Kappy321

MQ LC BP Only KOOPA KOOT

Mar 24th, 2022 (edited)
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  1. 200 HP, 15 ATK, 3 DEF
  2.  
  3. ?? ATK (this never deals damage) Rant -- Puts Mario to Sleep
  4. 5 ATK Multi-Cane Swing (hits 15 times)
  5.  
  6. - If Koopa Koot misses, his ATK is raised by 1
  7. - At 180 HP, 150 HP, 120 HP, and 90 HP, heals 20 HP and raises ATK by 1
  8. - If you use Star Beam on a buffed Koopa Koot, ATK will be raised by 5 and he heals 20 HP that turn
  9. - If Mario is in Danger, Koopa Koot will use his single swing attack
  10.  
  11. STATS
  12. 10 HP 5 FP
  13. BADGES: Quick Change, Flower Saver, Flower Fanatic, Power Plus x2, Defend Plus x2, Damage Dodge x2, HP Drain, All or Nothing, Last Stand, Hold Fast, Star Blessing, Happy Flower*
  14. ITEMS: None
  15.  
  16. *Happy Flower needs to proc 4 times for Iron Bonk to be available. With how many turns this fight is, the RNG isn't bad at all
  17.  
  18. T1: Hammer, Water Block [1 Turn] (196, 1, 4)
  19. T2: Jump, Electro Dash (182, 2, 4)
  20. T3: Hammer, Electro Dash (194, 1, 4) [Now 16 ATK Koot]
  21. T4: Jump, Electro Dash (180, 1, 4)
  22. T5: Jump, Electro Dash (166, 1, 4)
  23. T6: Jump, Electro Dash (152, 1, 4)
  24. T7: Jump, Electro Dash (158, 1, 4) [Now 17 ATK Koot]
  25. T8: Jump, Electro Dash (144, 1, 4)
  26. T9: Jump, Electro Dash (130, 1, 4)
  27. T10: Jump, Electro Dash (136, 1, 4) [Now 18 ATK Koot]
  28. T11: Jump, Water Block (126, 1, 3)
  29. T12: Jump, Electro Dash (112, 1, 3)
  30. T13: Jump, Electro Dash (98, 1, 3)
  31. T14: Jump, Electro Dash (104, 1, 3) [Now 19 ATK Koot]
  32. T15: Jump, Outta Sight (94, 5, 2) [Now 20 ATK Koot]
  33. T16: Chill Out (94, 1, 2)
  34. T17: Jump, Electro Dash (80, 1, 2)
  35. T18: Jump, Electro Dash (66, 1, 2)
  36. T19: Jump, Outta Sight (56, 1, 1) [Now 21 ATK Koot]
  37. T20: Star Beam (76, 5, 1) [Now 20 ATK Koot]
  38. T21: Chill Out, Electro Dash (72, 1, 1)
  39. T22: Jump, Electro Dash (58, 1, 1)
  40. T23: Jump, Electro Dash (44, 1, 1)
  41. T24: Jump, Outta Sight (34, 5, 0) [Now 21 ATK Koot]
  42. T25: Star Beam (54, 5, 0) [Now 20 ATK Koot]
  43. T26: Chill Out, Electro Dash (50, 1, 1)
  44. T27: Jump, Electro Dash (36, 1, 0)
  45. T28: Jump, Electro Dash (22, 1, 1)
  46. T29: Jump, Outta Sight (12, 5, 1) [Now 21 ATK Koot]
  47. T30: Star Beam (32, 5, 1) [Now 20 ATK Koot]
  48. T31: Star Beam, Electro Dash (48, 5, 1) [Now 20 ATK Koot]
  49. T32: Chill Out, Electro Dash (44, 1, 1)
  50. T33: Jump, Electro Dash (30, 1, 0)
  51. T34: Jump, Electro Dash (16, 1, 0)
  52. T35: Jump, Iron Bonk [KO]
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