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- Final Fantasy IV
- Platform: Snes / SFC
- Released:
- 19.07.1991 (J)
- 23.11.1991 (NA)
- Based on: NTSC-J-version (SHVC-F4) (1991)
- - You can pause the game during battle. This will stop the play time counter
- from running.
- - You have 46 slots for items in your inventory. The items you buy and
- de-equip are not automatically stacked. Dropped items and items found in
- containers are. Move items on top of each other to stack them.
- - If you'd like to translate any of the Japanese words, use jisho.org or
- similar resources.
- - Throughout the game, you'll see a lot of changes in your party lineup,
- as seen below. Whenever a character leaves, all the items they had equipped
- will be lost, even if it's a character who eventually rejoins the party.
- You should really try to avoid losing any (important) items like this.
- Mist no Doukutsu |DK | |
- Chika Suimyaku |D L |Te |
- Antlion Cave |D L | Gl |
- Hobbs no Yama |D LR | Gl |
- Shiren no Yama |D |Te PaPo |
- Mukashi no Suiro |C |Te YaPaPo |
- Jiryoku no Doukutsu|C |Te Ya Ci |
- Zot no Tou |C |Te Ya Ci |
- Babil no Tou 1 |CKLR | Ya |
- Eblana no Doukutsu |CKLR | |
- Babil no Tou 2 |CKLRE| |
- Fuuin no Doukutsu |CKLRE| |
- Babil no Kyojin |C LRE| Fu|
- Tsuki no Chika |CKLRE| |
- - During battle and in the menu, your characters are positioned like so:
- 2 2
- 4 4
- 1 or 1
- 5 5
- 3 3
- - In the left formation, the characters in slots 1, 2, and 3 are in the
- front row, whereas 4 and 5 are in the back row. In the right formation,
- these positions are swapped. You can move characters to different slots
- using the Narabikae command, and toggle the formation using Taikei.
- - An enemy is considered to be in the front row if it's either closest
- to your characters or their sprite overlaps horizontally with the enemy
- who is closest to your party. As you clear out enemies from the front,
- the row states are updated accordingly. Inflicting a polymorph ailment
- may change an enemy's row from front to back due to their new, smaller
- size.
- - Stats:
- Lv | ATP (Lv/4), Accuracy bonus (Lv/4), Eva multip.(Lv/16)(req. shld)
- Chikara | ATP (Str/4), ATP multiplier (Str/8)
- Subayasa | ATP multip. (Spd/16), Eva&MEva multip.(Spd/8)\(Spd/32), ATB
- Tairyoku | DFP (Tai/2)
- Chisei | Magic multip.(Black), Magic evade (Chi/8), MEvade multip.(Chi/32)
- Seishin | Magic multip.(White), Magic evade (Sei/8), MEvade multip.(Sei/32)
- - The physical damage you deal with a normal attack equals...
- ATPm * (Offense + CritP - enemy DFP)
- ATPm: ATP multiplier (ie. number of hit rolls)(1 by default)
- Accuracy: Success rate per hit roll
- -> Accuracy = total Accuracy / 98
- Offense = (ATP + rnd(0,ATP/2)) * et
- -> ATP = base ATP + weapon ATP
- -> e: elemental variable (2; 4; 0,5; 0)
- -> t: type bonus (4)
- CritP = base CritP + weapon ATP/2
- -> Crit% = base Crit% * wpnCrit / 98
- -> wpnCrit = 2 \ 3 (bow) \ 1 (dual wield)
- - Physical damage received equals...
- (ATPm - character Evade) * (Offense - character DFP)
- Evade: Successful Evade rolls
- Offense = (ATP + rnd(0,ATP/2)) * t
- -> t: type resistance (0,5)
- - Magical damage equals...
- (Mag-m - target MEvade) * (MgOffense - target MDF)
- Mag-m: Magic multiplier (ie. number of hit rolls)
- MgOffense = (base + rnd(0,base/2)) * e
- -> e: elemental variable (2, 4, -1)
- - Default Accuracy for your characters is 50. Default Evade is 30.
- - The character in slot 1 gains a 1,25x Accuracy bonus (not visible in
- the menu).
- - Press left or right during battle to access the Bougyo (Defend) and
- Change (Formation) commands. While defending, the character's DFP is
- doubled.
- - You can switch weapons (and shields) mid-battle by pressing up in the
- item menu.
- - The vast majority of enemies in the game have only single digit DFP,
- whereas MDF values do generally go up as you progress.
- - DFP is doubled when the target is in the back row. Accuracy is halved,
- possibly twice, if the attacker and/or target is in the back row and the
- attacker isn't using a ranged weapon or doesn't have the unintentionally
- permanent long range flag that comes from equipping a long range weapon.
- - The status screen shows the character's Evade multipliers in front of
- DFP/MDF rather than Evade rate, which is *very* misleading. Either way,
- the two numbers indicate the number of evade rolls and the success rate
- of each roll. Eg. an Evade of 3x20% would give you three evade rolls
- with a 20/98 chance of success each.
- - Armor can provide varying bonuses to Evade and Magic Evade, but I
- haven't included these values in the equipment list mainly due to the
- lack of space.
- - Enemy Evade and Magic Evade are supposed to affect hit rolls the same
- way, but they're not loaded into RAM properly and, thus, don't do anything.
- - Magic multiplier is Chisei\Seishin/4 + 1. Magic accuracy is Base +
- Chisei\Seishin/2. Black Magic, Summon Magic, and Ninjutsu use Chisei.
- White Magic uses Seishin. Magic is unaffected by row.
- - Some spells can be cast either on a single target or all targets.
- Multi-casting divides the power by the number of targets. For healing
- spells, even dead characters count in the menu, but not during battle.
- The power is calculated individually, thus resulting in variation even
- when the targets share the same defensive attributes.
- - Spells that don't deal damage or heal HP only get one hit roll, even
- when multi-targeting.
- - There are a number of weapons that can be used during battle to cast
- certain spells with 0 casting time and no MP cost. The weapon has to
- equipped for this to be possible. Just press Confirm twice when the
- cursor is on the weapon. The spells have fixed hit and power values
- that are in no way affected by the user's stats. The enemy's MDF and
- elemental resistance are still factors, however.
- - You can find base power and accuracy values for magic in the Misc.
- file.
- - If an attack has a power value that exceeds 511, it will cause the
- random variable to reach its cap of 255. This is mainly limited to
- Meteo and the Fang items.
- - There are seven elements - Fire, Ice, Thunder, Anti-Air, Holy, Dark,
- and Drain - and four levels of elemental resistance - Weak, Weak x4,
- Absorb/Resist, and Immune.
- × Elemental absorption only causes magical damage to be absorbed,
- whereas physical attacks will get a 0,5x power multiplier instead.
- × All flying enemies are weak to Anti-Air attacks and immune to ground-
- based attacks (ie. Quake, Titan).
- × Elemental immunity doesn't occur among enemies outside of Zombies
- nor is it provided by any equipment (with one exception).
- × The Dark element becomes irrelevant not far into the game, as it's
- only used by Cecil's Dark Knight weapons.
- × The Drain element never occurs on its own in an enemy's elemental
- resistance values. Instead, it's pretty much always included when an
- enemy absorbs some other element(s). Drain resistance only affects
- physical attacks, not magical.
- × Using a draining attack on an Undead enemy will reverse the effect.
- × There's also an eighth element, Element 80, that serves seemingly no
- purpose, as no weapon or spell uses it. If you force it on a weapon, it
- functions like a typical element. The element is still commonly found
- in resistance values, as, similar to Drain, it's pretty much always
- included when an enemy has 4x weakness to some other element(s). Despite
- its presence, it's not acknowledged by Libra, nor is Drain if that was
- ever set as a weakness.
- - There are eight enemy types: Dragon, Machine, Reptile, Spirit, Giant,
- Flan, Mage, and Undead. Not all enemies fall under any of these types,
- however. Most don't.
- - Minimum damage is 1. If the number of successful hits is 0, then it's
- a miss. Max damage is 9999.
- - At 255 DFP or MDF, a subject becomes immune to physical or magical
- attacks. No enemy natively has defense this high.
- - Magic is generally much more powerful than physical attacks, but you
- need to use it with moderation to avoid running out of MP. Ether is
- neither easy to come by nor very potent. Tents and Cottages are a great
- way to recover both HP and MP, but you can only use those at save points
- and on the Overworld. Aside from items and recovery points, you can also
- use the Aspil spell to drain MP from enemies, provided their MDF isn't
- too high. The spell only has a base power of 16, which the random variable
- can boost up to 24. As a last resort, you could drain MP from another PC.
- - An enemy's max MP equals max HP/16. Enemies don't consume MP for anything.
- - A good number of enemies have counterattacks that are triggered by
- certain actions, such as normal attacks or magic. The counter hits a
- random character. Reflected magic won't trigger any counters.
- - When dual-wielding, Edge receives no critical hit power bonus based
- on his weapons.
- - Critical hit rates and power vary between characters, as seen below.
- % Pow Hex RAM address
- Cecil D | 2 20 (14) | 1 | 7E2041~2
- Cecil P | 3 30 (1E) | 2 | 7E20C1~2
- Kain | 2 20 (14) | 3 | 7E2141~2
- Rydia | 1 40 (28) | 4 | 7E21C1~2
- Rosa | 2 60 (3C) | 5 | 7E2241~2
- Edge | 8 25 (19) |
- Tellah | 1 30 (1E) |
- Gilbert | 2 30 (1E) |
- Yang | 1 50 (32) |
- Palom | 1 30 (1E) |
- Porom | 1 30 (1E) |
- Cid | 5 35 (23) |
- FuSoYa | 0 0 |
- - Due to a programming error, it's not only possible but often inevitable
- that a character will permanently lose the ability to deal critical hits.
- The inevitable cause is when a character is temporarily absent during an
- event battle. There are a number of these throughout the game, and they
- will cause nearly all characters to lose their criticals (all except Kain
- and Edge).
- - The other, avoidable, way for a character to lose criticals is by being
- dead or petrified at the start of battle.
- - The bug is not present in any version on any other system (PS1, etc.).
- - Below, you can see where a character loses their criticals. If the
- name is in brackets, it means the character would lose them if they
- weren't already lost.
- Damcyan Jou | Cecil D Rydia
- Kaipo |(Cecil D)(Rydia) Rosa
- Hobbs no Yama |(Cecil D)(Rydia)(Rosa) Gilbert
- Fabul Jou | (Rydia) (Gilbert) Yang
- Shiren no Yama | Palom Porom Tellah
- Zot no Tou | Cecil P Cid (Yang)
- Babil no Tou | Any if killed by Jibaku in first Lugeie fight
- Final Battle | Characters in slots 1, 2, and 3
- - You can easily restore criticals or prevent losing them in the first
- place through RAM manipulation. If you're playing the game on emulator,
- this is a simple process.
- - To restore criticals, follow these steps:
- 1. Insert the appropriate values into the character's critical hit
- RAM addresses. 41/C1 for critical hit rate and 42/C2 for power.
- 2. Enter the character's equipment menu.
- 3. Turn off the "cheat." No need to save and reset as is typical.
- - Rather than restore them, you can also just prevent the loss by locking
- the values when coming up to one of the event battles.
- - FF4 is the first Final Fantasy to utilize the famed Active Time Battle,
- or ATB, system. Instead of battles that consist of rounds where every
- subject gets one action, the ATB system revolves around a real-time
- element that allows a subject to act as soon as their (hidden) ATB
- counter reaches 0, although only one subject can act at a time. A
- subject's Speed (Subayasa) stat determines how many ATB "ticks" is
- required, and the length of a single tick varies depending on what
- Battle Speed the game is set to, as seen below.
- - The length of a tick can vary somewhat due to technical limitations.
- - ATB = 5 * Cecil's Speed / Speed.
- - Most spells and some command abilities have an additional charge time.
- - Enemies have a 1 ATB charge for every action except for counters,
- which are executed immediately and have no impact on ATB.
- ATB Message
- 1 | 12f 1 | 45f
- 2 | 18f 2 | 77f 60f = 1 second
- 3 | 27f 3 | 109f
- 4 | 39f 4 | 141f
- 5 | 49f 5 | 173f
- 6 | 65f 6 | 205f
- - You can also choose between two different ATB modes: Active and Wait.
- In Wait Mode, time pauses when actions are executed and when in the magic
- or item menu. In Active Mode, it does not.
- - The iconic ATB gauge is, indeed, not yet present in FF4, and there's
- no way to switch between characters that are ready to act (this wasn't
- possible until FF6).
- - A subject's ATB values can be modified by the ATB multiplier, which
- is 16/16 by default, 12/16 at minimum, and 32/16 at maximum. The ATB
- multiplier can be altered by Haste and Slow spells and items, as seen
- below. Haste and Slow are, indeed, not any kind of status effects the
- way they are in subsequent installments. Instead, they have a cumulative
- effect on the ATB multiplier, just like damage/healing has on HP. The
- multiplier affects *all* ATB values, including those associated with
- status effects.
- Slow | +8 Haste | -3
- Slow+ | +16 Haste+ | -8
- - Normal enemies have slight variation in their Speed stats. The short
- enemy list shows the minimum values. With few exceptions, these values
- can be up to 3 points higher.
- - If you'd like to know how high Cecil's Speed has to be for the enemy
- to have x ATB, multiply the enemy's Speed by x/5.
- - In a regular battle, all subjects start with ATB - x, where x is the
- lowest ATB value among all subjects minus 1, meaning the fastest subject
- starts at 1 ATB.
- - In a pre-emptive battle, your party starts at 1 ATB, whereas the enemy
- party starts at double the normal amount.
- - The enemy can get the jump on you as well, with two different surprise
- attacks. The regular one (fuiuchi) is merely a pre-emptive in reverse.
- The other, less common, one is the back attack, where the enemy not only
- gets the pre-emptive ATB advantage, but your party formation is also
- flipped.
- - The odds of getting a non-regular battle are determined by how the
- party's average level compares to the enemy's average level.
- - Exp is divided among active party members. Characters that temporarily
- leave the party will gain Exp while MIA (the same amount as active
- characters).
