matekaOSF2

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Dec 22nd, 2020 (edited)
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  1. --// Modified Library //--
  2. local library = loadstring(game:HttpGet("https://pastebin.com/raw/j0ZNCdvi", true))()
  3.  
  4. --// Settings //--
  5. SwatGamepass = false
  6. SmallerItemsTab = true
  7. library.options.underlinecolor = "rainbow"
  8.  
  9. --// Customization //--
  10. RemoveFunctionsTab = false
  11. RemoveItemsTab = false
  12. RemoveCharacterTab = false
  13. RemoveTeamsTab = false
  14. RemoveToolsTab = false
  15. RemoveModsTab = false
  16. RemoveTeleportsTab = false
  17.  
  18. --// Version //--
  19. local version = "V3.5 Experimental"
  20.  
  21. --//First Window//--
  22. if not RemoveFunctionsTab == true then
  23. local w = library:CreateWindow('Functions')
  24. w:Section('Remove/Restore')
  25. local t = w:Toggle("Doors", {flag = "toggle1"}, function()
  26. if w.flags.toggle1 then
  27. game.Workspace.Doors.Parent = game.Lighting
  28. game.Workspace.Prison_Cellblock.doors.Parent = game.Lighting
  29. else
  30. game.Lighting.Doors.Parent = game.workspace
  31. game.Lighting.doors.Parent = workspace.Prison_Cellblock
  32. end
  33. end)
  34.  
  35. local t = w:Toggle("Fences", {flag = "toggle2"}, function()
  36. if w.flags.toggle2 then
  37. game.Workspace.Prison_Fences.Parent = game.Lighting
  38. else
  39. game.Lighting.Prison_Fences.Parent = game.workspace
  40. end
  41. end)
  42.  
  43. local t = w:Toggle("Outer Walls", {flag = "toggle3"}, function()
  44. if w.flags.toggle3 then
  45. game.workspace.Prison_OuterWall.prison_wall.Parent = game.Lighting
  46. else
  47. game.Lighting.prison_wall.Parent = game.workspace.Prison_OuterWall
  48. end
  49. end)
  50.  
  51. local t = w:Toggle("Guard Towers", {flag = "toggle4"}, function()
  52. if w.flags.toggle4 then
  53. for i = 1,6 do
  54. game.workspace.Prison_OuterWall.Prison_guardtower.Parent = game.Lighting
  55. end
  56. else
  57. for i = 1,6 do
  58. game.Lighting.Prison_guardtower.Parent = workspace.Prison_OuterWall
  59. end
  60. end
  61. end)
  62.  
  63. local function destroyinnerwalls(trueorfalse)
  64. if trueorfalse == true then
  65. L = game.Lighting
  66. PH = workspace.Prison_Halls
  67. PGO = workspace.Prison_Guard_Outpost
  68. PA = workspace.Prison_Administration
  69. PCB = workspace.Prison_Cellblock
  70. CFT = workspace.Prison_Cafeteria
  71. GA = workspace.Garages
  72. PGB = workspace.GuardBooth
  73. PH.walls.Parent = game.Lighting
  74. PH.lights.Parent = game.Lighting
  75. PH.roof.Parent = game.Lighting
  76. PH.glass.Parent = game.Lighting
  77. PGO.doorwindow.Parent = game.Lighting
  78. PGO.wall.Parent = game.Lighting
  79. PGO.lights.Parent = game.Lighting
  80. PGO.wallsegment.Parent = game.Lighting
  81. PGO.wallsegment.Parent = game.Lighting
  82. PGO.wallsegment.Parent = game.Lighting
  83. PGO.wallsegment.Parent = game.Lighting
  84. PGO.wallsegment.Parent = game.Lighting
  85. PGO.wallsegment.Parent = game.Lighting
  86. PGO.wallsegment.Parent = game.Lighting
  87. PGO.part.Parent = game.Lighting
  88. PGO.Part.Parent = game.Lighting
  89. PA.walls.Parent = game.Lighting
  90. PA.Part.Parent = game.Lighting
  91. PA.Part.Parent = game.Lighting
  92. PA.Part.Parent = game.Lighting
  93. PA.trim.Parent = game.Lighting
  94. PA.trim.Parent = game.Lighting
  95. PA.trimboi.Parent = game.Lighting
  96. PA.front.Parent = game.Lighting
  97. PCB.b_front.Parent = game.Lighting
  98. PCB.b_wall.Parent = game.Lighting
  99. PCB.c_wall.Parent = game.Lighting
  100. PCB.a_walls.Parent = game.Lighting
  101. PCB.a_front.Parent = game.Lighting
  102. PCB.c_ceiling.Parent = game.Lighting
  103. PCB.a_ceiling.Parent = game.Lighting
  104. PCB.b_ceiling.Parent = game.Lighting
  105. PCB.a_outerwall.Parent = game.Lighting
  106. PCB.b_outerwall.Parent = game.Lighting
  107. PCB.a_lights.Parent = game.Lighting
  108. PCB.b_lights.Parent = game.Lighting
  109. PCB.c_lights.Parent = game.Lighting
  110. PCB.Wedge.Parent = game.Lighting
  111. PCB.Wedge.Parent = game.Lighting
  112. CFT.building.Parent = game.Lighting
  113. CFT.lights.Parent = game.Lighting
  114. CFT.glassdividers.Parent = game.Lighting
  115. CFT.Wedge.Parent = L
  116. CFT.Wedge.Parent = L
  117. CFT.Wedge.Parent = L
  118. PCB.c_hallwall.Parent = L
  119. PCB.c_hallwall.Parent = L
  120. PCB.c_hallwall.Parent = L
  121. PCB.c_hallwall.Parent = L
  122. PCB.c_corner.Parent = L
  123. PCB.c_corner.Parent = L
  124. PCB.c_corner.Parent = L
  125. PCB.c_corner.Parent = L
  126. PCB.c_glass.Parent = L
  127. CFT.Floor.Parent = L
  128. CFT.Floor.Parent = L
  129. CFT.Floor.Parent = L
  130. CFT.Floor.Parent = L
  131. CFT.Model.Parent = L
  132. CFT.Model.Parent = L
  133. CFT.glass.Parent = L
  134. PGO.window.Parent = L
  135. PA.light_floor1.Parent = L
  136. PA.light_floor2.Parent = L
  137. PA.Part.Parent = L
  138. GA.Parent = L
  139. PGB.Prison_bollards.Parent = L
  140. PGB.Wedge.Parent = L
  141. PGB.Wedge.Parent = L
  142. PGB.Stonewall.Parent = L
  143. PGB.Stonewall.Parent = L
  144. PGB.Stonewall.Parent = L
  145. PGB.Stonewall.Parent = L
  146. PGB.Stonewall.Parent = L
  147. PGB.Stonewall.Parent = L
  148. PGB.Stonewall.Parent = L
  149. PGB.Stonewall.Parent = L
  150. PGB.Stonewall.Parent = L
  151. PGB.Stonewall.Parent = L
  152. PGB.Stonewall.Parent = L
  153. PGB.Stonewall.Parent = L
  154. PGB.Stonewall.Parent = L
  155. PGB.Stonewall.Parent = L
  156. PGB.Stonewall.Parent = L
  157. PGB.Stonewall.Parent = L
  158. PGB.Stonewall.Parent = L
  159. PGB.Stonewall.Parent = L
  160. PGB.Stonewall.Parent = L
  161. PGB.Stonewall.Parent = L
  162. PGB.Stonewall.Parent = L
  163. PGB.Stonewall.Parent = L
  164. PGB.Stonewall.Parent = L
  165. PGB.Part.Parent = L
  166. PGB.Part.Parent = L
  167. PGB.Model.Parent = L
  168. game:GetService("Workspace").Prison_OuterWall.prison_wall.Model.Parent = L
  169. else
  170. L = game.Lighting
  171. PH = workspace.Prison_Halls
  172. PGO = workspace.Prison_Guard_Outpost
  173. PA = workspace.Prison_Administration
  174. PCB = workspace.Prison_Cellblock
  175. CFT = workspace.Prison_Cafeteria
  176. GA = L.Garages
  177. PGB = workspace.GuardBooth
  178. L.walls.Parent = PH
  179. L.lights.Parent = PH
  180. L.roof.Parent = PH
  181. L.glass.Parent = PH
  182. L.doorwindow.Parent = PGO
  183. L.wall.Parent = PGO
  184. L.lights.Parent = PGO
  185. L.wallsegment.Parent = PGO
  186. L.wallsegment.Parent = PGO
  187. L.wallsegment.Parent = PGO
  188. L.wallsegment.Parent = PGO
  189. L.wallsegment.Parent = PGO
  190. L.wallsegment.Parent = PGO
  191. L.wallsegment.Parent = PGO
  192. L.part.Parent = PGO
  193. L.Part.Parent = PGO
  194. L.walls.Parent = PA
  195. L.Part.Parent = PA
  196. L.Part.Parent = PA
  197. L.Part.Parent = PA
  198. L.trim.Parent = PA
  199. L.trim.Parent = PA
  200. L.trimboi.Parent = PA
  201. L.front.Parent = PA
  202. L.b_front.Parent = PCB
  203. L.b_wall.Parent = PCB
  204. L.c_wall.Parent = PCB
  205. L.a_walls.Parent = PCB
  206. L.a_front.Parent = PCB
  207. L.c_ceiling.Parent = PCB
  208. L.a_ceiling.Parent = PCB
  209. L.b_ceiling.Parent = PCB
  210. L.a_outerwall.Parent = PCB
  211. L.b_outerwall.Parent = PCB
  212. L.a_lights.Parent = PCB
  213. L.b_lights.Parent = PCB
  214. L.c_lights.Parent = PCB
  215. L.Wedge.Parent = PCB
  216. L.Wedge.Parent = PCB
  217. L.building.Parent = CFT
  218. L.lights.Parent = CFT
  219. L.glassdividers.Parent = CFT
  220. L.Wedge.Parent = CFT
  221. L.Wedge.Parent = CFT
  222. L.Wedge.Parent = CFT
  223. L.c_hallwall.Parent = PCB
  224. L.c_hallwall.Parent = PCB
  225. L.c_hallwall.Parent = PCB
  226. L.c_hallwall.Parent = PCB
  227. L.c_corner.Parent = PCB
  228. L.c_corner.Parent = PCB
  229. L.c_corner.Parent = PCB
  230. L.c_corner.Parent = PCB
  231. L.c_glass.Parent = PCB
  232. L.Floor.Parent = CFT
  233. L.Floor.Parent = CFT
  234. L.Floor.Parent = CFT
  235. L.Floor.Parent = CFT
  236. L.Model.Parent = CFT
  237. L.Model.Parent = CFT
  238. L.glass.Parent = CFT
  239. L.window.Parent = PGO
  240. L.light_floor1.Parent = PA
  241. L.light_floor2.Parent = PA
  242. L.Part.Parent = PA
  243. GA.Parent = workspace
  244. L.Prison_bollards.Parent = PGB
  245. L.Wedge.Parent = PGB
  246. L.Wedge.Parent = PGB
  247. L.Stonewall.Parent = PGB
  248. L.Stonewall.Parent = PGB
  249. L.Stonewall.Parent = PGB
  250. L.Stonewall.Parent = PGB
  251. L.Stonewall.Parent = PGB
  252. L.Stonewall.Parent = PGB
  253. L.Stonewall.Parent = PGB
  254. L.Stonewall.Parent = PGB
  255. L.Stonewall.Parent = PGB
  256. L.Stonewall.Parent = PGB
  257. L.Stonewall.Parent = PGB
  258. L.Stonewall.Parent = PGB
  259. L.Stonewall.Parent = PGB
  260. L.Stonewall.Parent = PGB
  261. L.Stonewall.Parent = PGB
  262. L.Stonewall.Parent = PGB
  263. L.Stonewall.Parent = PGB
  264. L.Stonewall.Parent = PGB
  265. L.Stonewall.Parent = PGB
  266. L.Stonewall.Parent = PGB
  267. L.Stonewall.Parent = PGB
  268. L.Stonewall.Parent = PGB
  269. L.Stonewall.Parent = PGB
  270. L.Part.Parent = PGB
  271. L.Part.Parent = PGB
  272. L.Model.Parent = PGB
  273. L.PGBGlass.Parent = PGB
  274. L.Model.Parent = game:GetService("Workspace").Prison_OuterWall.prison_wall
  275. end
  276. end
  277.  
  278. local t = w:Toggle("Inner Walls", {flag = "INNERWALLS"}, function()
  279. if w.flags.INNERWALLS then
  280. destroyinnerwalls(true)
  281. else
  282.  
  283. destroyinnerwalls(false)
  284. end
  285. end)
  286.  
  287. local t = w:Toggle("Boundaries", {flag = "toggle6"}, function()
  288. if w.flags.toggle6 then
  289. workspace.BOUNDARY.Parent = game.Lighting
  290. else
  291. game.Lighting.BOUNDARY.Parent = workspace
  292. end
  293. end)
  294. end
  295.  
  296. --//Second Window//--
  297. if not RemoveItemsTab == true then
  298.  
  299. local w2 = library:CreateWindow('Items')
  300.  
  301. w2:Section('Givers')
  302.  
  303. if not SmallerItemsTab then
  304. if SwatGamepass == true then
  305. w2:Dropdown("Guns", {
  306. location = _G;
  307. flag = "guns";
  308. list = {
  309. "All";
  310. 'M4A1';
  311. 'AK-47';
  312. 'Remington 870';
  313. 'M9';
  314. }
  315. }, function(new)
  316.  
  317. if _G.guns == "All" then
  318. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M4A1"].ITEMPICKUP)
  319. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
  320. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  321. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
  322.  
  323. else if _G.guns == "M4A1" then
  324. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M4A1"].ITEMPICKUP)
  325.  
  326. else if _G.guns == "AK-47" then
  327. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
  328.  
  329. else if _G.guns == "Remington 870" then
  330. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  331.  
  332. else if _G.guns == "M9" then
  333. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
  334. end
  335. end
  336. end
  337. end
  338. end
  339. end)
  340.  
  341. w2:Dropdown("Tools", {
  342. location = _G;
  343. flag = "tools";
  344. list = {
  345. "Riot Shield";
  346. "Crude Knife";
  347. 'Hammer';
  348. }
  349. }, function(new)
  350.  
  351. if _G.tools == "Riot Shield" then
  352. if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Inmates"] then
  353. Workspace.Remote.TeamEvent:FireServer("Bright blue")
  354. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Riot Shield"].ITEMPICKUP)
  355. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  356. else
  357. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Riot Shield"].ITEMPICKUP)
  358. end
  359.  
  360. if _G.tools == "Crude Knife" then
  361. if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Guards"] then
  362. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  363. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
  364. Workspace.Remote.TeamEvent:FireServer("Bright blue")
  365. else
  366. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
  367. end
  368. else if _G.tools == "Hammer" then
  369. if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Guards"] then
  370. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  371. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  372. Workspace.Remote.TeamEvent:FireServer("Bright blue")
  373. else
  374. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  375. end
  376. end
  377. end
  378. end
  379. end)
  380. else
  381. w2:Dropdown("Guns", {
  382. location = _G;
  383. flag = "guns";
  384. list = {
  385. "All";
  386. 'AK-47';
  387. 'Remington 870';
  388. 'M9';
  389. }
  390. }, function(new)
  391.  
  392. if _G.guns == "All" then
  393. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
  394. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  395. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
  396.  
  397. else if _G.guns == "AK-47" then
  398. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
  399.  
  400. else if _G.guns == "Remington 870" then
  401. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  402.  
  403. else if _G.guns == "M9" then
  404. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
  405. end
  406. end
  407. end
  408. end
  409. end)
  410.  
  411. w2:Dropdown("Tools", {
  412. location = _G;
  413. flag = "tools";
  414. list = {
  415. "Crude Knife";
  416. 'Hammer';
  417. }
  418. }, function(new)
  419.  
  420. if _G.tools == "Crude Knife" then
  421. if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Guards"] then
  422. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  423. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
  424. Workspace.Remote.TeamEvent:FireServer("Bright blue")
  425. else
  426. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
  427. end
  428. else if _G.tools == "Hammer" then
  429. if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Guards"] then
  430. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  431. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  432. Workspace.Remote.TeamEvent:FireServer("Bright blue")
  433. else
  434. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  435. end
  436. end
  437. end
  438. end)
  439. end
  440. else
  441. if SwatGamepass == true then
  442. w2:Button("Give All Items", function()
  443. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M4A1"].ITEMPICKUP)
  444. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
  445. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  446. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
  447. if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Guards"] then
  448. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  449. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
  450. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  451. Workspace.Remote.TeamEvent:FireServer("Bright blue")
  452. else
  453. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
  454. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  455. if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Inmates"] then
  456. Workspace.Remote.TeamEvent:FireServer("Bright blue")
  457. Workspace.Remote.ItemHandler:InvokeServer(game:GetService("Workspace")["Prison_ITEMS"].giver["Riot Shield"].ITEMPICKUP)
  458. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  459. else
  460. Workspace.Remote.ItemHandler:InvokeServer(game:GetService("Workspace")["Prison_ITEMS"].giver["Riot Shield"].ITEMPICKUP)
  461. end
  462. end
  463. end)
  464. else
  465. w2:Button("Give All Items", function()
  466. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
  467. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  468. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
  469. if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Guards"] then
  470. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  471. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
  472. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  473. Workspace.Remote.TeamEvent:FireServer("Bright blue")
  474. else
  475. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
  476. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  477. end
  478. end)
  479. end
  480. end
  481. w2:Section('Will Lose Tools')
  482.  
