Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --// Modified Library //--
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/j0ZNCdvi", true))()
- --// Settings //--
- SwatGamepass = false
- SmallerItemsTab = true
- library.options.underlinecolor = "rainbow"
- --// Customization //--
- RemoveFunctionsTab = false
- RemoveItemsTab = false
- RemoveCharacterTab = false
- RemoveTeamsTab = false
- RemoveToolsTab = false
- RemoveModsTab = false
- RemoveTeleportsTab = false
- --// Version //--
- local version = "V3.5 Experimental"
- --//First Window//--
- if not RemoveFunctionsTab == true then
- local w = library:CreateWindow('Functions')
- w:Section('Remove/Restore')
- local t = w:Toggle("Doors", {flag = "toggle1"}, function()
- if w.flags.toggle1 then
- game.Workspace.Doors.Parent = game.Lighting
- game.Workspace.Prison_Cellblock.doors.Parent = game.Lighting
- else
- game.Lighting.Doors.Parent = game.workspace
- game.Lighting.doors.Parent = workspace.Prison_Cellblock
- end
- end)
- local t = w:Toggle("Fences", {flag = "toggle2"}, function()
- if w.flags.toggle2 then
- game.Workspace.Prison_Fences.Parent = game.Lighting
- else
- game.Lighting.Prison_Fences.Parent = game.workspace
- end
- end)
- local t = w:Toggle("Outer Walls", {flag = "toggle3"}, function()
- if w.flags.toggle3 then
- game.workspace.Prison_OuterWall.prison_wall.Parent = game.Lighting
- else
- game.Lighting.prison_wall.Parent = game.workspace.Prison_OuterWall
- end
- end)
- local t = w:Toggle("Guard Towers", {flag = "toggle4"}, function()
- if w.flags.toggle4 then
- for i = 1,6 do
- game.workspace.Prison_OuterWall.Prison_guardtower.Parent = game.Lighting
- end
- else
- for i = 1,6 do
- game.Lighting.Prison_guardtower.Parent = workspace.Prison_OuterWall
- end
- end
- end)
- local function destroyinnerwalls(trueorfalse)
- if trueorfalse == true then
- L = game.Lighting
- PH = workspace.Prison_Halls
- PGO = workspace.Prison_Guard_Outpost
- PA = workspace.Prison_Administration
- PCB = workspace.Prison_Cellblock
- CFT = workspace.Prison_Cafeteria
- GA = workspace.Garages
- PGB = workspace.GuardBooth
- PH.walls.Parent = game.Lighting
- PH.lights.Parent = game.Lighting
- PH.roof.Parent = game.Lighting
- PH.glass.Parent = game.Lighting
- PGO.doorwindow.Parent = game.Lighting
- PGO.wall.Parent = game.Lighting
- PGO.lights.Parent = game.Lighting
- PGO.wallsegment.Parent = game.Lighting
- PGO.wallsegment.Parent = game.Lighting
- PGO.wallsegment.Parent = game.Lighting
- PGO.wallsegment.Parent = game.Lighting
- PGO.wallsegment.Parent = game.Lighting
- PGO.wallsegment.Parent = game.Lighting
- PGO.wallsegment.Parent = game.Lighting
- PGO.part.Parent = game.Lighting
- PGO.Part.Parent = game.Lighting
- PA.walls.Parent = game.Lighting
- PA.Part.Parent = game.Lighting
- PA.Part.Parent = game.Lighting
- PA.Part.Parent = game.Lighting
- PA.trim.Parent = game.Lighting
- PA.trim.Parent = game.Lighting
- PA.trimboi.Parent = game.Lighting
- PA.front.Parent = game.Lighting
- PCB.b_front.Parent = game.Lighting
- PCB.b_wall.Parent = game.Lighting
- PCB.c_wall.Parent = game.Lighting
- PCB.a_walls.Parent = game.Lighting
- PCB.a_front.Parent = game.Lighting
- PCB.c_ceiling.Parent = game.Lighting
- PCB.a_ceiling.Parent = game.Lighting
- PCB.b_ceiling.Parent = game.Lighting
- PCB.a_outerwall.Parent = game.Lighting
- PCB.b_outerwall.Parent = game.Lighting
- PCB.a_lights.Parent = game.Lighting
- PCB.b_lights.Parent = game.Lighting
- PCB.c_lights.Parent = game.Lighting
- PCB.Wedge.Parent = game.Lighting
- PCB.Wedge.Parent = game.Lighting
- CFT.building.Parent = game.Lighting
- CFT.lights.Parent = game.Lighting
- CFT.glassdividers.Parent = game.Lighting
- CFT.Wedge.Parent = L
- CFT.Wedge.Parent = L
- CFT.Wedge.Parent = L
- PCB.c_hallwall.Parent = L
- PCB.c_hallwall.Parent = L
- PCB.c_hallwall.Parent = L
- PCB.c_hallwall.Parent = L
- PCB.c_corner.Parent = L
- PCB.c_corner.Parent = L
- PCB.c_corner.Parent = L
- PCB.c_corner.Parent = L
- PCB.c_glass.Parent = L
- CFT.Floor.Parent = L
- CFT.Floor.Parent = L
- CFT.Floor.Parent = L
- CFT.Floor.Parent = L
- CFT.Model.Parent = L
- CFT.Model.Parent = L
- CFT.glass.Parent = L
- PGO.window.Parent = L
- PA.light_floor1.Parent = L
- PA.light_floor2.Parent = L
- PA.Part.Parent = L
- GA.Parent = L
- PGB.Prison_bollards.Parent = L
- PGB.Wedge.Parent = L
- PGB.Wedge.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Stonewall.Parent = L
- PGB.Part.Parent = L
- PGB.Part.Parent = L
- PGB.Model.Parent = L
- game:GetService("Workspace").Prison_OuterWall.prison_wall.Model.Parent = L
- else
- L = game.Lighting
- PH = workspace.Prison_Halls
- PGO = workspace.Prison_Guard_Outpost
- PA = workspace.Prison_Administration
- PCB = workspace.Prison_Cellblock
- CFT = workspace.Prison_Cafeteria
- GA = L.Garages
- PGB = workspace.GuardBooth
- L.walls.Parent = PH
- L.lights.Parent = PH
- L.roof.Parent = PH
- L.glass.Parent = PH
- L.doorwindow.Parent = PGO
- L.wall.Parent = PGO
- L.lights.Parent = PGO
- L.wallsegment.Parent = PGO
- L.wallsegment.Parent = PGO
- L.wallsegment.Parent = PGO
- L.wallsegment.Parent = PGO
- L.wallsegment.Parent = PGO
- L.wallsegment.Parent = PGO
- L.wallsegment.Parent = PGO
- L.part.Parent = PGO
- L.Part.Parent = PGO
- L.walls.Parent = PA
- L.Part.Parent = PA
- L.Part.Parent = PA
- L.Part.Parent = PA
- L.trim.Parent = PA
- L.trim.Parent = PA
- L.trimboi.Parent = PA
- L.front.Parent = PA
- L.b_front.Parent = PCB
- L.b_wall.Parent = PCB
- L.c_wall.Parent = PCB
- L.a_walls.Parent = PCB
- L.a_front.Parent = PCB
- L.c_ceiling.Parent = PCB
- L.a_ceiling.Parent = PCB
- L.b_ceiling.Parent = PCB
- L.a_outerwall.Parent = PCB
- L.b_outerwall.Parent = PCB
- L.a_lights.Parent = PCB
- L.b_lights.Parent = PCB
- L.c_lights.Parent = PCB
- L.Wedge.Parent = PCB
- L.Wedge.Parent = PCB
- L.building.Parent = CFT
- L.lights.Parent = CFT
- L.glassdividers.Parent = CFT
- L.Wedge.Parent = CFT
- L.Wedge.Parent = CFT
- L.Wedge.Parent = CFT
- L.c_hallwall.Parent = PCB
- L.c_hallwall.Parent = PCB
- L.c_hallwall.Parent = PCB
- L.c_hallwall.Parent = PCB
- L.c_corner.Parent = PCB
- L.c_corner.Parent = PCB
- L.c_corner.Parent = PCB
- L.c_corner.Parent = PCB
- L.c_glass.Parent = PCB
- L.Floor.Parent = CFT
- L.Floor.Parent = CFT
- L.Floor.Parent = CFT
- L.Floor.Parent = CFT
- L.Model.Parent = CFT
- L.Model.Parent = CFT
- L.glass.Parent = CFT
- L.window.Parent = PGO
- L.light_floor1.Parent = PA
- L.light_floor2.Parent = PA
- L.Part.Parent = PA
- GA.Parent = workspace
- L.Prison_bollards.Parent = PGB
- L.Wedge.Parent = PGB
- L.Wedge.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Stonewall.Parent = PGB
- L.Part.Parent = PGB
- L.Part.Parent = PGB
- L.Model.Parent = PGB
- L.PGBGlass.Parent = PGB
- L.Model.Parent = game:GetService("Workspace").Prison_OuterWall.prison_wall
- end
- end
- local t = w:Toggle("Inner Walls", {flag = "INNERWALLS"}, function()
- if w.flags.INNERWALLS then
- destroyinnerwalls(true)
- else
- destroyinnerwalls(false)
- end
- end)
- local t = w:Toggle("Boundaries", {flag = "toggle6"}, function()
- if w.flags.toggle6 then
- workspace.BOUNDARY.Parent = game.Lighting
- else
- game.Lighting.BOUNDARY.Parent = workspace
- end
- end)
- end
- --//Second Window//--
- if not RemoveItemsTab == true then
- local w2 = library:CreateWindow('Items')
- w2:Section('Givers')
- if not SmallerItemsTab then
- if SwatGamepass == true then
- w2:Dropdown("Guns", {
- location = _G;
- flag = "guns";
- list = {
- "All";
- 'M4A1';
- 'AK-47';
- 'Remington 870';
- 'M9';
- }
- }, function(new)
- if _G.guns == "All" then
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M4A1"].ITEMPICKUP)
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
- else if _G.guns == "M4A1" then
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M4A1"].ITEMPICKUP)
- else if _G.guns == "AK-47" then
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
- else if _G.guns == "Remington 870" then
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- else if _G.guns == "M9" then
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
- end
- end
- end
- end
- end
- end)
- w2:Dropdown("Tools", {
- location = _G;
- flag = "tools";
- list = {
- "Riot Shield";
- "Crude Knife";
- 'Hammer';
- }
- }, function(new)
- if _G.tools == "Riot Shield" then
- if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Inmates"] then
- Workspace.Remote.TeamEvent:FireServer("Bright blue")
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Riot Shield"].ITEMPICKUP)
- Workspace.Remote.TeamEvent:FireServer("Bright orange")
- else
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Riot Shield"].ITEMPICKUP)
- end
- if _G.tools == "Crude Knife" then
- if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Guards"] then
- Workspace.Remote.TeamEvent:FireServer("Bright orange")
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
- Workspace.Remote.TeamEvent:FireServer("Bright blue")
- else
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
- end
- else if _G.tools == "Hammer" then
- if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Guards"] then
- Workspace.Remote.TeamEvent:FireServer("Bright orange")
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
- Workspace.Remote.TeamEvent:FireServer("Bright blue")
- else
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
- end
- end
- end
- end
- end)
- else
- w2:Dropdown("Guns", {
- location = _G;
- flag = "guns";
- list = {
- "All";
- 'AK-47';
- 'Remington 870';
- 'M9';
- }
- }, function(new)
- if _G.guns == "All" then
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
- else if _G.guns == "AK-47" then
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
- else if _G.guns == "Remington 870" then
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- else if _G.guns == "M9" then
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
- end
- end
- end
- end
- end)
- w2:Dropdown("Tools", {
- location = _G;
- flag = "tools";
- list = {
- "Crude Knife";
- 'Hammer';
- }
- }, function(new)
- if _G.tools == "Crude Knife" then
- if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Guards"] then
- Workspace.Remote.TeamEvent:FireServer("Bright orange")
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
- Workspace.Remote.TeamEvent:FireServer("Bright blue")
- else
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
- end
- else if _G.tools == "Hammer" then
- if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Guards"] then
- Workspace.Remote.TeamEvent:FireServer("Bright orange")
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
- Workspace.Remote.TeamEvent:FireServer("Bright blue")
- else
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
- end
- end
- end
- end)
- end
- else
- if SwatGamepass == true then
- w2:Button("Give All Items", function()
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M4A1"].ITEMPICKUP)
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
- if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Guards"] then
- Workspace.Remote.TeamEvent:FireServer("Bright orange")
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
- Workspace.Remote.TeamEvent:FireServer("Bright blue")
- else
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
