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Feb 26th, 2020
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  1. Screen->SetRenderTarget(RT_BITMAP1);
  2. Screen->DrawBitmap(
  3. 5, // int layer,
  4. 0, // int bitmap_id,
  5. 128, // int source_x,
  6. 256, // int source_y,
  7. 256, // int source_w,
  8. 176, // int source_h,
  9. 0, // int dest_x,
  10. 0, // int dest_y,
  11. 256, // int dest_w,
  12. 176, // int dest_h,
  13. 0, // float rotation,
  14. true // bool mask
  15. );
  16. Screen->DrawScreen(5,WEATHER_MAP,WEATHER_NIGHT,0,0,0);
  17. Screen->Circle(5, Link->X + 7, Link->Y + 7, 24, 0, 1, 0, 0, 0, true, OP_OPAQUE);
  18. Screen->SetRenderTarget(RT_SCREEN);
  19. Screen->DrawBitmap(
  20. 5, // int layer,
  21. 1, // int bitmap_id,
  22. 0, // int source_x,
  23. 0, // int source_y,
  24. 256, // int source_w,
  25. 176, // int source_h,
  26. 0, // int dest_x,
  27. 0, // int dest_y,
  28. 256, // int dest_w,
  29. 176, // int dest_h,
  30. 0, // float rotation,
  31. true // bool mask
  32. );
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