TeamRocket

Pokemon Reborn Item IDs

Apr 15th, 2016
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  1. Item IDs (1 - 1283, 642 Available) 1 = No Item
  2.  
  3. Repel : An item that prevents weak wild Pokemon from appearing for 100 steps after its use
  4.  
  5. Super Repel : An item that prevents weak wild Pokemon from appearing for 200 steps after its use
  6.  
  7. Max Repel : An item that prevents weak wild Pokemon from appearing for 250 steps after its use
  8.  
  9. Black Flute : A black flute made from blown glass. Its melody makes wild Pokemon less likely to appear
  10.  
  11. White Flute : A white flute made from blown glass. Its melody makes wild Pokemon more likely to appear
  12.  
  13. Honey : A sweet honey with an aroma that attracts wild Pokemon when used in grass, caves or on special trees
  14.  
  15. Escape Rope : A long, durable rope. Use it to escape instantly from a cave or a dungeon
  16.  
  17. Red Shard : A small red shard. It appears to be from some sort of implement made long ago
  18.  
  19. Purple Shard : A small purple shard. It appears to be from some sort of implement made long ago
  20.  
  21. Blue Shard : A small blue shard. It appears to be from some sort of implement made long ago
  22.  
  23. Green Shard : A small green shard. It appears to be from some sort of implement made long ago
  24.  
  25. Fire Stone : A peculiar stone that makes certain species of Pokemon evolve. It is colored orange
  26.  
  27. Thunderstone : A peculiar stone that makes certain species of Pokemon evolve. It has a thunderbolt pattern
  28.  
  29. Water Stone : A peculiar stone that makes certain species of Pokemon evolve. It is a clear, light blue
  30.  
  31. Leaf Stone : A peculiar stone that makes certain species of Pokemon evolve. It has a leaf pattern
  32.  
  33. Moon Stone : A peculiar stone that makes certain species of Pokemon evolve. It is as black as the night sky
  34.  
  35. Sun Stone : A peculiar stone that makes certain species of Pokemon evolve. It is as red as the sun
  36.  
  37. Dusk Stone : A peculiar stone that makes certain species of Pokemon evolve. It is as dark as dark can be
  38.  
  39. Dawn Stone : A peculiar stone that makes certain species of Pokemon evolve. It sparkles like eyes
  40.  
  41. Shiny Stone : A peculiar stone that makes certain species of Pokemon evolve. It shines with a dazzling light
  42.  
  43. Red Apricorn : A red Apricorn. It assails your nostrils
  44.  
  45. Ylw Apricorn : A yellow Apricorn. It has an invigorating scent
  46.  
  47. Blu Apricorn : A blue Apricorn. It smells a bit like grass
  48.  
  49. Grn Apricorn : A green Apricorn. It has a mysterious, aromatic scent
  50.  
  51. Pnk Apricorn : A pink Apricorn. It has a nice, sweet scent
  52.  
  53. Wht Apricorn : A white Apricorn. It doesn't smell like anything
  54.  
  55. Blk Apricorn : A black Apricorn. It has an indescribable scent
  56.  
  57. Helix Fossil : A fossil of an ancient Pokemon. Almighty
  58.  
  59. Dome Fossil : A fossil of an ancient Pokemon that lived in the sea. It appears to be part of a shell
  60.  
  61. Old Amber : A piece of amber that contains the genetic material of an ancient Pokemon. It is clear with a reddish tint
  62.  
  63. Root Fossil : A fossil of an ancient Pokemon that lived in the sea. It appears to be part of a plant root
  64.  
  65. Claw Fossil : A fossil of an ancient Pokemon that lived in the sea. It appears to be part of a claw
  66.  
  67. Skull Fossil : A fossil from a prehistoric Pokemon that lived on the land. It appears to be part of a head
  68.  
  69. Armor Fossil : A fossil from a prehistoric Pokemon that lived on the land. It appears to be part of a collar
  70.  
  71. Cover Fossil : A fossil of an ancient Pokemon that lived in the sea in ancient times. It appears to be part of its back
  72.  
  73. Plume Fossil : A fossil of an ancient Pokemon that flew in the sky in ancient times. It appears to be part of its wing
  74.  
  75. Pretty Wing : Though this feather is beautiful, it's just a regular feather and has no effect on Pokemon
  76.  
  77. TinyMushroom : A small and rare mushroom. It is sought after by collectors
  78.  
  79. Big Mushroom : A large and rare mushroom. It is sought after by collectors
  80.  
  81. BalmMushroom : A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price
  82.  
  83. Pearl : A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops
  84.  
  85. Big Pearl : A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops
  86.  
  87. Pearl String : Very large pearls that sparkle in a pretty silver color. A maniac will buy them for a high price
  88.  
  89. Stardust : Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops
  90.  
  91. Star Piece : A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops
  92.  
  93. Comet Shard : A shard which fell to the ground when a comet approached. A maniac will buy it for a high price
  94.  
  95. Nugget : A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops
  96.  
  97. Big Nugget : A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price
  98.  
  99. Heart Scale : A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow
  100.  
  101. Slowpoketail : A very tasty tail of something. It sells for a high price
  102.  
  103. Rare Bone : A bone that is extremely valuable for Pokemon archaeology. It can be sold for a high price to shops
  104.  
  105. Relic Copper : A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price
  106.  
  107. Relic Silver : A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price
  108.  
  109. Relic Gold : A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price
  110.  
  111. Relic Vase : A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price
  112.  
  113. Relic Band : A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price
  114.  
  115. Relic Statue : A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price
  116.  
  117. Relic Crowni.iÀÏ$"\A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price
  118.  
  119. Growth Mulch : A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price
  120.  
  121. Damp Mulch : A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price
  122.  
  123. Stable Mulch : A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price
  124.  
  125. Gooey Mulch : A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price
  126.  
  127. Shoal Salt : Pure salt that can be discovered deep inside the cave
  128.  
  129. Shoal Shell : A pretty seashell that can be found deep inside the cave
  130.  
  131. Odd Keystone : A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally
  132.  
  133. Air Balloon : When held by a Pokemon, the Pokemon will float into the air. When the holder is attacked, this item will burst
  134.  
  135. BrightPowder : An item to be held by a Pokemon. It casts a tricky glare that lowers the opponent's accuracy
  136.  
  137. Eviolite : A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def of a Pokemon that can still evolve
  138.  
  139. Float Stone : A very light stone. It reduces the weight of a Pokemon when held
  140.  
  141. Destiny Knot : A long, thin, bright-red string to be held by a Pokemon. If the holder becomes infatuated, the foe does too
  142.  
  143. Rocky Helmet : If the holder of this item takes damage, the attacker will also be damaged upon contact
  144.  
  145. Eject Button : If the holder is hit by an attack, it will switch with another Pokemon in your party
  146.  
  147. Red Card : A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle
  148.  
  149. Shed Shell : A tough, discarded carapace to be held by a Pokemon. It enables the holder to switch with a waiting Pokemon in battle
  150.  
  151. Smoke Ball : An item to be held by a Pokemon. It enables the holder to flee from any wild Pokemon without fail
  152.  
  153. Lucky Egg : An item to be held by a Pokemon. It is an egg filled with happiness that earns extra Exp. Points in battle
  154.  
  155. Exp. Share : An item to be held by a Pokemon. The holder gets a share of a battle's Exp. Points without battling
  156.  
  157. Amulet Coin : An item to be held by a Pokemon. It doubles a battle's prize money if the holding Pokemon joins in
  158.  
  159. Soothe Bell : An item to be held by a Pokemon. It is a bell with a comforting chime that calms the holder and makes it friendly
  160.  
  161. Cleanse Tag : An item to be held by a Pokemon. It helps keep wild Pokemon away if the holder is the first one in the party
  162.  
  163. Choice Band : An item to be held by a Pokemon. This headband ups Attack, but allows the use of only one of its moves
  164.  