- if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Inmates"] then
- Workspace.Remote.TeamEvent:FireServer("Bright blue")
- Workspace.Remote.ItemHandler:InvokeServer(game:GetService("Workspace")["Prison_ITEMS"].giver["Riot Shield"].ITEMPICKUP)
- Workspace.Remote.TeamEvent:FireServer("Bright orange")
- else
- Workspace.Remote.ItemHandler:InvokeServer(game:GetService("Workspace")["Prison_ITEMS"].giver["Riot Shield"].ITEMPICKUP)
- end
- end
- end)
- else
- w2:Button("Give All Items", function()
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
- if game:GetService("Players").LocalPlayer.Team == game:GetService("Teams")["Guards"] then
- Workspace.Remote.TeamEvent:FireServer("Bright orange")
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
- Workspace.Remote.TeamEvent:FireServer("Bright blue")
- else
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
- end
- end)
- end
- end
- w2:Section('Will Lose Tools')
- local t = w2:Toggle("Spawn M9/Card", {flag = "itemspawn"}, function()
- if w2.flags.itemspawn then
- while w2.flags.itemspawn do
- wait(0.2)
- LocalPlayer = game.Players.LocalPlayer
- local A_1 = "\66\114\111\121\111\117\98\97\100\100"
- local Event = game:GetService("Workspace").Remote.loadchar
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- ----------------------------------------------------
- workspace.Remote.TeamEvent:FireServer("Bright blue")
- LocalPlayer.Character.Humanoid.Health = 0
- wait()
- Event:InvokeServer(A_1)
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- end
- end
- end)
- b = w2:Button('Handcuffs/Taser', function()
- LocalPlayer = game.Players.LocalPlayer
- local A_1 = "\66\114\111\121\111\117\98\97\100\100"
- local Event = game:GetService("Workspace").Remote.loadchar
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- ----------------------------------------------------
- workspace.Remote.TeamEvent:FireServer("Bright blue")
- LocalPlayer.Character.Humanoid.Health = 0
- wait()
- Event:InvokeServer(A_1)
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- wait()
- workspace.Remote.TeamEvent:FireServer("Bright orange")
- end)
- w2:Section('Gun Mods')
- w2:Dropdown("Guns", {
- location = _G;
- flag = "modguns";
- list = {
- "All";
- "All Non Gamepass";
- 'M4A1';
- 'AK-47';
- 'Remington 870';
- 'M9';
- 'Taser (No Damage)';
- }
- }, function(new)
- if _G.modguns == "All" then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("M4A1")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["CurrentAmmo"] = math.huge
- sM["Damage"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 9999
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 50
- sM["AutoFire"] = true
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("AK-47")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["CurrentAmmo"] = math.huge
- sM["Damage"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 9999
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 50
- sM["AutoFire"] = true
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("Remington 870")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["CurrentAmmo"] = math.huge
- sM["Damage"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 9999
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 50
- sM["AutoFire"] = true
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("M9")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["CurrentAmmo"] = math.huge
- sM["Damage"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 9999
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 50
- sM["AutoFire"] = true
- else if _G.modguns == "All Non Gamepass" then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("AK-47")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["CurrentAmmo"] = math.huge
- sM["Damage"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 9999
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 50
- sM["AutoFire"] = true
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("Remington 870")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["CurrentAmmo"] = math.huge
- sM["Damage"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 9999
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 50
- sM["AutoFire"] = true
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("M9")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["CurrentAmmo"] = math.huge
- sM["Damage"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 9999
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 50
- sM["AutoFire"] = true
- else if _G.modguns == "M4A1" then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("M4A1")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["CurrentAmmo"] = math.huge
- sM["Damage"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 9999
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 50
- sM["AutoFire"] = true
- else if _G.modguns == "AK-47" then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("AK-47")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["CurrentAmmo"] = math.huge
- sM["Damage"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 9999
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 50
- sM["AutoFire"] = true
- else if _G.modguns == "Remington 870" then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("Remington 870")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["CurrentAmmo"] = math.huge
- sM["Damage"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 9999
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 50
- sM["AutoFire"] = true
- else if _G.modguns == "M9" then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("M9")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["CurrentAmmo"] = math.huge
- sM["Damage"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 9999
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 50
- sM["AutoFire"] = true
- else if _G.modguns == "Taser (No Damage)" then
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("Taser")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["CurrentAmmo"] = math.huge
- sM["Damage"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = 9999
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 50
- sM["AutoFire"] = true
- end
- end
- end
- end
- end
- end
- end
- end)
- w2:Section('Toggles')
- local t = w2:Toggle("Loop Enable Inventory", {flag = "iewt"}, function()
- if w2.flags.iewt then
- while w2.flags.iewt do
- wait()
- game:GetService("StarterGui"):SetCoreGuiEnabled('Backpack', true)
- end
- end
- end)
- local t = w2:Toggle("Auto Give Guns", {flag = "agg"}, function()
- if w2.flags.agg then
- while w2.flags.agg do
- wait()
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
- wait()
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- wait()
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
- end
- end
- end)
- local t = w2:Toggle("Auto Give Inmate Tools", {flag = "agit"}, function()
- if w2.flags.agit then
- while w2.flags.agit do
- wait()
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
- end
- end
- end)
- if SwatGamepass == true then
- w2:Section('Clothing Givers')
- w2:Dropdown("Hats", {
- location = _G;
- flag = "hats";
- list = {
- "Ski Mask";
- "Riot Helmet";
- 'Police Hat';
- }
- }, function(new)
- if _G.hats == "Ski Mask" then
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.hats["Ski mask"].hat)
- else if _G.hats == "Riot Helmet" then
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.hats["Riot helmet"].hat)
- else if _G.hats == "Police Hat" then
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.hats["Police hat"].hat)
- end
- end
- end
- end)
- w2:Section('Armor Givers')
- w2:Dropdown("Armor", {
- location = _G;
- flag = "armor";
- list = {
- "Riot Armor";
- }
- }, function(new)
- if _G.armor == "Riot Armor" then
- Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.clothes["Riot Police"].ITEMPICKUP)
- end
- end)
- end
- end
- --//Window 3//--
- if not RemoveCharacterTab == true then
- w3 = library:CreateWindow('Character')
- w3:Section('Movement')
- local box = w3:Box('Walkspeed', {
- flag = "ws";
- type = 'number';
- }, function(new, old, enter)
- _G.SpeedHax = true
- _G.Speed = tonumber(new) or 16
- if _G.SpeedHax == false then
- _G.SpeedHax = true
- wait()
- _G.SpeedHax = false
- else
- _G.SpeedHax = false
- wait()
- _G.SpeedHax = true
- end
- i = (game.Players.LocalPlayer.Name)
- repeat wait()
- game.Workspace[i].Humanoid.WalkSpeed = _G.Speed
- until _G.SpeedHax == false
- end)
- local box = w3:Box('Jump Height', {
- flag = "jp";
- type = 'number';
- }, function(new, old, enter)
- while wait() do
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = tonumber(new)
- end
- end)
- w3:Button('Walkspeed Default: 16')
- w3:Button('Jump Height Default: 50')
- w3:Section('Camera')
- local s = w3:Slider("FOV", {
- min = math.floor(workspace.CurrentCamera.FieldOfView);
- max = 150;
- flag = 'fov'
- }, function(v)
- workspace.CurrentCamera.FieldOfView = v;
- end)
- local b2 = w3:Button('Reset FOV', function()
- s:Set(70)
- end)
- w3:Bind("Quick Respawn", {
- flag = "keybind";
- kbonly = true;
- default = Enum.KeyCode.RightAlt;
- }, function()
- local A_1 = "\66\114\111\121\111\117\98\97\100\100"
- local Event = game:GetService("Workspace").Remote.loadchar
- Event:InvokeServer(A_1)
- end)
- end
- --//Window 4//--
- if not RemoveTeamsTab == true then
- w4 = library:CreateWindow('Teams')
- w4:Dropdown("Teams", {
- location = _G;
- flag = "team";
- list = {
- "Guards";
- "Inmates";
- "Criminals";
- "Neutral";
- }
- }, function(new)
- if _G.team == "Guards" then
- Workspace.Remote.TeamEvent:FireServer("Bright blue")
- elseif _G.team == "Inmates" then
- Workspace.Remote.TeamEvent:FireServer("Bright orange")
- elseif _G.team == "Criminals" then
- weld02 = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-919.958, 95.327, 2138.189)
- wait(0.075)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(weld02)
- elseif _G.team == "Neutral" then
- Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
- end
- end)
- local t = w4:Toggle("Auto Join Guards", {flag = "ajg"}, function()
- if w4.flags.ajg then
- while w4.flags.ajg do
- wait()
- Workspace.Remote.TeamEvent:FireServer("Bright blue")
- end
- end
- end)
- local t = w4:Toggle("Auto Join Inmates", {flag = "aji"}, function()
- if w4.flags.aji then
- while w4.flags.aji do
- wait()
- Workspace.Remote.TeamEvent:FireServer("Bright orange")
- end
- end
- end)
- local t = w4:Toggle("Team Spam", {flag = "tsp"}, function()
- if w4.flags.tsp then
- while w4.flags.tsp do
- wait()
- Workspace.Remote.TeamEvent:FireServer("Bright blue")
- wait(0.1)
- Workspace.Remote.TeamEvent:FireServer("Bright orange")
- wait(0.1)
- Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
- end
- end
- end)
- end
- --// Window 5 //--
- if not RemoveToolsTab then
- w5 = library:CreateWindow('Tools')
- w5:Section('Combat')
- w5:Dropdown("Combat", {
- location = _G;
- flag = "combat";
- list = {
- "Super Punch";
- "FE Stick";
- "FE Brick";
- }
- }, function(new)
- if _G.combat == "Super Punch" then
- mainRemotes = game.ReplicatedStorage
- meleeRemote = mainRemotes['meleeEvent']
- mouse = game.Players.LocalPlayer:GetMouse()
- punching = false
- cooldown = false
- function punch()