- - HP and MP gains on leveling up are randomized to an extent. Gains for
- the other five stats are fixed up to Lv70, after which the character
- will get one of eight possible stat gain sets per level.
- - The encounter rate in the game can be rather fickle. Sometimes you
- can take 50 steps before another random encounter, sometimes only one.
- - A given area has eight slots for encounters, with the following odds:
- 1 | 43/256 5 | 32/256
- 2 | 43/256 6 | 32/256
- 3 | 43/256 7 | 16/256
- 4 | 43/256 8 | 4/256
- - Hold L and R during battle to flee. Doing so may cause you to drop
- some gil (25% of what you would have won had you finished the battle).
- Don't hesitate to run away from enemies that give you too much trouble.
- - Running away is pretty much instant outside of ambushes, where you
- can flee at earliest when the first PC gets their turn. In a normal
- situation, fleeing occurs when the ATB ticks and you're holding down
- L and R.
- - The actual escape timer is only used when the enemy in slot 1 is Lv97
- or above. There are a handful of enemies like this at the end of the
- game. The timers are: 3 (97), 7 (98), and 10\15 (99). The Lv99 counter
- starts at 10, but is set to 15 whenever the ATB ticks and you're not
- holding L and R. In the other two cases, the counter will not reset.
- - Status ailments/conditions:
- Doku (Poison) | Lose 1/8 mHP every 20+Tai ATB / 1 HP per step on the field
- Bleed | -2 HP per tick for 30 ATB
- Kurayami | Accuracy/2, Evade/2
- Chinmoku(Sil.)| Unable to cast magic
- Nemuri (Sleep)| Unable to act for 50 ATB - 2/3*Seishin
- Mahi (Stun) | Unable to act for 50 ATB - 2/3*Seishin
- Stop | Unable to act for 30/150/300/600 ATB
- Konran (Conf.)| Attack allies. Negated if physically attacked.
- Kaeru (Toad) | ATP=1, DFP=0, ATP in *2, no crit, can only cast Toad/Esuna
- Kobito (Mini) | ATP=1, DFP=0, ATP in *2, no crit
- Buta (Porky) | Unable to cast magic (ex. Porky/Esuna) or use specials
- Noroi (Curse) | ATP/2, DFP/2
- Float | Unaffected by Jishin / trap floors on the field
- Berserk | No control, Auto-Attack, ATP*1,5 (Kyousenshi)
- Bunshin | Evade two physical attacks
- Reflect | Reflect spells back at the caster for 30 ATB
- Sekika/Ishi | Gradually turn to stone (essentially dead)
- Stage 1 | 1/3 petrified
- Stage 2 | 2/3 petrified
- Stage 3 | Fully petrified (yet able to act)
- Stage 4 | Fully petrified and kneeling (unable to act)
- Instant Death | Instant death (ID)
- - Bleed, Nemuri, Mahi, Stop, Konran, Noroi, Berserk and Petrification <s4
- are removed at the end of battle. All ailments are removed upon death.
- - Gear can make you immune to all status ailments except Bleed and Stop.
- - Enemies have a single stat to determine their resistance to ailments
- that involve an ATB countdown. This value is Lv + 10.
- - Normal enemies with Poison immunity are still very much susceptible to
- Poison due to a programming error.
- - Enemies with the boss flag (mainly, indeed, bosses) are immune to all
- ailments (except Bleed) as well as Stop and Tornado.
- - A regular attack with the added effect of a status ailment will inflict
- that ailment at a 100% rate so long as the target isn't immune and the
- attack hits them during their regular ATB charge, ie. it doesn't work
- during an action's charge time or if the subject is in the action queue.
- - Mahi and Sleep have the above ATB restriction even when inflicted with
- a spell or a special attack. They also don't work if the target already
- has either of them. Attacking a sleeping target will *not* wake it up.
- Mahi and Sleep also prevent any other ailment from being inflicted.
- - Due to a programming error, when calculating the duration of Nemuri or
- Mahi, the resistance value overflows if it exceeds 63 (ie. 74 = 10, 99 =
- 25, etc.).
- - The penalties from Toad and Mini are applied when attacks occur. They
- don't actually have a direct, visible impact on the character's stats.
- So, no, they don't trigger the critical hit bug.
- - A subject in Berserk requires (at least) one extra ATB tick to get a
- turn (more at the beginning of a battle), as their ATB resets after one
- tick for some reason.
- - A subject in Berserk can't be inflicted with another status ailment
- (besides Stop)(and not because of the priority system). Esuna doesn't
- remove Berserk, but Dispel does.
- - Petrification generally happens in three or four stages, with few enemies
- being able to petrify you instantly. Once a character is inflicted with
- the first stage, a timer (20 + Tairyoku) starts counting down until it
- advances to stage 3 and then stage 4 (incapacitation). Being hit by a
- petrification attack again will advance the condition to the next stage
- (resetting the timer in the process), including stage 2, which is skipped
- otherwise.
- - Due to a programming error, the first character's Sekika timer will
- freeze if another character's stage 3 timer expires.
- - When inflicting Petrification s1/2 with a physical attack (which only
- the Break Blade can do legitimately), the game erroneously uses the ATB
- formula for Stun/Sleep, thus making higher level enemies *more* vulnerable
- to Gradual Petrification, not less (at least until the overflow).
- - Reflect doesn't affect Quake, Meteo, Summons, or spells that have
- already been bounced off of an opposing party's Reflect.
- - While Dispel can remove Reflect, you have to bounce it off another
- Reflect to get it through. Dispel doesn't affect bosses, though.
- - Dispel is supposed to remove Stop, but it only works on the enemy. If
- you use it on a PC, the character's ATB is unfrozen, but the character
- is never cleared for command input unless the character is killed and
- revived or Stop is inflicted again, and you actually let the timer expire.
- - Casting Stop on enemies with Stun or Sleep will prevent the enemy from
- properly executing actions once the Stop wears off, possibly resulting
- in a soft-lock depending on the action. If it's just Attack, you can
- (probably) still finish the battle. Otherwise, you have to reset.
- - Casting Stop on characters with Stun or Sleep will prevent those ailments
- from expiring, although you can still heal them with Esuna.
- - The game also employs a status ailment priority system, where an
- existing, higher priority ailment will prevent the subject from being
- inflicted with a lower priority ailment. In practice, the whole system
- is largely inconsequential, but even so, here's how it works.
- - The ailments involved are divided into two classes, with ailments
- lower on the list being lower priority. Additionally, physical attacks
- place class 2 ailments above class 1, whereas magical and special attacks
- place class 1 above class 2.
- - Poison is not affected by priority when the attack is magical.
- - Petrification s1-3 is not affected by priority when inflicted by
- Sekikanirami or Yubisaki.
- - Float does *not* prevent other ailments despite being handled in the
- same byte as class 2 ailments.
- Class 1 Class 2
- Instant Death Curse
- Petrification s4 Stun
- Toad Sleep
- Mini Confusion
- Porky Berserk
- Silence Petrification s2
- Kurayami Petrification s1
- Poison
- - Healing items:
- Potion | 96 HP (8x8) Dokukeshi | 40 | Doku
- Hi-Potion | 480 HP (8x40) Megusuri | 30 | Kurayami
- X-Potion | 1920 HP (8x160) Yamabikosou | 50 | Chinmoku
- Ether | 48 MP (8x4) Otome no Kiss | 60 | Kaeru
- Ether Dry | 144 MP (8x12) Uchide no Kozuchi| 80 | Kobito
- Phoenix no O | Revive w/ 5*Tai HP Diet Food | 100 | Buta
- Elixir | 100% HP & MP Juujika | 100 | Noroi
- Tent | 1000 HP, 100 MP (all) Kin no Hari | 400 | Sekika
- Cottage | 100% HP & MP (all) Bannouyaku | 5000 | all
- - Magic casting items:
- Bomb no Kakera | F, 8x12 \a Unicorn no Tsuno | Heal Slp,Conf,Mahi \a
- Bomb no Migiude | F, 8x64 \a Mezamashidokei | Wakeup (all)
- Akai Kiba | F,50% cHP\a Bacchus no Sake | Berserk (self)
- Nankyoku no Kaze | I, 8x12 \a Hermes no Kutsu | Haste+ (self)
- Hokkyoku no Kaze | I, 8x64 \a Kumo no Ito | Slow+ (all)
- Shiroi Kiba | I,50% cHP\a Dou no Sunadokei | Stop2 (all)(150 ATB)
- Zeus no Ikari | T, 8x12 \a Gin no Sunadokei | Stop3 (all)(300 ATB)
- Kamigami no Ikari | T, 8x26 \a Kin no Sunadokei | Stop4 (all)(600 ATB)
- Aoi Kiba | T,50% cHP\a Vampire no Kiba | Drain (8x64)
- Daichi no Drum | Quake (8x80) Lilith no Kuchizuke Aspil (8x32)
- Hoshi no Suna | Comet (8x80) Hikari no Curtain | Reflect (50 ATB)(slf)
- Bomb no Tamashii | Jibaku Tsuki no Curtain | Refl (70) + Ph.Immun.
- Coeurl no Hige | Death Seijaku no Kane | Silence (all)
- Ougi no Sho | Random Summon Scape Doll | Bunshin (self)
- - Using a healing item outside of battle gives you max power. In battle,
- the random variable is applied as normal.
- - Just like in the Nes installments, the game returns to the item/magic
- menu after healing, so healing multiple times in a row is still kind of
- slow.
- - The level 1 Cure spell is the most cost-efficient healing spell outside
- of battle.
- - You can use Tents and Cottages on the overworld and at Save Points,
- - Resting at an inn fully heals your party. Some locations also have
- recovery points.
- - There are plenty of tempting rare drops in the game, but unlike in my
- other guides, I'd have to recommend that you ignore most of them due to
- the terrible odds: about 0,08% for the 4th slot item and 0,9% for the 3rd.
- The overall drop rate is 5%. Getting a 3rd slot drop isn't that hard, but
- most of the high profile items are slot 4.
- - Using fast-forward may or may not help with rare drops. If you're not
- getting that slot 4 drop even after several hours, you may need to delay
- finishing off the last enemy in order to find the RNG sweet spot.
- - The game has received extensive reverse engineering attention from
- dedicated fans over the years. I consulted some of these people while
- working on the guide and I am most grateful that they took the time to
- answer my oblivious questions and, thus, help me sort out some of the
- technical details.
- Baron / Mist no Doukutsu
- Kaipo / Chika Suimyaku
- Damcyan / Antlion Den
- Hobbs no Yama / Fabul
- Shiren no Yama / Mysidia
- Mukashi no Suiro / Baron
- Troia / Jiryoku no Doukutsu
- Zot no Tou
- Dwarf no Shiro / Babil no Tou 1
- Eblana no Doukutsu / Babil no Tou 2
- Genjuu no Doukutsu
- Sylph no Doukutsu
- Fuuin no Doukutsu
- The Moon
- Babil no Kyojin
- Genjuushin no Doukutsu
- Tsuki no Chika Keikoku
- ¤~~~~~~¤ Baron Jou ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Default (Cecil): Default (Kain):
- 480 gil Ankoku no Tsurugi ¤ Spear
- Ether Ankoku no Tate ¤ Iron Shield
- Tent Ankoku no Kabuto ¤ Iron Helm
- PC: Ankoku no Yoroi ¤ Iron Armor
- Kain Lv10 Ankoku no Kote ¤ Tetsu no Kote
- - Once you're in control, you are to head to the top floor of the west
- tower. Grab the items first, though, as you won't be able to get back
- into the castle for quite a while.
- - You'll start off with just one item in your inventory: Bomb no Yubiwa
- (Unique, Temp). (¤: Unique)
- - Have a look at the settings.
- ¤~~~~~~¤ Baron no Machi ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Shop: Items (nc):
- Potion 30 gil Megusuri (c) Ether
- Phoenix no O 100 gil Tent (c) Otome no Kiss
- Kin no Hari 400 gil Kobito no Pan (c) Tent
- Otome no Kiss 60 gil Potion Dou no Sunadokei
- Megusuri 30 gil Potion Kin no Hari
- Dokukeshi 40 gil Potion Phoenix no O
- Tent 100 gil Kin no Hari
- Gysahl no Yasai 50 gil
- - You may find some hidden items here and there.
- - Nc-items are items obtained on the field through means other than
- examining treasure chests.
- - I've tagged certain items as 'Unique' or 'Artifact.' Unique items
- are, indeed, unique, whereas Artifact items are available in a limited
- quantity greater than one. Temp-items will inevitably be lost.
- - You'll find a person named Namingway in the training room, who can
- change your characters' names (he's even got Latin alphabets). You'll
- run into him again in several other places.
- ¤~~~~~~¤ Baron Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Lost & Found:
- Goblin Summon (Goblin \ 4)
- Cockatrice Summon (Dive Eagle \ 4)
- - Maybe level up first before heading to the first dungeon.
- - Cecil's special attack Ankoku hits all enemies at 50% ATP but drains
- his HP by 1/8 of mHP. It's non-elemental, but it's resisted by Undead
- enemies, which cuts the damage down to 25% (1/8 normal damage). There
- aren't any Undead enemies around here, though.
- - Kain's special attack, Jump, is a long range attack with double the
- power of a normal attack. It takes 4 ATB for him to jump and another 4
- ATB for him to land the hit. While in the air, he can't be targeted by
- actions.
- - You can change the character you appear as on the field by hitting R.
- This has seemingly no effect on how the game plays, though.
- - The Sword Rats will use a powerful counterattack (Hari) whenever
- they're hit, so it would be in your best interest to try to kill them
- with a single blow (30 HP).
- - If you want all the hidden summons, this is a good place to start.
- Not to say you have to get them right away. You might get lucky and
- get one of the above as you're going through the game. It'll probably
- require some farming, though. If you get Cockatrice before Goblin, you
- should get Goblin in North Damcyan instead. If you get Goblin first,
- you might as well keep going. This is pretty much the best place for
- getting Cockatrice (without Alarms, that is). While Goblin is pretty
- much worthless, Cockatrice can be somewhat useful.
