GangHaning

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Mar 31st, 2018
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  1. local isScriptNil = false
  2.  
  3. local PlrName = "fennybunny"
  4. local Plrs = game:GetService("Players")
  5. local RunService = game:GetService("RunService")
  6. local Content = game:GetService("ContentProvider")
  7. local LP = Plrs.LocalPlayer
  8. local Char = LP.Character
  9. local PlrGui = LP.PlayerGui
  10. local Backpack = LP.Backpack
  11. local Mouse = LP:GetMouse()
  12.  
  13. local Camera = Workspace.CurrentCamera
  14. local LastCamCF = Camera.CoordinateFrame
  15. local AnimJoints = {}
  16. local Cons = {}
  17. local mDown = false
  18. local Multi = false
  19. local Grabbing = false
  20. local Current = {}
  21. local Alpha = 1
  22. local LightNum = 1
  23.  
  24. Current.Part = nil
  25. Current.BP = nil
  26. Current.BA = nil
  27. Current.Mass = nil
  28.  
  29. local LastPart = nil
  30.  
  31. local Head = Char["Head"]
  32. local Torso = Char["Torso"]
  33. local Humanoid = Char["Humanoid"]
  34. local LA = Char["Left Arm"]
  35. local RA = Char["Right Arm"]
  36. local LL = Char["Left Leg"]
  37. local RL = Char["Right Leg"]
  38.  
  39. local LS, RS;
  40.  
  41. local OrigLS = Torso["Left Shoulder"]
  42. local OrigRS = Torso["Right Shoulder"]
  43.  
  44. for _,v in pairs(Char:GetChildren()) do
  45. if v.Name == ModID then
  46. v:Destroy()
  47. end
  48. end
  49.  
  50. for _,v in pairs(PlrGui:GetChildren()) do
  51. if v.Name == "PadsGui" then
  52. v:Destroy()
  53. end
  54. end
  55.  
  56. local ModID = "Pads"
  57. local Objects = {}
  58. local Grav = 196.2
  59.  
  60. local sin=math.sin
  61. local cos=math.cos
  62. local max=math.max
  63. local min=math.min
  64. local atan2=math.atan2
  65. local random=math.random
  66. local tau = 2 * math.pi
  67.  
  68. local BodyObjects = {
  69. ["BodyVelocity"] = true;
  70. ["BodyAngularVelocity"] = true;
  71. ["BodyForce"] = true;
  72. ["BodyThrust"] = true;
  73. ["BodyPosition"] = true;
  74. ["RocketPropulsion"] = true;
  75. }
  76.  
  77. if LP.Name == PlrName and isScriptNil then
  78. script.Parent = nil
  79. end
  80.  
  81. LP.CameraMode = "Classic"
  82.  
  83. local Assets = {
  84. }
  85.  
  86. local LS0, LS1 = OrigLS.C0, OrigLS.C1
  87. local RS0, RS1 = OrigRS.C0, OrigRS.C1
  88.  
  89. for i,v in pairs(Assets) do
  90. local ID = tostring(Assets[i])
  91. Assets[i] = "http://www.roblox.com/asset/?id=" .. ID
  92. Content:Preload("http://www.roblox.com/asset/?id=" .. ID)
  93. end
  94.  
  95. function QuaternionFromCFrame(cf)
  96. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components();
  97. local trace = m00 + m11 + m22 if trace > 0 then
  98. local s = math.sqrt(1 + trace);
  99. local recip = 0.5/s;
  100. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5;
  101. else
  102. local i = 0;
  103. if m11 > m00 then
  104. i = 1;
  105. end;
  106. if m22 > (i == 0 and m00 or m11) then
  107. i = 2 end if i == 0 then
  108. local s = math.sqrt(m00-m11-m22+1);
  109. local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip;
  110. elseif i == 1 then
  111. local s = math.sqrt(m11-m22-m00+1);
  112. local recip = 0.5/s;
  113. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ;
  114. elseif i == 2 then
  115. local s = math.sqrt(m22-m00-m11+1);
  116. local recip = 0.5/s;
  117. return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip;
  118. end;
  119. end;
  120. end;
  121.  
