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- AETHERIA
- >Population:
- 10,378
- >Food production:
- 13,500
- >Population growth:
- 2%
- >Hunger:
- None
- >Territory:
- 1
- >Outposts/towns/cities:
- Terässydän (Capital)
- >Happiness:4
- >Technologies:
- Bronzeworking, Ironworking, Animal Husbandry II, Farming II, Forges III, Masonry I, Medicine II, Swords III, Armor II, Brewing II (Beer, Mead), Military Training I
- >Buildings:
- Terässydän:
- Teräs Sielu
- Extra Housing
- Forge
- Iron Mine
- Tavern
- Wheat Farm
- >Standing Army:
- >Resources:
- Food: Wheat, potatoes, onions, cows, sheep
- Luxury: Silver, Marble
- Industrial: Copper, tin, wood, stone, iron+, coal
- >Magic:
- None
- >Divine Favor:
- N/A
- TROYA
- >Population:
- 12,244
- >Food Production
- 19,250
- >Population growth:
- 6.5%
- >Hunger:
- >Territory:
- 25
- >Outposts/towns/cities:
- Troy (City)
- Rhodes (City)
- Percote (outpost)
- Happiness:
- 5
- >Technologies:
- Industrial: Ironworking, Bronzeworking, Masonry II, Shipbuilding IV (Quadriremes), Pickaxes I (Bronze), Slavery I, Forges I, Metallurgy I
- Military: Armor I (Leather), Exotic Weapons I (Nets), Blunt Weapons I (metal-ringed clubs), Slings I, Shields I, Trojan Mounted Combat I
- Economic and Agriculture: Animal Husbandry I, Farming III, Pottery I, Selective Breeding II, Fishing I (Nets), Mills I (Animal-powered), Slavery I
- Infrastructure and Education: Roads I, Trojan Alphabet, Caste System I, Code of Laws I, Religion I (Poseidon), Magical Training I, Very Slavery I, Trojan Clothing I, Surveying I
- >Buildings:
- Troy:
- The Forum of Troy, Pearl Adornments (Poseidon), Paved Roads, Stone Statue of Poseidon, Barracks, Legendary Trojan Harbour (Damaged), Temple of Poseidon, Trojan Metalworks (Damaged), Trojan Iron Mine, Fishing Fleet (Mobile)
- Rhodes:
- Gold Mine, Grand Temple of Poseidon, Fortress-Barracks, Trojan Harbor, Military Command Post
- Percote:
- Temple of Poseidon, Paved Roads, Lumberyard
- >Standing Army:
- 60 Trojan Armoured Net Militia (+15 for every 100), 360 Trojan Armoured Clubmen (+15 for every 100), 100 Chariots (+15 for every 50), 300 Slingers (+15 for every 100)
- 10 Trojan Triremes (+10 to combat for every 5) 35 Quadriremes (+10 for every 5)
- >Resources:
- Food: Shellfish, Wheat+, Trojan Cows, Fish+, Sheep, Flour, grapes, onions
- Luxury: Pearls, Gold
- Industrial: Copper, tin, Wood+, Rope, Stone, Leather, Trojan Horses, Iron
- >Magic:
- Minor Rainstorm (+1000 food production for 3 turns when cast, overuse will lead to flooding)
- Control Animals (Gives a bonus to taming animals. In addition, you may use this spell to call upon a herd of wild animals (determined by roll) to fight for you (lasts for one turn, so use it right before you enter combat))
- >Divine Favor:
- Poseidon (Water, Storms, Animals, Life) - 1
- GOTLAND
- >Population:
- 10,000
- >Food production:
- 14,000
- >Population growth:
- 1.75%
- >Hunger:
- None
- >Territory:
- 1
- >Outposts/towns/cities:
- Visby (Capital)
- >Happiness: 3
- >Technologies:
- Bronzeworking, Ironworking, Animal Husbandry II, Farming II, Forges I, Medicine I, Spears II, Shipbuilding III (Triremes), Fishing I (Pole), Armor II, Military Training II, Bows II, Masonry I, Surveying I, Brewing I (beer)
- >Buildings:
- Clan Hall (Visby)
- Extra Housing (Visby)
- Harbor (Visby)
- Barracks (Visby)
- Stone Walls (Visby)
- Tavern (Visby)
- Lettuce Farm (Visby)
- >Standing Army:
- >Resources:
- Food: Wheat, lettuce+, potatoes, sheep, pigs, fish
- Luxury: Marble, silver
- Industrial: Copper, tin, wood, stone, iron, limestone
- >Magic:
- None
- >Divine Favor:
- N/A
- ROMANS
- Name: The Romans (Formerly Villanovans)
- Color: Purple
- >Fluff: Dwelling in what will eventually become central and Southern Italy, the Villanovan people are not of the land they currently dwell in, they have come south, from the mighty Danube in Greater Germanium, moving south until stopped at the mighty Tiber river, wherein a site most defensible and arable land had been found. From a small gathering of tents grew into a small city on the seven hills, and out from it came a people hungry for more, like wolves in their hunger. They used bronze tools, like most of the people of the era, but unlike the others around them they burn their dead, keeping them in sacred urns. Their government is the true strength of their people, a federated system were a senate made of the most wealthy and individual man from the head of each tribe meet to decide the course of the people and the current leader, or "Consul" for the period. In times of extreme need all power is handed over to a Dictator, who rules absolutely, and once said time having passed returns his laurel and becomes just another man. Their man source of income and industry are chiefly Agro-Pastoral, with some Metallurgy and limited trade with the people of the Mediterranean.