  165. Choice Specs : An item to be held by a Pokemon. These distinctive glasses boost Sp. Atk, but allow the use of only one of its moves
  166.  
  167. Choice Scarf : An item to be held by a Pokemon. This scarf boosts Speed, but allows the use of only one of its moves
  168.  
  169. Heat Rock : A Pokemon held item that extends the duration of the move Sunny Day used by the holder
  170.  
  171. Damp Rock : A Pokemon held item that extends the duration of the move Rain Dance used by the holder
  172.  
  173. Smooth Rock : A Pokemon held item that extends the duration of the move Sandstorm used by the holder
  174.  
  175. Icy Rock : A Pokemon held item that extends the duration of the move Hail used by the holder
  176.  
  177. Light Clay : A Pokemon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder
  178.  
  179. Grip Claw : A Pokemon held item that extends the duration of multiturn attacks like Bind and Wrap
  180.  
  181. Binding Band : A band that increases the power of binding moves when held
  182.  
  183. Big Root : A Pokemon held item that boosts the power of HP-stealing moves to let the holder recover more HP
  184.  
  185. Black Sludge : A held item that gradually restores the HP of Poison-type Pokemon. It inflicts damage on all other types
  186.  
  187. Leftovers : An item to be held by a Pokemon. The holder's HP is gradually restored during battle
  188.  
  189. Shell Bell : An item to be held by a Pokemon. The holder's HP is restored a little every time it inflicts damage
  190.  
  191. Mental Herb : An item to be held by a Pokemon. It snaps the holder out of infatuation. It can be used only once
  192.  
  193. White Herb : An item to be held by a Pokemon. It restores any lowered stat in battle. It can be used only once
  194.  
  195. Power Herb : A single-use item to be held by a Pokemon. It allows the immediate use of a move that charges on the first turn
  196.  
  197. Absorb Bulb : A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise
  198.  
  199. Cell Battery : A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise
  200.  
  201. Life Orb : An item to be held by a Pokemon. It boosts the power of moves, but at the cost of some HP on each hit
  202.  
  203. Expert Belt : An item to be held by a Pokemon. It is a well-worn belt that slightly boosts the power of supereffective moves
  204.  
  205. Metronome : A Pokemon held item that boosts a move used consecutively. Its effect is reset if another move is used
  206.  
  207. Muscle Band : An item to be held by a Pokemon. It is a headband that slightly boosts the power of physical moves
  208.  
  209. Wise Glasses : An item to be held by a Pokemon. It is a thick pair of glasses that slightly boosts the power of special moves
  210.  
  211. Razor Claw : An item to be held by a Pokemon. It is a sharply hooked claw that ups the holder's critical-hit ratio
  212.  
  213. Scope Lens : An item to be held by a Pokemon. It is a lens that boosts the holder's critical-hit ratio
  214.  
  215. Wide Lens : An item to be held by a Pokemon. It is a magnifying lens that slightly boosts the accuracy of moves
  216.  
  217. Zoom Lens : An item to be held by a Pokemon. If the holder moves after its target, its accuracy will be boosted
  218.  
  219. King's Rock : An item to be held by a Pokemon. When the holder inflicts damage, the target may flinch
  220.  
  221. Razor Fang : An item to be held by a Pokemon. It may make foes and allies flinch when the holder inflicts damage
  222.  
  223. Lagging Tail : An item to be held by a Pokemon. It is tremendously heavy and makes the holder move slower than usual
  224.  
  225. Quick Claw : An item to be held by a Pokemon. A light, sharp claw that lets the bearer move first occasionally
  226.  
  227. Focus Band : An item to be held by a Pokemon. The holder may endure a potential KO attack, leaving it with just 1 HP
  228.  
  229. Focus Sash : An item to be held by a Pokemon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP
  230.  
  231. Flame Orb : An item to be held by a Pokemon. It is a bizarre orb that inflicts a burn on the holder in battle
  232.  
  233. Toxic Orb : An item to be held by a Pokemon. It is a bizarre orb that badly poisons the holder in battle
  234.  
  235. Sticky Barb : A held item that damages the holder on every turn. It may latch on to foes and allies that touch the holder
  236.  
  237. Iron Ball : A Pokemon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves
  238.  
  239. Ring Target : Moves that would otherwise have no effect will land on the Pokemon that holds it
  240.  
  241. Macho Brace : An item to be held by a Pokemon. It is a stiff and heavy brace that promotes strong growth but lowers Speed
  242.  
  243. Power Weight : A Pokemon held item that promotes HP gain on leveling, but reduces the Speed stat
  244.  
  245. Power Bracer : A Pokemon held item that promotes Attack gain on leveling, but reduces the Speed stat
  246.  
  247. Power Belt : A Pokemon held item that promotes Defense gain on leveling, but reduces the Speed stat
  248.  
  249. Power Lens : A Pokemon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat
  250.  
  251. Power Band : A Pokemon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat
  252.  
  253. Power Anklet : A Pokemon held item that promotes Speed gain on leveling, but reduces the Speed stat
  254.  
  255. Lax Incense : An item to be held by a Pokemon. The tricky aroma of this incense may make attacks miss the holder
  256.  
  257. Full Incense : An item to be held by a Pokemon. It is an exotic-smelling incense that makes the holder bloated and slow moving
  258.  
  259. Luck Incense : An item to be held by a Pokemon. It doubles a battle's prize money if the holding Pokemon joins in
  260.  
  261. Pure Incense : An item to be held by a Pokemon. It helps keep wild Pokemon away if the holder is the first one in the party
  262.  
  263. Sea Incense : An item to be held by a Pokemon. It is incense with a curious aroma that boosts the power of Water-type moves
  264.  
  265. Wave Incense : An item to be held by a Pokemon. It is incense with a curious aroma that boosts the power of Water-type moves
  266.  
  267. Rose Incense : An item to be held by a Pokemon. It is an exotic-smelling incense that boosts the power of Grass-type moves
  268.  
  269. Odd Incense : An item to be held by a Pokemon. It is an exotic-smelling incense that boosts the power of Psychic-type moves
  270.  
  271. Rock Incense : An item to be held by a Pokemon. It is an exotic-smelling incense that boosts the power of Rock-type moves
  272.  
  273. Charcoal : An item to be held by a Pokemon. It is a combustible fuel that boosts the power of Fire-type moves
  274.  
  275. Mystic Water : An item to be held by a Pokemon. It is a teardrop-shaped gem that ups the power of Water-type moves
  276.  
  277. Magnet : An item to be held by a Pokemon. It is a powerful magnet that boosts the power of Electric-type moves
  278.  
  279. Miracle Seed : An item to be held by a Pokemon. It is a seed imbued with life that ups the power of Grass-type moves
  280.  
  281. NeverMeltIce : An item to be held by a Pokemon. It is a piece of ice that repels heat and boosts Ice-type moves
  282.  
  283. Black Belt : An item to be held by a Pokemon. It is a belt that boosts determination and Fighting-type moves
  284.  
  285. Poison Barb : An item to be held by a Pokemon. It is a small, poisonous barb that ups the power of Poison-type moves
  286.  
  287. Soft Sand : An item to be held by a Pokemon. It is a loose, silky sand that boosts the power of Ground-type moves
  288.  
  289. Sharp Beak : An item to be held by a Pokemon. It is a long, sharp beak that boosts the power of Flying-type moves
  290.  
  291. TwistedSpoon : An item to be held by a Pokemon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves
  292.  
  293. SilverPowder : An item to be held by a Pokemon. It is a shiny, silver powder that ups the power of Bug-type moves
  294.  
  295. Hard Stone : An item to be held by a Pokemon. It is an unbreakable stone that ups the power of Rock-type moves
  296.  
  297. Spell Tag : An item to be held by a Pokemon. It is a sinister, eerie tag that boosts the power of Ghost-type moves
  298.  