  122. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  123. local xs, ys, zs = x + x, y + y, z + z;
  124. local wx, wy, wz = w*xs, w*ys, w*zs;
  125. local xx = x*xs;
  126. local xy = x*ys;
  127. local xz = x*zs;
  128. local yy = y*ys;
  129. local yz = y*zs;
  130. local zz = z*zs;
  131. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  132. end;
  133.  
  134. function QuaternionSlerp(a, b, t)
  135. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4];
  136. local startInterp, finishInterp;
  137. if cosTheta >= 0.0001 then
  138. if (1 - cosTheta) > 0.0001 then
  139. local theta = math.acos(cosTheta);
  140. local invSinTheta = 1/math.sin(theta);
  141. startInterp = math.sin((1-t)*theta)*invSinTheta;
  142. finishInterp = math.sin(t*theta)*invSinTheta;
  143. else
  144. startInterp = 1-t finishInterp = t;
  145. end;
  146. else
  147. if (1+cosTheta) > 0.0001 then
  148. local theta = math.acos(-cosTheta);
  149. local invSinTheta = 1/math.sin(theta);
  150. startInterp = math.sin((t-1)*theta)*invSinTheta;
  151. finishInterp = math.sin(t*theta)*invSinTheta;
  152. else startInterp = t-1 finishInterp = t;
  153. end;
  154. end;
  155. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp;
  156. end;
  157.  
  158. function CLerp(a,b,t)
  159. local qa={QuaternionFromCFrame(a)};
  160. local qb={QuaternionFromCFrame(b)};
  161. local ax,ay,az=a.x,a.y,a.z;
  162. local bx,by,bz=b.x,b.y,b.z;
  163. local _t=1-t;
  164. return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t));
  165. end
  166.  
  167. function GetWeld(weld)
  168. local obj
  169. for i, v in pairs(AnimJoints) do
  170. if v[1] == weld then
  171. obj = v
  172. break
  173. end
  174. end
  175. if not obj then
  176. obj = {weld,NV}
  177. table.insert(AnimJoints,obj)
  178. end
  179. return weld.C0.p, obj[2]
  180. end
  181.  
  182. function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth)
  183. smooth = smooth or 1
  184. local obj
  185. for i, v in pairs(AnimJoints) do
  186. if v[1] == weld then
  187. obj = v
  188. break
  189. end
  190. end
  191. if not obj then
  192. obj = {weld,NV}
  193. table.insert(AnimJoints,obj)
  194. end
  195.  
  196. local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops
  197.  
  198. local tox,toy,toz = 0,0,0
  199. tox = math.abs(origangle.x - nextangle.x) *perc
  200. toy = math.abs(origangle.y - nextangle.y) *perc
  201. toz = math.abs(origangle.z - nextangle.z) *perc
  202. tox = ((origangle.x > nextangle.x and -tox) or tox)
  203. toy = ((origangle.y > nextangle.y and -toy) or toy)
  204. toz = ((origangle.z > nextangle.z and -toz) or toz)
  205.  
  206. local tox2,toy2,toz2 = 0,0,0
  207. tox2 = math.abs(origpos.x - nextpos.x) *perc
  208. toy2 = math.abs(origpos.y - nextpos.y) *perc
  209. toz2 = math.abs(origpos.z - nextpos.z) *perc
  210. tox2 = (origpos.x > nextpos.x and -tox2) or tox2
  211. toy2 = (origpos.y > nextpos.y and -toy2) or toy2
  212. toz2 = (origpos.z > nextpos.z and -toz2) or toz2
  213.  
  214. obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz)
  215. weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz)
  216. end
  217.  
  218. function RotateCamera(x, y)
  219. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude)
  220. end
  221.  
  222. function GetAngles(cf)
  223. local lv = cf.lookVector
  224. return -math.asin(lv.y), math.atan2(lv.x, -lv.z)
  225. end
  226.  
  227. local LastCamCF = Camera.CoordinateFrame
  228.  
  229. function Look()
  230. if AlphaOn == true then
  231. local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame))
  232. Camera.CoordinateFrame = LastCamCF
  233. RotateCamera(x * -(Alpha), y * -(Alpha))
  234. LastCamCF = Camera.CoordinateFrame
  235. end
  236. end
  237.  
