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- # Path of exile. Poe 2.6 Legacy loot filter v1.2
- # Script edited with dz9ikx loot filter endgame + https://github.com/ben-wallis/Filtration
- # https://www.twitch.tv/dz9ikx
- Show
- Corrupted False
- BaseType "Sorcerer Boots"
- Rarity = Normal
- SetTextColor 0 0 255
- SetBackgroundColor 255 255 255 175
- SetBorderColor 0 0 255
- SetFontSize 40
- Show # 6 - Links
- LinkedSockets = 6
- Rarity <= Unique
- SetTextColor 255 0 0
- SetBackgroundColor 255 255 255
- SetBorderColor 255 0 0
- SetFontSize 45
- PlayAlertSound 5 150
- Show # 6 - Sockets
- Sockets = 6
- Rarity <= Unique
- SetTextColor 255 255 255
- SetBackgroundColor 128 128 128 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 35
- PlayAlertSound 9 150
- Show # %TB - Uniques - T1 - Flasks
- BaseType "Stibnite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Silver Flask"
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Uniques - T1 - Wep
- BaseType "Void Axe" "Prophecy Wand" "Jewelled Foil" "Royal Axe" "Cutlass"
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Uniques - T1 - Arm
- BaseType "Sorcerer Boots" "Occultist's Vestment" "Crusader Boots" "Rawhide Boots" "Ezomyte Tower Shield" "Deicide Mask" "Glorious Plate" "Ezomyte Burgonet" "Assassin's Garb"
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Uniques - T1 - Misc
- BaseType "Greatwolf Talisman"
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Uniques - T2 - Flasks
- BaseType "Granite Flask" "Bismuth Flask"
- Rarity = Unique
- SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37
- SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 35
- PlayAlertSound 8 100
- Show # %TB - Uniques - T2 - Wep
- BaseType "Granite Flask" "Fiend Dagger" "Imperial Staff" "Carnal Sceptre" "Siege Axe" "Abyssal Axe" "Sacrificial Garb" "Ritual Sceptre" "Judgement Staff" "Vaal Sceptre" "Imperial Maul" "Steelhead" "Carnal Sceptre" "Terror Maul"
- Rarity = Unique
- SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37
- SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 35
- PlayAlertSound 6 300
- Show # %TB - Uniques - T2 - Arm
- BaseType "Jingling Spirit Shield" "Savant's Robe" "Gladiator Plate" "Vaal Regalia" "Sacrificial Garb" "Archon Kite Shield" "Legion Gloves" "Raven Mask" "Champion Kite Shield" "Nightmare Bascinet" "Clasped Mitts" "Wyrmscale Doublet"
- Rarity = Unique
- SetTextColor 255 255 255
- SetBackgroundColor 175 96 37
- SetBorderColor 255 255 255
- SetFontSize 35
- PlayAlertSound 6 200
- Show # %TB - Uniques - T2 - Misc
- BaseType "Gold Ring" "Crystal Belt" "Citrine Amulet"
- Rarity = Unique
- SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
- SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 35
- PlayAlertSound 6 250
- Show # %TB - MultiBase - Uniques
- BaseType "Ebony Tower Shield" "Onyx Amulet" "Goathide Boots" "Two-Stone Ring" "Leather Belt"
- Rarity = Unique
- SetTextColor 255 255 255
- SetBackgroundColor 175 96 37
- SetBorderColor 255 255 255
- SetFontSize 35
- Show # %TB - Uniques - Fated
- BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
- Rarity = Unique
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 173 121 143 # BACKGROUND: Uniques: Prophecy Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Fated Uniques
- SetFontSize 35
- Show # T3
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- Show
- Class "Quest"
- BaseType "Shaper's Orb"
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- SetFontSize 44
- PlayAlertSound 2 300
- Show # $crafting %TB - Top - Atlas - Bases
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity <= Unique
- SetTextColor 255 255 255
- SetBackgroundColor 0 0 0
- SetBorderColor 255 255 255
- SetFontSize 45
- PlayAlertSound 8 150
- Show # $crafting %TB - Atlas - Bases
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
- Rarity <= Unique
- SetTextColor 255 255 255
- SetBackgroundColor 0 0 0
