Nubic_Cubic

AK-47

Jan 23rd, 2019
190
0
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. -- made by 1ndrew
  89. function sandbox(var,func)
  90. local env = getfenv(func)
  91. local newenv = setmetatable({},{
  92. __index = function(self,k)
  93. if k=="script" then
  94. return var
  95. else
  96. return env[k]
  97. end
  98. end,
  99. })
  100. setfenv(func,newenv)
  101. return func
  102. end
  103. cors = {}
  104. mas = Instance.new("Model",game:GetService("Lighting"))
  105. Tool0 = Instance.new("Tool")
  106. LocalScript1 = Instance.new("LocalScript")
  107. NumberValue2 = Instance.new("NumberValue")
  108. PointLight3 = Instance.new("PointLight")
  109. Smoke4 = Instance.new("Smoke")
  110. Smoke5 = Instance.new("Smoke")
  111. NumberValue6 = Instance.new("NumberValue")
  112. ScreenGui7 = Instance.new("ScreenGui")
  113. Frame8 = Instance.new("Frame")
  114. TextLabel9 = Instance.new("TextLabel")
  115. TextLabel10 = Instance.new("TextLabel")
  116. LocalScript11 = Instance.new("LocalScript")
  117. NumberValue12 = Instance.new("NumberValue")
  118. NumberValue13 = Instance.new("NumberValue")
  119. ScreenGui14 = Instance.new("ScreenGui")
  120. Frame15 = Instance.new("Frame")
  121. TextLabel16 = Instance.new("TextLabel")
  122. Smoke17 = Instance.new("Smoke")
  123. Smoke18 = Instance.new("Smoke")
  124. PointLight19 = Instance.new("PointLight")
  125. Part20 = Instance.new("Part")
  126. BlockMesh21 = Instance.new("BlockMesh")
  127. Part22 = Instance.new("Part")
  128. BlockMesh23 = Instance.new("BlockMesh")
  129. Part24 = Instance.new("Part")
  130. CylinderMesh25 = Instance.new("CylinderMesh")
  131. Part26 = Instance.new("Part")
  132. BlockMesh27 = Instance.new("BlockMesh")
  133. Part28 = Instance.new("Part")
  134. BlockMesh29 = Instance.new("BlockMesh")
  135. Part30 = Instance.new("Part")
  136. BlockMesh31 = Instance.new("BlockMesh")
  137. Part32 = Instance.new("Part")
  138. BlockMesh33 = Instance.new("BlockMesh")
  139. Sound34 = Instance.new("Sound")
  140. Sound35 = Instance.new("Sound")
  141. Sound36 = Instance.new("Sound")
  142. Sound37 = Instance.new("Sound")
  143. Sound38 = Instance.new("Sound")
  144. Sound39 = Instance.new("Sound")
  145. Part40 = Instance.new("Part")
  146. CylinderMesh41 = Instance.new("CylinderMesh")
  147. Part42 = Instance.new("Part")
  148. BlockMesh43 = Instance.new("BlockMesh")
  149. Part44 = Instance.new("Part")
  150. BlockMesh45 = Instance.new("BlockMesh")
  151. Part46 = Instance.new("Part")
  152. BlockMesh47 = Instance.new("BlockMesh")
  153. Part48 = Instance.new("Part")
  154. Decal49 = Instance.new("Decal")
  155. CylinderMesh50 = Instance.new("CylinderMesh")
  156. Part51 = Instance.new("Part")
  157. BlockMesh52 = Instance.new("BlockMesh")
  158. Part53 = Instance.new("Part")
  159. BlockMesh54 = Instance.new("BlockMesh")
  160. ManualWeld55 = Instance.new("ManualWeld")
  161. Part56 = Instance.new("Part")
  162. CylinderMesh57 = Instance.new("CylinderMesh")
  163. Part58 = Instance.new("Part")
  164. BlockMesh59 = Instance.new("BlockMesh")
  165. Part60 = Instance.new("Part")
  166. BlockMesh61 = Instance.new("BlockMesh")
  167. Part62 = Instance.new("Part")
  168. BlockMesh63 = Instance.new("BlockMesh")
  169. Part64 = Instance.new("Part")
  170. CylinderMesh65 = Instance.new("CylinderMesh")
  171. Part66 = Instance.new("Part")
  172. Decal67 = Instance.new("Decal")
  173. BlockMesh68 = Instance.new("BlockMesh")
  174. Part69 = Instance.new("Part")
  175. BlockMesh70 = Instance.new("BlockMesh")
  176. Part71 = Instance.new("Part")
  177. BlockMesh72 = Instance.new("BlockMesh")
  178. Part73 = Instance.new("Part")
  179. CylinderMesh74 = Instance.new("CylinderMesh")
  180. Part75 = Instance.new("Part")
  181. CylinderMesh76 = Instance.new("CylinderMesh")
  182. Part77 = Instance.new("Part")
  183. SpecialMesh78 = Instance.new("SpecialMesh")
  184. Part79 = Instance.new("Part")
  185. BlockMesh80 = Instance.new("BlockMesh")
  186. Part81 = Instance.new("Part")
  187. CylinderMesh82 = Instance.new("CylinderMesh")
  188. Part83 = Instance.new("Part")
  189. BlockMesh84 = Instance.new("BlockMesh")
  190. Part85 = Instance.new("Part")
  191. BlockMesh86 = Instance.new("BlockMesh")
  192. Part87 = Instance.new("Part")
  193. BlockMesh88 = Instance.new("BlockMesh")
  194. Part89 = Instance.new("Part")
  195. BlockMesh90 = Instance.new("BlockMesh")
  196. Part91 = Instance.new("Part")
  197. BlockMesh92 = Instance.new("BlockMesh")
  198. Part93 = Instance.new("Part")
  199. BlockMesh94 = Instance.new("BlockMesh")
  200. Part95 = Instance.new("Part")
  201. BlockMesh96 = Instance.new("BlockMesh")
  202. Part97 = Instance.new("Part")
  203. BlockMesh98 = Instance.new("BlockMesh")
  204. Part99 = Instance.new("Part")
  205. BlockMesh100 = Instance.new("BlockMesh")
  206. Part101 = Instance.new("Part")
  207. BlockMesh102 = Instance.new("BlockMesh")
  208. Part103 = Instance.new("Part")
  209. BlockMesh104 = Instance.new("BlockMesh")
  210. Part105 = Instance.new("Part")
  211. BlockMesh106 = Instance.new("BlockMesh")
  212. Part107 = Instance.new("Part")
  213. Decal108 = Instance.new("Decal")
  214. BlockMesh109 = Instance.new("BlockMesh")
  215. Part110 = Instance.new("Part")
  216. CylinderMesh111 = Instance.new("CylinderMesh")
  217. Part112 = Instance.new("Part")
  218. CylinderMesh113 = Instance.new("CylinderMesh")
  219. Part114 = Instance.new("Part")
  220. SpecialMesh115 = Instance.new("SpecialMesh")
  221. Part116 = Instance.new("Part")
  222. BlockMesh117 = Instance.new("BlockMesh")
  223. Part118 = Instance.new("Part")
  224. CylinderMesh119 = Instance.new("CylinderMesh")
  225. Part120 = Instance.new("Part")
  226. SpecialMesh121 = Instance.new("SpecialMesh")
  227. Part122 = Instance.new("Part")
  228. BlockMesh123 = Instance.new("BlockMesh")
  229. Part124 = Instance.new("Part")
  230. CylinderMesh125 = Instance.new("CylinderMesh")
  231. Part126 = Instance.new("Part")
  232. CylinderMesh127 = Instance.new("CylinderMesh")
  233. Part128 = Instance.new("Part")
  234. BlockMesh129 = Instance.new("BlockMesh")
  235. Part130 = Instance.new("Part")
  236. BlockMesh131 = Instance.new("BlockMesh")
  237. Part132 = Instance.new("Part")
  238. SpecialMesh133 = Instance.new("SpecialMesh")
  239. Part134 = Instance.new("Part")
  240. BlockMesh135 = Instance.new("BlockMesh")
  241. Part136 = Instance.new("Part")
  242. SpecialMesh137 = Instance.new("SpecialMesh")
  243. Part138 = Instance.new("Part")
  244. BlockMesh139 = Instance.new("BlockMesh")
  245. Part140 = Instance.new("Part")
  246. BlockMesh141 = Instance.new("BlockMesh")
  247. Part142 = Instance.new("Part")
  248. SpecialMesh143 = Instance.new("SpecialMesh")
  249. Part144 = Instance.new("Part")
  250. BlockMesh145 = Instance.new("BlockMesh")
  251. Part146 = Instance.new("Part")
  252. BlockMesh147 = Instance.new("BlockMesh")
  253. Part148 = Instance.new("Part")
  254. BlockMesh149 = Instance.new("BlockMesh")
  255. Part150 = Instance.new("Part")
  256. SpecialMesh151 = Instance.new("SpecialMesh")
  257. Part152 = Instance.new("Part")
  258. BlockMesh153 = Instance.new("BlockMesh")
  259. Part154 = Instance.new("Part")
  260. SpecialMesh155 = Instance.new("SpecialMesh")
  261. Part156 = Instance.new("Part")
  262. BlockMesh157 = Instance.new("BlockMesh")
  263. Part158 = Instance.new("Part")
  264. BlockMesh159 = Instance.new("BlockMesh")
  265. Part160 = Instance.new("Part")
  266. BlockMesh161 = Instance.new("BlockMesh")
  267. Part162 = Instance.new("Part")
  268. BlockMesh163 = Instance.new("BlockMesh")
  269. Part164 = Instance.new("Part")
  270. BlockMesh165 = Instance.new("BlockMesh")
  271. Part166 = Instance.new("Part")
  272. CylinderMesh167 = Instance.new("CylinderMesh")
  273. Part168 = Instance.new("Part")
  274. SpecialMesh169 = Instance.new("SpecialMesh")
  275. Part170 = Instance.new("Part")
  276. CylinderMesh171 = Instance.new("CylinderMesh")
  277. Part172 = Instance.new("Part")
  278. SpecialMesh173 = Instance.new("SpecialMesh")
  279. Part174 = Instance.new("Part")
  280. BlockMesh175 = Instance.new("BlockMesh")
  281. Part176 = Instance.new("Part")
  282. BlockMesh177 = Instance.new("BlockMesh")
  283. Part178 = Instance.new("Part")
  284. BlockMesh179 = Instance.new("BlockMesh")
  285. Part180 = Instance.new("Part")
  286. CylinderMesh181 = Instance.new("CylinderMesh")
  287. Part182 = Instance.new("Part")
  288. BlockMesh183 = Instance.new("BlockMesh")
  289. Part184 = Instance.new("Part")
  290. SpecialMesh185 = Instance.new("SpecialMesh")
  291. Part186 = Instance.new("Part")
  292. SpecialMesh187 = Instance.new("SpecialMesh")
  293. Part188 = Instance.new("Part")
  294. BlockMesh189 = Instance.new("BlockMesh")
  295. Part190 = Instance.new("Part")
  296. BlockMesh191 = Instance.new("BlockMesh")
  297. Part192 = Instance.new("Part")
  298. CylinderMesh193 = Instance.new("CylinderMesh")
  299. Part194 = Instance.new("Part")
  300. SpecialMesh195 = Instance.new("SpecialMesh")
  301. Part196 = Instance.new("Part")
  302. SpecialMesh197 = Instance.new("SpecialMesh")
  303. Part198 = Instance.new("Part")
  304. CylinderMesh199 = Instance.new("CylinderMesh")
  305. Part200 = Instance.new("Part")
  306. SpecialMesh201 = Instance.new("SpecialMesh")
  307. Part202 = Instance.new("Part")
  308. SpecialMesh203 = Instance.new("SpecialMesh")
  309. ManualWeld204 = Instance.new("ManualWeld")
  310. Part205 = Instance.new("Part")
  311. CylinderMesh206 = Instance.new("CylinderMesh")
  312. Part207 = Instance.new("Part")
  313. SpecialMesh208 = Instance.new("SpecialMesh")
  314. Part209 = Instance.new("Part")
  315. BlockMesh210 = Instance.new("BlockMesh")
  316. Part211 = Instance.new("Part")
  317. BlockMesh212 = Instance.new("BlockMesh")
  318. Part213 = Instance.new("Part")
  319. BlockMesh214 = Instance.new("BlockMesh")
  320. Part215 = Instance.new("Part")
  321. CylinderMesh216 = Instance.new("CylinderMesh")
  322. Part217 = Instance.new("Part")
  323. BlockMesh218 = Instance.new("BlockMesh")
  324. Part219 = Instance.new("Part")
  325. CylinderMesh220 = Instance.new("CylinderMesh")
  326. Part221 = Instance.new("Part")
  327. CylinderMesh222 = Instance.new("CylinderMesh")
  328. Part223 = Instance.new("Part")
  329. CylinderMesh224 = Instance.new("CylinderMesh")
  330. Part225 = Instance.new("Part")
  331. BlockMesh226 = Instance.new("BlockMesh")
  332. Part227 = Instance.new("Part")
  333. CylinderMesh228 = Instance.new("CylinderMesh")
  334. Part229 = Instance.new("Part")
  335. SpecialMesh230 = Instance.new("SpecialMesh")
  336. Part231 = Instance.new("Part")
  337. BlockMesh232 = Instance.new("BlockMesh")
  338. Part233 = Instance.new("Part")
  339. BlockMesh234 = Instance.new("BlockMesh")
  340. Part235 = Instance.new("Part")
  341. SpecialMesh236 = Instance.new("SpecialMesh")
  342. Part237 = Instance.new("Part")
  343. BlockMesh238 = Instance.new("BlockMesh")
  344. Tool0.Name = "AK-47"
  345. Tool0.Parent = mas
  346. Tool0.GripForward = Vector3.new(-0.286980897, 0, -0.957936287)
  347. Tool0.GripPos = Vector3.new(0, -0.300000012, 0.300000012)
  348. Tool0.GripRight = Vector3.new(0.957936287, 0, -0.286980897)
  349. LocalScript1.Name = "Gun_Script"
  350. LocalScript1.Parent = Tool0
  351. table.insert(cors,sandbox(LocalScript1,function()
  352. sp = script.Parent
  353.  
  354. Mesh = false -- If true will load BC 2.0 Arm meshes as well.
  355. Shirt = true -- If true will load the user's shirt to the arms as well
  356.  
  357. function onEquipped(mouse)
  358. local Player = owner
  359. local Cam = game.Workspace.CurrentCamera
  360.  
  361. local Arms = Instance.new("Model")
  362. Arms.Name = "Arms"
  363. Arms.Parent = Cam
  364.  
  365. if Shirt == true then
  366. local Humanoid = Instance.new("Humanoid")
  367. Humanoid.MaxHealth = 0
  368. Humanoid.Health = 0
  369. Humanoid.Name = ""
  370. Humanoid.Parent = Arms
  371. local newShirt = Player.Character:FindFirstChild("Shirt")
  372. if newShirt then
  373. newShirt = newShirt:clone()
  374. newShirt.Parent = Arms
  375. end
  376. else end
  377.  
  378. local RightArm = Player.Character:FindFirstChild("Right Arm"):clone()
  379. RightArm.Name = "Right Arm"
  380. RightArm.Transparency = 0
  381. RightArm.Size = Vector3.new(.6, 2, .6)
  382.  
  383. local w = Instance.new("Weld")
  384. w.Part0 = RightArm
  385. w.Part1 = Player.Character:FindFirstChild("Right Arm")
  386. w.C0 = CFrame.new()
  387. w.C1 = CFrame.new()
  388. w.Parent = RightArm
  389. RightArm.Parent = Arms
  390.  
  391. local LeftArm = Player.Character:FindFirstChild("Left Arm"):clone()
  392. LeftArm.Name = "Left Arm"
  393. LeftArm.Transparency = 0
  394. LeftArm.Size = Vector3.new(.6, 2, .6)
  395.  
  396. local w = Instance.new("Weld")
  397. w.Part0 = LeftArm
  398. w.Part1 = Player.Character:FindFirstChild("Left Arm")
  399. w.C0 = CFrame.new()
  400. w.C1 = CFrame.new()
  401. w.Parent = LeftArm
  402. LeftArm.Parent = Arms
  403.  
  404. if Mesh ~= false then
  405. local LeftArmMesh = script:FindFirstChild("LeftArm")
  406. LeftArmMesh.Parent = LeftArm
  407. local RightArmMesh = script:FindFirstChild("RightArm")
  408. RightArmMesh.Parent = RightArm
  409. else end
  410.  
  411. end
  412.  
  413. function onUnequipped(mouse)
  414. local Player = owner
  415. local Cam = game.Workspace.CurrentCamera
  416. for _, Model in pairs(Cam:GetChildren()) do
  417. if Model.Name == "Arms" then
  418. Model:remove()
  419. else end
  420. end
  421. end
  422.  
  423. script.Parent.Equipped:connect(onEquipped)
  424. script.Parent.Unequipped:connect(onUnequipped)
  425.  
  426. wait(0.5)
  427. --Made by YouTubes--
  428. --Edit settings below--
  429. local Tool = script.Parent
  430. local Settings = {
  431. Range = 1000
  432. ,Spread = 10
  433. ,Damage = {25, 50}
  434. ,HeadShotDamage = {70, 120}
  435. ,Bullets = 1
  436. ,FireRate = 0.1
  437. ,Automatic = true
  438. ,AntiTK = false
  439. ,ImpactDuration = 3
  440. --Reload
  441. ,ReloadKey = "R"
  442. ,ReloadTime = 2.5
  443. ,Ammo = 30
  444. ,IncludeChamberedBullet = true
  445. --Gui
  446. ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
  447. --Arms
  448. ,OneHanded = false
  449. ,FakeArms = false
  450. ,FakeArmTransparency = 0.5
  451. ,RightPos = CFrame.new(-0.75, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
  452. ,LeftPos = CFrame.new(0.4, 0.65, 1.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0.6, math.rad(-84))
  453. ,AimPart = script.Parent.AimPart
  454. ,AimPartOffset = CFrame.new()
  455. ,AimGripOffset = Vector3.new(0, 0, 0)
  456. ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
  457. ,AimAnim = {
  458. Enabled = false
  459. ,Frames = 50
  460. ,Time = 0.1
  461. }
  462. ,ChangeFOV = {true, 60}
  463. ,SpreadReduction = 5
  464. --Weld
  465. ,Weld = true
  466. --Mouse
  467. ,Icons = {
  468. Idle = "rbxassetid://70288585"
  469. ,Fire1 = "rbxassetid://70288578"
  470. ,Fire2 = "rbxassetid://70288572"
  471. ,Fire3 = "rbxassetid://70288578"
  472. ,Reload = "rbxassetid://70288599"
  473. ,Aim = "rbxasset://textures/Blank.png"
  474. }
  475. ,FireMouseAnimTime = 0.15
  476. --Recoil
  477. ,Recoil = math.rad(1)
  478. --Smoke
  479. ,Smoke = true
  480. ,SmokePart = Tool.SmokePart
  481. ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}, {script.Flash, 0.03}}
  482. --Sprint
  483. ,Sprint = true
  484. ,SprintSpeed = 25
  485. ,SprintKey = "0"
  486. ,SprintSpreadIncrease = 40
  487. ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
  488. --Other
  489. ,DropHats = true
  490. }
  491.  
  492. --Do not edit below this lign--
  493.  
  494. local Orig_Spread = Settings.Spread
  495. local Orig_Grip = Tool.GripPos
  496.  
  497. local Player = owner
  498. local Character = Player.Character
  499.  
  500. local Camera = workspace.CurrentCamera
  501.  
  502. local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
  503.  
  504. local Gui, CanUpdateGui = nil, true
  505.  
  506. local Sprinting, Equipped
  507.  
  508. function Update_Gui()
  509. if Gui and CanUpdateGui then
  510. Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
  511. end
  512. end
  513.  
  514. local Welded
  515. if Settings.Weld then
  516. Delay(0, function()
  517. local weldC0s = {}
  518. for i, v in pairs(Tool:GetChildren()) do
  519. if v:IsA("BasePart") and v ~= Tool.Handle then
  520. table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
  521. v.Anchored = false
  522. end
  523. end
  524. Tool.Handle.Anchored = false
  525. local welds = {}
  526. Tool.Equipped:connect(function()
  527. for i, v in ipairs(welds) do
  528. v.Part1 = nil
  529. v:Destroy()
  530. end
  531. for i, v in ipairs(weldC0s) do
  532. if v[1] and v[2] then
  533. local w = Instance.new("Weld", Tool.Handle)
  534. w.Part0 = Tool.Handle
  535. w.Part1 = v[1]
  536. w.C0 = v[2]
  537. table.insert(welds, w)
  538. end
  539. end
  540. end)
  541. wait()
  542. Welded = true
  543. end)
  544. end
  545.  
  546. local Left_Weld, Right_Weld
  547.  
  548. Ammo.Changed:connect(Update_Gui)
  549. StoredAmmo.Changed:connect(Update_Gui)
  550.  
  551. Settings.Range = math.min(Settings.Range, 999)
  552.  
  553. local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
  554. Ignore_Model.Name = "Ray_Ignore"
  555.  
  556. local Ray_Ignore = {Character, Ignore_Model, Camera}
  557.  
  558. Character.Humanoid.Died:connect(function()
  559. Tool.Parent = Player.Backpack
  560. end)
  561.  
  562. function Fire(Mouse)
  563. local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
  564. local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
  565. local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
  566. if Hit and Hit.Parent:FindFirstChild("Humanoid") then
  567. local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
  568. if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
  569. return
  570. end
  571. local Humanoid = Hit.Parent.Humanoid
  572. local c = Instance.new("ObjectValue")
  573. c.Name = "creator"
  574. c.Value = Player
  575. game.Debris:AddItem(c, 3)
  576. c.Parent = Humanoid
  577. if Hit.Name == "Head" then
  578. Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
  579. else
  580. Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
  581. end
  582. elseif Hit then
  583. local Hit_Part = Instance.new("Part", Ignore_Model)
  584. Hit_Part.FormFactor = "Custom"
  585. Hit_Part.TopSurface = 0
  586. Hit_Part.BottomSurface = 0
  587. Hit_Part.Anchored = true
  588. Hit_Part.CanCollide = false
  589. Hit_Part.Size = Vector3.new()
  590. Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
  591. Hit_Part.BrickColor = BrickColor.new("Black")
  592. game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
  593. if not Hit.Anchored then
  594. local w = Instance.new("Weld", Hit_Part)
  595. w.Part0 = Hit
  596. w.Part1 = Hit_Part
  597. w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
  598. Hit_Part.Anchored = false
  599. end
  600. if Hit.Parent:IsA("Hat") and Settings.DropHats then
  601. Hit.Parent.Parent = workspace
  602. game.Debris:AddItem(Hit, 3)
  603. end
  604. end
  605. end
  606.  
  607. local Can_Shoot = true
  608. local Reloading = false
  609.  
  610. local First_Person = false
  611.  
  612. local Mouse_Held
  613.  