- cooldown = true
- local part = Instance.new("Part", game.Players.LocalPlayer.Character)
- part.Transparency = 1
- part.Size = Vector3.new(5, 2, 3)
- part.CanCollide = false
- local w1 = Instance.new("Weld", part)
- w1.Part0 = game.Players.LocalPlayer.Character.Torso
- w1.Part1 = part
- w1.C1 = CFrame.new(0,0,2)
- part.Touched:connect(function(hit)
- if game.Players:FindFirstChild(hit.Parent.Name) then
- local plr = game.Players:FindFirstChild(hit.Parent.Name)
- if plr.Name ~= game.Players.LocalPlayer.Name then
- part:Destroy()
- for i = 1,100 do
- meleeRemote:FireServer(plr)
- end
- end
- end
- end)
- wait(1)
- cooldown = false
- part:Destroy()
- end
- mouse.KeyDown:connect(function(key)
- if cooldown == false then
- if key:lower() == "f" then
- punch()
- end
- end
- end)
- elseif _G.combat == "FE Stick" then
- workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
- local plr = game.Players.LocalPlayer
- local tool = plr.Backpack.Hammer
- tool.GripPos = Vector3.new(0.1,-1,0)
- tool.Name = "Stick"
- local k = tool.Handle
- tool.Part.Name = "Part2"
- tool.Part:Destroy()
- local l = Instance.new("Animation",tool)
- l.AnimationId="rbxassetid://218504594"
- local m = plr.Character.Humanoid:LoadAnimation(l)
- db=true;
- da=false
- tool.Equipped:connect(function()
- tool.Activated:connect(function()
- if db == true then
- db = false
- m:Play()
- wait()
- da = true
- db = true
- wait(0.1)
- da = false
- end
- end)
- end)
- k.Touched:connect(function(n)
- if da == true then
- local o = n.Parent.Humanoid
- if o ~= nil then
- local p = game.Players:FindFirstChild(n.Parent.Name)
- for j = 1,100 do
- game.ReplicatedStorage.meleeEvent:FireServer(p)
- end
- end
- end
- end)
- elseif _G.combat == "FE Brick" then
- workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
- local plr = game.Players.LocalPlayer
- local tool = plr.Backpack.Hammer
- tool.GripPos = Vector3.new(-0.01,2.35,0.13)
- tool.GripForward = Vector3.new(1, -0, -0)
- tool.Name = "Brick"
- tool.Part:Destroy()
- local k = tool.Part
- local l = Instance.new("Animation",tool)
- l.AnimationId="rbxassetid://218504594"
- local m = plr.Character.Humanoid:LoadAnimation(l)
- db=true;
- da=false
- tool.Equipped:connect(function()
- tool.Activated:connect(function()
- if db == true then
- db = false
- m:Play()
- wait()
- da = true
- db = true
- wait(0.1)
- da = false
- end
- end)
- end)
- k.Touched:connect(function(n)
- if da == true then
- local o = n.Parent.Humanoid
- if o ~= nil then
- local p = game.Players:FindFirstChild(n.Parent.Name)
- for j = 1,100 do
- game.ReplicatedStorage.meleeEvent:FireServer(p)
- end
- end
- end
- end)
- end
- end)
- local t = w5:Toggle("No Punch Cooldown", {flag = "NPCD"}, function()
- if w5.flags.NPCD then
- while w5.flags.NPCD do
- wait()
- local Player = game.Players.LocalPlayer
- Character = Player.Character
- ClientInputHandler = Character:WaitForChild("ClientInputHandler")
- local NoPunchCD = getsenv(ClientInputHandler).cs
- NoPunchCD.isFighting = false
- end
- end
- end)
- w5:Section('Guards')
- w5:Dropdown("Arresting", {
- location = _G;
- flag = "arresting";
- list = {
- "No Arrest Cooldown";
- "Click Arrest";
- "Arrest Criminals";
- }
- }, function(new)
- if _G.arresting == "No Arrest Cooldown" then
- local mouse = game.Players.LocalPlayer:GetMouse()
- local arrestEvent = game.Workspace.Remote.arrest
- mouse.Button1Down:connect(function()
- local obj = mouse.Target
- local response = arrestEvent:InvokeServer(obj)
- end)
- elseif _G.arresting == "Click Arrest" then
- local mouse = game.Players.LocalPlayer:GetMouse()
- local arrestEvent = game.Workspace.Remote.arrest
- mouse.Button1Down:connect(function()
- local obj = mouse.Target
- local response = arrestEvent:InvokeServer(obj)
- end)
- elseif _G.arresting == "Arrest Criminals" then
- local Player = game.Players.LocalPlayer
- local cpos = Player.Character.HumanoidRootPart.CFrame
- for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
- if v.Name ~= Player.Name then
- local i = 10
- repeat
- wait()
- i = i-1
- game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart)
- Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
- until i == 0
- end
- end
- Player.Character.HumanoidRootPart.CFrame = cpos
- end
- end)
- w5:Dropdown("Taser", {
- location = _G;
- flag = "taser";
- list = {
- "Taze All";
- }
- }, function(new)
- if _G.taser == "Taze All" then
- function kill(a)
- local A_1 =
- {
- [1] =
- {
- ["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635), Vector3.new(-30.6540909, -5.42795324, 95.0308533)),
- ["Distance"] = 15.355997085571,
- ["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439, -0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854, 0.263569355, 0.0363581516, 0.963954985),
- ["Hit"] = a.Character.Torso
- }
- }
- local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
- local Event = game:GetService("ReplicatedStorage").ShootEvent
- Event:FireServer(A_1, A_2)
- end
- for i,v in pairs(game.Players:GetChildren())do
- if v.Name ~= game.Players.LocalPlayer.Name then
- kill(v)
- end
- end
- end
- end)
- local t = w5:Toggle("Taser Bypass", {flag = "tby"}, function()
- if w5.flags.tby then
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- end)
- elseif not w5.flags.tby then
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = false
- end
- end)
- local t = w5:Toggle("Loop Taze All", {flag = "ltall"}, function()
- if w5.flags.ltall then
- while w5.flags.ltall do
- wait()
- function kill(a)
- local A_1 =
- {
- [1] =
- {
- ["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635), Vector3.new(-30.6540909, -5.42795324, 95.0308533)),
- ["Distance"] = 15.355997085571,
- ["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439, -0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854, 0.263569355, 0.0363581516, 0.963954985),
- ["Hit"] = a.Character.Torso
- }
- }
- local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
- local Event = game:GetService("ReplicatedStorage").ShootEvent
- Event:FireServer(A_1, A_2)
- end
- for i,v in pairs(game.Players:GetChildren())do
- if v.Name ~= game.Players.LocalPlayer.Name then
- kill(v)
- end
- end
- end
- end
- end)
- w5:Section('Killing')
- w5:Dropdown("Killing", {
- location = _G;
- flag = "killing";
- list = {
- "Kill All";
- "Kill Other Teams";
- }
- }, function(new)
- if _G.killing == "Kill All" then
- Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
- game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- wait()
- function kill(a)
- local A_1 =
- {
- [1] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
- ["Distance"] = 3.2524313926697,
- ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
- ["Hit"] = a.Character.Head
- },
- [2] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
- ["Distance"] = 3.2699294090271,
- ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
- ["Hit"] = a.Character.Head
- },
- [3] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
- ["Distance"] = 3.1665518283844,
- ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
- ["Hit"] = a.Character.Head
- },
- [4] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
- ["Distance"] = 3.3218522071838,
- ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
- ["Hit"] = a.Character.Head
- },
- [5] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
- ["Distance"] = 3.222757101059,
- ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
- ["Hit"] = a.Character.Head
- }
- }
- local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
- local Event = game:GetService("ReplicatedStorage").ShootEvent
- Event:FireServer(A_1, A_2)
- Event:FireServer(A_1, A_2)
- end
- for i,v in pairs(game.Players:GetChildren())do
- if v.Name ~= game.Players.LocalPlayer.Name then
- kill(v)
- end
- end
- Workspace.Remote.TeamEvent:FireServer("Bright orange")
- elseif _G.killing == "Kill Other Teams" then
- game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- wait(0.5)
- function kill(a)
- local A_1 =
- {
- [1] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
- ["Distance"] = 3.2524313926697,
- ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
- ["Hit"] = a.Character.Head
- },
- [2] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
- ["Distance"] = 3.2699294090271,
- ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
- ["Hit"] = a.Character.Head
- },
- [3] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
- ["Distance"] = 3.1665518283844,
- ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
- ["Hit"] = a.Character.Head
- },
- [4] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
- ["Distance"] = 3.3218522071838,
- ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
- ["Hit"] = a.Character.Head
- },
- [5] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
- ["Distance"] = 3.222757101059,
- ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
- ["Hit"] = a.Character.Head
- }
- }
- local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
- local Event = game:GetService("ReplicatedStorage").ShootEvent
- Event:FireServer(A_1, A_2)
- Event:FireServer(A_1, A_2)
- end
- for i,v in pairs(game.Players:GetChildren())do
- if v.Name ~= game.Players.LocalPlayer.Name then
- kill(v)
- end
- end
- end
- end)
- local t = w5:Toggle("Loopkill Other Teams", {flag = "lkteams"}, function()
- if w5.flags.lkteams then
- while w5.flags.lkteams do
- wait()
- game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("Remington 870")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["CurrentAmmo"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- wait(0.5)
- function kill(a)
- local A_1 =
- {
- [1] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
- ["Distance"] = 3.2524313926697,
- ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
- ["Hit"] = a.Character.Head
- },
- [2] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
- ["Distance"] = 3.2699294090271,
- ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
- ["Hit"] = a.Character.Head
- },
- [3] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
- ["Distance"] = 3.1665518283844,
- ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
- ["Hit"] = a.Character.Head
- },
- [4] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
- ["Distance"] = 3.3218522071838,
- ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
- ["Hit"] = a.Character.Head
- },
- [5] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
- ["Distance"] = 3.222757101059,
- ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
- ["Hit"] = a.Character.Head
- }
- }
- local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
- local Event = game:GetService("ReplicatedStorage").ShootEvent
- Event:FireServer(A_1, A_2)
- Event:FireServer(A_1, A_2)
- end
- for i,v in pairs(game.Players:GetChildren())do
- if v.Name ~= game.Players.LocalPlayer.Name then
- kill(v)
- end
- end
- end
- end
- end)
- w5:Section('Navigation')
- w5:Dropdown("Navigation", {
- location = _G;
- flag = "navigate";
- list = {
- "Infinite Jump";
- "Build Tools";
- "TP Tool";
- "CTRL TP";
- }
- }, function(new)
- if _G.navigate == "Infinite Jump" then
- local InfiniteJumpEnabled = true
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- elseif _G.navigate == "Build Tools" then