- SetBorderColor 255 255 255
- SetFontSize 35
- Show # %TB - Talisman
- Class "Amulets"
- BaseType "Talisman"
- Rarity < Unique
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 150 0 0 # BORDERCOLOR: Cosmetic: Talisman
- SetFontSize 45
- PlayAlertSound 2 300
- Show # $crafting %TB - T1 - Crafting
- Class "Rings" "Amulets" "Belts"
- Rarity = Rare
- ItemLevel >= 84
- SetTextColor 255 255 0
- SetBackgroundColor 0 0 0 0
- SetBorderColor 255 255 0
- SetFontSize 30
- Show # $crafting %TB - T1 - Crafting
- Class "Rings" "Amulets" "Belts"
- Rarity = Rare
- ItemLevel <= 83
- ItemLevel > 73
- SetTextColor 255 255 0
- SetBackgroundColor 0 0 0 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- Hide # $lead to gold bases %TC - Corrupted - Bases
- Class "Amulet" "Belt" "Rings"
- Rarity <= Rare
- SetTextColor 0 0 0 0
- SetBackgroundColor 0 0 0 0
- SetBorderColor 0 0 0 0
- SetFontSize 11
- Hide # $trinkets, jewels %H4
- Class "Jewel"
- Rarity <= Magic
- SetTextColor 0 0 0 0
- SetBackgroundColor 0 0 0 0 # BACKGROUND: Jewel: Magic
- SetBorderColor 0 0 0 0
- SetFontSize 11
- Show # %TC - Secret
- Class "Fishing Rod"
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- Hide # $rgb, small %H3
- SocketGroup "RGB"
- SetTextColor 255 255 255 0
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 11
- # Section: Phys dmg 83 weapon 2h bow shit
- Show
- BaseType "Citadel Bow" "Maraketh Bow" "Harbinger Bow" "Thicket Bow"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 146 209 150
- SetBackgroundColor 255 255 255 0
- SetBorderColor 146 209 150
- SetFontSize 30
- Hide
- BaseType "Citadel Bow" "Maraketh Bow" "Harbinger Bow" "Thicket Bow"
- Rarity = Rare
- ItemLevel >= 74
- ItemLevel < 83
- SetTextColor 146 209 150
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- # Section: Phys dmg 83 weapon 2h shit
- Show
- BaseType "Imperial Staff" "Eclipse Staff" "Ezomyte Staff" "Judgement Staff" "Maelström Staff"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 209 146 146
- SetBackgroundColor 255 255 255 0
- SetBorderColor 209 146 146
- SetFontSize 30
- Hide
- BaseType "Imperial Staff" "Eclipse Staff" "Ezomyte Staff" "Judgement Staff" "Maelström Staff"
- Rarity = Rare
- ItemLevel < 83
- ItemLevel >= 74
- SetTextColor 209 146 146
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- Show
- BaseType "Vaal Axe" "Fleshripper" "Sundering Axe" "Void Axe"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 209 146 146
- SetBackgroundColor 255 255 255 0
- SetBorderColor 209 146 146
- SetFontSize 30
- Hide
- BaseType "Vaal Axe" "Fleshripper" "Sundering Axe" "Void Axe"
- Rarity = Rare
- ItemLevel < 83
- ItemLevel >= 74
- SetTextColor 209 146 146
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- Show
- BaseType "Coronal Maul" "Meatgrinder" "Imperial Maul" "Terror Maul" "Colossus Mallet" "Piledriver"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 209 146 146
- SetBackgroundColor 255 255 255 0
- SetBorderColor 209 146 146
- SetFontSize 30
- Hide
- BaseType "Coronal Maul" "Meatgrinder" "Imperial Maul" "Terror Maul" "Colossus Mallet" "Piledriver"
- Rarity = Rare
- ItemLevel < 83
- ItemLevel >= 74
- SetTextColor 209 146 146
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- Show
- BaseType "Vaal Greatsword" "Infernal Sword" "Ezomyte Blade" "Lion Sword" "Exquisite Blade"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 209 146 146
- SetBackgroundColor 255 255 255 0
- SetBorderColor 209 146 146
- SetFontSize 30
- Hide
- BaseType "Vaal Greatsword" "Infernal Sword" "Ezomyte Blade" "Lion Sword" "Exquisite Blade"
- Rarity = Rare
- ItemLevel < 83
- ItemLevel >= 74
- SetTextColor 209 146 146
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- # Section: Phys dmg 83 one hand shit dex
- Show
- BaseType "Imperial Claw" "Sai" "Ambusher" "Platinum Kris" "Demon Dagger" "Gutting Knife" "Throat Stabber" "Eye Gouger" "Gemini Claw" "Vaal Claw" "Imperial Skean" "Ezomyte Dagger"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 146 209 150