- —
- >Population:
- 14,014
- >Food production:
- 18,250 (+extra food resources x2)
- >Population growth:
- 2%
- >Hunger:
- None
- >Territory:
- 35
- >Outposts/towns/cities:
- Roma - Capitol city
- Florentia - Outpost
- Naples - Outpost
- >Happiness:
- + 10 (Moderately Happy)
- + 2 Feel Good Tokens (+5 to one roll)
- >Technologies:
- Bronzeworking, Animal Husbandry I, Farming III, Metallurgy I, Swords I, Military Training I, Armor I (Bronze), Shields I (Bronze Villanovan), Shipbuilding I (Galleys), Clothmaking I (Linen), Chain of Command I, Fishing I, Republic II, Patrolling I, Spears I (Bronze pilum), Siege Weapons III (Battering Ram, Catapult), Code of Laws I, Villanovan High Alphabet, Villanovan Low Alphabet, Police Force I, Slavery I, Measurement System I, Forges I, Ironworking, Irrigation I, Horse Equipment I (Saddles), Roman Military Structure I
- >Buildings:
- >>Roma
- + [Senatusconsultum] - capitol building
- + [Small Temple of Apollo]
- + [Simple Stone Walls]
- + [Wheat Farm]
- + [Improved Villanovan Barracks]
- + [Amphitheater]
- + [Great Statue of Scruffitius Gaius Servillius]
- >>Florentia
- + [Winery]
- + [Cow Farms]
- + [Simple Stone Walls]
- >>Naples
- + [Roman Statue of Apollo]
- >Standing Army:
- 659 Roman Legionnaires (+17 to combat rolls for every 100)
- 541 Roman Javeliners (+17 to combat rolls for every 100)
- 250 Roman Equites (+17 to combat rolls for every 100)
- 25 Roman Galleys (+6 to combat rolls for every 5 galleys, naval unit)
- >Resources:
- Food: Wheat+, Grapes+, Olives+, Cows+++, Fish, Horses, Lettuce, Iron
- Luxury: Marble, Wine
- >Magic
- None
- >Divine Favor:
- Apollo (Fire, light, life, protection) - 6
- WALLACHIA
- Nation Name: Wallachia
- Color: Dark-Red/ Burgundy
- Fluff: Wallachia could not stand without war. She wars for independence from distant and foolish sovereignty. She wars to be free from foreign overlord. Her heroes are soaked in the cruelties they performed on their enemies like the hands of a maddened butcher. The greatest battle to be fought was the Night Attack at Târgovişte where the greatest hero of Wallachia, Vlad III The Impaler, slew thousands and burned the dreams of would-be conquerors. Having outmaneuvered or outlasted those that would shackle her, Wallachia now stands free and royal. Memory of success turns into history and patriotism. Defenders of Wallachia ever hope to emulate the heroes of old.To become a figure of inspiration to their countrymen and Void Bringer incarnate to invaders.
- Wallachia's successes endure thanks to the centrality of militarism in all aspects of Wallachian life and the incentivisation of war in elite competition. Access to the black sea and its prominent trade centers means merchant culture has every opportunity to enrich our people alongside military expansionism. While invaders and their peoples are treated to either public execution or slavery. The lands brought to heel by the Wallachian elite are subject to considerably lenient policies by comparison. Rebellions are best dealt with by public execution of the leadership and their families. The surest rise to prominence for the common man is through war, trade and providence in support of Wallachia.