  238. function Cor(Func)
  239. local Ok, Err = coroutine.resume(coroutine.create(Func))
  240. if not Ok then
  241. print(Err)
  242. end
  243. end
  244.  
  245. function Cor2(Func)
  246. local Ok, Err = ypcall(Func)
  247. if not Ok then
  248. print(Err)
  249. end
  250. end
  251.  
  252. function MakePads()
  253. -- 1 - VTelekinesis
  254. P1 = Instance.new("Model")
  255. P1.Name = ModID
  256.  
  257. -- 2 - RBase
  258. P2 = Instance.new("Part")
  259. P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
  260. P2.FormFactor = Enum.FormFactor.Custom
  261. P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
  262. P2.Anchored = true
  263. P2.BrickColor = BrickColor.new("Crimson")
  264. P2.Friction = 0.30000001192093
  265. P2.Shape = Enum.PartType.Block
  266. P2.Name = "RBase"
  267. P2.Parent = P1
  268.  
  269. -- 3 - Mesh
  270. P3 = Instance.new("CylinderMesh")
  271. P3.Scale = Vector3.new(1, 0.5, 1)
  272. P3.Parent = P2
  273.  
  274. -- 4 - LBase
  275. P4 = Instance.new("Part")
  276. P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
  277. P4.FormFactor = Enum.FormFactor.Custom
  278. P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
  279. P4.Anchored = true
  280. P4.BrickColor = BrickColor.new("Crimson")
  281. P4.Friction = 0.30000001192093
  282. P4.Shape = Enum.PartType.Block
  283. P4.Name = "LBase"
  284. P4.Parent = P1
  285.  
  286. -- 5 - Mesh
  287. P5 = Instance.new("CylinderMesh")
  288. P5.Scale = Vector3.new(1, 0.5, 1)
  289. P5.Parent = P4
  290.  
  291. -- 6 - RP1
  292. P6 = Instance.new("Part")
  293. P6.CFrame = CFrame.new(Vector3.new(20.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0)
  294. P6.FormFactor = Enum.FormFactor.Custom
  295. P6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  296. P6.Anchored = true
  297. P6.BrickColor = BrickColor.new("Black")
  298. P6.Friction = 0.30000001192093
  299. P6.Shape = Enum.PartType.Block
  300. P6.Name = "RP1"
  301. P6.Parent = P2
  302.  
  303. -- 7 - Mesh
  304. P7 = Instance.new("CylinderMesh")
  305. P7.Scale = Vector3.new(1, 0.5, 1)
  306. P7.Parent = P6
  307.  
  308. -- 8 - RP2
  309. P8 = Instance.new("Part")
  310. P8.CFrame = CFrame.new(Vector3.new(21.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0)
  311. P8.FormFactor = Enum.FormFactor.Custom
  312. P8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  313. P8.Anchored = true
  314. P8.BrickColor = BrickColor.new("Black")
  315. P8.Friction = 0.30000001192093
  316. P8.Shape = Enum.PartType.Block
  317. P8.Name = "RP2"
  318. P8.Parent = P2
  319.  
  320. -- 9 - Mesh
  321. P9 = Instance.new("CylinderMesh")
  322. P9.Scale = Vector3.new(1, 0.5, 1)
  323. P9.Parent = P8
  324.  
  325. -- 10 - RP3
  326. P10 = Instance.new("Part")
  327. P10.CFrame = CFrame.new(Vector3.new(21.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0)
  328. P10.FormFactor = Enum.FormFactor.Custom
  329. P10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  330. P10.Anchored = true
  331. P10.BrickColor = BrickColor.new("Black")
  332. P10.Friction = 0.30000001192093
  333. P10.Shape = Enum.PartType.Block
  334. P10.Name = "RP3"
  335. P10.Parent = P2
  336.  
  337. -- 11 - Mesh
  338. P11 = Instance.new("CylinderMesh")
  339. P11.Scale = Vector3.new(1, 0.5, 1)
  340. P11.Parent = P10
  341.  
  342. -- 12 - LP1
  343. P12 = Instance.new("Part")
  344. P12.CFrame = CFrame.new(Vector3.new(17.8999996, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0)
  345. P12.FormFactor = Enum.FormFactor.Custom
  346. P12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  347. P12.Anchored = true
  348. P12.BrickColor = BrickColor.new("Black")
  349. P12.Friction = 0.30000001192093
  350. P12.Shape = Enum.PartType.Block
  351. P12.Name = "LP1"
  352. P12.Parent = P4
  353.  
