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- New items, Moves, and Abilities, and Z-crystals + changes to how certain moves/abilities/items work
- New Items:
- Reverse Candy: decreases a Pokemon's level by one
- Room Extender: makes the holder's "Room" moves last 8 turns instead of 5
- Freeze Orb: tries to freeze the holder at the end of each turn. Holder thaws if this item is Knocked Off or stolen
- Paralyze Orb: tries to paralyze the holder at the end of each turn
- Sleep Orb: tries to put the holder to sleep at the end of each turn. holder wakes up if this item is Knocked Off or stolen
- Confuse Orb: tries to confuse the holder at the end of each turn. holder snaps out of confusion if this item is knocked off or stolen
- Crystal Ball: if the Holder is psychic-type, they are immune to all status afflictions
- Legend Rod: Any Pokemon hooked by this fishing rod will be lv100
- Shiny Ball: a Poke Ball that is more effective when used on a Shiny Pokemon in the wild
- Fist Stone: makes certain Pokemon evolve
- Choice Armor: holder's defense is 1.5x, but it can only select the first move it executes
- Choice Gauntlet: holder's Spec. Def. is 1.5x but it can only select the first move it executes
- Unown Ball: a Poke Ball with a 100% catch rate if used on an Unown. any other Pokemon caught with it will instantly try to learn Hidden Power
- Evo Ball: a Poke Ball more effective if used on a mon that can still evolve.
- Evo Belt: if the holder can still evolve, its Atk and SpA is 1.5x
- Evo Wings: if the holder can stil evolve, its Speed is 1.5x
- New Moves:
- Fairy Fang: Fairy-type, physical, BP 75, PP 30, accuracy 100%, 30% flinch chance
- Ninja Strike: dark-type, physical, BP 100, PP8, accuracy 50%, 100% confusion chance
- Starlight Surge: fairy-type, Special, BP90, PP45, accuracy 70%, 30% chance to lower the target's accuracy
- Swamp Gas: ground-type, status, PP30, accuracy 90%, poisons the foe even if the foe is poison-type or steel-type
- Trap Shift: Psychic-type, Status, PP16, accuracy 100% transfers entry hazards set up on the users side to the opponent's side
- Mirror Force: psychic-type status move, PP16, prevents attacks from damaging the user this turn. mons attacking this mon with physical moves this turn are dealt damage equal to however much their attack would have inflicted on this mon
- Freeze Frame: ice-type, physical, 70BP, 100% accuracy, 32PP, users switches out after damaging the target. 20% chance to freeze
- Iron Tongue: steel-type, physical, 80BP, 75% accuracy, pp32, 30% paralyze chance
- Lightning Strike: Electric-type, 40BP, 100% accuracy, PP32, +1 priority
- Sacred Power: normal-type, special, 100BP, 30PP, 100% accuracy, this move's type becomes the user's primary type. no other move effects or Abilities can change this move's type
- Dragon Force: dragon-type, physical, 120BP, 100% accuracy, 24PP, has 33% recoil
- Penny Storm: flying-type, special, 60BP, 90% accuracy, 30PP, scatters coins
- Bounce Beam: normal-type, status, 100% accuracy, 24PP, target's Ability becomes Magic Bounce
- Power Pack: electric-type, physical, 200BP, 75% accuracy, 16PP, has +1 priority, deals 50% recoil, damages the user if it misses, 20% paralyze chance
- Live Wires: electric-type, physical, 50BP, 30PP, traps the foe for 2-5 turns
- Fur Storm: flying-type, special, 80BP, 25PP, accuracy 90%, 50% chance to raise the user's defense or lower the foe's speed by one stage
- Fairy Punch: fairy-type, physical, 100BP, 30PP, accuracy 80%, 20% chance to raise the user's attack by one stage
- New Abilities:
- Counter Boost: the Pokemon's attack has doubled strength if it goes second, but causes 25% recoil
- Energizer: the Pokemon's moves that normally take 2 turns will activate in one turn, but have 75% accuracy
- Volatile: while at full HP, gives +1 priority to the mon's self-fainting moves (Selfdestruct, Explosion, Memento, etc)
- Bazooka: the Pokemon's "Blast" moves cannot miss
- Hit-And-Run: the mon switches out after it successfully lands a hit on the foe
- Dracolate: this Pokemon's normal-type moves become dragon-type
- Adversity: this mon's attack strikes first if the foe's attack will be supereffective on this mon
- Librarian: this mon's psychic-type moves have their power multiplied by 1.5
- Anti-Cure: all mons in the battle will take damage if they try to restore HP
- Knight: this Pokemon's steel-type moves are supereffective on dragon-type and dark-type Pokemon
- Heartbreaker: if this mon is infatuated by a foe, that foe is switched out