- SetBackgroundColor 255 255 255 0
- SetBorderColor 146 209 150
- SetFontSize 30
- Hide
- BaseType "Imperial Claw" "Sai" "Ambusher" "Platinum Kris" "Demon Dagger" "Gutting Knife" "Throat Stabber" "Eye Gouger" "Gemini Claw" "Vaal Claw" "Imperial Skean" "Ezomyte Dagger"
- Rarity = Rare
- ItemLevel < 83
- ItemLevel >= 74
- SetTextColor 146 209 150
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- Show
- BaseType "Legion Sword" "Tiger Hook" "Midnight Blade" "Gladius" "Vaal Blade" "Eternal Sword"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 146 209 150
- SetBackgroundColor 255 255 255 0
- SetBorderColor 146 209 150
- SetFontSize 30
- Hide
- BaseType "Legion Sword" "Tiger Hook" "Midnight Blade" "Gladius" "Vaal Blade" "Eternal Sword"
- Rarity = Rare
- ItemLevel < 83
- ItemLevel >= 74
- SetTextColor 146 209 150
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- Show
- BaseType "Jewelled Foil" "Pecoraro" "Dragoon Sword" "Spiraled Foil" "Harpy Rapier" "Vaal Rapier" "Dragonbone Rapier" "Tempered Foil"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 146 209 150
- SetBackgroundColor 255 255 255 0
- SetBorderColor 146 209 150
- SetFontSize 30
- Hide
- BaseType "Jewelled Foil" "Pecoraro" "Dragoon Sword" "Spiraled Foil" "Harpy Rapier" "Vaal Rapier" "Dragonbone Rapier" "Tempered Foil"
- Rarity = Rare
- ItemLevel < 83
- ItemLevel >= 74
- SetTextColor 146 209 150
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- # Section: Phys dmg 83 one hand str weapon
- Show
- BaseType "Royal Axe" "Reaver Axe" "Infernal Axe" "Runic Hatchet" "Vaal Hatchet" "Butcher Axe"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 209 146 146
- SetBackgroundColor 255 255 255 0
- SetBorderColor 209 146 146
- SetFontSize 30
- Hide
- BaseType "Royal Axe" "Reaver Axe" "Infernal Axe" "Runic Hatchet" "Vaal Hatchet" "Butcher Axe"
- Rarity = Rare
- ItemLevel < 83
- ItemLevel >= 74
- SetTextColor 209 146 146
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- Show
- BaseType "Gavel" "Auric Mace" "Pernarch" "Behemoth Mace" "Nightmare Mace" "Legion Hammer"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 209 146 146
- SetBackgroundColor 255 255 255 0
- SetBorderColor 209 146 146
- SetFontSize 30
- Hide
- BaseType "Gavel" "Auric Mace" "Pernarch" "Behemoth Mace" "Nightmare Mace" "Legion Hammer"
- Rarity = Rare
- ItemLevel < 83
- ItemLevel >= 74
- SetTextColor 209 146 146
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- Show
- BaseType "Carnal Sceptre" "Platinum Sceptre" "Void Sceptre" "Sambar Sceptre"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 209 146 146
- SetBackgroundColor 255 255 255 0
- SetBorderColor 209 146 146
- SetFontSize 30
- Hide
- BaseType "Carnal Sceptre" "Platinum Sceptre" "Void Sceptre" "Sambar Sceptre"
- Rarity = Rare
- ItemLevel < 83
- ItemLevel >= 74
- SetTextColor 209 146 146
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- # Section: Wand
- Show
- BaseType "Imbued Wand"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 146 147 209
- SetBackgroundColor 255 255 255 0
- SetBorderColor 146 147 209
- SetFontSize 30
- Hide
- BaseType "Imbued Wand"
- Rarity = Rare
- ItemLevel < 83
- ItemLevel >= 74
- SetTextColor 146 147 209
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- Show
- BaseType "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand"
- Rarity = Rare
- ItemLevel >= 84
- SetTextColor 146 147 209
- SetBackgroundColor 255 255 255 0
- SetBorderColor 146 147 209
- SetFontSize 30
- Hide
- BaseType "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand"
- Rarity = Rare
- ItemLevel < 84
- ItemLevel >= 74
- SetTextColor 146 147 209
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- # Section: 84 armour
- Show
- Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