  614. Tool.Equipped:connect(function(Mouse)
  615. Equipped = true
  616. if Settings.Weld and not Welded then
  617. wait()
  618. Tool.Parent = Player.Backpack
  619. end
  620. Character = Player.Character
  621. if Gui then
  622. return
  623. end
  624. Ray_Ignore = {Character, Ignore_Model, Camera}
  625. Mouse.Icon = Settings.Icons.Idle
  626. Gui = script.Gui:Clone()
  627. Gui.Parent = Player.PlayerGui
  628. Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
  629. Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
  630. CanUpdateGui = true
  631. Update_Gui()
  632. Mouse.Button1Down:connect(function()
  633. if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
  634. Mouse_Held = true
  635. while true do
  636. Can_Shoot = false
  637. Delay(0, function()
  638. local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
  639. if not Aiming then
  640. Mouse.Icon = Settings.Icons.Fire1
  641. end
  642. wait(t)
  643. if not Aiming then
  644. if Reloading then return end
  645. Mouse.Icon = Settings.Icons.Fire2
  646. end
  647. wait(t)
  648. if not Aiming then
  649. if Reloading then return end
  650. Mouse.Icon = Settings.Icons.Fire3
  651. end
  652. wait(t)
  653. if not Aiming then
  654. if Reloading then return end
  655. Mouse.Icon = Settings.Icons.Idle
  656. end
  657. end)
  658. if Settings.Smoke then
  659. for i, v in pairs(Settings.Smokes) do
  660. local s = v[1]:Clone()
  661. s.Parent = Settings.SmokePart
  662. s.Enabled = true
  663. game.Debris:AddItem(s, v[2])
  664. if v[3] then
  665. Delay(v[3], function()
  666. s.Enabled = false
  667. end)
  668. end
  669. end
  670. end
  671. for _ = 1, Settings.Bullets do
  672. pcall(function() Fire(Mouse) end)
  673. end
  674. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
  675. if Tool.Handle:FindFirstChild("Shoot") then
  676. Tool.Handle.Shoot:Play()
  677. end
  678. Ammo.Value = Ammo.Value - 1
  679. wait(Settings.FireRate)
  680. if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
  681. break
  682. end
  683. end
  684. Can_Shoot = true
  685. elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
  686. Tool.Handle.Click:Play()
  687. end
  688. end)
  689. Mouse.Button1Up:connect(function()
  690. Mouse_Held = false
  691. end)
  692. Mouse.KeyDown:connect(function(Key)
  693. if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
  694. if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
  695. return
  696. end
  697. Can_Shoot = false
  698. Reloading = true
  699. local TextLabel = Gui.Frame.AmmoDisplay
  700. Delay(0, function()
  701. CanUpdateGui = false
  702. TextLabel.Text = "Reloading."
  703. wait(Settings.ReloadTime/3)
  704. if TextLabel then
  705. TextLabel.Text = "Reloading.."
  706. end
  707. wait(Settings.ReloadTime/3)
  708. if TextLabel then
  709. TextLabel.Text = "Reloading..."
  710. end
  711. end)
  712. Right_Weld.C1 = CFrame.new(-0.73, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-92), math.rad(-16), 0.21)
  713. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(286), 0.81, math.rad(-0))
  714. wait(.04)
  715. Right_Weld.C1 = CFrame.new(-0.71, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), 0.22)
  716. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(298), 0.92, math.rad(-0))
  717. wait(.04)
  718. Right_Weld.C1 = CFrame.new(-0.69, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), 0.23)
  719. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(298), 0.883, math.rad(-0))
  720. wait(.04)
  721. Right_Weld.C1 = CFrame.new(-0.705, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), 0.225)
  722. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(298), 0.864, math.rad(-0))
  723. wait(.07)
  724. Right_Weld.C1 = CFrame.new(-0.715, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), 0.215)
  725. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(298), 0.855, math.rad(-0))
  726. Tool.Handle.M1:play()
  727. Tool.Mag.Transparency = 1
  728. local mag = Tool.Mag:clone()
  729. mag.Parent = game.Workspace
  730. mag.CanCollide = false
  731. mag.Transparency = 0
  732. Tool.Mag2.Transparency = 1
  733. local mag = Tool.Mag2:clone()
  734. mag.Parent = game.Workspace
  735. mag.CanCollide = false
  736. mag.Transparency = 0
  737. Tool.Mag3.Transparency = 1
  738. local mag = Tool.Mag3:clone()
  739. mag.Parent = game.Workspace
  740. mag.CanCollide = false
  741. mag.Transparency = 0
  742. Tool.Mag4.Transparency = 1
  743. local mag = Tool.Mag4:clone()
  744. mag.Parent = game.Workspace
  745. mag.CanCollide = false
  746. mag.Transparency = 0
  747. wait(.04)
  748. Right_Weld.C1 = CFrame.new(-0.73, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-107), math.rad(-16), 0.21)
  749. Left_Weld.C1 = CFrame.new(0.9, 0.35, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(301), 0.85, math.rad(-0))
  750. wait(.04)
  751. Right_Weld.C1 = CFrame.new(-0.71, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-106.75), math.rad(-16), 0.22)
  752. Left_Weld.C1 = CFrame.new(0.9, 0.3, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(309), 0.8, math.rad(-0))
  753. wait(.04)
  754. Right_Weld.C1 = CFrame.new(-0.69, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-106.6), math.rad(-16), 0.23)
  755. Left_Weld.C1 = CFrame.new(0.9, 0.3, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(314), 0.76, math.rad(-0))
  756. wait(.04)
  757. Right_Weld.C1 = CFrame.new(-0.66, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-106.5), math.rad(-16), 0.24)
  758. Left_Weld.C1 = CFrame.new(0.9, 0.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(322), 0.72, math.rad(-0))
  759. wait(.04)
  760. Right_Weld.C1 = CFrame.new(-0.63, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-106.4), math.rad(-16), 0.25)
  761. Left_Weld.C1 = CFrame.new(0.9, 0.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(329), 0.68, math.rad(-0))
  762. wait(.04)
  763. Right_Weld.C1 = CFrame.new(-0.59, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-105.9), math.rad(-16), 0.26)
  764. Left_Weld.C1 = CFrame.new(0.9, 0.2, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(332), 0.64, math.rad(-0))
  765. wait(.04)
  766. Right_Weld.C1 = CFrame.new(-0.55, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-104.4), math.rad(-16), 0.27)
  767. Left_Weld.C1 = CFrame.new(0.9, 0.2, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(335), 0.61, math.rad(-0))
  768. wait(.05)
  769. Right_Weld.C1 = CFrame.new(-0.5, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-103), math.rad(-16), 0.28)
  770. Left_Weld.C1 = CFrame.new(0.95, 0.15, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(338), 0.58, math.rad(-0))
  771. wait(.05)
  772. Right_Weld.C1 = CFrame.new(-0.44, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-102.7), math.rad(-16), 0.29)
  773. Left_Weld.C1 = CFrame.new(0.95, 0.15, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(342), 0.55, math.rad(-0))
  774. wait(.05)
  775. Right_Weld.C1 = CFrame.new(-0.38, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-101.5), math.rad(-16), 0.3)
  776. Left_Weld.C1 = CFrame.new(1.025, 0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(338), 0.54, math.rad(-0))
  777. wait(.05)
  778. Right_Weld.C1 = CFrame.new(-0.37, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-100.4), math.rad(-16), 0.3)
  779. Left_Weld.C1 = CFrame.new(1.1, 0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(334), 0.57, math.rad(-0))
  780. wait(.05)
  781. Right_Weld.C1 = CFrame.new(-0.36, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-99.4), math.rad(-16), 0.3)
  782. Left_Weld.C1 = CFrame.new(1.12, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(329), 0.6, math.rad(-0))
  783. wait(.05)
  784. Right_Weld.C1 = CFrame.new(-0.35, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-98.5), math.rad(-16), 0.3)
  785. Left_Weld.C1 = CFrame.new(1.14, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(325), 0.64, math.rad(-0))
  786. wait(.08)
  787. Right_Weld.C1 = CFrame.new(-0.34, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-97.7), math.rad(-16), 0.3)
  788. Left_Weld.C1 = CFrame.new(1.16, 0, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(321), 0.68, math.rad(-0))
  789. Tool.Mag.Transparency = 0
  790. Tool.Mag2.Transparency = 0
  791. Tool.Mag3.Transparency = 0
  792. Tool.Mag4.Transparency = 0
  793. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.7, 0)
  794. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.675, 0.195)
  795. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.605, 0.365)
  796. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.49, 0.51)
  797. wait(.05)
  798. Right_Weld.C1 = CFrame.new(-0.33, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0.3)
  799. Left_Weld.C1 = CFrame.new(1.18, 0, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(315), 0.72, math.rad(-0))
  800. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.6, 0)
  801. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.578, 0.167)
  802. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.518, 0.312)
  803. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.42, 0.437)
  804. wait(.05)
  805. Right_Weld.C1 = CFrame.new(-0.32, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-96.4), math.rad(-16), 0.3)
  806. Left_Weld.C1 = CFrame.new(1.2, -0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(309), 0.76, math.rad(-0))
  807. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.5, 0)
  808. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.482, 0.139)
  809. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.432, 0.26)
  810. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.35, 0.364)
  811. wait(.05)
  812. Right_Weld.C1 = CFrame.new(-0.3, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-95.9), math.rad(-16), 0.31)
  813. Left_Weld.C1 = CFrame.new(1.22, -0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(303), 0.8, math.rad(-0))
  814. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.4, 0)
  815. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.385, 0.111)
  816. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.345, 0.208)
  817. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.28, 0.291)
  818. wait(.05)
  819. Right_Weld.C1 = CFrame.new(-0.28, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-95.5), math.rad(-16), 0.32)
  820. Left_Weld.C1 = CFrame.new(1.24, -0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(297), 0.85, math.rad(-0))
  821. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.3, 0)
  822. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.289, 0.083)
  823. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.259, 0.156)
  824. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.21, 0.218)
  825. wait(.05)
  826. Right_Weld.C1 = CFrame.new(-0.26, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-95.2), math.rad(-16), 0.33)
  827. Left_Weld.C1 = CFrame.new(1.26, -0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(291), 0.9, math.rad(-0))
  828. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.2, 0)
  829. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.192, 0.055)
  830. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.172, 0.104)
  831. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.14, 0.145)
  832. Tool.Handle.M2:play()
  833. wait(.05)
  834. Right_Weld.C1 = CFrame.new(-0.24, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-97.1), math.rad(-16), 0.34)
  835. Left_Weld.C1 = CFrame.new(1.28, -0.15, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(285), 0.95, math.rad(-0))
  836. Tool.Mag.Mesh.Offset = Vector3.new(0, -0.1, 0)
  837. Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.096, 0.027)
  838. Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.086, 0.052)
  839. Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.07, 0.072)
  840. wait(.05)
  841. Right_Weld.C1 = CFrame.new(-0.22, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-97.8), math.rad(-16), 0.35)
  842. Left_Weld.C1 = CFrame.new(1.3, -0.15, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(279), 1, math.rad(-0))
  843. Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
  844. Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
  845. Tool.Mag3.Mesh.Offset = Vector3.new(0, 0, 0)
  846. Tool.Mag4.Mesh.Offset = Vector3.new(0, 0, 0)
  847. wait(.1)
  848. Right_Weld.C1 = CFrame.new(-0.27, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-97.8), math.rad(-16), 0.21)
  849. Left_Weld.C1 = CFrame.new(1.26, -0.2, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(276), 0.995, math.rad(-0))
  850. wait(.09)
  851. Right_Weld.C1 = CFrame.new(-0.32, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97.7), math.rad(-16), 0.08)
  852. Left_Weld.C1 = CFrame.new(1.23, -0.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(273), 0.99, math.rad(-0))
  853. wait(.09)
  854. Right_Weld.C1 = CFrame.new(-0.37, -0.6, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.6), math.rad(-16), -0.04)
  855. Left_Weld.C1 = CFrame.new(1.19, -0.3, 0.32) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0.985, math.rad(-0))
  856. wait(.09)
  857. Right_Weld.C1 = CFrame.new(-0.42, -0.6, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-97.5), math.rad(-16), -0.18)
  858. Left_Weld.C1 = CFrame.new(1.16, -0.13, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(267), 0.98, math.rad(-0))
  859. wait(.09)
  860. Right_Weld.C1 = CFrame.new(-0.47, -0.6, -0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-97.6), math.rad(-16), -0.31)
  861. Left_Weld.C1 = CFrame.new(1.13, 0.03, 0.64) * CFrame.fromEulerAnglesXYZ(math.rad(264), 0.975, math.rad(-0))
  862. wait(.1)
  863. Right_Weld.C1 = CFrame.new(-0.52, -0.6, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.7), math.rad(-16), -0.45)
  864. Left_Weld.C1 = CFrame.new(1.1, 0.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(261), 0.97, math.rad(-0))
  865. Tool.Handle.M3:play()
  866. wait(.05)
  867. Right_Weld.C1 = CFrame.new(-0.52, -0.61, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.8), math.rad(-16), -0.45)
  868. Left_Weld.C1 = CFrame.new(0.98, 0.06, 0.79) * CFrame.fromEulerAnglesXYZ(math.rad(260.3), 1, math.rad(-0))
  869. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.18)
  870. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.18)
  871. wait(.05)
  872. Right_Weld.C1 = CFrame.new(-0.52, -0.62, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.9), math.rad(-16), -0.45)
  873. Left_Weld.C1 = CFrame.new(0.86, -0.06, 0.78) * CFrame.fromEulerAnglesXYZ(math.rad(259.6), 1.03, math.rad(-0))
  874. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.36)
  875. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.36)
  876. wait(.05)
  877. Right_Weld.C1 = CFrame.new(-0.52, -0.63, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), -0.45)
  878. Left_Weld.C1 = CFrame.new(0.74, -0.2, 0.77) * CFrame.fromEulerAnglesXYZ(math.rad(259), 1.07, math.rad(-0))
  879. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.55)
  880. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.55)
  881. wait(.05)
  882. Right_Weld.C1 = CFrame.new(-0.52, -0.62, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), -0.45)
  883. Left_Weld.C1 = CFrame.new(0.86, -0.06, 0.78) * CFrame.fromEulerAnglesXYZ(math.rad(259.6), 1.03, math.rad(-0))
  884. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.36)
  885. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.36)
  886. wait(.05)
  887. Right_Weld.C1 = CFrame.new(-0.52, -0.61, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.9), math.rad(-16), -0.45)
  888. Left_Weld.C1 = CFrame.new(0.98, 0.06, 0.79) * CFrame.fromEulerAnglesXYZ(math.rad(260.3), 1, math.rad(-0))
  889. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.18)
  890. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.18)
  891. wait(.05)
  892. Right_Weld.C1 = CFrame.new(-0.52, -0.6, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-97.8), math.rad(-16), -0.45)
  893. Left_Weld.C1 = CFrame.new(1.1, 0.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(261), 0.97, math.rad(-0))
  894. Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
  895. Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0)
  896. Tool.Handle.M4:Play()
  897. wait(.2)
  898. Right_Weld.C1 = CFrame.new(-0.55, -0.6, -0.06) * CFrame.fromEulerAnglesXYZ(math.rad(-96.6), math.rad(-16), -0.38)
  899. Left_Weld.C1 = CFrame.new(1, 0.26, 0.84) * CFrame.fromEulerAnglesXYZ(math.rad(269), 0.91, math.rad(-12))
  900. wait(.05)
  901. Right_Weld.C1 = CFrame.new(-0.58, -0.6, 0.02) * CFrame.fromEulerAnglesXYZ(math.rad(-95.5), math.rad(-16), -0.32)
  902. Left_Weld.C1 = CFrame.new(0.9, 0.32, 0.88) * CFrame.fromEulerAnglesXYZ(math.rad(277), 0.86, math.rad(-24))
  903. wait(.05)
  904. Right_Weld.C1 = CFrame.new(-0.61, -0.6, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-94.4), math.rad(-16), -0.25)
  905. Left_Weld.C1 = CFrame.new(0.8, 0.39, 0.92) * CFrame.fromEulerAnglesXYZ(math.rad(286), 0.81, math.rad(-36))
  906. wait(.05)
  907. Right_Weld.C1 = CFrame.new(-0.65, -0.6, 0.19) * CFrame.fromEulerAnglesXYZ(math.rad(-93.3), math.rad(-16), -0.19)
  908. Left_Weld.C1 = CFrame.new(0.7, 0.45, 0.97) * CFrame.fromEulerAnglesXYZ(math.rad(294), 0.75, math.rad(-48))
  909. wait(.05)
  910. Right_Weld.C1 = CFrame.new(-0.68, -0.6, 0.27) * CFrame.fromEulerAnglesXYZ(math.rad(-92.2), math.rad(-16), -0.12)
  911. Left_Weld.C1 = CFrame.new(0.6, 0.52, 1.01) * CFrame.fromEulerAnglesXYZ(math.rad(303), 0.7, math.rad(-60))
  912. wait(.05)
  913. Right_Weld.C1 = CFrame.new(-0.71, -0.6, 0.36) * CFrame.fromEulerAnglesXYZ(math.rad(-91.1), math.rad(-16), -0.06)
  914. Left_Weld.C1 = CFrame.new(0.5, 0.58, 1.05) * CFrame.fromEulerAnglesXYZ(math.rad(311), 0.65, math.rad(-72))
  915. wait(.05)
  916. Right_Weld.C1 = CFrame.new(-0.75, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
  917. Left_Weld.C1 = CFrame.new(0.4, 0.65, 1.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0.6, math.rad(-84))
  918. CanUpdateGui = true
  919. local m = Settings.Ammo
  920. if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
  921. m = m + 1
  922. end
  923. if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
  924. Ammo.Value = Ammo.Value + StoredAmmo.Value
  925. StoredAmmo.Value = 0
  926. else
  927. StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
  928. Ammo.Value = m
  929. end
  930. Can_Shoot = true
  931. Reloading = false
  932. elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
  933. Sprinting = true
  934. Character.Humanoid.WalkSpeed = Settings.SprintSpeed
  935. Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
  936. end
  937. end)
  938. Mouse.KeyUp:connect(function(Key)
  939. if Key:upper() == Settings.SprintKey:upper() and Sprinting then
  940. Sprinting = false
  941. Character.Humanoid.WalkSpeed = 16
  942. Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
  943. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  944. end
  945. end)
  946. Mouse.Button2Down:connect(function()
  947. if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
  948. Aiming = true
  949. Mouse.Icon = Settings.Icons.Aim
  950. Right_Weld.C1 = CFrame.new()
  951. Right_Weld.C0 = CFrame.new()
  952. Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
  953. Left_Weld.C1 = Settings.LeftAimPos
  954. if Settings.ChangeFOV[1] then
  955. Camera.FieldOfView = Settings.ChangeFOV[2]
  956. end
  957. Tool.GripPos = Orig_Grip + Settings.AimGripOffset
  958. Settings.Spread = Settings.Spread - Settings.SpreadReduction
  959. end
  960. end)
  961. Mouse.Button2Up:connect(function()
  962. if Aiming then
  963. Mouse.Icon = Settings.Icons.Idle
  964. Tool.GripPos = Orig_Grip
  965. Right_Weld.C1 = Settings.RightPos
  966. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  967. Left_Weld.C1 = Settings.LeftPos
  968. if Settings.ChangeFOV[1] then
  969. Camera.FieldOfView = 70
  970. end
  971. Settings.Spread = Settings.Spread + Settings.SpreadReduction
  972. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  973. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  974. wait(0.25)
  975. Aiming = false
  976. end
  977. end)
  978. wait()
  979. Camera.Changed:connect(function()
  980. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  981. Mouse.TargetFilter = workspace
  982. Character.Torso.Neck.C1 = CFrame.new()
  983. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  984. end
  985. end)
  986. Mouse.Idle:connect(function()
  987. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  988. Mouse.TargetFilter = workspace
  989. Character.Torso.Neck.C1 = CFrame.new()
  990. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  991. end
  992. end)
  993. while wait() and Equipped do
  994. if Sprinting then
  995. Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  996. Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  997. elseif not Aiming then
  998. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  999. end
  1000. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
  1001. Mouse.TargetFilter = nil
  1002. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1003. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1004. end
  1005. end
  1006. end)
  1007.  
  1008. local Arms_Made
  1009. local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
  1010.  
  1011. Tool.Equipped:connect(function(Mouse)
  1012. if Character and not Arms_Made then
  1013. Arms_Made = true
  1014. local Torso = Character.Torso
  1015. Torso["Right Shoulder"].Part1 = nil
  1016. Left_Weld = Instance.new("Weld", Torso)
  1017. Left_Weld.Name = "Left_Weld"
  1018. Left_Weld.Part0 = Character.Head
  1019. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  1020. if not Settings.OneHanded then
  1021. Torso["Left Shoulder"].Part1 = nil
  1022. Left_Weld.Part1 = Character["Left Arm"]
  1023. end
  1024. Right_Weld = Instance.new("Weld", Torso)
  1025. Right_Weld.Name = "Right_Weld"
  1026. Right_Weld.Part0 = Character.Head
  1027. Right_Weld.Part1 = Character["Right Arm"]
  1028. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1029. Left_Weld.C1 = Settings.LeftPos
  1030. Right_Weld.C1 = Settings.RightPos
  1031. end
  1032. if Settings.FakeArms and not Fake_Arm_Right then
  1033. Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
  1034. Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
  1035. Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
  1036. local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
  1037. for i = 1, 2 do
  1038. local w = Instance.new("Weld", fakeArms[i])
  1039. w.Part0 = Character[fakeArms[i].Name]
  1040. w.Part1 = fakeArms[i]
  1041. fakeArms[i].Transparency = Settings.FakeArmTransparency
  1042. end
  1043. Fake_Arm_Model = Instance.new("Model", Camera)
  1044. Fake_Arm_Right.Parent = Fake_Arm_Model
  1045. if not Settings.OneHanded then
  1046. Fake_Arm_Left.Parent = Fake_Arm_Model
  1047. end
  1048. Fake_Arm_Model.Name = "FakeArms"
  1049. if Settings.CharacterMeshes then
  1050. for i, v in pairs(Character:GetChildren()) do
  1051. if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
  1052. v:Clone().Parent = Fake_Arm_Model
  1053. end
  1054. end
  1055. end
  1056. if Character:FindFirstChild("Shirt") then
  1057. Instance.new("Humanoid", Fake_Arm_Model)
  1058. Character.Shirt:Clone().Parent = Fake_Arm_Model
  1059. else
  1060. local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
  1061. Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
  1062. local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
  1063. Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
  1064. end
  1065. end
  1066. end)
  1067.  
  1068. Tool.Unequipped:connect(function()
  1069. Equipped = false
  1070. Tool.GripPos = Orig_Grip
  1071. Aiming = false
  1072. Settings.Spread = Orig_Spread
  1073. if Settings.ChangeFOV[1] then
  1074. Camera.FieldOfView = 70
  1075. end
  1076. if Gui then
  1077. Gui:Destroy()
  1078. Gui = nil
  1079. end
  1080. for i, v in pairs(Tool.Handle:GetChildren()) do
  1081. if v:IsA("Sound") then
  1082. v:Stop()
  1083. end
  1084. end
  1085. if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
  1086. Fake_Arm_Model:Destroy()
  1087. Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
  1088. end
  1089. if Character and Left_Weld and Right_Weld then
  1090. Arms_Made = false
  1091. local Torso = Character.Torso
  1092. Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
  1093. Left_Weld:Destroy()
  1094. Right_Weld:Destroy()
  1095. end
  1096. Sprinting = false
  1097. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1098. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1099. Character.Humanoid.WalkSpeed = 16
  1100. end)
  1101.  