  299. Dragon Fang : An item to be held by a Pokemon. It is a hard and sharp fang that ups the power of Dragon-type moves
  300.  
  301. BlackGlasses : An item to be held by a Pokemon. It is a shady-looking pair of glasses that boosts Dark-type moves
  302.  
  303. Metal Coat : An item to be held by a Pokemon. It is a special metallic film that ups the power of Steel-type moves
  304.  
  305. Silk Scarf : An item to be held by a Pokemon. It is a sumptuous scarf that boosts the power of Normal-type moves
  306.  
  307. Flame Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Fire-type moves
  308.  
  309. Splash Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Water-type moves
  310.  
  311. Zap Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Electric-type moves
  312.  
  313. Meadow Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Grass-type moves
  314.  
  315. Icicle Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Ice-type moves
  316.  
  317. Fist Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Fighting-type moves
  318.  
  319. Toxic Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Poison-type moves
  320.  
  321. Earth Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Ground-type moves
  322.  
  323. Sky Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Flying-type moves
  324.  
  325. Mind Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Psychic-type moves
  326.  
  327. Insect Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Bug-type moves
  328.  
  329. Stone Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Rock-type moves
  330.  
  331. Spooky Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Ghost-type moves
  332.  
  333. Draco Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Dragon-type moves
  334.  
  335. Dread Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Dark-type moves
  336.  
  337. Iron Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Steel-type moves
  338.  
  339. Fire Gem : A gem with an essence of fire. When held, it strengthens the power of a Fire-type move only once
  340.  
  341. Water Gem : A gem with an essence of water. When held, it strengthens the power of a Water-type move only once
  342.  
  343. Electric Gem : A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move only once
  344.  
  345. Grass Gem : A gem with an essence of nature. When held, it strengthens the power of a Grass-type move only once
  346.  
  347. Ice Gem : A gem with an essence of ice. When held, it strengthens the power of an Ice-type move only once
  348.  
  349. Fighting Gem : A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move only once
  350.  
  351. Poison Gem : A gem with an essence of poison. When held, it strengthens the power of a Poison-type move only once
  352.  
  353. Ground Gem : A gem with an essence of land. When held, it strengthens the power of a Ground-type move only once
  354.  
  355. Flying Gem : A gem with an essence of air. When held, it strengthens the power of a Flying-type move only once
  356.  
  357. Psychic Gem : A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move only once
  358.  
  359. Bug Gem : A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move only once
  360.  
  361. Rock Gem : A gem with an essence of rock. When held, it strengthens the power of a Rock-type move only once
  362.  
  363. Ghost Gem : A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move only once
  364.  
  365. Dragon Gem : A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move only once
  366.  
  367. Dark Gem : A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move only once
  368.  
  369. Steel Gem : A gem with an essence of steel. When held, it strengthens the power of a Steel-type move only once
  370.  
  371. Normal Gem : A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move only once
  372.  
  373. Light Ball : An item to be held by Pikachu. It is a puzzling orb that raises the Attack and Sp. Atk stat
  374.  
  375. Lucky Punch : An item to be held by Chansey. It is a pair of gloves that boosts Chansey's critical-hit ratio
  376.  
  377. Metal Powder : An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat
  378.  
  379. Quick Powder : An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat
  380.  
  381. Thick Club : An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat
  382.  
  383. Stick : An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio
  384.  
  385. Soul Dew : A wondrous orb to be held by Latios or Latias. It raises both the Sp. Atk and Sp. Def stats
  386.  
  387. DeepSeaTooth : An item to be held by Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat
  388.  
  389. DeepSeaScale : An item to be held by Clamperl. A scale that shines a faint pink, it raises the Sp. Def stat
  390.  
  391. Adamant Orb : A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves
  392.  
  393. Lustrous Orb : A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves
  394.  
  395. Griseous Orb : A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves
  396.  
  397. Douse Drive : A cassette to be held by Genesect. It changes Techno Blast to a Water-type move
  398.  
  399. Shock Drive : A cassette to be held by Genesect. It changes Techno Blast to an Electric-type move
  400.  
  401. Burn Drive : A cassette to be held by Genesect. It changes Techno Blast to a Fire-type move
  402.  
  403. Chill Drive : A cassette to be held by Genesect. It changes Techno Blast to an Ice-type move
  404.  
  405. Everstone : An item to be held by a Pokemon. The Pokemon holding this peculiar stone is prevented from evolving
  406.  
  407. Dragon Scale : A thick and tough scale. Dragon-type Pokemon may be holding this item when caught
  408.  
  409. Up-Grade : A transparent device filled with all sorts of data. It was produced by Silph Co
  410.  
  411. Dubious Disc : A transparent device overflowing with dubious data. Its producer is unknown
  412.  
  413. Protector : A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokemon
  414.  
  415. Electirizer : A box packed with a tremendous amount of electric energy. It is loved by a certain Pokemon
  416.  
  417. Magmarizer : A box packed with a tremendous amount of magma energy. It is loved by a certain Pokemon
  418.  
  419. Reaper Cloth : A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokemon
  420.  
  421. Prism Scale : A mysterious scale that evolves certain Pokemon. It shines in rainbow colors
  422.  
  423. Oval Stone : A peculiar stone that makes certain species of Pokemon evolve. It is shaped like an egg
  424.  
  425. Red Scarf : An item to be held by a Pokemon. It boosts the Cool aspect of the holder in a Contest
  426.  
  427. Blue Scarf : An item to be held by a Pokemon. It boosts the Beauty aspect of the holder in a Contest
  428.  
  429. Pink Scarf : An item to be held by a Pokemon. It boosts the Cute aspect of the holder in a Contest
  430.  
  431. Green Scarf : An item to be held by a Pokemon. It boosts the Smart aspect of the holder in a Contest
  432.  
  433. Yellow Scarf : An item to be held by a Pokemon. It boosts the Tough aspect of the holder in a Contest
  434.  
  435. Potion : A spray-type medicine for wounds. It restores the HP of one Pokemon by just 20 points
  436.  
  437. Super Potion : A spray-type medicine for wounds. It restores the HP of one Pokemon by 50 points
  438.  
  439. Hyper Potion : A spray-type medicine for wounds. It restores the HP of one Pokemon by 200 points
  440.  
  441. Max Potion : A spray-type medicine for wounds. It completely restores the HP of a single Pokemon
  442.  
  443. Full Restore : A medicine that fully restores the HP and heals any status problems of a single Pokemon
  444.  
  445. Sacred Ash : It revives all fainted Pokemon. In doing so, it also fully restores their HP
  446.  
  447. Awakening : A spray-type medicine. It awakens a Pokemon from the clutches of sleep
  448.  
  449. Antidote : A spray-type medicine. It lifts the effect of poison from one Pokemon
  450.  
  451. Burn Heal : A spray-type medicine. It heals a single Pokemon that is suffering from a burn
  452.  
  453. Parlyz Heal : A spray-type medicine. It eliminates paralysis from a single Pokemon
  454.  
  455. Ice Heal : A spray-type medicine. It defrosts a Pokemon that has been frozen solid
  456.  
  457. Full Heal : A spray-type medicine. It heals all the status problems of a single Pokemon
  458.  
  459. Lava Cookie : Lavaridge Town's local specialty. It heals all the status problems of one Pokemon
  460.  
  461. Old Gateau : Old Chateau's hidden specialty. It heals all the status problems of a single Pokemon
  462.  
  463. Casteliacone : Castelia City's specialty, soft-serve ice cream. It heals all the status problems of a single Pokemon
  464.  
  465. Revive : A medicine that revives a fainted Pokemon. It restores half the Pokemon's maximum HP
  466.  
  467. Max Revive : A medicine that revives a fainted Pokemon. It fully restores the Pokemon's HP
  468.  
  469. Berry Juice : A 100% pure juice made of Berries. It restores the HP of one Pokemon by just 20 points
  470.  
  471. RageCandyBar : A famous Mahogany Town candy tourists like to buy and take home. It restores the HP of one Pokemon by 20 points
  472.  
