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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell.vmf"
- Valve Software - vbsp.exe (Oct 14 2017)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/cp_powerhouse_hell/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/cp_powerhouse_hell/nature/blendrockwalldirt001_wvt_patch
- Patching WVT material: maps/cp_powerhouse_hell/nature/blendrockground006_wvt_patch
- Patching WVT material: maps/cp_powerhouse_hell/nature/blendgroundtogravel005_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...WARNING: areaportal entity 377 (brush 14219) touches > 2 areas
- Wrote C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell.lin
- Areaportal leak ! File: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell.lin
- Brush 14191: areaportal brush doesn't touch two areas
- Brush 14191: areaportal brush doesn't touch two areas
- Brush 14212: areaportal brush doesn't touch two areas
- Brush 14212: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (1)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 1022 detail faces...done (2)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (5)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (4466103 bytes)
- Static prop models/props_mining/junctionbox03.mdl outside the map (912.00, -3812.00, 1328.25)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 5757 texinfos to 4379
- Reduced 281 texdatas to 263 (10992 bytes to 10265)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell.bsp
- Wrote ZIP buffer, estimated size 4721687, actual size 4693869
- 1 minute, 23 seconds elapsed
- -0.279400 -2.044524 0.000000
- 0.355600 -1.986289 0.000000
- 0.355600 -2.044524 0.000000
- -0.355600 -2.044524 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.279400 -2.044524 0.000000
- 0.355600 -1.986289 0.000000
- 0.355600 -2.044524 0.000000
- -0.355600 -2.044524 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell"
- Valve Software - vvis.exe (Oct 14 2017)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\cp_powerhouse_hell.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\cp_powerhouse_hell.prt
- 2133 portalclusters
- 6250 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2078)
- Optimized: 16352 visible clusters (1.76%)
- Total clusters visible: 931225
- Average clusters visible: 436
- Building PAS...
- Average clusters audible: 1761
- visdatasize:871732 compressed from 1160352
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\cp_powerhouse_hell.bsp
- 34 minutes, 42 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell"
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\cp_powerhouse_hell.bsp
- Setting up ray-trace acceleration structure... Done (17.18 seconds)
- 14227 faces
- 18 degenerate faces
- 2554476 square feet [367844608.00 square inches]
- 412 Displacements
- 276116 Square Feet [39760744.00 Square Inches]
- 14209 patches before subdivision
- 229853 patches after subdivision
- light has _fifty_percent_distance of 1096.000000 but _zero_percent_distance of 200.000000
- light has _fifty_percent_distance of 1096.000000 but _zero_percent_distance of 200.000000
- 552 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (66)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (139)
- transfers 25754226, max 963
- transfer lists: 196.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(1315691, 1121730, 1054027)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(371577, 300165, 249542)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(117363, 90853, 69207)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(42300, 31702, 22699)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(16216, 11976, 8345)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(6725, 4958, 3441)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(2933, 2182, 1536)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1351, 1018, 729)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(645, 493, 360)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(318, 246, 182)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(160, 125, 94)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(82, 65, 49)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(43, 34, 26)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(22, 18, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(12, 9, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(6, 5, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(3, 3, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #18 added RGB(2, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.2139 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (33)
- FinalLightFace Done
- 160 of 160 (100% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (43)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 50/1024 2400/49152 ( 4.9%)
- brushes 3776/8192 45312/98304 (46.1%)
- brushsides 25382/65536 203056/524288 (38.7%)
- planes 10282/65536 205640/1310720 (15.7%)
- vertexes 25311/65536 303732/786432 (38.6%)
- nodes 4439/65536 142048/2097152 ( 6.8%)
- texinfos 4379/12288 315288/884736 (35.6%)
- texdata 263/2048 8416/65536 (12.8%)
- dispinfos 412/0 72512/0 ( 0.0%)
- disp_verts 18612/0 372240/0 ( 0.0%)
- disp_tris 27488/0 54976/0 ( 0.0%)
- disp_lmsamples 863862/0 863862/0 ( 0.0%)
- faces 14227/65536 796712/3670016 (21.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 10084/65536 564704/3670016 (15.4%)
- leaves 4490/65536 143680/2097152 ( 6.9%)
- leaffaces 18825/65536 37650/131072 (28.7%)
- leafbrushes 7933/65536 15866/131072 (12.1%)
- areas 24/256 192/2048 ( 9.4%)
- surfedges 113437/512000 453748/2048000 (22.2%)
- edges 73800/256000 295200/1024000 (28.8%)
- LDR worldlights 552/8192 48576/720896 ( 6.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1868/32768 18680/327680 ( 5.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 37926/65536 75852/131072 (57.9%)
- cubemapsamples 43/1024 688/16384 ( 4.2%)
- overlays 210/512 73920/180224 (41.0%)
- LDR lightdata [variable] 12450996/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 871732/16777216 ( 5.2%)
- entdata [variable] 279244/393216 (71.0%)
- LDR ambient table 4490/65536 17960/262144 ( 6.9%)
- HDR ambient table 4490/65536 17960/262144 ( 6.9%)
- LDR leaf ambient 22427/65536 627956/1835008 (34.2%)
- HDR leaf ambient 4490/65536 125720/1835008 ( 6.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/148788 ( 0.0%)
- pakfile [variable] 4693869/0 ( 0.0%)
- physics [variable] 4466103/4194304 (106.5%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 44473
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\cp_powerhouse_hell.bsp
- 5 minutes, 15 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_powerhouse_hell.bsp"
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