- >Population:
- 10,718 (700 SA)
- >Food production:
- 14,500 (12,118 in use)
- >Population growth:
- 1.75%
- >Hunger:
- None
- >Territory:
- 1
- >Outposts/towns/cities:
- Curtea de Danube (capital)
- >Happiness:
- 7
- >Technologies:
- Bronze-working, Iron-working, Animal Husbandry III, Farming II, Forges II, Military Training III (Officer training), Mounted Combat I, Swords I, Armor I, Wallachian Mathematics III, Wallachian Currency, Code of Laws I, Medicine I, Masonry I, Architecture I, Engineering I, Wallachian Shields I,
- >Buildings:
- The Court over Danube (Named Capital Building)
- Orphanage (Curtea de Danube)
- College of Curtea de Danube
- Extra Housing (Curtea de Danube)
- Barracks (Curtea de Danube)
- Stone Walls (Curtea de Danube)
- Wheat farms (Curtea de Danube)
- >Standing Army:(700) +10 for every 100 troops.
- 330 Wallachian Swordsmen
- 330 Wallachian Horsemen
- 20 Wallachian Engineers
- 20 Wallachian Officers
- >Resources:
- Food: Wheat+, carrots, garlic, cows, pigs, horses
- Luxury: Furs
- Industrial: Copper, tin, wood, stone, iron
- >Magic:
- None
- >Divine Favor:
- Yeshua, Lord of Hosts.
- (Water, life, protection, light) - 3
- AISEIRIGH
- >Population: 13,746
- >Food production: 17,750
- >Population growth: 4
- >Hunger:
- >Territory:
- 55
- >Outposts/towns/cities:
- Loch Iarainn (Capital), Achaidh (City), Leicester (City)
- >Happiness:
- 5 (Moderately happy) (+Basic Dyemaking, +Wool Cloth, +Clothes, +Down-stuffed Clothes +Sapphire, +Shrines)
- >Technologies:
- Ironworking, Animal Husbandry II, Farming II, Dyemaking II, Military Training III, Spears III (Spears, Javelins), Clothing II (Down-Stuffed Clothing), Pottery I, Surveying II, Forges II, Shipbuilding I (Galleys)
- >Buildings:
- Loch Iarainn: Talla àrd (Capitol), Bronzeworks, Warrior's Lodge, Forge-Shrine, Farms
- Achaidh: Wheat Farms, Potato Farms, Forge Shrine, Sheep Farms
- Leicester: Potato Farm
- >Standing Army: 250 Shortswords, 697 Spearbrothers. (+12 for every 100)
- >Resources:
- Food: Wheat+, potatoes, sheep+++, Cabbage, Chickens, Aiseirigh Potatoes+
- Luxury: Dyes (from Basic Dyemaking), Wool+ Cloth
- Industrial: Copper+, Tin+, Wood, Clay, Aiseirigh Iron
- >Magic:
- >Divine Favor: 3, Brigid: Fire, Metals, Life, Strength
- SKRAEL
- >Nation name: Skræl
- >Color: Green
- >Fluff: During the great cataclysm the native peoples of americas were quickly thrown into chaos and danger. great upheavals and migrations took place all over the continent as they tried to appease whatever god had gained control for the moment or were trying to flee the conflict outright. While the land slowly became the land of the dead many had begun to grow even more desperate and set out on the seas with primitive ships and with little navigation knowledge. Almost all died, but for the few that made it they reached greenland with those from Scandinavia who had already settled accepted them. Eventually even if they were small in number own their own, the sheer amount of different native groups reaching the land meant that they outnumbered the Scandinavians. Today, the current nation of skræl has homogenized ethnically, culturally, and linguistically with the original settlers forming core of all these things.