- BaseType "Glorious Plate" "Titan Greaves" "Titan Gauntlets" "Spiked Gloves" "Royal Burgonet" "Eternal Burgonet" "Colossal Tower Shield"
- Rarity = Rare
- ItemLevel >= 84
- SetTextColor 209 146 146
- SetBackgroundColor 0 0 0 0
- SetBorderColor 209 146 146
- SetFontSize 30
- Hide
- Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
- BaseType "Glorious Plate" "Titan Greaves" "Titan Gauntlets" "Spiked Gloves" "Royal Burgonet" "Eternal Burgonet" "Colossal Tower Shield"
- Rarity = Rare
- ItemLevel < 84
- ItemLevel >= 73
- SetTextColor 209 146 146
- SetBackgroundColor 0 0 0 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- Show
- Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
- BaseType "Zodiac Leather" "Assassin's Garb" "Slink Boots" "Slink Gloves" "Gripped Gloves" "Lion Pelt" "Sinner Tricorne" "Lacquered Buckler"
- Rarity = Rare
- ItemLevel >= 84
- SetTextColor 146 209 150
- SetBackgroundColor 0 0 0 0
- SetBorderColor 146 209 150
- SetFontSize 30
- Hide
- Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
- BaseType "Zodiac Leather" "Assassin's Garb" "Slink Boots" "Slink Gloves" "Gripped Gloves" "Lion Pelt" "Sinner Tricorne" "Lacquered Buckler"
- Rarity = Rare
- ItemLevel < 84
- ItemLevel >= 73
- SetTextColor 146 209 150
- SetBackgroundColor 0 0 0 0
- SetBorderColor 0 0 0 0
- SetFontSize 30
- Show
- Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
- BaseType "Vaal Regalia" "Sorcerer Boots" "Two-Toned Boots" "Sorcerer Gloves" "Fingerless Silk Gloves" "Hubris Circlet" "Titanium Spirit Shield"
- Rarity = Rare
- ItemLevel >= 84
- SetTextColor 146 147 209
- SetBackgroundColor 0 0 0 0
- SetBorderColor 146 147 209
- SetFontSize 30
- Hide
- Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
- BaseType "Vaal Regalia" "Sorcerer Boots" "Two-Toned Boots" "Sorcerer Gloves" "Fingerless Silk Gloves" "Hubris Circlet" "Titanium Spirit Shield"
- Rarity = Rare
- ItemLevel < 84
- ItemLevel >= 73
- SetTextColor 146 147 209
- SetBackgroundColor 0 0 0 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- Hide
- Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
- BaseType "Sacrificial Garb" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Sadist Garb" "Saint's Hauberk" "Two-Toned Boots" "Murder Boots" "Dragonscale Boots" "Crusader Boots" "Assassin's Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Bone Helmet" "Praetor Crown" "Nightmare Bascinet" "Deicide Mask" "Supreme Spiked Shield" "Elegant Round Shield" "Archon Kite Shield" "Mirrored Spiked Shield" "Cardinal Round Shield"
- Rarity = Rare
- ItemLevel >= 84
- SetTextColor 255 255 255
- SetBackgroundColor 0 0 0 0
- SetBorderColor 255 255 255
- SetFontSize 30
- Hide
- Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
- BaseType "Sacrificial Garb" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Sadist Garb" "Saint's Hauberk" "Two-Toned Boots" "Murder Boots" "Dragonscale Boots" "Crusader Boots" "Assassin's Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Bone Helmet" "Praetor Crown" "Nightmare Bascinet" "Deicide Mask" "Supreme Spiked Shield" "Elegant Round Shield" "Archon Kite Shield" "Mirrored Spiked Shield" "Cardinal Round Shield"
- Rarity = Rare
- ItemLevel < 84
- ItemLevel >= 73
- SetTextColor 255 255 255
- SetBackgroundColor 0 0 0 0
- SetBorderColor 255 255 255 0
- SetFontSize 30
- Show # %TB - Currency - T4
- Class "Currency"
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
- SetTextColor 255 255 255
- SetBackgroundColor 255 255 255 0
- SetBorderColor 210 0 220
- SetFontSize 37
- #Disabled Block Start
- #Hide # %TB - Currency - T4
- # Class "Currency"
- # BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Orb of Chance"
- # SetTextColor 0 0 0 # TEXTCOLOR: Low currency T1
- # SetBackgroundColor 216 213 255 126
- # SetBorderColor 255 255 255 # BORDERCOLOR: T1 LOW currency
- # SetFontSize 30
- #Disabled Block End
- Hide # %H4 %TB - Currency - T5
- Class "Currency"
- BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