  473. Sweet Heart : Very sweet chocolate. It restores the HP of one Pokemon by only 20 points
  474.  
  475. Fresh Water : Water with a high mineral content. It restores the HP of one Pokemon by 50 points
  476.  
  477. Soda Pop : A fizzy soda drink. It restores the HP of one Pokemon by 60 points
  478.  
  479. Lemonade : A very sweet drink. It restores the HP of one Pokemon by 80 points
  480.  
  481. Moomoo Milk : Milk with a very high nutrition content. It restores the HP of one Pokemon by 100 points
  482.  
  483. EnergyPowder : A very bitter medicine powder. It restores the HP of one Pokemon by 50 points
  484.  
  485. Energy Root : A very bitter root. It restores the HP of one Pokemon by 200 points
  486.  
  487. Heal Powder : A very bitter medicine powder. It heals all the status problems of a single Pokemon
  488.  
  489. Revival Herb : A very bitter medicinal herb. It revives a fainted Pokemon, fully restoring its HP
  490.  
  491. Ether : It restores the PP of a Pokemon's selected move by a maximum of 10 points
  492.  
  493. Max Ether : It fully restores the PP of a single selected move that has been learned by the target Pokemon
  494.  
  495. Elixir : It restores the PP of all the moves learned by the targeted Pokemon by 10 points each
  496.  
  497. Max Elixir : It fully restores the PP of all the moves learned by the targeted Pokemon
  498.  
  499. PP Up : It slightly raises the maximum PP of a selected move that has been learned by the target Pokemon
  500.  
  501. PP Max : It maximally raises the top PP of a selected move that has been learned by the target Pokemon
  502.  
  503. HP Up : A nutritious drink for Pokemon. It raises the base HP of a single Pokemon
  504.  
  505. Protein : A nutritious drink for Pokemon. It raises the base Attack stat of a single Pokemon
  506.  
  507. Iron : A nutritious drink for Pokemon. It raises the base Defense stat of a single Pokemon
  508.  
  509. Calcium : A nutritious drink for Pokemon. It raises the base Sp. Atk (Special Attack) stat of a single Pokemon
  510.  
  511. Zinc : A nutritious drink for Pokemon. It raises the base Sp. Def (Special Defense) stat of a single Pokemon
  512.  
  513. Carbos : A nutritious drink for Pokemon. It raises the base Speed stat of a single Pokemon
  514.  
  515. Health Wing : An item for use on a Pokemon. It slightly increases the base HP of a single Pokemon
  516.  
  517. Muscle Wing : An item for use on a Pokemon. It slightly increases the base Attack stat of a single Pokemon
  518.  
  519. Resist Wing : An item for use on a Pokemon. It slightly increases the base Defense stat of a single Pokemon
  520.  
  521. Genius Wing : An item for use on a Pokemon. It slightly increases the base Sp. Atk stat of a single Pokemon
  522.  
  523. Clever Wing : An item for use on a Pokemon. It slightly increases the base Sp. Def stat of a single Pokemon
  524.  
  525. Swift Wing : An item for use on a Pokemon. It slightly increases the base Speed stat of a single Pokemon
  526.  
  527. Rare Candy : A candy that is packed with energy. It raises the level of a single Pokemon by one
  528.  
  529. Master Ball : The best Ball with the ultimate level of performance. It will catch any wild Pokemon without fail
  530.  
  531. Ultra Ball : An ultra-performance Ball that provides a higher Pokemon catch rate than a Great Ball
  532.  
  533. Great Ball : A good, high-performance Ball that provides a higher Pokemon catch rate than a standard Pokeball
  534.  
  535. Pokeball : A device for catching wild Pokemon. It is thrown like a ball at the target. It is designed as a capsule system
  536.  
  537. Safari Ball : A special Pokeball that is used only in the Great Marsh. It is decorated in a camouflage pattern
  538.  
  539. Sport Ball : A special Pokeball for the Bug-Catching Contest
  540.  
  541. Net Ball : A somewhat different Pokeball that works especially well on Water- and Bug-type Pokemon
  542.  
  543. Dive Ball : A somewhat different Pokeball that works especially well on Pokemon that live underwater
  544.  
  545. Nest Ball : A somewhat different Pokeball that works especially well on weaker Pokemon in the wild
  546.  
  547. Repeat Ball : A somewhat different Pokeball that works especially well on Pokemon species that were previously caught
  548.  
  549. Timer Ball : A somewhat different Ball that becomes progressively better the more turns there are in a battle
  550.  
  551. Luxury Ball : A comfortable Pokeball that makes a caught wild Pokemon quickly grow friendly
  552.  
  553. Premier Ball : A somewhat rare Pokeball that has been specially made to commemorate an event of some sort
  554.  
  555. Dusk Ball : A somewhat different Pokeball that makes it easier to catch wild Pokemon at night or in dark places like caves
  556.  
  557. Heal Ball : A remedial Pokeball that restores the caught Pokemon's HP and eliminates any status problem
  558.  
  559. Quick Ball : A somewhat different Pokeball that provides a better catch rate if it is used at the start of a wild encounter
  560.  
  561. Cherish Ball : A quite rare Pokeball that has been specially crafted to commemorate an occasion of some sort
  562.  
  563. Fast Ball : A Pokeball that makes it easier to catch Pokemon which are quick to run away
  564.  
  565. Level Ball : A Pokeball for catching Pokemon that are a lower level than your own
  566.  
  567. Lure Ball : A Pokeball for catching Pokemon hooked by a Rod when fishing
  568.  
  569. Heavy Ball : A Pokeball for catching very heavy Pokemon
  570.  
  571. Love Ball : A Pokeball for catching Pokemon that are the opposite gender of your Pokemon
  572.  
  573. Friend Ball : A Pokeball that makes caught Pokemon more friendly
  574.  
  575. Moon Ball : A Pokeball for catching Pokemon that evolve using the Moon Stone
  576.  
  577. TM01 : The user sharpens its claws to boost its Attack stat and accuracy
  578.  
  579. TM02 : The user slashes the target with huge, sharp claws
  580.  
  581. TM03 : The user materializes an odd psychic wave to attack the target. This attack does physical damage
  582.  
  583. TM04 : The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats
  584.  
  585. TM05 : The target is scared off and replaced by another Pokemon in its party. In the wild, the battle ends
  586.  
  587. TM06 : A move that leaves the target badly poisoned. Its poison damage worsens every turn
  588.  
  589. TM07 : Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice
  590.  
  591. TM08 : The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats
  592.  
  593. TM09 : The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned
  594.  
  595. TM10 : A unique attack that varies in type and intensity depending on the Pokemon using it
  596.  
  597. TM11 : The user intensifies the sun for five turns, powering up Fire-type moves
  598.  
  599. TM12 : The target is taunted into a rage that allows it to use only attack moves for three turns
  600.  
  601. TM13 : The target is struck with an icy-cold beam of energy. It may also freeze the target solid
  602.  
  603. TM14 : A howling blizzard is summoned to strike the opposing team. It may also freeze them solid
  604.  
  605. TM15 : The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy
  606.  
  607. TM16 : A wondrous wall of light is put up to suppress damage from special attacks for five turns
  608.  
  609. TM17 : It enables the user to evade all attacks. Its chance of failing rises if it is used in succession
  610.  
  611. TM18 : The user summons a heavy rain that falls for five turns, powering up Water-type moves
  612.  
  613. TM19 : The user lands and rests its body. It restores the user's HP by up to half of its max HP
  614.  
  615. TM20 : The user creates a protective field that prevents status problems for five turns
  616.  
  617. TM21 : A full-power attack that grows more powerful the less the user likes its Trainer
  618.  
  619. TM22 : A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn
  620.  
  621. TM23 : The user throws a stone or projectile to attack an opponent. A flying Pokemon will fall to the ground when it's hit
  622.  