  483. local t = w2:Toggle("Spawn M9/Card", {flag = "itemspawn"}, function()
  484. if w2.flags.itemspawn then
  485. while w2.flags.itemspawn do
  486. wait(0.2)
  487. LocalPlayer = game.Players.LocalPlayer
  488. local A_1 = "\66\114\111\121\111\117\98\97\100\100"
  489. local Event = game:GetService("Workspace").Remote.loadchar
  490. local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
  491. ----------------------------------------------------
  492. workspace.Remote.TeamEvent:FireServer("Bright blue")
  493. LocalPlayer.Character.Humanoid.Health = 0
  494. wait()
  495. Event:InvokeServer(A_1)
  496. LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
  497. end
  498. end
  499. end)
  500.  
  501. b = w2:Button('Handcuffs/Taser', function()
  502. LocalPlayer = game.Players.LocalPlayer
  503. local A_1 = "\66\114\111\121\111\117\98\97\100\100"
  504. local Event = game:GetService("Workspace").Remote.loadchar
  505. local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
  506. ----------------------------------------------------
  507. workspace.Remote.TeamEvent:FireServer("Bright blue")
  508. LocalPlayer.Character.Humanoid.Health = 0
  509. wait()
  510. Event:InvokeServer(A_1)
  511. LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
  512. wait()
  513. workspace.Remote.TeamEvent:FireServer("Bright orange")
  514. end)
  515.  
  516. w2:Section('Gun Mods')
  517.  
  518. w2:Dropdown("Guns", {
  519. location = _G;
  520. flag = "modguns";
  521. list = {
  522. "All";
  523. "All Non Gamepass";
  524. 'M4A1';
  525. 'AK-47';
  526. 'Remington 870';
  527. 'M9';
  528. 'Taser (No Damage)';
  529. }
  530. }, function(new)
  531.  
  532. if _G.modguns == "All" then
  533. local player = game:GetService("Players").LocalPlayer
  534.  
  535. local gun = player.Backpack:FindFirstChild("M4A1")
  536.  
  537. local sM = require(gun:FindFirstChild("GunStates"))
  538.  
  539. sM["CurrentAmmo"] = math.huge
  540.  
  541. sM["Damage"] = math.huge
  542.  
  543. sM["MaxAmmo"] = math.huge
  544.  
  545. sM["StoredAmmo"] = math.huge
  546.  
  547. sM["FireRate"] = 0.05
  548.  
  549. sM["AmmoPerClip"] = math.huge
  550.  
  551. sM["Range"] = 9999
  552.  
  553. sM["ReloadTime"] = 0.05
  554.  
  555. sM["Bullets"] = 50
  556.  
  557. sM["AutoFire"] = true
  558.  
  559. local player = game:GetService("Players").LocalPlayer
  560.  
  561. local gun = player.Backpack:FindFirstChild("AK-47")
  562.  
  563. local sM = require(gun:FindFirstChild("GunStates"))
  564.  
  565. sM["CurrentAmmo"] = math.huge
  566.  
  567. sM["Damage"] = math.huge
  568.  
  569. sM["MaxAmmo"] = math.huge
  570.  
  571. sM["StoredAmmo"] = math.huge
  572.  
  573. sM["FireRate"] = 0.05
  574.  
  575. sM["AmmoPerClip"] = math.huge
  576.  
  577. sM["Range"] = 9999
  578.  
  579. sM["ReloadTime"] = 0.05
  580.  
  581. sM["Bullets"] = 50
  582.  
  583. sM["AutoFire"] = true
  584.  
  585. local player = game:GetService("Players").LocalPlayer
  586.  
  587. local gun = player.Backpack:FindFirstChild("Remington 870")
  588.  
  589. local sM = require(gun:FindFirstChild("GunStates"))
  590.  
  591. sM["CurrentAmmo"] = math.huge
  592.  
  593. sM["Damage"] = math.huge
  594.  
  595. sM["MaxAmmo"] = math.huge
  596.  
  597. sM["StoredAmmo"] = math.huge
  598.  
  599. sM["FireRate"] = 0.05
  600.  
  601. sM["AmmoPerClip"] = math.huge
  602.  
  603. sM["Range"] = 9999
  604.  
  605. sM["ReloadTime"] = 0.05
  606.  
  607. sM["Bullets"] = 50
  608.  
  609. sM["AutoFire"] = true
  610.  
  611. local player = game:GetService("Players").LocalPlayer
  612.  
  613. local gun = player.Backpack:FindFirstChild("M9")
  614.  
  615. local sM = require(gun:FindFirstChild("GunStates"))
  616.  
  617. sM["CurrentAmmo"] = math.huge
  618.  
  619. sM["Damage"] = math.huge
  620.  
  621. sM["MaxAmmo"] = math.huge
  622.  
  623. sM["StoredAmmo"] = math.huge
  624.  
  625. sM["FireRate"] = 0.05
  626.  
  627. sM["AmmoPerClip"] = math.huge
  628.  
  629. sM["Range"] = 9999
  630.  
  631. sM["ReloadTime"] = 0.05
  632.  
  633. sM["Bullets"] = 50
  634.  
  635. sM["AutoFire"] = true
  636.  
  637. else if _G.modguns == "All Non Gamepass" then
  638. local player = game:GetService("Players").LocalPlayer
  639.  
  640. local gun = player.Backpack:FindFirstChild("AK-47")
  641.  
  642. local sM = require(gun:FindFirstChild("GunStates"))
  643.  
  644. sM["CurrentAmmo"] = math.huge
  645.  
  646. sM["Damage"] = math.huge
  647.  
  648. sM["MaxAmmo"] = math.huge
  649.  
  650. sM["StoredAmmo"] = math.huge
  651.  
  652. sM["FireRate"] = 0.05
  653.  
  654. sM["AmmoPerClip"] = math.huge
  655.  
  656. sM["Range"] = 9999
  657.  
  658. sM["ReloadTime"] = 0.05
  659.  
  660. sM["Bullets"] = 50
  661.  
  662. sM["AutoFire"] = true
  663.  
  664. local player = game:GetService("Players").LocalPlayer
  665.  
  666. local gun = player.Backpack:FindFirstChild("Remington 870")
  667.  
  668. local sM = require(gun:FindFirstChild("GunStates"))
  669.  
  670. sM["CurrentAmmo"] = math.huge
  671.  
  672. sM["Damage"] = math.huge
  673.  
  674. sM["MaxAmmo"] = math.huge
  675.  
  676. sM["StoredAmmo"] = math.huge
  677.  
  678. sM["FireRate"] = 0.05
  679.  
  680. sM["AmmoPerClip"] = math.huge
  681.  
  682. sM["Range"] = 9999
  683.  
  684. sM["ReloadTime"] = 0.05
  685.  
  686. sM["Bullets"] = 50
  687.  
  688. sM["AutoFire"] = true
  689.  
  690. local player = game:GetService("Players").LocalPlayer
  691.  
  692. local gun = player.Backpack:FindFirstChild("M9")
  693.  
  694. local sM = require(gun:FindFirstChild("GunStates"))
  695.  
  696. sM["CurrentAmmo"] = math.huge
  697.  
  698. sM["Damage"] = math.huge
  699.  
  700. sM["MaxAmmo"] = math.huge
  701.  
  702. sM["StoredAmmo"] = math.huge
  703.  
  704. sM["FireRate"] = 0.05
  705.  
  706. sM["AmmoPerClip"] = math.huge
  707.  
  708. sM["Range"] = 9999
  709.  
  710. sM["ReloadTime"] = 0.05
  711.  
  712. sM["Bullets"] = 50
  713.  
  714. sM["AutoFire"] = true
  715.  
  716. else if _G.modguns == "M4A1" then
  717. local player = game:GetService("Players").LocalPlayer
  718.  
  719. local gun = player.Backpack:FindFirstChild("M4A1")
  720.  
  721. local sM = require(gun:FindFirstChild("GunStates"))
  722.  
  723. sM["CurrentAmmo"] = math.huge
  724.  
  725. sM["Damage"] = math.huge
  726.  
  727. sM["MaxAmmo"] = math.huge
  728.  
  729. sM["StoredAmmo"] = math.huge
  730.  
  731. sM["FireRate"] = 0.05
  732.  
  733. sM["AmmoPerClip"] = math.huge
  734.  
  735. sM["Range"] = 9999
  736.  
  737. sM["ReloadTime"] = 0.05
  738.  
  739. sM["Bullets"] = 50
  740.  
  741. sM["AutoFire"] = true
  742.  
  743. else if _G.modguns == "AK-47" then
  744. local player = game:GetService("Players").LocalPlayer
  745.  
  746. local gun = player.Backpack:FindFirstChild("AK-47")
  747.  
  748. local sM = require(gun:FindFirstChild("GunStates"))
  749.  
  750. sM["CurrentAmmo"] = math.huge
  751.  
  752. sM["Damage"] = math.huge
  753.  
  754. sM["MaxAmmo"] = math.huge
  755.  
  756. sM["StoredAmmo"] = math.huge
  757.  
  758. sM["FireRate"] = 0.05
  759.  
  760. sM["AmmoPerClip"] = math.huge
  761.  
  762. sM["Range"] = 9999
  763.  
  764. sM["ReloadTime"] = 0.05
  765.  
  766. sM["Bullets"] = 50
  767.  
  768. sM["AutoFire"] = true
  769.  
  770. else if _G.modguns == "Remington 870" then
  771. local player = game:GetService("Players").LocalPlayer
  772.  
  773. local gun = player.Backpack:FindFirstChild("Remington 870")
  774.  
  775. local sM = require(gun:FindFirstChild("GunStates"))
  776.  
  777. sM["CurrentAmmo"] = math.huge
  778.  
  779. sM["Damage"] = math.huge
  780.  
  781. sM["MaxAmmo"] = math.huge
  782.  
  783. sM["StoredAmmo"] = math.huge
  784.  
  785. sM["FireRate"] = 0.05
  786.  
  787. sM["AmmoPerClip"] = math.huge
  788.  
  789. sM["Range"] = 9999
  790.  
  791. sM["ReloadTime"] = 0.05
  792.  
  793. sM["Bullets"] = 50
  794.  
  795. sM["AutoFire"] = true
  796.  
  797. else if _G.modguns == "M9" then
  798. local player = game:GetService("Players").LocalPlayer
  799.  
  800. local gun = player.Backpack:FindFirstChild("M9")
  801.  
  802. local sM = require(gun:FindFirstChild("GunStates"))
  803.  
  804. sM["CurrentAmmo"] = math.huge
  805.  
  806. sM["Damage"] = math.huge
  807.  
  808. sM["MaxAmmo"] = math.huge
  809.  
  810. sM["StoredAmmo"] = math.huge
  811.  
  812. sM["FireRate"] = 0.05
  813.  
  814. sM["AmmoPerClip"] = math.huge
  815.  
  816. sM["Range"] = 9999
  817.  
  818. sM["ReloadTime"] = 0.05
  819.  
  820. sM["Bullets"] = 50
  821.  
  822. sM["AutoFire"] = true
  823.  
  824. else if _G.modguns == "Taser (No Damage)" then
  825. local player = game:GetService("Players").LocalPlayer
  826.  
  827. local gun = player.Backpack:FindFirstChild("Taser")
  828.  
  829. local sM = require(gun:FindFirstChild("GunStates"))
  830.  
  831. sM["CurrentAmmo"] = math.huge
  832.  
  833. sM["Damage"] = math.huge
  834.  
  835. sM["MaxAmmo"] = math.huge
  836.  
  837. sM["StoredAmmo"] = math.huge
  838.  
  839. sM["FireRate"] = 0.05
  840.  
  841. sM["AmmoPerClip"] = math.huge
  842.  
  843. sM["Range"] = 9999
  844.  
  845. sM["ReloadTime"] = 0.05
  846.  
  847. sM["Bullets"] = 50
  848.  
  849. sM["AutoFire"] = true
  850. end
  851. end
  852. end
  853. end
  854. end
  855. end
  856. end
  857. end)
  858.  
  859. w2:Section('Toggles')
  860.  
  861. local t = w2:Toggle("Loop Enable Inventory", {flag = "iewt"}, function()
  862. if w2.flags.iewt then
  863. while w2.flags.iewt do
  864. wait()
  865. game:GetService("StarterGui"):SetCoreGuiEnabled('Backpack', true)
  866. end
  867. end
  868. end)
  869.  
  870. local t = w2:Toggle("Auto Give Guns", {flag = "agg"}, function()
  871. if w2.flags.agg then
  872. while w2.flags.agg do
  873. wait()
  874. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
  875. wait()
  876. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  877. wait()
  878. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
  879. end
  880. end
  881. end)
  882.  
  883. local t = w2:Toggle("Auto Give Inmate Tools", {flag = "agit"}, function()
  884. if w2.flags.agit then
  885. while w2.flags.agit do
  886. wait()
  887. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
  888. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  889. end
  890. end
  891. end)
  892.  
  893. if SwatGamepass == true then
  894. w2:Section('Clothing Givers')
  895.  
  896. w2:Dropdown("Hats", {
  897. location = _G;
  898. flag = "hats";
  899. list = {
  900. "Ski Mask";
  901. "Riot Helmet";
  902. 'Police Hat';
  903. }
  904. }, function(new)
  905.  
  906. if _G.hats == "Ski Mask" then
  907. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.hats["Ski mask"].hat)
  908.  
  909. else if _G.hats == "Riot Helmet" then
  910. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.hats["Riot helmet"].hat)
  911.  
  912. else if _G.hats == "Police Hat" then
  913. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.hats["Police hat"].hat)
  914. end
  915. end
  916. end
  917. end)
  918.  
  919. w2:Section('Armor Givers')
  920.  
  921. w2:Dropdown("Armor", {
  922. location = _G;
  923. flag = "armor";
  924. list = {
  925. "Riot Armor";
  926. }
  927. }, function(new)
  928.  
  929. if _G.armor == "Riot Armor" then
  930. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.clothes["Riot Police"].ITEMPICKUP)
  931. end
  932. end)
  933. end
  934. end
  935.  
  936. --//Window 3//--
  937. if not RemoveCharacterTab == true then
  938.  
  939. w3 = library:CreateWindow('Character')
  940.  
  941. w3:Section('Movement')
  942. local box = w3:Box('Walkspeed', {
  943. flag = "ws";
  944. type = 'number';
  945. }, function(new, old, enter)
  946. _G.SpeedHax = true
  947. _G.Speed = tonumber(new) or 16
  948.  
  949. if _G.SpeedHax == false then
  950. _G.SpeedHax = true
  951. wait()
  952. _G.SpeedHax = false
  953. else
  954. _G.SpeedHax = false
  955. wait()
  956. _G.SpeedHax = true
  957. end
  958.  
  959. i = (game.Players.LocalPlayer.Name)
  960. repeat wait()
  961. game.Workspace[i].Humanoid.WalkSpeed = _G.Speed
  962. until _G.SpeedHax == false
  963. end)
  964.  
  965. local box = w3:Box('Jump Height', {
  966. flag = "jp";
  967. type = 'number';
  968. }, function(new, old, enter)
  969. while wait() do
  970. game.Players.LocalPlayer.Character.Humanoid.JumpPower = tonumber(new)
  971. end
  972. end)
  973.  
  974. w3:Button('Walkspeed Default: 16')
  975.  
  976. w3:Button('Jump Height Default: 50')
  977.  
  978. w3:Section('Camera')
  979.  
  980. local s = w3:Slider("FOV", {
  981. min = math.floor(workspace.CurrentCamera.FieldOfView);
  982. max = 150;
  983. flag = 'fov'
  984. }, function(v)
  985. workspace.CurrentCamera.FieldOfView = v;
  986. end)
  987.  
  988. local b2 = w3:Button('Reset FOV', function()
  989. s:Set(70)
  990. end)
  991.  
  992. w3:Bind("Quick Respawn", {
  993. flag = "keybind";
  994. kbonly = true;
  995. default = Enum.KeyCode.RightAlt;
  996. }, function()
  997. local A_1 = "\66\114\111\121\111\117\98\97\100\100"
  998. local Event = game:GetService("Workspace").Remote.loadchar
  999. Event:InvokeServer(A_1)
  1000. end)
  1001. end
  1002.  
  1003. --//Window 4//--
  1004. if not RemoveTeamsTab == true then
  1005.  
  1006. w4 = library:CreateWindow('Teams')
  1007.  
  1008. w4:Dropdown("Teams", {
  1009. location = _G;
  1010. flag = "team";
  1011. list = {
  1012. "Guards";
  1013. "Inmates";
  1014. "Criminals";
  1015. "Neutral";
  1016. }
  1017. }, function(new)
  1018.  
  1019. if _G.team == "Guards" then
  1020. Workspace.Remote.TeamEvent:FireServer("Bright blue")
  1021.  
  1022. elseif _G.team == "Inmates" then
  1023. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  1024.  
  1025. elseif _G.team == "Criminals" then
  1026. weld02 = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
  1027. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-919.958, 95.327, 2138.189)
  1028. wait(0.075)
  1029. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(weld02)
  1030.  
  1031. elseif _G.team == "Neutral" then
  1032. Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
  1033. end
  1034. end)
  1035.  
  1036. local t = w4:Toggle("Auto Join Guards", {flag = "ajg"}, function()
  1037. if w4.flags.ajg then
  1038. while w4.flags.ajg do
  1039. wait()
  1040. Workspace.Remote.TeamEvent:FireServer("Bright blue")
  1041. end
  1042. end
  1043. end)
  1044.  
  1045. local t = w4:Toggle("Auto Join Inmates", {flag = "aji"}, function()
  1046. if w4.flags.aji then
  1047. while w4.flags.aji do
  1048. wait()
  1049. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  1050. end
  1051. end
  1052. end)
  1053.  
