DeathRGH

Black Ops 4 | PS4 | 1.25 | XAssetType

Sep 25th, 2021 (edited)
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  1. enum XAssetType
  2. {
  3.   //ASSET_TYPE_PHYSPRESET = 0x00,
  4.   //ASSET_TYPE_PHYSCONSTRAINTS = 0x01,
  5.   //ASSET_TYPE_DESTRUCTIBLEDEF = 0x02,
  6.   //ASSET_TYPE_XANIMPARTS = 0x03,
  7.   ASSET_TYPE_XMODEL = 0x04,
  8.   //ASSET_TYPE_XMODELMESH = 0x05,
  9.   ASSET_TYPE_MATERIAL = 0x06,
  10.   //ASSET_TYPE_COMPUTE_SHADER_SET = 0x07,
  11.   //ASSET_TYPE_TECHNIQUE_SET = 0x08,
  12.   ASSET_TYPE_IMAGE = 0x09,
  13.   //ASSET_TYPE_SOUND = 0x0A,
  14.   //ASSET_TYPE_CLIPMAP = 0x0B,
  15.   //ASSET_TYPE_COMWORLD = 0x0C,
  16.   //ASSET_TYPE_GAMEWORLD = 0x0D,
  17.   //ASSET_TYPE_GFXWORLD = 0x0E,
  18.   //ASSET_TYPE_FONTICON = 0x0F,
  19.   //ASSET_TYPE_LOCALIZE_ENTRY = 0x10,
  20.   //ASSET_TYPE_LOCALIZE_LIST = 0x11,
  21.   //ASSET_TYPE_WEAPON = 0x12,
  22.   //ASSET_TYPE_WEAPON_FULL = 0x13,
  23.   //ASSET_TYPE_CGMEDIA = 0x14,
  24.   //ASSET_TYPE_PLAYERSOUNDS = 0x15,
  25.   //ASSET_TYPE_PLAYERFX = 0x16,
  26.   //ASSET_TYPE_SHAREDWEAPONSOUNDS = 0x17,
  27.   //ASSET_TYPE_ATTACHMENT = 0x18,
  28.   //ASSET_TYPE_ATTACHMENT_UNIQUE = 0x19,
  29.   //ASSET_TYPE_WEAPON_CAMO = 0x1A,
  30.   //ASSET_TYPE_CUSTOMIZATION_TABLE = 0x1B,
  31.   //ASSET_TYPE_CUSTOMIZATION_TABLE_FE_IMAGES = 0x1C,
  32.   //ASSET_TYPE_CUSTOMIZATION_TABLE_COLOR = 0x1D,
  33.   //ASSET_TYPE_SNDDRIVER_GLOBALS = 0x1E,
  34.   //ASSET_TYPE_FX = 0x1F,
  35.   //ASSET_TYPE_TAGFX = 0x20,
  36.   //ASSET_TYPE_NEW_LENSFLARE_DEF = 0x21,
  37.   //ASSET_TYPE_IMPACT_FX = 0x22,
  38.   //ASSET_TYPE_IMPACT_SOUND = 0x23,
  39.   //ASSET_TYPE_AITYPE = 0x24,
  40.   //ASSET_TYPE_CHARACTER = 0x25,
  41.   //ASSET_TYPE_XMODELALIAS = 0x26,
  42.   //ASSET_TYPE_RAWFILE = 0x27,
  43.   ASSET_TYPE_STRINGTABLE = 0x2B,
  44.   //ASSET_TYPE_STRUCTURED_TABLE = 0x29,
  45.   //ASSET_TYPE_LEADERBOARD = 0x2A,
  46.   //ASSET_TYPE_DDL = 0x2B,
  47.   //ASSET_TYPE_GLASSES = 0x2C,
  48.   ASSET_TYPE_SCRIPTPARSETREE = 0x30,
  49.   //ASSET_TYPE_KEYVALUEPAIRS = 0x2E,
  50.   //ASSET_TYPE_VEHICLEDEF = 0x2F,
  51.   //ASSET_TYPE_TRACER = 0x30,
  52.   //ASSET_TYPE_SURFACEFX_TABLE = 0x31,
  53.   //ASSET_TYPE_SURFACESOUNDDEF = 0x32,
  54.   //ASSET_TYPE_FOOTSTEP_TABLE = 0x33,
  55.   //ASSET_TYPE_ENTITYFXIMPACTS = 0x34,
  56.   //ASSET_TYPE_ENTITYSOUNDIMPACTS = 0x35,
  57.   //ASSET_TYPE_ZBARRIER = 0x36,
  58.   //ASSET_TYPE_VEHICLEFXDEF = 0x37,
  59.   //ASSET_TYPE_VEHICLESOUNDDEF = 0x38,
  60.   //ASSET_TYPE_TYPEINFO = 0x39,
  61.   //ASSET_TYPE_SCRIPTBUNDLE = 0x3A,
  62.   //ASSET_TYPE_SCRIPTBUNDLELIST = 0x3B,
  63.   //ASSET_TYPE_RUMBLE = 0x3C,