  354. -- 13 - Mesh
  355. P13 = Instance.new("CylinderMesh")
  356. P13.Scale = Vector3.new(1, 0.5, 1)
  357. P13.Parent = P12
  358.  
  359. -- 14 - LP2
  360. P14 = Instance.new("Part")
  361. P14.CFrame = CFrame.new(Vector3.new(18.1000004, 1.8499999, 11.6999998)) * CFrame.Angles(-0, 0, -0)
  362. P14.FormFactor = Enum.FormFactor.Custom
  363. P14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  364. P14.Anchored = true
  365. P14.BrickColor = BrickColor.new("Black")
  366. P14.Friction = 0.30000001192093
  367. P14.Shape = Enum.PartType.Block
  368. P14.Name = "LP2"
  369. P14.Parent = P4
  370.  
  371. -- 15 - Mesh
  372. P15 = Instance.new("CylinderMesh")
  373. P15.Scale = Vector3.new(1, 0.5, 1)
  374. P15.Parent = P14
  375.  
  376. -- 16 - LP3
  377. P16 = Instance.new("Part")
  378. P16.CFrame = CFrame.new(Vector3.new(18.3000011, 1.8499999, 12.0499992)) * CFrame.Angles(-0, 0, -0)
  379. P16.FormFactor = Enum.FormFactor.Custom
  380. P16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  381. P16.Anchored = true
  382. P16.BrickColor = BrickColor.new("Black")
  383. P16.Friction = 0.30000001192093
  384. P16.Shape = Enum.PartType.Block
  385. P16.Name = "LP3"
  386. P16.Parent = P4
  387.  
  388. -- 17 - Mesh
  389. P17 = Instance.new("CylinderMesh")
  390. P17.Scale = Vector3.new(1, 0.5, 1)
  391. P17.Parent = P16
  392.  
  393. P1.Parent = LP.Character
  394. P1:MakeJoints()
  395. return P1
  396. end
  397.  
  398. weldModel = function(model, unanchor, rooty)
  399. local parts = {}
  400. local function recurse(object)
  401. if object:IsA("BasePart") then
  402. table.insert(parts, object)
  403. end
  404. for _,child in pairs(object:GetChildren()) do
  405. recurse(child)
  406. end
  407. end
  408. recurse(model)
  409.  
  410. local rootPart = rooty or parts[1]
  411. for _, part in pairs(parts) do
  412. local cframe = rootPart.CFrame:toObjectSpace(part.CFrame)
  413. local weld = Instance.new("Weld")
  414. weld.Part0 = rootPart
  415. weld.Part1 = part
  416. weld.C0 = cframe
  417. weld.Parent = rootPart
  418. end
  419.  
  420. if unanchor then
  421. for _, part in pairs(parts) do
  422. part.Anchored = false
  423. part.CanCollide = false
  424. end
  425. end
  426. end
  427.  
  428. weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem)
  429. local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame)
  430. local weld = Instance.new("Weld")
  431. weld.Name = "Weld"
  432. weld.Part0 = rootPart
  433. weld.Part1 = Item
  434. weld.C0 = cframe
  435. weld.Parent = ParentItem and Item or rootPart
  436.  
  437. if unanchor then
  438. Item.Anchored = false
  439. end
  440. return weld, cframe
  441. end
  442.  
  443. scaleModel = function(model, scale)
  444. local parts = {}
  445. local function recurse(object)
  446. if object:IsA("BasePart") then
  447. table.insert(parts, object)
  448. end
  449. for _,child in pairs(object:GetChildren()) do
  450. recurse(child)
  451. end
  452. end
  453. recurse(model)
  454.  
  455. local top, bottom, left, right, back, front
  456. for _, part in pairs(parts) do
  457. if top == nil or top < part.Position.y then top = part.Position.y end
  458. if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end
  459. if left == nil or left > part.Position.x then left = part.Position.x end
  460. if right == nil or right < part.Position.x then right = part.Position.x end
  461. if back == nil or back > part.Position.z then back = part.Position.z end
  462. if front == nil or front < part.Position.z then front = part.Position.z end
  463. end
  464.  