  1054. local t = w4:Toggle("Team Spam", {flag = "tsp"}, function()
  1055. if w4.flags.tsp then
  1056. while w4.flags.tsp do
  1057. wait()
  1058. Workspace.Remote.TeamEvent:FireServer("Bright blue")
  1059. wait(0.1)
  1060. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  1061. wait(0.1)
  1062. Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
  1063. end
  1064. end
  1065. end)
  1066. end
  1067.  
  1068. --// Window 5 //--
  1069. if not RemoveToolsTab then
  1070.  
  1071. w5 = library:CreateWindow('Tools')
  1072.  
  1073. w5:Section('Combat')
  1074.  
  1075. w5:Dropdown("Combat", {
  1076. location = _G;
  1077. flag = "combat";
  1078. list = {
  1079. "Super Punch";
  1080. "FE Stick";
  1081. "FE Brick";
  1082. }
  1083. }, function(new)
  1084.  
  1085. if _G.combat == "Super Punch" then
  1086. mainRemotes = game.ReplicatedStorage
  1087. meleeRemote = mainRemotes['meleeEvent']
  1088. mouse = game.Players.LocalPlayer:GetMouse()
  1089. punching = false
  1090. cooldown = false
  1091.  
  1092. function punch()
  1093. cooldown = true
  1094. local part = Instance.new("Part", game.Players.LocalPlayer.Character)
  1095. part.Transparency = 1
  1096. part.Size = Vector3.new(5, 2, 3)
  1097. part.CanCollide = false
  1098. local w1 = Instance.new("Weld", part)
  1099. w1.Part0 = game.Players.LocalPlayer.Character.Torso
  1100. w1.Part1 = part
  1101. w1.C1 = CFrame.new(0,0,2)
  1102. part.Touched:connect(function(hit)
  1103. if game.Players:FindFirstChild(hit.Parent.Name) then
  1104. local plr = game.Players:FindFirstChild(hit.Parent.Name)
  1105. if plr.Name ~= game.Players.LocalPlayer.Name then
  1106. part:Destroy()
  1107.  
  1108. for i = 1,100 do
  1109. meleeRemote:FireServer(plr)
  1110. end
  1111. end
  1112. end
  1113. end)
  1114.  
  1115. wait(1)
  1116. cooldown = false
  1117. part:Destroy()
  1118. end
  1119.  
  1120.  
  1121. mouse.KeyDown:connect(function(key)
  1122. if cooldown == false then
  1123. if key:lower() == "f" then
  1124.  
  1125. punch()
  1126.  
  1127. end
  1128. end
  1129. end)
  1130.  
  1131. elseif _G.combat == "FE Stick" then
  1132. workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  1133.  
  1134. local plr = game.Players.LocalPlayer
  1135. local tool = plr.Backpack.Hammer
  1136.  
  1137. tool.GripPos = Vector3.new(0.1,-1,0)
  1138. tool.Name = "Stick"
  1139.  
  1140. local k = tool.Handle
  1141.  
  1142. tool.Part.Name = "Part2"
  1143.  
  1144. tool.Part:Destroy()
  1145.  
  1146. local l = Instance.new("Animation",tool)
  1147. l.AnimationId="rbxassetid://218504594"
  1148.  
  1149. local m = plr.Character.Humanoid:LoadAnimation(l)
  1150.  
  1151. db=true;
  1152. da=false
  1153.  
  1154. tool.Equipped:connect(function()
  1155.  
  1156. tool.Activated:connect(function()
  1157.  
  1158. if db == true then
  1159. db = false
  1160. m:Play()
  1161. wait()
  1162. da = true
  1163. db = true
  1164. wait(0.1)
  1165. da = false
  1166. end
  1167. end)
  1168. end)
  1169. k.Touched:connect(function(n)
  1170.  
  1171. if da == true then
  1172. local o = n.Parent.Humanoid
  1173. if o ~= nil then
  1174. local p = game.Players:FindFirstChild(n.Parent.Name)
  1175. for j = 1,100 do
  1176. game.ReplicatedStorage.meleeEvent:FireServer(p)
  1177. end
  1178. end
  1179. end
  1180. end)
  1181.  
  1182. elseif _G.combat == "FE Brick" then
  1183.  
  1184. workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  1185.  
  1186. local plr = game.Players.LocalPlayer
  1187. local tool = plr.Backpack.Hammer
  1188.  
  1189. tool.GripPos = Vector3.new(-0.01,2.35,0.13)
  1190. tool.GripForward = Vector3.new(1, -0, -0)
  1191. tool.Name = "Brick"
  1192.  
  1193. tool.Part:Destroy()
  1194.  
  1195. local k = tool.Part
  1196.  
  1197. local l = Instance.new("Animation",tool)
  1198. l.AnimationId="rbxassetid://218504594"
  1199.  
  1200. local m = plr.Character.Humanoid:LoadAnimation(l)
  1201.  
  1202. db=true;
  1203. da=false
  1204.  
  1205. tool.Equipped:connect(function()
  1206.  
  1207. tool.Activated:connect(function()
  1208.  
  1209. if db == true then
  1210. db = false
  1211. m:Play()
  1212. wait()
  1213. da = true
  1214. db = true
  1215. wait(0.1)
  1216. da = false
  1217. end
  1218. end)
  1219. end)
  1220. k.Touched:connect(function(n)
  1221.  
  1222. if da == true then
  1223. local o = n.Parent.Humanoid
  1224. if o ~= nil then
  1225. local p = game.Players:FindFirstChild(n.Parent.Name)
  1226. for j = 1,100 do
  1227. game.ReplicatedStorage.meleeEvent:FireServer(p)
  1228. end
  1229. end
  1230. end
  1231. end)
  1232.  
  1233. end
  1234. end)
  1235.  
  1236. local t = w5:Toggle("No Punch Cooldown", {flag = "NPCD"}, function()
  1237. if w5.flags.NPCD then
  1238. while w5.flags.NPCD do
  1239. wait()
  1240. local Player = game.Players.LocalPlayer
  1241.  
  1242. Character = Player.Character
  1243. ClientInputHandler = Character:WaitForChild("ClientInputHandler")
  1244. local NoPunchCD = getsenv(ClientInputHandler).cs
  1245.  
  1246. NoPunchCD.isFighting = false
  1247. end
  1248. end
  1249. end)
  1250.  
  1251. w5:Section('Guards')
  1252.  
  1253. w5:Dropdown("Arresting", {
  1254. location = _G;
  1255. flag = "arresting";
  1256. list = {
  1257. "No Arrest Cooldown";
  1258. "Click Arrest";
  1259. "Arrest Criminals";
  1260. }
  1261. }, function(new)
  1262.  
  1263. if _G.arresting == "No Arrest Cooldown" then
  1264.  
  1265. local mouse = game.Players.LocalPlayer:GetMouse()
  1266. local arrestEvent = game.Workspace.Remote.arrest
  1267. mouse.Button1Down:connect(function()
  1268. local obj = mouse.Target
  1269. local response = arrestEvent:InvokeServer(obj)
  1270. end)
  1271.  
  1272. elseif _G.arresting == "Click Arrest" then
  1273. local mouse = game.Players.LocalPlayer:GetMouse()
  1274. local arrestEvent = game.Workspace.Remote.arrest
  1275. mouse.Button1Down:connect(function()
  1276. local obj = mouse.Target
  1277. local response = arrestEvent:InvokeServer(obj)
  1278. end)
  1279.  
  1280. elseif _G.arresting == "Arrest Criminals" then
  1281.  
  1282. local Player = game.Players.LocalPlayer
  1283. local cpos = Player.Character.HumanoidRootPart.CFrame
  1284. for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
  1285. if v.Name ~= Player.Name then
  1286. local i = 10
  1287. repeat
  1288. wait()
  1289. i = i-1
  1290. game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart)
  1291. Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
  1292. until i == 0
  1293. end
  1294. end
  1295. Player.Character.HumanoidRootPart.CFrame = cpos
  1296.  
  1297. end
  1298. end)
  1299.  
  1300. w5:Dropdown("Taser", {
  1301. location = _G;
  1302. flag = "taser";
  1303. list = {
  1304. "Taze All";
  1305. }
  1306. }, function(new)
  1307.  
  1308. if _G.taser == "Taze All" then
  1309. function kill(a)
  1310. local A_1 =
  1311. {
  1312. [1] =
  1313. {
  1314. ["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635), Vector3.new(-30.6540909, -5.42795324, 95.0308533)),
  1315. ["Distance"] = 15.355997085571,
  1316. ["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439, -0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854, 0.263569355, 0.0363581516, 0.963954985),
  1317. ["Hit"] = a.Character.Torso
  1318. }
  1319. }
  1320. local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
  1321. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1322. Event:FireServer(A_1, A_2)
  1323. end
  1324.  
  1325. for i,v in pairs(game.Players:GetChildren())do
  1326. if v.Name ~= game.Players.LocalPlayer.Name then
  1327. kill(v)
  1328. end
  1329. end
  1330. end
  1331. end)
  1332.  
  1333. local t = w5:Toggle("Taser Bypass", {flag = "tby"}, function()
  1334. if w5.flags.tby then
  1335. game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
  1336. game.Players.LocalPlayer.CharacterAdded:connect(function()
  1337. game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
  1338. game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
  1339. end)
  1340. elseif not w5.flags.tby then
  1341. game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = false
  1342. end
  1343. end)
  1344.  
  1345. local t = w5:Toggle("Loop Taze All", {flag = "ltall"}, function()
  1346. if w5.flags.ltall then
  1347. while w5.flags.ltall do
  1348. wait()
  1349. function kill(a)
  1350. local A_1 =
  1351. {
  1352. [1] =
  1353. {
  1354. ["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635), Vector3.new(-30.6540909, -5.42795324, 95.0308533)),
  1355. ["Distance"] = 15.355997085571,
  1356. ["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439, -0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854, 0.263569355, 0.0363581516, 0.963954985),
  1357. ["Hit"] = a.Character.Torso
  1358. }
  1359. }
  1360. local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
  1361. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1362. Event:FireServer(A_1, A_2)
  1363. end
  1364.  
  1365. for i,v in pairs(game.Players:GetChildren())do
  1366. if v.Name ~= game.Players.LocalPlayer.Name then
  1367. kill(v)
  1368. end
  1369. end
  1370. end
  1371. end
  1372. end)
  1373.  
  1374. w5:Section('Killing')
  1375.  
  1376. w5:Dropdown("Killing", {
  1377. location = _G;
  1378. flag = "killing";
  1379. list = {
  1380. "Kill All";
  1381. "Kill Other Teams";
  1382. }
  1383. }, function(new)
  1384.  
  1385. if _G.killing == "Kill All" then
  1386. Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
  1387. game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  1388.  
  1389. wait()
  1390. function kill(a)
  1391. local A_1 =
  1392. {
  1393. [1] =
  1394. {
  1395. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  1396. ["Distance"] = 3.2524313926697,
  1397. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  1398. ["Hit"] = a.Character.Head
  1399. },
  1400. [2] =
  1401. {
  1402. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  1403. ["Distance"] = 3.2699294090271,
  1404. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  1405. ["Hit"] = a.Character.Head
  1406. },
  1407. [3] =
  1408. {
  1409. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  1410. ["Distance"] = 3.1665518283844,
  1411. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  1412. ["Hit"] = a.Character.Head
  1413. },
  1414. [4] =
  1415. {
  1416. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  1417. ["Distance"] = 3.3218522071838,
  1418. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  1419. ["Hit"] = a.Character.Head
  1420. },
  1421. [5] =
  1422. {
  1423. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  1424. ["Distance"] = 3.222757101059,
  1425. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  1426. ["Hit"] = a.Character.Head
  1427. }
  1428. }
  1429. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  1430. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1431. Event:FireServer(A_1, A_2)
  1432. Event:FireServer(A_1, A_2)
  1433. end
  1434.  
  1435. for i,v in pairs(game.Players:GetChildren())do
  1436. if v.Name ~= game.Players.LocalPlayer.Name then
  1437. kill(v)
  1438. end
  1439. end
  1440. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  1441.  
  1442. elseif _G.killing == "Kill Other Teams" then
  1443.  
  1444. game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  1445.  
  1446. wait(0.5)
  1447. function kill(a)
  1448. local A_1 =
  1449. {
  1450. [1] =
  1451. {
  1452. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  1453. ["Distance"] = 3.2524313926697,
  1454. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  1455. ["Hit"] = a.Character.Head
  1456. },
  1457. [2] =
  1458. {
  1459. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  1460. ["Distance"] = 3.2699294090271,
  1461. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  1462. ["Hit"] = a.Character.Head
  1463. },
  1464. [3] =
  1465. {
  1466. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  1467. ["Distance"] = 3.1665518283844,
  1468. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  1469. ["Hit"] = a.Character.Head
  1470. },
  1471. [4] =
  1472. {
  1473. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  1474. ["Distance"] = 3.3218522071838,
  1475. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  1476. ["Hit"] = a.Character.Head
  1477. },
  1478. [5] =
  1479. {
  1480. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  1481. ["Distance"] = 3.222757101059,
  1482. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  1483. ["Hit"] = a.Character.Head
  1484. }
  1485. }
  1486. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  1487. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1488. Event:FireServer(A_1, A_2)
  1489. Event:FireServer(A_1, A_2)
  1490. end
  1491.  
  1492. for i,v in pairs(game.Players:GetChildren())do
  1493. if v.Name ~= game.Players.LocalPlayer.Name then
  1494. kill(v)
  1495. end
  1496. end
  1497. end
  1498. end)
  1499.  
  1500. local t = w5:Toggle("Loopkill Other Teams", {flag = "lkteams"}, function()
  1501. if w5.flags.lkteams then
  1502. while w5.flags.lkteams do
  1503. wait()
  1504. game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  1505.  
  1506. local player = game:GetService("Players").LocalPlayer
  1507.  
  1508. local gun = player.Backpack:FindFirstChild("Remington 870")
  1509.  
  1510. local sM = require(gun:FindFirstChild("GunStates"))
  1511.  
  1512. sM["CurrentAmmo"] = math.huge
  1513.  
  1514. sM["MaxAmmo"] = math.huge
  1515.  
  1516. sM["StoredAmmo"] = math.huge
  1517.  
  1518. wait(0.5)
  1519. function kill(a)
  1520. local A_1 =
  1521. {
  1522. [1] =
  1523. {
  1524. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  1525. ["Distance"] = 3.2524313926697,
  1526. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  1527. ["Hit"] = a.Character.Head
  1528. },
  1529. [2] =
  1530. {
  1531. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  1532. ["Distance"] = 3.2699294090271,
  1533. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  1534. ["Hit"] = a.Character.Head
  1535. },
  1536. [3] =
  1537. {
  1538. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  1539. ["Distance"] = 3.1665518283844,
  1540. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  1541. ["Hit"] = a.Character.Head
  1542. },
  1543. [4] =
  1544. {
  1545. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  1546. ["Distance"] = 3.3218522071838,
  1547. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  1548. ["Hit"] = a.Character.Head
  1549. },
  1550. [5] =
  1551. {
  1552. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  1553. ["Distance"] = 3.222757101059,
  1554. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  1555. ["Hit"] = a.Character.Head
  1556. }
  1557. }
  1558. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  1559. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1560. Event:FireServer(A_1, A_2)
  1561. Event:FireServer(A_1, A_2)
  1562. end
  1563.  
  1564. for i,v in pairs(game.Players:GetChildren())do
  1565. if v.Name ~= game.Players.LocalPlayer.Name then
  1566. kill(v)
  1567. end
  1568. end
  1569. end
  1570. end
  1571. end)
  1572.  
  1573. w5:Section('Navigation')
  1574.  
  1575. w5:Dropdown("Navigation", {
  1576. location = _G;
  1577. flag = "navigate";
  1578. list = {
  1579. "Infinite Jump";
  1580. "Build Tools";
  1581. "TP Tool";
  1582. "CTRL TP";
  1583. }
  1584. }, function(new)
  1585.  
  1586. if _G.navigate == "Infinite Jump" then
  1587.  
  1588. local InfiniteJumpEnabled = true
  1589. game:GetService("UserInputService").JumpRequest:connect(function()
  1590. if InfiniteJumpEnabled then
  1591. game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
  1592. end
  1593. end)
  1594.  
  1595. elseif _G.navigate == "Build Tools" then
  1596.  
  1597. local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
  1598. local tool2 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
  1599. local tool3 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
  1600. local tool4 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
  1601. local tool5 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
  1602. tool1.BinType = "Clone"
  1603. tool2.BinType = "GameTool"
  1604. tool3.BinType = "Hammer"
  1605. tool4.BinType = "Script"
  1606. tool5.BinType = "Grab"
  1607.  
  1608. elseif _G.navigate == "TP Tool" then
  1609.  
  1610. mouse = game.Players.LocalPlayer:GetMouse()
  1611. tool = Instance.new("Tool")
  1612. tool.RequiresHandle = false
  1613. tool.Name = "Click Teleport"
  1614. tool.Activated:connect(function()
  1615. local pos = mouse.Hit+Vector3.new(0,2.5,0)
  1616. pos = CFrame.new(pos.X,pos.Y,pos.Z)
  1617. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
  1618. end)
  1619. tool.Parent = game.Players.LocalPlayer.Backpack
  1620.  
  1621. elseif _G.navigate == "CTRL TP" then
  1622.  
  1623. local Plr = game:GetService("Players").LocalPlayer
  1624. local Mouse = Plr:GetMouse()
  1625.  
