an active and dangerous way.
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  33. How does the criminal raid work ?
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  35. all criminal will be notified via a topbar notification, that there will be a criminal raid at a certain area (e.g. “A criminal raid has been planed at ghost town!”)
  36. Once a criminal entered the area, he will get charges and violent.
  37. A timer will start for the criminal and every minute the criminal survives inside the area, he will receive money and/or drugs.
  38. The area will stay for 10 minutes exactly, after that there will be a 3 minute idle and then the next raid starts.
  39. Law side will also be informed about the criminal raids, so they can stop them.
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  41. What about balance?
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  43. criminals can NOT kill eachothers inside the area (to prevent trolling etc.)
  44. Explosives and RPG’s are disabled inside the area; Hydras, Hunters and etc. are not doing damage to the players inside the area
  45. Cops only have to kill the criminals inside the area to jail them(cops can not arrest players inside the area)
  46. Criminals will receive a small amount of money by killing a cop while being inside the area
  47. Cops will also receive a certain amount of money for killing a criminal inside the area (+charges of the criminal)
  48. The raid will be canceled for a player if he:
  49. leaves the area for longer than 5 seconds
  50. is getting killed by a cop (since he is jailed)
  51. disconnects
  52. enters a vehicle
  53. has network trouble
  54. Criminal can re-enter the raid after getting jailed
  55. Jetpack is disabled inside
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  59. Why do I think this would improve gameplay?
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  61. the current criminal gameplay only consists of:
  62. turfing
  63. rob, hack & drug delivery as a “grind” of money
  64. fighting with cops at SC deliveries (mostlikely terrorists)
  65. this would encourage a more consistent CnR battle than only BR and CR
  66. new activity with high risk, but also high reward
  67. Players would spend more money on drug,weapons, but also owned vehicles to get away from the criminal raids faster and safer (more fluent economy)
  68. Encourages players to play on crim AND cop side
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