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- wait(2)
- function sound(id,part)
- local s = Instance.new("Sound",part)
- s.SoundId = id
- s.PlayOnRemove = true
- s.Parent = nil
- end
- local p = game.Players.LocalPlayer
- local c = p.Character
- local mouse = p:GetMouse()
- local d = false
- local canZaWarudo = true
- local music = Instance.new("Sound",c.Head) music.SoundId = "rbxassetid://1836702066" music.Name = "Music" music.Looped = true music.Volume = 2 music:Play()
- function fireball()
- if d == false then
- sound("rbxassetid://182755400",c.Head)
- local ball = Instance.new("Part",game.Workspace)
- ball.Touched:connect(function(hit)
- local h = hit.Parent:findFirstChildOfClass("Humanoid")
- if h ~= nil and hit.Parent ~= c then
- h.Health = 0
- h.MaxHealth = 1
- ball.Parent = nil
- end
- end)
- ball.CanCollide = false
- ball.Shape = Enum.PartType.Ball
- ball.Size = Vector3.new(3,3,3)
- ball.BrickColor = BrickColor.new('CGA brown')
- ball.Material = Enum.Material.Neon
- local force = Instance.new("BodyForce",ball)
- force.Force = Vector3.new(0,ball:GetMass()*game.Workspace.Gravity)
- ball.CFrame = CFrame.new(c.HumanoidRootPart.Position,mouse.Hit.Position)
- ball.Velocity = ball.CFrame.LookVector*100
- local fire = Instance.new("ParticleEmitter",ball)
- fire.Rate = 999
- fire.Lifetime = NumberRange.new(.3,1)
- fire.Acceleration = Vector3.new(0,5,0)
- fire.Texture = "rbxassetid://571342640"
- fire.LightEmission = 1
- fire.Color = ColorSequence.new(Color3.fromRGB(255,15,0))
- fire.Size = NumberSequence.new(1,0)
- game.Debris:AddItem(ball,10)
- end
- end
- function darkrun()
- if d == false then
- d = true
- c.Humanoid.WalkSpeed = 100
- sound("rbxassetid://340722848",c.Head)
- local ball = Instance.new("Part",c)
- ball.Touched:connect(function(hit)
- local h = hit.Parent:findFirstChildOfClass("Humanoid")
- if h ~= nil and hit.Parent ~= c then
- sound("rbxassetid://2523906052",c.Head)
- hit.Parent = nil
- ball.Size = ball.Size + Vector3.new(.1,.1,.1)
- local weld = Instance.new("Weld",ball)
- weld.Part0 = ball
- weld.Part1 = c.HumanoidRootPart
- end
- end)
- ball.CanCollide = false
- ball.Shape = Enum.PartType.Ball
- ball.Size = Vector3.new(8,8,8)
- ball.BrickColor = BrickColor.new('Dark indigo')
- ball.Material = Enum.Material.Neon
- ball.Transparency = .3
- local fire = Instance.new("ParticleEmitter",ball)
- fire.Rate = 999
- fire.Lifetime = NumberRange.new(1,2)
- fire.LightEmission = 1
- fire.Color = ColorSequence.new(Color3.fromRGB(106,0,255))
- fire.Size = NumberSequence.new(4,0)
- local weld = Instance.new("Weld",ball)
- weld.Part1 = ball
- weld.Part0 = c.HumanoidRootPart
- wait(30)
- for i=1,ball.Size.Magnitude/3*10 do
- ball.Size = ball.Size - Vector3.new(.1,.1,.1)
- local weld = Instance.new("Weld",ball)
- weld.Part1 = ball
- weld.Part0 = c.HumanoidRootPart
- wait(.01)
- end
- ball.Parent = nil
- c.Humanoid.WalkSpeed = 16
- d = false
- end
- end
- function zawarudo()
- if d == false and canZaWarudo == true then
- d = true
- canZaWarudo = false
- sound("rbxassetid://2415468768",c.Head)
- wait(.4)
- for i=1,20 do
- game.Lighting.Brightness = game.Lighting.Brightness - .05
- music.PlaybackSpeed = music.PlaybackSpeed - .05
- wait(.01)
- end
- local t = game.Workspace:GetChildren()
- for i=1,#t do
- local h = t[i]:findFirstChildOfClass("Humanoid")
- if h ~= nil then
- if t[i]:findFirstChild("HumanoidRootPart") ~= nil then
- if t[i] ~= c then
- t[i].HumanoidRootPart.Anchored = true
- end
- end
- end
- end
- d = false
- wait(9)
- sound("rbxassetid://864569342",c.Head)
- for i=1,20 do
- game.Lighting.Brightness = game.Lighting.Brightness + .05
- music.PlaybackSpeed = music.PlaybackSpeed + .05
- wait(.01)
- end
- for i=1,#t do
- local h = t[i]:findFirstChildOfClass("Humanoid")
- if h ~= nil then
- if t[i]:findFirstChild("HumanoidRootPart") ~= nil then
- if t[i] ~= c then
- t[i].HumanoidRootPart.Anchored = false
- end
- end
- end
- end
- canZaWarudo = true
- end
- end
- mouse.KeyDown:connect(function(k)
- if k == "e" then
- fireball()
- end
- if k == "x" then
- darkrun()
- end
- if k == "r" then
- zawarudo()
- end
- end)
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