  1626. Mouse.Button1Down:connect(function()
  1627. if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end
  1628. if not Mouse.Target then return end
  1629. Plr.Character:MoveTo(Mouse.Hit.p)
  1630. end)
  1631.  
  1632. end
  1633. end)
  1634.  
  1635. local t = w5:Toggle("Infinite Stamina", {flag = "INFST"}, function()
  1636. if w5.flags.INFST then
  1637. while w5.flags.INFST do
  1638. wait()
  1639. local Player = game.Players.LocalPlayer
  1640.  
  1641. Character = Player.Character
  1642. ClientInputHandler = Character:WaitForChild("ClientInputHandler")
  1643.  
  1644.  
  1645. for i,v in pairs(getreg()) do
  1646. if (type(v) == "function") and (getfenv(v).script == ClientInputHandler) then
  1647. for idx,upval in pairs(debug.getupvalues(v)) do
  1648. if (type(upval) == "number") and (upval >= 0) and (upval <= 12) then
  1649. StaminaFunc = v
  1650. StaminaVal = idx
  1651. end
  1652. end
  1653. end
  1654. end
  1655.  
  1656. if (StaminaFunc) and (StaminaVal) then
  1657. debug.setupvalue(StaminaFunc, StaminaVal, 13)
  1658. end
  1659.  
  1660. end
  1661. end
  1662. end)
  1663.  
  1664. w5:Section('Toggleable')
  1665.  
  1666. w5:Dropdown("Toggleable", {
  1667. location = _G;
  1668. flag = "toggleable";
  1669. list = {
  1670. "Fly (Q to toggle)";
  1671. "Kill Aura (K to toggle)";
  1672. }
  1673. }, function(new)
  1674.  
  1675. if _G.toggleable == "Fly (Q to toggle)" then
  1676. local humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid
  1677. if humanoid.RigType == Enum.HumanoidRigType.R15 then
  1678. game:GetService('Players').LocalPlayer.Character.Humanoid.Name = "Humanoida"
  1679. repeat wait()
  1680. until game:GetService"Players".LocalPlayer and game:GetService"Players".LocalPlayer.Character and game:GetService"Players".LocalPlayer.Character:findFirstChild("UpperTorso") and game:GetService"Players".LocalPlayer.Character:findFirstChild("Humanoida")
  1681. local mouse = game:GetService"Players".LocalPlayer:GetMouse()
  1682. repeat wait() until mouse
  1683. local plr = game:GetService"Players".LocalPlayer
  1684. local torso = plr.Character.UpperTorso
  1685. local flying = true
  1686. local deb = true
  1687. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  1688. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  1689. local maxspeed = 1000
  1690. local speed = 500
  1691. function Fly()
  1692. local bg = Instance.new("BodyGyro", torso)
  1693. bg.P = 9e4
  1694. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  1695. bg.cframe = torso.CFrame
  1696. local bv = Instance.new("BodyVelocity", torso)
  1697. bv.velocity = Vector3.new(0,0.1,0)
  1698. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  1699. repeat wait()
  1700. plr.Character.Humanoida.PlatformStand = true
  1701. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  1702. speed = speed+.5+(speed/maxspeed)
  1703. if speed > maxspeed then
  1704. speed = maxspeed
  1705. end
  1706. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  1707. speed = speed-1
  1708. if speed < 0 then
  1709. speed = 0
  1710. end
  1711. end
  1712. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  1713. bv.velocity = ((game:GetService("Workspace").CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game:GetService("Workspace").CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game:GetService("Workspace").CurrentCamera.CoordinateFrame.p))*speed
  1714. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  1715. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  1716. bv.velocity = ((game:GetService("Workspace").CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game:GetService("Workspace").CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game:GetService("Workspace").CurrentCamera.CoordinateFrame.p))*speed
  1717. else
  1718. bv.velocity = Vector3.new(0,0.1,0)
  1719. end
  1720. bg.cframe = game:GetService("Workspace").CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  1721. until not flying
  1722. ctrl = {f = 0, b = 0, l = 0, r = 0}
  1723. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  1724. speed = 0
  1725. bg:Destroy()
  1726. bv:Destroy()
  1727. plr.Character.Humanoida.PlatformStand = false
  1728. end
  1729. mouse.KeyDown:connect(function(key)
  1730. if key:lower() == "q" then
  1731. if flying then flying = false
  1732. else
  1733. flying = true
  1734. Fly()
  1735. end
  1736. elseif key:lower() == "w" then
  1737. ctrl.f = 1
  1738. elseif key:lower() == "s" then
  1739. ctrl.b = -1
  1740. elseif key:lower() == "a" then
  1741. ctrl.l = -1
  1742. elseif key:lower() == "d" then
  1743. ctrl.r = 1
  1744. end
  1745. end)
  1746. mouse.KeyUp:connect(function(key)
  1747. if key:lower() == "w" then
  1748. ctrl.f = 0
  1749. elseif key:lower() == "s" then
  1750. ctrl.b = 0
  1751. elseif key:lower() == "a" then
  1752. ctrl.l = 0
  1753. elseif key:lower() == "d" then
  1754. ctrl.r = 0
  1755. end
  1756. end)
  1757. Fly()
  1758. else
  1759. repeat wait()
  1760. until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  1761. local mouse = game.Players.LocalPlayer:GetMouse()
  1762. repeat wait() until mouse
  1763. local plr = game.Players.LocalPlayer
  1764. local torso = plr.Character.Torso
  1765. local flying = true
  1766. local deb = true
  1767. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  1768. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  1769. local maxspeed = 500
  1770. local speed = 50
  1771.  
  1772. function Fly()
  1773. local bg = Instance.new("BodyGyro", torso)
  1774. bg.P = 9e4
  1775. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  1776. bg.cframe = torso.CFrame
  1777. local bv = Instance.new("BodyVelocity", torso)
  1778. bv.velocity = Vector3.new(0,0.1,0)
  1779. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  1780. repeat wait()
  1781. plr.Character.Humanoid.PlatformStand = true
  1782. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  1783. speed = speed+.5+(speed/maxspeed)
  1784. if speed > maxspeed then
  1785. speed = maxspeed
  1786. end
  1787. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  1788. speed = speed-1
  1789. if speed < 0 then
  1790. speed = 0
  1791. end
  1792. end
  1793. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  1794. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  1795. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  1796. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  1797. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  1798. else
  1799. bv.velocity = Vector3.new(0,0.1,0)
  1800. end
  1801. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  1802. until not flying
  1803. ctrl = {f = 0, b = 0, l = 0, r = 0}
  1804. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  1805. speed = 0
  1806. bg:Destroy()
  1807. bv:Destroy()
  1808. plr.Character.Humanoid.PlatformStand = false
  1809. end
  1810. mouse.KeyDown:connect(function(key)
  1811. if key:lower() == "q" then
  1812. if flying then flying = false
  1813. else
  1814. flying = true
  1815. Fly()
  1816. end
  1817. elseif key:lower() == "w" then
  1818. ctrl.f = 1
  1819. elseif key:lower() == "s" then
  1820. ctrl.b = -1
  1821. elseif key:lower() == "a" then
  1822. ctrl.l = -1
  1823. elseif key:lower() == "d" then
  1824. ctrl.r = 1
  1825. end
  1826. end)
  1827. mouse.KeyUp:connect(function(key)
  1828. if key:lower() == "w" then
  1829. ctrl.f = 0
  1830. elseif key:lower() == "s" then
  1831. ctrl.b = 0
  1832. elseif key:lower() == "a" then
  1833. ctrl.l = 0
  1834. elseif key:lower() == "d" then
  1835. ctrl.r = 0
  1836. end
  1837. end)
  1838. Fly()
  1839. end
  1840.  
  1841. elseif _G.toggleable == "Kill Aura (K to toggle)" then
  1842.  
  1843. mainRemotes = game.ReplicatedStorage
  1844. meleeRemote = mainRemotes['meleeEvent']
  1845.  
  1846. killAura = true
  1847.  
  1848. contextactionservice = game.ContextActionService
  1849.  
  1850. function toggleKillAura(actionName, inputState, inputObject)
  1851. if inputState == Enum.UserInputState.Begin then
  1852. if killAura == true then
  1853. killAura = false
  1854. else
  1855. killAura = true
  1856. end
  1857. end
  1858. end
  1859.  
  1860. contextactionservice:BindAction('ToggleKillAura', toggleKillAura, false, Enum.KeyCode.K)
  1861.  
  1862. while wait() do
  1863. if killAura == true then
  1864. for _, plr in pairs (game:GetService('Players'):GetChildren()) do
  1865. if plr.Name ~= game.Players.LocalPlayer.Name then
  1866. meleeRemote:FireServer(plr)
  1867. end
  1868. end
  1869. end
  1870. end
  1871. end
  1872. end)
  1873. end
  1874.  
  1875. if not RemoveModsTab == true then
  1876. w8 = library:CreateWindow('Mods')
  1877.  
  1878. w8:Section('Gun Mods')
  1879.  
  1880. w8:Dropdown("Gun Mods", {
  1881. location = _G;
  1882. flag = "gunmods";
  1883. list = {
  1884. "FE Drill";
  1885. "FE Bowl";
  1886. "FE Waves"
  1887. }
  1888. }, function(new)
  1889.  
  1890. if _G.gunmods == "FE Drill" then
  1891.  
  1892. workspace.Remote.TeamEvent:FireServer("Bright blue")
  1893.  
  1894. local toolamount = 80 -- How long the tornado is
  1895. local tornadosize = 1 -- The size of how big the opening of the tornado is
  1896.  
  1897. local LocalPlayer = game:GetService("Players").LocalPlayer
  1898. local runservice = game:GetService("RunService")
  1899. local characters = {}
  1900. LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
  1901. local currentamount = #LocalPlayer.Backpack:GetChildren()
  1902. LocalPlayer.Character.Archivable = true
  1903. local tempchar = LocalPlayer.Character:Clone()
  1904. tempchar.Parent = workspace
  1905. local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
  1906. local renderstepped = runservice.RenderStepped:Connect(function()
  1907. workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
  1908. for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
  1909. if tool:IsA("Tool") then
  1910. tool.Parent = LocalPlayer
  1911. end
  1912. end
  1913. LocalPlayer.Character:ClearAllChildren()
  1914. local char = Instance.new("Model", workspace)
  1915. table.insert(characters, char)
  1916. Instance.new("Humanoid", char)
  1917. LocalPlayer.Character = char
  1918. repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
  1919. end)
  1920. repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
  1921. renderstepped:Disconnect()
  1922. repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
  1923. for _, char in pairs(characters) do
  1924. char:Destroy()
  1925. end
  1926. for index, tool in pairs(LocalPlayer:GetChildren()) do
  1927. if tool:IsA("Tool") then
  1928. tool.Parent = LocalPlayer.Backpack
  1929. tool.Handle.Massless = false
  1930. tool.Grip = CFrame.new(Vector3.new(0, -index * .1, 0)) * CFrame.Angles(math.rad(90), 0, math.tan(index * 0.5))
  1931. tool.Parent = LocalPlayer.Character
  1932. if tool.Handle:FindFirstChild("Mesh") ~= nil then
  1933. tool.Handle.Mesh:Destroy()
  1934. end
  1935. end
  1936. end
  1937. LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
  1938. tempchar:Destroy()
  1939.  
  1940. elseif _G.gunmods == "FE Bowl" then
  1941.  
  1942. workspace.Remote.TeamEvent:FireServer("Bright blue")
  1943.  
  1944. local toolamount = 250 -- How much covered the bowl is
  1945. local bowlsize = 20 -- How big the bowl is
  1946.  
  1947.  
  1948.  
  1949. local LocalPlayer = game:GetService("Players").LocalPlayer
  1950. local runservice = game:GetService("RunService")
  1951. local characters = {}
  1952. LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
  1953. local currentamount = #LocalPlayer.Backpack:GetChildren()
  1954. LocalPlayer.Character.Archivable = true
  1955. local tempchar = LocalPlayer.Character:Clone()
  1956. tempchar.Parent = workspace
  1957. local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
  1958. local renderstepped = runservice.RenderStepped:Connect(function()
  1959. workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
  1960. for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
  1961. if tool:IsA("Tool") then
  1962. tool.Parent = LocalPlayer
  1963. end
  1964. end
  1965. LocalPlayer.Character:ClearAllChildren()
  1966. local char = Instance.new("Model", workspace)
  1967. table.insert(characters, char)
  1968. Instance.new("Humanoid", char)
  1969. LocalPlayer.Character = char
  1970. repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
  1971. end)
  1972. repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
  1973. renderstepped:Disconnect()
  1974. repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
  1975. for _, char in pairs(characters) do
  1976. char:Destroy()
  1977. end
  1978. for index, tool in pairs(LocalPlayer:GetChildren()) do
  1979. if tool:IsA("Tool") then
  1980. tool.Parent = LocalPlayer.Backpack
  1981. tool.Handle.Massless = true
  1982. tool.Grip = CFrame.new(Vector3.new(math.sin(index * 0.1), bowlsize, 0)) * CFrame.Angles(math.sin(index * 0.1), index, 0)
  1983. tool.Parent = LocalPlayer.Character
  1984. if tool.Handle:FindFirstChild("Mesh") ~= nil then
  1985. tool.Handle.Mesh:Destroy()
  1986. end
  1987. end
  1988. end
  1989. LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
  1990. tempchar:Destroy()
  1991. LocalPlayer.Character:FindFirstChild("Humanoid").HipHeight = bowlsize
  1992.  
  1993. elseif _G.gunmods == "FE Waves" then
  1994.  
  1995. workspace.Remote.TeamEvent:FireServer("Bright blue")
  1996.  
  1997. local toolamount = 40 -- How long the tornado is
  1998. local tornadosize = 1 -- The size of how big the opening of the tornado is
  1999.  
  2000. local LocalPlayer = game:GetService("Players").LocalPlayer
  2001. local runservice = game:GetService("RunService")
  2002. local characters = {}
  2003. LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
  2004. local currentamount = #LocalPlayer.Backpack:GetChildren()
  2005. LocalPlayer.Character.Archivable = true
  2006. local tempchar = LocalPlayer.Character:Clone()
  2007. tempchar.Parent = workspace
  2008. local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
  2009. local renderstepped = runservice.RenderStepped:Connect(function()
  2010. workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
  2011. for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
  2012. if tool:IsA("Tool") then
  2013. tool.Parent = LocalPlayer
  2014. end
  2015. end
  2016. LocalPlayer.Character:ClearAllChildren()
  2017. local char = Instance.new("Model", workspace)
  2018. table.insert(characters, char)
  2019. Instance.new("Humanoid", char)
  2020. LocalPlayer.Character = char
  2021. repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
  2022. end)
  2023. repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
  2024. renderstepped:Disconnect()
  2025. repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
  2026. for _, char in pairs(characters) do
  2027. char:Destroy()
  2028. end
  2029. for index, tool in pairs(LocalPlayer:GetChildren()) do
  2030. if tool:IsA("Tool") then
  2031. tool.Parent = LocalPlayer.Backpack
  2032. tool.Handle.Massless = false
  2033. tool.Grip = CFrame.new(Vector3.new(0, math.sin(index + 0.5), index)) * CFrame.Angles(math.rad(tornadosize), 0, -index)
  2034. tool.Parent = LocalPlayer.Character
  2035. if tool.Handle:FindFirstChild("Mesh") ~= nil then
  2036. tool.Handle.Mesh:Destroy()
  2037. end
  2038. end
  2039. end
  2040. LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
  2041. tempchar:Destroy()
  2042.  
  2043. end
  2044. end)
  2045.  
  2046. w8:Section('Character Mods')
  2047.  
  2048. w8:Dropdown("Character Mods", {
  2049. location = _G;
  2050. flag = "charmods";
  2051. list = {
  2052. "Animation Changer";
  2053. }
  2054. }, function(new)
  2055.  
  2056. if _G.charmods == "Animation Changer" then
  2057.  
  2058. wait(1)
  2059.  
  2060. local TweenService = game:GetService"TweenService"
  2061.  
  2062. local plr = game:service'Players'.LocalPlayer
  2063. local PV = 1
  2064. local OCV = "Open"
  2065. local TAV = "Info"
  2066. -- Gui to Lua
  2067. -- Version: 3
  2068.  
  2069. -- Instances:
  2070.  