- local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- local tool2 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- local tool3 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- local tool4 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- local tool5 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- tool1.BinType = "Clone"
- tool2.BinType = "GameTool"
- tool3.BinType = "Hammer"
- tool4.BinType = "Script"
- tool5.BinType = "Grab"
- elseif _G.navigate == "TP Tool" then
- mouse = game.Players.LocalPlayer:GetMouse()
- tool = Instance.new("Tool")
- tool.RequiresHandle = false
- tool.Name = "Click Teleport"
- tool.Activated:connect(function()
- local pos = mouse.Hit+Vector3.new(0,2.5,0)
- pos = CFrame.new(pos.X,pos.Y,pos.Z)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- end)
- tool.Parent = game.Players.LocalPlayer.Backpack
- elseif _G.navigate == "CTRL TP" then
- local Plr = game:GetService("Players").LocalPlayer
- local Mouse = Plr:GetMouse()
- Mouse.Button1Down:connect(function()
- if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end
- if not Mouse.Target then return end
- Plr.Character:MoveTo(Mouse.Hit.p)
- end)
- end
- end)
- local t = w5:Toggle("Infinite Stamina", {flag = "INFST"}, function()
- if w5.flags.INFST then
- while w5.flags.INFST do
- wait()
- local Player = game.Players.LocalPlayer
- Character = Player.Character
- ClientInputHandler = Character:WaitForChild("ClientInputHandler")
- for i,v in pairs(getreg()) do
- if (type(v) == "function") and (getfenv(v).script == ClientInputHandler) then
- for idx,upval in pairs(debug.getupvalues(v)) do
- if (type(upval) == "number") and (upval >= 0) and (upval <= 12) then
- StaminaFunc = v
- StaminaVal = idx
- end
- end
- end
- end
- if (StaminaFunc) and (StaminaVal) then
- debug.setupvalue(StaminaFunc, StaminaVal, 13)
- end
- end
- end
- end)
- w5:Section('Toggleable')
- w5:Dropdown("Toggleable", {
- location = _G;
- flag = "toggleable";
- list = {
- "Fly (Q to toggle)";
- "Kill Aura (K to toggle)";
- }
- }, function(new)
- if _G.toggleable == "Fly (Q to toggle)" then
- local humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid
- if humanoid.RigType == Enum.HumanoidRigType.R15 then
- game:GetService('Players').LocalPlayer.Character.Humanoid.Name = "Humanoida"
- repeat wait()
- until game:GetService"Players".LocalPlayer and game:GetService"Players".LocalPlayer.Character and game:GetService"Players".LocalPlayer.Character:findFirstChild("UpperTorso") and game:GetService"Players".LocalPlayer.Character:findFirstChild("Humanoida")
- local mouse = game:GetService"Players".LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game:GetService"Players".LocalPlayer
- local torso = plr.Character.UpperTorso
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 1000
- local speed = 500
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoida.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game:GetService("Workspace").CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game:GetService("Workspace").CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game:GetService("Workspace").CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game:GetService("Workspace").CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game:GetService("Workspace").CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game:GetService("Workspace").CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game:GetService("Workspace").CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoida.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "q" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
- else
- repeat wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Torso
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 500
- local speed = 50
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "q" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
- end
- elseif _G.toggleable == "Kill Aura (K to toggle)" then
- mainRemotes = game.ReplicatedStorage
- meleeRemote = mainRemotes['meleeEvent']
- killAura = true
- contextactionservice = game.ContextActionService
- function toggleKillAura(actionName, inputState, inputObject)
- if inputState == Enum.UserInputState.Begin then
- if killAura == true then
- killAura = false
- else
- killAura = true
- end
- end
- end
- contextactionservice:BindAction('ToggleKillAura', toggleKillAura, false, Enum.KeyCode.K)
- while wait() do
- if killAura == true then
- for _, plr in pairs (game:GetService('Players'):GetChildren()) do
- if plr.Name ~= game.Players.LocalPlayer.Name then
- meleeRemote:FireServer(plr)
- end
- end
- end
- end
- end
- end)
- end
- if not RemoveModsTab == true then
- w8 = library:CreateWindow('Mods')
- w8:Section('Gun Mods')
- w8:Dropdown("Gun Mods", {
- location = _G;
- flag = "gunmods";
- list = {
- "FE Drill";
- "FE Bowl";
- "FE Waves"
- }
- }, function(new)
- if _G.gunmods == "FE Drill" then
- workspace.Remote.TeamEvent:FireServer("Bright blue")
- local toolamount = 80 -- How long the tornado is
- local tornadosize = 1 -- The size of how big the opening of the tornado is
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for index, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- tool.Handle.Massless = false
- tool.Grip = CFrame.new(Vector3.new(0, -index * .1, 0)) * CFrame.Angles(math.rad(90), 0, math.tan(index * 0.5))
- tool.Parent = LocalPlayer.Character
- if tool.Handle:FindFirstChild("Mesh") ~= nil then
- tool.Handle.Mesh:Destroy()
- end
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- elseif _G.gunmods == "FE Bowl" then
- workspace.Remote.TeamEvent:FireServer("Bright blue")
- local toolamount = 250 -- How much covered the bowl is
- local bowlsize = 20 -- How big the bowl is
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for index, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- tool.Handle.Massless = true
- tool.Grip = CFrame.new(Vector3.new(math.sin(index * 0.1), bowlsize, 0)) * CFrame.Angles(math.sin(index * 0.1), index, 0)
- tool.Parent = LocalPlayer.Character
- if tool.Handle:FindFirstChild("Mesh") ~= nil then
- tool.Handle.Mesh:Destroy()
- end
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- LocalPlayer.Character:FindFirstChild("Humanoid").HipHeight = bowlsize
- elseif _G.gunmods == "FE Waves" then
- workspace.Remote.TeamEvent:FireServer("Bright blue")
- local toolamount = 40 -- How long the tornado is
- local tornadosize = 1 -- The size of how big the opening of the tornado is
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for index, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- tool.Handle.Massless = false
- tool.Grip = CFrame.new(Vector3.new(0, math.sin(index + 0.5), index)) * CFrame.Angles(math.rad(tornadosize), 0, -index)
- tool.Parent = LocalPlayer.Character
- if tool.Handle:FindFirstChild("Mesh") ~= nil then
- tool.Handle.Mesh:Destroy()
- end
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- end
- end)
- w8:Section('Character Mods')
- w8:Dropdown("Character Mods", {
- location = _G;
- flag = "charmods";
- list = {
- "Animation Changer";
- }
- }, function(new)
- if _G.charmods == "Animation Changer" then
- wait(1)
- local TweenService = game:GetService"TweenService"
- local plr = game:service'Players'.LocalPlayer
- local PV = 1
- local OCV = "Open"
- local TAV = "Info"
- -- Gui to Lua
- -- Version: 3
- -- Instances:
- local Anim = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local BG = Instance.new("Frame")
- local BG_2 = Instance.new("Frame")
- local BG_3 = Instance.new("Frame")
- local BG_4 = Instance.new("Frame")
- local FG = Instance.new("Frame")
- local FG_2 = Instance.new("Frame")
- local FG_3 = Instance.new("Frame")
- local FG_4 = Instance.new("Frame")
- local FG_5 = Instance.new("Frame")
- local FG_6 = Instance.new("Frame")
- local Extra = Instance.new("Frame")
- local Extra_2 = Instance.new("Frame")
- local BWedge = Instance.new("ImageLabel")
- local BWedge_2 = Instance.new("ImageLabel")
- local FWedge = Instance.new("ImageLabel")
- local FWedge_2 = Instance.new("ImageLabel")
- local EWedge = Instance.new("ImageLabel")
- local EWedge_2 = Instance.new("ImageLabel")
- local EWedge_3 = Instance.new("ImageLabel")
- local EWedge_4 = Instance.new("ImageLabel")
- local L1 = Instance.new("ImageLabel")
- local L2 = Instance.new("ImageLabel")
- local L3 = Instance.new("ImageLabel")
- local Home = Instance.new("ImageButton")
- local Info = Instance.new("ImageButton")
- local OC = Instance.new("ImageButton")
- local Settings = Instance.new("ImageButton")
- local Ready = Instance.new("TextLabel")
- local GuiName = Instance.new("TextLabel")
- local MainG = Instance.new("Frame")
- local BBG1 = Instance.new("Frame")
- local BBG2 = Instance.new("Frame")
- local BBG3 = Instance.new("Frame")
- local BBG4 = Instance.new("Frame")
- local BBG5 = Instance.new("Frame")
- local BBG6 = Instance.new("Frame")
- local PBG1 = Instance.new("Frame")
- local PBG2 = Instance.new("Frame")
- local PBG3 = Instance.new("Frame")
- local PBG4 = Instance.new("Frame")
- local PBG5 = Instance.new("Frame")
- local P1 = Instance.new("TextButton")
- local P2 = Instance.new("TextButton")
- local P3 = Instance.new("TextButton")
- local P4 = Instance.new("TextButton")
- local P5 = Instance.new("TextButton")
- local S1 = Instance.new("TextButton")
- local S2 = Instance.new("TextButton")
- local S3 = Instance.new("TextButton")
- local S4 = Instance.new("TextButton")
- local S5 = Instance.new("TextButton")
- local S6 = Instance.new("TextButton")
- local User = Instance.new("TextLabel")
- local InfoG = Instance.new("Frame")
- local By = Instance.new("TextLabel")
- local InfoI = Instance.new("TextLabel")
- local InfoM = Instance.new("TextLabel")
- local InfoOC = Instance.new("TextLabel")
- local InfoS = Instance.new("TextLabel")
- local MainInf = Instance.new("TextLabel")
- --Properties:
- Anim.Name = "Anim"
- Anim.Parent = game.CoreGui
- Anim.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Main.Name = "Main"
- Main.Parent = Anim
- Main.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- Main.BackgroundTransparency = 1
- Main.BorderSizePixel = 0
- Main.Position = UDim2.new(0.100000001, 0, 0.100000001, 0)
- Main.Size = UDim2.new(0.899999976, 0, 0.899999976, 0)
- BG.Name = "BG"
- BG.Parent = Main
- BG.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- BG.BorderSizePixel = 0
- BG.Position = UDim2.new(0.746105909, 0, 0.629679143, 0)
- BG.Size = UDim2.new(0.0194704514, 0, 0.0347593538, 0)
- BG_2.Name = "BG"
- BG_2.Parent = Main
- BG_2.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- BG_2.BorderSizePixel = 0
- BG_2.Position = UDim2.new(0.765576303, 0, 0.664438486, 0)
- BG_2.Size = UDim2.new(0.234423682, 0, 0.335561454, 0)
- BG_3.Name = "BG"
- BG_3.Parent = Main
- BG_3.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- BG_3.BorderSizePixel = 0
- BG_3.Position = UDim2.new(0.746105909, 0, 0.664438546, 0)
- BG_3.Size = UDim2.new(0.0194704514, 0, 0.18850261, 0)
- BG_4.Name = "BG"
- BG_4.Parent = Main
- BG_4.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- BG_4.BorderSizePixel = 0
- BG_4.Position = UDim2.new(0.765576303, 0, 0.629679143, 0)
