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- public Istovar( playerid, vehicleid, broj )
- {
- if( broj == 1) {
- TogglePlayerControllable( playerid, true );
- WOOD[ vehicleid ] = false;
- DestroyDynamicObject( WOODObject[ vehicleid ] );
- GameTextForPlayer( playerid, "~w~Drvece je istovareno..", 5000, 1);
- Blade_SetPlayerCheckpoint( playerid, -569.0004, -93.3358, 63.9587, 5.0);
- CheckpointStatus[ playerid ] = 29;
- SendJobMessage( playerid, "Drvece je istovareno, vozi sada nazad do baze posla da uzmes zaradu." );
- StaroVreme[ playerid ] = gettime();
- NovoVreme[ playerid ] = 130;
- }
- }
- public Utovar( playerid, vehicleid, broj ) {
- if( broj == 1 ) {
- TogglePlayerControllable( playerid, true );
- WOOD[ GetPlayerVehicleID( playerid ) ] = true;
- WOODObject[ GetPlayerVehicleID( playerid ) ] = CreateDynamicObject( 18609, 0, 0, 1500, 0, 0, 0 );
- AttachDynamicObjectToVehicle( WOODObject[ GetPlayerVehicleID( playerid ) ], GetPlayerVehicleID( playerid ), -0.075000, -4.874999, 0.750000, 0.000000, 0.000000, 0.000000 );
- GameTextForPlayer( playerid, "~w~Drvece je utovareno, odvezi ga u pilanu..", 5000, 1);
- Blade_SetPlayerCheckpoint( playerid, 2163.7754, -2299.2244, 14.2532, 5.0);
- CheckpointStatus[ playerid ] = 3;
- SendJobMessage( playerid, "Drvece je utovareno, vozi u pilanu da istovaris." );
- StaroVreme[ playerid ] = gettime();
- NovoVreme[ playerid ] = 129;
- }
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