  2071. local Anim = Instance.new("ScreenGui")
  2072. local Main = Instance.new("Frame")
  2073. local BG = Instance.new("Frame")
  2074. local BG_2 = Instance.new("Frame")
  2075. local BG_3 = Instance.new("Frame")
  2076. local BG_4 = Instance.new("Frame")
  2077. local FG = Instance.new("Frame")
  2078. local FG_2 = Instance.new("Frame")
  2079. local FG_3 = Instance.new("Frame")
  2080. local FG_4 = Instance.new("Frame")
  2081. local FG_5 = Instance.new("Frame")
  2082. local FG_6 = Instance.new("Frame")
  2083. local Extra = Instance.new("Frame")
  2084. local Extra_2 = Instance.new("Frame")
  2085. local BWedge = Instance.new("ImageLabel")
  2086. local BWedge_2 = Instance.new("ImageLabel")
  2087. local FWedge = Instance.new("ImageLabel")
  2088. local FWedge_2 = Instance.new("ImageLabel")
  2089. local EWedge = Instance.new("ImageLabel")
  2090. local EWedge_2 = Instance.new("ImageLabel")
  2091. local EWedge_3 = Instance.new("ImageLabel")
  2092. local EWedge_4 = Instance.new("ImageLabel")
  2093. local L1 = Instance.new("ImageLabel")
  2094. local L2 = Instance.new("ImageLabel")
  2095. local L3 = Instance.new("ImageLabel")
  2096. local Home = Instance.new("ImageButton")
  2097. local Info = Instance.new("ImageButton")
  2098. local OC = Instance.new("ImageButton")
  2099. local Settings = Instance.new("ImageButton")
  2100. local Ready = Instance.new("TextLabel")
  2101. local GuiName = Instance.new("TextLabel")
  2102. local MainG = Instance.new("Frame")
  2103. local BBG1 = Instance.new("Frame")
  2104. local BBG2 = Instance.new("Frame")
  2105. local BBG3 = Instance.new("Frame")
  2106. local BBG4 = Instance.new("Frame")
  2107. local BBG5 = Instance.new("Frame")
  2108. local BBG6 = Instance.new("Frame")
  2109. local PBG1 = Instance.new("Frame")
  2110. local PBG2 = Instance.new("Frame")
  2111. local PBG3 = Instance.new("Frame")
  2112. local PBG4 = Instance.new("Frame")
  2113. local PBG5 = Instance.new("Frame")
  2114. local P1 = Instance.new("TextButton")
  2115. local P2 = Instance.new("TextButton")
  2116. local P3 = Instance.new("TextButton")
  2117. local P4 = Instance.new("TextButton")
  2118. local P5 = Instance.new("TextButton")
  2119. local S1 = Instance.new("TextButton")
  2120. local S2 = Instance.new("TextButton")
  2121. local S3 = Instance.new("TextButton")
  2122. local S4 = Instance.new("TextButton")
  2123. local S5 = Instance.new("TextButton")
  2124. local S6 = Instance.new("TextButton")
  2125. local User = Instance.new("TextLabel")
  2126. local InfoG = Instance.new("Frame")
  2127. local By = Instance.new("TextLabel")
  2128. local InfoI = Instance.new("TextLabel")
  2129. local InfoM = Instance.new("TextLabel")
  2130. local InfoOC = Instance.new("TextLabel")
  2131. local InfoS = Instance.new("TextLabel")
  2132. local MainInf = Instance.new("TextLabel")
  2133.  
  2134. --Properties:
  2135.  
  2136. Anim.Name = "Anim"
  2137. Anim.Parent = game.CoreGui
  2138. Anim.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  2139.  
  2140. Main.Name = "Main"
  2141. Main.Parent = Anim
  2142. Main.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2143. Main.BackgroundTransparency = 1
  2144. Main.BorderSizePixel = 0
  2145. Main.Position = UDim2.new(0.100000001, 0, 0.100000001, 0)
  2146. Main.Size = UDim2.new(0.899999976, 0, 0.899999976, 0)
  2147.  
  2148. BG.Name = "BG"
  2149. BG.Parent = Main
  2150. BG.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2151. BG.BorderSizePixel = 0
  2152. BG.Position = UDim2.new(0.746105909, 0, 0.629679143, 0)
  2153. BG.Size = UDim2.new(0.0194704514, 0, 0.0347593538, 0)
  2154.  
  2155. BG_2.Name = "BG"
  2156. BG_2.Parent = Main
  2157. BG_2.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2158. BG_2.BorderSizePixel = 0
  2159. BG_2.Position = UDim2.new(0.765576303, 0, 0.664438486, 0)
  2160. BG_2.Size = UDim2.new(0.234423682, 0, 0.335561454, 0)
  2161.  
  2162. BG_3.Name = "BG"
  2163. BG_3.Parent = Main
  2164. BG_3.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2165. BG_3.BorderSizePixel = 0
  2166. BG_3.Position = UDim2.new(0.746105909, 0, 0.664438546, 0)
  2167. BG_3.Size = UDim2.new(0.0194704514, 0, 0.18850261, 0)
  2168.  
  2169. BG_4.Name = "BG"
  2170. BG_4.Parent = Main
  2171. BG_4.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2172. BG_4.BorderSizePixel = 0
  2173. BG_4.Position = UDim2.new(0.765576303, 0, 0.629679143, 0)
  2174. BG_4.Size = UDim2.new(0.109813057, 0, 0.0347593576, 0)
  2175.  
  2176. FG.Name = "FG"
  2177. FG.Parent = Main
  2178. FG.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2179. FG.BorderSizePixel = 0
  2180. FG.Position = UDim2.new(0.750778794, 0, 0.673796773, 0)
  2181. FG.Size = UDim2.new(0.0202491712, 0, 0.179144368, 0)
  2182.  
  2183. FG_2.Name = "FG"
  2184. FG_2.Parent = Main
  2185. FG_2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2186. FG_2.BorderSizePixel = 0
  2187. FG_2.Position = UDim2.new(0.771027982, 0, 0.673796773, 0)
  2188. FG_2.Size = UDim2.new(0.135514155, 0, 0.220320895, 0)
  2189.  
  2190. FG_3.Name = "FG"
  2191. FG_3.Parent = Main
  2192. FG_3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2193. FG_3.BorderSizePixel = 0
  2194. FG_3.Position = UDim2.new(0.898754001, 0, 0.673796773, 0)
  2195. FG_3.Size = UDim2.new(0.101246037, 0, 0.220320895, 0)
  2196.  
  2197. FG_4.Name = "FG"
  2198. FG_4.Parent = Main
  2199. FG_4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2200. FG_4.BorderSizePixel = 0
  2201. FG_4.Position = UDim2.new(0.898754001, 0, 0.894117713, 0)
  2202. FG_4.Size = UDim2.new(0.101246014, 0, 0.10588228, 0)
  2203.  
  2204. FG_5.Name = "FG"
  2205. FG_5.Parent = Main
  2206. FG_5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2207. FG_5.BorderSizePixel = 0
  2208. FG_5.Position = UDim2.new(0.750778794, 0, 0.637700558, 0)
  2209. FG_5.Size = UDim2.new(0.124610566, 0, 0.0360962152, 0)
  2210.  
  2211. FG_6.Name = "FG"
  2212. FG_6.Parent = Main
  2213. FG_6.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2214. FG_6.BorderSizePixel = 0
  2215. FG_6.Position = UDim2.new(0.771027923, 0, 0.894117713, 0)
  2216. FG_6.Size = UDim2.new(0.127725974, 0, 0.10588228, 0)
  2217.  
  2218. Extra.Name = "Extra"
  2219. Extra.Parent = Main
  2220. Extra.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2221. Extra.BorderSizePixel = 0
  2222. Extra.Position = UDim2.new(0.771027982, 0, 0.673796773, 0)
  2223. Extra.Size = UDim2.new(0.00389422313, 0, 0.233689889, 0)
  2224.  
  2225. Extra_2.Name = "Extra"
  2226. Extra_2.Parent = Main
  2227. Extra_2.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2228. Extra_2.BorderSizePixel = 0
  2229. Extra_2.Position = UDim2.new(0.746105909, 0, 0.673796773, 0)
  2230. Extra_2.Size = UDim2.new(0.160436213, 0, 0.00775407488, 0)
  2231.  
  2232. BWedge.Name = "BWedge"
  2233. BWedge.Parent = Main
  2234. BWedge.BackgroundColor3 = Color3.new(1, 1, 1)
  2235. BWedge.BackgroundTransparency = 1
  2236. BWedge.BorderSizePixel = 0
  2237. BWedge.Position = UDim2.new(0.875389397, 0, 0.629679143, 0)
  2238. BWedge.Size = UDim2.new(0.0311527196, 0, 0.0354920067, 0)
  2239. BWedge.Image = "http://www.roblox.com/asset/?id=4472427475"
  2240. BWedge.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2241.  
  2242. BWedge_2.Name = "BWedge"
  2243. BWedge_2.Parent = Main
  2244. BWedge_2.BackgroundColor3 = Color3.new(1, 1, 1)
  2245. BWedge_2.BackgroundTransparency = 1
  2246. BWedge_2.BorderSizePixel = 0
  2247. BWedge_2.Position = UDim2.new(0.746105909, 0, 0.852941155, 0)
  2248. BWedge_2.Size = UDim2.new(0.0194704533, 0, 0.0545454845, 0)
  2249. BWedge_2.Image = "http://www.roblox.com/asset/?id=3379897907"
  2250. BWedge_2.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2251.  
  2252. FWedge.Name = "FWedge"
  2253. FWedge.Parent = Main
  2254. FWedge.BackgroundColor3 = Color3.new(1, 1, 1)
  2255. FWedge.BackgroundTransparency = 1
  2256. FWedge.BorderSizePixel = 0
  2257. FWedge.Position = UDim2.new(0.750778794, 0, 0.852941155, 0)
  2258. FWedge.Size = UDim2.new(0.0202491768, 0, 0.0545454808, 0)
  2259. FWedge.Image = "http://www.roblox.com/asset/?id=3379897907"
  2260. FWedge.ImageColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2261.  
  2262. FWedge_2.Name = "FWedge"
  2263. FWedge_2.Parent = Main
  2264. FWedge_2.BackgroundColor3 = Color3.new(1, 1, 1)
  2265. FWedge_2.BackgroundTransparency = 1
  2266. FWedge_2.BorderSizePixel = 0
  2267. FWedge_2.Position = UDim2.new(0.875389397, 0, 0.637700558, 0)
  2268. FWedge_2.Size = UDim2.new(0.0311527196, 0, 0.0360961817, 0)
  2269. FWedge_2.Image = "http://www.roblox.com/asset/?id=4472427475"
  2270. FWedge_2.ImageColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2271.  
  2272. EWedge.Name = "EWedge"
  2273. EWedge.Parent = Main
  2274. EWedge.BackgroundColor3 = Color3.new(1, 1, 1)
  2275. EWedge.BackgroundTransparency = 1
  2276. EWedge.BorderSizePixel = 0
  2277. EWedge.Position = UDim2.new(0.906542063, 0, 0.673796773, 0)
  2278. EWedge.Size = UDim2.new(0.0155763403, 0, 0.00775406836, 0)
  2279. EWedge.Image = "http://www.roblox.com/asset/?id=3234770269"
  2280. EWedge.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2281.  
  2282. EWedge_2.Name = "EWedge"
  2283. EWedge_2.Parent = Main
  2284. EWedge_2.BackgroundColor3 = Color3.new(1, 1, 1)
  2285. EWedge_2.BackgroundTransparency = 1
  2286. EWedge_2.BorderSizePixel = 0
  2287. EWedge_2.Position = UDim2.new(0.770249248, 0, 0.986793637, 0)
  2288. EWedge_2.Size = UDim2.new(0.0155763412, 0, 0.0132063618, 0)
  2289. EWedge_2.Image = "http://www.roblox.com/asset/?id=4472427475"
  2290. EWedge_2.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2291.  
  2292. EWedge_3.Name = "EWedge"
  2293. EWedge_3.Parent = Main
  2294. EWedge_3.BackgroundColor3 = Color3.new(1, 1, 1)
  2295. EWedge_3.BackgroundTransparency = 1
  2296. EWedge_3.BorderSizePixel = 0
  2297. EWedge_3.Position = UDim2.new(0.991433024, 0, 0.67246002, 0)
  2298. EWedge_3.Size = UDim2.new(0.00856698677, 0, 0.0278075077, 0)
  2299. EWedge_3.Image = "http://www.roblox.com/asset/?id=3379897907"
  2300. EWedge_3.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2301.  
  2302. EWedge_4.Name = "EWedge"
  2303. EWedge_4.Parent = Main
  2304. EWedge_4.BackgroundColor3 = Color3.new(1, 1, 1)
  2305. EWedge_4.BackgroundTransparency = 1
  2306. EWedge_4.BorderSizePixel = 0
  2307. EWedge_4.Position = UDim2.new(0.770249248, 0, 0.906417131, 0)
  2308. EWedge_4.Size = UDim2.new(0.00467294082, 0, 0.0278075244, 0)
  2309. EWedge_4.Image = "http://www.roblox.com/asset/?id=3234770269"
  2310. EWedge_4.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2311.  
  2312. L1.Name = "L1"
  2313. L1.Parent = Main
  2314. L1.BackgroundColor3 = Color3.new(1, 1, 1)
  2315. L1.BackgroundTransparency = 1
  2316. L1.BorderSizePixel = 0
  2317. L1.Position = UDim2.new(0.750778794, 0, 0.637700558, 0)
  2318. L1.Size = UDim2.new(0.0202491581, 0, 0.0360963009, 0)
  2319. L1.Image = "http://www.roblox.com/asset/?id=4472566402"
  2320. L1.ImageColor3 = Color3.new(0.976471, 0.976471, 0.976471)
  2321.  
  2322. L2.Name = "L2"
  2323. L2.Parent = Main
  2324. L2.BackgroundColor3 = Color3.new(1, 1, 1)
  2325. L2.BackgroundTransparency = 1
  2326. L2.BorderSizePixel = 0
  2327. L2.Position = UDim2.new(0.750778794, 0, 0.637700558, 0)
  2328. L2.Rotation = -45
  2329. L2.Size = UDim2.new(0.0202491581, 0, 0.0360963009, 0)
  2330. L2.Image = "http://www.roblox.com/asset/?id=4472566402"
  2331. L2.ImageColor3 = Color3.new(0.976471, 0.976471, 0.976471)
  2332.  
  2333. L3.Name = "L3"
  2334. L3.Parent = Main
  2335. L3.BackgroundColor3 = Color3.new(1, 1, 1)
  2336. L3.BackgroundTransparency = 1
  2337. L3.BorderSizePixel = 0
  2338. L3.Position = UDim2.new(0.750778794, 0, 0.637700558, 0)
  2339. L3.Rotation = 45
  2340. L3.Size = UDim2.new(0.0202491581, 0, 0.0360963009, 0)
  2341. L3.Image = "http://www.roblox.com/asset/?id=4472566402"
  2342. L3.ImageColor3 = Color3.new(0.976471, 0.976471, 0.976471)
  2343.  
  2344. Home.Name = "Home"
  2345. Home.Parent = Main
  2346. Home.BackgroundColor3 = Color3.new(1, 1, 1)
  2347. Home.BackgroundTransparency = 1
  2348. Home.Position = UDim2.new(0.751557589, 0, 0.725000024, 0)
  2349. Home.Size = UDim2.new(0.0184424091, 0, 0.0320000015, 0)
  2350. Home.Image = "http://www.roblox.com/asset/?id=4472781323"
  2351. Home.ImageColor3 = Color3.new(0.870588, 0.870588, 0.870588)
  2352.  
  2353. Info.Name = "Info"
  2354. Info.Parent = Main
  2355. Info.BackgroundColor3 = Color3.new(1, 1, 1)
  2356. Info.BackgroundTransparency = 1
  2357. Info.Position = UDim2.new(0.751557589, 0, 0.77700001, 0)
  2358. Info.Size = UDim2.new(0.0184424091, 0, 0.0320000015, 0)
  2359. Info.Image = "http://www.roblox.com/asset/?id=4472792289"
  2360. Info.ImageColor3 = Color3.new(0.870588, 0.870588, 0.870588)
  2361.  
  2362. OC.Name = "OC"
  2363. OC.Parent = Main
  2364. OC.BackgroundColor3 = Color3.new(1, 1, 1)
  2365. OC.BackgroundTransparency = 1
  2366. OC.Position = UDim2.new(0.750999987, 0, 0.680999994, 0)
  2367. OC.Size = UDim2.new(0.0189999994, 0, 0.0340000018, 0)
  2368. OC.Image = "http://www.roblox.com/asset/?id=4472747592"
  2369. OC.ImageColor3 = Color3.new(0.870588, 0.870588, 0.870588)
  2370.  
  2371. Settings.Name = "Settings"
  2372. Settings.Parent = Main
  2373. Settings.BackgroundColor3 = Color3.new(1, 1, 1)
  2374. Settings.BackgroundTransparency = 1
  2375. Settings.Position = UDim2.new(0.750778794, 0, 0.824000001, 0)
  2376. Settings.Size = UDim2.new(0.0202491768, 0, 0.0340000018, 0)
  2377. Settings.Image = "http://www.roblox.com/asset/?id=4472760170"
  2378. Settings.ImageColor3 = Color3.new(0.870588, 0.870588, 0.870588)
  2379.  
  2380. Ready.Name = "Ready"
  2381. Ready.Parent = Main
  2382. Ready.BackgroundColor3 = Color3.new(1, 1, 1)
  2383. Ready.BackgroundTransparency = 1
  2384. Ready.BorderSizePixel = 0
  2385. Ready.Position = UDim2.new(0.780373991, 0, 0.656000018, 0)
  2386. Ready.Size = UDim2.new(0.10700921, 0, 0.0179999992, 0)
  2387. Ready.Font = Enum.Font.Fantasy
  2388. Ready.Text = "Status: Not Ready"
  2389. Ready.TextColor3 = Color3.new(0.831373, 0.831373, 0.831373)
  2390. Ready.TextScaled = true
  2391. Ready.TextSize = 16
  2392. Ready.TextWrapped = true
  2393. Ready.TextXAlignment = Enum.TextXAlignment.Left
  2394.  
  2395. GuiName.Name = "GuiName"
  2396. GuiName.Parent = Main
  2397. GuiName.BackgroundColor3 = Color3.new(1, 1, 1)
  2398. GuiName.BackgroundTransparency = 1
  2399. GuiName.BorderSizePixel = 0
  2400. GuiName.Position = UDim2.new(0.779854536, 0, 0.688481629, 0)
  2401. GuiName.Size = UDim2.new(0.213309273, 0, 0.0265183728, 0)
  2402. GuiName.Visible = false
  2403. GuiName.Font = Enum.Font.Fantasy
  2404. GuiName.Text = "| Network Animations GUI |"
  2405. GuiName.TextColor3 = Color3.new(0.831373, 0.831373, 0.831373)
  2406. GuiName.TextScaled = true
  2407. GuiName.TextSize = 16
  2408. GuiName.TextWrapped = true
  2409.  