- -- Chocobo no Mori --
- Item (nc): Gysahl no Yasai
- - Catch a chocobo and you can ride it (no encounters).
- - You can't actually ride the White Chocobo, but instead, when you
- catch one, you'll recover your MP.
- - Then we have the Fat Chocobo, who will come out if you have some
- Gysahl Greens to spare. You can use him to store your items, so keep
- that in mind if you're too obsessed to let go of your uniques and stuff.
- He's got 126 slots.
- ¤~~~~~~¤ Mist no Doukutsu ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Boss:
- Potion Tent Mist Dragon
- Megusuri Potion
- - The first dungeon is quite short and simple.
- [Boss]
- - 465 HP, 700 Exp, 200 gil
- - Try not to attack her in her mist form, otherwise she'll retaliate
- with a powerful counterattack (20-30 pod).
- -- Mist no Mura --
- - Kain leaves the party here, so better de-equip him, so you can sell
- his stuff for some gil. He'll have a completely new set of gear when
- he eventually rejoins.
- - Characters who temporarily leave the party will gain experience even
- in their absence.
- ¤~~~~~~¤ Kaipo ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Shop: Item (nc):
- Rod 100 gil Ether
- Tsue 160 gil PC:
- Yumi 220 gil Rydia Lv1
- Tetsu no Ya 10 gil Default (Rydia):
- Fuku 50 gil Rod
- Kawa no Fuku 200 gil Kawa no Boushi
- Kawa no Boushi 100 gil Kawa no Fuku
- Tetsu no Udewa 100 gil Tetsu no Udewa
- [Boss: General]
- - 221 HP / 27 HP. 869 Exp, 242 gil in total.
- - You'll have to go through a fixed encounter (close enough to a boss)
- with a General and 3 Baron Heis during the initial event. It's just you
- alone, but at least you start off with max HP. I suggest you take out
- the General after killing two of the soldiers, as he'll run away if you
- kill all three soldiers.
- - The item shop is carrying the same wares that you found in Baron.
- - Rydia starts off with the Chocobo summon (7 MP).
- - Mages like Rydia won't be impressing you with their physical attacks.
- Magic is their game and it can be very powerful, so long as you have
- the MP. How stingy you want to be with magic is up to you. You probably
- don't want to end up facing a boss with 0 MP, although there's usually
- a save point before a boss. Using the special rod spells allows mages
- to deal at least some damage without consuming any MP, although they're
- only viable in the earlier parts of the game.
- - Mages have low HP and DFP, so keep them in the back row.
- - You can use the Rod during battle for a simple special attack (1x28).
- - Find Rosa in one of the houses.
- ¤~~~~~~¤ Chika Suimyaku ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Potion Ether Shadow Blade ¤
- Otome no Kiss Ice Rod Hades no Kote ¤
- Tent 580 gil Hades no Kabuto ¤
- Bomb no Kakera Bomb no Kakera Hades no Yoroi ¤
- Tetsu no Udewa Potion Hermes no Kutsu #
- Ether Dry Hanetsukiboushi
- X-Potion Ether Default (Tellah):
- Phoenix no O Nankyoku no Kaze Tsue
- Potion Dou no Sunadokei Kawa no Fuku
- TPC: Boss: ¤: Unique
- Tellah Lv20 Octomammoth #: Artifact
- - Tellah is hanging around near the entrance and will join your party
- when you talk to him. His initial spells are:
- × White: Cura, Esuna, Raise, Telepo, Confuse, Blink
- × Black: Fire, Blizzard, Thunder, Stop, Aspil
- - Using Tellah's Omoidasu command will make him cast a random spell on
- all enemies from a pool of 8 spells: Fire, Blizzard, Thunder, Toad, Death,
- Tornado, Bio, and Break. There's a 15% chance of getting one of the first
- four, 5% chance of getting one of the latter four, and 20% chance to fail.
- The spell will cost the usual amount of MP. Multi-targeting is not possible
- with Tornado and Death under normal circumstances.
- - You may want to level up Rydia a bit further, though it's not strictly
- necessary. I suggest you have Tellah use Black Magic, while Rydia covers
- the healing. If you run out of MP, you can either head back to Kaipo to
- rest or use a Tent (50 vs 100 gil). A Tent won't revive a dead character,
- though. While Tellah has Aspil, enemies early in the game have little MP,
- so you'll have to use it frequently. Rydia learns it too, but not until
- Lv32. Tellah may not level up here, but even if he does, he's stuck at
- 90 MP and doesn't get any new spells from leveling.
- × Enemy MP is HP/16, in case you forgot.
- - Use Thunder to take out Fly Killers quickly. Keep pressing left to
- target all enemies. Once you have the Shadow Blade, Cecil can take them
- out in one hit.
- - Fang Shells are also weak to Thunder, but Cecil can take them out in
- one hit, so I'd save the MP.
- - Unless killed by the damage, the Shiipottsu will counter magic by fully
- healing itself. They run away after attacking once. If you can't get them
- before that, that's fine. It's no big deal. Either way, have Tellah drain
- their 7 MP.
- - Gigantoads use Toad when alone. They mostly come in groups of three, so
- take out one, then wait for one of the remaining ones to attack and take
- out that one last. You can one-shot them with Cecil and the Ice Rod. A multi-
- target Blizzard isn't quite strong enough to one-shot them consistently.
- - Organitoads use Toad as a counter. The Ice Rod isn't guaranteed to one-
- shot them (unless you manage to hit them physically).
- - This is probably the place where you'll have your first encounter
- with undead enemies - Zombies, to be exact. The enemies in the Zombie
- family are the only enemies who are straight up immune to an element,
- that element being Dark, which is inherent in all of the Dark Knight's
- weapons. As a result, a normal attack from these weapons will only deal
- 1 pod, barring a(n unlikely) critical hit. You can easily take them out
- with two Fire spells, but you could just run away to save MP.
- - Healing damages Undead enemies, but revival items and spells will not
- instantly kill them. (That wasn't added until FF5.)
- - Mini-Magicians counter Attack with Hold and spells with Aspil. Magic
- is ineffective anyway, so have Cecil take them out with Ankoku. If you
- get hit by Hold, there's no need to panic, as the effect wears off after
- a while.
- - The enemies in the flan-family really don't care to take damage from
- physical attacks. Either use magic of the appropriate element or flee.
- - You can use the Ice Rod to cast Blizzard with a power of 2x16 (needs
- to be equipped). That'll let Rydia take out some enemies without using
- any MP. Even the normal attack is worth using at times, since it's not
- only Ice-elemental but also has a quad power modifier against reptiles
- (Sahagin, Basilisk, Adamantaimai). It has limited accuracy even in the
- front row (where mages generally shouldn't be), but it can still get
- some nice results.
- - At Lv12, Rydia learns Dejon, which warps you back to the previous area.
- Not particularly useful. Telepo is the one that warps you out of a dungeon.
- These spells don't work in some places.
- - You'll reach a small overworld area after B3. Make sure you save and
- use a Tent if you're low on MP. Once you jump down from the waterfall,
- you can't return. The boss isn't far.
- [Boss: Octomammoth]
- - 2350 HP, 31 Spd, w:TD, A:H, 1200 Exp, 500 gil
- - The boss does nothing but attack.
- - Every two hits after the first one, the boss's ATB gets multiplied
- by 1,9; 1,8; 1,7; 1,6; 1,5; 1,4; and finally 1,3, as indicated by the
- boss's changing sprite. It's the new ATB value that gets multiplied,
- not the original one.
- ¤~~~~~~¤ Damcyan Jou ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: TPC:
- Tent Kin no Hari Gilbert Lv5
- Crossbow Phoenix no O
- Hanetsukiboushi Ether Default (Gilbert):
- Ruby no Yubiwa 10× Tetsu no Ya (nc) Yume no Tategoto (Unique)
- Potion 10× Seinaru Ya (nc) Hanetsukiboushi
- Dokukeshi 10× Seinaru Ya (nc) Shijin no Fuku
- Megusuri Ruby no Yubiwa
- - Tellah will leave the party here (de-equip his items) and be replaced
- by Gilbert (aka Edward).
- - Cecil and Rydia will lose their critical hits in the Tellah vs Gilbert
- event battle (if they still had them). Unfortunate (unless you restore
- them).
- - Gilbert is a character who's more useful when he's supporting the party
- by inflicting status ailments rather than directly contributing to dps,
- although, for what it's worth, he *does* deal more physical damage than
- Rosa or Rydia when no weaknesses are involved.
- - He can inflict Sleep (or Confusion) with his normal attack and Sleep/
- Confusion/Silence with the Utau command (25% chance each and 25% chance
- of failure). His other two abilities are Kusuri and Kakureru. Kusuri
- consumes one Potion and heals 15-20 HP to the entire party. Kakureru
- hides Gilbert, so he can't attack, but he can't be attacked either. He'll
- hide automatically when low on HP.
- × Don't forget that Sleep and Stun can only be inflicted during a subject's
- regular ATB charge. A sleeping subject will *not* wake up from getting
- attacked.
- × In the event that Gilbert is morphed into a Toad, using Utau will
- inflict Toad. A lot of enemies are immune, though, and even when they're
- not, it could easily miss.
- - You'll also receive the Hovercraft (Hover Sen), which is able to cross
- reefs or something.
- - If you need healing, you can use the recovery pots on the third floor.
- - If you try to go through the Chika Suimyaku again (through the south
- entrance), your party will refuse to jump down from the waterfall.
- - You'll find the next dungeon east of the castle. You might want to
- return to the Chika Suimyaku to get Gilbert to Lv10 first. Without any
- Fire magic, you should just run away from the Zombies.
- ¤~~~~~~¤ Antlion Cave ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Party:
- Potion Kin no Hari Phoenix Down Lv15-20
- Kumo no Ito Nankyoku no Kaze Ether
- Tent Lamia no Tategoto Hijouguchi (Artifact) Boss:
- Potion Kumo no Ito Sabaku no Hikari Antlion
- Potion Dou no Sunadokei (Unique, Temp)(nc)
- - A couple of reptiles here, too (Basilisk and Adamantaimai). You could
- try putting Rydia in the front row, but definitely keep Gil in the back.
- - The Lamia no Tategoto inflicts confusion, but Sleep is more useful,
- even if it deals more damage.
- - The Hijouguchi has the same effect as Telepo.
- [Boss]
- - 1100 HP, 5 Spd, 1500 Exp, 800 gil
- - To avoid counters, stick to magic and Ankoku.
- ¤~~~~~~¤ Kaipo ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- PC: Default (Rosa):
- Rosa Lv10 Yumi Kawa no Boushi
- 50× Tetsu no Ya Kawa no Fuku
- Tetsu no Udewa
- - Go give the Sabaku no Hikari to Rosa, and she will join the party after
- the following event. She won't be hanging out with you for long, though.
- - Edward has to beat a fixed encounter on his own, so make sure he's
- fully equipped. You only have to land three hits. Damage doesn't matter
- (so long as you don't miss). Rosa immediately loses her criticals as a
- result of this battle. Cecil and Rydia will lose them again if you restored
- them. Hey, at least Gilbert's still got his criticals.
- - Rosa can equip staves, but she should probably stick to bows for now,
- as then she can at least deal decent damage to flying enemies.
- - Initial spells: Cure, Hold, Libra, Slow, Sight [Saitoro]
- - You can inflict Stun with Hold, but it's not something you can afford
- to use much. Rosa doesn't get Aspil, so you need to be more mindful of
- her MP.
- - Rosa has two special Command Abilities: Inori and Nerau. Inori (Pray)
- may or may not heal the party for a double digit figure (50% chance), and
- Nerau (Aim) is a normal attack with max accuracy.
- × Using Aim when Rosa is in slot 1 will cause her accuracy to overflow
- (resulting in an accy of 62%), so don't put her there.
- Lost & Found: Goblin Summon (Goblin \ 4) \\\ North Damcyan ||
- ¤~~~~~~¤ Hobbs no Yama ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: TPC: Special:
- Tent Yang Lv10 Rydia's Fire
- Potion
- Kin no Hari Default (Yang): Boss:
- 960 gil Honoo no Tsume Mother Bomb
- 10× Seinaru Ya Kawa no Fuku
- - After the initial event, Rydia will learn to cast Fire.
- - Switch formations, so you can have Rosa, Rydia, and Gilbert all in
- the back row.
- - The Cockatrice can use Kuchibashi, which causes instant petrification.
- However, it's only used when it's the last remaining enemy and it's been
- targeted by magic, and even then, you can cancel it and put them back
- in their regular attack pattern by using a non-magical attack. If you
- confuse them, they'll use Kuchibashi on their allies.
- - Gargoyles use Tornado after attacking three times, which leaves the
- character with single digit HP.
- - Take out Skeletons with two multi-target Fire spells. You might also
- run into the Bloody Bone, a stronger skeleton warrior. Magic isn't as
- effective on them, but since they come with regular skeletons, it's
- still worth using, and you can just finish them off with physicals.
- - Spirits spam you with Fire (~30). Try to confuse or silence them with
- Sing. All the enemies in the Spirit family will become completely inert
- if you hit them with a Blizzard spell. If you multi-target it, only one
- will be affected, however. These ones aren't very dangerous, though, so
- it's not really worth the MP.
- - There are two types of bombs here: the regular Bomb (55 HP) and the
- Pain Bomb (111 HP). The bomb family's trademark move is Jibaku, in which
- the bomb self-destructs and deals whatever HP they had left as damage.
- Both of these two bombs attack twice before using Jibaku, but the Pain
- Bombs have higher stats, including enough MDF to make all magic except
- Chocobo ineffective. Neither of these drop anything, by the way.
- - Yang (or Yan) will join your party as the fifth character when you
- encounter the boss. The event battle prior to the boss will rob even
- Gilbert of his criticals (and anyone else if you restored them).
- [Boss]
- - (11 000 HP) / 55 HP / 111 HP. (1900 Exp, 1200 gil) / 2418 Exp, 543 gil
- - You might be looking at a little trouble here. The boss starts off
- looking like a regular bomb, but after taking 1000 pod, it'll reveal
- its true form. The boss will no longer attack, but will eventually
- explode on you (regardless of any damage you deal), dealing ~90 pod to
- your entire party. In the wake of the explosion, she'll leave behind
- 3 regular Bombs and 3 Pain Bombs, who will also give you the usual
- self-destruct treatment.
