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- Screen->SetRenderTarget(RT_BITMAP1);
- Screen->DrawBitmap(
- 5, // int layer,
- 0, // int bitmap_id,
- 128, // int source_x,
- 256, // int source_y,
- 256, // int source_w,
- 176, // int source_h,
- 0, // int dest_x,
- 0, // int dest_y,
- 256, // int dest_w,
- 176, // int dest_h,
- 0, // float rotation,
- true // bool mask
- );
- Screen->DrawScreen(5,WEATHER_MAP,WEATHER_NIGHT,0,0,0);
- Screen->Circle(5, Link->X + 7, Link->Y + 7, 24, 0, 1, 0, 0, 0, true, OP_OPAQUE);
- Screen->SetRenderTarget(RT_SCREEN);
- Screen->DrawBitmap(
- 5, // int layer,
- 1, // int bitmap_id,
- 0, // int source_x,
- 0, // int source_y,
- 256, // int source_w,
- 176, // int source_h,
- 0, // int dest_x,
- 0, // int dest_y,
- 256, // int dest_w,
- 176, // int dest_h,
- 0, // float rotation,
- true // bool mask
- );
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