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- local Offset = 210
- game.Players.LocalPlayer.PlayerGui.PlayScreen.PlayFrame.ChildAdded:Connect(function(e)
- if e.Name == 'Circle' then
- while wait() do
- if e ~= nil and e:FindFirstChild('HitCircle') and e:FindFirstChild('ApproachCircle') then
- if math.floor(e.ApproachCircle.AbsoluteSize.X) <= Offset then
- spawn(function()
- game.Players.LocalPlayer.PlayerGui.PlayScreen.MouseHit:Fire(1)
- wait()
- game.Players.LocalPlayer.PlayerGui.PlayScreen.MouseHitEnd:Fire(1)
- game.Players.LocalPlayer.PlayerGui.PlayScreen.PlayFrame.Cursor.Position = e.Position
- end)
- end
- end
- end
- end
- end)
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