  2410. MainG.Name = "MainG"
  2411. MainG.Parent = Main
  2412. MainG.BackgroundColor3 = Color3.new(1, 1, 1)
  2413. MainG.BackgroundTransparency = 1
  2414. MainG.Size = UDim2.new(1, 0, 1, 0)
  2415. MainG.Visible = false
  2416.  
  2417. BBG1.Name = "BBG1"
  2418. BBG1.Parent = MainG
  2419. BBG1.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2420. BBG1.BorderSizePixel = 0
  2421. BBG1.Position = UDim2.new(0.779854596, 0, 0.724146008, 0)
  2422. BBG1.Size = UDim2.new(0.0869679675, 0, 0.0528538935, 0)
  2423.  
  2424. BBG2.Name = "BBG2"
  2425. BBG2.Parent = MainG
  2426. BBG2.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2427. BBG2.BorderSizePixel = 0
  2428. BBG2.Position = UDim2.new(0.779854596, 0, 0.790122926, 0)
  2429. BBG2.Size = UDim2.new(0.0869679675, 0, 0.0528538935, 0)
  2430.  
  2431. BBG3.Name = "BBG3"
  2432. BBG3.Parent = MainG
  2433. BBG3.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2434. BBG3.BorderSizePixel = 0
  2435. BBG3.Position = UDim2.new(0.779854596, 0, 0.857599318, 0)
  2436. BBG3.Size = UDim2.new(0.0869679675, 0, 0.0528538935, 0)
  2437.  
  2438. BBG4.Name = "BBG4"
  2439. BBG4.Parent = MainG
  2440. BBG4.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2441. BBG4.BorderSizePixel = 0
  2442. BBG4.Position = UDim2.new(0.906542063, 0, 0.724146008, 0)
  2443. BBG4.Size = UDim2.new(0.086621806, 0, 0.0528538935, 0)
  2444.  
  2445. BBG5.Name = "BBG5"
  2446. BBG5.Parent = MainG
  2447. BBG5.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2448. BBG5.BorderSizePixel = 0
  2449. BBG5.Position = UDim2.new(0.906542063, 0, 0.790122926, 0)
  2450. BBG5.Size = UDim2.new(0.086621806, 0, 0.0528538935, 0)
  2451.  
  2452. BBG6.Name = "BBG6"
  2453. BBG6.Parent = MainG
  2454. BBG6.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2455. BBG6.BorderSizePixel = 0
  2456. BBG6.Position = UDim2.new(0.906542063, 0, 0.857599318, 0)
  2457. BBG6.Size = UDim2.new(0.086621806, 0, 0.0528538935, 0)
  2458.  
  2459. PBG1.Name = "PBG1"
  2460. PBG1.Parent = MainG
  2461. PBG1.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2462. PBG1.BorderSizePixel = 0
  2463. PBG1.Position = UDim2.new(0.791000009, 0, 0.925000012, 0)
  2464. PBG1.Size = UDim2.new(0.0307200979, 0, 0.0530125909, 0)
  2465.  
  2466. PBG2.Name = "PBG2"
  2467. PBG2.Parent = MainG
  2468. PBG2.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2469. PBG2.BorderSizePixel = 0
  2470. PBG2.Position = UDim2.new(0.83099997, 0, 0.925000012, 0)
  2471. PBG2.Size = UDim2.new(0.0307200979, 0, 0.0530125909, 0)
  2472.  
  2473. PBG3.Name = "PBG3"
  2474. PBG3.Parent = MainG
  2475. PBG3.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2476. PBG3.BorderSizePixel = 0
  2477. PBG3.Position = UDim2.new(0.870999992, 0, 0.925000012, 0)
  2478. PBG3.Size = UDim2.new(0.0307200979, 0, 0.0530125909, 0)
  2479.  
  2480. PBG4.Name = "PBG4"
  2481. PBG4.Parent = MainG
  2482. PBG4.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2483. PBG4.BorderSizePixel = 0
  2484. PBG4.Position = UDim2.new(0.911000013, 0, 0.925000012, 0)
  2485. PBG4.Size = UDim2.new(0.0307200979, 0, 0.0530125909, 0)
  2486.  
  2487. PBG5.Name = "PBG5"
  2488. PBG5.Parent = MainG
  2489. PBG5.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2490. PBG5.BorderSizePixel = 0
  2491. PBG5.Position = UDim2.new(0.950999975, 0, 0.925000012, 0)
  2492. PBG5.Size = UDim2.new(0.0307200979, 0, 0.0530125909, 0)
  2493.  
  2494. P1.Name = "P1"
  2495. P1.Parent = MainG
  2496. P1.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
  2497. P1.BorderSizePixel = 0
  2498. P1.Position = UDim2.new(0.796192169, 0, 0.933996797, 0)
  2499. P1.Size = UDim2.new(0.0203358606, 0, 0.0350188352, 0)
  2500. P1.Font = Enum.Font.Fantasy
  2501. P1.Text = "1"
  2502. P1.TextColor3 = Color3.new(0, 0, 0)
  2503. P1.TextScaled = true
  2504. P1.TextSize = 14
  2505. P1.TextWrapped = true
  2506.  
  2507. P2.Name = "P2"
  2508. P2.Parent = MainG
  2509. P2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2510. P2.BorderSizePixel = 0
  2511. P2.Position = UDim2.new(0.835998356, 0, 0.933996797, 0)
  2512. P2.Size = UDim2.new(0.0203358606, 0, 0.0350188352, 0)
  2513. P2.Font = Enum.Font.Fantasy
  2514. P2.Text = "2"
  2515. P2.TextColor3 = Color3.new(0, 0, 0)
  2516. P2.TextScaled = true
  2517. P2.TextSize = 14
  2518. P2.TextWrapped = true
  2519.  
  2520. P3.Name = "P3"
  2521. P3.Parent = MainG
  2522. P3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2523. P3.BorderSizePixel = 0
  2524. P3.Position = UDim2.new(0.875804543, 0, 0.933996797, 0)
  2525. P3.Size = UDim2.new(0.0203358606, 0, 0.0350188352, 0)
  2526. P3.Font = Enum.Font.Fantasy
  2527. P3.Text = "3"
  2528. P3.TextColor3 = Color3.new(0, 0, 0)
  2529. P3.TextScaled = true
  2530. P3.TextSize = 14
  2531. P3.TextWrapped = true
  2532.  
  2533. P4.Name = "P4"
  2534. P4.Parent = MainG
  2535. P4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2536. P4.BorderSizePixel = 0
  2537. P4.Position = UDim2.new(0.915610731, 0, 0.933996797, 0)
  2538. P4.Size = UDim2.new(0.0203358606, 0, 0.0350188352, 0)
  2539. P4.Font = Enum.Font.Fantasy
  2540. P4.Text = "4"
  2541. P4.TextColor3 = Color3.new(0, 0, 0)
  2542. P4.TextScaled = true
  2543. P4.TextSize = 14
  2544. P4.TextWrapped = true
  2545.  
  2546. P5.Name = "P5"
  2547. P5.Parent = MainG
  2548. P5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2549. P5.BorderSizePixel = 0
  2550. P5.Position = UDim2.new(0.955416918, 0, 0.933996797, 0)
  2551. P5.Size = UDim2.new(0.0203358606, 0, 0.0350188352, 0)
  2552. P5.Font = Enum.Font.Fantasy
  2553. P5.Text = "5"
  2554. P5.TextColor3 = Color3.new(0, 0, 0)
  2555. P5.TextScaled = true
  2556. P5.TextSize = 14
  2557. P5.TextWrapped = true
  2558.  
  2559. S1.Name = "S1"
  2560. S1.Parent = MainG
  2561. S1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2562. S1.BorderSizePixel = 0
  2563. S1.Position = UDim2.new(0.78496027, 0, 0.733996868, 0)
  2564. S1.Size = UDim2.new(0.0758047476, 0, 0.0340061635, 0)
  2565. S1.Font = Enum.Font.Fantasy
  2566. S1.Text = "Booty Offender"
  2567. S1.TextColor3 = Color3.new(0, 0, 0)
  2568. S1.TextScaled = true
  2569. S1.TextSize = 14
  2570. S1.TextWrapped = true
  2571.  
  2572. S2.Name = "S2"
  2573. S2.Parent = MainG
  2574. S2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2575. S2.BorderSizePixel = 0
  2576. S2.Position = UDim2.new(0.784960151, 0, 0.799119711, 0)
  2577. S2.Size = UDim2.new(0.0758046284, 0, 0.0348602347, 0)
  2578. S2.Font = Enum.Font.Fantasy
  2579. S2.Text = "Flying Anims"
  2580. S2.TextColor3 = Color3.new(0, 0, 0)
  2581. S2.TextScaled = true
  2582. S2.TextSize = 14
  2583. S2.TextWrapped = true
  2584.  
  2585. S3.Name = "S3"
  2586. S3.Parent = MainG
  2587. S3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2588. S3.BorderSizePixel = 0
  2589. S3.Position = UDim2.new(0.784960151, 0, 0.866596103, 0)
  2590. S3.Size = UDim2.new(0.0758046284, 0, 0.0348602347, 0)
  2591. S3.Font = Enum.Font.Fantasy
  2592. S3.Text = "Around To Help"
  2593. S3.TextColor3 = Color3.new(0, 0, 0)
  2594. S3.TextScaled = true
  2595. S3.TextSize = 14
  2596. S3.TextWrapped = true
  2597.  
  2598. S4.Name = "S4"
  2599. S4.Parent = MainG
  2600. S4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2601. S4.BorderSizePixel = 0
  2602. S4.Position = UDim2.new(0.911301553, 0, 0.733996868, 0)
  2603. S4.Size = UDim2.new(0.0758047476, 0, 0.0340061635, 0)
  2604. S4.Font = Enum.Font.Fantasy
  2605. S4.Text = "Memeus V2"
  2606. S4.TextColor3 = Color3.new(0, 0, 0)
  2607. S4.TextScaled = true
  2608. S4.TextSize = 14
  2609. S4.TextWrapped = true
  2610.  
  2611. S5.Name = "S5"
  2612. S5.Parent = MainG
  2613. S5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2614. S5.BorderSizePixel = 0
  2615. S5.Position = UDim2.new(0.911301434, 0, 0.799119711, 0)
  2616. S5.Size = UDim2.new(0.0758046284, 0, 0.0348602347, 0)
  2617. S5.Font = Enum.Font.Fantasy
  2618. S5.Text = "Cpc Anims"
  2619. S5.TextColor3 = Color3.new(0, 0, 0)
  2620. S5.TextScaled = true
  2621. S5.TextSize = 14
  2622. S5.TextWrapped = true
  2623.  
  2624. S6.Name = "S6"
  2625. S6.Parent = MainG
  2626. S6.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2627. S6.BorderSizePixel = 0
  2628. S6.Position = UDim2.new(0.911301434, 0, 0.866596103, 0)
  2629. S6.Size = UDim2.new(0.0758046284, 0, 0.0348602347, 0)
  2630. S6.Font = Enum.Font.Fantasy
  2631. S6.Text = "Ruin EX"
  2632. S6.TextColor3 = Color3.new(0, 0, 0)
  2633. S6.TextScaled = true
  2634. S6.TextSize = 14
  2635. S6.TextWrapped = true
  2636.  
  2637. User.Name = "User"
  2638. User.Parent = Main
  2639. User.BackgroundColor3 = Color3.new(1, 1, 1)
  2640. User.BackgroundTransparency = 1
  2641. User.BorderSizePixel = 0
  2642. User.Position = UDim2.new(0.780373991, 0, 0.635999978, 0)
  2643. User.Size = UDim2.new(0.10700921, 0, 0.0179999992, 0)
  2644. User.Font = Enum.Font.Fantasy
  2645. User.Text = "User: "..plr.Name
  2646. User.TextColor3 = Color3.new(0.831373, 0.831373, 0.831373)
  2647. User.TextScaled = true
  2648. User.TextSize = 16
  2649. User.TextWrapped = true
  2650. User.TextXAlignment = Enum.TextXAlignment.Left
  2651.  
  2652. InfoG.Name = "InfoG"
  2653. InfoG.Parent = Main
  2654. InfoG.BackgroundColor3 = Color3.new(1, 1, 1)
  2655. InfoG.BackgroundTransparency = 1
  2656. InfoG.Size = UDim2.new(1, 0, 1, 0)
  2657.  
  2658. By.Name = "By"
  2659. By.Parent = InfoG
  2660. By.BackgroundColor3 = Color3.new(1, 1, 1)
  2661. By.BackgroundTransparency = 1
  2662. By.BorderSizePixel = 0
  2663. By.Position = UDim2.new(0.770249426, 0, 0.934224725, 0)
  2664. By.Size = UDim2.new(0.0848907977, 0, 0.0510695279, 0)
  2665. By.Font = Enum.Font.Fantasy
  2666. By.Text = "Made By : Kermit"
  2667. By.TextColor3 = Color3.new(0, 0, 0)
  2668. By.TextScaled = true
  2669. By.TextSize = 16
  2670. By.TextWrapped = true
  2671.  
  2672. InfoI.Name = "InfoI"
  2673. InfoI.Parent = InfoG
  2674. InfoI.BackgroundColor3 = Color3.new(1, 1, 1)
  2675. InfoI.BackgroundTransparency = 1
  2676. InfoI.BorderSizePixel = 0
  2677. InfoI.Position = UDim2.new(0.775506079, 0, 0.77700001, 0)
  2678. InfoI.Size = UDim2.new(0.0749613121, 0, 0.0319999345, 0)
  2679. InfoI.Font = Enum.Font.Fantasy
  2680. InfoI.Text = "<-- Info Menu"
  2681. InfoI.TextColor3 = Color3.new(0, 0, 0)
  2682. InfoI.TextScaled = true
  2683. InfoI.TextSize = 16
  2684. InfoI.TextWrapped = true
  2685. InfoI.TextXAlignment = Enum.TextXAlignment.Left
  2686.  
  2687. InfoM.Name = "InfoM"
  2688. InfoM.Parent = InfoG
  2689. InfoM.BackgroundColor3 = Color3.new(1, 1, 1)
  2690. InfoM.BackgroundTransparency = 1
  2691. InfoM.BorderSizePixel = 0
  2692. InfoM.Position = UDim2.new(0.774922252, 0, 0.7250157, 0)
  2693. InfoM.Size = UDim2.new(0.0749613121, 0, 0.0318183042, 0)
  2694. InfoM.Font = Enum.Font.Fantasy
  2695. InfoM.Text = "<-- Main Scripts"
  2696. InfoM.TextColor3 = Color3.new(0, 0, 0)
  2697. InfoM.TextScaled = true
  2698. InfoM.TextSize = 16
  2699. InfoM.TextWrapped = true
  2700. InfoM.TextXAlignment = Enum.TextXAlignment.Left
  2701.  
  2702. InfoOC.Name = "InfoOC"
  2703. InfoOC.Parent = InfoG
  2704. InfoOC.BackgroundColor3 = Color3.new(1, 1, 1)
  2705. InfoOC.BackgroundTransparency = 1
  2706. InfoOC.BorderSizePixel = 0
  2707. InfoOC.Position = UDim2.new(0.775506079, 0, 0.684249938, 0)
  2708. InfoOC.Size = UDim2.new(0.0749613047, 0, 0.0307486616, 0)
  2709. InfoOC.Font = Enum.Font.Fantasy
  2710. InfoOC.Text = "<-- Open/Close"
  2711. InfoOC.TextColor3 = Color3.new(0, 0, 0)
  2712. InfoOC.TextScaled = true
  2713. InfoOC.TextSize = 16
  2714. InfoOC.TextWrapped = true
  2715. InfoOC.TextXAlignment = Enum.TextXAlignment.Left
  2716.  
  2717. InfoS.Name = "InfoS"
  2718. InfoS.Parent = InfoG
  2719. InfoS.BackgroundColor3 = Color3.new(1, 1, 1)
  2720. InfoS.BackgroundTransparency = 1
  2721. InfoS.BorderSizePixel = 0
  2722. InfoS.Position = UDim2.new(0.775506079, 0, 0.825950325, 0)
  2723. InfoS.Size = UDim2.new(0.0749613047, 0, 0.0307486616, 0)
  2724. InfoS.Font = Enum.Font.Fantasy
  2725. InfoS.Text = "<-- Settings"
  2726. InfoS.TextColor3 = Color3.new(0, 0, 0)
  2727. InfoS.TextScaled = true
  2728. InfoS.TextSize = 16
  2729. InfoS.TextWrapped = true
  2730. InfoS.TextXAlignment = Enum.TextXAlignment.Left
  2731.  
  2732. MainInf.Name = "MainInf"
  2733. MainInf.Parent = InfoG
  2734. MainInf.BackgroundColor3 = Color3.new(1, 1, 1)
  2735. MainInf.BackgroundTransparency = 1
  2736. MainInf.BorderSizePixel = 0
  2737. MainInf.Position = UDim2.new(0.855140269, 0, 0.71124047, 0)
  2738. MainInf.Size = UDim2.new(0.142834768, 0, 0.260458738, 0)
  2739. MainInf.Font = Enum.Font.Fantasy
  2740. MainInf.Text = "you are at the info menu at the moment"
  2741. MainInf.TextColor3 = Color3.new(0.831373, 0.831373, 0.831373)
  2742. MainInf.TextScaled = true
  2743. MainInf.TextSize = 16
  2744. MainInf.TextWrapped = true
  2745. MainInf.TextYAlignment = Enum.TextYAlignment.Top
  2746.  