- —
- >Happiness:
- 8 (Ecstatic)
- >Territory:
- 17
- >Population:
- 18,558
- >Population growth:
- 3%
- >Food production:
- 17,000
- >Hunger:
- None
- >Outposts/towns/cities:
- Inuksuk(capital)
- >Technologies:
- Bronzeworking, Skraeli Metallurgy I, Armor III (Bronze Reinforced Bonescale), Trapping I, Clothing I (Wool), Animal Husbandry II, Farming I, Fishing V (Spear, Net, Clamdigging, Line), Shipbuilding V (War Quadriremes), Carpentry I (Skræli longhouses), Medicine of Ataninnuaq V, Surgery II, Hygiene III (saunas, Toothpaste), Sewage I (Outhouses), Perfumes I, Skræli Alphabet, Music III (Throat Singing, drums, lyres), Philosophy I
- >Buildings:
- Jarl's Longhouse, Superior Skraeli Warrior's Lodge, Inuksuk Forge
- >Standing Army:
- 572 Skraeli militia (+5 to combat for every 100)
- 10 War Quadriremes (+8 to combat rolls for every 5 ships).
- >Resources:
- Food: Wheat, fish, yaks, Sheep, Crabs, Whales, Shellfish, Halibut
- Luxury: None
- Industrial: Copper, tin, wood, Yak/Sheep Wool Cloth
- >Magic:
- None
- >Hero Pantheon:
- Ataninnuaq (+5 healthcare rolls) (Died at 100 yrs old)
- Tabukvik (+5 to actions relating to boats and fishing) (65 yrs old)
- HAN
- The Han (Bazrael)
- >Population:
- 17768
- >Food production:
- 24,000
- Feeding: Civilian 17768+Military (2666) = 20434
- >Population growth:
- 4.75% base
- >Hunger:
- Content
- >Territory:
- 27
- >Outposts/towns/cities:
- Xinyang (Capital City)
- Xi'iang (City)
- Shènglì (Outpost)
- >Happiness:
- 6 (+Code of Laws)(+Jade)
- GREAT WALL:
- The Great Wall of the Han (Xinyang Section)
- The Forbidden Fortress (Xinyang) (Legendary)
- >Technologies:
- Bronzeworking, Animal Husbandry II, Farming III, Fishing I (crawfish pots), Crop rotation I, Architecture II, Code of Laws I, Conscription I, Education II, Surveying I, Han Alphabet, Medicine I, Construction Tools I (Bronze), Military Training I, Optics I, Spears II (Han Spears, Han Pikes), Crossbows I, Han Nationalism I, Poetry I, Magical Training II, Religion I (Xi Wangmu), Scholar Caste, Han Water Purification I, Han Pottery I (Han Porcelain)
- >Buildings:
- The Red Fortress capitol building (Xinyang)
- +Extra Housing (Xinyang)
- Xi Wangmu Academy - Legendary Barracks (Xinyang)
- Xi Wangmu Temple (Xinyang)
- University (Xinyang)
- Honor and Virtue District (Xinyang)
- Han Magic Academy (Xinyang)
- Han Rice Terraces (Xinyang)
- Cattle Ranch (Xinyang)
- Salt Mine (Xinyang) building
- Rice Farm (Xi'iang)
- >Standing Army:
- 798 Elite Soldiers +11 to combat rolls for every 100 troops
- 535 Standard Han Crossbowmen (+8 to combat for every 100)
- >Resources:
- Food: [+extra food resources x4] Rice+++, cabbage, soybeans, chickens, Barley, Crawfish, Oxen+, potatoes
- Luxury: Jade, Han Porcelain
- Industrial: Wood, Copper, tin
- >Magic:
- Minor Plant Growth Spell
- Han Dragonthorn spell
- Minor Guidance of Xi Wangmu (Protection) spell
- >Divine Favor:
- 3 favor
- Xi Wangmu (Earth, metals, plants, protection)
- >Other
- Peacetime Soldierly Employ +5 to Construction Actions but half strength when active (ACTIVE/PEACE)
- QARTHAK
- >Nation name: Qarthak
- >Color: Pink
- >Fluff:
- At the tip of Africa closest to the pennisulaic boot that was home to the Mediterrans and Roman empires, grew a hamlet. It was small, so very small against the harsh unforgiving sands of the great desert to the south. Yet it grew, it's people fished bounteous sea, and it's farmers oh so very carefully cultivated crops from the sparse patches of arable farmland.
- Over time more and more people came to this oasis againt the desert, not born on the tears of the Nile but by hard, patient diligent working of the land and sea. hard diligent work that expanded the small village into a city. Acity that stood aginst the harsh heat, shifting sands and burning wind of the desert, and found it's secret places, the oases filled with water and hills and valley filled with stone and ore.
