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  1. 0.002 2020-05-27 15:35:38; Factorio 0.18.27 (build 52380, win64, steam)
  2. 0.002 Operating system: Windows 10 (version 1903)
  3. 0.004 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
  4. 0.004 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
  5. 0.004 Write data path: C:/Users/Dewi/AppData/Roaming/Factorio [3825/228304MB]
  6. 0.004 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
  7. 0.015 System info: [CPU: AMD FX(tm)-8350 Eight-Core Processor, 8 cores, RAM: 5295/8091 MB, page: 7767/20955 MB, virtual: 4326/134217727 MB, extended virtual: 0 MB]
  8. 0.017 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
  9. 0.029 Available displays: 1
  10. 0.030 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x05, [0,0], 1920x1080, 32bit, 59Hz}
  11. 0.143 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
  12. 0.259 Initialised Direct3D[0]: AMD Radeon R9 200 Series; id: 1002-67b0; driver: aticfx64.dll 26.20.15019.19000
  13. 0.259 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
  14. 0.259 [Local Video Memory] Budget: 3461MB, CurrentUsage: 0MB, Reservation: 0/1832MB
  15. 0.259 [Non-Local Vid.Mem.] Budget: 3641MB, CurrentUsage: 0MB, Reservation: 0/1921MB
  16. 0.259 Tiled resources: Tier 2
  17. 0.259 Unified Memory Architecture: No
  18. 0.259 BGR 565 Supported: Yes
  19. 0.259 MaximumFrameLatency: 3, GPUThreadPriority: 0
  20. 0.260 Graphics settings preset: very-high
  21. 0.260 Dedicated video memory size 4072 MB
  22. 0.346 Desktop composition is active.
  23. 0.346 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
  24. 0.346 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC] [B:0,C:0,S:100]
  25. 0.429 DSound: Starting _dsound_update thread
  26. 0.429 DSound: Enter _dsound_update; tid=3968
  27. 0.563 Loading mod core 0.0.0 (data.lua)
  28. 0.757 Loading mod base 0.18.27 (data.lua)
  29. 1.316 Loading mod base 0.18.27 (data-updates.lua)
  30. 1.578 Checksum for core: 2380859606
  31. 1.578 Checksum of base: 3532897484
  32. 1.942 Prototype list checksum: 1311418360
  33. 2.048 Loading sounds...
  34. 2.230 Info PlayerData.cpp:70: Local player-data.json unavailable
  35. 2.230 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1590589294
  36. 2.501 Initial atlas bitmap size is 16384
  37. 2.571 Created atlas bitmap 16384x16384 [none]
  38. 2.577 Created atlas bitmap 16384x12596 [none]
  39. 2.577 Created atlas bitmap 8192x3736 [decal]
  40. 2.578 Created atlas bitmap 16384x5152 [low-object]
  41. 2.579 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  42. 2.580 Created atlas bitmap 16384x5776 [terrain, mipmap, linear-minification, linear-mip-level]
  43. 2.580 Created atlas bitmap 4096x2848 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  44. 2.580 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  45. 2.581 Created atlas bitmap 4096x3104 [mipmap]
  46. 2.581 Created atlas bitmap 4096x2144 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  47. 2.581 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  48. 2.582 Created atlas bitmap 4096x2652 [alpha-mask]
  49. 2.588 Created atlas bitmap 16384x15388 [shadow, linear-magnification, alpha-mask]
  50. 2.588 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
  51. 2.598 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  52. 4.167 Parallel Sprite Loader initialized (threads: 5)
  53. 17.925 Sprites loaded
  54. 17.940 Generated mipmaps (4) for atlas [3] of size 16384x5152
  55. 17.951 Generated mipmaps (3) for atlas [4] of size 8192x3744
  56. 17.962 Generated mipmaps (3) for atlas [5] of size 16384x5776
  57. 17.973 Generated mipmaps (3) for atlas [6] of size 4096x2848
  58. 17.984 Generated mipmaps (3) for atlas [7] of size 4096x1600
  59. 18.039 Generated mipmaps (3) for atlas [8] of size 4096x3104
  60. 18.050 Generated mipmaps (5) for atlas [9] of size 4096x2144
  61. 18.063 Generated mipmaps (3) for atlas [13] of size 8192x2352
  62. 18.064 Custom mipmaps uploaded.