  623. TM24 : A strong electric blast is loosed at the target. It may also leave the target with paralysis
  624.  
  625. TM25 : A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis
  626.  
  627. TM26 : The user sets off an earthquake that strikes every Pokemon around it
  628.  
  629. TM27 : A full-power attack that grows more powerful the more the user likes its Trainer
  630.  
  631. TM28 : The user burrows, then attacks on the second turn. It can also be used to exit dungeons
  632.  
  633. TM29 : The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat
  634.  
  635. TM30 : The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat
  636.  
  637. TM31 : The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect
  638.  
  639. TM32 : By moving rapidly, the user makes illusory copies of itself to raise its evasiveness
  640.  
  641. TM33 : A wondrous wall of light is put up to suppress damage from physical attacks for five turns
  642.  
  643. TM34 : It swamps the area around the user with a giant sludge wave. It may also poison those hit
  644.  
  645. TM35 : The target is scorched with an intense blast of fire. It may also leave the target with a burn
  646.  
  647. TM36 : Unsanitary sludge is hurled at the target. It may also poison the target
  648.  
  649. TM37 : A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types
  650.  
  651. TM38 : The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn
  652.  
  653. TM39 : Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement
  654.  
  655. TM40 : The user confounds the target with speed, then slashes. The attack lands without fail
  656.  
  657. TM41 : The user torments and enrages the target, making it incapable of using the same move twice in a row
  658.  
  659. TM42 : An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn
  660.  
  661. TM43 : The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat
  662.  
  663. TM44 : The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem
  664.  
  665. TM45 : If it is the opposite gender of the user, the target becomes infatuated and less likely to attack
  666.  
  667. TM46 : The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item
  668.  
  669. TM47 : The user attacks the target's legs swiftly, reducing the target's Speed stat
  670.  
  671. TM48 : The user attacks the target with a song. Others can join in the Round and make the attack do greater damage
  672.  
  673. TM49 : The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage
  674.  
  675. TM50 : The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat
  676.  
  677. TM51 : The target is hit with wings of steel. It may also raise the user's Defense stat.
  678.  
  679. TM52 : The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def
  680.  
  681. TM53 : The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def
  682.  
  683. TM54 : A restrained attack that prevents the target from fainting. The target is left with at least 1 HP
  684.  
  685. TM55 : The user shoots boiling hot water at its target. It may also leave the target with a burn
  686.  
  687. TM56 : The user flings its held item at the target as an attack. Its power and effects depend on the item
  688.  
  689. TM57 : The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat
  690.  
  691. TM58 : The user hurls the target into the air, then drops it on the second turn. The target cannot attack while in the air
  692.  
  693. TM59 : The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable
  694.  
  695. TM60 : The user suppresses the target and makes its move go last
  696.  
  697. TM61 : The user shoots a sinister, bluish-white flame at the target to inflict a burn
  698.  
  699. TM62 : The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage
  700.  
  701. TM63 : It prevents the target from using its held item. Its Trainer is also prevented from using items on it
  702.  
  703. TM64 : The user explodes to inflict damage on those around it. The user faints upon using this move
  704.  
  705. TM65 : The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio
  706.  
  707. TM66 : The user stores power, then attacks. If the user can use this attack after the target, its power is doubled
  708.  
  709. TM67 : The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases
  710.  
  711. TM68 : The user charges at the target using every bit of its power. The user must rest on the next turn
  712.  
  713. TM69 : The user polishes its body to reduce drag. It sharply raises the Speed stat
  714.  
  715. TM70 : The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves
  716.  
  717. TM71 : The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio
  718.  
  719. TM72 : After making its attack, the user rushes back to switch places with a party Pokemon in waiting
  720.  
  721. TM73 : A weak electric charge is launched at the target. It causes paralysis if it hits
  722.  
  723. TM74 : The user tackles the target with a high-speed spin. The slower the user, the greater the damage
  724.  
  725. TM75 : A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat
  726.  
  727. TM76 : Resisting, the user attacks the opposing Pokemon. The targets' Sp. Atk stat is reduced
  728.  
  729. TM77 : The user hypnotizes itself into copying any stat change made by the target
  730.  
  731. TM78 : The user stomps down on the ground and attacks everything in the area. The targets' Speed stat is reduced
  732.  
  733. TM79 : The user blows a cold breath on the target. This attack always results in a critical hit
  734.  
  735. TM80 : Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch
  736.  
  737. TM81 : The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors
  738.  
  739. TM82 : The user knocks away the target and drags out another Pokemon in its party. In the wild, the battle ends
  740.  
  741. TM83 : The target is infested and attacked for four to five turns. The target can't flee during this time
  742.  
  743. TM84 : The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target
  744.  
  745. TM85 : The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP
  746.  
  747. TM86 : The user snares the target with grass and trips it. The heavier the target, the greater the damage
  748.  
  749. TM87 : The user enrages and confuses the target. However, it also sharply raises the target's Attack stat
  750.  
  751. TM88 : While it is asleep, the user randomly uses one of the moves it knows.
  752.  
  753. TM89 : After making its attack, the user rushes back to switch places with a party Pokemon in waiting
  754.  
  755. TM90 : The user makes a copy of itself using some of its HP. The copy serves as the user's decoy
  756.  
  757. TM91 : The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat
  758.  
  759. TM92 : The user creates a bizarre space in which slower Pokemon get to move first for five turns
  760.  
  761. TM93 : The user shrouds itself in electricity and smashes into its target. It also damages the user a little
  762.  
  763. TMX7 : The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat
  764.  
  765. TM95 : The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease
  766.  
  767. TMX1 : The target is cut with a scythe or claw. It can also be used to cut down thin trees
  768.  
  769. TMX2 : The user soars, then strikes on the second turn. It can also be used to fly to any familiar town
  770.  
  771. TMX3 : It swamps the area around the user with a giant wave. It can also be used for crossing water
  772.  
  773. TMX4 : The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders
  774.  
  775. TMX5 : The user charges the target at an awesome speed. It can also be used to climb a waterfall
  776.  
  777. TMX6 : Diving on the first turn, the user floats up and attacks on the second. It can be used for diving in the ocean
  778.  
  779. Cheri Berry : It may be used or held by a Pokemon to recover from paralysis
  780.  
  781. Chesto Berry : It may be used or held by a Pokemon to recover from sleep
  782.  
  783. Pecha Berry : It may be used or held by a Pokemon to recover from poison
  784.  
  785. Rawst Berry : It may be used or held by a Pokemon to recover from a burn
  786.  
  787. Aspear Berry : It may be used or held by a Pokemon to defrost it
  788.  
  789. Leppa Berry : It may be used or held by a Pokemon to restore a move's PP by 10
  790.  
  791. Oran Berry : It may be used or held by a Pokemon to heal the user by just 10 HP
  792.  
  793. Persim Berry : It may be used or held by a Pokemon to recover from confusion
  794.  
  795. Lum Berry : It may be used or held by a Pokemon to recover from any status problem
  796.  
  797. Sitrus Berry : It may be used or held by a Pokemon to heal the user's HP a little
  798.  
  799. Figy Berry : If held by a Pokemon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste
  800.  
  801. Wiki Berry : If held by a Pokemon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste
  802.  
  803. Mago Berry : If held by a Pokemon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste
  804.  
  805. Aguav Berry : If held by a Pokemon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste
  806.  
  807. Iapapa Berry : If held by a Pokemon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste
  808.  
  809. Razz Berry : In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokemon
  810.  
  811. Bluk Berry : In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokemon
  812.  
  813. Nanab Berry : In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokemon
  814.  
  815. Wepear Berry : In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokemon
  816.  
  817. Pinap Berry : In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokemon
  818.  
  819. Pomeg Berry : Using it on a Pokemon makes it more friendly, but it also lowers its base HP
  820.  
  821. Kelpsy Berry : Using it on a Pokemon makes it more friendly, but it also lowers its base Attack stat
  822.  