- - It's technically possible to beat the boss before she blows up, but
- it's *very* unlikely when playing legit.
- - Yang's weapons have 0 ATP, but he uses a different base ATP formula
- that compensates for it: 2*(Lv+1) + Str/4.
- - Yang has three unique Command Abilities: Tameru, Keri, and Gaman.
- × Tameru: Attack with double power and 2x ATB charge time.
- × Keri: Attack all enemies. Damage = ((ATPm/2)*ATP)/2) + rnd(0,ATP) -
- (ATPm/2) * enemy DFP. 1x ATB charge, 100% accuracy. Sadly, unaffected
- by weapon element. If the damage is below 1, it's a miss.
- × Gaman: Increases Yang's DFP by 5.
- -- Fabul Region --
- Lost & Found:
- Cockatrice Summon (Cockatrice \ 4)
- - Plenty of use for Ankoku here.
- - One more time: Unless you're madly obsessed (or using fast-forward),
- you should just ignore the hidden summons and pretty much all other
- rare drops as well. Even then, it's probably best to get Cockatrice in
- the Baron region once you have an airship.
- -- Chocobo no Mori -- (Northeast of Fabul)
- Item (nc): Gysahl no Yasai
- ¤~~~~~~¤ Fabul ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Zeus no Ikari (nc) Hermes no Kutsu # (nc)
- Bomb no Kakera Kumo no Ito
- Nankyoku no Kaze Demon Shield ¤ #: Artifact
- Potion Ether ¤: Unique
- Bacchus no Sake (nc) Deathbringer ¤ (nc)
- Tent
- Shop:
- Honoo no Tsume 350 gil Demon Helm 980 gil
- Koori no Tsume 450 gil Demon Armor 3000 gil
- Ikazuchi no Tsume 550 gil Akuma no Kote 800 gil
- - You'll want to pick up a Koori no Tsume and Ikazuchi no Tsume, but
- you don't have to buy them yet. They're also available in Baron.
- - Once you're prepared, go trigger the scene in the throne room. Rosa
- and Rydia will ditch the party afterwards (again, you should probably
- unequip their gear), leaving you with just Gilbert and Yang. You'll be
- fully healed and then fight a number of fixed encounters during the
- events that follow. Rydia will lose her criticals again if they were
- restored. Rosa won't, as she's already considered MIA when the events
- begin. Yang will lose his after the last one (as does Gilbert if you
- restored them), which is an event battle against Kain. It ends once
- you fall below 25% HP.
- - It's technically possible to beat Kain, but he's got 65 000 HP, so
- it's not very feasible when playing legit. Even if you beat him, you
- gain nothing, and it doesn't change the events in any way.
- - After the event battles, you'll get Rydia back for a while, but soon
- you'll be left with no one other than Cecil.
- - Head to the inn to trigger the next event, during which you'll obtain
- the Deathbringer, a weapon that inflicts Instant Death, the only such
- weapon in the game.
- × While the ID effect only works during the enemy's ATB charge, this is
- not likely to be an issue, since pretty much the only enemy you'll be
- killing instantly is the Zu, who uses a chain action that's executed
- faster than a normal action.
- - The ship is waiting for you east of the castle. Once you get on,
- you'll be separated from the rest of your party (de-equip everyone
- other than Cecil). Gilbert will never return, and Rosa and Rydia will
- both stay off the grid for a decent while.
- -- Mysidia Region --
- Party: Cecil Lv20
- - Better not wander around too much.
- ¤~~~~~~¤ Mysidia ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- TPCs: Default (Palom): Default (Porom):
- Palom Lv10 Rod Tsue
- Porom Lv10 Hanetsukiboushi Hanetsukiboushi
- Kawa no Fuku Kawa no Fuku
- Tetsu no Udewa Tetsu no Udewa
- Shop:
- Sankakuboushi 700 gil Ice Rod 220 gil
- Daichi no Koromo 500 gil Flame Rod 380 gil
- Gin no Udewa 650 gil Iyashi no Tsue 480 gil
- Hikari no Tate 700 gil Crossbow 700 gil
- Hikari no Kabuto 4000 gil Seinaru Ya 20 gil
- Knight no Yoroi 8000 gil Hi-Potion 150 gil
- Gauntlet 3000 gil Yamabikosou 50 gil
- Cottage 500 gil
- - Head to the temple to trigger the next event. You will then be joined
- by the twins, Palom and Porom.
- - Porom's initial spells: Cure, Hold, Libra, Slow, Sight
- - Palom's initial spells: Fire, Blizzard, Thunder, Sleep, Poison
- - Both have two special commands. Porom has Futarigake and Usonaki. Polom
- has Futarigake and Tsuyogaru.
- - Whoever uses it, Futarigake involves both twins casting a powerful spell
- together, either Puchi Flare (75% chance, 10 MP) or Puchi Meteo (25%, 20
- MP). It'll use the Chisei stat of the one who chose the command. While
- Puchi Flare has a higher base power (120 vs 80), Puchi Meteo usually does
- more damage, since the power isn't divided. The casting time is rather
- lengthy, at 3x regular ATB, randomly based on either twin's ATB. While the
- regular Meteo is Holy-elemental, the twins' version is not. The command
- can technically fail, but the odds are only 1/256.
- - Usonaki lowers the Status Resistance ($AF) of all enemies by 5.
- - Tsuyogaru increases Palom's Chisei by 16.
- - 3 Sankakuboushis, 2 Daichi no Koromos, 4 Gin no Udewas, Hikari no Tate,
- Hikari no Kabuto, Knight no Yoroi, Gauntlet, 2 Flame Rods, Iyashi no Tsue =
- 22 640 gil
- - Better pick up some Hi-Potions (30 sounds good) and at least a few
- Yamabikosous.
- - You can use the Iyashi no Tsue during battle to cast Cure \all (24-36 HP)
- and Flame Rod to cast Fire (3x16). They're not as powerful as the regular
- spells, but at least it's free.
- - Get at least a few levels for the twins. Below, you can see what spells
- they'll learn.
- Palom Porom
- Lv11 | Blizzara, Porky Raise
- Lv12 | Fira Protect
- Lv13 | Thundara Cura
- Lv14 | Stop
- Lv15 | Silence
- Lv16 |
- Lv17 |
- Lv18 | Berserk
- Lv19 | Bio Telepo
- Lv20 | Esuna
- Lv21 |
- Lv22 | Toad
- Lv23 | Quake Blink
- Lv24 |
- Lv25 | Confuse
- Lv26 | Drain
- Lv27 |
- Lv28 |
- Lv29 | Dejon Shell
- Lv30 |
- Lv31 | Mini, Dispel
- Lv32 | Blizzaga
- Lv33 | Firaga Curada
- Lv34 | Thundaga
- -- Chocobo no Mori -- (South of Mt. Ordeals)
- Item (nc): Gysahl no Yasai
- ¤~~~~~~¤ Shiren no Yama ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: TPC: Tellah Default
- Potion Default (Tellah 2): (Cecil - Paladin Lv1):
- Potion Tsue Densetsu no Tsurugi
- Ether Daichi no Koromo (Unique, Temp)
- Ether Tetsu no Udewa Fuku
- Special:
- Cecil's Class Change (Paladin) Bosses:
- Tellah's Forgotten Magic Scarmiglione
- (+4× Scarnants)
- Lost & Found: Scarmiglione 2
- Noroi no Yubiwa (Soul, Spirit \ 4) Ankokukishi
- Lilith no Rod (Lilith \ 4)
- - Visit the chocobo forest again if you need to recover your MP.
- - There's a new type of spirit here, Soul, but it has 0 Magic, so it's
- no more a concern than the regular ones.
- - You'll find three members of the zombie family here: Zombie (52 HP),
- Ghoul (222 HP) and Revenant (250 HP). All are virtually immune to
- Cecil's attacks (although that's going to change soon). Fira works
- nicely, although you should start with Cure2 if you get the encounter
- with 7 of them. You can also just run away if you'd rather save your MP.
- - Liliths counter Attack with Hirateuchi, which can inflict Stun, Silence,
- or Curse. Go with Fire.
- - You'll bump into Tellah again in the second area.
- - You'll fight the boss after the save point.
- [Boss]
- - 3500 HP, 8 Spd / 200 HP, 2-5 Spd. 3400 Exp, 2400 gil.
- - The Scarnants have the typical zombie characteristics. A single Fira
- will quickly dispatch them.
- - Scar counters with Thunder (~40) and also uses it once lone. He dies
- when below 1001 HP.
- - Return to heal and save.
- [Boss]
- - 3523 HP, 9 Spd, w:FHA, A:I, 3600 Exp, 2500 gil. Back attack.
- - His only non-counter action is his normal attack, which poisons you.
- If Cecil is poisoned, you won't be able to Berserk him. You can use the
- Tsue to cast Poisona during battle.
- - He's, indeed, considered a flying enemy, so Quake won't work here.
- - Better refrain from using Fire magic as well, as he counters it with a
- gas attack that slows your whole party. Bio works great, if you have it.
- - Return to save. You'll be fully healed after the next event.
- - De-equip Cecil before you approach the monument. He's about to go
- through the Class Change, and, as a result, he'll restart at Level 1
- and lose all his current equipment.
- [Boss]
- - 4520 HP, no xp / gil
- - Do nothing and he'll just die. If you attack him, it'll take longer.
- You'll have to heal yourself in that case. It's possible to beat him
- into submission as well, but it takes a while and you should save your
- Hi-Potions.
- - Since the Paladin is considered a different character, Cecil will
- have the ability to deal critical hits again even if he lost them as
- a Dark Knight. His critical hit rate and power are indeed a bit higher
- now (3\30 vs 2\20).
- - Cecil is now able to learn and use some basic White Magic spells.
- - Cecil's new special ability is Cover (Kabau), which allows him to
- take hits for others. He'll also do it automatically whenever one of
- your characters has low HP (unless he's badly injured himself).
- - Tellah will regain all his forgotten spells. He's still stuck with
- just 90 MP, though.
- × White: Hold, Silence, Protect, Shell, Slow, Haste, Berserk, Reflect,
- Dispel, Libra, Cure, Curada, Curaga, Raise, Minimum, Sight, Levitate
- × Black: Toad, Porky, Dejon, Poison, Fira, Firaga, Blizzara, Blizzaga,
- Thundara, Thundaga, Bio, Tornado, Sleep, Break, Drain, [Meteo]
- - The few spells Tellah does *not* get are: Death, Quake, Flare, and Holy.
- - While Cecil can now damage all Undead enemies (often with increased
- power thanks to the Densetsu's Light element), there are simply too many
- of them here. Continue to rely mainly on Fira as you level up Cecil to
- Lv20 or so. At Lv20, he'll reach a solid hit count of 4.
- - While you'll soon find weapons with higher ATP, the Densetsu no Tsurugi
- may still outperform them thanks to its higher accuracy. It does depend
- on the situation, though. There's a Fire-elemental sword you may want
- to use in one dungeon, and an Ice-elemental one you'll want to use in
- another. There's also a sword that can inflict Sleep, which can be
- fairly useful. Even if you unequip it, you can't actually get rid of
- the Densetsu. You can't even store it.
- - Remember to always use the level 1 Cure spell when healing characters
- with magic outside of combat. It's the most cost-efficient.
- - Return to Mysidia and talk to the elder. After that, you can use the
- teleporter in one of the houses to return to Baron (and Mist).
- ¤~~~~~~¤ Mist no Mura ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Shop:
- Bomb no Kakera (nc) Kin no Kamikazari Muchi 3000 gil
- Bomb no Kakera (nc) Fuku Dancing Dagger 5000 gil
- Bomb no Kakera (nc) Ruby no Yubiwa Shijin no Fuku 70 gil
- Henge no Rod (Unique)
- - The Kin no Kamikazari increases Chisei by 10, and the Henge no Rod
- increases it by 5. Combined, they would boost the Black Magic multiplier
- by 3 or 4. Neither Tellah nor Palom can equip the former, however. For
- now, give it to Porom for the defense. Tellah can use the rod, but he's
- (mostly) better off with the Thunder Rod in the next dungeon.
- - You can use the Henge no Rod during battle to cast Porky with 100%
- accuracy (in stark contrast to the regular spell). Unlike the other two
- polymorph ailments, Porky has no impact on ATP or DFP. On characters,
- Porky is about the same as Silence, but on enemies, the difference is
- far more noticeable. While both of them prevent the use of regular magic,
- Porky also prevents the use of special abilities. The rod will remain
- useful until the end of the game, provided you don't lose it.
- - The Dancing Dagger can be used during battle to perform a magical
- attack with a base power of 8x40. Get at least one for Palom and maybe
- one for Cecil if you didn't level him up that much. Either way, the
- enemies in the next dungeon have MDF ranging from 13 to 22, so the
- special attack will do 144-376 pod. With a 4x50 ATP, Cecil will do
- 188-300 pod on the same enemies with a normal attack.
- ¤~~~~~~¤ Baron ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: TPC:
- 2000 gil Yang
- Zeus no Ikari Default (Yang 2):
- Baron no Kagi (Unique, Temp)(nc) Kawa no Fuku
- Shop:
- Thunder Rod 700 gil Honoo no Tsume 350 gil
- Nejirihachimaki 450 gil (Str +5) Koori no Tsume 450 gil
- Kenpougi 4000 gil (Str +3) Ikazuchi no Tsume 550 gil
- - Head to the inn to find Yang. Talk to him, and you'll have to fight
- a couple of knights (280 HP) followed by Yang himself. He's got 62 000
- HP, but the battle ends when you attack him with Cecil after he's used
- two kicks. You can end it by taking his HP to 0 as well, but that's
- hardly ideal. Either way, he re-joins the party. You'll also get the
- Baron Key, which you can use to open the doors to the weapon shop and
- the Mukashi no Suiro.
- × In the Yang fight, he's supposed to use a normal attack on Cecil
- before each kick, but this doesn't happen due to a programming error.