  64.   //ASSET_TYPE_BULLETPENETRATION = 0x3D,
  65.   //ASSET_TYPE_LOCDMGTABLE = 0x3E,
  66.   //ASSET_TYPE_AIMTABLE = 0x3F,
  67.   //ASSET_TYPE_ANIMSELECTORTABLESET = 0x40,
  68.   //ASSET_TYPE_ANIMMAPPINGTABLE = 0x41,
  69.   //ASSET_TYPE_ANIMSTATEMACHINE = 0x42,
  70.   //ASSET_TYPE_BEHAVIORTREE = 0x43,
  71.   //ASSET_TYPE_BEHAVIORSTATEMACHINE = 0x44,
  72.   ASSET_TYPE_TTF = 0x4C,
  73.   //ASSET_TYPE_SANIM = 0x46,
  74.   //ASSET_TYPE_LIGHT_DESCRIPTION = 0x47,
  75.   //ASSET_TYPE_SHELLSHOCK = 0x48,
  76.   //ASSET_TYPE_XCAM = 0x49,
  77.   //ASSET_TYPE_BG_CACHE = 0x4A,
  78.   //ASSET_TYPE_TEXTURE_COMBO = 0x4B,
  79.   //ASSET_TYPE_FLAMETABLE = 0x4C,
  80.   //ASSET_TYPE_BITFIELD = 0x4D,
  81.   //ASSET_TYPE_ATTACHMENT_COSMETIC_VARIANT = 0x4E,
  82.   //ASSET_TYPE_MAPTABLE = 0x4F,
  83.   //ASSET_TYPE_MAPTABLE_LOADING_IMAGES = 0x50,
  84.   //ASSET_TYPE_MAPTABLEENTRY_LEVEL_ASSETS = 0x51,
  85.   //ASSET_TYPE_MEDAL = 0x52,
  86.   //ASSET_TYPE_MEDALTABLE = 0x53,
  87.   //ASSET_TYPE_OBJECTIVE = 0x54,
  88.   //ASSET_TYPE_OBJECTIVE_LIST = 0x55,
  89.   //ASSET_TYPE_NAVMESH = 0x56,
  90.   //ASSET_TYPE_NAVVOLUME = 0x57,
  91.   //ASSET_TYPE_BINARYHTML = 0x58,
  92.   //ASSET_TYPE_LASER = 0x59,
  93.   //ASSET_TYPE_BEAM = 0x5A,
  94.   //ASSET_TYPE_STREAMER_HINT = 0x5B,
  95.   //ASSET_TYPE_FLOWGRAPH = 0x5C,
  96.   //ASSET_TYPE_POSTFXBUNDLE = 0x5D,
  97.   //ASSET_TYPE_LUAFILE = 0x5E,
  98.   //ASSET_TYPE_RENDEROVERRIDEBUNDLE = 0x5F,
  99.   //ASSET_TYPE_STATIC_LEVEL_FX_LIST = 0x60,
  100.   //ASSET_TYPE_TRIGGER_LIST = 0x61,
  101.   //ASSET_TYPE_PLAYER_ROLE_TEMPLATE = 0x62,
  102.   //ASSET_TYPE_PLAYER_ROLE_CATEGORY_TABLE = 0x63,
  103.   //ASSET_TYPE_PLAYER_ROLE_CATEGORY = 0x64,
  104.   //ASSET_TYPE_CHARACTER_BODY_TYPE = 0x65,
  105.   //ASSET_TYPE_GAMETYPETABLE = 0x66,
  106.   //ASSET_TYPE_UNLOCKABLE_ITEM_TABLE = 0x67,
  107.   //ASSET_TYPE_ENTITY_LIST = 0x68,
  108.   //ASSET_TYPE_PLAYLISTS = 0x69,
  109.   //ASSET_TYPE_PLAYLIST_GLOBAL_SETTINGS = 0x6A,
  110.   //ASSET_TYPE_PLAYLIST_EVENT = 0x6B,
  111.   //ASSET_TYPE_PLAYLIST_EVENT_SCHEDULE = 0x6C,
  112.   //ASSET_TYPE_MOTION_MATCHING_INPUT = 0x6D,
  113.   //ASSET_TYPE_BLACKBOARD = 0x6E,
  114.   //ASSET_TYPE_TACTICALQUERY = 0x6F,
  115.   //ASSET_TYPE_PMOVE = 0x70,
  116.   //ASSET_TYPE_HIERARCHICAL_TASK_NETWORK = 0x71,
  117.   //ASSET_TYPE_RAGDOLL = 0x72,
  118.   //ASSET_TYPE_STORAGEFILE = 0x73,
  119.   //ASSET_TYPE_STORAGEFILELIST = 0x74,
  120.   //ASSET_TYPE_CHARMIXER = 0x75,
  121.   //ASSET_TYPE_COUNT = 0x76,
  122.   //ASSET_TYPE_ASSETLIST = 0x76,
  123.   //ASSET_TYPE_REPORT = 0x77,
  124.   //ASSET_TYPE_FULL_COUNT = 0x78
  125. };
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