  823. Qualot Berry : Using it on a Pokemon makes it more friendly, but it also lowers its base Defense stat
  824.  
  825. Hondew Berry : Using it on a Pokemon makes it more friendly, but it also lowers its base Sp. Atk stat
  826.  
  827. Grepa Berry : Using it on a Pokemon makes it more friendly, but it also lowers its base Sp. Def stat
  828.  
  829. Tamato Berry : Using it on a Pokemon makes it more friendly, but it also lowers its base Speed stat
  830.  
  831. Cornn Berry : In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokemon
  832.  
  833. Magost Berry : In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokemon
  834.  
  835. Rabuta Berry : In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokemon
  836.  
  837. Nomel Berry : In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokemon
  838.  
  839. Spelon Berry : In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokemon
  840.  
  841. Pamtre Berry : In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokemon
  842.  
  843. Watmel Berry : In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokemon
  844.  
  845. Durin Berry : In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokemon
  846.  
  847. Belue Berry : In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokemon
  848.  
  849. Occa Berry : Weakens a supereffective Fire-type attack against the holding Pokemon
  850.  
  851. Passho Berry : Weakens a supereffective Water-type attack against the holding Pokemon
  852.  
  853. Wacan Berry : Weakens a supereffective Electric-type attack against the holding Pokemon
  854.  
  855. Rindo Berry : Weakens a supereffective Grass-type attack against the holding Pokemon
  856.  
  857. Yache Berry : Weakens a supereffective Ice-type attack against the holding Pokemon
  858.  
  859. Chople Berry : Weakens a supereffective Fighting-type attack against the holding Pokemon
  860.  
  861. Kebia Berry : Weakens a supereffective Poison-type attack against the holding Pokemon
  862.  
  863. Shuca Berry : Weakens a supereffective Ground-type attack against the holding Pokemon
  864.  
  865. Coba Berry : Weakens a supereffective Flying-type attack against the holding Pokemon
  866.  
  867. Payapa Berry : Weakens a supereffective Psychic-type attack against the holding Pokemon
  868.  
  869. Tanga Berry : Weakens a supereffective Bug-type attack against the holding Pokemon
  870.  
  871. Charti Berry : Weakens a supereffective Rock-type attack against the holding Pokemon
  872.  
  873. Kasib Berry : Weakens a supereffective Ghost-type attack against the holding Pokemon
  874.  
  875. Haban Berry : Weakens a supereffective Dragon-type attack against the holding Pokemon
  876.  
  877. Colbur Berry : Weakens a supereffective Dark-type attack against the holding Pokemon
  878.  
  879. Babiri Berry : Weakens a supereffective Steel-type attack against the holding Pokemon
  880.  
  881. Chilan Berry : Weakens a Normal-type attack against the Pokemon holding this berry
  882.  
  883. Liechi Berry : If held by a Pokemon, it raises its Attack stat in a pinch
  884.  
  885. Ganlon Berry : If held by a Pokemon, it raises its Defense stat in a pinch
  886.  
  887. Salac Berry : If held by a Pokemon, it raises its Speed stat in a pinch
  888.  
  889. Petaya Berry : If held by a Pokemon, it raises its Sp. Atk stat in a pinch
  890.  
  891. Apicot Berry : If held by a Pokemon, it raises its Sp. Def stat in a pinch
  892.  
  893. Lansat Berry : If held by a Pokemon, it raises its critical-hit ratio in a pinch
  894.  
  895. Starf Berry : If held by a Pokemon, it sharply raises one of its stats in a pinch
  896.  
  897. Enigma Berry : If held by a Pokemon, it restores its HP if it is hit by any supereffective attack
  898.  
  899. Micle Berry : If held by a Pokemon, it raises the accuracy of a move just once in a pinch
  900.  
  901. Custap Berry : If held by a Pokemon, it gets to move first just once in a pinch
  902.  
  903. Jaboca Berry : If held by a Pokemon and a physical attack lands, the attacker also takes damage
  904.  
  905. Rowap Berry : If held by a Pokemon and a special attack lands, the attacker also takes damage
  906.  
  907. Grass Mail : Stationery featuring a print of a refreshingly green field. Let a Pokemon hold it for delivery
  908.  
  909. Flame Mail : Stationery featuring a print of flames in blazing red. Let a Pokemon hold it for delivery
  910.  
  911. Bubble Mail : Stationery featuring a print of a blue world underwater. Let a Pokemon hold it for delivery
  912.  
  913. Bloom Mail : Stationery featuring a print of pretty floral patterns. Let a Pokemon hold it for delivery
  914.  
  915. Tunnel Mail : Stationery featuring a print of a dimly lit coal mine. Let a Pokemon hold it for delivery
  916.  
  917. Steel Mail : Stationery featuring a print of cool mechanical designs. Let a Pokemon hold it for delivery
  918.  
  919. Heart Mail : Stationery featuring a print of giant heart patterns. Let a Pokemon hold it for delivery
  920.  
  921. Snow Mail : Stationery featuring a print of a chilly, snow-covered world. Let a Pokemon hold it for delivery
  922.  
  923. Space Mail : Stationery featuring a print depicting the huge expanse of space. Let a Pokemon hold it for delivery
  924.  
  925. Air Mail : Stationery featuring a print of colorful letter sets. Let a Pokemon hold it for delivery
  926.  
  927. Mosaic Mail : Stationery featuring a print of a vivid rainbow pattern. Let a Pokemon hold it for delivery
  928.  
  929. Brick Mail : Stationery featuring a print of a tough-looking brick pattern. Let a Pokemon hold it for delivery
  930.  
  931. X Attack : An item that raises the Attack stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  932.  
  933. X Attack 2 : It sharply raises the Attack stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  934.  
  935. X Attack 3 : It drastically raises the Attack stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  936.  
  937. X Attack 6 : It raises the Attack stat of a Pokemon in battle immensely. It wears off if the Pokemon is withdrawn
  938.  
  939. X Defend : An item that raises the Defense of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  940.  
  941. X Defend 2 : It sharply raises the Defense stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  942.  
  943. X Defend 3 : It drastically raises the Defense stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  944.  
  945. X Defend 6 : It raises the Defense stat of a Pokemon in battle immensely. It wears off if the Pokemon is withdrawn
  946.  
  947. X Special : An item that raises the Sp. Atk stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  948.  
  949. X Special 2 : It sharply raises the Sp. Atk stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  950.  
  951. X Special 3 : It drastically raises the Sp. Atk stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  952.  
  953. X Special 6 : It raises the Sp. Atk stat of a Pokemon in battle immensely. It wears off if the Pokemon is withdrawn
  954.  
  955. X Sp. Def : An item that raises the Sp. Def stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  956.  
  957. X Sp. Def 2 : It sharply raises the Sp. Def stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  958.  
  959. X Sp. Def 3 : It drastically raises the Sp. Def stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  960.  
  961. X Sp. Def 6 : It raises the Sp. Def stat of a Pokemon in battle immensely. It wears off if the Pokemon is withdrawn
  962.  
  963. X Speed : An item that raises the Speed stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  964.  
  965. X Speed 2 : It sharply raises the Speed stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  966.  
  967. X Speed 3 : It drastically raises the Speed stat of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  968.  
  969. X Speed 6 : It raises the Speed stat of a Pokemon in battle immensely. It wears off if the Pokemon is withdrawn
  970.  
  971. X Accuracy : An item that raises the accuracy of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  972.  
  973. X Accuracy 2 : It sharply raises the accuracy of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  974.  
  975. X Accuracy 3 : It drastically raises the accuracy of a Pokemon in battle. It wears off if the Pokemon is withdrawn
  976.  
  977. X Accuracy 6 : It raises the accuracy of a Pokemon in battle immensely. It wears off if the Pokemon is withdrawn
  978.  
  979. Dire Hit : It raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokemon is withdrawn
  980.  