  1102. end))
  1103. NumberValue2.Name = "Ammo"
  1104. NumberValue2.Parent = LocalScript1
  1105. NumberValue2.Value = 999999
  1106. PointLight3.Name = "Flash"
  1107. PointLight3.Parent = LocalScript1
  1108. PointLight3.Color = Color3.new(0.772549, 0.384314, 0)
  1109. PointLight3.Brightness = 10
  1110. PointLight3.Range = 10
  1111. PointLight3.Shadows = true
  1112. PointLight3.Color = Color3.new(0.772549, 0.384314, 0)
  1113. Smoke4.Parent = LocalScript1
  1114. Smoke4.Size = 0.25
  1115. Smoke4.Color = Color3.new(0.372549, 0.372549, 0.372549)
  1116. Smoke4.Enabled = false
  1117. Smoke4.Opacity = 0.10000000149012
  1118. Smoke4.Color = Color3.new(0.372549, 0.372549, 0.372549)
  1119. Smoke5.Name = "Smoke1"
  1120. Smoke5.Parent = LocalScript1
  1121. Smoke5.Size = 0.10000000149012
  1122. Smoke5.Color = Color3.new(1, 0.6, 0.2)
  1123. Smoke5.Enabled = false
  1124. Smoke5.Opacity = 0.40000000596046
  1125. Smoke5.Color = Color3.new(1, 0.6, 0.2)
  1126. NumberValue6.Name = "StoredAmmo"
  1127. NumberValue6.Parent = LocalScript1
  1128. NumberValue6.Value = inf
  1129. ScreenGui7.Name = "Gui"
  1130. ScreenGui7.Parent = LocalScript1
  1131. Frame8.Parent = ScreenGui7
  1132. Frame8.Transparency = 1
  1133. Frame8.Size = UDim2.new(0, 100, 0, 100)
  1134. Frame8.Position = UDim2.new(1, -200, 1, -100)
  1135. Frame8.BackgroundColor3 = Color3.new(1, 1, 1)
  1136. Frame8.BackgroundTransparency = 1
  1137. Frame8.BorderSizePixel = 0
  1138. TextLabel9.Name = "AmmoDisplay"
  1139. TextLabel9.Parent = Frame8
  1140. TextLabel9.Transparency = 1
  1141. TextLabel9.Size = UDim2.new(1, 0, 1, 0)
  1142. TextLabel9.Text = ""
  1143. TextLabel9.BackgroundTransparency = 1
  1144. TextLabel9.FontSize = Enum.FontSize.Size24
  1145. TextLabel9.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647)
  1146. TextLabel9.TextStrokeTransparency = 0.5
  1147. TextLabel9.TextXAlignment = Enum.TextXAlignment.Right
  1148. TextLabel10.Parent = Frame8
  1149. TextLabel10.Transparency = 50
  1150. TextLabel10.Size = UDim2.new(0, 200, 0, 50)
  1151. TextLabel10.Text = "Made by 1ndrew"
  1152. TextLabel10.BackgroundColor3 = Color3.new(1, 1, 1)
  1153. TextLabel10.BackgroundTransparency = 50
  1154. TextLabel10.BorderColor3 = Color3.new(1, 1, 1)
  1155. TextLabel10.Font = Enum.Font.SourceSans
  1156. TextLabel10.FontSize = Enum.FontSize.Size14
  1157. TextLabel10.TextColor3 = Color3.new(0, 0, 1)
  1158. LocalScript11.Name = "Gun_Script"
  1159. LocalScript11.Parent = LocalScript1
  1160. table.insert(cors,sandbox(LocalScript11,function()
  1161. wait(0.5)
  1162. --Made by YouTubes--
  1163. --Edit settings below--
  1164. local Tool = script.Parent
  1165. local Settings = {
  1166. Range = 1000
  1167. ,Spread = 10
  1168. ,Damage = {25, 50}
  1169. ,HeadShotDamage = {70, 120}
  1170. ,Bullets = 1
  1171. ,FireRate = 0.1
  1172. ,Automatic = true
  1173. ,AntiTK = true
  1174. ,ImpactDuration = 3
  1175. --Reload
  1176. ,ReloadKey = "R"
  1177. ,ReloadTime = 2.5
  1178. ,Ammo = 30
  1179. ,IncludeChamberedBullet = true
  1180. --Gui
  1181. ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
  1182. --Arms
  1183. ,OneHanded = false
  1184. ,FakeArms = true
  1185. ,FakeArmTransparency = 0.5
  1186. ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
  1187. ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  1188. ,AimPart = Tool.AimPart
  1189. ,AimPartOffset = CFrame.new()
  1190. ,AimGripOffset = Vector3.new(0, 0, 0)
  1191. ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
  1192. ,AimAnim = {
  1193. Enabled = false
  1194. ,Frames = 50
  1195. ,Time = 0.1
  1196. }
  1197. ,ChangeFOV = {true, 60}
  1198. ,SpreadReduction = 5
  1199. --Weld
  1200. ,Weld = true
  1201. --Mouse
  1202. ,Icons = {
  1203. Idle = "rbxassetid://70288585"
  1204. ,Fire1 = "rbxassetid://70288578"
  1205. ,Fire2 = "rbxassetid://70288572"
  1206. ,Fire3 = "rbxassetid://70288578"
  1207. ,Reload = "rbxassetid://70288599"
  1208. ,Aim = "rbxasset://textures/Blank.png"
  1209. }
  1210. ,FireMouseAnimTime = 0.15
  1211. --Recoil
  1212. ,Recoil = math.rad(1)
  1213. --Smoke
  1214. ,Smoke = true
  1215. ,SmokePart = Tool.SmokePart
  1216. ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}, {script.Flash, 0.03}}
  1217. --Sprint
  1218. ,Sprint = true
  1219. ,SprintSpeed = 25
  1220. ,SprintKey = "0"
  1221. ,SprintSpreadIncrease = 40
  1222. ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
  1223. --Other
  1224. ,DropHats = true
  1225. }
  1226.  
  1227. --Do not edit below this lign--
  1228.  
  1229. local Orig_Spread = Settings.Spread
  1230. local Orig_Grip = Tool.GripPos
  1231.  
  1232. local Player = owner
  1233. local Character = Player.Character
  1234.  
  1235. local Camera = Workspace.CurrentCamera
  1236.  
  1237. local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
  1238.  
  1239. local Gui, CanUpdateGui = nil, true
  1240.  
  1241. local Sprinting, Equipped
  1242.  
  1243. function Update_Gui()
  1244. if Gui and CanUpdateGui then
  1245. Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
  1246. end
  1247. end
  1248.  
  1249. local Welded
  1250. if Settings.Weld then
  1251. Delay(0, function()
  1252. local weldC0s = {}
  1253. for i, v in pairs(Tool:GetChildren()) do
  1254. if v:IsA("BasePart") and v ~= Tool.Handle then
  1255. table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
  1256. v.Anchored = false
  1257. end
  1258. end
  1259. Tool.Handle.Anchored = false
  1260. local welds = {}
  1261. Tool.Equipped:connect(function()
  1262. for i, v in ipairs(welds) do
  1263. v.Part1 = nil
  1264. v:Destroy()
  1265. end
  1266. for i, v in ipairs(weldC0s) do
  1267. if v[1] and v[2] then
  1268. local w = Instance.new("Weld", Tool.Handle)
  1269. w.Part0 = Tool.Handle
  1270. w.Part1 = v[1]
  1271. w.C0 = v[2]
  1272. table.insert(welds, w)
  1273. end
  1274. end
  1275. end)
  1276. wait()
  1277. Welded = true
  1278. end)
  1279. end
  1280.  
  1281. local Left_Weld, Right_Weld
  1282.  
  1283. Ammo.Changed:connect(Update_Gui)
  1284. StoredAmmo.Changed:connect(Update_Gui)
  1285.  
  1286. Settings.Range = math.min(Settings.Range, 999)
  1287.  
  1288. local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
  1289. Ignore_Model.Name = "Ray_Ignore"
  1290.  
  1291. local Ray_Ignore = {Character, Ignore_Model, Camera}
  1292.  
  1293. Character.Humanoid.Died:connect(function()
  1294. Tool.Parent = Player.Backpack
  1295. end)
  1296.  
  1297. function Fire(Mouse)
  1298. local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
  1299. local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
  1300. local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
  1301. if Hit and Hit.Parent:FindFirstChild("Humanoid") then
  1302. local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
  1303. if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
  1304. return
  1305. end
  1306. local Humanoid = Hit.Parent.Humanoid
  1307. local c = Instance.new("ObjectValue")
  1308. c.Name = "creator"
  1309. c.Value = Player
  1310. game.Debris:AddItem(c, 3)
  1311. c.Parent = Humanoid
  1312. if Hit.Name == "Head" then
  1313. Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
  1314. else
  1315. Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
  1316. end
  1317. elseif Hit then
  1318. local Hit_Part = Instance.new("Part", Ignore_Model)
  1319. Hit_Part.FormFactor = "Custom"
  1320. Hit_Part.TopSurface = 0
  1321. Hit_Part.BottomSurface = 0
  1322. Hit_Part.Anchored = true
  1323. Hit_Part.CanCollide = false
  1324. Hit_Part.Size = Vector3.new()
  1325. Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
  1326. Hit_Part.BrickColor = BrickColor.new("Black")
  1327. game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
  1328. if not Hit.Anchored then
  1329. local w = Instance.new("Weld", Hit_Part)
  1330. w.Part0 = Hit
  1331. w.Part1 = Hit_Part
  1332. w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
  1333. Hit_Part.Anchored = false
  1334. end
  1335. if Hit.Parent:IsA("Hat") and Settings.DropHats then
  1336. Hit.Parent.Parent = workspace
  1337. game.Debris:AddItem(Hit, 3)
  1338. end
  1339. end
  1340. end
  1341.  
  1342. local Can_Shoot = true
  1343. local Reloading = false
  1344.  
  1345. local First_Person = false
  1346.  
  1347. local Mouse_Held
  1348.  
  1349. Tool.Equipped:connect(function(Mouse)
  1350. Equipped = true
  1351. if Settings.Weld and not Welded then
  1352. wait()
  1353. Tool.Parent = Player.Backpack
  1354. end
  1355. Character = Player.Character
  1356. if Gui then
  1357. return
  1358. end
  1359. Ray_Ignore = {Character, Ignore_Model, Camera}
  1360. Mouse.Icon = Settings.Icons.Idle
  1361. Gui = script.Gui:Clone()
  1362. Gui.Parent = Player.PlayerGui
  1363. Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
  1364. Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
  1365. CanUpdateGui = true
  1366. Update_Gui()
  1367. Mouse.Button1Down:connect(function()
  1368. if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
  1369. Mouse_Held = true
  1370. while true do
  1371. Can_Shoot = false
  1372. Delay(0, function()
  1373. local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
  1374. if not Aiming then
  1375. Mouse.Icon = Settings.Icons.Fire1
  1376. end
  1377. wait(t)
  1378. if not Aiming then
  1379. if Reloading then return end
  1380. Mouse.Icon = Settings.Icons.Fire2
  1381. end
  1382. wait(t)
  1383. if not Aiming then
  1384. if Reloading then return end
  1385. Mouse.Icon = Settings.Icons.Fire3
  1386. end
  1387. wait(t)
  1388. if not Aiming then
  1389. if Reloading then return end
  1390. Mouse.Icon = Settings.Icons.Idle
  1391. end
  1392. end)
  1393. if Settings.Smoke then
  1394. for i, v in pairs(Settings.Smokes) do
  1395. local s = v[1]:Clone()
  1396. s.Parent = Settings.SmokePart
  1397. s.Enabled = true
  1398. game.Debris:AddItem(s, v[2])
  1399. if v[3] then
  1400. Delay(v[3], function()
  1401. s.Enabled = false
  1402. end)
  1403. end
  1404. end
  1405. end
  1406. for _ = 1, Settings.Bullets do
  1407. pcall(function() Fire(Mouse) end)
  1408. end
  1409. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
  1410. if Tool.Handle:FindFirstChild("Shoot") then
  1411. Tool.Handle.Shoot:Play()
  1412. end
  1413. Ammo.Value = Ammo.Value - 1
  1414. wait(Settings.FireRate)
  1415. if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
  1416. break
  1417. end
  1418. end
  1419. Can_Shoot = true
  1420. elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
  1421. Tool.Handle.Click:Play()
  1422. end
  1423. end)
  1424. Mouse.Button1Up:connect(function()
  1425. Mouse_Held = false
  1426. end)
  1427. Mouse.KeyDown:connect(function(Key)
  1428. if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
  1429. if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
  1430. return
  1431. end
  1432. Can_Shoot = false
  1433. Reloading = true
  1434. local TextLabel = Gui.Frame.AmmoDisplay
  1435. Delay(0, function()
  1436. CanUpdateGui = false
  1437. TextLabel.Text = "Reloading."
  1438. wait(Settings.ReloadTime/3)
  1439. if TextLabel then
  1440. TextLabel.Text = "Reloading.."
  1441. end
  1442. wait(Settings.ReloadTime/3)
  1443. if TextLabel then
  1444. TextLabel.Text = "Reloading..."
  1445. end
  1446. end)
  1447. if Tool.Handle:FindFirstChild("Reload") then
  1448. Tool.Handle.Reload:Play()
  1449. end
  1450. Mouse.Icon = Settings.Icons.Reload
  1451. wait(Settings.ReloadTime)
  1452. Mouse.Icon = Settings.Icons.Idle
  1453. CanUpdateGui = true
  1454. local m = Settings.Ammo
  1455. if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
  1456. m = m + 1
  1457. end
  1458. if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
  1459. Ammo.Value = Ammo.Value + StoredAmmo.Value
  1460. StoredAmmo.Value = 0
  1461. else
  1462. StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
  1463. Ammo.Value = m
  1464. end
  1465. Can_Shoot = true
  1466. Reloading = false
  1467. elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
  1468. Sprinting = true
  1469. Character.Humanoid.WalkSpeed = Settings.SprintSpeed
  1470. Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
  1471. end
  1472. end)
  1473. Mouse.KeyUp:connect(function(Key)
  1474. if Key:upper() == Settings.SprintKey:upper() and Sprinting then
  1475. Sprinting = false
  1476. Character.Humanoid.WalkSpeed = 16
  1477. Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
  1478. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1479. end
  1480. end)
  1481. Mouse.Button2Down:connect(function()
  1482. if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
  1483. Aiming = true
  1484. Mouse.Icon = Settings.Icons.Aim
  1485. Right_Weld.C1 = CFrame.new()
  1486. Right_Weld.C0 = CFrame.new()
  1487. Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
  1488. Left_Weld.C1 = Settings.LeftAimPos
  1489. if Settings.ChangeFOV[1] then
  1490. Camera.FieldOfView = Settings.ChangeFOV[2]
  1491. end
  1492. Tool.GripPos = Orig_Grip + Settings.AimGripOffset
  1493. Settings.Spread = Settings.Spread - Settings.SpreadReduction
  1494. end
  1495. end)
  1496. Mouse.Button2Up:connect(function()
  1497. if Aiming then
  1498. Mouse.Icon = Settings.Icons.Idle
  1499. Tool.GripPos = Orig_Grip
  1500. Right_Weld.C1 = Settings.RightPos
  1501. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1502. Left_Weld.C1 = Settings.LeftPos
  1503. if Settings.ChangeFOV[1] then
  1504. Camera.FieldOfView = 70
  1505. end
  1506. Settings.Spread = Settings.Spread + Settings.SpreadReduction
  1507. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1508. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1509. wait(0.25)
  1510. Aiming = false
  1511. end
  1512. end)
  1513. wait()
  1514. Camera.Changed:connect(function()
  1515. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  1516. Mouse.TargetFilter = workspace
  1517. Character.Torso.Neck.C1 = CFrame.new()
  1518. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  1519. end
  1520. end)
  1521. Mouse.Idle:connect(function()
  1522. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  1523. Mouse.TargetFilter = workspace
  1524. Character.Torso.Neck.C1 = CFrame.new()
  1525. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  1526. end
  1527. end)
  1528. while wait() and Equipped do
  1529. if Sprinting then
  1530. Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  1531. Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  1532. elseif not Aiming then
  1533. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  1534. end
  1535. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
  1536. Mouse.TargetFilter = nil
  1537. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1538. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1539. end
  1540. end
  1541. end)
  1542.  
  1543. local Arms_Made
  1544. local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
  1545.  
  1546. Tool.Equipped:connect(function(Mouse)
  1547. if Character and not Arms_Made then
  1548. Arms_Made = true
  1549. local Torso = Character.Torso
  1550. Torso["Right Shoulder"].Part1 = nil
  1551. Left_Weld = Instance.new("Weld", Torso)
  1552. Left_Weld.Name = "Left_Weld"
  1553. Left_Weld.Part0 = Character.Head
  1554. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  1555. if not Settings.OneHanded then
  1556. Torso["Left Shoulder"].Part1 = nil
  1557. Left_Weld.Part1 = Character["Left Arm"]
  1558. end
  1559. Right_Weld = Instance.new("Weld", Torso)
  1560. Right_Weld.Name = "Right_Weld"
  1561. Right_Weld.Part0 = Character.Head
  1562. Right_Weld.Part1 = Character["Right Arm"]
  1563. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1564. Left_Weld.C1 = Settings.LeftPos
  1565. Right_Weld.C1 = Settings.RightPos
  1566. end
  1567. if Settings.FakeArms and not Fake_Arm_Right then
  1568. Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
  1569. Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
  1570. Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
  1571. local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
  1572. for i = 1, 2 do
  1573. local w = Instance.new("Weld", fakeArms[i])
  1574. w.Part0 = Character[fakeArms[i].Name]
  1575. w.Part1 = fakeArms[i]
  1576. fakeArms[i].Transparency = Settings.FakeArmTransparency
  1577. end
  1578. Fake_Arm_Model = Instance.new("Model", Camera)
  1579. Fake_Arm_Right.Parent = Fake_Arm_Model
  1580. if not Settings.OneHanded then
  1581. Fake_Arm_Left.Parent = Fake_Arm_Model
  1582. end
  1583. Fake_Arm_Model.Name = "FakeArms"
  1584. if Settings.CharacterMeshes then
  1585. for i, v in pairs(Character:GetChildren()) do
  1586. if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
  1587. v:Clone().Parent = Fake_Arm_Model
  1588. end
  1589. end
  1590. end
  1591. if Character:FindFirstChild("Shirt") then
  1592. Instance.new("Humanoid", Fake_Arm_Model)
  1593. Character.Shirt:Clone().Parent = Fake_Arm_Model
  1594. else
  1595. local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
  1596. Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
  1597. local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
  1598. Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
  1599. end
  1600. end
  1601. end)
  1602.  
  1603. Tool.Unequipped:connect(function()
  1604. Equipped = false
  1605. Tool.GripPos = Orig_Grip
  1606. Aiming = false
  1607. Settings.Spread = Orig_Spread
  1608. if Settings.ChangeFOV[1] then
  1609. Camera.FieldOfView = 70
  1610. end
  1611. if Gui then
  1612. Gui:Destroy()
  1613. Gui = nil
  1614. end
  1615. for i, v in pairs(Tool.Handle:GetChildren()) do
  1616. if v:IsA("Sound") then
  1617. v:Stop()
  1618. end
  1619. end
  1620. if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
  1621. Fake_Arm_Model:Destroy()
  1622. Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
  1623. end
  1624. if Character and Left_Weld and Right_Weld then
  1625. Arms_Made = false
  1626. local Torso = Character.Torso
  1627. Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
  1628. Left_Weld:Destroy()
  1629. Right_Weld:Destroy()
  1630. end
  1631. Sprinting = false
  1632. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1633. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1634. Character.Humanoid.WalkSpeed = 16
  1635. end)
  1636.  