- BG_4.Size = UDim2.new(0.109813057, 0, 0.0347593576, 0)
- FG.Name = "FG"
- FG.Parent = Main
- FG.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- FG.BorderSizePixel = 0
- FG.Position = UDim2.new(0.750778794, 0, 0.673796773, 0)
- FG.Size = UDim2.new(0.0202491712, 0, 0.179144368, 0)
- FG_2.Name = "FG"
- FG_2.Parent = Main
- FG_2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- FG_2.BorderSizePixel = 0
- FG_2.Position = UDim2.new(0.771027982, 0, 0.673796773, 0)
- FG_2.Size = UDim2.new(0.135514155, 0, 0.220320895, 0)
- FG_3.Name = "FG"
- FG_3.Parent = Main
- FG_3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- FG_3.BorderSizePixel = 0
- FG_3.Position = UDim2.new(0.898754001, 0, 0.673796773, 0)
- FG_3.Size = UDim2.new(0.101246037, 0, 0.220320895, 0)
- FG_4.Name = "FG"
- FG_4.Parent = Main
- FG_4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- FG_4.BorderSizePixel = 0
- FG_4.Position = UDim2.new(0.898754001, 0, 0.894117713, 0)
- FG_4.Size = UDim2.new(0.101246014, 0, 0.10588228, 0)
- FG_5.Name = "FG"
- FG_5.Parent = Main
- FG_5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- FG_5.BorderSizePixel = 0
- FG_5.Position = UDim2.new(0.750778794, 0, 0.637700558, 0)
- FG_5.Size = UDim2.new(0.124610566, 0, 0.0360962152, 0)
- FG_6.Name = "FG"
- FG_6.Parent = Main
- FG_6.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- FG_6.BorderSizePixel = 0
- FG_6.Position = UDim2.new(0.771027923, 0, 0.894117713, 0)
- FG_6.Size = UDim2.new(0.127725974, 0, 0.10588228, 0)
- Extra.Name = "Extra"
- Extra.Parent = Main
- Extra.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- Extra.BorderSizePixel = 0
- Extra.Position = UDim2.new(0.771027982, 0, 0.673796773, 0)
- Extra.Size = UDim2.new(0.00389422313, 0, 0.233689889, 0)
- Extra_2.Name = "Extra"
- Extra_2.Parent = Main
- Extra_2.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- Extra_2.BorderSizePixel = 0
- Extra_2.Position = UDim2.new(0.746105909, 0, 0.673796773, 0)
- Extra_2.Size = UDim2.new(0.160436213, 0, 0.00775407488, 0)
- BWedge.Name = "BWedge"
- BWedge.Parent = Main
- BWedge.BackgroundColor3 = Color3.new(1, 1, 1)
- BWedge.BackgroundTransparency = 1
- BWedge.BorderSizePixel = 0
- BWedge.Position = UDim2.new(0.875389397, 0, 0.629679143, 0)
- BWedge.Size = UDim2.new(0.0311527196, 0, 0.0354920067, 0)
- BWedge.Image = "http://www.roblox.com/asset/?id=4472427475"
- BWedge.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- BWedge_2.Name = "BWedge"
- BWedge_2.Parent = Main
- BWedge_2.BackgroundColor3 = Color3.new(1, 1, 1)
- BWedge_2.BackgroundTransparency = 1
- BWedge_2.BorderSizePixel = 0
- BWedge_2.Position = UDim2.new(0.746105909, 0, 0.852941155, 0)
- BWedge_2.Size = UDim2.new(0.0194704533, 0, 0.0545454845, 0)
- BWedge_2.Image = "http://www.roblox.com/asset/?id=3379897907"
- BWedge_2.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- FWedge.Name = "FWedge"
- FWedge.Parent = Main
- FWedge.BackgroundColor3 = Color3.new(1, 1, 1)
- FWedge.BackgroundTransparency = 1
- FWedge.BorderSizePixel = 0
- FWedge.Position = UDim2.new(0.750778794, 0, 0.852941155, 0)
- FWedge.Size = UDim2.new(0.0202491768, 0, 0.0545454808, 0)
- FWedge.Image = "http://www.roblox.com/asset/?id=3379897907"
- FWedge.ImageColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- FWedge_2.Name = "FWedge"
- FWedge_2.Parent = Main
- FWedge_2.BackgroundColor3 = Color3.new(1, 1, 1)
- FWedge_2.BackgroundTransparency = 1
- FWedge_2.BorderSizePixel = 0
- FWedge_2.Position = UDim2.new(0.875389397, 0, 0.637700558, 0)
- FWedge_2.Size = UDim2.new(0.0311527196, 0, 0.0360961817, 0)
- FWedge_2.Image = "http://www.roblox.com/asset/?id=4472427475"
- FWedge_2.ImageColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- EWedge.Name = "EWedge"
- EWedge.Parent = Main
- EWedge.BackgroundColor3 = Color3.new(1, 1, 1)
- EWedge.BackgroundTransparency = 1
- EWedge.BorderSizePixel = 0
- EWedge.Position = UDim2.new(0.906542063, 0, 0.673796773, 0)
- EWedge.Size = UDim2.new(0.0155763403, 0, 0.00775406836, 0)
- EWedge.Image = "http://www.roblox.com/asset/?id=3234770269"
- EWedge.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- EWedge_2.Name = "EWedge"
- EWedge_2.Parent = Main
- EWedge_2.BackgroundColor3 = Color3.new(1, 1, 1)
- EWedge_2.BackgroundTransparency = 1
- EWedge_2.BorderSizePixel = 0
- EWedge_2.Position = UDim2.new(0.770249248, 0, 0.986793637, 0)
- EWedge_2.Size = UDim2.new(0.0155763412, 0, 0.0132063618, 0)
- EWedge_2.Image = "http://www.roblox.com/asset/?id=4472427475"
- EWedge_2.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- EWedge_3.Name = "EWedge"
- EWedge_3.Parent = Main
- EWedge_3.BackgroundColor3 = Color3.new(1, 1, 1)
- EWedge_3.BackgroundTransparency = 1
- EWedge_3.BorderSizePixel = 0
- EWedge_3.Position = UDim2.new(0.991433024, 0, 0.67246002, 0)
- EWedge_3.Size = UDim2.new(0.00856698677, 0, 0.0278075077, 0)
- EWedge_3.Image = "http://www.roblox.com/asset/?id=3379897907"
- EWedge_3.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- EWedge_4.Name = "EWedge"
- EWedge_4.Parent = Main
- EWedge_4.BackgroundColor3 = Color3.new(1, 1, 1)
- EWedge_4.BackgroundTransparency = 1
- EWedge_4.BorderSizePixel = 0
- EWedge_4.Position = UDim2.new(0.770249248, 0, 0.906417131, 0)
- EWedge_4.Size = UDim2.new(0.00467294082, 0, 0.0278075244, 0)
- EWedge_4.Image = "http://www.roblox.com/asset/?id=3234770269"
- EWedge_4.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- L1.Name = "L1"
- L1.Parent = Main
- L1.BackgroundColor3 = Color3.new(1, 1, 1)
- L1.BackgroundTransparency = 1
- L1.BorderSizePixel = 0
- L1.Position = UDim2.new(0.750778794, 0, 0.637700558, 0)
- L1.Size = UDim2.new(0.0202491581, 0, 0.0360963009, 0)
- L1.Image = "http://www.roblox.com/asset/?id=4472566402"
- L1.ImageColor3 = Color3.new(0.976471, 0.976471, 0.976471)
- L2.Name = "L2"
- L2.Parent = Main
- L2.BackgroundColor3 = Color3.new(1, 1, 1)
- L2.BackgroundTransparency = 1
- L2.BorderSizePixel = 0
- L2.Position = UDim2.new(0.750778794, 0, 0.637700558, 0)
- L2.Rotation = -45
- L2.Size = UDim2.new(0.0202491581, 0, 0.0360963009, 0)
- L2.Image = "http://www.roblox.com/asset/?id=4472566402"
- L2.ImageColor3 = Color3.new(0.976471, 0.976471, 0.976471)
- L3.Name = "L3"
- L3.Parent = Main
- L3.BackgroundColor3 = Color3.new(1, 1, 1)
- L3.BackgroundTransparency = 1
- L3.BorderSizePixel = 0
- L3.Position = UDim2.new(0.750778794, 0, 0.637700558, 0)
- L3.Rotation = 45
- L3.Size = UDim2.new(0.0202491581, 0, 0.0360963009, 0)
- L3.Image = "http://www.roblox.com/asset/?id=4472566402"
- L3.ImageColor3 = Color3.new(0.976471, 0.976471, 0.976471)
- Home.Name = "Home"
- Home.Parent = Main
- Home.BackgroundColor3 = Color3.new(1, 1, 1)
- Home.BackgroundTransparency = 1
- Home.Position = UDim2.new(0.751557589, 0, 0.725000024, 0)
- Home.Size = UDim2.new(0.0184424091, 0, 0.0320000015, 0)
- Home.Image = "http://www.roblox.com/asset/?id=4472781323"
- Home.ImageColor3 = Color3.new(0.870588, 0.870588, 0.870588)
- Info.Name = "Info"
- Info.Parent = Main
- Info.BackgroundColor3 = Color3.new(1, 1, 1)
- Info.BackgroundTransparency = 1
- Info.Position = UDim2.new(0.751557589, 0, 0.77700001, 0)
- Info.Size = UDim2.new(0.0184424091, 0, 0.0320000015, 0)
- Info.Image = "http://www.roblox.com/asset/?id=4472792289"
- Info.ImageColor3 = Color3.new(0.870588, 0.870588, 0.870588)
- OC.Name = "OC"
- OC.Parent = Main
- OC.BackgroundColor3 = Color3.new(1, 1, 1)
- OC.BackgroundTransparency = 1
- OC.Position = UDim2.new(0.750999987, 0, 0.680999994, 0)
- OC.Size = UDim2.new(0.0189999994, 0, 0.0340000018, 0)
- OC.Image = "http://www.roblox.com/asset/?id=4472747592"
- OC.ImageColor3 = Color3.new(0.870588, 0.870588, 0.870588)
- Settings.Name = "Settings"
- Settings.Parent = Main
- Settings.BackgroundColor3 = Color3.new(1, 1, 1)
- Settings.BackgroundTransparency = 1
- Settings.Position = UDim2.new(0.750778794, 0, 0.824000001, 0)
- Settings.Size = UDim2.new(0.0202491768, 0, 0.0340000018, 0)
- Settings.Image = "http://www.roblox.com/asset/?id=4472760170"
- Settings.ImageColor3 = Color3.new(0.870588, 0.870588, 0.870588)
- Ready.Name = "Ready"
- Ready.Parent = Main
- Ready.BackgroundColor3 = Color3.new(1, 1, 1)
- Ready.BackgroundTransparency = 1
- Ready.BorderSizePixel = 0
- Ready.Position = UDim2.new(0.780373991, 0, 0.656000018, 0)
- Ready.Size = UDim2.new(0.10700921, 0, 0.0179999992, 0)
- Ready.Font = Enum.Font.Fantasy
- Ready.Text = "Status: Not Ready"
- Ready.TextColor3 = Color3.new(0.831373, 0.831373, 0.831373)
- Ready.TextScaled = true
- Ready.TextSize = 16
- Ready.TextWrapped = true
- Ready.TextXAlignment = Enum.TextXAlignment.Left
- GuiName.Name = "GuiName"
- GuiName.Parent = Main
- GuiName.BackgroundColor3 = Color3.new(1, 1, 1)
- GuiName.BackgroundTransparency = 1
- GuiName.BorderSizePixel = 0
- GuiName.Position = UDim2.new(0.779854536, 0, 0.688481629, 0)
- GuiName.Size = UDim2.new(0.213309273, 0, 0.0265183728, 0)
- GuiName.Visible = false
- GuiName.Font = Enum.Font.Fantasy
- GuiName.Text = "| Network Animations GUI |"
- GuiName.TextColor3 = Color3.new(0.831373, 0.831373, 0.831373)
- GuiName.TextScaled = true
- GuiName.TextSize = 16
- GuiName.TextWrapped = true
- MainG.Name = "MainG"
- MainG.Parent = Main
- MainG.BackgroundColor3 = Color3.new(1, 1, 1)
- MainG.BackgroundTransparency = 1
- MainG.Size = UDim2.new(1, 0, 1, 0)
- MainG.Visible = false
- BBG1.Name = "BBG1"
- BBG1.Parent = MainG
- BBG1.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- BBG1.BorderSizePixel = 0
- BBG1.Position = UDim2.new(0.779854596, 0, 0.724146008, 0)
- BBG1.Size = UDim2.new(0.0869679675, 0, 0.0528538935, 0)
- BBG2.Name = "BBG2"
- BBG2.Parent = MainG
- BBG2.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- BBG2.BorderSizePixel = 0
- BBG2.Position = UDim2.new(0.779854596, 0, 0.790122926, 0)
- BBG2.Size = UDim2.new(0.0869679675, 0, 0.0528538935, 0)
- BBG3.Name = "BBG3"
- BBG3.Parent = MainG
- BBG3.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- BBG3.BorderSizePixel = 0
- BBG3.Position = UDim2.new(0.779854596, 0, 0.857599318, 0)
- BBG3.Size = UDim2.new(0.0869679675, 0, 0.0528538935, 0)
- BBG4.Name = "BBG4"
- BBG4.Parent = MainG
- BBG4.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- BBG4.BorderSizePixel = 0
- BBG4.Position = UDim2.new(0.906542063, 0, 0.724146008, 0)
- BBG4.Size = UDim2.new(0.086621806, 0, 0.0528538935, 0)
- BBG5.Name = "BBG5"
- BBG5.Parent = MainG
- BBG5.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- BBG5.BorderSizePixel = 0
- BBG5.Position = UDim2.new(0.906542063, 0, 0.790122926, 0)
- BBG5.Size = UDim2.new(0.086621806, 0, 0.0528538935, 0)
- BBG6.Name = "BBG6"
- BBG6.Parent = MainG
- BBG6.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- BBG6.BorderSizePixel = 0
- BBG6.Position = UDim2.new(0.906542063, 0, 0.857599318, 0)
- BBG6.Size = UDim2.new(0.086621806, 0, 0.0528538935, 0)
- PBG1.Name = "PBG1"
- PBG1.Parent = MainG
- PBG1.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- PBG1.BorderSizePixel = 0
- PBG1.Position = UDim2.new(0.791000009, 0, 0.925000012, 0)
- PBG1.Size = UDim2.new(0.0307200979, 0, 0.0530125909, 0)
- PBG2.Name = "PBG2"
- PBG2.Parent = MainG
- PBG2.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- PBG2.BorderSizePixel = 0
- PBG2.Position = UDim2.new(0.83099997, 0, 0.925000012, 0)
