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PlantEasily 2.1.0 Default Configuration

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Mar 14th, 2026
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  1. ## Settings file was created by plugin PlantEasily v2.1.0
  2. ## Plugin GUID: advize.PlantEasily
  3.  
  4. [Controls]
  5.  
  6. ## Key to toggle on/off all mod features. See https://docs.unity3d.com/ScriptReference/KeyCode.html
  7. # Setting type: KeyboardShortcut
  8. # Default value: F8
  9. EnableModKey = F8
  10.  
  11. ## Key to toggle on/off piece snapping functionality. See https://docs.unity3d.com/ScriptReference/KeyCode.html
  12. # Setting type: KeyboardShortcut
  13. # Default value: F10
  14. EnableSnappingKey = F10
  15.  
  16. ## Key to toggle on/off the [Harvesting]ReplantOnHarvest setting. See https://docs.unity3d.com/ScriptReference/KeyCode.html
  17. # Setting type: KeyboardShortcut
  18. # Default value: F6
  19. ToggleAutoReplantKey = F6
  20.  
  21. ## Key to increase number of grid columns. See https://docs.unity3d.com/ScriptReference/KeyCode.html
  22. # Setting type: KeyboardShortcut
  23. # Default value: RightArrow
  24. IncreaseXKey = RightArrow
  25.  
  26. ## Key to increase number of grid rows. See https://docs.unity3d.com/ScriptReference/KeyCode.html
  27. # Setting type: KeyboardShortcut
  28. # Default value: UpArrow
  29. IncreaseYKey = UpArrow
  30.  
  31. ## Key to decrease number of grid columns. See https://docs.unity3d.com/ScriptReference/KeyCode.html
  32. # Setting type: KeyboardShortcut
  33. # Default value: LeftArrow
  34. DecreaseXKey = LeftArrow
  35.  
  36. ## Key to decrease number of grid rows. See https://docs.unity3d.com/ScriptReference/KeyCode.html
  37. # Setting type: KeyboardShortcut
  38. # Default value: DownArrow
  39. DecreaseYKey = DownArrow
  40.  
  41. ## Modifier key when using keyboard controls. See https://docs.unity3d.com/ScriptReference/KeyCode.html
  42. # Setting type: KeyboardShortcut
  43. # Default value: RightControl
  44. KeyboardModifierKey = RightControl
  45.  
  46. ## Modifier key when using gamepad controls. See https://docs.unity3d.com/ScriptReference/KeyCode.html
  47. # Setting type: KeyboardShortcut
  48. # Default value: JoystickButton4
  49. GamepadModifierKey = JoystickButton4
  50.  
  51. ## Modifier key to enable bulk harvest when using keyboard controls. See https://docs.unity3d.com/ScriptReference/KeyCode.html
  52. # Setting type: KeyboardShortcut
  53. # Default value: LeftShift
  54. KeyboardHarvestModifierKey = LeftShift
  55.  
  56. [Difficulty]
  57.  
  58. ## Prevents placement of resources when any placement ghosts are invalid for any reason.
  59. # Setting type: Boolean
  60. # Default value: false
  61. PreventPartialPlanting = false
  62.  
  63. ## Prevents plants from being placed where they will be unable to grow.
  64. # Setting type: Boolean
  65. # Default value: true
  66. PreventInvalidPlanting = true
  67.  
  68. ## Consume stamina for every piece placed.
  69. # Setting type: Boolean
  70. # Default value: true
  71. UseStamina = true
  72.  
  73. ## Decrease durability of cultivator for every piece placed.
  74. # Setting type: Boolean
  75. # Default value: true
  76. UseDurability = true
  77.  
  78. [General]
  79.  
  80. ## Enables all mod features.
  81. # Setting type: Boolean
  82. # Default value: true
  83. ModActive = true
  84.  
  85. ## Enables grid snapping feature.