  1637. end))
  1638. NumberValue12.Name = "Ammo"
  1639. NumberValue12.Parent = LocalScript11
  1640. NumberValue12.Value = 31
  1641. NumberValue13.Name = "StoredAmmo"
  1642. NumberValue13.Parent = LocalScript11
  1643. NumberValue13.Value = inf
  1644. ScreenGui14.Name = "Gui"
  1645. ScreenGui14.Parent = LocalScript11
  1646. Frame15.Parent = ScreenGui14
  1647. Frame15.Transparency = 1
  1648. Frame15.Size = UDim2.new(0, 100, 0, 100)
  1649. Frame15.Position = UDim2.new(1, -200, 1, -100)
  1650. Frame15.BackgroundColor3 = Color3.new(1, 1, 1)
  1651. Frame15.BackgroundTransparency = 1
  1652. Frame15.BorderSizePixel = 0
  1653. TextLabel16.Name = "AmmoDisplay"
  1654. TextLabel16.Parent = Frame15
  1655. TextLabel16.Transparency = 1
  1656. TextLabel16.Size = UDim2.new(1, 0, 1, 0)
  1657. TextLabel16.Text = ""
  1658. TextLabel16.BackgroundTransparency = 1
  1659. TextLabel16.FontSize = Enum.FontSize.Size24
  1660. TextLabel16.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647)
  1661. TextLabel16.TextStrokeTransparency = 0.5
  1662. TextLabel16.TextXAlignment = Enum.TextXAlignment.Right
  1663. Smoke17.Parent = LocalScript11
  1664. Smoke17.Size = 0.25
  1665. Smoke17.Color = Color3.new(0.372549, 0.372549, 0.372549)
  1666. Smoke17.Enabled = false
  1667. Smoke17.Opacity = 0.10000000149012
  1668. Smoke17.Color = Color3.new(0.372549, 0.372549, 0.372549)
  1669. Smoke18.Name = "Smoke1"
  1670. Smoke18.Parent = LocalScript11
  1671. Smoke18.Size = 0.10000000149012
  1672. Smoke18.Color = Color3.new(1, 0.6, 0.2)
  1673. Smoke18.Enabled = false
  1674. Smoke18.Opacity = 0.40000000596046
  1675. Smoke18.Color = Color3.new(1, 0.6, 0.2)
  1676. PointLight19.Name = "Flash"
  1677. PointLight19.Parent = LocalScript11
  1678. PointLight19.Color = Color3.new(0.772549, 0.384314, 0)
  1679. PointLight19.Brightness = 10
  1680. PointLight19.Range = 10
  1681. PointLight19.Shadows = true
  1682. PointLight19.Color = Color3.new(0.772549, 0.384314, 0)
  1683. Part20.Name = "AimPart"
  1684. Part20.Parent = Tool0
  1685. Part20.BrickColor = BrickColor.new("Really red")
  1686. Part20.Transparency = 1
  1687. Part20.Anchored = true
  1688. Part20.FormFactor = Enum.FormFactor.Custom
  1689. Part20.Size = Vector3.new(0.277777731, 0.222222224, 0.222222224)
  1690. Part20.CFrame = CFrame.new(16.8380165, 2.34158659, -288.340729, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1691. Part20.BottomSurface = Enum.SurfaceType.Smooth
  1692. Part20.TopSurface = Enum.SurfaceType.Smooth
  1693. Part20.Color = Color3.new(1, 0, 0)
  1694. Part20.Position = Vector3.new(16.8380165, 2.34158659, -288.340729)
  1695. Part20.Color = Color3.new(1, 0, 0)
  1696. BlockMesh21.Parent = Part20
  1697. Part22.Parent = Tool0
  1698. Part22.BrickColor = BrickColor.new("Black")
  1699. Part22.Rotation = Vector3.new(-1.89999998, 0, -180)
  1700. Part22.Anchored = true
  1701. Part22.CanCollide = false
  1702. Part22.FormFactor = Enum.FormFactor.Custom
  1703. Part22.Size = Vector3.new(0.200000003, 0.200000003, 0.275000006)
  1704. Part22.CFrame = CFrame.new(16.8364105, 2.31557727, -290.044708, -1, 0, 0, 0, -0.999451458, 0.0331151746, 0, 0.0331151746, 0.999451458)
  1705. Part22.BottomSurface = Enum.SurfaceType.Smooth
  1706. Part22.TopSurface = Enum.SurfaceType.Smooth
  1707. Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1708. Part22.Position = Vector3.new(16.8364105, 2.31557727, -290.044708)
  1709. Part22.Orientation = Vector3.new(-1.89999998, 0, 180)
  1710. Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1711. BlockMesh23.Parent = Part22
  1712. BlockMesh23.Scale = Vector3.new(0.425000101, 0.049999997, 1)
  1713. BlockMesh23.Scale = Vector3.new(0.425000101, 0.049999997, 1)
  1714. Part24.Name = "SmokePart"
  1715. Part24.Parent = Tool0
  1716. Part24.BrickColor = BrickColor.new("Black")
  1717. Part24.Transparency = 1
  1718. Part24.Rotation = Vector3.new(-90, 0, 0)
  1719. Part24.Anchored = true
  1720. Part24.FormFactor = Enum.FormFactor.Custom
  1721. Part24.Size = Vector3.new(0.200000003, 0.388888896, 0.200000003)
  1722. Part24.CFrame = CFrame.new(16.8349438, 2.24659419, -290.819763, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  1723. Part24.BottomSurface = Enum.SurfaceType.Smooth
  1724. Part24.TopSurface = Enum.SurfaceType.Smooth
  1725. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1726. Part24.Position = Vector3.new(16.8349438, 2.24659419, -290.819763)
  1727. Part24.Orientation = Vector3.new(-90, 0, 0)
  1728. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1729. CylinderMesh25.Parent = Part24
  1730. CylinderMesh25.Scale = Vector3.new(0.944444478, 1, 0.944444478)
  1731. CylinderMesh25.Scale = Vector3.new(0.944444478, 1, 0.944444478)
  1732. Part26.Name = "A1"
  1733. Part26.Parent = Tool0
  1734. Part26.BrickColor = BrickColor.new("Black")
  1735. Part26.Rotation = Vector3.new(0, 0, -180)
  1736. Part26.Anchored = true
  1737. Part26.CanCollide = false
  1738. Part26.FormFactor = Enum.FormFactor.Custom
  1739. Part26.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1740. Part26.CFrame = CFrame.new(16.976408, 2.17557716, -289.88269, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1741. Part26.BottomSurface = Enum.SurfaceType.Smooth
  1742. Part26.TopSurface = Enum.SurfaceType.Smooth
  1743. Part26.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1744. Part26.Position = Vector3.new(16.976408, 2.17557716, -289.88269)
  1745. Part26.Orientation = Vector3.new(0, 0, 180)
  1746. Part26.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1747. BlockMesh27.Parent = Part26
  1748. BlockMesh27.Scale = Vector3.new(0.875, 0.24999994, 0.175000012)
  1749. BlockMesh27.Scale = Vector3.new(0.875, 0.24999994, 0.175000012)
  1750. Part28.Name = "A2"
  1751. Part28.Parent = Tool0
  1752. Part28.BrickColor = BrickColor.new("Black")
  1753. Part28.Rotation = Vector3.new(0, 0, -180)
  1754. Part28.Anchored = true
  1755. Part28.CanCollide = false
  1756. Part28.FormFactor = Enum.FormFactor.Custom
  1757. Part28.Size = Vector3.new(0.200000003, 0.200000003, 0.449999988)
  1758. Part28.CFrame = CFrame.new(16.8764095, 2.20057726, -289.674713, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1759. Part28.BottomSurface = Enum.SurfaceType.Smooth
  1760. Part28.TopSurface = Enum.SurfaceType.Smooth
  1761. Part28.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1762. Part28.Position = Vector3.new(16.8764095, 2.20057726, -289.674713)
  1763. Part28.Orientation = Vector3.new(0, 0, 180)
  1764. Part28.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1765. BlockMesh29.Parent = Part28
  1766. BlockMesh29.Scale = Vector3.new(0.150000006, 0.49999994, 1)
  1767. BlockMesh29.Scale = Vector3.new(0.150000006, 0.49999994, 1)
  1768. Part30.Parent = Tool0
  1769. Part30.BrickColor = BrickColor.new("CGA brown")
  1770. Part30.Rotation = Vector3.new(0, 0, -180)
  1771. Part30.Anchored = true
  1772. Part30.CanCollide = false
  1773. Part30.FormFactor = Enum.FormFactor.Custom
  1774. Part30.Size = Vector3.new(0.200000003, 0.200000003, 0.275000006)
  1775. Part30.CFrame = CFrame.new(16.8364105, 1.77557695, -288.737701, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1776. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1777. Part30.TopSurface = Enum.SurfaceType.Smooth
  1778. Part30.Color = Color3.new(0.666667, 0.333333, 0)
  1779. Part30.Position = Vector3.new(16.8364105, 1.77557695, -288.737701)
  1780. Part30.Orientation = Vector3.new(0, 0, 180)
  1781. Part30.Color = Color3.new(0.666667, 0.333333, 0)
  1782. BlockMesh31.Parent = Part30
  1783. BlockMesh31.Scale = Vector3.new(0.825000048, 0.75, 1)
  1784. BlockMesh31.Scale = Vector3.new(0.825000048, 0.75, 1)
  1785. Part32.Name = "Handle"
  1786. Part32.Parent = Tool0
  1787. Part32.BrickColor = BrickColor.new("Black")
  1788. Part32.Rotation = Vector3.new(0, 0.00999999978, 0)
  1789. Part32.Anchored = true
  1790. Part32.CanCollide = false
  1791. Part32.FormFactor = Enum.FormFactor.Custom
  1792. Part32.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1793. Part32.CFrame = CFrame.new(16.8364105, 1.91257691, -289.077698, 1.00000024, 0, 0.000125974417, 7.93443178e-09, 1.00000012, -6.29723218e-05, -0.000125989318, 6.29723072e-05, 1.00000036)
  1794. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1795. Part32.TopSurface = Enum.SurfaceType.Smooth
  1796. Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1797. Part32.Position = Vector3.new(16.8364105, 1.91257691, -289.077698)
  1798. Part32.Orientation = Vector3.new(0, 0.00999999978, 0)
  1799. Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1800. BlockMesh33.Parent = Part32
  1801. BlockMesh33.Scale = Vector3.new(0.175000012, 0.625, 0.125)
  1802. BlockMesh33.Scale = Vector3.new(0.175000012, 0.625, 0.125)
  1803. Sound34.Name = "Empty"
  1804. Sound34.Parent = Part32
  1805. Sound34.SoundId = "rbxasset://sounds//clickfast.wav"
  1806. Sound34.Volume = 1
  1807. Sound35.Name = "M1"
  1808. Sound35.Parent = Part32
  1809. Sound35.Pitch = 0.75
  1810. Sound35.SoundId = "rbxassetid://306684229"
  1811. Sound35.Volume = 1
  1812. Sound36.Name = "M2"
  1813. Sound36.Parent = Part32
  1814. Sound36.SoundId = "rbxassetid://233931547"
  1815. Sound36.Volume = 1
  1816. Sound37.Name = "M3"
  1817. Sound37.Parent = Part32
  1818. Sound37.Pitch = 1.2000000476837
  1819. Sound37.SoundId = "rbxassetid://515216492"
  1820. Sound37.Volume = 1
  1821. Sound38.Name = "Shoot"
  1822. Sound38.Parent = Part32
  1823. Sound38.SoundId = "rbxassetid://132258172"
  1824. Sound39.Name = "M4"
  1825. Sound39.Parent = Part32
  1826. Sound39.Pitch = 1.2000000476837
  1827. Sound39.SoundId = "rbxassetid://515216512"
  1828. Sound39.Volume = 1
  1829. Part40.Parent = Tool0
  1830. Part40.BrickColor = BrickColor.new("CGA brown")
  1831. Part40.Rotation = Vector3.new(-90, 0, 0)
  1832. Part40.Anchored = true
  1833. Part40.CanCollide = false
  1834. Part40.FormFactor = Enum.FormFactor.Custom
  1835. Part40.Size = Vector3.new(0.200000003, 0.570000052, 0.200000003)
  1836. Part40.CFrame = CFrame.new(16.7964096, 2.2375772, -290.565704, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  1837. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1838. Part40.TopSurface = Enum.SurfaceType.Smooth
  1839. Part40.Color = Color3.new(0.666667, 0.333333, 0)
  1840. Part40.Position = Vector3.new(16.7964096, 2.2375772, -290.565704)
  1841. Part40.Orientation = Vector3.new(-90, 0, 0)
  1842. Part40.Color = Color3.new(0.666667, 0.333333, 0)
  1843. CylinderMesh41.Parent = Part40
  1844. CylinderMesh41.Scale = Vector3.new(0.37499997, 1, 0.374999851)
  1845. CylinderMesh41.Scale = Vector3.new(0.37499997, 1, 0.374999851)
  1846. Part42.Name = "Mag2"
  1847. Part42.Parent = Tool0
  1848. Part42.BrickColor = BrickColor.new("Black")
  1849. Part42.Rotation = Vector3.new(23, 0, 0)
  1850. Part42.Anchored = true
  1851. Part42.CanCollide = false
  1852. Part42.FormFactor = Enum.FormFactor.Custom
  1853. Part42.Size = Vector3.new(0.200000003, 0.300000012, 0.375)
  1854. Part42.CFrame = CFrame.new(16.8364105, 1.64257693, -289.622711, 1, 0, 0, 0, 0.920504868, -0.390731156, 0, 0.390731156, 0.920504868)
  1855. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1856. Part42.TopSurface = Enum.SurfaceType.Smooth
  1857. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1858. Part42.Position = Vector3.new(16.8364105, 1.64257693, -289.622711)
  1859. Part42.Orientation = Vector3.new(23, 0, 0)
  1860. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1861. BlockMesh43.Parent = Part42
  1862. BlockMesh43.Scale = Vector3.new(0.699999988, 1, 1)
  1863. BlockMesh43.Scale = Vector3.new(0.699999988, 1, 1)
  1864. Part44.Name = "Mag3"
  1865. Part44.Parent = Tool0
  1866. Part44.BrickColor = BrickColor.new("Black")
  1867. Part44.Rotation = Vector3.new(38, 0, 0)
  1868. Part44.Anchored = true
  1869. Part44.CanCollide = false
  1870. Part44.FormFactor = Enum.FormFactor.Custom
  1871. Part44.Size = Vector3.new(0.200000003, 0.300000012, 0.375)
  1872. Part44.CFrame = CFrame.new(16.8364105, 1.42957699, -289.748688, 1, -1.28487216e-07, -5.65306237e-08, 6.64456934e-08, 0.788011432, -0.615661383, 1.23651333e-07, 0.615661383, 0.788011432)
  1873. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1874. Part44.TopSurface = Enum.SurfaceType.Smooth
  1875. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1876. Part44.Position = Vector3.new(16.8364105, 1.42957699, -289.748688)
  1877. Part44.Orientation = Vector3.new(38, 0, 0)
  1878. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1879. BlockMesh45.Parent = Part44
  1880. BlockMesh45.Scale = Vector3.new(0.699999988, 1, 1)
  1881. BlockMesh45.Scale = Vector3.new(0.699999988, 1, 1)
  1882. Part46.Name = "Mag4"
  1883. Part46.Parent = Tool0
  1884. Part46.BrickColor = BrickColor.new("Black")
  1885. Part46.Rotation = Vector3.new(53, 0, 0)
  1886. Part46.Anchored = true
  1887. Part46.CanCollide = false
  1888. Part46.FormFactor = Enum.FormFactor.Custom
  1889. Part46.Size = Vector3.new(0.200000003, 0.324999988, 0.375)
  1890. Part46.CFrame = CFrame.new(16.8364105, 1.24757695, -289.935699, 1, -8.42117487e-08, -4.51465922e-08, 1.46242813e-08, 0.601815701, -0.798635483, 9.44243794e-08, 0.798635483, 0.601815701)
  1891. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1892. Part46.TopSurface = Enum.SurfaceType.Smooth
  1893. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1894. Part46.Position = Vector3.new(16.8364105, 1.24757695, -289.935699)
  1895. Part46.Orientation = Vector3.new(53, 0, 0)
  1896. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1897. BlockMesh47.Parent = Part46
  1898. BlockMesh47.Scale = Vector3.new(0.699999988, 1, 1)
  1899. BlockMesh47.Scale = Vector3.new(0.699999988, 1, 1)
  1900. Part48.Parent = Tool0
  1901. Part48.BrickColor = BrickColor.new("Black")
  1902. Part48.Rotation = Vector3.new(-90, 0, 0)
  1903. Part48.Anchored = true
  1904. Part48.CanCollide = false
  1905. Part48.FormFactor = Enum.FormFactor.Custom
  1906. Part48.Size = Vector3.new(0.200000003, 1.39999986, 0.200000003)
  1907. Part48.CFrame = CFrame.new(16.8364105, 2.08557701, -291.654694, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  1908. Part48.BottomSurface = Enum.SurfaceType.Smooth
  1909. Part48.TopSurface = Enum.SurfaceType.Smooth
  1910. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1911. Part48.Position = Vector3.new(16.8364105, 2.08557701, -291.654694)
  1912. Part48.Orientation = Vector3.new(-90, 0, 0)
  1913. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1914. Decal49.Parent = Part48
  1915. Decal49.Texture = "http://www.roblox.com/asset/?id=47760372"
  1916. Decal49.Face = Enum.NormalId.Top
  1917. CylinderMesh50.Parent = Part48
  1918. CylinderMesh50.Scale = Vector3.new(0.3125, 1, 0.3125)
  1919. CylinderMesh50.Scale = Vector3.new(0.3125, 1, 0.3125)
  1920. Part51.Parent = Tool0
  1921. Part51.BrickColor = BrickColor.new("CGA brown")
  1922. Part51.Rotation = Vector3.new(0, 0, -180)
  1923. Part51.Anchored = true
  1924. Part51.CanCollide = false
  1925. Part51.FormFactor = Enum.FormFactor.Custom
  1926. Part51.Size = Vector3.new(0.200000003, 0.215000004, 0.254999965)
  1927. Part51.CFrame = CFrame.new(16.8364105, 2.08257699, -290.15271, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1928. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1929. Part51.TopSurface = Enum.SurfaceType.Smooth
  1930. Part51.Color = Color3.new(0.666667, 0.333333, 0)
  1931. Part51.Position = Vector3.new(16.8364105, 2.08257699, -290.15271)
  1932. Part51.Orientation = Vector3.new(0, 0, 180)
  1933. Part51.Color = Color3.new(0.666667, 0.333333, 0)
  1934. BlockMesh52.Parent = Part51
  1935. BlockMesh52.Scale = Vector3.new(0.78275001, 1, 1)
  1936. BlockMesh52.Scale = Vector3.new(0.78275001, 1, 1)
  1937. Part53.Parent = Tool0
  1938. Part53.BrickColor = BrickColor.new("CGA brown")
  1939. Part53.Rotation = Vector3.new(0, 0, 180)
  1940. Part53.Anchored = true
  1941. Part53.CanCollide = false
  1942. Part53.FormFactor = Enum.FormFactor.Custom
  1943. Part53.Size = Vector3.new(0.200000003, 0.200000003, 0.625)
  1944. Part53.CFrame = CFrame.new(16.8364105, 2.04557705, -290.537689, -1, -4.4408921e-16, 4.4408921e-16, 0, -1, 2.98023224e-08, 0, 2.98023224e-08, 1)
  1945. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1946. Part53.TopSurface = Enum.SurfaceType.Smooth
  1947. Part53.Color = Color3.new(0.666667, 0.333333, 0)
  1948. Part53.Position = Vector3.new(16.8364105, 2.04557705, -290.537689)
  1949. Part53.Orientation = Vector3.new(0, 0, 180)
  1950. Part53.Color = Color3.new(0.666667, 0.333333, 0)
  1951. BlockMesh54.Parent = Part53
  1952. BlockMesh54.Scale = Vector3.new(0.78275001, 0.700000048, 1)
  1953. BlockMesh54.Scale = Vector3.new(0.78275001, 0.700000048, 1)
  1954. ManualWeld55.Name = "Part-to-SmokePart Strong Joint"
  1955. ManualWeld55.Parent = Part53
  1956. ManualWeld55.C0 = CFrame.new(0.100000001, -0.100000001, 0.3125, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  1957. ManualWeld55.C1 = CFrame.new(-0.0985336304, -0.594573975, -0.101017118, -1, 4.4408921e-16, 4.4408921e-16, 0, -1, 2.98023224e-08, 0, 2.98023224e-08, 1)
  1958. ManualWeld55.Part0 = Part53
  1959. ManualWeld55.Part1 = Part24
  1960. Part56.Parent = Tool0
  1961. Part56.BrickColor = BrickColor.new("Mid gray")
  1962. Part56.Rotation = Vector3.new(90, 0, 0)
  1963. Part56.Anchored = true
  1964. Part56.CanCollide = false
  1965. Part56.FormFactor = Enum.FormFactor.Custom
  1966. Part56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1967. Part56.CFrame = CFrame.new(16.8364105, 2.34657717, -292.220703, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  1968. Part56.BottomSurface = Enum.SurfaceType.Smooth
  1969. Part56.TopSurface = Enum.SurfaceType.Smooth
  1970. Part56.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1971. Part56.Position = Vector3.new(16.8364105, 2.34657717, -292.220703)
  1972. Part56.Orientation = Vector3.new(90, 0, 0)
  1973. Part56.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1974. CylinderMesh57.Parent = Part56
  1975. CylinderMesh57.Scale = Vector3.new(0.049999997, 0.256249994, 0.049999997)
  1976. CylinderMesh57.Scale = Vector3.new(0.049999997, 0.256249994, 0.049999997)
  1977. Part58.Parent = Tool0
  1978. Part58.BrickColor = BrickColor.new("Black")
  1979. Part58.Anchored = true
  1980. Part58.CanCollide = false
  1981. Part58.FormFactor = Enum.FormFactor.Custom
  1982. Part58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1983. Part58.CFrame = CFrame.new(16.8364105, 2.03857708, -291.465698, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1984. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1985. Part58.TopSurface = Enum.SurfaceType.Smooth
  1986. Part58.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1987. Part58.Position = Vector3.new(16.8364105, 2.03857708, -291.465698)
  1988. Part58.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1989. BlockMesh59.Parent = Part58
  1990. BlockMesh59.Scale = Vector3.new(0.125, 0.150000006, 0.5)
  1991. BlockMesh59.Scale = Vector3.new(0.125, 0.150000006, 0.5)
  1992. Part60.Parent = Tool0
  1993. Part60.BrickColor = BrickColor.new("Black")
  1994. Part60.Rotation = Vector3.new(0, 0, -90)
  1995. Part60.Anchored = true
  1996. Part60.CanCollide = false
  1997. Part60.FormFactor = Enum.FormFactor.Custom
  1998. Part60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1999. Part60.CFrame = CFrame.new(16.7904091, 2.34757733, -292.220703, -6.30170107e-05, 1.0000006, 0, -1.0000006, -6.30170107e-05, 0, 0, 0, 1)
  2000. Part60.BottomSurface = Enum.SurfaceType.Smooth
  2001. Part60.TopSurface = Enum.SurfaceType.Smooth
  2002. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2003. Part60.Position = Vector3.new(16.7904091, 2.34757733, -292.220703)
  2004. Part60.Orientation = Vector3.new(0, 0, -90)
  2005. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2006. BlockMesh61.Parent = Part60
  2007. BlockMesh61.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2008. BlockMesh61.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2009. Part62.Parent = Tool0
  2010. Part62.BrickColor = BrickColor.new("Black")
  2011. Part62.Rotation = Vector3.new(0, 0, 135)
  2012. Part62.Anchored = true
  2013. Part62.CanCollide = false
  2014. Part62.FormFactor = Enum.FormFactor.Custom
  2015. Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2016. Part62.CFrame = CFrame.new(16.8014088, 2.32057714, -292.220703, -0.707129121, -0.707084537, 0, 0.707084537, -0.707129121, 0, 0, 0, 1)
  2017. Part62.BottomSurface = Enum.SurfaceType.Smooth
  2018. Part62.TopSurface = Enum.SurfaceType.Smooth
  2019. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2020. Part62.Position = Vector3.new(16.8014088, 2.32057714, -292.220703)
  2021. Part62.Orientation = Vector3.new(0, 0, 135)
  2022. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2023. BlockMesh63.Parent = Part62
  2024. BlockMesh63.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2025. BlockMesh63.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2026. Part64.Parent = Tool0
  2027. Part64.BrickColor = BrickColor.new("Black")
  2028. Part64.Rotation = Vector3.new(88.0999985, 0, 90)
  2029. Part64.Anchored = true
  2030. Part64.CanCollide = false
  2031. Part64.FormFactor = Enum.FormFactor.Custom
  2032. Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2033. Part64.CFrame = CFrame.new(16.88941, 2.3165772, -290.091705, 0, -1, 0, 0.0331151746, 0, -0.999451458, 0.999451458, 0, 0.0331151746)
  2034. Part64.BottomSurface = Enum.SurfaceType.Smooth
  2035. Part64.TopSurface = Enum.SurfaceType.Smooth
  2036. Part64.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2037. Part64.Position = Vector3.new(16.88941, 2.3165772, -290.091705)