- Thus Qarthak grew into being. A city that was seemingly at odds with itself. The people and rulers of the city swath themselves in color rarely found in other nations, their tents bright and colorful and the people cheerful. however the permanent buildings are all drab, utilitarian and squat. The city's inner clash even extends to the minds and hearts of people, who can be kind and generous to the much less fortunate, but are miserly and judgmental of those who they deem brought it on themselves. Thus the city of Colored Cloth and Brown Stone exists.
- >Population:
- 10,718
- >Food production:
- 15,500
- >Population growth:
- 1.75%
- >Hunger:
- None
- >Territory: 1
- >Outposts/towns/cities:
- Qarthak (Capital)
- >Happiness:
- 5
- >Technologies:
- Bronzeworking, Ironworking, Forges I, Animal Husbandry II, Farming III, Fishing I (Pole), Shipbuilding II (Galleys), Spears I, Armor I, Bows I, Masonry I, Clothmaking I, Dyemaking I, Medicine I
- >Buildings:
- Hall of Colors
- Extra Housing (Qarthak)
- Harbor (Qarthak)
- Stone Walls (Qarthak)
- Fig Farms
- Dyer's Shop (Qarthak)
- Forge (Qarthak)
- Jeweler's Workshop (Qarthak)
- Harbor (Qarthak)
- Dye Farms (Qarthak)
- >Standing Army:
- 100 Qarthakian Spearmen (+5 to combat rolls for every 100 troops)
- 100 Qarthakian Archers (+5 to combat rolls for every 100 troops)
- 10 Qarthakian War Galleys (+5 to combat rolls for every 5 ships)
- >Resources:
- Food: Wheat, figs+, grapes, cows, sheep, fish, olive
- Luxury: Dyes++, Rubies
- Industrial: Copper, tin, wood, stone, iron, wool cloth
- >Magic:
- None
- >Divine Favor:
- Baal Hamon (Domains available: Air, storms, plants, life) 1
- (Extra favor condition: Complete actions which advance your mastery of plants and vegetation)
- >Nation name:
- Babylon (Kingdom Of The Babylonians)
- >Color:
- Blue
- >Fluff:
- The Glory of Babylon is not determined by its army, which is grand indeed, but rather, by it's intimate understanding of letters and numbers. Its legal code is true and just, and its algebra allows it to maintain larger cities and armies easier than most.
- ~~~~
- >Population:
- 14,385
- >Food production:
- 19,250 (+ Basic Recordkeeping)
- >Population growth:
- 4.25%
- >Hunger:
- None
- >Territory:
- 35
- >Outposts/towns/cities:
- Babylon(Capital)
- Alu-Marduk(Shrine Outpost)
- Alu-Sarrum(Southern Capital/City)
- Alu-Tiamatu(Coastal City)
- >Happiness:
- 2 (Slightly Happy)
- >Technologies:
- Bronzeworking, Ironworking, Animal Husbandry II, Farming III, Babylonian Mathematics III, Recordkeeping II, Babylonian Writing II, Babylonian Alphabet, Forges II, Shipbuilding II (galleys), Babylonian Spears II, Shields I, Selective Breeding II, Mills I, Babylonian Bows II, Paper I (Nile Papyrus)
- >Buildings:
- [Etemenanki(Renovated)(Babylon)]; [Holy Goat Tower(Babylon)]; [Extra Housing(Babylon)]; [Harbour(Alu-Tiamatu)]; [Date Farms(Alu-Tiamatu)]; [Palisade(Alu-Marduk)]
- >Standing Army:
- [1254/200 Disciplined Babylonian Militia Spearmen/Bowmen (+14(+15) to combat rolls for every 100)]
- >Heroes:
- [Nabonassar (General, +1 to combat rolls per 100 troops)]
- >Resources:
- Food: Wheat, Dates+, Sheep, Goats, Babylonian Apples, Cows, Peas
- Luxury: Silver, Babylonian Gold
- Industrial: Copper, Tin, Stone, Sheep Wool Cloth, Babylonian Iron Ore, Babylonian Iron
- >Magic:
- None (yet)
- >Divine Favor:
- (Marduk (Air, protection, life, metals) - 6)
- FRANCISIA
- >Nation name:
- Francisia
- >Color:
- Blue
- >Fluff:
- Francisians see themselves as the only civilized people. They have strict moral codes and obey the laws of chivalry to the best of their ability. The laws of chivalry are the only thing holding them back in war as they often find that the most effective warfare is "too barbaric" however they make up for this with their graceful fighting techniques and advanced siege weapons. Within the cities of Francisia, crimes are taken much more seriously than in barbaric lands with an almost draconian rule. Those that commit crimes meet with the business end of the executioner’s axe. Even being impolite to another Francisian can have a man put in the pillory for a few hours. To pass the time Francisians train in their preferred profession. Fighters learn better fighting techniques, chefs learn more extravagant recipes, and philosophers debate and discuss. Thanks to the evidence of there being gods, the philosophy of many Francisians is one of honour through war as even the divine war with each other.