- SetTextColor 255 255 255 0
- SetBackgroundColor 0 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 0 0 0 0
- SetFontSize 11
- Hide # %H3 %TB - Currency - T6
- Class "Currency"
- BaseType "Armourer's Scrap" "Orb of Augmentation" "Alteration Shard"
- SetTextColor 0 0 0 0
- SetBackgroundColor 0 0 0 0
- SetBorderColor 0 0 0 0
- SetFontSize 11
- Hide # %H3 %TB - Currency - T7
- Class "Currency"
- BaseType "Portal Scroll" "Scroll of Wisdom"
- SetTextColor 0 0 0 0
- SetBackgroundColor 0 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 0 0 0 0
- SetFontSize 11
- Hide # $great, tiny, breach
- Class "Rings"
- BaseType "Breach"
- Rarity <= Unique
- ItemLevel >= 84
- SetTextColor 255 255 255
- SetBackgroundColor 128 0 128 # BACKGROUND: Breach
- SetBorderColor 255 255 255 # BORDERCOLOR: Breach - accent
- SetFontSize 35
- Hide # $great, tiny, breach
- Class "Rings"
- BaseType "Breach"
- Rarity <= Unique
- ItemLevel <= 83
- SetTextColor 255 255 255
- SetBackgroundColor 128 0 128 # BACKGROUND: Breach
- SetBorderColor 255 255 255 # BORDERCOLOR: Breach - accent
- SetFontSize 35
- Show # $trinkets, jewels, tiny %TC - Rare - Jewels
- Class "Jewel"
- Rarity = Rare
- SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
- SetBackgroundColor 0 0 0 0
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 35
- Show # Drop only good gems %TB - Top - Gem
- Class "Gems"
- BaseType "Portal" "Empower" "Enlighten" "Item Quantity" "Vaal Breach" "Enhance Support"
- SetTextColor 30 200 200
- SetBackgroundColor 0 0 0 180
- SetBorderColor 30 150 180
- SetFontSize 35
- Show
- Quality >= 15
- Class "Gems"
- SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
- SetBackgroundColor 0 0 0 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 35
- Hide
- Quality >= 11
- Class "Gems"
- SetTextColor 27 162 155
- SetBackgroundColor 0 0 0
- SetBorderColor 54 100 146
- SetFontSize 35
- Hide # %H2
- Class "Gems"
- SetTextColor 0 0 0 0
- SetBackgroundColor 0 0 0 0
- SetBorderColor 0 0 0 0
- SetFontSize 11
- Hide # $flask, recipe, glass, top %H4
- Quality = 20
- BaseType "Flask"
- Rarity <= Magic
- SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBackgroundColor 0 0 0 0
- SetBorderColor 255 255 255 0 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 25
- Hide # $flask
- BaseType "Flask"
- Rarity <= Magic
- SetTextColor 0 0 0 0
- SetBackgroundColor 0 0 0 0
- SetBorderColor 0 0 0 0
- SetFontSize 11
- Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
- Class "Maps"
- BaseType "Chateau Map" "Museum Map" "Courtyard Map"
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 6 300
- Show # Maps:Unique
- Class "Maps"
- Rarity = Unique
- SetBackgroundColor 0 0 0
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 44
- PlayAlertSound 4 300
- Show # %TB - OfferingToTheGoddess
- BaseType "Offering to the Goddess"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 198 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 42
- PlayAlertSound 4 300
- Show
- Class "Labyrinth"
- SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
- SetBackgroundColor 0 0 0 0
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- SetFontSize 35
- Show
- Class "Quest"
- SetBackgroundColor 0 0 0 0
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- SetFontSize 35
- Show # Maps:T16 %TB - Maps - T16
- Class "Maps"
- BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
- SetTextColor 100 0 122 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 100 0 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
- SetFontSize 45
- PlayAlertSound 6 300
- Show # Maps:T15
- DropLevel >= 82
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 44
- PlayAlertSound 6 300
- Show # Maps:T14
- DropLevel >= 81
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 43
- PlayAlertSound 4 300
- Show # Maps:T13
- DropLevel >= 80
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 4 300
- Show # Maps:T12
