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Kuroji

Jump 093: Magic: The Gathering - Iconics

Aug 4th, 2021 (edited)
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  1. Jump 093: Magic: The Gathering - Iconics
  2.  
  3. Location: All Over The Place
  4. Identity: Red
  5. Drawbacks: [+800] The Adventure Continues, Ignored, Walking Alone, Bad Deals
  6.  
  7. [Free] Planeswalker Spark
  8. [Free] Alignment: Red
  9. [100/1800] Alignment: Blue
  10. [Free] Depths Of The Mind
  11. [Free] Calm On The Water's Surface
  12. [300/1800] Great Teacher
  13. [600/1800] Go With The Flow
  14. [Free] Burning Enthusiasm
  15. [Free] Warm Friendship
  16. [700/1800] Improvised Spellcasting
  17. [1000/1800] A Life Well Lived
  18. [1400/1800] Formula Breaker
  19. [Free] Mana Geode
  20. [1500/1800] A Stash of Unique Minerals
  21. [1800/1800] Spark Of Power
  22. [1800/2100] Land Stipend (+300)
  23. [1900/2100] Town: Angelwood (Blue/White)
  24. [2100/2100] Legendary Land: Tolaria (Blue)
  25.  
  26. Really, there is less to be said here than one might imagine. In getting out of what was left of Mirrodin, I ended up cutting a deal with a guy. Which ended up being five devils in a trenchcoat.
  27.  
  28. It's a little weird, I know.
  29.  
  30. But they had me running all over the damned place, going from task to task, and as a part of that deal I got a planeswalkers' spark with the serial number filed off. That is, a NuWalker spark, not a proper OldWalker spark. It was enough to let me travel the Blind Eternities without resorting to other means that were more difficult to harness - being able to disappear in an instant beat the hell out of scrying for somewhere stable to reach, or opening a gate and hoping it's not going to just kill you outright. Being able to deal with the space between spaces is important, especially in this multiverse where unreality is so corrosive. But it could be worse, at least it isn't todash space.
  31.  
  32. Really, though, playing the devils off of each other was the best-case scenario as they definitely did not have unified goals. Being stuck at their beck and call for a decade was decidedly not fun though. Especially when they were occasional trolls - liking to wake me right as I fall asleep or in the middle of the night, demanding some trivial task be done, or doing something that worked directly against the last thing they had me do - you see, they did not get along very well. And such behavior, contractually enforced, definitely assured that I would be travelling alone, and that it would be difficult to get anyone to listen to me at all.
  33.  
  34. I did do my best, though, and while I was running all over creation I was able to track down bits and pieces of Phyrexian corruption. Sometimes it was a matter of a bit of the Oil, other times there were whole enclaves of Phyrexian life that was Compleat and trying to spread its... manifestation. In any case, the standard counter-charm for Glistening Oil is, of course, Fiendfyre. This is no small task, but a decade doing the devils' bidding was enough to purge a great many planes' corruption.
  35.  
  36. It was also a good way to make enemies. The devils wanted nothing else. They wanted the war, and they had the war; I ended up embroiled in conflict, at war with the White Queen, while her king was dying. She'd wronged me and I wanted vengeance. But into this conflict I managed to drag those devils, and by the time I'd gotten my vengeance the devils were dead. They'd gotten what they wanted, I'd gotten my freedom, and the recovered king had slain his queen.
  37.  
  38. And with the devils slain, I took the treasure they'd intended to steal back, now a prize worthy of legend. A spark of power, ever-renewing.
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