- PBG2.Size = UDim2.new(0.0307200979, 0, 0.0530125909, 0)
- PBG3.Name = "PBG3"
- PBG3.Parent = MainG
- PBG3.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- PBG3.BorderSizePixel = 0
- PBG3.Position = UDim2.new(0.870999992, 0, 0.925000012, 0)
- PBG3.Size = UDim2.new(0.0307200979, 0, 0.0530125909, 0)
- PBG4.Name = "PBG4"
- PBG4.Parent = MainG
- PBG4.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- PBG4.BorderSizePixel = 0
- PBG4.Position = UDim2.new(0.911000013, 0, 0.925000012, 0)
- PBG4.Size = UDim2.new(0.0307200979, 0, 0.0530125909, 0)
- PBG5.Name = "PBG5"
- PBG5.Parent = MainG
- PBG5.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
- PBG5.BorderSizePixel = 0
- PBG5.Position = UDim2.new(0.950999975, 0, 0.925000012, 0)
- PBG5.Size = UDim2.new(0.0307200979, 0, 0.0530125909, 0)
- P1.Name = "P1"
- P1.Parent = MainG
- P1.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
- P1.BorderSizePixel = 0
- P1.Position = UDim2.new(0.796192169, 0, 0.933996797, 0)
- P1.Size = UDim2.new(0.0203358606, 0, 0.0350188352, 0)
- P1.Font = Enum.Font.Fantasy
- P1.Text = "1"
- P1.TextColor3 = Color3.new(0, 0, 0)
- P1.TextScaled = true
- P1.TextSize = 14
- P1.TextWrapped = true
- P2.Name = "P2"
- P2.Parent = MainG
- P2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P2.BorderSizePixel = 0
- P2.Position = UDim2.new(0.835998356, 0, 0.933996797, 0)
- P2.Size = UDim2.new(0.0203358606, 0, 0.0350188352, 0)
- P2.Font = Enum.Font.Fantasy
- P2.Text = "2"
- P2.TextColor3 = Color3.new(0, 0, 0)
- P2.TextScaled = true
- P2.TextSize = 14
- P2.TextWrapped = true
- P3.Name = "P3"
- P3.Parent = MainG
- P3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P3.BorderSizePixel = 0
- P3.Position = UDim2.new(0.875804543, 0, 0.933996797, 0)
- P3.Size = UDim2.new(0.0203358606, 0, 0.0350188352, 0)
- P3.Font = Enum.Font.Fantasy
- P3.Text = "3"
- P3.TextColor3 = Color3.new(0, 0, 0)
- P3.TextScaled = true
- P3.TextSize = 14
- P3.TextWrapped = true
- P4.Name = "P4"
- P4.Parent = MainG
- P4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P4.BorderSizePixel = 0
- P4.Position = UDim2.new(0.915610731, 0, 0.933996797, 0)
- P4.Size = UDim2.new(0.0203358606, 0, 0.0350188352, 0)
- P4.Font = Enum.Font.Fantasy
- P4.Text = "4"
- P4.TextColor3 = Color3.new(0, 0, 0)
- P4.TextScaled = true
- P4.TextSize = 14
- P4.TextWrapped = true
- P5.Name = "P5"
- P5.Parent = MainG
- P5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P5.BorderSizePixel = 0
- P5.Position = UDim2.new(0.955416918, 0, 0.933996797, 0)
- P5.Size = UDim2.new(0.0203358606, 0, 0.0350188352, 0)
- P5.Font = Enum.Font.Fantasy
- P5.Text = "5"
- P5.TextColor3 = Color3.new(0, 0, 0)
- P5.TextScaled = true
- P5.TextSize = 14
- P5.TextWrapped = true
- S1.Name = "S1"
- S1.Parent = MainG
- S1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- S1.BorderSizePixel = 0
- S1.Position = UDim2.new(0.78496027, 0, 0.733996868, 0)
- S1.Size = UDim2.new(0.0758047476, 0, 0.0340061635, 0)
- S1.Font = Enum.Font.Fantasy
- S1.Text = "Booty Offender"
- S1.TextColor3 = Color3.new(0, 0, 0)
- S1.TextScaled = true
- S1.TextSize = 14
- S1.TextWrapped = true
- S2.Name = "S2"
- S2.Parent = MainG
- S2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- S2.BorderSizePixel = 0
- S2.Position = UDim2.new(0.784960151, 0, 0.799119711, 0)
- S2.Size = UDim2.new(0.0758046284, 0, 0.0348602347, 0)
- S2.Font = Enum.Font.Fantasy
- S2.Text = "Flying Anims"
- S2.TextColor3 = Color3.new(0, 0, 0)
- S2.TextScaled = true
- S2.TextSize = 14
- S2.TextWrapped = true
- S3.Name = "S3"
- S3.Parent = MainG
- S3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- S3.BorderSizePixel = 0
- S3.Position = UDim2.new(0.784960151, 0, 0.866596103, 0)
- S3.Size = UDim2.new(0.0758046284, 0, 0.0348602347, 0)
- S3.Font = Enum.Font.Fantasy
- S3.Text = "Around To Help"
- S3.TextColor3 = Color3.new(0, 0, 0)
- S3.TextScaled = true
- S3.TextSize = 14
- S3.TextWrapped = true
- S4.Name = "S4"
- S4.Parent = MainG
- S4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- S4.BorderSizePixel = 0
- S4.Position = UDim2.new(0.911301553, 0, 0.733996868, 0)
- S4.Size = UDim2.new(0.0758047476, 0, 0.0340061635, 0)
- S4.Font = Enum.Font.Fantasy
- S4.Text = "Memeus V2"
- S4.TextColor3 = Color3.new(0, 0, 0)
- S4.TextScaled = true
- S4.TextSize = 14
- S4.TextWrapped = true
- S5.Name = "S5"
- S5.Parent = MainG
- S5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- S5.BorderSizePixel = 0
- S5.Position = UDim2.new(0.911301434, 0, 0.799119711, 0)
- S5.Size = UDim2.new(0.0758046284, 0, 0.0348602347, 0)
- S5.Font = Enum.Font.Fantasy
- S5.Text = "Cpc Anims"
- S5.TextColor3 = Color3.new(0, 0, 0)
- S5.TextScaled = true
- S5.TextSize = 14
- S5.TextWrapped = true
- S6.Name = "S6"
- S6.Parent = MainG
- S6.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- S6.BorderSizePixel = 0
- S6.Position = UDim2.new(0.911301434, 0, 0.866596103, 0)
- S6.Size = UDim2.new(0.0758046284, 0, 0.0348602347, 0)
- S6.Font = Enum.Font.Fantasy
- S6.Text = "Ruin EX"
- S6.TextColor3 = Color3.new(0, 0, 0)
- S6.TextScaled = true
- S6.TextSize = 14
- S6.TextWrapped = true
- User.Name = "User"
- User.Parent = Main
- User.BackgroundColor3 = Color3.new(1, 1, 1)
- User.BackgroundTransparency = 1
- User.BorderSizePixel = 0
- User.Position = UDim2.new(0.780373991, 0, 0.635999978, 0)
- User.Size = UDim2.new(0.10700921, 0, 0.0179999992, 0)
- User.Font = Enum.Font.Fantasy
- User.Text = "User: "..plr.Name
- User.TextColor3 = Color3.new(0.831373, 0.831373, 0.831373)
- User.TextScaled = true
- User.TextSize = 16
- User.TextWrapped = true
- User.TextXAlignment = Enum.TextXAlignment.Left
- InfoG.Name = "InfoG"
- InfoG.Parent = Main
- InfoG.BackgroundColor3 = Color3.new(1, 1, 1)
- InfoG.BackgroundTransparency = 1
- InfoG.Size = UDim2.new(1, 0, 1, 0)
- By.Name = "By"
- By.Parent = InfoG
- By.BackgroundColor3 = Color3.new(1, 1, 1)
- By.BackgroundTransparency = 1
- By.BorderSizePixel = 0
- By.Position = UDim2.new(0.770249426, 0, 0.934224725, 0)
- By.Size = UDim2.new(0.0848907977, 0, 0.0510695279, 0)
- By.Font = Enum.Font.Fantasy
- By.Text = "Made By : Kermit"
- By.TextColor3 = Color3.new(0, 0, 0)
- By.TextScaled = true
- By.TextSize = 16
- By.TextWrapped = true
- InfoI.Name = "InfoI"
- InfoI.Parent = InfoG
- InfoI.BackgroundColor3 = Color3.new(1, 1, 1)
- InfoI.BackgroundTransparency = 1
- InfoI.BorderSizePixel = 0
- InfoI.Position = UDim2.new(0.775506079, 0, 0.77700001, 0)
- InfoI.Size = UDim2.new(0.0749613121, 0, 0.0319999345, 0)
- InfoI.Font = Enum.Font.Fantasy
- InfoI.Text = "<-- Info Menu"
- InfoI.TextColor3 = Color3.new(0, 0, 0)
- InfoI.TextScaled = true
- InfoI.TextSize = 16
- InfoI.TextWrapped = true
- InfoI.TextXAlignment = Enum.TextXAlignment.Left
- InfoM.Name = "InfoM"
- InfoM.Parent = InfoG
- InfoM.BackgroundColor3 = Color3.new(1, 1, 1)
- InfoM.BackgroundTransparency = 1
- InfoM.BorderSizePixel = 0
- InfoM.Position = UDim2.new(0.774922252, 0, 0.7250157, 0)
- InfoM.Size = UDim2.new(0.0749613121, 0, 0.0318183042, 0)
- InfoM.Font = Enum.Font.Fantasy
- InfoM.Text = "<-- Main Scripts"
- InfoM.TextColor3 = Color3.new(0, 0, 0)
- InfoM.TextScaled = true
- InfoM.TextSize = 16
- InfoM.TextWrapped = true
- InfoM.TextXAlignment = Enum.TextXAlignment.Left
- InfoOC.Name = "InfoOC"
- InfoOC.Parent = InfoG
- InfoOC.BackgroundColor3 = Color3.new(1, 1, 1)
- InfoOC.BackgroundTransparency = 1
- InfoOC.BorderSizePixel = 0
- InfoOC.Position = UDim2.new(0.775506079, 0, 0.684249938, 0)
- InfoOC.Size = UDim2.new(0.0749613047, 0, 0.0307486616, 0)
- InfoOC.Font = Enum.Font.Fantasy
- InfoOC.Text = "<-- Open/Close"
- InfoOC.TextColor3 = Color3.new(0, 0, 0)
- InfoOC.TextScaled = true
- InfoOC.TextSize = 16
- InfoOC.TextWrapped = true
- InfoOC.TextXAlignment = Enum.TextXAlignment.Left
- InfoS.Name = "InfoS"
- InfoS.Parent = InfoG
- InfoS.BackgroundColor3 = Color3.new(1, 1, 1)
- InfoS.BackgroundTransparency = 1
- InfoS.BorderSizePixel = 0
- InfoS.Position = UDim2.new(0.775506079, 0, 0.825950325, 0)
- InfoS.Size = UDim2.new(0.0749613047, 0, 0.0307486616, 0)
- InfoS.Font = Enum.Font.Fantasy
- InfoS.Text = "<-- Settings"
- InfoS.TextColor3 = Color3.new(0, 0, 0)
- InfoS.TextScaled = true
- InfoS.TextSize = 16
- InfoS.TextWrapped = true
- InfoS.TextXAlignment = Enum.TextXAlignment.Left
- MainInf.Name = "MainInf"
- MainInf.Parent = InfoG
- MainInf.BackgroundColor3 = Color3.new(1, 1, 1)
- MainInf.BackgroundTransparency = 1
- MainInf.BorderSizePixel = 0
- MainInf.Position = UDim2.new(0.855140269, 0, 0.71124047, 0)
- MainInf.Size = UDim2.new(0.142834768, 0, 0.260458738, 0)
- MainInf.Font = Enum.Font.Fantasy
- MainInf.Text = "you are at the info menu at the moment"
- MainInf.TextColor3 = Color3.new(0.831373, 0.831373, 0.831373)
- MainInf.TextScaled = true
- MainInf.TextSize = 16
- MainInf.TextWrapped = true
- MainInf.TextYAlignment = Enum.TextYAlignment.Top
- S1.Text = "Re-Animate(R6)"
- S2.Text = "Re-Animate(R15)"
- S3.Text = "Booty Offender"
- S4.Text = "Flying Anims"
- S5.Text = "Around To Help"
- S6.Text = "Memeus V2"
- function OCC()
- if OCV == "Open" then
- local tween1 = TweenService:Create(
- OC,--whatever should be tweened
- TweenInfo.new(0.6),--how the tween should act
- {
- Rotation = -180--set rotation to whatever it should be
- }
- )
- tween1:Play()
- wait(0.1)
- Main:TweenPosition(UDim2.new(0.306, 0 , 0.1, 0), 'InOut', 'Quint', 1, true)
- wait(1.5)
- OCV = "Closed"
- elseif OCV == "Closed" then
- local tween1 = TweenService:Create(
- OC,--whatever should be tweened
- TweenInfo.new(0.6),--how the tween should act
- {
- Rotation = 0--set rotation to whatever it should be
- }
- )
- tween1:Play()
- wait(0.1)
- Main:TweenPosition(UDim2.new(0.1, 0 , 0.1, 0), 'InOut', 'Quint', 1, true)
- wait(1.5)
- OCV = "Open"
- end
- end
- function MainS()
- if TAV ~= "Main" then
- GuiName.Visible = true
- MainG.Visible = true
- InfoG.Visible = false
- TAV = "Main"
- end
- end
- function InfoS()
- if TAV ~= "Info" then
- InfoG.Visible = true
- GuiName.Visible = false
- MainG.Visible = false
- TAV = "Info"
- end
- end
- function Page1()
- if PV ~= 1 then
- S1.Text = "Re-Animate(R6)"
- S2.Text = "Re-Animate(R15)"
- S3.Text = "Booty Offender"
- S4.Text = "Flying Anims"
- S5.Text = "Around To Help"
- S6.Text = "Memeus V2"
- P1.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
- P2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- PV = 1
- print("Page | "..PV)
- end
- end
- function Page2()
- if PV ~= 2 then
- S1.Text = "Cpc Anims"
- S2.Text = "Ruin EX"
- S3.Text = "What Another One"
- S4.Text = "Kazotsky Dance"
- S5.Text = "Orange Justice"
- S6.Text = "Coming Soon"
- P1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P2.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
- P3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- PV = 2
- print("Page | "..PV)
- end
- end
- function Page3()
- if PV ~= 3 then
- S1.Text = "Coming Soon"
- S2.Text = "Coming Soon"
- S3.Text = "Coming Soon"
- S4.Text = "Coming Soon"
- S5.Text = "Coming Soon"
- S6.Text = "Coming Soon"
- P1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P3.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
- P4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- PV = 3
- print("Page | "..PV)
- end