- - Combined, the Nejirihachimaki and Kenpougi will increase the ATP multi-
- plier by 1, and ATP by 2. Yang obviously needs these, but Cecil should
- probably stick to the heavy armor, as switching to the kung fu gear would
- drop his DFP by 12.
- - Use the Thunder Rod during battle to cast Thunder with a power of 4x16.
- - In case you forgot, Yang's Keri does damage that equals:
- ((ATPm/2)*ATP)/2) + rnd(0,ATP) - (ATPm/2) * enemy DFP
- - So, if he has an ATP of 7x70, the damage comes out as 105 (210/2) + 0~70.
- - Buy three extra Nejirihachimakis and put them in storage.
- ¤~~~~~~¤ Mukashi no Suiro ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- 1000 gil Zeus no Ikari Hermes no Kutsu (Artifact)
- Hi-Potion Dou no Sunadokei Ether
- Ether Kumo no Ito Kodai no Tsurugi (Unique)
- - Go with an Ikazuchi-Koori combo for Yang. Equipping two claws of the
- same element won't have any additional effect. When equipped with two
- claws, the accuracy modifiers are combined and divided by two.
- - The Ice Rod *could* be of some use here, if you don't mind hot-swapping
- between that and the Thunder Rod. It won't make a big difference, though.
- - You'll encounter Baron Konoeheis in the last two areas. As you likely
- already noticed, they have nasty counterattacks for both normal attacks
- and magic, Mini and Porky, respectively. Yang should be able to take them
- out with a single hit, if not with a normal attack, then certainly with
- Tameru. If needed, you can heal Porky with the Henge no Rod, although the
- actual spell is only 1 MP, so not a big difference. Using the rod on the
- knights isn't the best idea, since it doesn't stop them from casting Porky.
- It does miss frequently due to the low accuracy, but even so.
- - Don't forget that polymorphing enemies may result in an enemy getting
- switched from front row to back row due to their new, smaller size. This
- happens in the 2x Baron Konoehei encounter, for instance.
- - The Kodai no Tsurugi is weaker and less accurate than the Densetsu no
- Tsurugi. The only thing it has going for it is that it inflicts Curse,
- which just isn't useful enough to compensate for the lower damage.
- - There's a save point at the end.
- ¤~~~~~~¤ Baron Jou ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: TPC:
- Ether Hermes no Kutsu Cid Lv20
- Ether Hermes no Kutsu
- Unicorn no Tsuno Hi-Potion Default (Cid):
- Unicorn no Tsuno Hi-Potion Kizuchi
- Phoenix no O Tent Shuujin no Fuku (Artifact)
- Phoenix no O Tent
- Bacchus no Sake Ether Bosses:
- Bacchus no Sake Elixir (nc) Beigan (+ Migiude & Hidariude)
- Ether (nc) Cagnazzo
- [Boss]
- - 4444 HP, 8 Spd, 4800 Exp (+10 for each arm), 3000 gil
- - Beigan will revive the arms if you take out both of them. Destroy only
- one of them (the closer one), then focus on the main target. You should
- probably damage the other arm as well at some point, as once the body
- is gone, the remaining arm(s) will use Jibaku, dealing up to 444 pod.
- - Might not want to use the Dancing Dagger's special here. He casts
- Reflect on himself in response to magic, and while it won't affect the
- special attack, you don't really want him to redirect his Reflects on
- your characters, since that would make it harder to heal, at least with
- magic. I'm sure you have a decent supply of Hi-Potions, but even so.
- - Loot the east side of the castle before heading into the throne room.
- Better go save the game as well.
- - De-equip everything off Palom and Porom.
- [Boss]
- - 5312 HP, 48 MDF, 15 Spd, w:I/T, 5500 Exp, 4000 gil
- - He's weak to Ice normally and weak to Thunder when surrounded by
- water. The water goes away when he's hit with a Thunder spell, which
- also prevents him from using Tsunami and Haste (unless it was queued).
- Tellah's -ga level spells will do ~4000 pod, so you can easily make
- this quick.
- - Tsunami's base damage is 4% of his cHP. It ignores MDF.
- - When below 701 HP after taking a hit, he'll retreat into his shell
- and heal himself for 531 HP. Hitting him while he's hiding in his shell
- won't prompt him to heal again, but once he's out, you can re-trigger it.
- - Palom and Porom will be gone after the following event, and there's
- nothing you can do to get them back (even though the item menu pops
- up when you examine their bodies).
- - On the plus side, Cid will join your party, and you'll also get the
- airship, Enterprise.
- - Cid's unique Command Ability, Shiraberu, is just... Libra... and
- that's it.
- - You can sell the elemental rods now.
- -- Chocobo no Mori -- (on the island northwest of Kaipo)
- Item (nc): Gysahl no Yasai
- -- Chocobo no Mori -- (south of Troia)
- Item (nc): Gysahl no Yasai
- ¤~~~~~~¤ Agart no Mura ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): Hokkyoku no Kaze
- Shop:
- Spear 60 gil Iron Helm 150 gil
- Boomerang 3000 gil Iron Shield 100 gil
- Iron Armor 600 gil Tetsu no Kote 130 gil
- - South of Baron.
- - The enemies in the neighborhood might be too much for you to handle.
- The Eblana region has the same encounters. Feel free to try them at some
- point. Maybe get a few levels in the Troia/Mythril region first.
- ¤~~~~~~¤ Mythril no Machi ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items (nc):
- Mythril no Tsue Mythril Knife 5000 gil
- Shop:
- Mythril Sword 6000 gil Mythril Armor 17 000 gil
- Mythril Knife 3000 gil Mythril Helm 3000 gil
- Mythril no Tsue 4000 gil Mythril Shield 1000 gil
- Mythril Hammer 8000 gil Mythril no Kote 2000 gil
- Uchide no Kozuchi 80 gil
- Diet Food 100 gil
- - South of Fabul / Northeast of Mysidia.
- - Mythril Hammer, 2 Mythril Armors, 2 Mythril Helms, 2 Mythril no Kotes,
- Mythril Shield + a bunch of Kozuchis and Diet Food = ~63 000 gil
- - Upgrading Cecil's armor will only give him an increase of 5 DFP and
- 3 MDF. Maybe pass up on the Mythril Armor. Definitely forget about the
- sword, and sell the knife. Hang on to Cid's default weapon if you're
- planning on fighting enemies in Cave Magnes before the boss (although
- you can buy one in Troia as well).
- ¤~~~~~~¤ Eblana Jou ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Hi-Potion Nemuri no Ken *¤ Coeurl no Hige
- Unicorn no Tsuno Bacchus no Sake (nc) Hijouguchi #
- Mezamashidokei Bacchus no Sake (nc) Ether
- Kin no Hari Bomb no Tamashii Hermes no Kutsu # (nc)
- Otome no Kiss 10 000 gil Cottage
- Cottage 10× Kuchifuuji no Ya Blood Lance *¤
- Gin no Sunadokei #
- *: Trap Ether
- #: Artifact Ether
- ¤: Unique Gin no Ringo *
- - This is the abandoned castle on the continent with the huge tower
- sticking out from the giant hole.
- - There are no random encounters here, but the trapped chests feature
- enemies that you won't encounter normally for a good while.
- - One of the chests in the left tower is a monster-in-a-box; you'll
- have to fight a Stale Golem and 4 Skulldiers for the Nemuri no Ken.
- × The skeletons can Curse you, and the Golem can put you to sleep.
- Cecil and Yang can one-shot the skeletons with the appropriate
- elemental weapons. A multi-target Firaga will also dispatch them
- easily, although it would be a better idea to take out the Golem
- with Blizzaga. An instant kill with Break is also an option.
- - The Nemuri no Ken will deal a little less damage than the Densetsu
- no Tsurugi due to its lower accuracy, but it's still worth using at
- times for its Sleepstrike ability.
- - As already explained at the beginning, if a normal attack fails to
- inflict an ailment even though the target isn't immune, it's because
- the hit didn't land during the target's regular ATB charge. Unless the
- enemy is rather slow, you'll need to hit them right after they attack.
- With multiple enemies, it's not that simple, and you may need to take
- queued actions into account.
- - One of the chests in the right tower is also a monster-in-a-box;
- you'll have to fight a Lamia and two Coeurls for the Blood Lance.
- × Careful with those counters. Magic is safe with the Lamia, but
- the Coeurls counter pretty much everything. A multi-target -ga spell
- is likely, but not guaranteed, to take out the cats. If you've just
- saved, you might as well risk it. You can safely hit them with the
- Nemuri no Ken so long as you get the timing right. Lamia is immune to
- both Sleep and Stun, but everything else works, so just take your pick.
- - And, finally, one more trap in the basement; you'll have to fight
- 3 Baasa Ogres for a Gin no Ringo / Silver Apple.
- × These guys hit pretty hard and have 254 MDF, but most ailments are
- still good (all except Porky and Toad). If all else fails, you can
- just use a Dou no Sunadokei.
- - The apples increase max HP (by 50 or 100). You'll find three silver
- ones in the game (barring any rare drops). I'd save them for Rydia.
- ¤~~~~~~¤ Troia (& Mythril) Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- - Equip the Nemuri no Ken (if you have it) and Flame Claw while in this
- region. It's mostly Hell Needles and Wood Eyes.
- - Hell Needle is the last enemy in the Needlemouse family. Their Hari
- has a base power of 80. Stun them or turn them into pigs to avoid the
- counter. All the other enemies are immune to Porky except for Cait Sith.
- When there are Wood Eyes in the back, you can just use the rod on a
- single target. That's still better than nothing. Or maybe try confusing
- one of the trees.
- - Yang can easily handle the Wood Eyes and Death Beauties, although
- they're generally in the back row. He might still be able to one-shot
- them, nonetheless.
- - Twin Snakes are trivial due to their low HP.
- - And then there's Cait Sith, the first enemy in the Coeurl family.
- Their trademark special attack, Blaster, inflicts either Instant Death
- or Stun, typically the former. I'm sure you'd rather have neither, so
- make sure they're not the last enemy standing (at least not without
- Sleep or Porky), and you can avoid it.
- - Don't hesitate to use those Tents when on the overworld. That's what
- they're there for.
- ¤~~~~~~¤ Agart / Eblana Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Lost & Found:
- 10× Medusa no Ya (1-3) / Break Blade (Kurotokage \ 4)
- Bomb no Migiude (Flame Dog \ 3)
- - Like I said, these guys might be a little too much. If you're not feeling
- that ambitious, you don't need to bother.
- - Equip the Ice Claw, and Yang can easily take out Kurotokages and Flame
- Dogs. Flame Dogs have a nasty solo action, but since they're in the front
- row, that's not likely to be an issue.
- - Turn the Moruzu into pigs to prevent them from both healing and fleeing.
- - Try to put the Rudras to sleep with the Nemuri no Ken. If there are
- three chicks, kick 'em.
- - The Medusa Arrows will instantly kill enemies that aren't immune to
- Petrification. It can still fail if you don't hit the enemy during their
- ATB charge.
- - In the unlikely event that you manage to score a Break Blade, you can
- go ahead and just stash it in your storage as a trophy. While it boasts
- a nice ATP figure, the accuracy is just a bit too limited, and the added
- Petrification effect is too slow to be of any significance (requires two
- cycles).
- ¤~~~~~~¤ Troia no Machi ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items (nc):
- 1000 gil Ether
- Ether Scape Doll (Artifact)
- Shop:
- Great Bow 2000 gil Kizuchi 80 gil
- Honoo no Ya 30 gil Hanetsukiboushi 330 gil
- Koori no Ya 30 gil Ruby no Yubiwa 1000 gil
- Ikazuchi no Ya 30 gil Kai'inshou 10 000 gil
- - The village surrounded by vast forests northwest of Baron.
- -- Troia Jou --
- Items:
- Tent Ether Hisohisou (nc)
- Tent Ether (Unique, Temp)
- Hi-Potion Ruby no Yubiwa Bacchus no Sake (nc)
- Hi-Potion Ruby no Yubiwa
- - Find Gilbert, and you'll obtain the Hisohisou.
- - Once you feel prepared, head north to find the Chocobo forest / village.
- -- Chocobo no Mura --
- Items (nc)
- Gysahl no Yasai Gysahl no Yasai Gysahl no Yasai
- - Since you can't land your airship on forests, you'll need to use one
- of the Black Chocobos found here to reach the cave east.
- ¤~~~~~~¤ Jiryoku no Doukutsu ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Party:
- Hi-Potion Hi-Potion Lv~30
- Unicorn no Tsuno Kumo no Ito
- Ether Dou no Sunadokei #: Artifact
- 2000 gil Yousei no Tsume ¤ ¤: Unique
- Ether Hijouguchi # t: Temp
- Tsuchi no Crystal ¤t (nc)
- Lost & Found: Boss:
- Mindflayer Summon (Mindflayer \ 4) Dark Elf &
- Bacchus no Sake (Ogre \ 1) Dark Dragon
- Kyojin no Kote (Ogre \ 4) (separate phases)
- - You can't use any metallic equipment in this dungeon. The solution,
- of course, is to run away from all battles (or use non-metallic gear).
- - The boss is waiting for you in the crystal room. Make sure you use
- the second Save Point nearby first.
- - You're not getting that Mindflayer summon without Alarms.
- [Boss]
- - 65 000 HP (Elf 1) / 3890 HP, 9 Spd (Elf 2) / 3927 HP, 11 Spd (Dragon), W:H
- - 6000 Exp, 5000 gil
- - Your first battle with him is scripted, and will end in your defeat.
- However, after the scene that follows, you'll not only fully regain
- your health, but will also be able to put your heavy gear back on as
- the magnetic field disappears.
- - He still uses Tornado in the second battle, but it can only hit one
- character. He technically has 23 890 HP in this battle, but he transforms
- after going below 20k.
- - In dragon form, he alternates between a regular physical attack and
- Dark Breath, an attack that deals 25% mHP damage to your whole party.
- Fire-resistant gear could bring it down to 10%, but there's no legitimate
- way to *obtain* any such gear at this point in the game. You'll just
- have to make do.
- - Inflict Slow if needed.