  2038. Part64.Orientation = Vector3.new(88.0999985, 0, 90)
  2039. Part64.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2040. CylinderMesh65.Parent = Part64
  2041. CylinderMesh65.Scale = Vector3.new(0.250000119, 0.325000018, 0.225000024)
  2042. CylinderMesh65.Scale = Vector3.new(0.250000119, 0.325000018, 0.225000024)
  2043. Part66.Parent = Tool0
  2044. Part66.BrickColor = BrickColor.new("Black")
  2045. Part66.Rotation = Vector3.new(-1.89999998, 0, -180)
  2046. Part66.Anchored = true
  2047. Part66.CanCollide = false
  2048. Part66.FormFactor = Enum.FormFactor.Custom
  2049. Part66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2050. Part66.CFrame = CFrame.new(16.88941, 2.33557725, -289.899689, -1, 0, 0, 0, -0.999451458, 0.0331151746, 0, 0.0331151746, 0.999451458)
  2051. Part66.BottomSurface = Enum.SurfaceType.Smooth
  2052. Part66.TopSurface = Enum.SurfaceType.Smooth
  2053. Part66.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2054. Part66.Position = Vector3.new(16.88941, 2.33557725, -289.899689)
  2055. Part66.Orientation = Vector3.new(-1.89999998, 0, 180)
  2056. Part66.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2057. Decal67.Parent = Part66
  2058. Decal67.Texture = "http://www.roblox.com/asset/?id=61019872"
  2059. Decal67.Face = Enum.NormalId.Back
  2060. BlockMesh68.Parent = Part66
  2061. BlockMesh68.Scale = Vector3.new(0.300000101, 0.300000012, 0.075000003)
  2062. BlockMesh68.Scale = Vector3.new(0.300000101, 0.300000012, 0.075000003)
  2063. Part69.Parent = Tool0
  2064. Part69.BrickColor = BrickColor.new("Black")
  2065. Part69.Rotation = Vector3.new(0, 0, 45)
  2066. Part69.Anchored = true
  2067. Part69.CanCollide = false
  2068. Part69.FormFactor = Enum.FormFactor.Custom
  2069. Part69.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2070. Part69.CFrame = CFrame.new(16.8014088, 2.37557721, -292.220703, 0.707084537, -0.70712918, 0, 0.70712918, 0.707084537, 0, 0, 0, 0.999999881)
  2071. Part69.BottomSurface = Enum.SurfaceType.Smooth
  2072. Part69.TopSurface = Enum.SurfaceType.Smooth
  2073. Part69.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2074. Part69.Position = Vector3.new(16.8014088, 2.37557721, -292.220703)
  2075. Part69.Orientation = Vector3.new(0, 0, 45)
  2076. Part69.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2077. BlockMesh70.Parent = Part69
  2078. BlockMesh70.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2079. BlockMesh70.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2080. Part71.Parent = Tool0
  2081. Part71.BrickColor = BrickColor.new("Black")
  2082. Part71.Rotation = Vector3.new(90, 0, -180)
  2083. Part71.Anchored = true
  2084. Part71.CanCollide = false
  2085. Part71.FormFactor = Enum.FormFactor.Custom
  2086. Part71.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2087. Part71.CFrame = CFrame.new(16.8364105, 2.20157719, -292.262695, -1, 0, -0, 0, 0, -1, 0, -1, -0)
  2088. Part71.BottomSurface = Enum.SurfaceType.Smooth
  2089. Part71.TopSurface = Enum.SurfaceType.Smooth
  2090. Part71.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2091. Part71.Position = Vector3.new(16.8364105, 2.20157719, -292.262695)
  2092. Part71.Orientation = Vector3.new(90, 180, 0)
  2093. Part71.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2094. BlockMesh72.Parent = Part71
  2095. BlockMesh72.Scale = Vector3.new(0.300000072, 0.124999993, 0.500000119)
  2096. BlockMesh72.Scale = Vector3.new(0.300000072, 0.124999993, 0.500000119)
  2097. Part73.Parent = Tool0
  2098. Part73.BrickColor = BrickColor.new("Black")
  2099. Part73.Rotation = Vector3.new(90, 0, 90)
  2100. Part73.Anchored = true
  2101. Part73.CanCollide = false
  2102. Part73.FormFactor = Enum.FormFactor.Custom
  2103. Part73.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2104. Part73.CFrame = CFrame.new(16.7864094, 2.2835772, -288.750702, 0, -1, 0, -3.7252903e-09, 0, -0.999999881, 0.999999881, 0, -3.7252903e-09)
  2105. Part73.BottomSurface = Enum.SurfaceType.Smooth
  2106. Part73.TopSurface = Enum.SurfaceType.Smooth
  2107. Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2108. Part73.Position = Vector3.new(16.7864094, 2.2835772, -288.750702)
  2109. Part73.Orientation = Vector3.new(89.9700012, 180, -90)
  2110. Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2111. CylinderMesh74.Parent = Part73
  2112. CylinderMesh74.Scale = Vector3.new(0.750000119, 0.0749999806, 0.725000024)
  2113. CylinderMesh74.Scale = Vector3.new(0.750000119, 0.0749999806, 0.725000024)
  2114. Part75.Parent = Tool0
  2115. Part75.BrickColor = BrickColor.new("Black")
  2116. Part75.Rotation = Vector3.new(88.0999985, 0, 90)
  2117. Part75.Anchored = true
  2118. Part75.CanCollide = false
  2119. Part75.FormFactor = Enum.FormFactor.Custom
  2120. Part75.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2121. Part75.CFrame = CFrame.new(16.7844105, 2.3165772, -290.091705, 0, -1, 1.02140518e-13, 0.0331144109, -1.02082649e-13, -0.999451458, 0.999451458, 3.43788036e-15, 0.0331144109)
  2122. Part75.BottomSurface = Enum.SurfaceType.Smooth
  2123. Part75.TopSurface = Enum.SurfaceType.Smooth
  2124. Part75.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2125. Part75.Position = Vector3.new(16.7844105, 2.3165772, -290.091705)
  2126. Part75.Orientation = Vector3.new(88.0999985, 0, 90)
  2127. Part75.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2128. CylinderMesh76.Parent = Part75
  2129. CylinderMesh76.Scale = Vector3.new(0.250000119, 0.325000018, 0.225000024)
  2130. CylinderMesh76.Scale = Vector3.new(0.250000119, 0.325000018, 0.225000024)
  2131. Part77.Parent = Tool0
  2132. Part77.BrickColor = BrickColor.new("Black")
  2133. Part77.Rotation = Vector3.new(-94.5699997, -90, 0)
  2134. Part77.Anchored = true
  2135. Part77.CanCollide = false
  2136. Part77.FormFactor = Enum.FormFactor.Custom
  2137. Part77.Size = Vector3.new(0.200000003, 0.450000346, 0.200000003)
  2138. Part77.CFrame = CFrame.new(16.8914089, 2.04557705, -289.20871, -0, 0, -1, 0.996814251, -0.079757154, 0, -0.079757154, -0.996814251, 0)
  2139. Part77.BottomSurface = Enum.SurfaceType.Smooth
  2140. Part77.TopSurface = Enum.SurfaceType.Smooth
  2141. Part77.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2142. Part77.Position = Vector3.new(16.8914089, 2.04557705, -289.20871)
  2143. Part77.Orientation = Vector3.new(0, -90, 94.5699997)
  2144. Part77.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2145. SpecialMesh78.Parent = Part77
  2146. SpecialMesh78.Scale = Vector3.new(0.574999988, 1, 0.32500428)
  2147. SpecialMesh78.MeshType = Enum.MeshType.Torso
  2148. SpecialMesh78.Scale = Vector3.new(0.574999988, 1, 0.32500428)
  2149. Part79.Parent = Tool0
  2150. Part79.BrickColor = BrickColor.new("CGA brown")
  2151. Part79.Rotation = Vector3.new(0, 0, -180)
  2152. Part79.Anchored = true
  2153. Part79.CanCollide = false
  2154. Part79.FormFactor = Enum.FormFactor.Custom
  2155. Part79.Size = Vector3.new(0.200000003, 0.200000003, 0.570000052)
  2156. Part79.CFrame = CFrame.new(16.8364105, 2.25757718, -290.565704, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2157. Part79.BottomSurface = Enum.SurfaceType.Smooth
  2158. Part79.TopSurface = Enum.SurfaceType.Smooth
  2159. Part79.Color = Color3.new(0.666667, 0.333333, 0)
  2160. Part79.Position = Vector3.new(16.8364105, 2.25757718, -290.565704)
  2161. Part79.Orientation = Vector3.new(0, 0, 180)
  2162. Part79.Color = Color3.new(0.666667, 0.333333, 0)
  2163. BlockMesh80.Parent = Part79
  2164. BlockMesh80.Scale = Vector3.new(0.425000042, 0.174999893, 1)
  2165. BlockMesh80.Scale = Vector3.new(0.425000042, 0.174999893, 1)
  2166. Part81.Parent = Tool0
  2167. Part81.BrickColor = BrickColor.new("Black")
  2168. Part81.Rotation = Vector3.new(90, 0, 90)
  2169. Part81.Anchored = true
  2170. Part81.CanCollide = false
  2171. Part81.FormFactor = Enum.FormFactor.Custom
  2172. Part81.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2173. Part81.CFrame = CFrame.new(16.8564091, 2.2835772, -288.750702, 0, -1, 0, -3.7252903e-09, 0, -0.999999881, 0.999999881, 0, -3.7252903e-09)
  2174. Part81.BottomSurface = Enum.SurfaceType.Smooth
  2175. Part81.TopSurface = Enum.SurfaceType.Smooth
  2176. Part81.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2177. Part81.Position = Vector3.new(16.8564091, 2.2835772, -288.750702)
  2178. Part81.Orientation = Vector3.new(89.9700012, 180, -90)
  2179. Part81.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2180. CylinderMesh82.Parent = Part81
  2181. CylinderMesh82.Scale = Vector3.new(0.212500006, 0.824999928, 0.212500006)
  2182. CylinderMesh82.Scale = Vector3.new(0.212500006, 0.824999928, 0.212500006)
  2183. Part83.Parent = Tool0
  2184. Part83.BrickColor = BrickColor.new("CGA brown")
  2185. Part83.Rotation = Vector3.new(0, 0, -180)
  2186. Part83.Anchored = true
  2187. Part83.CanCollide = false
  2188. Part83.FormFactor = Enum.FormFactor.Custom
  2189. Part83.Size = Vector3.new(0.200000003, 0.200000003, 0.569999933)
  2190. Part83.CFrame = CFrame.new(16.8364105, 2.197577, -290.565704, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2191. Part83.BottomSurface = Enum.SurfaceType.Smooth
  2192. Part83.TopSurface = Enum.SurfaceType.Smooth
  2193. Part83.Color = Color3.new(0.666667, 0.333333, 0)
  2194. Part83.Position = Vector3.new(16.8364105, 2.197577, -290.565704)
  2195. Part83.Orientation = Vector3.new(0, 0, 180)
  2196. Part83.Color = Color3.new(0.666667, 0.333333, 0)
  2197. BlockMesh84.Parent = Part83
  2198. BlockMesh84.Scale = Vector3.new(0.774999857, 0.424999893, 1)
  2199. BlockMesh84.Scale = Vector3.new(0.774999857, 0.424999893, 1)
  2200. Part85.Parent = Tool0
  2201. Part85.BrickColor = BrickColor.new("Black")
  2202. Part85.Rotation = Vector3.new(0, 0, -180)
  2203. Part85.Anchored = true
  2204. Part85.CanCollide = false
  2205. Part85.FormFactor = Enum.FormFactor.Custom
  2206. Part85.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2207. Part85.CFrame = CFrame.new(16.8364105, 2.21557713, -290.252686, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2208. Part85.BottomSurface = Enum.SurfaceType.Smooth
  2209. Part85.TopSurface = Enum.SurfaceType.Smooth
  2210. Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2211. Part85.Position = Vector3.new(16.8364105, 2.21557713, -290.252686)
  2212. Part85.Orientation = Vector3.new(0, 0, 180)
  2213. Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2214. BlockMesh86.Parent = Part85
  2215. BlockMesh86.Scale = Vector3.new(0.774999857, 0.249999851, 0.274999917)
  2216. BlockMesh86.Scale = Vector3.new(0.774999857, 0.249999851, 0.274999917)
  2217. Part87.Parent = Tool0
  2218. Part87.BrickColor = BrickColor.new("Black")
  2219. Part87.Rotation = Vector3.new(0, 0, -180)
  2220. Part87.Anchored = true
  2221. Part87.CanCollide = false
  2222. Part87.FormFactor = Enum.FormFactor.Custom
  2223. Part87.Size = Vector3.new(0.200000003, 0.200000003, 0.435000241)
  2224. Part87.CFrame = CFrame.new(16.8344097, 2.18257713, -288.857697, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2225. Part87.BottomSurface = Enum.SurfaceType.Smooth
  2226. Part87.TopSurface = Enum.SurfaceType.Smooth
  2227. Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2228. Part87.Position = Vector3.new(16.8344097, 2.18257713, -288.857697)
  2229. Part87.Orientation = Vector3.new(0, 0, 180)
  2230. Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2231. BlockMesh88.Parent = Part87
  2232. BlockMesh88.Scale = Vector3.new(0.749999702, 0.324999899, 1)
  2233. BlockMesh88.Scale = Vector3.new(0.749999702, 0.324999899, 1)
  2234. Part89.Parent = Tool0
  2235. Part89.BrickColor = BrickColor.new("Black")
  2236. Part89.Rotation = Vector3.new(0, 0, -180)
  2237. Part89.Anchored = true
  2238. Part89.CanCollide = false
  2239. Part89.FormFactor = Enum.FormFactor.Custom
  2240. Part89.Size = Vector3.new(0.200000003, 0.200000003, 0.825000286)
  2241. Part89.CFrame = CFrame.new(16.76441, 2.18257713, -289.487701, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2242. Part89.BottomSurface = Enum.SurfaceType.Smooth
  2243. Part89.TopSurface = Enum.SurfaceType.Smooth
  2244. Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2245. Part89.Position = Vector3.new(16.76441, 2.18257713, -289.487701)
  2246. Part89.Orientation = Vector3.new(0, 0, 180)
  2247. Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2248. BlockMesh90.Parent = Part89
  2249. BlockMesh90.Scale = Vector3.new(0.049999997, 0.324999899, 1)
  2250. BlockMesh90.Scale = Vector3.new(0.049999997, 0.324999899, 1)
  2251. Part91.Parent = Tool0
  2252. Part91.BrickColor = BrickColor.new("Black")
  2253. Part91.Rotation = Vector3.new(-6.83999968, 0, -180)
  2254. Part91.Anchored = true
  2255. Part91.CanCollide = false
  2256. Part91.FormFactor = Enum.FormFactor.Custom
  2257. Part91.Size = Vector3.new(0.200000003, 0.200000003, 0.349999994)
  2258. Part91.CFrame = CFrame.new(16.9194088, 2.10857725, -289.264709, -1, 0, 0, 0, -0.992889583, 0.119038537, 0, 0.119038537, 0.992889583)
  2259. Part91.BottomSurface = Enum.SurfaceType.Smooth
  2260. Part91.TopSurface = Enum.SurfaceType.Smooth
  2261. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2262. Part91.Position = Vector3.new(16.9194088, 2.10857725, -289.264709)
  2263. Part91.Orientation = Vector3.new(-6.83999968, 0, 180)
  2264. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2265. BlockMesh92.Parent = Part91
  2266. BlockMesh92.Scale = Vector3.new(0.0500000045, 0.300000131, 1)
  2267. BlockMesh92.Scale = Vector3.new(0.0500000045, 0.300000131, 1)
  2268. Part93.Parent = Tool0
  2269. Part93.BrickColor = BrickColor.new("Black")
  2270. Part93.Rotation = Vector3.new(0, 0, -180)
  2271. Part93.Anchored = true
  2272. Part93.CanCollide = false
  2273. Part93.FormFactor = Enum.FormFactor.Custom
  2274. Part93.Size = Vector3.new(0.200000003, 0.264999926, 0.200000003)
  2275. Part93.CFrame = CFrame.new(16.8364105, 2.10857725, -290.877686, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2276. Part93.BottomSurface = Enum.SurfaceType.Smooth
  2277. Part93.TopSurface = Enum.SurfaceType.Smooth
  2278. Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2279. Part93.Position = Vector3.new(16.8364105, 2.10857725, -290.877686)
  2280. Part93.Orientation = Vector3.new(0, 0, 180)
  2281. Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2282. BlockMesh94.Parent = Part93
  2283. BlockMesh94.Scale = Vector3.new(0.774999857, 1, 0.274999917)
  2284. BlockMesh94.Scale = Vector3.new(0.774999857, 1, 0.274999917)
  2285. Part95.Parent = Tool0
  2286. Part95.BrickColor = BrickColor.new("Black")
  2287. Part95.Rotation = Vector3.new(0, 0, -180)
  2288. Part95.Anchored = true
  2289. Part95.CanCollide = false
  2290. Part95.FormFactor = Enum.FormFactor.Custom
  2291. Part95.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2292. Part95.CFrame = CFrame.new(16.8364105, 2.25757718, -290.252686, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2293. Part95.BottomSurface = Enum.SurfaceType.Smooth
  2294. Part95.TopSurface = Enum.SurfaceType.Smooth
  2295. Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2296. Part95.Position = Vector3.new(16.8364105, 2.25757718, -290.252686)
  2297. Part95.Orientation = Vector3.new(0, 0, 180)
  2298. Part95.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2299. BlockMesh96.Parent = Part95
  2300. BlockMesh96.Scale = Vector3.new(0.425000042, 0.174999893, 0.274999917)
  2301. BlockMesh96.Scale = Vector3.new(0.425000042, 0.174999893, 0.274999917)
  2302. Part97.Parent = Tool0
  2303. Part97.BrickColor = BrickColor.new("Black")
  2304. Part97.Rotation = Vector3.new(0, 0, -180)
  2305. Part97.Anchored = true
  2306. Part97.CanCollide = false
  2307. Part97.FormFactor = Enum.FormFactor.Custom
  2308. Part97.Size = Vector3.new(0.200000003, 0.200000003, 1.12500024)
  2309. Part97.CFrame = CFrame.new(16.8364105, 2.29257727, -289.337708, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2310. Part97.BottomSurface = Enum.SurfaceType.Smooth
  2311. Part97.TopSurface = Enum.SurfaceType.Smooth
  2312. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2313. Part97.Position = Vector3.new(16.8364105, 2.29257727, -289.337708)
  2314. Part97.Orientation = Vector3.new(0, 0, 180)
  2315. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2316. BlockMesh98.Parent = Part97
  2317. BlockMesh98.Scale = Vector3.new(0.375000089, 0.174999982, 1)
  2318. BlockMesh98.Scale = Vector3.new(0.375000089, 0.174999982, 1)
  2319. Part99.Parent = Tool0
  2320. Part99.BrickColor = BrickColor.new("Black")
  2321. Part99.Rotation = Vector3.new(0, 0, 120)
  2322. Part99.Anchored = true
  2323. Part99.CanCollide = false
  2324. Part99.FormFactor = Enum.FormFactor.Custom
  2325. Part99.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2326. Part99.CFrame = CFrame.new(16.8744106, 2.37557721, -292.220703, -0.500036836, -0.866004944, 0, 0.866004944, -0.500036836, 0, 0, 0, 1)
  2327. Part99.BottomSurface = Enum.SurfaceType.Smooth
  2328. Part99.TopSurface = Enum.SurfaceType.Smooth
  2329. Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2330. Part99.Position = Vector3.new(16.8744106, 2.37557721, -292.220703)
  2331. Part99.Orientation = Vector3.new(0, 0, 120)
  2332. Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2333. BlockMesh100.Parent = Part99
  2334. BlockMesh100.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2335. BlockMesh100.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2336. Part101.Parent = Tool0
  2337. Part101.BrickColor = BrickColor.new("Black")
  2338. Part101.Rotation = Vector3.new(0, 0, -135)
  2339. Part101.Anchored = true
  2340. Part101.CanCollide = false
  2341. Part101.FormFactor = Enum.FormFactor.Custom
  2342. Part101.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2343. Part101.CFrame = CFrame.new(16.8714104, 2.32057714, -292.220703, -0.70712924, 0.707084715, 0, -0.707084715, -0.70712924, 0, 0, 0, 1)
  2344. Part101.BottomSurface = Enum.SurfaceType.Smooth
  2345. Part101.TopSurface = Enum.SurfaceType.Smooth
  2346. Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2347. Part101.Position = Vector3.new(16.8714104, 2.32057714, -292.220703)
  2348. Part101.Orientation = Vector3.new(0, 0, -135)
  2349. Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2350. BlockMesh102.Parent = Part101
  2351. BlockMesh102.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2352. BlockMesh102.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2353. Part103.Parent = Tool0
  2354. Part103.BrickColor = BrickColor.new("Black")
  2355. Part103.Rotation = Vector3.new(0, 0, -180)
  2356. Part103.Anchored = true
  2357. Part103.CanCollide = false
  2358. Part103.FormFactor = Enum.FormFactor.Custom
  2359. Part103.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2360. Part103.CFrame = CFrame.new(16.8364105, 2.32957721, -292.220703, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2361. Part103.BottomSurface = Enum.SurfaceType.Smooth
  2362. Part103.TopSurface = Enum.SurfaceType.Smooth
  2363. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2364. Part103.Position = Vector3.new(16.8364105, 2.32957721, -292.220703)
  2365. Part103.Orientation = Vector3.new(0, 0, 180)
  2366. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2367. BlockMesh104.Parent = Part103
  2368. BlockMesh104.Scale = Vector3.new(0.0500000715, 0.175000012, 0.25000006)
  2369. BlockMesh104.Scale = Vector3.new(0.0500000715, 0.175000012, 0.25000006)
  2370. Part105.Parent = Tool0
  2371. Part105.BrickColor = BrickColor.new("Black")
  2372. Part105.Rotation = Vector3.new(0, 0, -90)
  2373. Part105.Anchored = true
  2374. Part105.CanCollide = false
  2375. Part105.FormFactor = Enum.FormFactor.Custom
  2376. Part105.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2377. Part105.CFrame = CFrame.new(16.88241, 2.34757733, -292.220703, -6.30170107e-05, 1.0000006, 0, -1.0000006, -6.30170107e-05, 0, 0, 0, 1)
  2378. Part105.BottomSurface = Enum.SurfaceType.Smooth
  2379. Part105.TopSurface = Enum.SurfaceType.Smooth
  2380. Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2381. Part105.Position = Vector3.new(16.88241, 2.34757733, -292.220703)
  2382. Part105.Orientation = Vector3.new(0, 0, -90)
  2383. Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2384. BlockMesh106.Parent = Part105
  2385. BlockMesh106.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2386. BlockMesh106.Scale = Vector3.new(0.175000042, 0.049999997, 0.55000031)
  2387. Part107.Parent = Tool0
  2388. Part107.BrickColor = BrickColor.new("Black")
  2389. Part107.Rotation = Vector3.new(-1.89999998, 0, -180)
  2390. Part107.Anchored = true
  2391. Part107.CanCollide = false
  2392. Part107.FormFactor = Enum.FormFactor.Custom
  2393. Part107.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2394. Part107.CFrame = CFrame.new(16.7844105, 2.33557725, -289.899689, -1, 0, 0, 0, -0.999451458, 0.0331151746, 0, 0.0331151746, 0.999451458)
  2395. Part107.BottomSurface = Enum.SurfaceType.Smooth
  2396. Part107.TopSurface = Enum.SurfaceType.Smooth
  2397. Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2398. Part107.Position = Vector3.new(16.7844105, 2.33557725, -289.899689)
  2399. Part107.Orientation = Vector3.new(-1.89999998, 0, 180)
  2400. Part107.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2401. Decal108.Parent = Part107
  2402. Decal108.Texture = "http://www.roblox.com/asset/?id=61019872"
  2403. Decal108.Face = Enum.NormalId.Back
  2404. BlockMesh109.Parent = Part107
  2405. BlockMesh109.Scale = Vector3.new(0.300000101, 0.300000012, 0.075000003)
  2406. BlockMesh109.Scale = Vector3.new(0.300000101, 0.300000012, 0.075000003)
  2407. Part110.Parent = Tool0