- end
- function Page4()
- if PV ~= 4 then
- S1.Text = "Coming Soon"
- S2.Text = "Coming Soon"
- S3.Text = "Coming Soon"
- S4.Text = "Coming Soon"
- S5.Text = "Coming Soon"
- S6.Text = "Coming Soon"
- P1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P4.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
- P5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- PV = 4
- print("Page | "..PV)
- end
- end
- function Page5()
- if PV ~= 5 then
- S1.Text = "Coming Soon"
- S2.Text = "Coming Soon"
- S3.Text = "Coming Soon"
- S4.Text = "Coming Soon"
- S5.Text = "Coming Soon"
- S6.Text = "Coming Soon"
- P1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- P5.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
- PV = 5
- print("Page | "..PV)
- end
- end
- function S1S()
- if PV == 1 then
- loadstring(game:GetObjects("rbxassetid://4480871791")[1].Source)()
- wait(10)
- Ready.Text = "Status: Ready"
- elseif PV == 2 then
- loadstring(game:GetObjects("rbxassetid://4480873229")[1].Source)()
- end
- end
- function S2S()
- if PV == 1 then
- loadstring(game:GetObjects("rbxassetid://4480883116")[1].Source)()
- elseif PV == 2 then
- loadstring(game:GetObjects("rbxassetid://4480898198")[1].Source)()
- end
- end
- function S3S()
- if PV == 1 then
- loadstring(game:GetObjects("rbxassetid://4480889842")[1].Source)()
- elseif PV == 2 then
- loadstring(game:GetObjects("rbxassetid://4480900209")[1].Source)()
- end
- end
- function S4S()
- if PV == 1 then
- loadstring(game:GetObjects("rbxassetid://4480892343")[1].Source)()
- elseif PV == 2 then
- loadstring(game:GetObjects("rbxassetid://4480901956")[1].Source)()
- end
- end
- function S5S()
- if PV == 1 then
- loadstring(game:GetObjects("rbxassetid://4480894027")[1].Source)()
- elseif PV == 2 then
- loadstring(game:GetObjects("rbxassetid://4480905858")[1].Source)()
- end
- end
- function S6S()
- if PV == 1 then
- loadstring(game:GetObjects("rbxassetid://4480894937")[1].Source)()
- elseif PV == 2 then
- --loadstring(game:GetObjects("rbxassetid://id")[1].Source)()
- end
- end
- OC.MouseButton1Click:Connect(OCC)
- Home.MouseButton1Click:Connect(MainS)
- Info.MouseButton1Click:Connect(InfoS)
- P1.MouseButton1Click:Connect(Page1)
- P2.MouseButton1Click:Connect(Page2)
- P3.MouseButton1Click:Connect(Page3)
- P4.MouseButton1Click:Connect(Page4)
- P5.MouseButton1Click:Connect(Page5)
- S1.MouseButton1Click:Connect(S1S)
- S2.MouseButton1Click:Connect(S2S)
- S3.MouseButton1Click:Connect(S3S)
- S4.MouseButton1Click:Connect(S4S)
- S5.MouseButton1Click:Connect(S5S)
- S6.MouseButton1Click:Connect(S6S)
- end
- end)
- w8:Section('Game Mods')
- w8:Dropdown("Game Mods", {
- location = _G;
- flag = "gamemods";
- list = {
- "No Item Gravity";
- "Item Follow";
- }
- }, function(new)
- if _G.gamemods == "No Item Gravity" then
- spawn(function()
- while true do
- game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
- game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
- game:GetService("RunService").Stepped:wait()
- end
- end)
- local function zeroGrav(part)
- if part:FindFirstChild("BodyForce") then return end
- local temp = Instance.new("BodyForce")
- temp.Force = part:GetMass() * Vector3.new(0,workspace.Gravity,0)
- temp.Parent = part
- end
- for i,v in ipairs(workspace:GetDescendants()) do
- if v:IsA("Part") and v.Anchored == false then
- if not (v:IsDescendantOf(game.Players.LocalPlayer.Character)) then
- zeroGrav(v)
- end
- end
- end
- workspace.DescendantAdded:Connect(function(part)
- if part:IsA("Part") and part.Anchored == false then
- if not (part:IsDescendantOf(game.Players.LocalPlayer.Character)) then
- zeroGrav(part)
- end
- end
- end)
- elseif _G.gamemods == "Item Follow" then
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local unanchoredparts = {}
- local movers = {}
- for index, part in pairs(workspace:GetDescendants()) do
- if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(LocalPlayer.Character) == false then
- table.insert(unanchoredparts, part)
- part.Massless = true
- part.CanCollide = false
- if part:FindFirstChildOfClass("BodyPosition") ~= nil then
- part:FindFirstChildOfClass("BodyPosition"):Destroy()
- end
- end
- end
- for index, part in pairs(unanchoredparts) do
- local mover = Instance.new("BodyPosition", part)
- table.insert(movers, mover)
- mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- end
- repeat
- for index, mover in pairs(movers) do
- mover.Position = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, 5))
- end
- wait(0.5)
- until LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0
- for _, mover in pairs(movers) do
- mover:Destroy()
- end
- end
- end)
- w8:Section("Custom Weapons")
- w8:Dropdown("Custom Weapons", {
- location = _G;
- flag = "ctools";
- list = {
- "FE Spear";
- "FE Stick";
- "FE Brick";
- }
- }, function(new)
- if _G.ctools == "FE Spear" then
- workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
- workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
- local plr = game.Players.LocalPlayer
- local tool = plr.Backpack["Hammer"]
- local tool2 = plr.Backpack["Crude Knife"]
- tool.GripPos = Vector3.new(0.1,-1,0)
- tool2.GripPos = Vector3.new(0.2, -3.3, 0)
- tool.Name = "SpearP1"
- tool2.Name = "SpearP2"
- local k = tool.Handle
- local k2 = tool2.Handle
- tool.Part.Name = "Part2"
- tool2.Part.Name = "Part1"
- tool2.Part.Name = "Part2"
- tool.Part:Destroy()
- tool2.Part2:Destroy()
- local l = Instance.new("Animation",tool)
- l.AnimationId="rbxassetid://218504594"
- local l2 = Instance.new("Animation",tool2)
- l2.AnimationId="rbxassetid://218504594"
- local m = plr.Character.Humanoid:LoadAnimation(l)
- local m2 = plr.Character.Humanoid:LoadAnimation(l2)
- db=true;
- da=false
- tool2.Equipped:connect(function()
- tool2.Activated:connect(function()
- if db == true then
- db = false
- m:Play()
- m2:Play()
- wait()
- da = true
- db = true
- wait(0.1)
- da = false
- end
- end)
- end)
- k.Touched:connect(function(n)
- if da == true then
- local o = n.Parent.Humanoid
- if o ~= nil then
- local p = game.Players:FindFirstChild(n.Parent.Name)
- for j = 1,100 do
- game.ReplicatedStorage.meleeEvent:FireServer(p)
- end
- end
- end
- end)
- k2.Touched:connect(function(n2)
- if da == true then
- local o2 = n2.Parent.Humanoid
- if o2 ~= nil then
- local p2 = game.Players:FindFirstChild(n2.Parent.Name)
- for j2 = 1,100 do
- game.ReplicatedStorage.meleeEvent:FireServer(p2)
- end
- end
- end
- end)
- wait()
- tool.Parent = plr.Character
- tool2.Parent = plr.Character
- elseif _G.ctools == "FE Stick" then
- workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
- local plr = game.Players.LocalPlayer
- local tool = plr.Backpack.Hammer
- tool.GripPos = Vector3.new(0.1,-1,0)
- tool.Name = "Stick"
- local k = tool.Handle
- tool.Part.Name = "Part2"
- tool.Part:Destroy()
- local l = Instance.new("Animation",tool)
- l.AnimationId="rbxassetid://218504594"
- local m = plr.Character.Humanoid:LoadAnimation(l)
- db=true;
- da=false
- tool.Equipped:connect(function()
- tool.Activated:connect(function()
- if db == true then
- db = false
- m:Play()
- wait()
- da = true
- db = true
- wait(0.1)
- da = false
- end
- end)
- end)
- k.Touched:connect(function(n)
- if da == true then
- local o = n.Parent.Humanoid
- if o ~= nil then
- local p = game.Players:FindFirstChild(n.Parent.Name)
- for j = 1,100 do
- game.ReplicatedStorage.meleeEvent:FireServer(p)
- end
- end
- end
- end)
- elseif _G.ctools == "FE Brick" then
- workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
- local plr = game.Players.LocalPlayer
- local tool = plr.Backpack.Hammer
- tool.GripPos = Vector3.new(-0.01,2.35,0.13)
- tool.GripForward = Vector3.new(1, -0, -0)
- tool.Name = "Brick"
- tool.Part:Destroy()
- local k = tool.Part
- local l = Instance.new("Animation",tool)
- l.AnimationId="rbxassetid://218504594"
- local m = plr.Character.Humanoid:LoadAnimation(l)
- db=true;
- da=false
- tool.Equipped:connect(function()
- tool.Activated:connect(function()
- if db == true then
- db = false
- m:Play()
- wait()
- da = true
- db = true
- wait(0.1)
- da = false
- end
- end)
- end)
- k.Touched:connect(function(n)
- if da == true then
- local o = n.Parent.Humanoid
- if o ~= nil then
- local p = game.Players:FindFirstChild(n.Parent.Name)
- for j = 1,100 do
- game.ReplicatedStorage.meleeEvent:FireServer(p)
- end
- end
- end
- end)
- end
- end)
- w8:Button("Equip Spear", function()
- plr = game.Players.LocalPlayer
- tool = plr.Backpack["SpearP1"]
- tool2 = plr.Backpack["SpearP2"]
- tool.Parent = plr.Character
- tool2.Parent = plr.Character
- end)
- end
- --// Window 6 //--
- if not RemoveTeleportsTab then
- w6 = library:CreateWindow('Teleports')
- w6:SearchBox("Search TPs", {
- location = _G;
- flag = "tpsb";
- list = {
- "Prison Courtyard";
- "Prison Cellblock";
- "Prison Cafeteria";
- "Prison Cafeteria Back";
- "Prison Administration";
- "Prison Armory";
- "Prison Guard Post";
- "Prison Sewers";
- "Prison Roof";
- "Neighborhood";
- "Apartments 1";
- "Apartments 2";
- "Restaurants";
- "Hilltop Grocery";
- "Gas Station";
- "Lakeside Grocery";
- "Gun Store";
- "Parking Lot";
- "Mini House";
- "Business 1 Roof";
- "Business 1 Inside";
- "Business 2 Roof";
- "Business 2 Inside";
- "Prison Break Room";
- "Prison CCTV Room";
- "Criminal Base";
- "Criminal Warehouse";
- "Warehouse Inside 1";
- "Warehouse Inside 2";
- "Hidden Room 1";
- "Hidden Room 2";
- "Prison Secret Room 1";
- "Prison Secret Room 2";
- }
- }, function(new)
- if _G.tpsb == "Prison Courtyard" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(782.166382, 97.9999466, 2468.77734, -0.999821901, 7.39240562e-08, -0.0188712925, 7.53077174e-08, 1, -7.26101703e-08, 0.0188712925, -7.40183879e-08, -0.999821901)
- elseif _G.tpsb == "Prison Cellblock" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916.858215, 99.9899902, 2456.63281, 0.99996829, 5.77271464e-07, -0.00796743482, -4.11569403e-07, 1, 2.07990815e-05, 0.00796743482, -2.07951489e-05, 0.99996829)
- elseif _G.tpsb == "Prison Cafeteria" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(920.90387, 99.9899597, 2289.7229, 0.999846637, 1.35447928e-08, 0.0175183844, -1.41963623e-08, 1, 3.70692383e-08, -0.0175183844, -3.7312244e-08, 0.999846637)
- elseif _G.tpsb == "Prison Cafeteria Back" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(910.123901, 99.9899597, 2236.96265, -0.999920666, -1.81716242e-08, -0.0125974836, -1.81724822e-08, 1, -4.63094146e-11, 0.0125974836, 1.82621807e-10, -0.999920666)
- elseif _G.tpsb == "Prison Administration" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(726.97583, 99.9900055, 2283.97412, 0.021798756, -2.17314078e-08, 0.999762297, -6.23107539e-08, 1, 2.3095188e-08, -0.999762297, -6.27993941e-08, 0.021798756)
- elseif _G.tpsb == "Prison Armory" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(836.707764, 99.9900055, 2284.08154, 0.999889076, 2.60187729e-08, 0.0148985935, -2.6627081e-08, 1, 4.06313596e-08, -0.0148985935, -4.10235543e-08, 0.999889076)
- elseif _G.tpsb == "Prison Sewers" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916.803955, 78.6998978, 2157.92017, 0.999979436, -1.00529167e-08, 0.00644341111, 9.94977167e-09, 1, 1.60408344e-08, -0.00644341111, -1.59764006e-08, 0.999979436)