- - In case you want to give him a taste of his own medicine, Tornado
- works on his dragon form.
- - Grab the crystal afterwards.
- - The Densetsu no Tsurugi works well on the enemies here, just as it did
- for the boss.
- - The Yousei no Tsume inflicts Confusion, which isn't bad, but it hardly
- matters when Yang is killing most enemies in one hit. More importantly,
- however, it has a quad power modifier against giants, such as the Ogres.
- It does bring down his base damage a bit, since it has no accuracy bonus,
- but he's probably still able to one-shot the other enemies. It also gives
- him Speed +3. You can store it after this dungeon.
- - Before you trigger the next event in Troia, go stock up on Hi-Potions.
- -- Troia Jou --
- Items:
- Hi-Potion Great Bow Yamabikosou
- Bannouyaku 10× Honoo no Ya Gin no Ringo
- Ether 10× Honoo no Ya Ether Dry
- Ether Dry 10× Ikazuchi no Ya Ether
- Elixir 10× Koori no Ya Bannouyaku
- Yamabikosou 10× Koori no Ya Hi-Potion
- - Go see the women in front of the crystal room. After that, you can go
- loot the stuff in the hidden treasure room. Keep the Great Bow for Rosa.
- - Return to your airship, and you'll soon find yourself in the Tower of Zot.
- ¤~~~~~~¤ Zot no Tou ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Default (Kain 2): PCs:
- Flame Mail Wind Spear ¤ Kain, Rosa
- Flame Sword (trap) Mythril Shield
- Jigoku no Tsume # Mythril Helm Special:
- Flame Shield Mythril Armor Telepo (Rosa)
- Daichi no Hammer Mythril no Kote
- Shisai no Robe Default (Rosa 2): #: Artifact
- Magma no Ishi (nc) ¤t Shuujin no Fuku # ¤: Unique
- t: Temp
- Lost & Found:
- Iyashi no Tsue / Rune no Udewa / Rune no Tsue / Ougi no Sho (Marionator)
- Scape Doll # (Marion)
- Bosses:
- Magus Sisters (Dogu, Magu, Ragu)
- Barbariccia
- - You will no longer have access to this dungeon once you clear the
- events here.
- - You can return to Troia, but you'll automatically return to Zot once
- you board your airship again.
- - The chests look rather different here.
- - The Flame Mail and Flame Shield make the wearer weak to Fire and
- resistant to Ice.
- - Yang should go with a Fire-Ice combo, but you can ditch the Ice later.
- The Hell Turtle is the only enemy resistant to Fire, but they're only
- found on 1F and 2F. Even when an enemy resists the element of one the
- claws, the element they're weak to will take priority.
- - You don't have to fight the flans if you'd rather save the MP. Aspil
- still works well on most of the enemies here. This is, sadly, the last
- dungeon where that's the case. Some enemies have MDF figures that are
- equal to or just a little above Aspil's base power value, so it can
- still work with favorable RNG. Eventually, though, even that won't help.
- - Kick doesn't hit flans, and it's not because they have max DFP. It's
- a very redundant attribute, though, since the damage would still be 0
- even if it did hit them.
- - The second chest you find is a monster-in-a-box; you'll have to fight
- a Flame Dog for the Flame Sword. Switch to that unless you're already
- one-shotting everything with the Nemuri no Ken. That one's also good
- for inflicting Sleep on flans and back row enemies. At least switch to
- the Flame Sword for the bosses.
- - The Jigoku no Tsume inflicts Poison, which is completely insignificant,
- but you should still equip it, since it boosts accuracy and Strength.
- - You can use the Daichi no Hammer during battle to cast Quake, which
- does a fair amount of damage (1x200) to all (non-flying) enemies. Good
- for taking out flans, not that you'll be running into many of those,
- since you're pretty much at the end of the dungeon. The weapon is also
- Fire-elemental.
- - The Shisai no Robe gives you Seishin +5.
- - You'll fight the Magus Sisters immediately after the Save Point on 5F.
- [Boss]
- - 2590 HP (right), 4599 HP (middle), 2591 HP (left), 7 Spd
- - 2500 Exp and 3000 gil each
- - Their 'Delta Attack' is just regular spells reflected off Magu (~200-
- 400 pod). It's not some special attack that wipes you out like in FFX.
- - Magu (the middle one) is able to bring her sisters back to life, so
- take her out first.
- - Aspil works well in case Tellah needs a refill.
- - Return to save and heal. De-equip Tella, as he's going to be leaving
- your party during the next event, whereas Rosa and Kain rejoin.
- - Tellah's duel with Golbez results in Cecil, Yang, and Cid losing their
- criticals.
- - Set Rosa's gear as soon as you gain control. Give her the Daichi no
- Koromo to make her immune to Petrification. Switch to the Shisai no Robe
- after the boss. You can keep Kain in the back row, as he'll only be using
- Jump in the next battle.
- [Boss]
- - 8636 HP, 18 Spd, 9000 Exp, 5500 gil
- - Easily the toughest boss so far. While in her Whirlwind Mode, she uses
- a nasty Tornado + Yubisaki combo. She also gets a functioning Evade (4x45%)
- and is immune to magic during this time, not that you have any, since you
- just lost your sage. You can cancel the mode by using Jump, but you may
- not be able to prevent every Tornado. Quickly use a Hi-Potion to heal the
- character hit by it. With a little luck, Yubisaki won't hit the same
- character multiple times, in which case you can just ignore it. You also
- don't want her to attack any character that was hit by Tornado. She can
- deal up to 440-550 pod with max RNG. A single Hi-Potion might not be
- enough, You can use a second one if you want to be safe, or you can just
- hope for the best and prioritize offense, with Rosa casting Haste instead
- of healing. If you're having too much trouble, it's time to whip out that
- Kumo no Ito.
- -- Agart --
- - Go use the Magma no Ishi on the well. Afterwards, you can fly down the
- hole to reach the Underworld. You won't be able to come back up until
- after the next dungeon. Get some Ice Arrows for Rosa. Hang on to the
- Flame Sword for a little longer.
- - If you got the Blood Lance, don't bother using it. The high ATP is
- offset by the second worst accuracy in the game and a -10 penalty to all
- stats. It also lacks the Anti-Air element, whereas the Drain element is
- resisted by any enemy that absorbs anything.
- ¤~~~~~~¤ Dwarf no Shiro ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Items (nc): Party:
- Hi-Potion 5000 gil Lv~40
- Elixir Gysahl no Yasai
- Ether Gysahl no Yasai PC:
- Kuro'obi Dougi # Gysahl no Yasai Rydia
- Dwarf no Ono Bacchus no Sake
- Power Wrist Bacchus no Sake #: Artifact
- Gin no Sunadokei # Ecchi na Hon ¤ ¤: Unique
- Elixir
- Ether Default (Rydia 2): Bosses:
- Cottage Muchi 3× Calca & 3× Brina
- Cottage Daichi no Koromo (+ Calcabrina)
- Cottage Gin no Udewa Golbez
- Shop:
- Flame Sword 14 000 gil Flame Mail 30 000 gil
- Honoo no Yari 11 000 gil Flame Shield 1250 gil
- Dwarf no Ono 15 000 gil Shisai no Robe 1200 gil
- Kurayami no Ya 40 gil Shisai no Boushi 2000 gil
- Juujika 100 gil Rune no Udewa 2000 gil
- Kobito no Pan 100 gil
- Bannouyaku 5000 gil
- - You can't explore much of the castle initially (can't buy any gear yet),
- but it opens up after the boss.
- - De-equip all the items Cid has. He will no longer be joining you in
- battle once you trigger the scene in the throne room.
- - You're looking at two bosses in a row.
- [Boss]
- - Calca (blue, back): 1369 HP, Brina (red, front): 369 HP, 16-19 Spd,
- 1000 Exp, 500 gil each
- - Calcabrina: 5315 HP, 11 Spd, 12 000 Exp, 5000 gil
- - If dolls of only one type are present, they'll transform into Calcabrina.
- If Calcabrina has less than 101 HP left, it'll split into the six dolls again.
- - While the blue ones have more HP, they don't have boss benefits, so you
- could inflict Mini or Stop.
- - Calcabrina hits *very* hard, almost reaching quad digits in the worst
- case. It can also inflict Confusion and Stun. It also technically has
- nasty counters for elemental spells, but the only way to trigger those
- is by using items.
- |
- [Boss]
- - 4001 HP, 27 Spd, w:FH, 15 000 Exp, 10 000 (+1000) gil
- - Rydia rejoins the party here.
- - He just spams you with Fira, Thundaga, and Bio (~100-300 pod).
- - Reviving the three dead characters might be too much trouble than it's
- worth. You can probably manage with just Cecil and Rydia.
- - Kain should use the Flame Sword (if he's in) while Cecil uses the Densetsu.
- - Technically, he has 23 001 HP, but the battle ends after he falls below
- 19 001.
- - Rydia is no longer able to cast White Magic.
- - New spells: Fira, Blizzara, Thundara.
- - New Summon spells: Dragon, Titan, Shiva, Ramuh, Ifrit.
- - Give Rydia that Kin no Kamikazari you got earlier if you still have it.
- - 2 Shisai no Boushis (Cecil, Rosa), 3 Rune no Udewas (Rosa, Rydia, Yang).
- - The Honoo no Yari would've been useful in Zot, but it's a bit too late
- for that now. You certainly don't want to use it in the next dungeon.
- - The Dwarf no Ono gives you Str&Tai +5 and Mag&Spd -5. Maybe worth giving
- to Kain until he gets that Ice Spear, and it's not far. Note that it's
- actually long range, not that you really want Kain or Cecil in the back
- row, since your more fragile characters would have to take their place
- in the front.
- - Don't forget that equipping a ranged weapon gives that character the
- permanent long range flag. I suppose you could consider it compensation
- for the lost criticals.
- - The Kuro'obi Dougi (Str +5) should go to Yang for now. You can give it
- to Cecil or Kain later if you don't mind the low defense.
- - The Power Wrist gives you Str +5. Worth using despite the low defense.
- The stronger ones aren't *that* much stronger.
- - A hidden path in the pub leads to the Kaihatsushitsu, or the Developers'
- Room. One of the bookshelves there holds the legendary Ecchi na Hon, which
- can be used for excitement (no real effect). Perhaps it features artwork
- of Barbariccia from Final Fantasy Dimensions 2?
- - Use the hidden path in the basement to reach the next dungeon.
- ¤~~~~~~¤ Babil no Tou 1 ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- 10× Koori no Ya Phoenix no O
- 10× Koori no Ya Killer Bow
- Ether Nankyoku no Kaze
- Green Beret # Ice Shield * #: Artifact
- Koori no Yari * Ice Armor * *: Monster-in-a-box
- Icebrand * Hokkyoku no Kaze
- Neko no Tsume Hi-Potion
- Hi-Potion Ether Dry
- Boss(es):
- Lost & Found: Hakase & Barnaba
- Scape Doll # (Furaudo Puppet) (+ Gattai Mecha)
- Rune no Tsue (Marionator \ 3) Lugeie
- - You will no longer have access to this dungeon after a future story event.
- - You can't use Telepo or Dejon here.
- - When alone, Flame Dogs spam you with Honoo, which deals 20% mHP damage
- (10% with Fire resistance, 40% with weakness) and can hit all characters.
- Once again, you can use Porky (but not Silence) to prevent it, although
- if all three of your fighters are one-shotting them, it's not likely to
- be necessary. As such, it's better to have Rydia use the whip than the
- Henge no Rod, so she can stun enemies (except when they're too fast, like
- the Flame Knight).
- × Characters with decent Magic Evade can easily avoid attacks like Honoo
- when the enemy has 0 Magic.
- - The Rune no Tsue is the one rare drop I have to recommend getting. It's
- only slot 3, so it's *significantly* easier than a slot 4 drop. 1F is the
- best place. Just run away from the other battles. If you have a fast-forward
- option, use it. You can get one in a few hours (IGT).
- - The Rune no Tsue is pretty much the best staff in the game. It's got
- Seishin +10, Silencestrike and Magekiller. There's another staff with
- Sei +15, but by the time you get that, Rosa's Seishin could be so high
- she won't even need those extra 5 points.
- - There are two trapped chests on the second floor (Eyes + Stone Golem
- & Eyes + Chimera) and two more on the fourth (Eyes + Flame Dog & Eyes +
- Naga). The Eyes have 254 MDF.
- - The Neko no Tsume is pretty much Yang's best weapon, with high accuracy,
- Str & Spd +5, and Sleepstrike.
- - You'll start running into Chimeras above 3F. When alone, they spam you
- with Blaze, which deals 25% mHP damage (10% with Ice resistance, 50% with
- weakness) and can hit all characters. They're immune to Porky, Sleep, and
- Stun, and they resist all three main elements, so maybe have one of your
- fighters switch to a non-elemental weapon. You might want to use Jump on
- them when they're in the back row. If Rydia has Cockatrice, you can also
- use that.
- - With two save points and flans only common on two floors (4F and 5F),
- it's unlikely Rydia will need to do any draining.
- - The first Save Point is on the fourth floor.
- - The Ice Armor and Ice Shield make the wearer weak to Ice and resistant
- to Fire.
- - Medusas spam you with Yubisaki until there's only one enemy left. Mainly
- a concern when you get ambushed.
- - On the 6th floor, you can see a chest that you can't reach. Just ignore
- it. (It's the last Hi-Potion you find in the new areas, although if you come
- back here later, it'll still appear to be closed even if you've opened it.)
- - The second Save Point is on the seventh floor. You'll find the boss on
- the floor above.
- [Boss]
- - Hakase: 4936 HP, 11 Spd. Barnaba: 4832 HP, 6x86 ATP, 31 Spd
- - Gattai Mecha: 4518 HP, 9x114 ATP, 31 Spd
- - After their initial blunders, they'll settle into a simple routine,
- where Barnaba merely attacks and Hakase provides support by using
- Chiryou (Esuna) on Barnaba.
- - Try to take them out at the same time. If you take out Hakase first,
- Barnaba will self-destruct using Jibaku. If you take out Barnaba first,
- you'll have to face Gattai Mecha, who attacks twice then self-destructs.