  63. 18.183 Factorio initialised
  64. 71.608 Loading map C:\Users\Dewi\AppData\Roaming\Factorio\saves\_autosave1.zip: 11885060 bytes.
  65. 71.728 Loading level.dat: 30960709 bytes.
  66. 71.736 Info Scenario.cpp:187: Map version 0.18.27-0
  67. 72.527 Loading script.dat: 328 bytes.
  68. 72.533 Checksum for script C:/Users/Dewi/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3138768633
  69. 78.791 Error CrashHandler.cpp:621: Received SIGSEGV
  70. Factorio crashed. Generating symbolized stacktrace, please wait ...
  71. c:\cygwin64\tmp\factorio-build-kvo3dj\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
  72. c:\cygwin64\tmp\factorio-build-kvo3dj\src\util\logger.cpp (542): Logger::writeStacktrace
  73. c:\cygwin64\tmp\factorio-build-kvo3dj\src\util\logger.cpp (549): Logger::logStacktrace
  74. c:\cygwin64\tmp\factorio-build-kvo3dj\src\util\crashhandler.cpp (185): CrashHandler::writeStackTrace
  75. c:\cygwin64\tmp\factorio-build-kvo3dj\src\util\crashhandler.cpp (630): CrashHandler::SignalHandler
  76. minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
  77. f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
  78. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6C0F0FDD0)
  79. 00007FF6C0F0FDD0 (Factorio): (filename not available): __C_specific_handler
  80. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC382E11CF)
  81. 00007FFC382E11CF (ntdll): (filename not available): _chkstk
  82. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC382AA209)
  83. 00007FFC382AA209 (ntdll): (filename not available): RtlRaiseException
  84. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC382DFE3E)
  85. 00007FFC382DFE3E (ntdll): (filename not available): KiUserExceptionDispatcher
  86. c:\cygwin64\tmp\factorio-build-kvo3dj\src\graphics\drawcommandbatch.cpp (220): DrawCommandBatch::flushSpritesBatch
  87. c:\cygwin64\tmp\factorio-build-kvo3dj\src\graphics\drawcommandbatch.cpp (640): DrawCommandBatch::drawSprite
  88. c:\cygwin64\tmp\factorio-build-kvo3dj\src\graphics\spritedraworder.cpp (75): renderSpriteDrawOrderRange<<lambda_e49c15b96fbdcb4852ef71e2e1046c6a> >
  89. c:\cygwin64\tmp\factorio-build-kvo3dj\src\graphics\drawengine.cpp (714): DrawEngine::drawEntities
  90. c:\cygwin64\tmp\factorio-build-kvo3dj\src\graphics\drawengine.cpp (192): DrawEngine::render
  91. c:\cygwin64\tmp\factorio-build-kvo3dj\src\graphics\gamerenderer.cpp (241): GameRenderer::renderInternal
  92. c:\cygwin64\tmp\factorio-build-kvo3dj\src\graphics\gamerenderer.cpp (204): GameRenderer::render
  93. c:\cygwin64\tmp\factorio-build-kvo3dj\src\mainloop.cpp (644): MainLoop::mainLoopStep
  94. c:\cygwin64\tmp\factorio-build-kvo3dj\src\mainloop.cpp (378): MainLoop::run
  95. c:\cygwin64\tmp\factorio-build-kvo3dj\src\main.cpp (1087): wmain
  96. f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
  97. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC36307BD4)
  98. 00007FFC36307BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
  99. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC382ACE51)
  100. 00007FFC382ACE51 (ntdll): (filename not available): RtlUserThreadStart
  101. Stack trace logging done
  102. 82.576 Error CrashHandler.cpp:190: Map tick at moment of crash: 13518371
  103. 82.576 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  104. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  105. 99.363 Uploading log file
  106. 99.382 Error CrashHandler.cpp:258: Heap validation: success.
  107. 99.385 Creating crash dump.
  108. 99.728 CrashDump success
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