  2747. S1.Text = "Re-Animate(R6)"
  2748. S2.Text = "Re-Animate(R15)"
  2749. S3.Text = "Booty Offender"
  2750. S4.Text = "Flying Anims"
  2751. S5.Text = "Around To Help"
  2752. S6.Text = "Memeus V2"
  2753.  
  2754. function OCC()
  2755. if OCV == "Open" then
  2756.  
  2757. local tween1 = TweenService:Create(
  2758. OC,--whatever should be tweened
  2759. TweenInfo.new(0.6),--how the tween should act
  2760. {
  2761. Rotation = -180--set rotation to whatever it should be
  2762. }
  2763. )
  2764.  
  2765. tween1:Play()
  2766. wait(0.1)
  2767. Main:TweenPosition(UDim2.new(0.306, 0 , 0.1, 0), 'InOut', 'Quint', 1, true)
  2768.  
  2769. wait(1.5)
  2770. OCV = "Closed"
  2771.  
  2772. elseif OCV == "Closed" then
  2773.  
  2774. local tween1 = TweenService:Create(
  2775. OC,--whatever should be tweened
  2776. TweenInfo.new(0.6),--how the tween should act
  2777. {
  2778. Rotation = 0--set rotation to whatever it should be
  2779. }
  2780. )
  2781.  
  2782. tween1:Play()
  2783. wait(0.1)
  2784. Main:TweenPosition(UDim2.new(0.1, 0 , 0.1, 0), 'InOut', 'Quint', 1, true)
  2785.  
  2786. wait(1.5)
  2787. OCV = "Open"
  2788.  
  2789. end
  2790. end
  2791.  
  2792. function MainS()
  2793. if TAV ~= "Main" then
  2794. GuiName.Visible = true
  2795. MainG.Visible = true
  2796. InfoG.Visible = false
  2797. TAV = "Main"
  2798. end
  2799. end
  2800.  
  2801. function InfoS()
  2802. if TAV ~= "Info" then
  2803. InfoG.Visible = true
  2804. GuiName.Visible = false
  2805. MainG.Visible = false
  2806. TAV = "Info"
  2807. end
  2808. end
  2809.  
  2810. function Page1()
  2811. if PV ~= 1 then
  2812. S1.Text = "Re-Animate(R6)"
  2813. S2.Text = "Re-Animate(R15)"
  2814. S3.Text = "Booty Offender"
  2815. S4.Text = "Flying Anims"
  2816. S5.Text = "Around To Help"
  2817. S6.Text = "Memeus V2"
  2818. P1.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
  2819. P2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2820. P3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2821. P4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2822. P5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2823. PV = 1
  2824. print("Page | "..PV)
  2825. end
  2826. end
  2827.  
  2828. function Page2()
  2829. if PV ~= 2 then
  2830. S1.Text = "Cpc Anims"
  2831. S2.Text = "Ruin EX"
  2832. S3.Text = "What Another One"
  2833. S4.Text = "Kazotsky Dance"
  2834. S5.Text = "Orange Justice"
  2835. S6.Text = "Coming Soon"
  2836. P1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2837. P2.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
  2838. P3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2839. P4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2840. P5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2841. PV = 2
  2842. print("Page | "..PV)
  2843. end
  2844. end
  2845.  
  2846. function Page3()
  2847. if PV ~= 3 then
  2848. S1.Text = "Coming Soon"
  2849. S2.Text = "Coming Soon"
  2850. S3.Text = "Coming Soon"
  2851. S4.Text = "Coming Soon"
  2852. S5.Text = "Coming Soon"
  2853. S6.Text = "Coming Soon"
  2854. P1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2855. P2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2856. P3.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
  2857. P4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2858. P5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2859. PV = 3
  2860. print("Page | "..PV)
  2861. end
  2862. end
  2863.  
  2864. function Page4()
  2865. if PV ~= 4 then
  2866. S1.Text = "Coming Soon"
  2867. S2.Text = "Coming Soon"
  2868. S3.Text = "Coming Soon"
  2869. S4.Text = "Coming Soon"
  2870. S5.Text = "Coming Soon"
  2871. S6.Text = "Coming Soon"
  2872. P1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2873. P2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2874. P3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2875. P4.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
  2876. P5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2877. PV = 4
  2878. print("Page | "..PV)
  2879. end
  2880. end
  2881.  
  2882. function Page5()
  2883. if PV ~= 5 then
  2884. S1.Text = "Coming Soon"
  2885. S2.Text = "Coming Soon"
  2886. S3.Text = "Coming Soon"
  2887. S4.Text = "Coming Soon"
  2888. S5.Text = "Coming Soon"
  2889. S6.Text = "Coming Soon"
  2890. P1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2891. P2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2892. P3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2893. P4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2894. P5.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
  2895. PV = 5
  2896. print("Page | "..PV)
  2897. end
  2898. end
  2899.  
  2900. function S1S()
  2901. if PV == 1 then
  2902. loadstring(game:GetObjects("rbxassetid://4480871791")[1].Source)()
  2903. wait(10)
  2904. Ready.Text = "Status: Ready"
  2905. elseif PV == 2 then
  2906. loadstring(game:GetObjects("rbxassetid://4480873229")[1].Source)()
  2907. end
  2908. end
  2909.  
  2910. function S2S()
  2911. if PV == 1 then
  2912. loadstring(game:GetObjects("rbxassetid://4480883116")[1].Source)()
  2913. elseif PV == 2 then
  2914. loadstring(game:GetObjects("rbxassetid://4480898198")[1].Source)()
  2915. end
  2916. end
  2917.  
  2918. function S3S()
  2919. if PV == 1 then
  2920. loadstring(game:GetObjects("rbxassetid://4480889842")[1].Source)()
  2921. elseif PV == 2 then
  2922. loadstring(game:GetObjects("rbxassetid://4480900209")[1].Source)()
  2923. end
  2924. end
  2925.  
  2926. function S4S()
  2927. if PV == 1 then
  2928. loadstring(game:GetObjects("rbxassetid://4480892343")[1].Source)()
  2929. elseif PV == 2 then
  2930. loadstring(game:GetObjects("rbxassetid://4480901956")[1].Source)()
  2931. end
  2932. end
  2933.  
  2934. function S5S()
  2935. if PV == 1 then
  2936. loadstring(game:GetObjects("rbxassetid://4480894027")[1].Source)()
  2937. elseif PV == 2 then
  2938. loadstring(game:GetObjects("rbxassetid://4480905858")[1].Source)()
  2939. end
  2940. end
  2941.  
  2942. function S6S()
  2943. if PV == 1 then
  2944. loadstring(game:GetObjects("rbxassetid://4480894937")[1].Source)()
  2945. elseif PV == 2 then
  2946. --loadstring(game:GetObjects("rbxassetid://id")[1].Source)()
  2947. end
  2948. end
  2949.  
  2950.  
  2951. OC.MouseButton1Click:Connect(OCC)
  2952. Home.MouseButton1Click:Connect(MainS)
  2953. Info.MouseButton1Click:Connect(InfoS)
  2954. P1.MouseButton1Click:Connect(Page1)
  2955. P2.MouseButton1Click:Connect(Page2)
  2956. P3.MouseButton1Click:Connect(Page3)
  2957. P4.MouseButton1Click:Connect(Page4)
  2958. P5.MouseButton1Click:Connect(Page5)
  2959. S1.MouseButton1Click:Connect(S1S)
  2960. S2.MouseButton1Click:Connect(S2S)
  2961. S3.MouseButton1Click:Connect(S3S)
  2962. S4.MouseButton1Click:Connect(S4S)
  2963. S5.MouseButton1Click:Connect(S5S)
  2964. S6.MouseButton1Click:Connect(S6S)
  2965.  
  2966. end
  2967. end)
  2968.  
  2969. w8:Section('Game Mods')
  2970.  
  2971. w8:Dropdown("Game Mods", {
  2972. location = _G;
  2973. flag = "gamemods";
  2974. list = {
  2975. "No Item Gravity";
  2976. "Item Follow";
  2977. }
  2978. }, function(new)
  2979.  
  2980. if _G.gamemods == "No Item Gravity" then
  2981.  
  2982. spawn(function()
  2983. while true do
  2984. game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
  2985. game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
  2986. game:GetService("RunService").Stepped:wait()
  2987. end
  2988. end)
  2989. local function zeroGrav(part)
  2990. if part:FindFirstChild("BodyForce") then return end
  2991. local temp = Instance.new("BodyForce")
  2992. temp.Force = part:GetMass() * Vector3.new(0,workspace.Gravity,0)
  2993. temp.Parent = part
  2994. end
  2995.  
  2996. for i,v in ipairs(workspace:GetDescendants()) do
  2997. if v:IsA("Part") and v.Anchored == false then
  2998. if not (v:IsDescendantOf(game.Players.LocalPlayer.Character)) then
  2999. zeroGrav(v)
  3000. end
  3001. end
  3002. end
  3003.  
  3004. workspace.DescendantAdded:Connect(function(part)
  3005. if part:IsA("Part") and part.Anchored == false then
  3006. if not (part:IsDescendantOf(game.Players.LocalPlayer.Character)) then
  3007. zeroGrav(part)
  3008. end
  3009. end
  3010. end)
  3011.  
  3012. elseif _G.gamemods == "Item Follow" then
  3013.  
  3014. local LocalPlayer = game:GetService("Players").LocalPlayer
  3015. local unanchoredparts = {}
  3016. local movers = {}
  3017. for index, part in pairs(workspace:GetDescendants()) do
  3018. if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(LocalPlayer.Character) == false then
  3019. table.insert(unanchoredparts, part)
  3020. part.Massless = true
  3021. part.CanCollide = false
  3022. if part:FindFirstChildOfClass("BodyPosition") ~= nil then
  3023. part:FindFirstChildOfClass("BodyPosition"):Destroy()
  3024. end
  3025. end
  3026. end
  3027. for index, part in pairs(unanchoredparts) do
  3028. local mover = Instance.new("BodyPosition", part)
  3029. table.insert(movers, mover)
  3030. mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  3031. end
  3032. repeat
  3033. for index, mover in pairs(movers) do
  3034. mover.Position = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, 5))
  3035. end
  3036. wait(0.5)
  3037. until LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0
  3038. for _, mover in pairs(movers) do
  3039. mover:Destroy()
  3040. end
  3041.  
  3042. end
  3043. end)
  3044.  
  3045. w8:Section("Custom Weapons")
  3046.  
  3047. w8:Dropdown("Custom Weapons", {
  3048. location = _G;
  3049. flag = "ctools";
  3050. list = {
  3051. "FE Spear";
  3052. "FE Stick";
  3053. "FE Brick";
  3054. }
  3055. }, function(new)
  3056.  
  3057. if _G.ctools == "FE Spear" then
  3058.  
  3059. workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  3060. workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
  3061.  
  3062. local plr = game.Players.LocalPlayer
  3063. local tool = plr.Backpack["Hammer"]
  3064. local tool2 = plr.Backpack["Crude Knife"]
  3065.  
  3066. tool.GripPos = Vector3.new(0.1,-1,0)
  3067. tool2.GripPos = Vector3.new(0.2, -3.3, 0)
  3068. tool.Name = "SpearP1"
  3069. tool2.Name = "SpearP2"
  3070.  
  3071. local k = tool.Handle
  3072. local k2 = tool2.Handle
  3073.  
  3074. tool.Part.Name = "Part2"
  3075.  
  3076. tool2.Part.Name = "Part1"
  3077.  
  3078. tool2.Part.Name = "Part2"
  3079.  
  3080. tool.Part:Destroy()
  3081.  
  3082. tool2.Part2:Destroy()
  3083.  
  3084. local l = Instance.new("Animation",tool)
  3085. l.AnimationId="rbxassetid://218504594"
  3086.  
  3087. local l2 = Instance.new("Animation",tool2)
  3088. l2.AnimationId="rbxassetid://218504594"
  3089.  
  3090. local m = plr.Character.Humanoid:LoadAnimation(l)
  3091. local m2 = plr.Character.Humanoid:LoadAnimation(l2)
  3092.  
  3093. db=true;
  3094. da=false
  3095.  
  3096. tool2.Equipped:connect(function()
  3097.  
  3098. tool2.Activated:connect(function()
  3099.  
  3100. if db == true then
  3101. db = false
  3102. m:Play()
  3103. m2:Play()
  3104. wait()
  3105. da = true
  3106. db = true
  3107. wait(0.1)
  3108. da = false
  3109. end
  3110. end)
  3111. end)
  3112. k.Touched:connect(function(n)
  3113.  
  3114. if da == true then
  3115. local o = n.Parent.Humanoid
  3116. if o ~= nil then
  3117. local p = game.Players:FindFirstChild(n.Parent.Name)
  3118. for j = 1,100 do
  3119. game.ReplicatedStorage.meleeEvent:FireServer(p)
  3120. end
  3121. end
  3122. end
  3123. end)
  3124.  
  3125. k2.Touched:connect(function(n2)
  3126.  
  3127. if da == true then
  3128. local o2 = n2.Parent.Humanoid
  3129. if o2 ~= nil then
  3130. local p2 = game.Players:FindFirstChild(n2.Parent.Name)
  3131. for j2 = 1,100 do
  3132. game.ReplicatedStorage.meleeEvent:FireServer(p2)
  3133. end
  3134. end
  3135. end
  3136. end)
  3137.  
  3138. wait()
  3139.  
  3140. tool.Parent = plr.Character
  3141. tool2.Parent = plr.Character
  3142.  
  3143. elseif _G.ctools == "FE Stick" then
  3144. workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  3145.  
  3146. local plr = game.Players.LocalPlayer
  3147. local tool = plr.Backpack.Hammer
  3148.  
  3149. tool.GripPos = Vector3.new(0.1,-1,0)
  3150. tool.Name = "Stick"
  3151.  
  3152. local k = tool.Handle
  3153.  
  3154. tool.Part.Name = "Part2"
  3155.  
  3156. tool.Part:Destroy()
  3157.  
  3158. local l = Instance.new("Animation",tool)
  3159. l.AnimationId="rbxassetid://218504594"
  3160.  
  3161. local m = plr.Character.Humanoid:LoadAnimation(l)
  3162.  
  3163. db=true;
  3164. da=false
  3165.  
  3166. tool.Equipped:connect(function()
  3167.  
  3168. tool.Activated:connect(function()
  3169.  
  3170. if db == true then
  3171. db = false
  3172. m:Play()
  3173. wait()
  3174. da = true
  3175. db = true
  3176. wait(0.1)
  3177. da = false
  3178. end
  3179. end)
  3180. end)
  3181. k.Touched:connect(function(n)
  3182.  
  3183. if da == true then
  3184. local o = n.Parent.Humanoid
  3185. if o ~= nil then
  3186. local p = game.Players:FindFirstChild(n.Parent.Name)
  3187. for j = 1,100 do
  3188. game.ReplicatedStorage.meleeEvent:FireServer(p)
  3189. end
  3190. end
  3191. end
  3192. end)
  3193.  
  3194. elseif _G.ctools == "FE Brick" then
  3195.  
  3196. workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  3197.  
  3198. local plr = game.Players.LocalPlayer
  3199. local tool = plr.Backpack.Hammer
  3200.  
  3201. tool.GripPos = Vector3.new(-0.01,2.35,0.13)
  3202. tool.GripForward = Vector3.new(1, -0, -0)
  3203. tool.Name = "Brick"
  3204.  
  3205. tool.Part:Destroy()
  3206.  
  3207. local k = tool.Part
  3208.  
  3209. local l = Instance.new("Animation",tool)
  3210. l.AnimationId="rbxassetid://218504594"
  3211.  
  3212. local m = plr.Character.Humanoid:LoadAnimation(l)
  3213.  
  3214. db=true;
  3215. da=false
  3216.  
  3217. tool.Equipped:connect(function()
  3218.  
  3219. tool.Activated:connect(function()
  3220.  
  3221. if db == true then
  3222. db = false
  3223. m:Play()
  3224. wait()
  3225. da = true
  3226. db = true
  3227. wait(0.1)
  3228. da = false
  3229. end
  3230. end)
  3231. end)
  3232. k.Touched:connect(function(n)
  3233.  
  3234. if da == true then
  3235. local o = n.Parent.Humanoid
  3236. if o ~= nil then
  3237. local p = game.Players:FindFirstChild(n.Parent.Name)
  3238. for j = 1,100 do
  3239. game.ReplicatedStorage.meleeEvent:FireServer(p)
  3240. end
  3241. end
  3242. end
  3243. end)
  3244. end
  3245. end)
  3246.  
  3247. w8:Button("Equip Spear", function()
  3248. plr = game.Players.LocalPlayer
  3249. tool = plr.Backpack["SpearP1"]
  3250. tool2 = plr.Backpack["SpearP2"]
  3251.  
  3252. tool.Parent = plr.Character
  3253. tool2.Parent = plr.Character
  3254. end)
  3255. end
  3256. --// Window 6 //--
  3257. if not RemoveTeleportsTab then
  3258.  
  3259. w6 = library:CreateWindow('Teleports')
  3260.  