- >Population:
- 13,386
- >Food production:
- 14,000
- >Population growth:
- 1.75%
- >Hunger:
- None
- >Territory:
- 14
- >Outposts/towns/cities:
- Portes du Paradis (capitol city)
- Fercollines (Iron mining/Limestone quarry outpost)
- >Happiness:
- 2
- >Technologies:
- Bronzeworking, Animal Husbandry I, Farming I, Code of Laws I, Military Training I, Carpentry I, Wood Finishing I, Shields II (Wooden), Metal Casting I, Bows I, Francisian Currency, Pottery I, Fishing I, Economics I, Clothmaking II (Francisian Linen, Looms), Taxation I, Labor Specialization I, Mathematics I, Combat Techniques II (Francisian Fencing), Francisian Mechanisms V (Basic machines, gears, linen/iron torsion springs), Swords II (Iron Rapier), Measurement System II, Shipbuilding II (Raft, Galley), Police Force I, Physics II, Masonry III (cement mortar), Pumps I, Cranes I, Siege Weapons I (Ballistae), Construction I (Tile Roofs), Perfumes I (Essential Oils)
- >Buildings:
- Le Palais du Peuple (capitol building)
- Salle De Compétition
- >Standing Army:
- 281 Francisian Swashbucklers (+14/100)
- 140 Archers (+14/100)
- 15 Francisian galleys (+7 to naval combat rolls/5 ships)
- >Resources:
- Food: Wheat, Cabbage, Cows
- Luxury: Francisian Linen+
- Industrial: Copper, Tin, Wood, Hardened Wood, Flax, Francisian Linen, Rope, Iron+, Limestone, Canvas
- >Magic:
- None
- >Divine Favor:
- Melusine (water, darkness, war, ice) 3
- COGOTAS
- >Nation name: Cogotas
- >Color: Gold
- >Fluff: The Cogotasi are a strange yet industrious people. Natives to the central region of the Iberian peninsula they have lived and grown away from most of the strife and conflict caused by the gods and their proxies. Predominantly a herder people, having more cattle herders than farmers. They are known to the neighboring tribes for their black pottery, strange animal statues watching over their cattle fields, and necropolis. Since no god has approached them yet they believe in spirits of nature, animals, and people and seek to deal with or control them into doing what they desire. Now with the rise of a new warlord they seek to extend their dominance to those around them as well.
- >Population:
- 12,398
- >Food production:
- 13,500
- >Population growth:
- 2.25%
- >Hunger:
- None
- >Territory:
- 12
- >Outposts/towns/cities:
- Cogotas (capitol city)
- Vindras (outpost)
- >Happiness:
- 2 (Content)
- >Technologies:
- Bronzeworking, Ironworking, Forges I, Animal Husbandry III, Farming I, Cogotan Pottery I, Spears I (Iron spears), Mounted Combat I, Medicine I, Armor I (Iron), Religion I (Bandua), Military Training I
- >Buildings:
- Warchief's Hold
- Extra Housing (Cogotas)
- Wheat Farms (Cogotas)
- Temple of Bandua (Cogotas)
- >Standing Army:
- 345 Cogotasi Horsemen (+9 to combat for every 100 troops)
- >Resources:
- Food: Wheat++, grapes, carrots, cows, sheep, horses
- Luxury: Silver, Marble
- Industrial: Copper, tin, iron
- >Magic:
- Minor Shape Metal
- >Divine Favor:
- Bandua (Fire, War, Air, Minerals) - 0
- KINGDOM OF THE NILE
- Kingdom of the Eternal Nile (Javmoj)
- >Population:
- 12,784
- >Food production:
- 16,000
- >Population growth:
- 6.5%
- >Hunger:
- None
- >Territory:
- 37
- >Outposts/towns/cities:
- Giza (CAPITAL!)