  465. local middle = Vector3.new( left+right, top+bottom, back+front )/2
  466. local minSize = Vector3.new(0.2, 0.2, 0.2)
  467.  
  468. for _, part in pairs(parts) do
  469. local foo = part.CFrame.p - middle
  470. local rotation = part.CFrame - part.CFrame.p
  471. local newSize = part.Size*scale
  472. part.FormFactor = "Custom"
  473. part.Size = newSize
  474. part.CFrame = CFrame.new( middle + foo*scale ) * rotation
  475.  
  476. if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then
  477. local mesh
  478. for _, child in pairs(part:GetChildren()) do
  479. if child:IsA("DataModelMesh") then
  480. mesh = child
  481. break
  482. end
  483. end
  484.  
  485. if mesh == nil then
  486. mesh = Instance.new("BlockMesh", part)
  487. end
  488.  
  489. local oScale = mesh.Scale
  490. local newScale = newSize/minSize * oScale
  491. if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end
  492. if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end
  493. if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end
  494.  
  495. mesh.Scale = newScale
  496. end
  497. end
  498. end
  499.  
  500. function getMass(Obj, Total)
  501. local newTotal = Total
  502. local returnTotal = 0
  503.  
  504. if Obj:IsA("BasePart") then
  505. newTotal = newTotal + Objects[Obj]
  506. elseif BodyObjects[Obj.ClassName] then
  507. Obj:Destroy()
  508. end
  509.  
  510. if Obj:GetChildren() and #Obj:GetChildren() > 0 then
  511. for _,v in pairs(Obj:GetChildren()) do
  512. returnTotal = returnTotal + getMass(v, newTotal)
  513. end
  514. else
  515. returnTotal = newTotal
  516. end
  517.  
  518. return returnTotal
  519. end
  520.  
  521. function getTargFromCurrent()
  522. local Current = Current.Part
  523. if Current:IsA("BasePart") then
  524. return Current
  525. elseif Current:findFirstChild("Torso") then
  526. return Current.Torso
  527. else
  528. for _,v in pairs(Current:GetChildren()) do
  529. if v:IsA("BasePart") then
  530. return v
  531. end
  532. end
  533. end
  534. end
  535.  
  536. function Fire(Part, Vec, Inv)
  537. pcall(function()
  538. Current.BP:Destroy()
  539. Current.BP = nil
  540. end)
  541. pcall(function()
  542. Current.BA:Destroy()
  543. Current.BA = nil
  544. end)
  545. pcall(function()
  546. if Inv then
  547. Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1)
  548. else
  549. Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1)
  550. end
  551. Current.Mass = nil
  552. end)
  553. Reset()
  554. end
  555.  
  556. function Reset()
  557. LS.Parent = nil
  558. RS.Parent = nil
  559.  
  560. OrigLS.Parent = Torso
  561. OrigRS.Parent = Torso
  562.  
  563. OrigLS.C0 = LS0
  564. OrigRS.C0 = RS0
  565. end
  566.  
  567. function Start()
  568. Cor(function()
  569. repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso")
  570. Char = LP.Character
  571. PlrGui = LP.PlayerGui
  572. Backpack = LP.Backpack
  573. Mouse = LP:GetMouse()
  574.  
  575. for _,v in pairs(Cons) do
  576. v:disconnect()
  577. end
  578. Cons = {}
  579.  
  580. Camera = Workspace.CurrentCamera
  581. LastCamCF = Camera.CoordinateFrame
  582. AnimJoints = {}
  583. mDown = false
  584. Multi = false
  585. Grabbing = false
  586. Current = {}
  587. Alpha = 1
  588.  
  589. Head = Char["Head"]
  590. Torso = Char["Torso"]
  591. Humanoid = Char["Humanoid"]
  592. LA = Char["Left Arm"]
  593. RA = Char["Right Arm"]
  594. LL = Char["Left Leg"]
  595. RL = Char["Right Leg"]
  596.  
  597. OrigLS = Torso["Left Shoulder"]
  598. OrigRS = Torso["Right Shoulder"]
  599.  
