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- repeat wait() until game:IsLoaded()
- wait(10)
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- end
- if game.PlaceId ~= 5591597781 then return end
- getgenv().DefaultCam = 1
- repeat wait() until game:IsLoaded()
- local RazorTable = {}
- for i,v in next,workspace:GetChildren() do
- if v:IsA("MeshPart") and v.Name == "PhilipsRazor" and not table.find(RazorTable,v) then
- table.insert(RazorTable,v)
- end
- end
- Workspace.ChildAdded:Connect(function(Instance)
- wait(.5)
- if Instance:IsA("MeshPart") and Instance.Name == "PhilipsRazor" and not table.find(RazorTable,Instance) then
- table.insert(RazorTable,Instance)
- end
- end)
- task.spawn(function()
- while true do
- wait()
- for i = 1,#RazorTable do
- if RazorTable[i] and RazorTable[i].CFrame.Y < 200 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = RazorTable[i].CFrame
- elseif not RazorTable[i] then
- table.remove(RazorTable,i)
- end
- end
- end
- end)
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