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- Winter Army's Assassin
- Level 3 WATER Warrior/Effect
- 1000/500
- [REQUIREMENT] Shuffle 1 WATER Machine or WATER Warrior Type monster from your Graveyard into the Deck.
- [EFFECT] Draw 1 card.
- Winter Army's Gardna
- Level 5 WATER Warrior/Effect
- 500/2000
- [REQUIREMENT] Send 1 WATER Machine or WATER Warrior Type monster from your hand to the Graveyard.
- [EFFECT] Switch this card's ATK and DEF until the end of this turn.
- Winter Army's Colonel
- Level 6 WATER Warrior/Effect
- 1800/500
- [REQUIREMENT] Shuffle 1 WATER Machine or WATER Warrior Type monster from your Graveyard into the Deck.
- [EFFECT] This card gains ATK equal to [the Level of the monster shuffled into the Deck by this effect's requirement] x 200 until the end of this turn.
- Winter Army's Gift-Bringer
- Level 2 WATER Spellcaster/Effect
- 500/500
- [REQUIREMENT] None
- [EFFECT] Send the top 3 cards of your Deck to the Graveyard, and if there is a Level 6 or higher WATER Machine or WATER Warrior Type monster among them, add 1 Level 6 or higher WATER Machine or WATER Warrior Type monster from your Graveyard to your hand. Then, gain 500 LP.
- Winter Army's Flattop
- Level 6 WATER Machine/Effect
- 1900/500
- [REQUIREMENT] During the turn this card was Normal Summoned.
- [EFFECT] Special Summon 1 Level 7 or higher WATER Machine or WATER Warrior Type monster from your Graveyard to your field face-up.
- Winter Army's Submarine
- Level 7 WATER Machine/Effect
- 2400/2000
- [REQUIREMENT] Shuffle 2 WATER Machine or WATER Warrior Type monsters from your Graveyard into the Deck.
- [EFFECT] Inflict damage to your opponent equal to [the combined Levels of the monsters on your opponent's field] x 200.
- Winter Army's Cryo Bombing
- Trap
- [REQUIREMENT] When an opponent's monster declares an attack.
- [EFFECT] 1 WATER Machine or WATER Warrior Type monster on your field gains ATK equal to [its Level] x 200 until the end of this turn.
- Winter Army's Brainwashing
- Trap
- [REQUIREMENT] When an opponent's Level 7 or higher monster declares an attack on a WATER Machine or WATER Warrior Type monster you control, send 1 WATER Machine or WATER Warrior Type monster from your field to the Graveyard.
- [EFFECT] Draw 1 card and show it. Then, if it is a WATER Normal Monster, negate the attack, and gain LP equal to [that monster's Level] x 200.
- Winter Army's Mask
- Trap
- [REQUIREMENT] When your opponent draws during the Draw Phase, pay 1000 LP.
- [EFFECT] 1 WATER Machine or WATER Warrior Type monster you control cannot be destroyed by battle this turn.
- Cold Steel Wall
- Trap
- [REQUIREMENT] When an opponent's monster declares an attack, shuffle 3 WATER Machine or WATER Warrior Type monsters from your Graveyard into the Deck.
- [EFFECT] Destroy the attacking monster. Then, Special Summon 1 WATER Normal Monster from your hand.
- Cold Steel Strike
- Trap
- [REQUIREMENT] When you take battle damage.
- [EFFECT] 1 face-up WATER monster on your field gains 1000 ATK until the end of this turn.
- Crystal Priestess
- Level 3 WATER Spellcaster/Normal
- 1300/0
- Blizzard Wolf
- Level 4 WATER Beast/Normal
- 1400/700
- Arctic Knight
- Level 4 WATER Aqua/Normal
- 1500/0
- Polar Penguin
- Level 3 WATER Aqua/Normal
- 800/1000
- Iceberg Narwhal
- Level 6 WATER Aqua/Normal
- 1900/600
- Ice Veil
- Spell
- [REQUIREMENT] You have a face-up WATER monster in your Graveyard.
- [EFFECT] Up to 2 face-up WATER monsters you control cannot be destroyed by your opponent's Trap effects this turn.
- Glacial Swords of Freezing Light
- Spell
- [REQUIREMENT] Send 1 WATER monster from your field to the Graveyard.
- [EFFECT] Special Summon 1 WATER monster with a different Type from the monster sent to the Graveyard by this effect's requirement from your Graveyard to your field face-up.
- Mystical Space Blizzard
- Spell
- [REQUIREMENT] You have a face-up WATER monster on your field.
- [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if you have a card in your Field Zone, draw 1 card.
- Absolute Zero Cannon
- Trap
- [REQUIREMENT] When your opponent draws during the Draw Phase and you have a face-up WATER monster on your field.
- [EFFECT] Change 1 face-up monster your opponent controls to face-down Defense Position.
- Sub-Zero Blast
- Trap
- [REQUIREMENT] When an opponent's monster declares an attack on your face-up WATER monster, send 1 Level 6 or lower WATER monster from your hand to the Graveyard.
- [EFFECT] The attacking monster loses ATK equal to [the ATK of the monster sent to the Graveyard by this effect's requirement], until the end of this turn.
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