  86. # Setting type: Boolean
  87. # Default value: true
  88. SnapActive = true
  89.  
  90. ## Number of rows for planting grid aka height.
  91. # Setting type: Int32
  92. # Default value: 2
  93. Rows = 2
  94.  
  95. ## Number of columns for planting grid aka width.
  96. # Setting type: Int32
  97. # Default value: 2
  98. Columns = 7
  99.  
  100. ## Randomizes rotation of pieces once placed.
  101. # Setting type: Boolean
  102. # Default value: true
  103. RandomizeRotation = true
  104.  
  105. ## Enables subtle randomization of placement to prevent grids from looking overly uniform. Controls both positional scatter and rotational tilt.
  106. # Setting type: Boolean
  107. # Default value: true
  108. EnableScatter = true
  109.  
  110. ## Applies small random offsets to the X/Z position of placed pieces. Keep values low (0.01–0.05) to avoid visible grid distortion, especially in large grids.
  111. # Setting type: Single
  112. # Default value: 0
  113. PositionScatterRadius = 0.03
  114.  
  115. ## Applies small random X/Z tilt to placed pieces. Recommended values: 1–3 degrees. Excessive tilt may interfere with crop growth or placement clearance.
  116. # Setting type: Single
  117. # Default value: 0
  118. RotationScatterAngle = 3
  119.  
  120. ## Enable mod debug messages in console.
  121. # Setting type: Boolean
  122. # Default value: false
  123. EnableDebugMessages = false
  124.  
  125. [Grid]
  126.  
  127. ## When set to true, new grid placements will have their column and row directions align with the global grid.
  128. # Setting type: Boolean
  129. # Default value: true
  130. GloballyAlignGridDirections = true
  131.  
  132. ## Allows for tighter grids, but with varying spacing used between diverse/distinct plants.
  133. # Setting type: Boolean
  134. # Default value: false
  135. MinimizeGridSpacing = false
  136.  
  137. ## Determines grid snapping style. Intelligent will attempt to prevent a new grid from overlapping with an old one. Legacy will allow any orientation of new rows and columns.
  138. # Setting type: GridSnappingStyle
  139. # Default value: Intelligent
  140. # Acceptable values: Intelligent, Legacy
  141. GridSnappingStyle = Intelligent
  142.  
  143. ## When enabled, alternate placement mode for the cultivator is always used. Alternate placement mode allows free rotation when snapping to a single piece.
  144. # Setting type: Boolean
  145. # Default value: false
  146. ForceAltPlacement = false
  147.  
  148. ## Prefer cardinal snap points over diagonal snap points when snapping to existing grids.
  149. # Setting type: Boolean
  150. # Default value: false
  151. PreferCardinalSnapping = false
  152.  
  153. ## Adds extra spacing between crops. Accepts negative values to decrease spacing (not recommended).
  154. # Setting type: Single
  155. # Default value: 0
  156. ExtraCropSpacing = 0
  157.  
  158. ## Adds extra spacing between saplings. Accepts negative values to decrease spacing (not recommended).
  159. # Setting type: Single
  160. # Default value: 0
  161. ExtraSaplingSpacing = 0
  162.  
  163. [Harvesting]
  164.  
  165. ## Enables the ability to harvest multiple resources at once.
  166. # Setting type: Boolean
  167. # Default value: true
  168. EnableBulkHarvest = true
  169.  
  170. ## Determines bulk harvest style. LikeResources only harvests resources of the type you've interacted with. AllResources harvests all eligible resources.
  171. # Setting type: HarvestStyle
  172. # Default value: AllResources
  173. # Acceptable values: LikeResources, AllResources
  174. HarvestStyle = AllResources
  175.  
  176. ## Determines radius used to search for resources when bulk harvesting.
  177. # Setting type: Single
  178. # Default value: 3
  179. HarvestRadius = 3
  180.  
  181. ## Enables automatic replanting of crops when harvested, provided you have the resources.
