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- ### Eclipse Workspace Patch 1.0
- #P L2J_Mobius_6.0_Fafurion
- Index: dist/game/data/stats/skills/10000-10099.xml
- ===================================================================
- --- dist/game/data/stats/skills/10000-10099.xml (revision 5302)
- +++ dist/game/data/stats/skills/10000-10099.xml (working copy)
- @@ -546,9 +546,6 @@
- <isDebuff>true</isDebuff>
- <conditions>
- <condition name="EquipShield" />
- - <condition name="OpCheckCastRange">
- - <distance>300</distance>
- - </condition>
- </conditions>
- <effects>
- <effect name="AirBind" />
- @@ -572,7 +569,7 @@
- </effect>
- <effect name="Speed">
- <amount>
- - <value fromLevel="1" toLevel="6">120</value>
- + <value fromLevel="1" toLevel="6">-120</value>
- <value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
- </amount>
- <mode>DIFF</mode>
- @@ -584,7 +581,8 @@
- <icon>icon.skill10011</icon>
- <abnormalLvl>4</abnormalLvl>
- <abnormalTime>5</abnormalTime>
- - <abnormalType>SPEED_DOWN</abnormalType>
- + <abnormalType>STUN</abnormalType>
- + <abnormalVisualEffect>STUN</abnormalVisualEffect>
- <activateRate>
- <value fromLevel="1" toLevel="13">100</value>
- <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
- @@ -644,6 +642,7 @@
- </effectPoint>
- <basicProperty>NONE</basicProperty>
- <hitCancelTime>0</hitCancelTime>
- + <trait>SHOCK</trait>
- <isDebuff>true</isDebuff>
- <targetType>ENEMY</targetType>
- <affectScope>SINGLE</affectScope>
- @@ -688,9 +687,8 @@
- <overHit>true</overHit>
- <criticalChance>5</criticalChance>
- </effect>
- - <effect name="Speed">
- - <amount>-70</amount>
- - <mode>DIFF</mode>
- + <effect name="BlockActions">
- + <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
- </effect>
- <effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
- <amount>
- @@ -711,7 +709,6 @@
- <value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
- </activateRate>
- <lvlBonusRate>30</lvlBonusRate>
- - <nextAction>ATTACK</nextAction>
- <magicLvl>
- <value level="1">85</value>
- <value level="2">87</value>
- @@ -803,11 +800,11 @@
- <effect name="BlockSkill">
- <magicTypes>1</magicTypes>
- </effect>
- - <effect name="PAtk">
- + <effect name="PhysicalAttackSpeed">
- <amount>-20</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MAtk">
- + <effect name="MagicalAttackSpeed">
- <amount>-20</amount>
- <mode>PER</mode>
- </effect>
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