- Qoseir (City)
- Benben (City)
- Rhakotis (City)
- >Happiness:
- 9 (+5 Bonus to all rolls)
- >Technologies:
- Bronzeworking, Animal Husbandry II, Farming III, Masonry II, Architecture III, Nile Spears II (Bronze), Shipbuilding IV (Superior Nile Quadriremes), Nile Cartography II, Paper II (Nile Papyrus), Fishing I (Nile nets), Medicine II, Babylonian Alphabet
- >Buildings:
- Palace of the Pharaoh (Capital Building)
- Nile Granary
- Pyramid of the First Builder, Pyramid of the First Pharaoh
- Great Pyramid Of Khufu (The Second Pharaoh)
- Tombs (Southern Border)
- Hospital (Giza)
- >Standing Army:
- 600 Nile Spearmen (+5 to combat rolls for every 100)
- >Resources:
- Food: Wheat, Lettuce, Onions, Chickens, Limes, Fish
- Luxury: Gold
- Industrial: Copper, Tin, Wood, Stone, Camels, Papyrus Reeds, Life Flower
- >Magic:
- None
- >Divine Favor:
- Osiris 12 (Condition for extra favor: Build extravagant tombs and memorials for the dead, particularly those of great importance)(Domains available: Earth, metals, life, protection)
- RUS
- >Population:
- 13237
- >Food production:
- 19,000 (feeding 12115civ+700mil=13937)
- >Population growth:
- 3%
- >Hunger:
- None
- >Territory:
- 18
- >Outposts/towns/cities:
- Moskva (capital city)
- Lipin Bor (city)
- Tula (outpost)
- >Happiness
- 10
- 3 tokens
- >Technologies:
- Ironworking, Animal Husbandry III, Farming I, Military Training I, Swords I (Iron), Mounted Combat II (Horseshoes), Forges II, Pickaxes III (Steel), Bows I, Fishing I (Pole), Roads I, Religion I (Svarog), Messenger Service I, Animal Training II (Falcons), Administration I, Farming Equipment I (ploughs), Rus Alphabet, Engineering I, Steelworking I, Pumps I
- >Buildings:
- Palace of the Royal Family (Moskva) also capital building
- Temple of Svarog (Moskva)
- School (Moskva)
- Town hall (Lipin Bor)
- Rus Fisheries (Lipin Bor)
- Paved Roads (Lipin Bor to Moskva, Moskva to Tula)
- Forge (Moskva)
- Rus Lord's Palace (Tula)
- Church of Svarog (Tula)
- >Standing Army:
- 150 tatar horsemen +15 to combat rolls for every 100 troops
- 200 cossacks +15 to combat rolls for every 100 troops
- >Resources:
- Food: Wheat, potatoes, sheep, horses, goats, Fish++, cows
- Luxury: Gold, Marble, Furs
- Industrial: Copper, tin, wood, stone, Iron, crude Rus steel
- >Magic:
- Minor Shape Metal
- Minor Firebolt
- >Divine Favor:
- 4
- >Religion
- Svarog - fire, metals, life, protection
- MEDITERRANS
- Mediterrans (Tansen)
- >Population:
- 14282
- >Food production:
- 16,250
- >Population growth:
- 3.5%
- >Hunger:
- None
- >Territory:
- 19
- >Outposts/towns/cities:
- Mediterra (capital)
- Ferrumterra (Outpost) (Sardinia)
- Aureumterra (outpost) (Corsica)
- >Happiness:
- +3
- >Technologies:
- Food: Farming II, Fishing III (Mediterran Nets), Animal Husbandry II
- Industrial: Bronzeworking, Shipbuilding III (Triremes), Clothmaking II (Linen, Sailcloth), Ironworking
- Military: Bows I (Mediterran Bows) Mediterran Amphibious Assault Training I, Spears I (Bronze Tridents), Military Training I
- Science: Mediterran Alphabet
- Cultural: Brewing II (Mediterran beer)
- >>Buildings:
- >Capital
- Mediterran court of the king and his people
- Mediterran Temple of Salacia (Iron, Marble, Bronze)
- Harbor (Mediterra)
- Barracks (Damaged)
- Taverns (Mediterra)
- >Ferrumterra
- Mediterran Temple of War
- >Standing Army:
- >Naval;
- 21 Mediterran Triremes (+10 to combat for every 5 triremes, naval unit)
- >Ground; 687 regulars +11, 497 elites+14
- 324 bowmen
- 363 trident/net
- +11 to combat rolls for every 100 troops
- 497 Elite Soldiers (+14 to combat rolls for every 100).
