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- vector<Brick> bricks;
- if (level == 1)
- {
- unsigned bricksX{ 1 }, bricksY{ 1 }, brickWidth{ 65 }, brickHeight{ 20 };
- for (int i = 0; i < bricksY; i++)
- {
- for (int j = 0; j < bricksX; j++)
- {
- bricks.emplace_back((j + 1)*(brickWidth + 50), (i + 2)*(brickHeight + 5), brickWidth, brickHeight);
- }
- }
- if (score == 10) {
- level += 1;
- }
- }
- window.clear(Color::Black);
- if (level == 2)
- {
- window.clear(Color::Red);
- unsigned bricksX{ 10 }, bricksY{ 5 }, brickWidth{ 52 }, brickHeight{ 20 };
- for (int i = 0; i < bricksY; i++)
- {
- for (int j = 0; j < bricksX; j++)
- {
- bricks.emplace_back((j + 1)*(brickWidth + 30), (i + 2)*(brickHeight + 50), brickWidth, brickHeight);
- }
- }
- for (auto& brick : bricks)
- window.draw(brick);
- window.display();
- }
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