  600. for _,v in pairs(Char:GetChildren()) do
  601. if v.Name == ModID then
  602. v:Destroy()
  603. end
  604. end
  605.  
  606. for _,v in pairs(PlrGui:GetChildren()) do
  607. if v.Name == "PadsGui" then
  608. v:Destroy()
  609. end
  610. end
  611.  
  612. LS = Instance.new("Weld")
  613. RS = Instance.new("Weld")
  614.  
  615. LS.Name = OrigLS.Name
  616. LS.Part0 = Torso
  617. LS.Part1 = LA
  618. LS.C0 = LS0
  619. LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
  620.  
  621. RS.Name = OrigRS.Name
  622. RS.Part0 = Torso
  623. RS.Part1 = RA
  624. RS.C0 = RS0
  625. RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
  626.  
  627. local Pads = MakePads()
  628. local LPad = Pads.LBase
  629. local RPad = Pads.RBase
  630.  
  631. weldModel(LPad, true, LPad)
  632. weldModel(RPad, true, RPad)
  633.  
  634. local GripWeldL = Instance.new("Weld")
  635. GripWeldL.Name = "GripWeldL"
  636. GripWeldL.Part0 = LA
  637. GripWeldL.Part1 = LPad
  638. GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
  639. GripWeldL.Parent = LA
  640.  
  641. local GripWeldR = Instance.new("Weld")
  642. GripWeldR.Name = "GripWeldR"
  643. GripWeldR.Part0 = RA
  644. GripWeldR.Part1 = RPad
  645. GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
  646. GripWeldR.Parent = RA
  647.  
  648. local isParts = false
  649.  
  650. table.insert(Cons, Mouse.KeyDown:connect(function(Key)
  651. Key = Key:lower()
  652. if Key == "z" then
  653. --Stuff
  654. elseif Key == "f" then
  655. local Current = Current.Part
  656. if Current and Current.Parent ~= nil and not Multi then
  657. Current:BreakJoints()
  658. end
  659. elseif Key == "q" then
  660. if isParts then
  661. isParts = false
  662. for _,v in pairs(Workspace:GetChildren()) do
  663. if v.Name == "MyPartV" and v:IsA("BasePart") then
  664. v:Destroy()
  665. end
  666. end
  667. else
  668. isParts = true
  669. for i = 1, 50 do
  670. local Part = Instance.new("Part")
  671. Part.Color = Color3.new(math.random(), math.random(), math.random())
  672. Part.Transparency = 0
  673. Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3))
  674. Part.Archivable = true
  675. Part.CanCollide = false
  676. Part.Material = "Plastic"
  677. Part.Locked = false
  678. Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15))
  679. Part.Anchored = true
  680. Part.Name = "MyPartV"
  681. Part.TopSurface = "Smooth"
  682. Part.BottomSurface = "Smooth"
  683. Part.Parent = Workspace
  684. end
  685. end
  686. elseif Key == "e" then
  687. local Targ;
  688. if Current.Part and Current.Part ~= nil then
  689. Targ = getTargFromCurrent()
  690. else
  691. Targ = LastPart
  692. end
  693. if Targ and Targ.Parent ~= nil and not Multi then
  694. local Ex = Instance.new("Explosion", Workspace)
  695. Ex.Position = Targ.CFrame.p
  696. Ex.BlastRadius = 16
  697. Ex.DestroyJointRadiusPercent = 0.5
  698. end
  699. elseif Key == "c" then
  700. if Current.Part and Current.Part.Parent ~= nil and not Multi then
  701. local Part = getTargFromCurrent()
  702. if Part then
  703. Grabbing = false
  704. if Mouse.Hit then
  705. local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000)
  706. Fire(Part, TargPos.p)
  707. else
  708. Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true)
  709. end
  710. end
  711. end
  712. end
  713. end))
  714.  
  715. table.insert(Cons, Mouse.Button1Up:connect(function()
  716. mDown = false
  717. if Grabbing == true and Multi == false then
  718. Grabbing = false
  719. Reset()
  720. end
  721. if Current.Part ~= nil then
  722. LastPart = getTargFromCurrent()
  723. Current = {}
  724. end
  725. end))
  726.  