  182. # Setting type: Boolean
  183. # Default value: false
  184. ReplantOnHarvest = false
  185.  
  186. [Performance]
  187.  
  188. ## Maximum amount of pieces that can be placed at once with the cultivator.
  189. # Setting type: Int32
  190. # Default value: 500
  191. # Acceptable value range: From 2 to 10000
  192. MaxConcurrentPlacements = 500
  193.  
  194. ## This value determines how many placement ghosts can update their positions, rotations, etc. per frame. Reducing this value will improve performance during placement and snapping.
  195. # Setting type: Int32
  196. # Default value: 20
  197. # Acceptable value range: From 1 to 10000
  198. GhostUpdateBatchSize = 20
  199.  
  200. ## This value determines how many concurrent pieces can be placed per frame. Increase to speed up planting. Reduce this value if the game hangs when placing too many pieces at once.
  201. # Setting type: Int32
  202. # Default value: 2
  203. # Acceptable value range: From 2 to 10000
  204. BulkPlantingBatchSize = 2
  205.  
  206. [Pickables]
  207.  
  208. ## Prevents placement of pickable resources on top of colliding obstructions.
  209. # Setting type: Boolean
  210. # Default value: true
  211. PreventOverlappingPlacements = true
  212.  
  213. ## Determines default distance/spacing between pickable resources when planting.
  214. # Setting type: Single
  215. # Default value: 1
  216. DefaultGridSpacing = 1
  217.  
  218. ## Determines distance/spacing between Blueberries when planting.
  219. # Setting type: Single
  220. # Default value: 1.5
  221. BlueberryBush GridSpacing = 1.5
  222.  
  223. ## Determines distance/spacing between Cloudberries when planting.
  224. # Setting type: Single
  225. # Default value: 1
  226. CloudberryBush GridSpacing = 1
  227.  
  228. ## Determines distance/spacing between Wood when planting.
  229. # Setting type: Single
  230. # Default value: 1
  231. Pickable_Branch GridSpacing = 1
  232.  
  233. ## Determines distance/spacing between Dandelion when planting.
  234. # Setting type: Single
  235. # Default value: 0.75
  236. Pickable_Dandelion GridSpacing = 0.75
  237.  
  238. ## Determines distance/spacing between Fiddlehead when planting.
  239. # Setting type: Single
  240. # Default value: 1
  241. Pickable_Fiddlehead GridSpacing = 1
  242.  
  243. ## Determines distance/spacing between Flint when planting.
  244. # Setting type: Single
  245. # Default value: 1
  246. Pickable_Flint GridSpacing = 1
  247.  
  248. ## Determines distance/spacing between Mushroom when planting.
  249. # Setting type: Single
  250. # Default value: 0.5
  251. Pickable_Mushroom GridSpacing = 0.5
  252.  
  253. ## Determines distance/spacing between Blue Mushroom when planting.
  254. # Setting type: Single
  255. # Default value: 0.5
  256. Pickable_Mushroom_blue GridSpacing = 0.5
  257.  
  258. ## Determines distance/spacing between Yellow Mushroom when planting.
  259. # Setting type: Single
  260. # Default value: 0.5
  261. Pickable_Mushroom_yellow GridSpacing = 0.5
  262.  
  263. ## Determines distance/spacing between Smoke Puff when planting.
  264. # Setting type: Single
  265. # Default value: 1
  266. Pickable_SmokePuff GridSpacing = 1
  267.  
  268. ## Determines distance/spacing between Stone when planting.
  269. # Setting type: Single
  270. # Default value: 1
  271. Pickable_Stone GridSpacing = 1
  272.  
  273. ## Determines distance/spacing between Thistle when planting.
  274. # Setting type: Single
  275. # Default value: 0.75
  276. Pickable_Thistle GridSpacing = 0.75
  277.  
  278. ## Determines distance/spacing between Stone when planting.
