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- local run = false
- local tabid = 1
- local talentid = 1
- local learned = false
- local GetFreeTalentPoints = GetUnspentTalentPoints or GetNumUnspentTalents
- assert(GetFreeTalentPoints, "No function set for getting unspent talents!")
- local function ONUPDATE(self, diff)
- if (not run) then
- return
- end
- if(GetFreeTalentPoints() >= 1) then
- if (tabid <= 3) then
- while (talentid <= GetNumTalents(tabid)) do
- local _, _, tier, column, currentRank, maxRank, _, _ = GetTalentInfo(tabid, talentid)
- if (currentRank < maxRank) then
- LearnTalent(tabid, talentid)
- learned = true
- end
- talentid = talentid + 1
- if (talentid <= GetNumTalents(tabid)) then
- local _, _, nexttier, nextcolumn, nextcurrentRank, nextmaxRank, _, _ = GetTalentInfo(tabid, talentid)
- if (learned and tier < nexttier) then
- talentid = talentid - column
- learned = false
- return
- end
- else
- if (learned) then
- talentid = talentid - column
- learned = false
- return
- end
- end
- if (learned) then
- return
- end
- end
- tabid = tabid + 1
- talentid = 1
- learned = false
- return
- end
- end
- run = false
- tabid = 1
- talentid = 1
- runid = 1
- end
- local timer = CreateFrame("Frame")
- timer:SetScript("OnUpdate", ONUPDATE)
- local function StartRunning(self)
- run = true
- end
- assert(LoadAddOn("Blizzard_TalentUI"))
- local Button = CreateFrame("Button", "Learn 255 Talents", PlayerTalentFrame, "UIPanelButtonTemplate")
- Button:SetPoint("TOP", PlayerTalentFrame, "TOP", 0, -40)
- Button:SetText("Learn all talents")
- Button:SetSize(120, 25)
- Button:SetScript("OnMouseUp", StartRunning)
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