  2408. Part110.BrickColor = BrickColor.new("Black")
  2409. Part110.Rotation = Vector3.new(-90, 0, 0)
  2410. Part110.Anchored = true
  2411. Part110.CanCollide = false
  2412. Part110.FormFactor = Enum.FormFactor.Custom
  2413. Part110.Size = Vector3.new(0.200000003, 1.32499981, 0.200000003)
  2414. Part110.CFrame = CFrame.new(16.8364105, 2.02057695, -291.567688, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  2415. Part110.BottomSurface = Enum.SurfaceType.Smooth
  2416. Part110.TopSurface = Enum.SurfaceType.Smooth
  2417. Part110.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2418. Part110.Position = Vector3.new(16.8364105, 2.02057695, -291.567688)
  2419. Part110.Orientation = Vector3.new(-90, 0, 0)
  2420. Part110.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2421. CylinderMesh111.Parent = Part110
  2422. CylinderMesh111.Scale = Vector3.new(0.125, 1, 0.125)
  2423. CylinderMesh111.Scale = Vector3.new(0.125, 1, 0.125)
  2424. Part112.Parent = Tool0
  2425. Part112.BrickColor = BrickColor.new("Black")
  2426. Part112.Rotation = Vector3.new(-90, 0, 0)
  2427. Part112.Anchored = true
  2428. Part112.CanCollide = false
  2429. Part112.FormFactor = Enum.FormFactor.Custom
  2430. Part112.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2431. Part112.CFrame = CFrame.new(16.7964096, 2.2375772, -290.252686, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  2432. Part112.BottomSurface = Enum.SurfaceType.Smooth
  2433. Part112.TopSurface = Enum.SurfaceType.Smooth
  2434. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2435. Part112.Position = Vector3.new(16.7964096, 2.2375772, -290.252686)
  2436. Part112.Orientation = Vector3.new(-90, 0, 0)
  2437. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2438. CylinderMesh113.Parent = Part112
  2439. CylinderMesh113.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  2440. CylinderMesh113.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  2441. Part114.Parent = Tool0
  2442. Part114.BrickColor = BrickColor.new("Black")
  2443. Part114.Rotation = Vector3.new(-90, 0, -180)
  2444. Part114.Anchored = true
  2445. Part114.CanCollide = false
  2446. Part114.FormFactor = Enum.FormFactor.Custom
  2447. Part114.Size = Vector3.new(0.200000003, 0.200000003, 0.224999994)
  2448. Part114.CFrame = CFrame.new(16.8364105, 2.02557707, -288.562683, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2449. Part114.BottomSurface = Enum.SurfaceType.Smooth
  2450. Part114.TopSurface = Enum.SurfaceType.Smooth
  2451. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2452. Part114.Position = Vector3.new(16.8364105, 2.02557707, -288.562683)
  2453. Part114.Orientation = Vector3.new(-90, -180, 0)
  2454. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2455. SpecialMesh115.Parent = Part114
  2456. SpecialMesh115.Scale = Vector3.new(0.774999797, 0.375, 1)
  2457. SpecialMesh115.MeshType = Enum.MeshType.Wedge
  2458. SpecialMesh115.Scale = Vector3.new(0.774999797, 0.375, 1)
  2459. Part116.Parent = Tool0
  2460. Part116.BrickColor = BrickColor.new("Black")
  2461. Part116.Rotation = Vector3.new(0, 0, -180)
  2462. Part116.Anchored = true
  2463. Part116.CanCollide = false
  2464. Part116.FormFactor = Enum.FormFactor.Custom
  2465. Part116.Size = Vector3.new(0.200000003, 0.200000003, 0.324999988)
  2466. Part116.CFrame = CFrame.new(16.8364105, 2.22557712, -290.062683, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2467. Part116.BottomSurface = Enum.SurfaceType.Smooth
  2468. Part116.TopSurface = Enum.SurfaceType.Smooth
  2469. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2470. Part116.Position = Vector3.new(16.8364105, 2.22557712, -290.062683)
  2471. Part116.Orientation = Vector3.new(0, 0, 180)
  2472. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2473. BlockMesh117.Parent = Part116
  2474. BlockMesh117.Scale = Vector3.new(0.774999917, 0.75, 1)
  2475. BlockMesh117.Scale = Vector3.new(0.774999917, 0.75, 1)
  2476. Part118.Parent = Tool0
  2477. Part118.BrickColor = BrickColor.new("Black")
  2478. Part118.Rotation = Vector3.new(-90, 0, 0)
  2479. Part118.Anchored = true
  2480. Part118.CanCollide = false
  2481. Part118.FormFactor = Enum.FormFactor.Custom
  2482. Part118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2483. Part118.CFrame = CFrame.new(16.8364105, 2.02057695, -292.239685, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  2484. Part118.BottomSurface = Enum.SurfaceType.Smooth
  2485. Part118.TopSurface = Enum.SurfaceType.Smooth
  2486. Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2487. Part118.Position = Vector3.new(16.8364105, 2.02057695, -292.239685)
  2488. Part118.Orientation = Vector3.new(-90, 0, 0)
  2489. Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2490. CylinderMesh119.Parent = Part118
  2491. CylinderMesh119.Scale = Vector3.new(0.230000019, 0.499999791, 0.201250017)
  2492. CylinderMesh119.Scale = Vector3.new(0.230000019, 0.499999791, 0.201250017)
  2493. Part120.Parent = Tool0
  2494. Part120.BrickColor = BrickColor.new("Black")
  2495. Part120.Anchored = true
  2496. Part120.CanCollide = false
  2497. Part120.FormFactor = Enum.FormFactor.Custom
  2498. Part120.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2499. Part120.CFrame = CFrame.new(16.8364105, 2.1355772, -291.567688, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2500. Part120.BottomSurface = Enum.SurfaceType.Smooth
  2501. Part120.TopSurface = Enum.SurfaceType.Smooth
  2502. Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2503. Part120.Position = Vector3.new(16.8364105, 2.1355772, -291.567688)
  2504. Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2505. SpecialMesh121.Parent = Part120
  2506. SpecialMesh121.Scale = Vector3.new(0.250000149, 0.25, 0.625)
  2507. SpecialMesh121.MeshType = Enum.MeshType.Wedge
  2508. SpecialMesh121.Scale = Vector3.new(0.250000149, 0.25, 0.625)
  2509. Part122.Parent = Tool0
  2510. Part122.BrickColor = BrickColor.new("CGA brown")
  2511. Part122.Rotation = Vector3.new(0, 0, -180)
  2512. Part122.Anchored = true
  2513. Part122.CanCollide = false
  2514. Part122.FormFactor = Enum.FormFactor.Custom
  2515. Part122.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2516. Part122.CFrame = CFrame.new(16.8364105, 2.1355772, -290.819702, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2517. Part122.BottomSurface = Enum.SurfaceType.Smooth
  2518. Part122.TopSurface = Enum.SurfaceType.Smooth
  2519. Part122.Color = Color3.new(0.666667, 0.333333, 0)
  2520. Part122.Position = Vector3.new(16.8364105, 2.1355772, -290.819702)
  2521. Part122.Orientation = Vector3.new(0, 0, 180)
  2522. Part122.Color = Color3.new(0.666667, 0.333333, 0)
  2523. BlockMesh123.Parent = Part122
  2524. BlockMesh123.Scale = Vector3.new(0.774999857, 0.199999988, 0.299999595)
  2525. BlockMesh123.Scale = Vector3.new(0.774999857, 0.199999988, 0.299999595)
  2526. Part124.Parent = Tool0
  2527. Part124.BrickColor = BrickColor.new("Black")
  2528. Part124.Rotation = Vector3.new(-90, 0, 0)
  2529. Part124.Anchored = true
  2530. Part124.CanCollide = false
  2531. Part124.FormFactor = Enum.FormFactor.Custom
  2532. Part124.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2533. Part124.CFrame = CFrame.new(16.8364105, 2.08557701, -290.929688, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  2534. Part124.BottomSurface = Enum.SurfaceType.Smooth
  2535. Part124.TopSurface = Enum.SurfaceType.Smooth
  2536. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2537. Part124.Position = Vector3.new(16.8364105, 2.08557701, -290.929688)
  2538. Part124.Orientation = Vector3.new(-90, 0, 0)
  2539. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2540. CylinderMesh125.Parent = Part124
  2541. CylinderMesh125.Scale = Vector3.new(0.5, 0.25, 0.5)
  2542. CylinderMesh125.Scale = Vector3.new(0.5, 0.25, 0.5)
  2543. Part126.Parent = Tool0
  2544. Part126.BrickColor = BrickColor.new("Black")
  2545. Part126.Rotation = Vector3.new(-90, 0, 0)
  2546. Part126.Anchored = true
  2547. Part126.CanCollide = false
  2548. Part126.FormFactor = Enum.FormFactor.Custom
  2549. Part126.Size = Vector3.new(0.200000003, 0.524999976, 0.200000003)
  2550. Part126.CFrame = CFrame.new(16.8364105, 2.20557714, -291.167694, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  2551. Part126.BottomSurface = Enum.SurfaceType.Smooth
  2552. Part126.TopSurface = Enum.SurfaceType.Smooth
  2553. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2554. Part126.Position = Vector3.new(16.8364105, 2.20557714, -291.167694)
  2555. Part126.Orientation = Vector3.new(-90, 0, 0)
  2556. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2557. CylinderMesh127.Parent = Part126
  2558. CylinderMesh127.Scale = Vector3.new(0.25, 1, 0.25)
  2559. CylinderMesh127.Scale = Vector3.new(0.25, 1, 0.25)
  2560. Part128.Parent = Tool0
  2561. Part128.BrickColor = BrickColor.new("CGA brown")
  2562. Part128.Rotation = Vector3.new(0, 0, -180)
  2563. Part128.Anchored = true
  2564. Part128.CanCollide = false
  2565. Part128.FormFactor = Enum.FormFactor.Custom
  2566. Part128.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2567. Part128.CFrame = CFrame.new(16.8364105, 2.1355772, -290.307709, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2568. Part128.BottomSurface = Enum.SurfaceType.Smooth
  2569. Part128.TopSurface = Enum.SurfaceType.Smooth
  2570. Part128.Color = Color3.new(0.666667, 0.333333, 0)
  2571. Part128.Position = Vector3.new(16.8364105, 2.1355772, -290.307709)
  2572. Part128.Orientation = Vector3.new(0, 0, 180)
  2573. Part128.Color = Color3.new(0.666667, 0.333333, 0)
  2574. BlockMesh129.Parent = Part128
  2575. BlockMesh129.Scale = Vector3.new(0.774999857, 0.199999869, 0.274999648)
  2576. BlockMesh129.Scale = Vector3.new(0.774999857, 0.199999869, 0.274999648)
  2577. Part130.Parent = Tool0
  2578. Part130.BrickColor = BrickColor.new("CGA brown")
  2579. Part130.Rotation = Vector3.new(0, 0, -180)
  2580. Part130.Anchored = true
  2581. Part130.CanCollide = false
  2582. Part130.FormFactor = Enum.FormFactor.Custom
  2583. Part130.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2584. Part130.CFrame = CFrame.new(16.8364105, 2.1355772, -290.562683, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2585. Part130.BottomSurface = Enum.SurfaceType.Smooth
  2586. Part130.TopSurface = Enum.SurfaceType.Smooth
  2587. Part130.Color = Color3.new(0.666667, 0.333333, 0)
  2588. Part130.Position = Vector3.new(16.8364105, 2.1355772, -290.562683)
  2589. Part130.Orientation = Vector3.new(0, 0, 180)
  2590. Part130.Color = Color3.new(0.666667, 0.333333, 0)
  2591. BlockMesh131.Parent = Part130
  2592. BlockMesh131.Scale = Vector3.new(0.774999857, 0.199999988, 0.474999666)
  2593. BlockMesh131.Scale = Vector3.new(0.774999857, 0.199999988, 0.474999666)
  2594. Part132.Parent = Tool0
  2595. Part132.BrickColor = BrickColor.new("CGA brown")
  2596. Part132.Rotation = Vector3.new(-90, 0, -180)
  2597. Part132.Anchored = true
  2598. Part132.CanCollide = false
  2599. Part132.FormFactor = Enum.FormFactor.Custom
  2600. Part132.Size = Vector3.new(0.200000003, 0.200000003, 0.575000107)
  2601. Part132.CFrame = CFrame.new(16.8364105, 1.73857701, -287.375702, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2602. Part132.BottomSurface = Enum.SurfaceType.Smooth
  2603. Part132.TopSurface = Enum.SurfaceType.Smooth
  2604. Part132.Color = Color3.new(0.666667, 0.333333, 0)
  2605. Part132.Position = Vector3.new(16.8364105, 1.73857701, -287.375702)
  2606. Part132.Orientation = Vector3.new(-90, -180, 0)
  2607. Part132.Color = Color3.new(0.666667, 0.333333, 0)
  2608. SpecialMesh133.Parent = Part132
  2609. SpecialMesh133.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  2610. SpecialMesh133.MeshType = Enum.MeshType.Wedge
  2611. SpecialMesh133.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  2612. Part134.Parent = Tool0
  2613. Part134.BrickColor = BrickColor.new("Black")
  2614. Part134.Rotation = Vector3.new(175, 0, 180)
  2615. Part134.Anchored = true
  2616. Part134.CanCollide = false
  2617. Part134.FormFactor = Enum.FormFactor.Custom
  2618. Part134.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2619. Part134.CFrame = CFrame.new(16.8364105, 1.74257696, -289.332703, -1, -0, 0, 0, 0.99619472, -0.087155737, 0, -0.087155737, -0.99619472)
  2620. Part134.BottomSurface = Enum.SurfaceType.Smooth
  2621. Part134.TopSurface = Enum.SurfaceType.Smooth
  2622. Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2623. Part134.Position = Vector3.new(16.8364105, 1.74257696, -289.332703)
  2624. Part134.Orientation = Vector3.new(5, 180, 0)
  2625. Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2626. BlockMesh135.Parent = Part134
  2627. BlockMesh135.Scale = Vector3.new(0.675000191, 0.524999976, 0.149999976)
  2628. BlockMesh135.Scale = Vector3.new(0.675000191, 0.524999976, 0.149999976)
  2629. Part136.Parent = Tool0
  2630. Part136.BrickColor = BrickColor.new("CGA brown")
  2631. Part136.Rotation = Vector3.new(0, 0, -180)
  2632. Part136.Anchored = true
  2633. Part136.CanCollide = false
  2634. Part136.FormFactor = Enum.FormFactor.Custom
  2635. Part136.Size = Vector3.new(0.200000003, 0.449999988, 1.125)
  2636. Part136.CFrame = CFrame.new(16.8364105, 1.67557693, -287.962708, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2637. Part136.BottomSurface = Enum.SurfaceType.Smooth
  2638. Part136.TopSurface = Enum.SurfaceType.Smooth
  2639. Part136.Color = Color3.new(0.666667, 0.333333, 0)
  2640. Part136.Position = Vector3.new(16.8364105, 1.67557693, -287.962708)
  2641. Part136.Orientation = Vector3.new(0, 0, 180)
  2642. Part136.Color = Color3.new(0.666667, 0.333333, 0)
  2643. SpecialMesh137.Parent = Part136
  2644. SpecialMesh137.Scale = Vector3.new(0.725000143, 1, 1)
  2645. SpecialMesh137.MeshType = Enum.MeshType.Wedge
  2646. SpecialMesh137.Scale = Vector3.new(0.725000143, 1, 1)
  2647. Part138.Parent = Tool0
  2648. Part138.BrickColor = BrickColor.new("Black")
  2649. Part138.Rotation = Vector3.new(135, 0, 0)
  2650. Part138.Anchored = true
  2651. Part138.CanCollide = false
  2652. Part138.FormFactor = Enum.FormFactor.Custom
  2653. Part138.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2654. Part138.CFrame = CFrame.new(16.8364105, 1.76057696, -289.24469, 1, 0, 0, 0, -0.707129121, -0.707084537, 0, 0.707084537, -0.707129121)
  2655. Part138.BottomSurface = Enum.SurfaceType.Smooth
  2656. Part138.TopSurface = Enum.SurfaceType.Smooth
  2657. Part138.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2658. Part138.Position = Vector3.new(16.8364105, 1.76057696, -289.24469)
  2659. Part138.Orientation = Vector3.new(45, 180, 180)
  2660. Part138.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2661. BlockMesh139.Parent = Part138
  2662. BlockMesh139.Scale = Vector3.new(0.775000095, 0.625, 0.125)
  2663. BlockMesh139.Scale = Vector3.new(0.775000095, 0.625, 0.125)
  2664. Part140.Parent = Tool0
  2665. Part140.BrickColor = BrickColor.new("CGA brown")
  2666. Part140.Rotation = Vector3.new(-15, 0, -180)
  2667. Part140.Anchored = true
  2668. Part140.CanCollide = false
  2669. Part140.FormFactor = Enum.FormFactor.Custom
  2670. Part140.Size = Vector3.new(0.200000003, 0.524999976, 0.25)
  2671. Part140.CFrame = CFrame.new(16.8364105, 1.567577, -288.692688, -1, 0, 0, 0, -0.965928555, 0.258808911, 0, 0.258808911, 0.965928555)
  2672. Part140.BottomSurface = Enum.SurfaceType.Smooth
  2673. Part140.TopSurface = Enum.SurfaceType.Smooth
  2674. Part140.Color = Color3.new(0.666667, 0.333333, 0)
  2675. Part140.Position = Vector3.new(16.8364105, 1.567577, -288.692688)
  2676. Part140.Orientation = Vector3.new(-15, 0, 180)
  2677. Part140.Color = Color3.new(0.666667, 0.333333, 0)
  2678. BlockMesh141.Parent = Part140
  2679. BlockMesh141.Scale = Vector3.new(0.825000048, 1, 1)
  2680. BlockMesh141.Scale = Vector3.new(0.825000048, 1, 1)
  2681. Part142.Parent = Tool0
  2682. Part142.BrickColor = BrickColor.new("CGA brown")
  2683. Part142.Rotation = Vector3.new(0, 0, -180)
  2684. Part142.Anchored = true
  2685. Part142.CanCollide = false
  2686. Part142.FormFactor = Enum.FormFactor.Custom
  2687. Part142.Size = Vector3.new(0.200000003, 0.200000003, 0.200000018)
  2688. Part142.CFrame = CFrame.new(16.8364105, 1.947577, -290.209686, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2689. Part142.BottomSurface = Enum.SurfaceType.Smooth
  2690. Part142.TopSurface = Enum.SurfaceType.Smooth
  2691. Part142.Color = Color3.new(0.666667, 0.333333, 0)
  2692. Part142.Position = Vector3.new(16.8364105, 1.947577, -290.209686)
  2693. Part142.Orientation = Vector3.new(0, 0, 180)
  2694. Part142.Color = Color3.new(0.666667, 0.333333, 0)
  2695. SpecialMesh143.Parent = Part142
  2696. SpecialMesh143.Scale = Vector3.new(0.774999976, 0.274999976, 1)
  2697. SpecialMesh143.MeshType = Enum.MeshType.Wedge
  2698. SpecialMesh143.Scale = Vector3.new(0.774999976, 0.274999976, 1)
  2699. Part144.Parent = Tool0
  2700. Part144.BrickColor = BrickColor.new("CGA brown")
  2701. Part144.Rotation = Vector3.new(0, 0, -180)
  2702. Part144.Anchored = true
  2703. Part144.CanCollide = false
  2704. Part144.FormFactor = Enum.FormFactor.Custom
  2705. Part144.Size = Vector3.new(0.200000003, 0.200000003, 1.125)
  2706. Part144.CFrame = CFrame.new(16.8364105, 1.96357703, -287.962708, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2707. Part144.BottomSurface = Enum.SurfaceType.Smooth
  2708. Part144.TopSurface = Enum.SurfaceType.Smooth
  2709. Part144.Color = Color3.new(0.666667, 0.333333, 0)
  2710. Part144.Position = Vector3.new(16.8364105, 1.96357703, -287.962708)
  2711. Part144.Orientation = Vector3.new(0, 0, 180)
  2712. Part144.Color = Color3.new(0.666667, 0.333333, 0)
  2713. BlockMesh145.Parent = Part144
  2714. BlockMesh145.Scale = Vector3.new(0.725000143, 0.625, 1)
  2715. BlockMesh145.Scale = Vector3.new(0.725000143, 0.625, 1)
  2716. Part146.Parent = Tool0
  2717. Part146.BrickColor = BrickColor.new("Black")
  2718. Part146.Rotation = Vector3.new(30, 0, -180)
  2719. Part146.Anchored = true
  2720. Part146.CanCollide = false
  2721. Part146.FormFactor = Enum.FormFactor.Custom
  2722. Part146.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2723. Part146.CFrame = CFrame.new(16.8364105, 1.78757703, -289.002686, -1, 0, 0, 0, -0.866035938, -0.499981821, 0, -0.499981821, 0.866035938)
  2724. Part146.BottomSurface = Enum.SurfaceType.Smooth
  2725. Part146.TopSurface = Enum.SurfaceType.Smooth
  2726. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2727. Part146.Position = Vector3.new(16.8364105, 1.78757703, -289.002686)
  2728. Part146.Orientation = Vector3.new(30, 0, 180)
  2729. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2730. BlockMesh147.Parent = Part146
  2731. BlockMesh147.Scale = Vector3.new(0.775000095, 0.875, 0.125)
  2732. BlockMesh147.Scale = Vector3.new(0.775000095, 0.875, 0.125)
  2733. Part148.Parent = Tool0
  2734. Part148.BrickColor = BrickColor.new("CGA brown")
  2735. Part148.Rotation = Vector3.new(0, 0, -180)
  2736. Part148.Anchored = true
  2737. Part148.CanCollide = false
  2738. Part148.FormFactor = Enum.FormFactor.Custom
  2739. Part148.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2740. Part148.CFrame = CFrame.new(16.8364105, 1.81257701, -288.924713, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2741. Part148.BottomSurface = Enum.SurfaceType.Smooth
  2742. Part148.TopSurface = Enum.SurfaceType.Smooth
  2743. Part148.Color = Color3.new(0.666667, 0.333333, 0)
  2744. Part148.Position = Vector3.new(16.8364105, 1.81257701, -288.924713)
  2745. Part148.Orientation = Vector3.new(0, 0, 180)
  2746. Part148.Color = Color3.new(0.666667, 0.333333, 0)
  2747. BlockMesh149.Parent = Part148
  2748. BlockMesh149.Scale = Vector3.new(0.825000048, 0.375, 0.5)
  2749. BlockMesh149.Scale = Vector3.new(0.825000048, 0.375, 0.5)
  2750. Part150.Parent = Tool0
  2751. Part150.BrickColor = BrickColor.new("CGA brown")
  2752. Part150.Rotation = Vector3.new(-105, 0, 0)
  2753. Part150.Anchored = true
  2754. Part150.CanCollide = false
  2755. Part150.FormFactor = Enum.FormFactor.Custom
  2756. Part150.Size = Vector3.new(0.200000003, 0.200000003, 0.324999988)
  2757. Part150.CFrame = CFrame.new(16.8364105, 1.62557697, -288.862701, 1, 0, -0, 0, -0.258808911, 0.965928555, 0, -0.965928555, -0.258808911)
  2758. Part150.BottomSurface = Enum.SurfaceType.Smooth
  2759. Part150.TopSurface = Enum.SurfaceType.Smooth
  2760. Part150.Color = Color3.new(0.666667, 0.333333, 0)
  2761. Part150.Position = Vector3.new(16.8364105, 1.62557697, -288.862701)
  2762. Part150.Orientation = Vector3.new(-75, -180, 180)
  2763. Part150.Color = Color3.new(0.666667, 0.333333, 0)
  2764. SpecialMesh151.Parent = Part150
  2765. SpecialMesh151.Scale = Vector3.new(0.824999928, 0.25, 1)
  2766. SpecialMesh151.MeshType = Enum.MeshType.Wedge
  2767. SpecialMesh151.Scale = Vector3.new(0.824999928, 0.25, 1)
  2768. Part152.Parent = Tool0
  2769. Part152.BrickColor = BrickColor.new("Black")
  2770. Part152.Rotation = Vector3.new(0, 0, -180)
  2771. Part152.Anchored = true
  2772. Part152.CanCollide = false
  2773. Part152.FormFactor = Enum.FormFactor.Custom
  2774. Part152.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2775. Part152.CFrame = CFrame.new(16.8364105, 1.88557696, -289.307709, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2776. Part152.BottomSurface = Enum.SurfaceType.Smooth
  2777. Part152.TopSurface = Enum.SurfaceType.Smooth
  2778. Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2779. Part152.Position = Vector3.new(16.8364105, 1.88557696, -289.307709)
  2780. Part152.Orientation = Vector3.new(0, 0, 180)
  2781. Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2782. BlockMesh153.Parent = Part152