  727. local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1)
  728. local oldParts = {}
  729. for _,v in pairs(Par:GetChildren()) do
  730. v.CFrame = CFrame.new(5e5, 5e5, 5e5)
  731. table.insert(oldParts, v)
  732. end
  733. local Distance = (Start-End).Magnitude
  734. local ArcScale = ArcScale or 1
  735. local RandomScale = RandomScale or 0
  736. local Last = Start
  737. local IterNum = 0
  738.  
  739. while Par.Parent do
  740. IterNum = IterNum + 1
  741. local New = nil
  742. if (Last-End).Magnitude < Length then
  743. New = CFrame.new(End)
  744. else
  745. if (End-Last).Magnitude < Length*2 then
  746. RandomScale = RandomScale*0.5
  747. ArcScale = ArcScale*0.5
  748. end
  749. local Direct = CFrame.new(Last,End)
  750. New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale)))
  751. New = New*CFrame.new(0,0,-Length)
  752. end
  753. local Trail = nil
  754. if oldParts[IterNum] then
  755. Trail = oldParts[IterNum]
  756. Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Crimson")) or BrickColor.new("Really black")
  757. Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
  758. Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
  759. oldParts[IterNum] = nil
  760. else
  761. Trail = Instance.new("Part")
  762. Trail.Name = "Part"
  763. Trail.FormFactor = "Custom"
  764. Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("Crimson")) or BrickColor.new("Really black")
  765. Trail.Transparency = 0
  766. Trail.Anchored = true
  767. Trail.CanCollide = false
  768. Trail.Locked = true
  769. Trail.BackSurface = "SmoothNoOutlines"
  770. Trail.BottomSurface = "SmoothNoOutlines"
  771. Trail.FrontSurface = "SmoothNoOutlines"
  772. Trail.LeftSurface = "SmoothNoOutlines"
  773. Trail.RightSurface = "SmoothNoOutlines"
  774. Trail.TopSurface = "SmoothNoOutlines"
  775. Trail.Material = "Neon"
  776. Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
  777. Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
  778. Trail.Parent = Par
  779. end
  780. Last = New.p
  781. if (Last-End).Magnitude < 1 then
  782. break
  783. end
  784. end
  785. for _,v in pairs(oldParts) do
  786. v:Destroy()
  787. end
  788. end
  789.  
  790. table.insert(Cons, Mouse.Button1Down:connect(function()
  791. mDown = true
  792. local Targ = Mouse.Target
  793. Cor(function()
  794. if Targ and Objects[Targ] and not Multi then
  795. Grabbing = true
  796. Current.Part = Targ
  797. local Mass = Objects[Targ]
  798. local ForceNum = 0
  799. local Hum = nil
  800.  
  801. for _,v in pairs(Targ:GetChildren()) do
  802. if BodyObjects[v.ClassName] then
  803. v:Destroy()
  804. end
  805. end
  806.  
  807. for _,v in pairs(Workspace:GetChildren()) do
  808. if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then
  809. Hum = v.Humanoid
  810. Mass = getMass(v, 0)
  811. Current.Part = v
  812. break
  813. end
  814. end
  815.  
  816. Current.Mass = Mass
  817.  
  818. if not Hum then
  819. Targ:BreakJoints()
  820. end
  821.  
  822. ForceNum = Mass * Grav
  823. Targ.CanCollide = true
  824. Targ.Anchored = false
  825.  
  826. local BP = Instance.new("BodyPosition")
  827. BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum)
  828. BP.Parent = Targ
  829.  
  830. local Ang = Instance.new("BodyAngularVelocity")
  831. Ang.Parent = Targ
  832.  
  833. Current.BP = BP
  834. Current.BA = Ang
  835.  
  836. OrigLS.Parent = nil
  837. OrigRS.Parent = nil
  838.  
  839. LS.Parent = Torso
  840. RS.Parent = Torso
  841.  
  842. LS.C0 = LS0
  843. RS.C0 = RS0
  844.  
  845. local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p)
  846. local BPPos = Vector3.new(0, 0, 0)
  847. local Vel = Vector3.new(0, 0, 0)
  848. local Vlev = random() * math.pi
  849. local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1)
  850.  