  279. # Setting type: Single
  280. # Default value: 1
  281. Placeable_Stone GridSpacing = 1
  282.  
  283. ## Determines distance/spacing between Raspberries when planting.
  284. # Setting type: Single
  285. # Default value: 1.5
  286. RaspberryBush GridSpacing = 1.5
  287.  
  288. [UI]
  289.  
  290. ## Update resource cost in build UI.
  291. # Setting type: Boolean
  292. # Default value: true
  293. ShowCost = true
  294.  
  295. ## Determines display style of the ShowCost setting. TotalCount shows total number of pieces to be placed. FullCost shows combined resoure cost of all pieces.
  296. # Setting type: CostDisplayStyle
  297. # Default value: TotalCount
  298. # Acceptable values: TotalCount, FullCost
  299. CostDisplayStyle = TotalCount
  300.  
  301. ## Determines whether to prepend or append text to the resource cost in build UI. LeftSide or RightSide will prepend or append respectively.
  302. # Setting type: CostDisplayLocation
  303. # Default value: RightSide
  304. # Acceptable values: LeftSide, RightSide
  305. CostDisplayLocation = RightSide
  306.  
  307. ## Show KeyHints in build HUD.
  308. # Setting type: Boolean
  309. # Default value: true
  310. ShowHUDKeyHints = true
  311.  
  312. ## Show KeyHints in hover text.
  313. # Setting type: Boolean
  314. # Default value: true
  315. ShowHoverKeyHints = true
  316.  
  317. ## Show crop to be replanted upon harvest in hover text.
  318. # Setting type: Boolean
  319. # Default value: true
  320. ShowHoverReplantHint = true
  321.  
  322. ## Show silhouettes of placement ghosts during placement.
  323. # Setting type: Boolean
  324. # Default value: true
  325. ShowGhostsDuringPlacement = true
  326.  
  327. ## Render lines indicating direction of rows and columns.
  328. # Setting type: Boolean
  329. # Default value: true
  330. ShowGridDirections = true
  331.  
  332. ## Render a line from root placement ghost to the position it's snapping from.
  333. # Setting type: Boolean
  334. # Default value: true
  335. ShowSnapDirection = true
  336.  
  337. ## Highlight the root placement ghost while bulk planting.
  338. # Setting type: Boolean
  339. # Default value: true
  340. HighlightRootGhost = true
  341.  
  342. ## Highlight color for root placement ghost when [UI]HighlightRootGhost is enabled.
  343. # Setting type: Color
  344. # Default value: 00FF00FF
  345. RootGhostHighlightColor = 00FF00FF
  346.  
  347. ## Starting color for row direction when [UI]ShowGridDirections is enabled.
  348. # Setting type: Color
  349. # Default value: 0000FFFF
  350. RowStartColor = 0000FFFF
  351.  
  352. ## Ending color for row direction when [UI]ShowGridDirections is enabled.
  353. # Setting type: Color
  354. # Default value: 00FFFFFF
  355. RowEndColor = 00FFFFFF
  356.  
  357. ## Starting color for column direction when [UI]ShowGridDirections is enabled.
  358. # Setting type: Color
  359. # Default value: 00FF00FF
  360. ColumnStartColor = 00FF00FF
  361.  
  362. ## Ending color for column direction when [UI]ShowGridDirections is enabled.
  363. # Setting type: Color
  364. # Default value: FFEB04FF
  365. ColumnEndColor = FFEB04FF
  366.  
  367. ## Starting color for snap direction when [UI]ShowGridDirections is enabled.
  368. # Setting type: Color
  369. # Default value: FF0000FF
  370. SnapStartColor = FF0000FF
  371.  
  372. ## Ending color for snap direction when [UI]ShowGridDirections is enabled.
  373. # Setting type: Color
  374. # Default value: FF00FFFF
  375. SnapEndColor = FF00FFFF
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