  2783. BlockMesh153.Scale = Vector3.new(0.775000095, 0.899999976, 0.450000018)
  2784. BlockMesh153.Scale = Vector3.new(0.775000095, 0.899999976, 0.450000018)
  2785. Part154.Parent = Tool0
  2786. Part154.BrickColor = BrickColor.new("CGA brown")
  2787. Part154.Rotation = Vector3.new(-180, 0, -180)
  2788. Part154.Anchored = true
  2789. Part154.CanCollide = false
  2790. Part154.FormFactor = Enum.FormFactor.Custom
  2791. Part154.Size = Vector3.new(0.200000003, 0.200000003, 0.800000072)
  2792. Part154.CFrame = CFrame.new(16.8364105, 2.07557702, -287.749695, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2793. Part154.BottomSurface = Enum.SurfaceType.Smooth
  2794. Part154.TopSurface = Enum.SurfaceType.Smooth
  2795. Part154.Color = Color3.new(0.666667, 0.333333, 0)
  2796. Part154.Position = Vector3.new(16.8364105, 2.07557702, -287.749695)
  2797. Part154.Orientation = Vector3.new(0, 180, 0)
  2798. Part154.Color = Color3.new(0.666667, 0.333333, 0)
  2799. SpecialMesh155.Parent = Part154
  2800. SpecialMesh155.Scale = Vector3.new(0.724999964, 0.49999997, 1)
  2801. SpecialMesh155.MeshType = Enum.MeshType.Wedge
  2802. SpecialMesh155.Scale = Vector3.new(0.724999964, 0.49999997, 1)
  2803. Part156.Parent = Tool0
  2804. Part156.BrickColor = BrickColor.new("Black")
  2805. Part156.Rotation = Vector3.new(-90, 0, -180)
  2806. Part156.Anchored = true
  2807. Part156.CanCollide = false
  2808. Part156.FormFactor = Enum.FormFactor.Custom
  2809. Part156.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2810. Part156.CFrame = CFrame.new(16.8364105, 1.71757698, -289.122711, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2811. Part156.BottomSurface = Enum.SurfaceType.Smooth
  2812. Part156.TopSurface = Enum.SurfaceType.Smooth
  2813. Part156.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2814. Part156.Position = Vector3.new(16.8364105, 1.71757698, -289.122711)
  2815. Part156.Orientation = Vector3.new(-90, -180, 0)
  2816. Part156.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2817. BlockMesh157.Parent = Part156
  2818. BlockMesh157.Scale = Vector3.new(0.775000095, 0.875, 0.125)
  2819. BlockMesh157.Scale = Vector3.new(0.775000095, 0.875, 0.125)
  2820. Part158.Parent = Tool0
  2821. Part158.BrickColor = BrickColor.new("Black")
  2822. Part158.Rotation = Vector3.new(94.4000015, 0, 180)
  2823. Part158.Anchored = true
  2824. Part158.CanCollide = false
  2825. Part158.FormFactor = Enum.FormFactor.Custom
  2826. Part158.Size = Vector3.new(0.200000003, 0.200000003, 0.574999928)
  2827. Part158.CFrame = CFrame.new(16.8364105, 1.73857701, -287.363708, -1, -0, 0, 0, 0.0766965002, -0.997054458, 0, -0.997054458, -0.0766965002)
  2828. Part158.BottomSurface = Enum.SurfaceType.Smooth
  2829. Part158.TopSurface = Enum.SurfaceType.Smooth
  2830. Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2831. Part158.Position = Vector3.new(16.8364105, 1.73857701, -287.363708)
  2832. Part158.Orientation = Vector3.new(85.5999985, 180, 0)
  2833. Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2834. BlockMesh159.Parent = Part158
  2835. BlockMesh159.Scale = Vector3.new(0.725000024, 0.125, 1)
  2836. BlockMesh159.Scale = Vector3.new(0.725000024, 0.125, 1)
  2837. Part160.Parent = Tool0
  2838. Part160.BrickColor = BrickColor.new("CGA brown")
  2839. Part160.Rotation = Vector3.new(0, 0, -180)
  2840. Part160.Anchored = true
  2841. Part160.CanCollide = false
  2842. Part160.FormFactor = Enum.FormFactor.Custom
  2843. Part160.Size = Vector3.new(0.200000003, 0.200000003, 0.37500003)
  2844. Part160.CFrame = CFrame.new(16.8364105, 2.05057693, -288.337708, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2845. Part160.BottomSurface = Enum.SurfaceType.Smooth
  2846. Part160.TopSurface = Enum.SurfaceType.Smooth
  2847. Part160.Color = Color3.new(0.666667, 0.333333, 0)
  2848. Part160.Position = Vector3.new(16.8364105, 2.05057693, -288.337708)
  2849. Part160.Orientation = Vector3.new(0, 0, 180)
  2850. Part160.Color = Color3.new(0.666667, 0.333333, 0)
  2851. BlockMesh161.Parent = Part160
  2852. BlockMesh161.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  2853. BlockMesh161.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  2854. Part162.Parent = Tool0
  2855. Part162.BrickColor = BrickColor.new("Black")
  2856. Part162.Rotation = Vector3.new(0, 0, -180)
  2857. Part162.Anchored = true
  2858. Part162.CanCollide = false
  2859. Part162.FormFactor = Enum.FormFactor.Custom
  2860. Part162.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2861. Part162.CFrame = CFrame.new(16.8364105, 2.30257726, -288.727692, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2862. Part162.BottomSurface = Enum.SurfaceType.Smooth
  2863. Part162.TopSurface = Enum.SurfaceType.Smooth
  2864. Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2865. Part162.Position = Vector3.new(16.8364105, 2.30257726, -288.727692)
  2866. Part162.Orientation = Vector3.new(0, 0, 180)
  2867. Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2868. BlockMesh163.Parent = Part162
  2869. BlockMesh163.Scale = Vector3.new(0.225000039, 0.249999911, 0.474999905)
  2870. BlockMesh163.Scale = Vector3.new(0.225000039, 0.249999911, 0.474999905)
  2871. Part164.Parent = Tool0
  2872. Part164.BrickColor = BrickColor.new("Black")
  2873. Part164.Rotation = Vector3.new(0, 0, -180)
  2874. Part164.Anchored = true
  2875. Part164.CanCollide = false
  2876. Part164.FormFactor = Enum.FormFactor.Custom
  2877. Part164.Size = Vector3.new(0.200000003, 0.200000003, 0.774999976)
  2878. Part164.CFrame = CFrame.new(16.8914089, 2.2375772, -289.062683, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2879. Part164.BottomSurface = Enum.SurfaceType.Smooth
  2880. Part164.TopSurface = Enum.SurfaceType.Smooth
  2881. Part164.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2882. Part164.Position = Vector3.new(16.8914089, 2.2375772, -289.062683)
  2883. Part164.Orientation = Vector3.new(0, 0, 180)
  2884. Part164.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2885. BlockMesh165.Parent = Part164
  2886. BlockMesh165.Scale = Vector3.new(0.0249999985, 0.37499994, 1)
  2887. BlockMesh165.Scale = Vector3.new(0.0249999985, 0.37499994, 1)
  2888. Part166.Parent = Tool0
  2889. Part166.BrickColor = BrickColor.new("Black")
  2890. Part166.Rotation = Vector3.new(-90, 0, 0)
  2891. Part166.Anchored = true
  2892. Part166.CanCollide = false
  2893. Part166.FormFactor = Enum.FormFactor.Custom
  2894. Part166.Size = Vector3.new(0.200000003, 0.300000012, 0.200000003)
  2895. Part166.CFrame = CFrame.new(16.8364105, 2.08557701, -292.155701, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  2896. Part166.BottomSurface = Enum.SurfaceType.Smooth
  2897. Part166.TopSurface = Enum.SurfaceType.Smooth
  2898. Part166.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2899. Part166.Position = Vector3.new(16.8364105, 2.08557701, -292.155701)
  2900. Part166.Orientation = Vector3.new(-90, 0, 0)
  2901. Part166.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2902. CylinderMesh167.Parent = Part166
  2903. CylinderMesh167.Scale = Vector3.new(0.375, 1, 0.375)
  2904. CylinderMesh167.Scale = Vector3.new(0.375, 1, 0.375)
  2905. Part168.Parent = Tool0
  2906. Part168.BrickColor = BrickColor.new("Black")
  2907. Part168.Rotation = Vector3.new(-180, 0, -180)
  2908. Part168.Anchored = true
  2909. Part168.CanCollide = false
  2910. Part168.FormFactor = Enum.FormFactor.Custom
  2911. Part168.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2912. Part168.CFrame = CFrame.new(16.8344097, 2.18257713, -288.619659, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2913. Part168.BottomSurface = Enum.SurfaceType.Smooth
  2914. Part168.TopSurface = Enum.SurfaceType.Smooth
  2915. Part168.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2916. Part168.Position = Vector3.new(16.8344097, 2.18257713, -288.619659)
  2917. Part168.Orientation = Vector3.new(0, 180, 0)
  2918. Part168.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2919. SpecialMesh169.Parent = Part168
  2920. SpecialMesh169.Scale = Vector3.new(0.74999994, 0.324999988, 0.199999958)
  2921. SpecialMesh169.MeshType = Enum.MeshType.Wedge
  2922. SpecialMesh169.Scale = Vector3.new(0.74999994, 0.324999988, 0.199999958)
  2923. Part170.Parent = Tool0
  2924. Part170.BrickColor = BrickColor.new("Black")
  2925. Part170.Rotation = Vector3.new(90, 0, 90)
  2926. Part170.Anchored = true
  2927. Part170.CanCollide = false
  2928. Part170.FormFactor = Enum.FormFactor.Custom
  2929. Part170.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2930. Part170.CFrame = CFrame.new(16.9044094, 2.2835772, -288.750702, 0, -1, 0, -3.7252903e-09, 0, -0.999999881, 0.999999881, 0, -3.7252903e-09)
  2931. Part170.BottomSurface = Enum.SurfaceType.Smooth
  2932. Part170.TopSurface = Enum.SurfaceType.Smooth
  2933. Part170.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2934. Part170.Position = Vector3.new(16.9044094, 2.2835772, -288.750702)
  2935. Part170.Orientation = Vector3.new(89.9700012, 180, -90)
  2936. Part170.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2937. CylinderMesh171.Parent = Part170
  2938. CylinderMesh171.Scale = Vector3.new(0.550000012, 0.099999994, 0.550000012)
  2939. CylinderMesh171.Scale = Vector3.new(0.550000012, 0.099999994, 0.550000012)
  2940. Part172.Parent = Tool0
  2941. Part172.BrickColor = BrickColor.new("CGA brown")
  2942. Part172.Rotation = Vector3.new(-180, 0, -180)
  2943. Part172.Anchored = true
  2944. Part172.CanCollide = false
  2945. Part172.FormFactor = Enum.FormFactor.Custom
  2946. Part172.Size = Vector3.new(0.200000003, 0.200000003, 0.300000012)
  2947. Part172.CFrame = CFrame.new(16.8364105, 2.10057688, -288.375702, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2948. Part172.BottomSurface = Enum.SurfaceType.Smooth
  2949. Part172.TopSurface = Enum.SurfaceType.Smooth
  2950. Part172.Color = Color3.new(0.666667, 0.333333, 0)
  2951. Part172.Position = Vector3.new(16.8364105, 2.10057688, -288.375702)
  2952. Part172.Orientation = Vector3.new(0, 180, 0)
  2953. Part172.Color = Color3.new(0.666667, 0.333333, 0)
  2954. SpecialMesh173.Parent = Part172
  2955. SpecialMesh173.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  2956. SpecialMesh173.MeshType = Enum.MeshType.Wedge
  2957. SpecialMesh173.Scale = Vector3.new(0.725000143, 0.25000003, 1)
  2958. Part174.Parent = Tool0
  2959. Part174.BrickColor = BrickColor.new("Black")
  2960. Part174.Rotation = Vector3.new(60, 0, -180)
  2961. Part174.Anchored = true
  2962. Part174.CanCollide = false
  2963. Part174.FormFactor = Enum.FormFactor.Custom
  2964. Part174.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2965. Part174.CFrame = CFrame.new(16.8364105, 2.2065773, -292.120697, -1, 0, 0, 0, -0.500036895, -0.866004944, 0, -0.866004944, 0.500036895)
  2966. Part174.BottomSurface = Enum.SurfaceType.Smooth
  2967. Part174.TopSurface = Enum.SurfaceType.Smooth
  2968. Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2969. Part174.Position = Vector3.new(16.8364105, 2.2065773, -292.120697)
  2970. Part174.Orientation = Vector3.new(60, 0, 180)
  2971. Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2972. BlockMesh175.Parent = Part174
  2973. BlockMesh175.Scale = Vector3.new(0.300000072, 0.124999993, 0.700000226)
  2974. BlockMesh175.Scale = Vector3.new(0.300000072, 0.124999993, 0.700000226)
  2975. Part176.Parent = Tool0
  2976. Part176.BrickColor = BrickColor.new("Black")
  2977. Part176.Anchored = true
  2978. Part176.CanCollide = false
  2979. Part176.FormFactor = Enum.FormFactor.Custom
  2980. Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2981. Part176.CFrame = CFrame.new(16.8364105, 2.04257703, -292.239685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2982. Part176.BottomSurface = Enum.SurfaceType.Smooth
  2983. Part176.TopSurface = Enum.SurfaceType.Smooth
  2984. Part176.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2985. Part176.Position = Vector3.new(16.8364105, 2.04257703, -292.239685)
  2986. Part176.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2987. BlockMesh177.Parent = Part176
  2988. BlockMesh177.Scale = Vector3.new(0.200000137, 0.200000018, 0.5)
  2989. BlockMesh177.Scale = Vector3.new(0.200000137, 0.200000018, 0.5)
  2990. Part178.Parent = Tool0
  2991. Part178.BrickColor = BrickColor.new("Black")
  2992. Part178.Rotation = Vector3.new(0, 0, -180)
  2993. Part178.Anchored = true
  2994. Part178.CanCollide = false
  2995. Part178.FormFactor = Enum.FormFactor.Custom
  2996. Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.25000003)
  2997. Part178.CFrame = CFrame.new(16.8364105, 2.12157726, -292.179688, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2998. Part178.BottomSurface = Enum.SurfaceType.Smooth
  2999. Part178.TopSurface = Enum.SurfaceType.Smooth
  3000. Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3001. Part178.Position = Vector3.new(16.8364105, 2.12157726, -292.179688)
  3002. Part178.Orientation = Vector3.new(0, 0, 180)
  3003. Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3004. BlockMesh179.Parent = Part178
  3005. BlockMesh179.Scale = Vector3.new(0.300000072, 0.300000012, 1)
  3006. BlockMesh179.Scale = Vector3.new(0.300000072, 0.300000012, 1)
  3007. Part180.Parent = Tool0
  3008. Part180.BrickColor = BrickColor.new("Black")
  3009. Part180.Rotation = Vector3.new(-90, 0, 90)
  3010. Part180.Anchored = true
  3011. Part180.CanCollide = false
  3012. Part180.FormFactor = Enum.FormFactor.Custom
  3013. Part180.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3014. Part180.CFrame = CFrame.new(16.8364105, 2.30257726, -290.202698, 0, -1, -2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, -1, 1.77635684e-15, -2.98023224e-08)
  3015. Part180.BottomSurface = Enum.SurfaceType.Smooth
  3016. Part180.TopSurface = Enum.SurfaceType.Smooth
  3017. Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3018. Part180.Position = Vector3.new(16.8364105, 2.30257726, -290.202698)
  3019. Part180.Orientation = Vector3.new(-90, 90, 0)
  3020. Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3021. CylinderMesh181.Parent = Part180
  3022. CylinderMesh181.Scale = Vector3.new(0.224999994, 0.762499988, 0.224999994)
  3023. CylinderMesh181.Scale = Vector3.new(0.224999994, 0.762499988, 0.224999994)
  3024. Part182.Parent = Tool0
  3025. Part182.BrickColor = BrickColor.new("Really black")
  3026. Part182.Rotation = Vector3.new(0, 0, -180)
  3027. Part182.Anchored = true
  3028. Part182.CanCollide = false
  3029. Part182.FormFactor = Enum.FormFactor.Custom
  3030. Part182.Size = Vector3.new(0.200000003, 0.200000003, 0.825000286)
  3031. Part182.CFrame = CFrame.new(16.8764095, 2.20057726, -289.487701, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3032. Part182.BottomSurface = Enum.SurfaceType.Smooth
  3033. Part182.TopSurface = Enum.SurfaceType.Smooth
  3034. Part182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3035. Part182.Position = Vector3.new(16.8764095, 2.20057726, -289.487701)
  3036. Part182.Orientation = Vector3.new(0, 0, 180)
  3037. Part182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3038. BlockMesh183.Parent = Part182
  3039. BlockMesh183.Scale = Vector3.new(0.137500003, 0.49999997, 1)
  3040. BlockMesh183.Scale = Vector3.new(0.137500003, 0.49999997, 1)
  3041. Part184.Parent = Tool0
  3042. Part184.BrickColor = BrickColor.new("Black")
  3043. Part184.Rotation = Vector3.new(0, 0, -180)
  3044. Part184.Anchored = true
  3045. Part184.CanCollide = false
  3046. Part184.FormFactor = Enum.FormFactor.Custom
  3047. Part184.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3048. Part184.CFrame = CFrame.new(16.8914089, 2.2375772, -289.474701, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3049. Part184.BottomSurface = Enum.SurfaceType.Smooth
  3050. Part184.TopSurface = Enum.SurfaceType.Smooth
  3051. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3052. Part184.Position = Vector3.new(16.8914089, 2.2375772, -289.474701)
  3053. Part184.Orientation = Vector3.new(0, 0, 180)
  3054. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3055. SpecialMesh185.Parent = Part184
  3056. SpecialMesh185.Scale = Vector3.new(0.025000006, 0.375, 0.25)
  3057. SpecialMesh185.MeshType = Enum.MeshType.Wedge
  3058. SpecialMesh185.Scale = Vector3.new(0.025000006, 0.375, 0.25)
  3059. Part186.Parent = Tool0
  3060. Part186.BrickColor = BrickColor.new("Black")
  3061. Part186.Rotation = Vector3.new(-180, 0, -180)
  3062. Part186.Anchored = true
  3063. Part186.CanCollide = false
  3064. Part186.FormFactor = Enum.FormFactor.Custom
  3065. Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3066. Part186.CFrame = CFrame.new(16.8364105, 2.28157711, -292.147705, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3067. Part186.BottomSurface = Enum.SurfaceType.Smooth
  3068. Part186.TopSurface = Enum.SurfaceType.Smooth
  3069. Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3070. Part186.Position = Vector3.new(16.8364105, 2.28157711, -292.147705)
  3071. Part186.Orientation = Vector3.new(0, 180, 0)
  3072. Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3073. SpecialMesh187.Parent = Part186
  3074. SpecialMesh187.Scale = Vector3.new(0.300000161, 0.299999982, 0.174999937)
  3075. SpecialMesh187.MeshType = Enum.MeshType.Wedge
  3076. SpecialMesh187.Scale = Vector3.new(0.300000161, 0.299999982, 0.174999937)
  3077. Part188.Parent = Tool0
  3078. Part188.BrickColor = BrickColor.new("Black")
  3079. Part188.Rotation = Vector3.new(0, 0, -180)
  3080. Part188.Anchored = true
  3081. Part188.CanCollide = false
  3082. Part188.FormFactor = Enum.FormFactor.Custom
  3083. Part188.Size = Vector3.new(0.200000003, 0.224999994, 0.200000003)
  3084. Part188.CFrame = CFrame.new(16.8364105, 2.02557707, -288.562683, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3085. Part188.BottomSurface = Enum.SurfaceType.Smooth
  3086. Part188.TopSurface = Enum.SurfaceType.Smooth
  3087. Part188.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3088. Part188.Position = Vector3.new(16.8364105, 2.02557707, -288.562683)
  3089. Part188.Orientation = Vector3.new(0, 0, 180)
  3090. Part188.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3091. BlockMesh189.Parent = Part188
  3092. BlockMesh189.Scale = Vector3.new(0.664999902, 1, 0.375)
  3093. BlockMesh189.Scale = Vector3.new(0.664999902, 1, 0.375)
  3094. Part190.Parent = Tool0
  3095. Part190.BrickColor = BrickColor.new("Black")
  3096. Part190.Rotation = Vector3.new(-170.539993, 0, 0)
  3097. Part190.Anchored = true
  3098. Part190.CanCollide = false
  3099. Part190.FormFactor = Enum.FormFactor.Custom
  3100. Part190.Size = Vector3.new(0.200000003, 0.200000003, 0.300000012)
  3101. Part190.CFrame = CFrame.new(16.8364105, 2.10857725, -288.407684, 1, 0, -0, 0, -0.986393929, 0.164399043, 0, -0.164399043, -0.986393929)
  3102. Part190.BottomSurface = Enum.SurfaceType.Smooth
  3103. Part190.TopSurface = Enum.SurfaceType.Smooth
  3104. Part190.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3105. Part190.Position = Vector3.new(16.8364105, 2.10857725, -288.407684)
  3106. Part190.Orientation = Vector3.new(-9.46000004, -180, 180)
  3107. Part190.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3108. BlockMesh191.Parent = Part190
  3109. BlockMesh191.Scale = Vector3.new(0.475000113, 0.0249999985, 1)
  3110. BlockMesh191.Scale = Vector3.new(0.475000113, 0.0249999985, 1)
  3111. Part192.Parent = Tool0
  3112. Part192.BrickColor = BrickColor.new("CGA brown")
  3113. Part192.Rotation = Vector3.new(-90, 0, -90)
  3114. Part192.Anchored = true
  3115. Part192.CanCollide = false
  3116. Part192.FormFactor = Enum.FormFactor.Custom
  3117. Part192.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3118. Part192.CFrame = CFrame.new(16.8364105, 1.9785769, -290.087708, 0, 1, 0, 0, 0, 1, 1, 0, 0)
  3119. Part192.BottomSurface = Enum.SurfaceType.Smooth
  3120. Part192.TopSurface = Enum.SurfaceType.Smooth
  3121. Part192.Color = Color3.new(0.666667, 0.333333, 0)
  3122. Part192.Position = Vector3.new(16.8364105, 1.9785769, -290.087708)
  3123. Part192.Orientation = Vector3.new(-90, -90, 0)
  3124. Part192.Color = Color3.new(0.666667, 0.333333, 0)
  3125. CylinderMesh193.Parent = Part192
  3126. CylinderMesh193.Scale = Vector3.new(0.625000119, 0.774999797, 0.625)
  3127. CylinderMesh193.Scale = Vector3.new(0.625000119, 0.774999797, 0.625)
  3128. Part194.Parent = Tool0
  3129. Part194.BrickColor = BrickColor.new("Black")
  3130. Part194.Anchored = true
  3131. Part194.CanCollide = false
  3132. Part194.FormFactor = Enum.FormFactor.Custom
  3133. Part194.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3134. Part194.CFrame = CFrame.new(16.8364105, 2.18857718, -291.455688, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3135. Part194.BottomSurface = Enum.SurfaceType.Smooth
  3136. Part194.TopSurface = Enum.SurfaceType.Smooth
  3137. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3138. Part194.Position = Vector3.new(16.8364105, 2.18857718, -291.455688)
  3139. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3140. SpecialMesh195.Parent = Part194
  3141. SpecialMesh195.Scale = Vector3.new(0.250000149, 0.274999976, 0.5)
  3142. SpecialMesh195.MeshType = Enum.MeshType.Wedge
  3143. SpecialMesh195.Scale = Vector3.new(0.250000149, 0.274999976, 0.5)
  3144. Part196.Parent = Tool0
  3145. Part196.BrickColor = BrickColor.new("CGA brown")
  3146. Part196.Anchored = true
  3147. Part196.CanCollide = false
  3148. Part196.FormFactor = Enum.FormFactor.Custom
  3149. Part196.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3150. Part196.CFrame = CFrame.new(16.8364105, 2.10057688, -288.187683, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3151. Part196.BottomSurface = Enum.SurfaceType.Smooth