- Getting killed by Jibaku results in the character losing criticals.
- |
- [Boss]
- - 9321 HP, 27 Spd, 10 101 Exp, 4000 gil, Lugeie no Kagi (Unique, Temp)
- - He starts off by poisoning your whole party, but it won't have time to
- take effect, as he regularly uses Chiryou on your whole party. His Sleep
- counter won't be much of an issue for the same reason. The only thing
- you have to worry about is his Laser, which has a 20% cHP base power. If
- you quickly dish out a good amount of damage, it's not going to one-shot
- anyone other than possibly Rydia.
- - Give Yang Lightning Claws for maximum ownage.
- - Use the key on the locked door on the 5th floor. De-equip all of Yang's
- gear (or at least the rare stuff) before going in. Give his Green Beret
- and Kuro'obi Dougi to Cecil or Kain.
- - Once Yang is gone, it's time to leave the tower. Another scene will
- take place, and you'll find yourself on the overworld with no way to
- return underground.
- -- Baron Jou --
- Special: Enterprise upgrade
- - Go talk to Cid's assistants on the east side of the castle. They'll
- proceed to modify your airship, so you can use it to pick up the
- Hovercraft. This allows you to access the cave on the Eblana continent.
- You know, the continent where the Tower of Babil sticks out and where
- you also find the abandoned Eblana castle (which you should check out
- once Edge joins if you ignored it earlier).
- ¤~~~~~~¤ Eblana no Doukutsu ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Party:
- Shuriken Elixir Lv40-45
- Bannouyaku Hi-Potion
- Vampire no Kiba Cottage PC:
- Potion (nc) Hi-Potion Edge Lv25
- Potion (nc) Kumo no Ito
- Ether Gin no Sunadokei # Default (Edge):
- Tent Phoenix no O Kunai
- Hi-Potion Phoenix no O Kunai
- Bomb no Tamashii Kin no Hari Green Beret #
- Shuriken Blood Sword *¤ Kuro'obi Dougi #
- Elixir Ether Dry Mythril no Kote
- Lost & Found: *: Trap
- Kyojin no Kote (Stale Golem) #: Artifact
- ¤: Unique
- Shop:
- Chikara no Tsue 2000 gil Ice Armor 35 000 gil
- Icebrand 26 000 gil Kuro no Robe 10 000 gil
- Koori no Yari 21 000 gil Ice Shield 10 000 gil
- Kunai 4000 gil
- Killer Bow 3000 gil
- Doku Ya 70 gil
- - You should get Edge to join your party as soon as possible and get
- the items afterwards.
- - The Chikara no Tsue does ok damage but also inflicts Berserk, so don't
- use it if it doesn't result in a kill. If you got the Rune Staff, you
- don't need it.
- - The Kyojin no Kote is a relatively common drop (*if* you get a drop),
- but the Stale Golem itself is a rare encounter, so you'll need to use
- Alarms. I suggest you use 10 (once you have them), then reset, so you
- don't lose that many of them. You can't get it from the trapped chest
- encounter.
- - You'll find an underground settlement on the B2 floor.
- - The chest in the save room is a monster-in-a-box; you'll have to fight
- two Stale Golems for the Blood Sword.
- - At the end of the cave (right after the save point), Edge will join
- your party as the fifth and final party member. The event battle here
- will *not* affect your criticals.
- - Edge has three Command Abilities:
- 1. Ninjutsu: Ninjutsu skills are basically spells. You'll start off
- with just one (Katon). Not much use for them.
- 2. Nageru: Nageru allows you to throw ninja stars and some regular
- weapons. The damage is usually pretty good, but keep in mind, everything
- you throw will be lost in the process. The damage equals Edge's Lv *
- ATP (+ 0~98 random). The weapon's element/type modifiers are ignored.
- 3. Nusumu: Nusumu allows you to steal items from enemies. It's the same
- item that's first on their drop list (as in, nothing too impressive).
- You can steal multiple times from the same enemy. The chance of success
- equals 50 + Edge's Lv - enemy SR.
- - Triple digit HP is not going to cut it, so you'll want to spend some
- time leveling up Edge. At Lv40, he'll have about as much HP as Rydia,
- which isn't great, but I guess it'll have to do. Eventually, he'll have
- about as much HP as Rosa. Start off building up here, but maybe move to
- the first level of the tower later, where you can possibly score the Bomb
- summon.
- - Edge can equip Yang's claws, but can't match his ATP. Even so, if you
- find Edge's damage output a bit too underwhelming even after getting a
- bunch of levels, you could try giving him the Neko no Tsume and see if
- it that makes him more useful. He'll get better eventually, though.
- - The three elemental claws can boost Edge's damage output substantially
- when applicable. Fire and Ice have very limited use, but at the very
- least hang on to the Lightning Claw.
- - If you want to give Edge the long range flag (with a Boomerang or the
- Engetsurin), note that the long range weapon has to be equipped either
- in his right hand or as his sole weapon. Again, once the flag is on, it
- stays on, regardless of what the character equips.
- ¤~~~~~~¤ Babil no Tou 2 ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Special:
- Unicorn no Tsuno Ashura Suiton & Raijin (Ninjutsu)
- Gin no Sunadokei 82 000 gil
- Ogre Killer (trap) Hi-Potion Boss:
- Lilith no Kuchizuke Jigoku no Tsume (nc) Rubicante
- Hi-Potion
- Lost & Found:
- Bomb Summon (Remedy Bomb \ 4)
- Rune no Tsue (Sorcerer \ 3)
- Bacchus no Sake/ Nejirihachimaki/ Power Wrist/ Kyojin no Kote (Baasa Ogre)
- - You'll be exploring different areas of the tower than last time, and will
- no longer have access to these areas once you complete the events here.
- - Watch out for those counters (Blaster, Yuuwaku), Cecil and Kain should
- be able to take out Coeurls with a single normal attack. Lamias often
- appear in eggs, so you can get one free hit in, with the next one likely
- resulting in a kill. If Rydia needs a fill up, Lamia eggs are her best bet.
- - Lamias are immune to Mahi and Sleep. Coeurls are immune to Mini and
- Toad. Baasa Ogres have 254 MDF and are immune to Porky and Toad.
- - If Rydia has reached Lv49, she could wipe out whole groups with Break,
- but it does have limited accuracy.
- - If you got the Rune no Tsue, Rosa can do some nice damage to Baasa Ogres.
- - If you think you're up for it, B1 is the best place for scoring the Bomb
- summon, with two common Bomb encounters. Again, just run away from the
- other battles.
- - The chest on B2 is a monster-in-a-box; you'll have to fight 4 Baasa
- Ogres for the Ogre Killer.
- - The Save Point is on the north side of B3.
- - The boss awaits you on B5. Before you get to fight him, you'll have
- to go through an event battle with Eblana Ou and Eblana Ouhi. You don't
- have to do anything in that one, though, as the battle ends on its own
- Edge learns Suiton and Raijin during the scene that follows.
- [Boss]
- - 34 000 HP, 38 Spd, W/A:I, 18 000 Exp, 7000 gil
- - Ruby's kind enough to fully heal you right before the battle begins.
- - He'll counter regular attacks with Fira (~70 pod to all), so just hold
- back if you need time to heal. His most dangerous attack is Kaenryuu
- (~2000 pod, F), which he uses at a slow pace, but even if it kills someone,
- you have plenty of time to revive them. You don't even necessarily have to
- revive them yourself. For some reason, Ruby will revive any dead characters
- if you cast Fire magic on him (using a Bomb Fragment works too, but Ifrit
- doesn't).
- - He'll absorb Ice-elemental magic when he's blocking with his cape. If
- you're not sure Rydia can get the spell in before he puts it up, use
- Blizzara instead of Blizzaga. Even if it gets absorbed, it'll only heal
- him for at most ~1k. Same goes for Suiton.
- - Using a summon will prompt him to cast Blizzara on himself (1000+ pod).
- Blizzaga still does more damage than Shiva (9999 vs 6000). If Rydia hasn't
- learned Blizzaga yet (Lv39), just go with either Shiva or Blizzara (4000).
- - For some reason, the cape, indeed, only affects Ice magic. Ice-elemental
- weapons will still deal considerable damage regardless.
- - The door behind Ruby leads you to the Crystal Room, but you won't be
- able to take more than a few steps here before a trap floor sends you
- falling down a bunch of floors. This isn't one of the areas you've
- previously explored, though. Just keep going, and you'll soon obtain
- the second airship, the Falcon.
- - Mother Lamias don't counter normal attacks with Yuuwaku.
- - Check the north door on 7F for a buggy, hidden item. There are four
- more of these in the upcoming dungeons.
- -- Dwarf no Shiro --
- Item (nc): Special:
- Luca no Kubikazari (Unique, Temp) Falcon upgrade
- - Initially, the Falcon is unable to fly across lava, but you can quickly
- take care of that by visiting Cid in the Dwarven Castle.
- - You'll also need the Luca no Kubikazari in order to enter the Sealed Cave.
- -- Babil no Tou --
- Theft: Alarm (Eyes)
- - If you're crazy enough to go for those slot 4 drops, you'll want to
- hoard up on Alarms by returning to the Tower of Babel (through the main
- entrance) and stealing them from the Eyes. These can help you with many
- different drops, so, hypothetically, if you were going for everything,
- you'd need at least 300 of them or something. If all you really want to
- do is score a Kyojin no Kote or two, you don't really need more than 20.
- If you're really going for hundreds of them, kill off some of your party
- members to speed things up.
- - Keep in mind, once you complete the Fuuin no Doukutsu, you will
- never be able to enter the tower again, and there are no (practical)
- alternate sources.
- - When used, the Alarm item will trigger an encounter with the last set
- of enemies in the area.
- -- Kajiya no Kukuro no Ie --
- Items:
- Bannouyaku (nc) Soma no Shizuku (nc)
- Hi-Potion (nc) 1000 gil
- - In the southeast corner of the Underworld.
- - The Soma no Shizuku increases a character's mMP by 10. You'll find
- two of these in the game (barring any rare drops).
- - The chest is quite well hidden. Check the walls *very* thoroughly.
- ¤~~~~~~¤ Tomera ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Zeus no Ikari Kaijuuzukan (nc)
- Nankyoku no Kaze (nc) Ether Dry
- Bomb no Kakera 2000 gil
- Shop:
- Ashura 7000 gil Diamond Armor [Daiya] 40 000 gil
- Chain Whip 6000 gil Diamond no Kabuto 10 000 gil
- Ogre Killer 45 000 gil Diamond no Kote 5000 gil
- Kuchifuuji no Ya 100 gil Diamond no Udewa 4000 gil
- Diamond Shield 15 000 gil
- Kin no Kamikazari 20 000 gil
- - A town in the southern region of the Underworld.
- - Chain Whip, Daiya Armor, Daiya no Kote = 51k.
- - I'd stick to the old Str-boosting gear (Power Wrist, Green Beret,
- Kuro'obi Dougi), but the choice is yours. Grab a Kin no Kamikazari for
- Rydia if you missed it back in Mist. No need to buy another Kotetsu if
- you just get the gear in the Fuuin no Doukutsu. It's on the first two
- levels (check the second and last doors from right to left along the
- north wall on B2). Don't finish the dungeon yet, though, unless you're
- passing up on the optional dungeons.
- - The Kaijuuzukan casts Libra when used and also works on bosses unlike
- the regular spell.
- -- Underworld 2 --
- Lost & Found:
- Daichi no Drum (Undergrounder \ 3)
- -- Underworld 3 --
- Theft:
- Ether (Gloom Wing)
- Kumo no Ito (Araune)
- - On the southern part of the Sylvan region, you'll find some enemies
- you can't encounter anywhere else.
- - For whatever reason, the victory music doesn't fade out as quickly
- here as it normally does. It can easily fool you into thinking you got
- an item drop even though you didn't.
- - You now have access to three new dungeons: Fuuin no Doukutsu, Sylph
- no Doukutsu, and Genjuu no Doukutsu. Only the first one is mandatory,
- but the others are (also) filled with nice magic items, so check them
- out too once you feel like you're up for the task.
- ¤~~~~~~¤ Genjuu no Doukutsu ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Phoenix no O Kikuichimonji ¤ Kaijuuzukan
- Ether Phoenix no O Nezumi no Shippo ¤t
- Hi-Potion Kaijuuzukan Kaijuuzukan
- Hi-Potion Defender (trap) ¤ Kaijuuzukan
- Cottage Ether 10× Yoichi no Ya
- Hi-Potion 6000 gil Yoichi no Yumi ¤
- Poison Axe 5000 gil Ether Dry
- Elixir
- Lost & Found: ¤: Unique
- Rune no Tsue (Shoukanshi \ 3)
- Daichi no Drum (Arukenii \ 3)
- Kamigami no Ikari / Kin no Sunadokei / Kin no Kamikazari / Kin no Ringo
- (Rairyuu)
- Special: Bosses: Theft:
- Asura Summon Asura Kumo no Ito (Arukenii)
- Leviathan Summon Leviathan
- Shop:
- Kotetsu 11 000 gil Hikari no Robe 30 000 gil
- Dengekimuchi 10 000 gil Aegis no Tate 20 000 gil
- Yousei no Rod 5000 gil Tenshi no Ya 110 gil
- Hadou no Tsue 7000 gil
- - On an "island" west of the Dwarf Castle.
- - Cast Levitate on your party to avoid getting damaged by the floor
- (50 points a step). You'll need to cast it again whenever you move to
- another area.
- - Most of the enemies have 33-36 Speed, so inflicting ailments with
- normal attacks can be difficult.
- - The Sataknights and Satan Juniors are fairly tough, but they have no
- ailment immunities. The Juniors counter any damage with Confuse, but,
- once again, inflicting Porky will easily prevent that. If you don't
- have the Henge no Rod, use Toad instead. Their SR is a bit too high to
- make Mahi/Nemuri all that useful.
- - Bloody Reds try to confuse you as their third action. You can confuse
- them or petrify them.
- - Aspil works ok on Arukeniis (18 MDF). Steal some Spider Web while
- you're at it. Inflict Porky to save time.