  3261. w6:SearchBox("Search TPs", {
  3262. location = _G;
  3263. flag = "tpsb";
  3264. list = {
  3265. "Prison Courtyard";
  3266. "Prison Cellblock";
  3267. "Prison Cafeteria";
  3268. "Prison Cafeteria Back";
  3269. "Prison Administration";
  3270. "Prison Armory";
  3271. "Prison Guard Post";
  3272. "Prison Sewers";
  3273. "Prison Roof";
  3274. "Neighborhood";
  3275. "Apartments 1";
  3276. "Apartments 2";
  3277. "Restaurants";
  3278. "Hilltop Grocery";
  3279. "Gas Station";
  3280. "Lakeside Grocery";
  3281. "Gun Store";
  3282. "Parking Lot";
  3283. "Mini House";
  3284. "Business 1 Roof";
  3285. "Business 1 Inside";
  3286. "Business 2 Roof";
  3287. "Business 2 Inside";
  3288. "Prison Break Room";
  3289. "Prison CCTV Room";
  3290. "Criminal Base";
  3291. "Criminal Warehouse";
  3292. "Warehouse Inside 1";
  3293. "Warehouse Inside 2";
  3294. "Hidden Room 1";
  3295. "Hidden Room 2";
  3296. "Prison Secret Room 1";
  3297. "Prison Secret Room 2";
  3298. }
  3299. }, function(new)
  3300.  
  3301. if _G.tpsb == "Prison Courtyard" then
  3302. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(782.166382, 97.9999466, 2468.77734, -0.999821901, 7.39240562e-08, -0.0188712925, 7.53077174e-08, 1, -7.26101703e-08, 0.0188712925, -7.40183879e-08, -0.999821901)
  3303.  
  3304. elseif _G.tpsb == "Prison Cellblock" then
  3305. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916.858215, 99.9899902, 2456.63281, 0.99996829, 5.77271464e-07, -0.00796743482, -4.11569403e-07, 1, 2.07990815e-05, 0.00796743482, -2.07951489e-05, 0.99996829)
  3306.  
  3307. elseif _G.tpsb == "Prison Cafeteria" then
  3308. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(920.90387, 99.9899597, 2289.7229, 0.999846637, 1.35447928e-08, 0.0175183844, -1.41963623e-08, 1, 3.70692383e-08, -0.0175183844, -3.7312244e-08, 0.999846637)
  3309.  
  3310. elseif _G.tpsb == "Prison Cafeteria Back" then
  3311. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(910.123901, 99.9899597, 2236.96265, -0.999920666, -1.81716242e-08, -0.0125974836, -1.81724822e-08, 1, -4.63094146e-11, 0.0125974836, 1.82621807e-10, -0.999920666)
  3312.  
  3313. elseif _G.tpsb == "Prison Administration" then
  3314. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(726.97583, 99.9900055, 2283.97412, 0.021798756, -2.17314078e-08, 0.999762297, -6.23107539e-08, 1, 2.3095188e-08, -0.999762297, -6.27993941e-08, 0.021798756)
  3315.  
  3316. elseif _G.tpsb == "Prison Armory" then
  3317. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(836.707764, 99.9900055, 2284.08154, 0.999889076, 2.60187729e-08, 0.0148985935, -2.6627081e-08, 1, 4.06313596e-08, -0.0148985935, -4.10235543e-08, 0.999889076)
  3318.  
  3319. elseif _G.tpsb == "Prison Sewers" then
  3320. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916.803955, 78.6998978, 2157.92017, 0.999979436, -1.00529167e-08, 0.00644341111, 9.94977167e-09, 1, 1.60408344e-08, -0.00644341111, -1.59764006e-08, 0.999979436)
  3321.  
  3322. elseif _G.tpsb == "Prison Roof" then
  3323. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(914.222717, 118.990005, 2382.16553, 0.00920010358, -2.62465871e-08, 0.999958038, 7.8851965e-09, 1, 2.61751349e-08, -0.999958038, 7.64405339e-09, 0.00920010358)
  3324.  
  3325. elseif _G.tpsb == "Neighborhood" then
  3326. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-223.986099, 67.4020691, 2519.59595, 0.999975026, -1.50400881e-09, 0.00708110398, 2.25933072e-09, 1, -1.06659492e-07, -0.00708110398, 1.06672815e-07, 0.999975026)
  3327.  
  3328. elseif _G.tpsb == "Apartments 1" then
  3329. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-289.308136, 75.7899704, 2083.27612, -0.612066388, -6.80221461e-08, 0.790806234, 2.77527157e-09, 1, 8.81641853e-08, -0.790806234, 5.61570275e-08, -0.612066388)
  3330.  
  3331. elseif _G.tpsb == "Apartments 2" then
  3332. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-254.646133, 75.7217941, 2133.71875, -0.611608505, 8.86244322e-08, 0.791160285, 3.42040778e-08, 1, -8.55767226e-08, -0.791160285, -2.52785508e-08, -0.611608505)
  3333.  
  3334. elseif _G.tpsb == "Restaurants" then
  3335. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-322.635559, 54.1742744, 1797.61536, 0.626673996, 1.1894941e-08, -0.779282331, -5.44677192e-08, 1, -2.85371922e-08, 0.779282331, 6.03292492e-08, 0.626673996)
  3336.  
  3337. elseif _G.tpsb == "Hilltop Grocery" then
  3338. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-451.678162, 54.1750374, 1705.88123, -0.776442528, 1.11867022e-08, -0.630187988, 6.23943919e-08, 1, -5.91235505e-08, 0.630187988, -8.52262403e-08, -0.776442528)
  3339.  
  3340. elseif _G.tpsb == "Gas Station" then
  3341. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-496.824982, 54.3937874, 1684.66052, 0.786823273, -1.26035706e-08, 0.617178619, 6.23943919e-08, 1, -5.91235505e-08, -0.617178619, 8.50282404e-08, 0.786823273)
  3342.  
  3343. elseif _G.tpsb == "Lakeside Grocery" then
  3344. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(473.74826, 11.4253635, 1175.24377, 0.999999344, -2.28940711e-09, -0.00127326848, 2.27103869e-09, 1, -1.44275818e-08, 0.00127326848, 1.44246837e-08, 0.999999344)
  3345.  
  3346. elseif _G.tpsb == "Gun Store" then
  3347. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(403.581879, 11.8253431, 1166.62671, 0.999960363, -2.4172067e-08, -0.00890384987, 2.44630094e-08, 1, 3.25669802e-08, 0.00890384987, -3.27835039e-08, 0.999960363)
  3348.  
  3349. elseif _G.tpsb == "Parking Lot" then
  3350. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-536.512878, 54.5750389, 1785.00818, -0.773310304, 3.65066981e-08, -0.634027839, 6.24839416e-08, 1, -1.86313205e-08, 0.634027839, -5.40243548e-08, -0.773310304)
  3351.  
  3352. elseif _G.tpsb == "Mini House" then
  3353. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-98.0814133, 56.0993004, 2412.57471, -0.999835789, 0, 0.0181270856, 0, 1, 0, -0.0181270856, 0, -0.999835789)
  3354.  
  3355. elseif _G.tpsb == "Business 1 Roof" then
  3356. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-392.363922, 86.8388367, 1911.15259, -0.619268239, 5.9032736e-08, 0.785179496, -2.70138312e-08, 1, -9.64894511e-08, -0.785179496, -8.09635594e-08, -0.619268239)
  3357.  
  3358. elseif _G.tpsb == "Business 1 Inside" then
  3359. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-375.442291, 74.2397537, 1897.66064, 0.619640589, 6.30243449e-08, -0.784885824, 2.0952152e-08, 0.999999881, 9.68384839e-08, 0.784885824, -7.64500925e-08, 0.619640589)
  3360.  
  3361. elseif _G.tpsb == "Business 2 Roof" then
  3362. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-322.045837, 118.838844, 1998.82031, -0.61276567, -5.86248809e-08, 0.790265799, -6.07659878e-09, 1, 6.9472037e-08, -0.790265799, 3.77679612e-08, -0.61276567)
  3363.  
  3364. elseif _G.tpsb == "Business 2 Inside" then
  3365. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-347.858368, 84.2401428, 1971.11194, 0.783674777, 2.63337192e-08, 0.621171117, -1.97384331e-08, 1, -1.74914874e-08, -0.621171117, 1.44669654e-09, 0.783674777)
  3366.  
  3367. elseif _G.tpsb == "Prison Break Room" then
  3368. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(789.137146, 99.9900055, 2261.42627, -0.999998569, -6.74949933e-06, 0.00183872879, -6.61908143e-06, 1, 7.09283559e-05, -0.00183872879, 7.0916125e-05, -0.999998569)
  3369.  
  3370. elseif _G.tpsb == "Prison CCTV Room" then
  3371. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(795.608826, 99.9900055, 2324.8811, 0.720097542, -5.48868728e-10, 0.693873346, -7.42438431e-08, 1, 7.78408946e-08, -0.693873346, -1.07568859e-07, 0.720097542)
  3372.  
  3373. elseif _G.tpsb == "Criminal Base" then
  3374. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-900.626404, 94.1270523, 2133.20996, 0.0129696857, 4.49825102e-08, 0.999915898, 3.87442745e-09, 1, -4.50365434e-08, -0.999915898, 4.45821291e-09, 0.0129696857)
  3375.  
  3376. elseif _G.tpsb == "Criminal Warehouse" then
  3377. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-967.549683, 103.23275, 2039.5188, -0.999996245, 3.53882186e-08, 0.00270950678, 3.55115581e-08, 1, 4.54794105e-08, -0.00270950678, 4.55754687e-08, -0.999996245)
  3378.  
  3379. elseif _G.tpsb == "Warehouse Inside 1" then
  3380. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-907.97113, 94.1287842, 1989.88867, -0.00383876963, 1.43877461e-08, -0.999992669, 9.46633438e-09, 1, 1.43515146e-08, 0.999992669, -9.4111714e-09, -0.00383876963)
  3381.  
  3382. elseif _G.tpsb == "Warehouse Inside 2" then
  3383. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-908.087769, 94.1287842, 1918.85242, 0.0431550331, 6.81632244e-08, -0.999068379, -4.11559178e-08, 1, 6.64490472e-08, 0.999068379, 3.82499685e-08, 0.0431550331)
  3384.  
  3385. elseif _G.tpsb == "Hidden Room 1" then
  3386. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-103.86113, 11.0993299, 1319.31287, 0.764745057, 3.01658076e-08, 0.644332945, -4.10198311e-08, 1, 1.86846649e-09, -0.644332945, -2.7859322e-08, 0.764745057)
  3387.  
  3388. elseif _G.tpsb == "Hidden Room 2" then
  3389. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-330.795349, 64.572464, 1805.10645, 0.63137114, -1.14180954e-09, -0.775480866, 5.37754286e-10, 1, -1.03456488e-09, 0.775480866, 2.36176273e-10, 0.63137114)
  3390.  
  3391. elseif _G.tpsb == "Prison Secret Room 1" then
  3392. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(690.57196, 100.190758, 2337.85059, -0.999999881, 2.7444087e-09, 9.72934067e-05, 2.74238654e-09, 1, -2.0802581e-08, -9.72934067e-05, -2.08023074e-08, -0.999999881)
  3393.  
  3394. elseif _G.tpsb == "Prison Secret Room 2" then
  3395. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(915.806213, 121.990089, 2215.82983, -0.0451711901, 4.18777812e-09, 0.998978972, -3.87982002e-09, 1, -4.3674957e-09, -0.998978972, -4.07314316e-09, -0.0451711901)
  3396.  
  3397. elseif _G.tpsb == "Prison Guard Post" then
  3398. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(504.637848, 102.03994, 2248.56372, 0.999961376, -8.98592774e-08, 0.0087960232, 8.99222528e-08, 1, -6.7675554e-09, -0.0087960232, 7.55825003e-09, 0.999961376)
  3399. end
  3400. end)
  3401.  
  3402. w6:Section('Prison')
  3403.  
  3404. w6:Dropdown("Prison Teleports", {
  3405. location = _G;
  3406. flag = "pts";
  3407. list = {
  3408. "Prison Courtyard";
  3409. "Prison Cellblock";
  3410. 'Prison Cafeteria';
  3411. 'Prison Administration';
  3412. 'Prison Armory';
  3413. 'Prison Sewers';
  3414. 'Prison Roof';
  3415. }
  3416. }, function(new)
  3417.  
  3418. if _G.pts == "Prison Courtyard" then
  3419. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(782.166382, 97.9999466, 2468.77734, -0.999821901, 7.39240562e-08, -0.0188712925, 7.53077174e-08, 1, -7.26101703e-08, 0.0188712925, -7.40183879e-08, -0.999821901)
  3420. else if _G.pts == "Prison Cellblock" then
  3421. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916.858215, 99.9899902, 2456.63281, 0.99996829, 5.77271464e-07, -0.00796743482, -4.11569403e-07, 1, 2.07990815e-05, 0.00796743482, -2.07951489e-05, 0.99996829)
  3422. else if _G.pts == "Prison Cafeteria" then
  3423. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(920.90387, 99.9899597, 2289.7229, 0.999846637, 1.35447928e-08, 0.0175183844, -1.41963623e-08, 1, 3.70692383e-08, -0.0175183844, -3.7312244e-08, 0.999846637)
  3424. elseif _G.pts == "Prison Administration" then
  3425. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(726.97583, 99.9900055, 2283.97412, 0.021798756, -2.17314078e-08, 0.999762297, -6.23107539e-08, 1, 2.3095188e-08, -0.999762297, -6.27993941e-08, 0.021798756)
  3426. elseif _G.pts == "Prison Armory" then
  3427. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(836.707764, 99.9900055, 2284.08154, 0.999889076, 2.60187729e-08, 0.0148985935, -2.6627081e-08, 1, 4.06313596e-08, -0.0148985935, -4.10235543e-08, 0.999889076)
  3428. elseif _G.pts == "Prison Sewers" then
  3429. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916.803955, 78.6998978, 2157.92017, 0.999979436, -1.00529167e-08, 0.00644341111, 9.94977167e-09, 1, 1.60408344e-08, -0.00644341111, -1.59764006e-08, 0.999979436)
  3430. elseif _G.pts == "Prison Roof" then
  3431. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(914.222717, 118.990005, 2382.16553, 0.00920010358, -2.62465871e-08, 0.999958038, 7.8851965e-09, 1, 2.61751349e-08, -0.999958038, 7.64405339e-09, 0.00920010358)
  3432. end
  3433. end
  3434. end
  3435. end)
  3436.  
  3437. w6:Section('Other')
  3438.  
  3439. w6:Dropdown("Prison Teleports", {
  3440. location = _G;
  3441. flag = "ots";
  3442. list = {
  3443. "Criminal Base";
  3444. "Hidden Room 1";
  3445. 'Hidden Room 2';
  3446. 'Building 1';
  3447. 'Building 2';
  3448. 'Building 3';
  3449. 'Building 4';
  3450. 'Building 4 Inside';
  3451. }
  3452. }, function(new)
  3453.  
  3454. if _G.ots == "Criminal Base" then
  3455. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-907.744019, 95.1273117, 2133.85596, 0.00978690106, 2.52366057e-08, 0.999952197, 3.8286128e-08, 1, -2.56125379e-08, -0.999952197, 3.85349601e-08, 0.00978690106)
  3456. elseif _G.ots == "Hidden Room 1" then
  3457. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-103.426697, 11.0993299, 1322.7804, 0.745441377, 2.53176395e-08, 0.666571319, -3.85841012e-08, 1, 5.16756948e-09, -0.666571319, -2.95711668e-08, 0.745441377)
  3458. elseif _G.ots == "Hidden Room 2" then
  3459. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(690.851379, 100.190758, 2343.2981, -0.999679387, 2.56537316e-08, 0.0253210217, 2.56066208e-08, 1, -2.18355201e-09, -0.0253210217, -1.53446889e-09, -0.999679387)
  3460. elseif _G.ots == "Building 1" then
  3461. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-223.495148, 67.4020691, 2541.48755, 0.999785244, 2.17895958e-05, -0.0207265038, -2.15535074e-05, 1, 1.1613688e-05, 0.0207265038, -1.1164474e-05, 0.999785244)
  3462. elseif _G.ots == "Building 2" then
  3463. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-246.498383, 75.7173615, 2126.83521, -0.627985239, 2.20855778e-08, 0.778225422, 3.24655822e-08, 1, -2.18146545e-09, -0.778225422, 2.38956037e-08, -0.627985239)
  3464. elseif _G.ots == "Building 3" then
  3465. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(438.726349, 11.8253431, 1165.6698, -0.999968171, 1.81604278e-08, -0.00792638306, 1.77662809e-08, 1, 4.97968102e-08, 0.00792638306, 4.96544281e-08, -0.999968171)
  3466. elseif _G.ots == "Building 4" then
  3467. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-324.648956, 118.838844, 2000.9541, -0.629342794, -1.98653023e-08, 0.777127862, -7.00001057e-10, 1, 2.49955807e-08, -0.777127862, 1.51867994e-08, -0.629342794)
  3468. elseif _G.ots == "Building 4 Inside" then
  3469. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-346.244385, 84.2401428, 1969.84436, 0.778033614, 2.63457185e-08, 0.628223062, -1.97384349e-08, 1, -1.74914891e-08, -0.628223062, 1.20882515e-09, 0.778033614)
  3470. end
  3471. end)
  3472. end
  3473.  
  3474. w7 = library:CreateWindow("Other")
  3475.  
  3476. w7:Section('Version: '..version)
  3477.  
  3478. w7:Section('Credits')
  3479.  
  3480. b = w7:Button('Kamiiskis_Aurelia')
  3481.  
  3482. w7:Section('How to Close GUI')
  3483.  
  3484. b = w7:Button('Right CTRL Button')
  3485.  
  3486. w7:Section('Options')
  3487.  
  3488. b = w7:Button('Destroy GUI', function()
  3489. game.CoreGui.ScreenGui:Destroy()
  3490. end)
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