- Quick Shot: gives +1 priority to moves with 75% or less accuracy
- Suplex: doubles the power of the Pokemon's "Slam" moves
- Cold Shoulder: 30% a Pokemon making contact with this Pokemon gets frozen
- Burst Mode: the Pokemon's attacking moves that require charging the first turn have doubled power
- Big Mouth: gives +1 priority to sound moves
- Survivalist: if this Pokemon survives an attack with exactly 1HP remaining, its HP is fully restored
- Specialist: This Pokemon's STAB moves have +1 priority while its other moves (excluding Status moves) have -1 priority
- Randomize: at the end of each turn, this mon's moves have their types randomly changed
- Break Dance: gives the mon's "Dance" moves +1 priority
- Icy Touch: this Pokemon's contact moves have a 30% chance of freezing
- Obliterate: this Pokemon's attacks shatter enemy barriers
- Speed Force: this mon's priority attacks have their BP doubled
- Double Dance: this Pokemon's "Dance" status moves have their stat changes doubled and it's "Dance" attack moves have their power doubled
- Penny Armor: if this pokemon takes a physical hit in battle, its trainer's monetary gain is doubled at the end of the battle
- Hyperactive: this Pokemon's Speed cannot be lowered, and any boosts to its speed are doubled
- Reverse Order: This Pokemon's moves with negative priority are changed to have positive priority and vice versa
- Waverider: boosts speed by one stage if the mon is hit by a water-type move. water-type immunity
- new Z-crystals/Z-moves:
- Kattyium Z: if the holder is Kattykitten, Kattywings, or Kattydragon, its Fur Storm attack is upgraded into the Z-move Gale Force Furricane
- Meowthium Z: upgrades Meowth's Pay Day into the Z-move One Million Coin Storm
- Arceusium Z: upgrades Arceus's Judgment into the Z-move Divine Wrath
- Zygardium Z: upgrades Zygarde's Core Enforcer into the Z-move Cellular Beatdown
- Sassynium Z: upgrades Sassysquatch's Ice Hammer into the Z-move Yeti's Fury
- Chthulium Z: upgrade's Chthulantis's Surf into the Z-move Tidal Destruction
- Unownium Z: upgrades Unown's Hidden Power into the Z-move Alphabet Soup
- Humothium Z: upgrades Humoth's Bug Buzz into the Z-move Eerie Nighthowl
- Minotoothium Z: upgrades Minotooth's Crunch into the Z-move Daedalus Fangs
- Desparrium Z: upgrades Desparr's Night Daze into the Z-move Dark Lightning
- Princessabium Z: upgrades Princessaber's Close Combat into the Z-move Royal Beatdown
- Pichunium Z: upgrades Pichu's Thunder into the Z-move Rampart Thunder
- Drampium Z: upgrades Drampa's Dragon Pulse into the Z-move Dragonic Shriek
- Turtonatium Z: upgrades Turtonator's Shell Trap into the Z-move Impact Minefield
- Cinccinium z: upgrades Cinccino's Tail Slap into the Z-move Entanglement Slam
- Beastium Z: upgrades any Ultra Beast's STAB move into the Z-move Dimensional Rift
- Valkyrilium Z: upgrades Valkyriled's Fairy Punch into the Z-move Fairy Fist Fury
- Changes to how certain Moves/Abilities/Items work:
- Protection Moves (Protect, Detect, etc) and Endure will fail if used by a mon that has 1/4 or less of its total HP remaining
- Entry Hazards (Spikes, Stealth Rocks, etc) now go away after 5 turns
- Intimidate now fails to effect the foe if the foe is at a higher level than the Intimidate mon
- the "paralyzed" status condition can now wear off on its own (like freeze, sleep, and confusion do)
- Spore, Powder, and Smoke moves do not affect flying-type Pokemon at all (their flapping wings blow away these moves)
- the item Light Ball now works for Pichu and Raichu as well
- the item Eviolite gives twice the normal defense/spec def. boost if the holder can evolve twice.
- the Nest Ball is more effective when used to catch Flying-type Pokemon
- if you use a sound-based move on a sleeping mon, it will wake that mon up.
- the move Dream Eater wakes the foe up after it hits successfully
- Beast Ball is now as effective as a regular Poke Ball on non-UB Wild Pokemon
- If a trainer sees you, but you have your back to them, they will not challenge you to a battle. You have to be facing them eye-to-eye to get challenged to a battle.
- physical moves that surround the user in an elemental force (Flame Wheel, Volt Tackle, etc) are not contact moves, so they won't activate Rocky Helmets or abilities like Iron Barbs
- Having a fully-evolved Pokemon hold an Eviolite and then depositing it in the daycare with a mon it can breed with makes it so any eggs you get hatch the same species as that mon, and not its pre-evo (the hatched mons are still lv1, though).
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