- >Miscellaneous;
- 1 Messiah (Scipio di Salacia)
- >Resources:
- Food: Fish, wheat, chickens, Shrimp, Oranges, oxen
- Special: Mediterran Sailcloth, Mediterran Figureheads, Blessed Medicine
- Luxury: Mediterran Beer, Marble, Gold
- Industrial: Copper, tin, wood, Flax, Bronze, Mediterran Iron
- >Magic:
- Blessed Medicine
- >Divine Favor:
- Salacia, the Queen of the Seas.
- (Domains available: Water, storms, life, protection)- 6)
- REBELLION: +1 to combat rolls against tabulaterra
- ELSASS
- FREE CITY OF ELSASS
- >Population:
- 11,260
- >Food production:
- 14,000
- >Population growth:
- 2%
- >Hunger:
- None
- >Territory:
- 1
- >Outposts/towns/cities:
- 1 Capitol City
- >Happiness:
- 8 (+5)
- >Technologies:
- Bronzeworking, Ironworking, Forges II, Animal Husbandry II, Farming II, Mining II, Swords I, Religion IV ("God Below"), Medicine I, Police Force I, Armor I (Iron), Terraced Farms I, Shields I, Spears II, Elsass Military Training I, Elsass Patrolling I, Elsässer Alphabet
- >Buildings:
- Schloss Graustein
- Extra Housing (Free City of Elsass)
- Iron Mines (Free City of Elsass)
- Sapphire Mines (Free City of Elsass)
- Temple of Mantus (Free City of Elsass)
- Statue of Mantus (Free City of Elsass
- >Standing Army:
- 900 Elsass Swordsmen (+11 for every 100)
- >Resources:
- Food: Wheat, lettuce, sugar beets, cows, chickens
- Luxury: Gold, Sapphires, Silver
- Industrial: Copper, tin, wood, stone, iron+, coal
- >Magic:
- Darkvision (strength 5)
- >Faith: 1
- >Divine Favor:
- Mantus (Earth, Metals, Darkness, Protection): 3
- BORBOGRAD
- >Nation name:
- Borbograd
- >Color:
- Red
- >Fluff:
- It all started with one farmer (whose name translates to "By the grace of God, a Dragon") who would challenge travelers to fight. Nothing fancy, just a fistfight or grapple, typically with some stakes, like a day of work on the farm vs a bottle of kvass. Some stuck around and made their farms nearby, and the tradition of fighting was started. Fighting was entertainment, dispute resolution, bonding and even a method of courtship. A system of honor developed, and a physically strong and socially-cohesive group grew, whose life purpose was to win the next fight. Crime was almost non-existent, for self-defense was almost assumed, and, when threatened from the outside, they made up for their lack of strategy, and sometimes even weapons by the incredible physical fitness and hand-to-hand combat capabilities of these people.
- Muzhchina Voinovna, a great-granddaughter of that first pugilist-farmer, and one of the city's most elite fighters, has recently earned the title of Nayagina, roughly "Princess", a title which places upon her the responsibility of taming the unruly city, and turning their vigor to productive ends. And there is much to be done! There is a great wide world outside the city walls, with many places to explore, sights to see, and faces to punch!
- Motto:
- "Train and Fight!"
- —
- >Population:
- 10,899
- >Food production:
- 15,750
- >Population growth:
- 3.5%
- >Hunger:
- None
- >Territory:
- 1
- >Outposts/towns/cities:
- Borbograd City
- >Happiness:
- 5
- >Technologies:
- Bronzeworking,
- Ironworking,
- Animal Husbandry III,
- Farming III,
- Forges I,
- Unarmed Combat II (Brawling, martial arts)
- Exotic Weapons II (Borbograd Cestus)
- Armor I (Leather)
- Code of Laws I
- Brewing I (Kvass),
- Masonry I,
- Medicine I
- Philosophy I
- >Buildings:
- Borbograd:
- The Krepost
- Extra Housing
- Arena
- Stone Walls
- Rye farms
- Granary
- Town Hall
- Barracks
- >Standing Army:
- 500 Brawlers (+10 per hundred)
- >Resources:
- Food: Wheat, rye, potatoes, onions, pigs, sheep
- Luxury: Emeralds
- Industrial: Copper, tin, wood, stone, iron, horses
- >Magic:
- None
- >Divine Favor: 1
- Extra favor condition: Increase troop strength
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