- DropLevel >= 79
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 41
- PlayAlertSound 4 300
- Show # Maps:T11
- DropLevel >= 78
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 4 300
- Show # Maps:T10
- DropLevel >= 77
- Class "Maps"
- SetTextColor 0 0 0
- SetBackgroundColor 200 200 200
- SetBorderColor 0 0 0
- SetFontSize 39
- Hide # Maps:T1 %H3
- DropLevel < 77
- Class "Maps"
- Rarity <= Rare
- SetTextColor 0 0 0 0
- SetBackgroundColor 255 255 255 0
- SetBorderColor 0 0 0 0
- SetFontSize 11
- Show # Safetyline
- Class "Maps"
- SetBorderColor 255 255 255
- SetFontSize 40
- PlayAlertSound 4 150
- Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a ""Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
- Class "Misc Map Items"
- SetTextColor 230 120 0 # TEXTCOLOR: Relic Keys, Breachstones
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 230 120 0 # BORDERCOLOR: Relic Keys, Breachstones
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Fragments - T1
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Fragments - T1 - Expected
- Class "Map Fragments"
- BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 2 300
- Show # %TB - Fragments - T2
- Class "Map Fragments"
- BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 2 300
- Show
- Class "Map Fragments"
- SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
- SetFontSize 38
- PlayAlertSound 2 300
- Show # %TB - Currency - T2
- Class "Currency"
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
- SetTextColor 0 0 0
- SetBackgroundColor 255 200 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 2 300
- Show # %TB - Currency - T3
- Class "Currency"
- BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
- SetTextColor 0 0 0
- SetBackgroundColor 255 200 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 2 300
- Show # $top %TB - Currency - T1
- Class "Currency"
- BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Essence - T1
- Class "Currency"
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Screaming Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Wailing Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 38
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Weeping Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Muttering Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- Show
- Class "Currency"
- BaseType "Whispering Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 34
- Show # Blessing
- Class "Currency"
- BaseType "Blessing"
- SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
- SetFontSize 40
- PlayAlertSound 6 300
- Show # Splinter
- Class "Currency"
- BaseType "Splinter"
- SetTextColor 255 255 255
- SetBackgroundColor 74 0 123 145
- SetBorderColor 255 255 255
- SetFontSize 35
- PlayAlertSound 2 100
- Show
- Class "Currency"
- BaseType "Perandus Coin"
- SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
- SetBackgroundColor 0 0 0 171
- SetBorderColor 255 178 135 # BORDERCOLOR: Perandus Coin
- SetFontSize 35
- Show # %TB - Currency - NonDrop1
- Class "Currency"
- BaseType "Unshaping Orb" "Cartographer's Seal"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 2 300
- Show # %TB - Currency - NonDrop2
- Class "Currency"
- BaseType "Prophecy"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 2 300
- Show # %TB - Divination - T1
- Class "Divination"
- BaseType "House of Mirrors" "The Doctor" "The Fiend" "Hunter's Reward" "The Dragon's Heart" "Mawr Blaidd" "The Last One Standing" "The Offering" "The Ethereal" "The Queen" "Abandoned Wealth" "The Brittle Emperor" "The Immortal" "The Artist" "Wealth and Power" "Pride Before the Fall" "The Enlightened" "The King's Heart" "Bowyer's Dream" "The Hunger" "The Celestial Justicar" "Spark and the Flame" "Polymath"
- SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Divination - T2
- Class "Divination"