  3152. Part196.TopSurface = Enum.SurfaceType.Smooth
  3153. Part196.Color = Color3.new(0.666667, 0.333333, 0)
  3154. Part196.Position = Vector3.new(16.8364105, 2.10057688, -288.187683)
  3155. Part196.Color = Color3.new(0.666667, 0.333333, 0)
  3156. SpecialMesh197.Parent = Part196
  3157. SpecialMesh197.Scale = Vector3.new(0.724999905, 0.25, 0.375)
  3158. SpecialMesh197.MeshType = Enum.MeshType.Wedge
  3159. SpecialMesh197.Scale = Vector3.new(0.724999905, 0.25, 0.375)
  3160. Part198.Parent = Tool0
  3161. Part198.BrickColor = BrickColor.new("Black")
  3162. Part198.Rotation = Vector3.new(-90, 0, 0)
  3163. Part198.Anchored = true
  3164. Part198.CanCollide = false
  3165. Part198.FormFactor = Enum.FormFactor.Custom
  3166. Part198.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
  3167. Part198.CFrame = CFrame.new(16.8364105, 2.08557701, -291.529694, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  3168. Part198.BottomSurface = Enum.SurfaceType.Smooth
  3169. Part198.TopSurface = Enum.SurfaceType.Smooth
  3170. Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3171. Part198.Position = Vector3.new(16.8364105, 2.08557701, -291.529694)
  3172. Part198.Orientation = Vector3.new(-90, 0, 0)
  3173. Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3174. CylinderMesh199.Parent = Part198
  3175. CylinderMesh199.Scale = Vector3.new(0.375, 1, 0.375)
  3176. CylinderMesh199.Scale = Vector3.new(0.375, 1, 0.375)
  3177. Part200.Parent = Tool0
  3178. Part200.BrickColor = BrickColor.new("Black")
  3179. Part200.Anchored = true
  3180. Part200.CanCollide = false
  3181. Part200.FormFactor = Enum.FormFactor.Custom
  3182. Part200.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3183. Part200.CFrame = CFrame.new(16.8364105, 2.34657717, -288.697693, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3184. Part200.BottomSurface = Enum.SurfaceType.Smooth
  3185. Part200.TopSurface = Enum.SurfaceType.Smooth
  3186. Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3187. Part200.Position = Vector3.new(16.8364105, 2.34657717, -288.697693)
  3188. Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3189. SpecialMesh201.Parent = Part200
  3190. SpecialMesh201.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3191. SpecialMesh201.Scale = Vector3.new(0.0399999991, 0.0399999991, 0.075000003)
  3192. SpecialMesh201.MeshType = Enum.MeshType.FileMesh
  3193. SpecialMesh201.Scale = Vector3.new(0.0399999991, 0.0399999991, 0.075000003)
  3194. Part202.Parent = Tool0
  3195. Part202.BrickColor = BrickColor.new("Black")
  3196. Part202.Rotation = Vector3.new(-180, 0, -180)
  3197. Part202.Anchored = true
  3198. Part202.CanCollide = false
  3199. Part202.FormFactor = Enum.FormFactor.Custom
  3200. Part202.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3201. Part202.CFrame = CFrame.new(16.8364105, 2.13757706, -288.562683, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3202. Part202.BottomSurface = Enum.SurfaceType.Smooth
  3203. Part202.TopSurface = Enum.SurfaceType.Smooth
  3204. Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3205. Part202.Position = Vector3.new(16.8364105, 2.13757706, -288.562683)
  3206. Part202.Orientation = Vector3.new(0, 180, 0)
  3207. Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3208. SpecialMesh203.Parent = Part202
  3209. SpecialMesh203.Scale = Vector3.new(0.775000095, 0.125, 0.375)
  3210. SpecialMesh203.MeshType = Enum.MeshType.Wedge
  3211. SpecialMesh203.Scale = Vector3.new(0.775000095, 0.125, 0.375)
  3212. ManualWeld204.Name = "Part-to-AimPart Strong Joint"
  3213. ManualWeld204.Parent = Part202
  3214. ManualWeld204.C0 = CFrame.new(0.100000001, -0.100000001, -0.100000001, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3215. ManualWeld204.C1 = CFrame.new(-0.101606369, -0.304009438, -0.121948242, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3216. ManualWeld204.Part0 = Part202
  3217. ManualWeld204.Part1 = Part20
  3218. Part205.Parent = Tool0
  3219. Part205.BrickColor = BrickColor.new("Black")
  3220. Part205.Rotation = Vector3.new(-90, 0, 0)
  3221. Part205.Anchored = true
  3222. Part205.CanCollide = false
  3223. Part205.FormFactor = Enum.FormFactor.Custom
  3224. Part205.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3225. Part205.CFrame = CFrame.new(16.8764095, 2.2375772, -290.252686, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  3226. Part205.BottomSurface = Enum.SurfaceType.Smooth
  3227. Part205.TopSurface = Enum.SurfaceType.Smooth
  3228. Part205.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3229. Part205.Position = Vector3.new(16.8764095, 2.2375772, -290.252686)
  3230. Part205.Orientation = Vector3.new(-90, 0, 0)
  3231. Part205.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3232. CylinderMesh206.Parent = Part205
  3233. CylinderMesh206.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3234. CylinderMesh206.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3235. Part207.Parent = Tool0
  3236. Part207.BrickColor = BrickColor.new("Black")
  3237. Part207.Rotation = Vector3.new(-180, 0, -180)
  3238. Part207.Anchored = true
  3239. Part207.CanCollide = false
  3240. Part207.FormFactor = Enum.FormFactor.Custom
  3241. Part207.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3242. Part207.CFrame = CFrame.new(16.8364105, 2.2125771, -288.637695, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3243. Part207.BottomSurface = Enum.SurfaceType.Smooth
  3244. Part207.TopSurface = Enum.SurfaceType.Smooth
  3245. Part207.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3246. Part207.Position = Vector3.new(16.8364105, 2.2125771, -288.637695)
  3247. Part207.Orientation = Vector3.new(0, 180, 0)
  3248. Part207.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3249. SpecialMesh208.Parent = Part207
  3250. SpecialMesh208.Scale = Vector3.new(0.574999928, 0.625, 0.375)
  3251. SpecialMesh208.MeshType = Enum.MeshType.Wedge
  3252. SpecialMesh208.Scale = Vector3.new(0.574999928, 0.625, 0.375)
  3253. Part209.Parent = Tool0
  3254. Part209.BrickColor = BrickColor.new("Black")
  3255. Part209.Rotation = Vector3.new(0, 0, -180)
  3256. Part209.Anchored = true
  3257. Part209.CanCollide = false
  3258. Part209.FormFactor = Enum.FormFactor.Custom
  3259. Part209.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3260. Part209.CFrame = CFrame.new(16.8364105, 2.28157711, -292.220703, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3261. Part209.BottomSurface = Enum.SurfaceType.Smooth
  3262. Part209.TopSurface = Enum.SurfaceType.Smooth
  3263. Part209.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3264. Part209.Position = Vector3.new(16.8364105, 2.28157711, -292.220703)
  3265. Part209.Orientation = Vector3.new(0, 0, 180)
  3266. Part209.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3267. BlockMesh210.Parent = Part209
  3268. BlockMesh210.Scale = Vector3.new(0.300000072, 0.300000012, 0.550000072)
  3269. BlockMesh210.Scale = Vector3.new(0.300000072, 0.300000012, 0.550000072)
  3270. Part211.Parent = Tool0
  3271. Part211.BrickColor = BrickColor.new("Black")
  3272. Part211.Rotation = Vector3.new(0, 0, -180)
  3273. Part211.Anchored = true
  3274. Part211.CanCollide = false
  3275. Part211.FormFactor = Enum.FormFactor.Custom
  3276. Part211.Size = Vector3.new(0.200000003, 0.200000003, 1.625)
  3277. Part211.CFrame = CFrame.new(16.8364105, 2.06357694, -289.412689, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3278. Part211.BottomSurface = Enum.SurfaceType.Smooth
  3279. Part211.TopSurface = Enum.SurfaceType.Smooth
  3280. Part211.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3281. Part211.Position = Vector3.new(16.8364105, 2.06357694, -289.412689)
  3282. Part211.Orientation = Vector3.new(0, 0, 180)
  3283. Part211.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3284. BlockMesh212.Parent = Part211
  3285. BlockMesh212.Scale = Vector3.new(0.774999976, 0.874999821, 1)
  3286. BlockMesh212.Scale = Vector3.new(0.774999976, 0.874999821, 1)
  3287. Part213.Parent = Tool0
  3288. Part213.BrickColor = BrickColor.new("Black")
  3289. Part213.Rotation = Vector3.new(0, 0, -180)
  3290. Part213.Anchored = true
  3291. Part213.CanCollide = false
  3292. Part213.FormFactor = Enum.FormFactor.Custom
  3293. Part213.Size = Vector3.new(0.200000003, 0.200000003, 1.54999995)
  3294. Part213.CFrame = CFrame.new(16.8344097, 2.2125771, -289.449677, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3295. Part213.BottomSurface = Enum.SurfaceType.Smooth
  3296. Part213.TopSurface = Enum.SurfaceType.Smooth
  3297. Part213.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3298. Part213.Position = Vector3.new(16.8344097, 2.2125771, -289.449677)
  3299. Part213.Orientation = Vector3.new(0, 0, 180)
  3300. Part213.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3301. BlockMesh214.Parent = Part213
  3302. BlockMesh214.Scale = Vector3.new(0.550000072, 0.62499994, 1)
  3303. BlockMesh214.Scale = Vector3.new(0.550000072, 0.62499994, 1)
  3304. Part215.Parent = Tool0
  3305. Part215.BrickColor = BrickColor.new("Black")
  3306. Part215.Rotation = Vector3.new(-94.5699997, 0, 90)
  3307. Part215.Anchored = true
  3308. Part215.CanCollide = false
  3309. Part215.FormFactor = Enum.FormFactor.Custom
  3310. Part215.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3311. Part215.CFrame = CFrame.new(16.9194088, 2.06457686, -288.981689, 0, -1, -2.98023224e-08, -0.0797571838, -2.97073797e-08, 0.996814251, -0.996814251, 2.37695019e-09, -0.0797571838)
  3312. Part215.BottomSurface = Enum.SurfaceType.Smooth
  3313. Part215.TopSurface = Enum.SurfaceType.Smooth
  3314. Part215.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3315. Part215.Position = Vector3.new(16.9194088, 2.06457686, -288.981689)
  3316. Part215.Orientation = Vector3.new(-85.4300003, -180, -90)
  3317. Part215.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3318. CylinderMesh216.Parent = Part215
  3319. CylinderMesh216.Scale = Vector3.new(0.574999928, 0.0500000045, 0.574999988)
  3320. CylinderMesh216.Scale = Vector3.new(0.574999928, 0.0500000045, 0.574999988)
  3321. Part217.Parent = Tool0
  3322. Part217.BrickColor = BrickColor.new("Black")
  3323. Part217.Anchored = true
  3324. Part217.CanCollide = false
  3325. Part217.FormFactor = Enum.FormFactor.Custom
  3326. Part217.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3327. Part217.CFrame = CFrame.new(16.8364105, 2.1355772, -291.455688, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3328. Part217.BottomSurface = Enum.SurfaceType.Smooth
  3329. Part217.TopSurface = Enum.SurfaceType.Smooth
  3330. Part217.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3331. Part217.Position = Vector3.new(16.8364105, 2.1355772, -291.455688)
  3332. Part217.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3333. BlockMesh218.Parent = Part217
  3334. BlockMesh218.Scale = Vector3.new(0.250000149, 0.25, 0.5)
  3335. BlockMesh218.Scale = Vector3.new(0.250000149, 0.25, 0.5)
  3336. Part219.Parent = Tool0
  3337. Part219.BrickColor = BrickColor.new("CGA brown")
  3338. Part219.Rotation = Vector3.new(-90, 0, 0)
  3339. Part219.Anchored = true
  3340. Part219.CanCollide = false
  3341. Part219.FormFactor = Enum.FormFactor.Custom
  3342. Part219.Size = Vector3.new(0.200000003, 0.570000052, 0.200000003)
  3343. Part219.CFrame = CFrame.new(16.8764095, 2.2375772, -290.565704, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  3344. Part219.BottomSurface = Enum.SurfaceType.Smooth
  3345. Part219.TopSurface = Enum.SurfaceType.Smooth
  3346. Part219.Color = Color3.new(0.666667, 0.333333, 0)
  3347. Part219.Position = Vector3.new(16.8764095, 2.2375772, -290.565704)
  3348. Part219.Orientation = Vector3.new(-90, 0, 0)
  3349. Part219.Color = Color3.new(0.666667, 0.333333, 0)
  3350. CylinderMesh220.Parent = Part219
  3351. CylinderMesh220.Scale = Vector3.new(0.37499997, 1, 0.374999851)
  3352. CylinderMesh220.Scale = Vector3.new(0.37499997, 1, 0.374999851)
  3353. Part221.Parent = Tool0
  3354. Part221.BrickColor = BrickColor.new("Black")
  3355. Part221.Rotation = Vector3.new(-90, 0, 0)
  3356. Part221.Anchored = true
  3357. Part221.CanCollide = false
  3358. Part221.FormFactor = Enum.FormFactor.Custom
  3359. Part221.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3360. Part221.CFrame = CFrame.new(16.7964096, 2.2375772, -290.877686, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  3361. Part221.BottomSurface = Enum.SurfaceType.Smooth
  3362. Part221.TopSurface = Enum.SurfaceType.Smooth
  3363. Part221.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3364. Part221.Position = Vector3.new(16.7964096, 2.2375772, -290.877686)
  3365. Part221.Orientation = Vector3.new(-90, 0, 0)
  3366. Part221.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3367. CylinderMesh222.Parent = Part221
  3368. CylinderMesh222.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3369. CylinderMesh222.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3370. Part223.Parent = Tool0
  3371. Part223.BrickColor = BrickColor.new("Black")
  3372. Part223.Rotation = Vector3.new(-90, 0, 0)
  3373. Part223.Anchored = true
  3374. Part223.CanCollide = false
  3375. Part223.FormFactor = Enum.FormFactor.Custom
  3376. Part223.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3377. Part223.CFrame = CFrame.new(16.8764095, 2.2375772, -290.877686, 1, 0, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 1, 0, -1, -2.98023224e-08)
  3378. Part223.BottomSurface = Enum.SurfaceType.Smooth
  3379. Part223.TopSurface = Enum.SurfaceType.Smooth
  3380. Part223.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3381. Part223.Position = Vector3.new(16.8764095, 2.2375772, -290.877686)
  3382. Part223.Orientation = Vector3.new(-90, 0, 0)
  3383. Part223.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3384. CylinderMesh224.Parent = Part223
  3385. CylinderMesh224.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3386. CylinderMesh224.Scale = Vector3.new(0.37499997, 0.274999797, 0.374999851)
  3387. Part225.Parent = Tool0
  3388. Part225.BrickColor = BrickColor.new("Black")
  3389. Part225.Rotation = Vector3.new(0, 0, -180)
  3390. Part225.Anchored = true
  3391. Part225.CanCollide = false
  3392. Part225.FormFactor = Enum.FormFactor.Custom
  3393. Part225.Size = Vector3.new(0.200000003, 0.200000003, 0.375)
  3394. Part225.CFrame = CFrame.new(16.8364105, 1.91257691, -288.787689, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3395. Part225.BottomSurface = Enum.SurfaceType.Smooth
  3396. Part225.TopSurface = Enum.SurfaceType.Smooth
  3397. Part225.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3398. Part225.Position = Vector3.new(16.8364105, 1.91257691, -288.787689)
  3399. Part225.Orientation = Vector3.new(0, 0, 180)
  3400. Part225.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3401. BlockMesh226.Parent = Part225
  3402. BlockMesh226.Scale = Vector3.new(0.775000095, 0.62499994, 1)
  3403. BlockMesh226.Scale = Vector3.new(0.775000095, 0.62499994, 1)
  3404. Part227.Parent = Tool0
  3405. Part227.BrickColor = BrickColor.new("Black")
  3406. Part227.Rotation = Vector3.new(90, 0, 90)
  3407. Part227.Anchored = true
  3408. Part227.CanCollide = false
  3409. Part227.FormFactor = Enum.FormFactor.Custom
  3410. Part227.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3411. Part227.CFrame = CFrame.new(16.8864098, 2.2835772, -288.749695, 0, -1, 0, -3.7252903e-09, 0, -0.999999881, 0.999999881, 0, -3.7252903e-09)
  3412. Part227.BottomSurface = Enum.SurfaceType.Smooth
  3413. Part227.TopSurface = Enum.SurfaceType.Smooth
  3414. Part227.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3415. Part227.Position = Vector3.new(16.8864098, 2.2835772, -288.749695)
  3416. Part227.Orientation = Vector3.new(89.9700012, 180, -90)
  3417. Part227.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3418. CylinderMesh228.Parent = Part227
  3419. CylinderMesh228.Scale = Vector3.new(0.750000119, 0.0749999806, 0.725000024)
  3420. CylinderMesh228.Scale = Vector3.new(0.750000119, 0.0749999806, 0.725000024)
  3421. Part229.Parent = Tool0
  3422. Part229.BrickColor = BrickColor.new("Black")
  3423. Part229.Rotation = Vector3.new(-45, 0, 0)
  3424. Part229.Anchored = true
  3425. Part229.CanCollide = false
  3426. Part229.FormFactor = Enum.FormFactor.Custom
  3427. Part229.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3428. Part229.CFrame = CFrame.new(16.8364105, 1.83257699, -289.104706, 0.99999994, -0, 0, 0, 0.707129002, 0.707084537, 0, -0.707084537, 0.707129002)
  3429. Part229.BottomSurface = Enum.SurfaceType.Smooth
  3430. Part229.TopSurface = Enum.SurfaceType.Smooth
  3431. Part229.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3432. Part229.Position = Vector3.new(16.8364105, 1.83257699, -289.104706)
  3433. Part229.Orientation = Vector3.new(-45, 0, 0)
  3434. Part229.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3435. SpecialMesh230.Parent = Part229
  3436. SpecialMesh230.Scale = Vector3.new(0.175000161, 0.162499994, 0.412500024)
  3437. SpecialMesh230.MeshType = Enum.MeshType.Wedge
  3438. SpecialMesh230.Scale = Vector3.new(0.175000161, 0.162499994, 0.412500024)
  3439. Part231.Parent = Tool0
  3440. Part231.BrickColor = BrickColor.new("Black")
  3441. Part231.Rotation = Vector3.new(0, 0, -180)
  3442. Part231.Anchored = true
  3443. Part231.CanCollide = false
  3444. Part231.FormFactor = Enum.FormFactor.Custom
  3445. Part231.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3446. Part231.CFrame = CFrame.new(16.8364105, 2.25757718, -290.877686, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3447. Part231.BottomSurface = Enum.SurfaceType.Smooth
  3448. Part231.TopSurface = Enum.SurfaceType.Smooth
  3449. Part231.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3450. Part231.Position = Vector3.new(16.8364105, 2.25757718, -290.877686)
  3451. Part231.Orientation = Vector3.new(0, 0, 180)
  3452. Part231.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3453. BlockMesh232.Parent = Part231
  3454. BlockMesh232.Scale = Vector3.new(0.425000042, 0.174999893, 0.274999917)
  3455. BlockMesh232.Scale = Vector3.new(0.425000042, 0.174999893, 0.274999917)
  3456. Part233.Parent = Tool0
  3457. Part233.BrickColor = BrickColor.new("Black")
  3458. Part233.Rotation = Vector3.new(0, 0, -180)
  3459. Part233.Anchored = true
  3460. Part233.CanCollide = false
  3461. Part233.FormFactor = Enum.FormFactor.Custom
  3462. Part233.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3463. Part233.CFrame = CFrame.new(16.8364105, 2.29557729, -290.195709, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3464. Part233.BottomSurface = Enum.SurfaceType.Smooth
  3465. Part233.TopSurface = Enum.SurfaceType.Smooth
  3466. Part233.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3467. Part233.Position = Vector3.new(16.8364105, 2.29557729, -290.195709)
  3468. Part233.Orientation = Vector3.new(0, 0, 180)
  3469. Part233.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3470. BlockMesh234.Parent = Part233
  3471. BlockMesh234.Scale = Vector3.new(0.674999952, 0.24999994, 0.199999988)
  3472. BlockMesh234.Scale = Vector3.new(0.674999952, 0.24999994, 0.199999988)
  3473. Part235.Parent = Tool0
  3474. Part235.BrickColor = BrickColor.new("Black")
  3475. Part235.Rotation = Vector3.new(0, 0, -180)
  3476. Part235.Anchored = true
  3477. Part235.CanCollide = false
  3478. Part235.FormFactor = Enum.FormFactor.Custom
  3479. Part235.Size = Vector3.new(0.200000003, 0.200000003, 1.42499995)
  3480. Part235.CFrame = CFrame.new(16.8364105, 1.93857694, -289.312653, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3481. Part235.BottomSurface = Enum.SurfaceType.Smooth
  3482. Part235.TopSurface = Enum.SurfaceType.Smooth
  3483. Part235.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3484. Part235.Position = Vector3.new(16.8364105, 1.93857694, -289.312653)
  3485. Part235.Orientation = Vector3.new(0, 0, 180)
  3486. Part235.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3487. SpecialMesh236.Parent = Part235
  3488. SpecialMesh236.Scale = Vector3.new(0.774999976, 0.375, 1)
  3489. SpecialMesh236.MeshType = Enum.MeshType.Wedge
  3490. SpecialMesh236.Scale = Vector3.new(0.774999976, 0.375, 1)
  3491. Part237.Name = "Mag"
  3492. Part237.Parent = Tool0
  3493. Part237.BrickColor = BrickColor.new("Black")
  3494. Part237.Rotation = Vector3.new(7, 0, 0)
  3495. Part237.Anchored = true
  3496. Part237.CanCollide = false
  3497. Part237.FormFactor = Enum.FormFactor.Custom
  3498. Part237.Size = Vector3.new(0.200000003, 0.300000012, 0.375)
  3499. Part237.CFrame = CFrame.new(16.8364105, 1.87957692, -289.558685, 1, 0, 0, 0, 0.992546141, -0.121869348, 0, 0.121869348, 0.992546141)
  3500. Part237.BottomSurface = Enum.SurfaceType.Smooth
  3501. Part237.TopSurface = Enum.SurfaceType.Smooth
  3502. Part237.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3503. Part237.Position = Vector3.new(16.8364105, 1.87957692, -289.558685)
  3504. Part237.Orientation = Vector3.new(7, 0, 0)
  3505. Part237.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3506. BlockMesh238.Parent = Part237
  3507. BlockMesh238.Scale = Vector3.new(0.699999988, 1, 1)
  3508. BlockMesh238.Scale = Vector3.new(0.699999988, 1, 1)
  3509. for i,v in pairs(mas:GetChildren()) do
  3510. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  3511. pcall(function() v:MakeJoints() end)
  3512. end
  3513. mas:Destroy()
  3514. for i,v in pairs(cors) do
  3515. spawn(function()
  3516. pcall(v)
  3517. end)
  3518. end
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