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- awe:
- #Do not change
- version: 16
- rendering:
- #amount of time (in ticks) the server will place a chunk of blocks
- interval: 1
- #how often that a user will get an update on the current que (number of intervals)
- talk-interval: 10
- #number of seconds before repeating a message
- talk-cooldown: 5
- #maximum size of the blocks queue
- queue-max-size-hard: 10000000
- #maximum number of blocks on the global queue before unlocing it
- queue-max-size-soft: 5000000
- memory:
- #minumum free memory (in kilobytes)
- #When the server memory runs below this value all operations are going to cancel
- #Use -1 for no limit
- minimumHard: -1
- #the minimum free memory (In kulobytes) required to allow
- #block queuing after the hard limit is reached (soft > hard)
- minimumSoft: 600000
- #Force GC to run each X miliseconds (-1 - disable) when memory is low
- #Warning: if this is not handled correctly it can lead to TPS drop and timeouts!
- gcTimeout: 10000
- dispatcher:
- #maximum number of jobs performed in one run
- max-jobs: 2000
- #maximum number of idle runs before disabling the dispatcher
- max-idle-runs: 200
- #maximum number of miliseconds the dispatcher can use
- #This value should be lower than 50% of 1 tick (25ms)
- max-time: 20
- #Maximum number of blocks in que mode before AWE forces block placing.
- #Use -1 to disable force flush.
- forceFlushBlocks: -1
- #Check for updates
- checkVersion: true
- #Disable or enable blocks physics freeze when placing blocks
- physicsFreez: true
- #File containing all the messages
- strings: "english.yml"
- #Show debug messages
- debug: false
- #Blocks hub plugin options
- blocksHub:
- log:
- #Enable block chang loggin
- isEnabled: false
- #Enable block change loggin for Direct Chunk API
- isDcEnabled: false
- #The block access control
- access:
- #Enable blocks access control
- isEnabled: false
- #Enable blocks access control for Direct Chunk API
- isDcEnabled: false
- #Allow NULL player to place blocks (used by some plugins)
- allowNull: false
- #Allow unknown player to place blocks
- allowUnknown: true
- #Allow console player to place blocks
- allowConsole: true
- #Allow offline player to place blocks
- allowOffline: false
- undo:
- #What to do with the undo data when server is running low on memory and
- #the operation is running on the main thread
- #Allowed values:
- # * off - memory is not checked while storing undo data (can lead to server crash)
- # * drop - do not store the undo data
- # * cancel - cancel current operation (throws max block changed)
- memoryLowMain: cancel
- #What to do with the undo data when server is running low on memory and
- #the operation is not running on the main thread
- #Allowed values:
- # * off - memory is not checked while storing undo data (can lead to server crash)
- # * drop - do not store the undo data
- # * cancel - cancel current operation (throws max block changed)
- # * wait - wait for GC to free up some memory
- memoryLow: wait
- #What to do with the undo data when server is running low on memory and
- #the operation is not running on the main thread
- #Allowed values:
- # * off - memory is not checked while storing undo data (can lead to server crash)
- # * drop - do not store the undo data
- # * wait - wait for GC to free up some memory
- memoryLowStorage: wait
- #Store the undo data on disk (a bit slower but does not use so much RAM)
- storeOnDisk: true
- #Remove the WorldEdit session on player logout
- cleanOnLogout: false
- #Should the undo be keept on disk when the undo is no logner used in WE
- keepUndoFile: false
- #Permissions options
- permissions:
- #If you are OP you will have all AWE permissions
- #Warning this causes the negative permissions to not work.
- opHasAll: true
- #Disable the global queue bypass, the player queue bypass works like before
- #If you do not want to run out of memory you hsould not set
- #the disableQueueBypass to false and opHasAll to true
- disableQueueBypass: false
- #Player permission groups.
- #Permission node: AWE.Groups.<group name>
- permissionGroups:
- #The group entry (at least one group is required!)
- #If a player has multiple groups, the last one defined in the config
- #is assigned. (Lower the group the lower the 'weight' if you can compare it to PEX)
- default:
- #Indicates that the group is called default.
- #Only one group can be default, if multiple groups are set to default
- #the first one is used as default. The default group is used for players
- #that do not have any other permission groups assigned to them.
- isDefault: true
- #Maximum number of jobs a player can have. -1 = no job limit
- maxJobs: 1
- #Enable or disable auto job cancelation on player quit
- cleanOnLogout: false
- #Default AWE status for loging in players
- defaultMode: on
- #Disable the WorldEdit undo
- disableUndo: false
- renderer:
- #blocks to place (per-interval), this determines the max speed of block placing
- #if you experience lag lower this and the next number (time), use -1 for no limit
- blocks: 5000
- #Maximum number of miliseconds spend on placing blocks, use -1 for no limit
- time: 100
- queue:
- #maximum size of the player block queue
- limit-hard: 50000000
- #number of blocks on the player queue when to stop placing blocks
- limit-soft: 25000000
- messages:
- #Whether or not to show progress using BarAPI
- progress-bar: true
- #minimum number of blocks to display the progress bar
- progress-bar-min: 100
- #Whether or not to show progress using the chat messages
- progress-chat: true
- #is async world edit talkative
- talkative: true
- #The WorldEdit config override
- worldedit:
- #Maximum number of undoos
- historySize: 15
- #Maximum number of changed blocks
- maxBlockChanged: -1
- #List of dissallowed block ID
- disallowedBlocks: [6, 7, 14, 15, 16, 26, 27, 28, 29, 39, 31, 32, 33, 34, 36, 37, 38, 39, 40, 46, 50, 51, 56, 59, 69, 73, 74, 75, 76, 77, 81, 83]
- #Example of additional vip group:
- #vip:
- # #you can remove this, the isDefault is by default set to false
- # isDefault: false
- # maxJobs: -1
- # cleanOnLogout: false
- # #You can omit entries with that are same value as in the default group
- # #defaultMode: on
- # #Disable the WorldEdit undo
- # disableUndo: true
- # renderer:
- # blocks: 20000
- # time: -1
- #List of WorldEdit operations that AWE won't run in async mode
- disabledOperations: {}
- # - undo
- # - redo
- # - fillXZ
- # - removeAbove
- # - removeBelow
- # - removeNear
- # - setBlocks
- # - replaceBlocks
- # - makeCuboidFaces
- # - makeCuboidWalls
- # - overlayCuboidBlocks
- # - naturalizeCuboidBlocks
- # - stackCuboidRegion
- # - moveCuboidRegion
- # - drainArea
- # - fixLiquid
- # - makeCylinder
- # - makeSphere
- # - makePyramid
- # - thaw
- # - simulateSnow
- # - green
- # - makePumpkinPatches
- # - makeForest
- # - makeShape
- # - deformRegion
- # - hollowOutRegion
- # - paste
- # - copy
- # - cut
- # - regenerate
- # - center
- # - drawLine
- # - drawSpline
- # - makeBiomeShape
- # - forest
- # - flora
- # - setBiome
- # - loadSchematic
- # - saveSchematic
- # - craftScript
- # - makeFaces
- # - makeWalls
- # - overlayBlocks
- # - naturalizeBlocks
- # - stackRegion
- # - moveRegion
- # - schematicInfo
- # - placeSchematic
- # - chunkSet
- # - chunkClear
- # - chunkFill
- # - chunkClone
- # - chunkPaste
- # - chunkCopy
- # - chunkRelight
- # - brush
- # - smooth
- # - tool
- # - tree
- # - pickaxe
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