- BaseType "Chaotic Disposition" "The Void" "The Cartographer" "The Dapper Prodigy" "The Vast" "The Dark Mage" "Last Hope" "The Valkyrie" "The Sephirot" "The Hoarder" "The Chains that Bind" "The Warlord" "The Aesthete" "Saint's Treasure" "The Thaumaturgist" "Heterochromia" "The Porcupine" "The Stormcaller" "The Soul" "Emperor of Purity"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 44
- PlayAlertSound 2 300
- Show # %TB - Divination - T3
- Class "Divination"
- BaseType "The Road to Power" "The Arena Champion" "The Gladiator" "Glimmer of Hope" "The Tyrant" "The Union" "The Risk" "The Trial" "Scholar of the Seas" "Lucky Deck" "Humility" "The Penitent" "The Penitent" "The Surveyor" "Lysah's Respite" "The Inventor" "The Jester" "Vinia's Token" "Rats" "The Wrath" "Hope" "Treasure Hunter" "The Explorer" "The Body" "Jack in the Box" "The Traitor" "Valley of Steel Boxes" "Wolven King's Bite" "Wretched" "The Opulent" "Might is Right" "The Fletcher" "The Forsaken" "The Formless Sea" "The Demoness" "Time-Lost Relic" "The Wolf" "Earth Drinker" "Standoff" "Merciless Armament"
- SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 0 0 0 # BACKGROUND: T3 Divination
- SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetFontSize 35
- Hide # %H3 %TB - Divination - T5
- Class "Divination"
- BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift"
- SetTextColor 0 0 0 0
- SetBackgroundColor 0 0 0 0
- SetBorderColor 0 0 0 0
- SetFontSize 11
- Show
- Class "Divination"
- SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 0 0 0 # BACKGROUND: T4 Divination
- SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetFontSize 35
- Hide # %H2 %TB - Currency - T8
- Class "Currency"
- BaseType "Scroll Fragment" "Transmutation Shard"
- SetTextColor 0 0 0 0
- SetBackgroundColor 0 0 0 0
- SetBorderColor 0 0 0 0
- SetFontSize 11
- Show # %H3
- Class "Currency"
- SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- Show # %TB - Leaguestone - Value
- Class "Leaguestone"
- BaseType "Breach" "Nemesis" "Bloodline" "Beyond"
- Rarity = Magic
- SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
- SetBackgroundColor 90 240 140 # BACKGROUND: LeagueStone T1
- SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
- SetFontSize 40
- PlayAlertSound 2 150
- Show
- Class "Leaguestone"
- Rarity <= Magic
- SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
- SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
- SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
- SetFontSize 35
- PlayAlertSound 2 300
- Show
- Class "Quivers"
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver"
- Rarity = Rare
- ItemLevel >= 81
- SetTextColor 255 255 119
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 119
- SetFontSize 30
- #Disabled Block Start
- #Hide
- # DropLevel >= 62
- # Rarity = Rare
- # ItemLevel < 83
- # ItemLevel >= 74
- # SetTextColor 255 255 119
- # SetBackgroundColor 255 255 255 0
- # SetBorderColor 255 255 255 0
- # SetFontSize 30
- #Disabled Block End
- #Disabled Block Start
- #Hide
- # Rarity <= Rare
- # ItemLevel <= 76
- # SetTextColor 255 255 255 0
- # SetBackgroundColor 255 255 255 0
- # SetBorderColor 255 255 255 0
- # SetFontSize 11
- #Disabled Block End
- Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity <= Magic
- SetTextColor 0 0 0 0
- SetBackgroundColor 0 0 0 0 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 0 # BORDERCOLOR: Cosmetic: Levelling-Trash
- SetFontSize 11
- Hide
- Rarity <= Rare
- SetTextColor 255 255 255 0
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 11
- #Disabled Block Start
- #Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- # SetTextColor 0 0 0 0
- # SetBackgroundColor 0 0 0 0 # BACKGROUND: Leveling, low alch bases
- # SetBorderColor 0 0 0 0 # BORDERCOLOR: Cosmetic: Levelling-Trash
- # SetFontSize 11
- #Disabled Block End
- Show # SafetyLine!
- SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
- SetFontSize 45
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