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- command /start:
- trigger:
- set {_loc} to location at (0, 90, 0) in world "game"
- set {_loc2} to location at (16, 104, 16) in world "game"
- set {_x} to random number between 0 and 500
- set {_z} to {_x}
- set {_x2} to {_x} + 15
- set {_z2} to {_z} + 15
- set {_b1} to location at ({_x}, 63, {_z}) in world "Lobby"
- set {_b2} to location at ({_x2}, 49, {_z2}) in world "Lobby"
- set {_y} to 0
- loop blocks within {_b1} and {_b2}:
- add loop-block to {_t::*}
- add 1 to {_y}
- message "%{_y}%"
- message "espera"
- wait 3 second
- message "procediendo"
- set {_temp} to 1
- loop blocks within {_loc} and {_loc2}:
- set block at location of loop-block to {_t::%{_temp}%}
- add 1 to {_temp}
- wait 1 tick
- #Other
- set {_loc} to location at (0, 105, 15) in world "game"
- set {_loc2} to location at (15, 105, 0) in world "game"
- loop blocks within {_loc} and {_loc2}:
- set block at location of loop-block to grass
- set {_loc} to location at (0, 89, 15) in world "game"
- set {_loc2} to location at (15, 89, 0) in world "game"
- loop blocks within {_loc} and {_loc2}:
- set block at location of loop-block to bedrock
- set {_loc} to location at (0, 150, 15) in world "game"
- set {_loc2} to location at (15, 89, 15) in world "game"
- loop blocks within {_loc} and {_loc2}:
- set block at location of loop-block to barrier block
- set {_loc} to location at (16, 89, 16) in world "game"
- set {_loc2} to location at (16, 150, 0) in world "game"
- loop blocks within {_loc} and {_loc2}:
- set block at location of loop-block to barrier block
- set {_loc} to location at (16, 150, 0) in world "game"
- set {_loc2} to location at (0, 89, 0) in world "game"
- loop blocks within {_loc} and {_loc2}:
- set block at location of loop-block to barrier block
- set {_loc} to location at (0, 89, 0) in world "game"
- set {_loc2} to location at (0, 150, 16) in world "game"
- loop blocks within {_loc} and {_loc2}:
- set block at location of loop-block to barrier block
- set {_loc} to location at (0, 150, 16) in world "game"
- set {_loc2} to location at (16, 150, 0) in world "game"
- loop blocks within {_loc} and {_loc2}:
- set block at location of loop-block to barrier block
- delete {_t::*}
- delete {_temp}
- message "listo"
- stop
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