  981. Dire Hit 2 : It can be used many times to raise the critical-hit ratio of one Pokemon. It wears off if the Pokemon is withdrawn
  982.  
  983. Dire Hit 3 : It can be used many times to greatly raise a Pokemon's critical-hit ratio. It wears off if the Pokemon is withdrawn
  984.  
  985. Guard Spec. : An item that prevents stat reduction among the Trainer's party Pokemon for five turns after use
  986.  
  987. Reset Urge : When used, it restores any stat changes of an ally Pokemon
  988.  
  989. Ability Urge : When used, it activates the Ability of an ally Pokemon
  990.  
  991. Item Urge : When used, it causes an ally Pokemon to use its held item
  992.  
  993. Item Drop : When used, it causes an ally Pokemon to drop a held item
  994.  
  995. Blue Flute : A blue flute made from blown glass. Its melody awakens a single Pokemon from sleep
  996.  
  997. Yellow Flute : A yellow flute made from blown glass. Its melody snaps a single Pokemon out of confusion
  998.  
  999. Red Flute : A red flute made from blown glass. Its melody snaps a single Pokemon out of infatuation
  1000.  
  1001. Poké Doll : A doll that attracts Pokemon. Use it to flee from any battle with a wild Pokemon
  1002.  
  1003. Fluffy Tail : An item that attracts Pokemon. Use it to flee from any battle with a wild Pokemon
  1004.  
  1005. Poké Toy : An item that attracts Pokemon. Use it to flee from any battle with a wild Pokemon
  1006.  
  1007. Bicycle : A folding Bicycle that enables much faster movement than the Running Shoes
  1008.  
  1009. Old Rod : An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokemon
  1010.  
  1011. Good Rod : A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokemon
  1012.  
  1013. Super Rod : An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokemon
  1014.  
  1015. Itemfinder : A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal
  1016.  
  1017. Dowsing MCHN : It checks for unseen items in the area and makes noise and lights when it finds something
  1018.  
  1019. Poké Radar : A tool that can search out Pokemon that are hiding in grass. Its battery is recharged as you walk
  1020.  
  1021. Town Map : A very convenient map that can be viewed anytime. It even shows your present location
  1022.  
  1023. Poké Flute : A flute that is said to instantly awaken any Pokemon. It has a lovely tone
  1024.  
  1025. Coin Case : A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins
  1026.  
  1027. Soot Sack : A sack used to gather and hold volcanic ash
  1028.  
  1029. Membership Card : A Membership Card for the Department store in Obsidia. Collect stickers to increase rank
  1030.  
  1031. Warehouse Key : An old key marked for an unknown warehouse
  1032.  
  1033. Bike Voucher : 'Redeem for one free Bike at the Lapis Bicycle Luxury shop!
  1034.  
  1035. Mining Kit : A hammer and pickaxe for unearthing lost goods
  1036.  
  1037. Wailmer Pail : A tool used for watering Berries and plants
  1038.  
  1039. Gracidea : A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays
  1040.  
  1041. Link Stone : A peculiar stone that makes certain species of Pokemon evolve. It has a link cable pattern
  1042.  
  1043. Harbor Key : The key for Amaria's harbor in the Coral Ward
  1044.  
  1045. Railnet Key : A key to open the depths of the Underground Railne
  1046.  
  1047. Choc Ice Cream : A chocolate flavored treat! Eat it before it melts
  1048.  
  1049. Berry Ice Cream : A strawberry flavored treat! Eat it before it melts
  1050.  
  1051. Medicine : A cure-all for human wounds and illnesses. It's made from a Chansey's Softboiled
  1052.  
  1053. Common Candy : An ordinary, unhealthy piece of candy. It lowers the level of a single Pokemon by one
  1054.  
  1055. Pop Rocks : A sweet, carbonated candy. It jolts a Pokemon awake
  1056.  
  1057. Peppermint : A sweet, minty-fresh candy. It cures a Pokemon of poison
  1058.  
  1059. Salt-water Taffy : A sweet, chewy candy. It relieves a Pokemon's burn
  1060.  
  1061. Chewing Gum : A sweet, chewy gum. It fixes a Pokemon's paralysis
  1062.  
  1063. Red-Hots : A sweet, spicy candy. It thaws a Pokemon from freeze
  1064.  
  1065. Cotton Candy : A sweet, fluffy delicacy that can revive fainted Pokemon
  1066.  
  1067. Vanilla Ice Cream : A vanilla flavored treat! Eat it before it melts
  1068.  
  1069. Amethyst Pendant : Anna's Amethyst Pendant. Team Meteor covets it as a special key
  1070.  
  1071. Ruby Ring : Heather's Ruby Ring. Team Meteor covets it as a special key
  1072.  
  1073. Yureyu Key : A key marked with Yureyu's logo. What could it go to
  1074.  
  1075. Abomasite : Have Abomasnow hold it, and this stone will enable it to Mega Evolve in battle
  1076.  
  1077. Absolite : Have Absol hold it, and this stone will enable it to Mega Evolve in battle
  1078.  
  1079. Aerodactylite : Have Aerodactyl hold it, and this stone will enable it to Mega Evolve in battle
  1080.  
  1081. Aggronite : Have Aggron hold it, and this stone will enable it to Mega Evolve in battle
  1082.  
  1083. Alakazite : Have Alakazam hold it, and this stone will enable it to Mega Evolve in battle
  1084.  
  1085. Ampharosite : Have Ampharos hold it, and this stone will enable it to Mega Evolve in battle
  1086.  
  1087. Assault Vest : An item to be held by a Pokemon. This offensive vest raises Sp. Def but prevents the use of status moves
  1088.  
  1089. Banettite : Have Banette hold it, and this stone will enable it to Mega Evolve in battle
  1090.  
  1091. Blastoisinite : Have Blastoise hold it, and this stone will enable it to Mega Evolve in battle
  1092.  
  1093. Blazikenite : Have Blaziken hold it, and this stone will enable it to Mega Evolve in battle
  1094.  
  1095. Charizardite X : Have Charizard hold it, and this stone will enable it to Mega Evolve in battle
  1096.  
  1097. Charizardite Y : Have Charizard hold it, and this stone will enable it to Mega Evolve in battle
  1098.  
  1099. Garchompite : Have Garchomp hold it, and this stone will enable it to Mega Evolve in battle
  1100.  
  1101. Gardevoirite : Have Gardevoir hold it, and this stone will enable it to Mega Evolve in battle
  1102.  
  1103. Gengarite : Have Gengar hold it, and this stone will enable it to Mega Evolve in battle
  1104.  
  1105. Gyaradosite : Have Gyarados hold it, and this stone will enable it to Mega Evolve in battle.
  1106.  
  1107. Heracronite : Have Heracross hold it, and this stone will enable it to Mega Evolve in battle
  1108.  
  1109. Houndoominite : Have Houndoom hold it, and this stone will enable it to Mega Evolve in battle
  1110.  
  1111. Intriguing Stone : A rather curious stone that might appear to be valuable to some. It's all in the eye of the beholder
  1112.  
  1113. Jaw Fossil : A fossil of an ancient Pokemon that lived in the sea in ancient times. It appears to be part of its jaw
  1114.  
  1115. Kangaskhanite : Have Kangaskhan hold it, and this stone will enable it to Mega Evolve in battle
  1116.  
  1117. Kee Berry : If held by a Pokemon, this Berry will increase the Pokemon's Defense stat when hit by a physical attack
  1118.  
  1119. Lucarionite : Have Lucario hold it, and this stone will enable it to Mega Evolve in battle
  1120.  
  1121. Luminous Moss : An item to be held by a Pokemon. It boosts Sp. Def if hit with a Water-type attack. It can only be used once
  1122.  
  1123. Lumiose Galette : It can be used once to heal all the status conditions of a Pokemon
  1124.  
  1125. Manectite : Have Manectric hold it, and this stone will enable it to Mega Evolve in battle
  1126.  