- elseif _G.tpsb == "Prison Roof" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(914.222717, 118.990005, 2382.16553, 0.00920010358, -2.62465871e-08, 0.999958038, 7.8851965e-09, 1, 2.61751349e-08, -0.999958038, 7.64405339e-09, 0.00920010358)
- elseif _G.tpsb == "Neighborhood" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-223.986099, 67.4020691, 2519.59595, 0.999975026, -1.50400881e-09, 0.00708110398, 2.25933072e-09, 1, -1.06659492e-07, -0.00708110398, 1.06672815e-07, 0.999975026)
- elseif _G.tpsb == "Apartments 1" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-289.308136, 75.7899704, 2083.27612, -0.612066388, -6.80221461e-08, 0.790806234, 2.77527157e-09, 1, 8.81641853e-08, -0.790806234, 5.61570275e-08, -0.612066388)
- elseif _G.tpsb == "Apartments 2" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-254.646133, 75.7217941, 2133.71875, -0.611608505, 8.86244322e-08, 0.791160285, 3.42040778e-08, 1, -8.55767226e-08, -0.791160285, -2.52785508e-08, -0.611608505)
- elseif _G.tpsb == "Restaurants" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-322.635559, 54.1742744, 1797.61536, 0.626673996, 1.1894941e-08, -0.779282331, -5.44677192e-08, 1, -2.85371922e-08, 0.779282331, 6.03292492e-08, 0.626673996)
- elseif _G.tpsb == "Hilltop Grocery" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-451.678162, 54.1750374, 1705.88123, -0.776442528, 1.11867022e-08, -0.630187988, 6.23943919e-08, 1, -5.91235505e-08, 0.630187988, -8.52262403e-08, -0.776442528)
- elseif _G.tpsb == "Gas Station" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-496.824982, 54.3937874, 1684.66052, 0.786823273, -1.26035706e-08, 0.617178619, 6.23943919e-08, 1, -5.91235505e-08, -0.617178619, 8.50282404e-08, 0.786823273)
- elseif _G.tpsb == "Lakeside Grocery" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(473.74826, 11.4253635, 1175.24377, 0.999999344, -2.28940711e-09, -0.00127326848, 2.27103869e-09, 1, -1.44275818e-08, 0.00127326848, 1.44246837e-08, 0.999999344)
- elseif _G.tpsb == "Gun Store" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(403.581879, 11.8253431, 1166.62671, 0.999960363, -2.4172067e-08, -0.00890384987, 2.44630094e-08, 1, 3.25669802e-08, 0.00890384987, -3.27835039e-08, 0.999960363)
- elseif _G.tpsb == "Parking Lot" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-536.512878, 54.5750389, 1785.00818, -0.773310304, 3.65066981e-08, -0.634027839, 6.24839416e-08, 1, -1.86313205e-08, 0.634027839, -5.40243548e-08, -0.773310304)
- elseif _G.tpsb == "Mini House" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-98.0814133, 56.0993004, 2412.57471, -0.999835789, 0, 0.0181270856, 0, 1, 0, -0.0181270856, 0, -0.999835789)
- elseif _G.tpsb == "Business 1 Roof" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-392.363922, 86.8388367, 1911.15259, -0.619268239, 5.9032736e-08, 0.785179496, -2.70138312e-08, 1, -9.64894511e-08, -0.785179496, -8.09635594e-08, -0.619268239)
- elseif _G.tpsb == "Business 1 Inside" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-375.442291, 74.2397537, 1897.66064, 0.619640589, 6.30243449e-08, -0.784885824, 2.0952152e-08, 0.999999881, 9.68384839e-08, 0.784885824, -7.64500925e-08, 0.619640589)
- elseif _G.tpsb == "Business 2 Roof" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-322.045837, 118.838844, 1998.82031, -0.61276567, -5.86248809e-08, 0.790265799, -6.07659878e-09, 1, 6.9472037e-08, -0.790265799, 3.77679612e-08, -0.61276567)
- elseif _G.tpsb == "Business 2 Inside" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-347.858368, 84.2401428, 1971.11194, 0.783674777, 2.63337192e-08, 0.621171117, -1.97384331e-08, 1, -1.74914874e-08, -0.621171117, 1.44669654e-09, 0.783674777)
- elseif _G.tpsb == "Prison Break Room" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(789.137146, 99.9900055, 2261.42627, -0.999998569, -6.74949933e-06, 0.00183872879, -6.61908143e-06, 1, 7.09283559e-05, -0.00183872879, 7.0916125e-05, -0.999998569)
- elseif _G.tpsb == "Prison CCTV Room" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(795.608826, 99.9900055, 2324.8811, 0.720097542, -5.48868728e-10, 0.693873346, -7.42438431e-08, 1, 7.78408946e-08, -0.693873346, -1.07568859e-07, 0.720097542)
- elseif _G.tpsb == "Criminal Base" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-900.626404, 94.1270523, 2133.20996, 0.0129696857, 4.49825102e-08, 0.999915898, 3.87442745e-09, 1, -4.50365434e-08, -0.999915898, 4.45821291e-09, 0.0129696857)
- elseif _G.tpsb == "Criminal Warehouse" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-967.549683, 103.23275, 2039.5188, -0.999996245, 3.53882186e-08, 0.00270950678, 3.55115581e-08, 1, 4.54794105e-08, -0.00270950678, 4.55754687e-08, -0.999996245)
- elseif _G.tpsb == "Warehouse Inside 1" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-907.97113, 94.1287842, 1989.88867, -0.00383876963, 1.43877461e-08, -0.999992669, 9.46633438e-09, 1, 1.43515146e-08, 0.999992669, -9.4111714e-09, -0.00383876963)
- elseif _G.tpsb == "Warehouse Inside 2" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-908.087769, 94.1287842, 1918.85242, 0.0431550331, 6.81632244e-08, -0.999068379, -4.11559178e-08, 1, 6.64490472e-08, 0.999068379, 3.82499685e-08, 0.0431550331)
- elseif _G.tpsb == "Hidden Room 1" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-103.86113, 11.0993299, 1319.31287, 0.764745057, 3.01658076e-08, 0.644332945, -4.10198311e-08, 1, 1.86846649e-09, -0.644332945, -2.7859322e-08, 0.764745057)
- elseif _G.tpsb == "Hidden Room 2" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-330.795349, 64.572464, 1805.10645, 0.63137114, -1.14180954e-09, -0.775480866, 5.37754286e-10, 1, -1.03456488e-09, 0.775480866, 2.36176273e-10, 0.63137114)
- elseif _G.tpsb == "Prison Secret Room 1" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(690.57196, 100.190758, 2337.85059, -0.999999881, 2.7444087e-09, 9.72934067e-05, 2.74238654e-09, 1, -2.0802581e-08, -9.72934067e-05, -2.08023074e-08, -0.999999881)
- elseif _G.tpsb == "Prison Secret Room 2" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(915.806213, 121.990089, 2215.82983, -0.0451711901, 4.18777812e-09, 0.998978972, -3.87982002e-09, 1, -4.3674957e-09, -0.998978972, -4.07314316e-09, -0.0451711901)
- elseif _G.tpsb == "Prison Guard Post" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(504.637848, 102.03994, 2248.56372, 0.999961376, -8.98592774e-08, 0.0087960232, 8.99222528e-08, 1, -6.7675554e-09, -0.0087960232, 7.55825003e-09, 0.999961376)
- end
- end)
- w6:Section('Prison')
- w6:Dropdown("Prison Teleports", {
- location = _G;
- flag = "pts";
- list = {
- "Prison Courtyard";
- "Prison Cellblock";
- 'Prison Cafeteria';
- 'Prison Administration';
- 'Prison Armory';
- 'Prison Sewers';
- 'Prison Roof';
- }
- }, function(new)
- if _G.pts == "Prison Courtyard" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(782.166382, 97.9999466, 2468.77734, -0.999821901, 7.39240562e-08, -0.0188712925, 7.53077174e-08, 1, -7.26101703e-08, 0.0188712925, -7.40183879e-08, -0.999821901)
- else if _G.pts == "Prison Cellblock" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916.858215, 99.9899902, 2456.63281, 0.99996829, 5.77271464e-07, -0.00796743482, -4.11569403e-07, 1, 2.07990815e-05, 0.00796743482, -2.07951489e-05, 0.99996829)
- else if _G.pts == "Prison Cafeteria" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(920.90387, 99.9899597, 2289.7229, 0.999846637, 1.35447928e-08, 0.0175183844, -1.41963623e-08, 1, 3.70692383e-08, -0.0175183844, -3.7312244e-08, 0.999846637)
- elseif _G.pts == "Prison Administration" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(726.97583, 99.9900055, 2283.97412, 0.021798756, -2.17314078e-08, 0.999762297, -6.23107539e-08, 1, 2.3095188e-08, -0.999762297, -6.27993941e-08, 0.021798756)
- elseif _G.pts == "Prison Armory" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(836.707764, 99.9900055, 2284.08154, 0.999889076, 2.60187729e-08, 0.0148985935, -2.6627081e-08, 1, 4.06313596e-08, -0.0148985935, -4.10235543e-08, 0.999889076)
- elseif _G.pts == "Prison Sewers" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916.803955, 78.6998978, 2157.92017, 0.999979436, -1.00529167e-08, 0.00644341111, 9.94977167e-09, 1, 1.60408344e-08, -0.00644341111, -1.59764006e-08, 0.999979436)
- elseif _G.pts == "Prison Roof" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(914.222717, 118.990005, 2382.16553, 0.00920010358, -2.62465871e-08, 0.999958038, 7.8851965e-09, 1, 2.61751349e-08, -0.999958038, 7.64405339e-09, 0.00920010358)
- end
- end
- end
- end)
- w6:Section('Other')
- w6:Dropdown("Prison Teleports", {
- location = _G;
- flag = "ots";
- list = {
- "Criminal Base";
- "Hidden Room 1";
- 'Hidden Room 2';
- 'Building 1';
- 'Building 2';
- 'Building 3';
- 'Building 4';
- 'Building 4 Inside';
- }
- }, function(new)
- if _G.ots == "Criminal Base" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-907.744019, 95.1273117, 2133.85596, 0.00978690106, 2.52366057e-08, 0.999952197, 3.8286128e-08, 1, -2.56125379e-08, -0.999952197, 3.85349601e-08, 0.00978690106)
- elseif _G.ots == "Hidden Room 1" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-103.426697, 11.0993299, 1322.7804, 0.745441377, 2.53176395e-08, 0.666571319, -3.85841012e-08, 1, 5.16756948e-09, -0.666571319, -2.95711668e-08, 0.745441377)
- elseif _G.ots == "Hidden Room 2" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(690.851379, 100.190758, 2343.2981, -0.999679387, 2.56537316e-08, 0.0253210217, 2.56066208e-08, 1, -2.18355201e-09, -0.0253210217, -1.53446889e-09, -0.999679387)
- elseif _G.ots == "Building 1" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-223.495148, 67.4020691, 2541.48755, 0.999785244, 2.17895958e-05, -0.0207265038, -2.15535074e-05, 1, 1.1613688e-05, 0.0207265038, -1.1164474e-05, 0.999785244)
- elseif _G.ots == "Building 2" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-246.498383, 75.7173615, 2126.83521, -0.627985239, 2.20855778e-08, 0.778225422, 3.24655822e-08, 1, -2.18146545e-09, -0.778225422, 2.38956037e-08, -0.627985239)
- elseif _G.ots == "Building 3" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(438.726349, 11.8253431, 1165.6698, -0.999968171, 1.81604278e-08, -0.00792638306, 1.77662809e-08, 1, 4.97968102e-08, 0.00792638306, 4.96544281e-08, -0.999968171)
- elseif _G.ots == "Building 4" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-324.648956, 118.838844, 2000.9541, -0.629342794, -1.98653023e-08, 0.777127862, -7.00001057e-10, 1, 2.49955807e-08, -0.777127862, 1.51867994e-08, -0.629342794)
- elseif _G.ots == "Building 4 Inside" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-346.244385, 84.2401428, 1969.84436, 0.778033614, 2.63457185e-08, 0.628223062, -1.97384349e-08, 1, -1.74914891e-08, -0.628223062, 1.20882515e-09, 0.778033614)
- end
- end)
- end
- w7 = library:CreateWindow("Other")
- w7:Section('Version: '..version)
- w7:Section('Credits')
- b = w7:Button('Kamiiskis_Aurelia')
- w7:Section('How to Close GUI')
- b = w7:Button('Right CTRL Button')
- w7:Section('Options')
- b = w7:Button('Destroy GUI', function()
- game.CoreGui.ScreenGui:Destroy()
- end)
Add Comment
Please, Sign In to add comment