  851. local Ball = Instance.new("Part")
  852. Ball.Name = "Ball"
  853. Ball.FormFactor = "Custom"
  854. Ball.Color = Color3.new(255, 0, 0)
  855. Ball.Transparency = 0.3
  856. Ball.Anchored = true
  857. Ball.CanCollide = false
  858. Ball.Locked = true
  859. Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth"
  860. Ball.Size = Vector3.new(0.5, 0.5, 0.5)
  861. Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3)
  862. Ball.Parent = Char
  863.  
  864. if Targ.Name == "MyPartV" then
  865. Targ.Name = "MyPartF"
  866. end
  867.  
  868. local LightMod = Instance.new("Model", Char)
  869.  
  870. local Mesh = Instance.new("SpecialMesh")
  871. Mesh.MeshType = "Sphere"
  872. Mesh.Parent = Ball
  873.  
  874. local Size = 1
  875. local Rise = true
  876.  
  877. while Grabbing and BP and Ang and Targ.Parent ~= nil do
  878. local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot
  879. Ang.angularvelocity = Vel
  880. BP.position = BPPos + RPos
  881. RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1)))
  882. Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1)))
  883. Vlev = (Vlev + 0.05) % tau
  884.  
  885. if Hum then
  886. Hum.Sit = true
  887. end
  888.  
  889. if LA.Parent ~= nil and RA.Parent ~= nil then
  890. local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p
  891. local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p
  892. if Rise == true then
  893. if Size < 0.6 then
  894. Size = Size + 0.05
  895. else
  896. Size = Size + 0.1
  897. end
  898. if Size >= 2.2 then
  899. Rise = false
  900. end
  901. else
  902. if Size > 2.1 then
  903. Size = Size - 0.05
  904. else
  905. Size = Size - 0.1
  906. end
  907. if Size <= 0.5 then
  908. Rise = true
  909. end
  910. end
  911. Ball.Size = Vector3.new(Size, Size, Size)
  912. Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2)
  913. LightNum = LightNum + 1
  914. makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum)
  915. elseif Ball.Parent ~= nil then
  916. Ball:Destroy()
  917. end
  918.  
  919. if LS and LS.Parent == Torso then
  920. LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p))
  921. end
  922. if RS and RS.Parent == Torso then
  923. RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p))
  924. end
  925. RunService.Heartbeat:wait()
  926. end
  927.  
  928. coroutine.resume(coroutine.create(function()
  929. for i = 0.5, 1, 0.1 do
  930. for i2,v in pairs(LightMod:GetChildren()) do
  931. --v.Light.Range = 6-(i*5)
  932. v.Transparency = i
  933. end
  934. wait(1/30)
  935. end
  936. LightMod:Destroy()
  937. end))
  938.  
  939. if BP and BP.Parent ~= nil then
  940. BP:Destroy()
  941. end
  942.  
  943. if Ang and Ang.Parent ~= nil then
  944. Ang:Destroy()
  945. end
  946.  
  947. pcall(function() Ball:Destroy() end)
  948. end
  949. end)
  950. end))
  951. end)
  952. end
  953.  
  954. function Add(Obj)
  955. if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then
  956. Objects[Obj] = Obj:GetMass()
  957. Obj.Changed:connect(function(P)
  958. if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then
  959. Objects[Obj] = Obj:GetMass()
  960. end
  961. end)
  962. end
  963. end
  964.  
  965. function Rem(Obj)
  966. if Objects[Obj] then
  967. Objects[Obj] = nil
  968. end
  969. end
  970.  
  971. function Recursion(Obj)
  972. ypcall(function()
  973. Add(Obj)
  974. if #Obj:GetChildren() > 0 then
  975. for _,v in pairs(Obj:GetChildren()) do
  976. Recursion(v)
  977. end
  978. end
  979. end)
  980. end
  981.  
  982. Workspace.DescendantAdded:connect(function(Obj)
  983. Add(Obj)
  984. end)
  985.  
  986. Workspace.DescendantRemoving:connect(function(Obj)
  987. Rem(Obj)
  988. end)
  989.  
  990. for _,v in pairs(Workspace:GetChildren()) do
  991. Recursion(v)
  992. end
  993.  
  994. Start()
  995.  
  996. if LP.Name == PlrName then
  997. LP.CharacterAdded:connect(Start)
  998. end
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