  1127. Maranga Berry : If held by a Pokemon, this Berry will increase the Pokemon's Sp. Defense stat when hit by a special attack
  1128.  
  1129. Mawilite : Have Mawile hold it, and this stone will enable it to Mega Evolve in battle
  1130.  
  1131. Medichamite : Have Medicham hold it, and this stone will enable it to Mega Evolve in battle
  1132.  
  1133. Mega Ring : This ring contains an untold power that somehow enables Pokemon carrying Mega Stones to Mega Evolve in Battle
  1134.  
  1135. Mewtwonite X : Have Mewtwo hold it, and this stone will enable it to Mega Evolve in battl
  1136.  
  1137. Mewtwonite Y : Have Mewtwo hold it, and this stone will enable it to Mega Evolve in battl
  1138.  
  1139. Pinsirite : Have Pinsir hold it, and this stone will enable it to Mega Evolve in battle
  1140.  
  1141. Pixie Plate : An item to be held by a Pokemon. It is a stone tablet that boosts the power of Fairy-type moves
  1142.  
  1143. Roseli Berry : If held by a Pokemon, this Berry will lessen the damage taken from one supereffective Fairy-type attack
  1144.  
  1145. Sachet : A sachet filled with fragrant perfumes that are just slightly too overwhelming
  1146.  
  1147. Safety Goggles : An item to be held by a Pokemon. These goggles protect the holder from both weather-related damage and powder
  1148.  
  1149. Sail Fossil : A fossil of an ancient Pokemon that lived in the sea in ancient times. It appears to be part of its sai
  1150.  
  1151. Scizorite : Have Scizor hold it, and this stone will enable it to Mega Evolve in battle
  1152.  
  1153. Snowball : An item to be held by a Pokemon. It boosts Attack if hit with an Ice-type attack. It can only be used once
  1154.  
  1155. Tyranitarite : Have Tyranitar hold it, and this stone will enable it to Mega Evolve in battle
  1156.  
  1157. Venusaurite : Have Venusaur hold it, and this stone will enable it to Mega Evolve in battle
  1158.  
  1159. Weakness Policy : An item to be held by a Pokemon. Attack and Sp. Atk sharply increase if the holder is hit with a move it's weak to
  1160.  
  1161. Whipped Dream : A soft and sweet treat made of fluffy, puffy, whipped and whirled cream
  1162.  
  1163. Ability Capsule : A capsule that allows a Pokemon to switch abilities when it is used
  1164.  
  1165. TM96 : An attack that makes use of nature's power. Its effects vary depending on the user's environment.
  1166.  
  1167. TM97 : The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch
  1168.  
  1169. TM98 : Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
  1170.  
  1171. TM99 : The user damages opposing Pokemon by emitting a powerful flash
  1172.  
  1173. TM100 : The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat
  1174.  
  1175. DNA Splicers : A splicer that fuses Kyurem and a certain Pokemon. They are said to have been one in the beginning
  1176.  
  1177. Reveal Glass : A glass that reveals the truth. It is a mysterious glass that returns a Pokemon back to its original shape
  1178.  
  1179. Oval Charm : An oval charm said to increase the chance of Eggs being found at the Day Care
  1180.  
  1181. Shiny Charm : A shiny charm said to increase the chance of finding a Shiny Pokemon
  1182.  
  1183. Dull Key : A lost, ordinary dark key. There seems to be a bit of spray paint on it
  1184.  
  1185. Magnet Powder : A polarized powder made from ground-up magnets
  1186.  
  1187. PokeSnax : A popular to-go snack for Pokemon of all species
  1188.  
  1189. Data Chip : A discarded fragment of data. Plugging it into a computer might crash it
  1190.  
  1191. Soul Candle : A spiritual candle. When its flame goes out, somewhere a distant soul will be forever erased
  1192.  
  1193. Silver Ring : A plain, silver band. It probably belonged to Corey
  1194.  
  1195. Floral Charm : A flower-shaped lucky pendant. It's said to gain favor with spirits of the plants
  1196.  
  1197. Blast Powder : A powder made from Electrode. Explodes to break up certain rock formations
  1198.  
  1199. 'Rare Candy' : Rare Candy infused with hallucinogenic components. Best not to use this..
  1200.  
  1201. Crystal Plug : esonates with large Red crystals
  1202.  
  1203. Crystal Plug : Resonates with large Red or Green crystals
  1204.  
  1205. Crystal Plug : Resonates with large Red, Green or Blue crystals
  1206.  
  1207. Crystal Plug : Resonates with large Red, Green, Blue or Purple crystals
  1208.  
  1209. Oddishweed : Leaves from a passed Oddish's head. Some fanatics use them to cure ailments
  1210.  
  1211. Blue Moon Ice Cream : An extremely rare and coveted flavored treat! Eat it before it melts
  1212.  
  1213. PULSE : A PULSE Machine that malforms Pokemon
  1214.  
  1215. Dark Matter : A fragment of pitch-dark energy
  1216.  
  1217. Powder Vial : A vial and collection unit for gathering and distributing spores
  1218.  
  1219. Battle Pass- Fury : A ticket to battle Samson at the Agate Circus
  1220.  
  1221. Corrupted Pokeball : A Pokeball with expired data. It can no longer be opened
  1222.  
  1223. Tech Glasses : A pair of high-durability glasses for scientific research
  1224.  
  1225. Ultra Potion : A spray-type medicine for wounds. It restores the HP of one Pokemon by 120 points
  1226.  
  1227. Silver Card : A silver-trim key-card with a purple mark on it
  1228.  
  1229. Ill-fated Doll : A cursed doll that brings ruin on any who keeps it
  1230.  
  1231. House Key : It looks like a modern key to a home. Maybe someone dropped it
  1232.  
  1233. Battle Pass- Gravity : A ticket to battle Terra at the Agate Circus
  1234.  
  1235. Galladite : One of the mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve in Battle
  1236.  
  1237. Glalitite : One of the mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve in Battle
  1238.  
  1239. Sharpedonite : One of the mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve in Battle
  1240.  
  1241. Sceptilite : One of the mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve in Battle
  1242.  
  1243. Beedrillite : One of the mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve in Battle
  1244.  
  1245. Audinite : One of the mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve in Battle
  1246.  
  1247. Altarianite : One of the mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve in Battle
  1248.  
  1249. Diancite : One of the mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve in Battle
  1250.  
  1251. Steelixite : One of the mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve in Battle
  1252.  
  1253. Cameruptite : One of the mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve in Battle
  1254.  
  1255. Pidgeotite : One of the mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve in Battle
  1256.  
  1257. Salamencite : One of the mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve in Battle
  1258.  
  1259. Lopunnite : One of the mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve in Battle
  1260.  
  1261. Metagrossite : One of the mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve in Battle
  1262.  
  1263. Slowbronite : One of the mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve in Battle
  1264.  
  1265. Sablenite : One of the mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve in Battle
  1266.  
  1267. Swampertite : One of the mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve in Battle
  1268.  
  1269. Latiasite : One of the mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve in Battle
  1270.  
  1271. Latiosite : One of the mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve in Battle
  1272.  
  1273. Red Orb : A shiny red orb that is said to have a legend tied to it. It's known to have a deep connection to the Hoenn Region
  1274.  
  1275. Blue Orb : A shiny blue orb that is said to have a legend tied to it. It's known to have a deep connection to the Hoenn Region
  1276.  
  1277. Prison Bottle : A bottle believed to have been used to seal away the power of a certain Pokemon long, long ago
  1278.  
  1279. TM94 : The user attacks the target with a secret power. Its added effects vary depending on the user's environment
  1280.  
  1281. Beryl Grid Key : A key to open the door to the Beryl Water Grid in the Water Treatment Center
  1282.  
  1283. Battle Pass- Suspension : A ticket to battle Ciel at the Agate Circus
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