- - Aspil works best on Belfegors (12 MDF), but using magic on them puts
- them in Tornado Mode, and you can't easily cancel it, so you better
- finish them off quickly afterwards or inflict Chinmoku or Toad.
- - The Rairyuus only spam you with Inazuma, which does 50% max HP damage
- with no Thunder resistance. Use Tornado if you have it (Lv51). Getting
- back attacked by two of them could get ugly, but at least it's unlikely,
- seeing as they're the least common enemies here. If things aren't looking
- too good, don't hesitate to flee.
- - The last chest on the B3 floor is a monster-in-a-box; you'll have
- to fight 5 Sataknights for the Defender. Give this one to Kain if you
- already got the Hikari no Tsurugi.
- - After passing through the cave, you'll find the Genjuu no Machi.
- - There's a hidden teleporter on the B4 floor that takes you to the
- Yoichi no Yumi. There's another hidden teleporter in this room that
- takes you back to the world map. Try not to use it on accident.
- - Dengekimuchi, 2 Hikari no Robes, 2 Aegis Shields = 110k.
- × Get a Hadou no Tsue (Will +10) if you didn't get the Rune no Tsue.
- - There's a free Yousei no Rod (Chisei +10) in the Sylph Cave, but if
- you really can't wait, it's only 5 grand.
- - There's a Save Point in one of the houses on the B5 floor. Use it
- before challenging the bosses.
- - On the bottom floor of the library, you'll find two human NPCs who
- are actually Asura and Leviathan. Defeat them to obtain their summons.
- [Boss]
- - 31 005 HP, 86 Spd, 20 000 Exp
- - She casts Protect (DFP +5), Raise (no effect) and Curada (2000-3000
- HP) while relying entirely on counterattacks to deal damage. Bring her
- speed down by using a Kumo no Ito or by casting Slow twice, then hit
- her with Reflect. Rydia can still use Quake and summons, though. You
- can also Berserk your fighters. Even if she's able to keep boosting her
- DFP with Protect, it shouldn't affect your physical damage output much.
- - Keep in mind, Reflect wears off after a while, but Slow makes it last
- longer.
- - You can get her to cast a spell on loop if you just attack her once
- during the casting time of the spell or after the spell (but before she
- starts casting the next spell).
- - Better go heal up before taking on the other one.
- [Boss]
- - 50 001 HP, 53 Spd, w:T, 28 000 Exp
- - Ootsunami does 25% mHP damage to all. He'll use Blizzara once or twice
- between each of those.
- - Might want to use Slow (and Berserk) again.
- ¤~~~~~~¤ Sylph no Doukutsu ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- 10× Tenshi no Ya Hijouguchi # 1000 gil
- Kaijuuzukan Otome no Kiss Cottage
- Hi-Potion Otome no Kiss 10× Honoo no Ya
- Otome no Kiss Ether 10× Koori no Ya
- Yousei no Rod Akai Kiba * 10× Ikazuchi no Ya
- Bomb no Tamashii Shiroi Kiba * Ether
- 3000 gil Aoi Kiba * Hi-Potion
- Bannouyaku Engetsurin ¤* Mage Masher ¤*
- 2000 gil Avenger * Elixir
- Kaijuuzukan 10× Medusa no Ya * Neko no Tsume
- Elfin Bow ¤ Jigoku no Tsume #
- Lost & Found:
- Ribbon (Toady Witch \ 4) #: Artifact
- Noroi no Yubiwa (Dream Evil \ 4) ¤: Unique
- Theft: *: Monster-in-a-box
- Bannouyaku (Malboro)
- - A cave in the northwest part of the Underworld.
- - This one's not as linear as the Genjuu no Doukutsu. The path splits
- when you take the first stairs down. The northern path leads to the six
- trapped chests, whereas the southern path leads to the Sylphs' home. At
- the end of both paths is a warp that takes you back out.
- - There's quite a bit of stuff here, so watch your inventory space.
- - Malboros always start off with Kusai Iki (Toad, Mini, Porky, Silence,
- Darkness, Confuse), and they'll use it again after a few other attacks.
- Fortunately, it only affects a single character and it misses if the
- character is immune to even one of those ailments. You can use gear like
- the Rune no Udewa (Rosa, Rydia, Edge), Nejirihachimaki (any), or Ruby no
- Yubiwa (any).
- - As for dispatching them, Toad works when there are no other enemies
- present. Typically the case on B1 and B3. On B2 and B4, they're usually
- tagging with Mamons or Mamons and Dream Evils. If it's just Mamons, you
- could try your luck with Break. When there are both Mamons and Dream
- Evils, there's only one Malboro, so you can just use a single target
- Toad. Stun only puts them on hold for 13 ATB, but it's still something.
- Rydia won't be stunning anyone when she's using the Henge no Rod, but,
- like I said, you could equip Edge with the Neko no Tsume.
- - Mamons are only immune to Porky, Mini, and Toad.
- - Dream Evils are immune to Stun, Sleep, and Break. Just go with Quake.
- Or maybe try your luck with Toad if no Mamons are present (mainly on B1
- and B3).
- - The Toad squad is in no way dangerous, just annoying. Once you take
- out the Witch, the toads will do nothing. You can prevent her from
- commanding the toads by inflicting Toad. Aspil works well on the Witch.
- - The six chests the teleporter leads you to are all trapped. You'll
- want to be extra cautious with number 5.
- 1: Akai Kiba | 6× Evil Dreams
- 2. Shiroi Kiba | 6× Evil Dreams
- 3. Aoi Kiba | 6× Evil Dreams 123
- 4. Engetsurin | 2× Mamons, 2× Malboros 456
- 5. Avenger | 4× Malboros
- 6. 10× Medusa no Ya | 2× Andagurandas
- - The Avenger is a Holy-elemental, two-handed sword with Auto-Berserk.
- Might want to use it on the boss in the Sealed Cave.
- - There's one more monster-in-a-box closer to the Sylphs' place, in a
- little room only accessible through a hidden passage; you'll have to
- fight a Toady Witch and 6 Toady Toads for the Mage Masher.
- ¤~~~~~~¤ Fuuin no Doukutsu ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Party: Boss:
- Lv45-55 Demon Wall ¤: Unique
- t: Temp
- Items:
- Kotetsu Hikari no Tsurugi ¤ Hi-Potion
- Ether Fuuma Shuriken Phoenix no O
- Kaijuuzukan Elixir Seijaku no Kane
- Hi-Potion Hikari no Curtain Ether Dry
- Ether Kotetsu X-Potion
- Hikari no Curtain Kurozukin ¤ Ankoku no Tsurugi (nc)
- Phoenix no O Ether Yami no Crystal ¤t (nc)
- - This is the cave near Tomera. Use Luca's Necklace to gain access.
- - You'll have to fight a number of fixed encounters with some Assault
- Doors here. They use a nasty attack called 9th Dimension that instantly
- kills the target, and they can also transform into another monster (a
- Chimera Brain or a Yellow Dragon) when their HP gets low. Many of them
- only lead to empty rooms, but the Experience is quite good. There are
- 15 of them in total, but only 3 of them are completely mandatory.
- - Miss Vampires use Hitomi (Konran) as their 4th action unless they're
- the only type of enemy left.
- - Chimera Brains use Blaze as their first of three actions. Petrification
- is the only ailment worth hitting them with.
- - The first Save Point is on B2, behind the fifth door.
- - When you first reach B3, you'll be in a little room with two chests.
- The exit is south, but it might be a little hard to notice.
- - There are no encounters below B3.
- - The second Save Point is on B4. You'll encounter the boss on B5 after
- grabbing the Crystal.
- - Check the stairway leading to B5 to find another unintentional hidden
- item. You can also check one of the ropes nearby to fight 6 Dream Evils.
- [Boss]
- - 28 000 HP, 86 Spd, 23 000 Exp, 8000 gil
- - You have very little time until he gets close and starts instantly
- killing your characters with Crushdown. If all else fails, you can
- level up to Lv55, at which point you can utterly destroy him with Holy
- and Flare. I myself build up at the Sylvan Cave. Better have something
- playing in the background while grinding. May I suggest 2D streamers
- from Japan?
- - Cecil needs an Agility of 35 to push the boss from 1 ATB to 2. The
- only piece of gear that can boost his Agi is the Kurozukin (+3).
- - In the unlikely event that you've managed to score a Ribbon, you can
- equip that to make a character immune to Instant Death.
- - De-equip Kain right before you reach the entrance, as he'll leave the
- party again.
- -- Dwarf no Shiro --
- Special: Falcon upgrade 2
- - Go see the king. After the scenes that follow, you'll be able to use
- the Falcon to return to the Overworld. Once the path is open again, you
- can use it with either airship.
- - Note that, while you can already give Kukuro the Adamantite, he won't
- be done until you get the Whale.
- - If you don't have an Ikazuchi no Tsume, pick one up either in Baron
- or Fabul. Edge should use that in the next dungeon.
- -- Mysidia --
- - After the scene here, you'll have the, er... Whale (Madousen). Inside
- the Whale, you can rest and access the Fat Chocobo without using any
- greens. Examine the crystal to fly to the Moon and back. To simply fly
- around, examine the thing north of the crystal. The Whale is slower than
- the airships, though, and you can't take it to the Underworld.
- -- Adaman Tou no Doukutsu --
- Item (nc): Adamantite (Artifact, Temp)
- - Trade the Nezumi no Shippo for a chunk of Adamantite.
- - This place is on a little island near Mythril no Mura. You'll have
- to use the Hovercraft in order to reach it.
- -- Kajiya no Kukuro no Ie --
- Item (nc): Excalibur (Unique)
- - Kukuro will use the Adamantite to upgrade the Densetsu no Tsurugi
- to the Excalibur.
- - The Odin summon is also now available (in Baron). Feel free to pick
- that up if you think you're up for it.
- -- Fabul --
- Items (nc): Special:
- Ai no Frypan (Unique, Temp) Sylph Summon
- Houchou (Unique)
- - This little side quest has a very limited time window, so it's now
- or never. The quest involves running back and forth between Yang in
- the Sylph no Doukutsu and his wife in Fabul. Like so:
- 1. Find Yang in the Sylph Cave and talk to the fairies. Perhaps you
- already did. If not, take the southern stairs on B2. Cast Levitate
- to avoid floor damage.
- 2. Talk to Yang's wife in Fabul to receive the Ai no Frypan.
- 3. Use the pan on Yang and receive the Sylph summon.
- 4. Give the pan back to Yang's wife to receive the Houchou.
- - The Houchou is a weapon to be thrown by Edge and it deals fairly
- substantial damage. Better save it for a special occasion.
- - Even if you miss this quest, you can still get the Sylph summon later.
- - Trophy note: Getting the Houchou is *not* required for any Trophy.
- -- Moon Surface --
- Lost & Found:
- Bomb Summon (Remedy Bomb, Dark Grenade \ 4)
- Theft:
- Ether (Black Pudding, Lunavirus)
- - There are only 3 locations here: The Crystal Palace, Genjuushin no
- Doukutsu (in the donut-shaped valley), and another place that doesn't
- have a real name.
- - Try hitting Dark Grenades with Thunder.
- -- Lunar Settlement --
- Shop:
- Ether 10 000 gil
- Ether Dry 50 000 gil
- Elixir 100 000 gil
- Kaijuuzukan 980 gil
- Gysahl no Fue 20 000 gil
- - South of the Crystal Palace is a cave inhabited by a bunch of Hummingways.
- - The Gysahl no Fue is a consumable that lets you access the Fat Chocobo
- on the field.
- -- Tsuki no Chika no Tsuuro --
- Items:
- Kin no Ringo (trap) Hoshi no Suna Tsuki no Curtain
- - In order to reach the Crystal Palace, you'll have to go through two
- small caves. The first one is just a little west of the palace. You'll
- have to go through these caves every time you want to leave or enter
- the final dungeon.
- - The first chest you find is a monster-in-a-box; you'll have to fight
- 2 Prokaryotes and 2 Eukaryotes for a Kin no Ringo. This one increases
- a character's max HP by 100. There's another one in the final dungeon
- ¤~~~~~~¤ Tsuki no Tami no Yakata ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): TPC: Default (FuSoYa):
- 280 gil FuSoYa Lv50 Hadou no Tsue Hikari no Robe
- Shisai no Boushi Diamond no Udewa
- - You'll be joined by FuSoYa, who will accompany you for the next dungeon.
- × FuSoYa has no critical hits natively.
- × Using FuSoYa's unique Command Ability, Seishinha, puts him in a trance
- for 10 turns, during which time your party regenerates 10 HP every 6 ATB.
- Don't bother using it unless you specifically *want* him to become idle
- for the rest of the battle.
- - Check the door leading to the crystal room for some gil. You can also
- check the healing panel for a "monster-in-a-box" (2x Majinhei, no item).
- × These Majinheis use a completely different AI script than the normal
- ones. They just spam Sekika Nirami.
- - Once you return to the Blue Planet, you'll automatically end up inside
- the Giant of Babil, and you're stuck there until you're finished. Grab
- the Defender from storage as well as some Lightning Arrows (Ikazuchi),
- if you have any. Lightning weapons deal quad damage to machines (and
- not because of the element), and all the normal enemies in the next
- dungeon are machines.
- ¤~~~~~~¤ Babil no Kyojin ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: PC: Bosses:
- Shuriken Kain Shitennou
- Hi-Potion (Scarmiglione,
- Ether Default (Kain 3): Rubicante,
- 10× Yoichi no Ya Gungnir ¤ Cagnazzo,
- Alarm Genji no Tate # Barbariccia)
- Gin no Ringo Genji no Kabuto # Seigyo System
- Soma no Shizuku Genji no Yoroi # (+ Geigeki System &
- Elixir (trap) Genji no Kote # Bouei System)
- Theft:
- Alarm (Searcher) #: Artifact
- 10× Ikazuchi no Ya (Kikaihei) ¤: Unique
- - You will no longer have access to this dungeon once you complete the
- events here.
- - You can't drain MP from any of the enemies here, but there's a save
- point at the end, right before the bosses.
- - This is your last chance to hoard up on Alarms.
- - You can use a single target Thunder spell to cause Kikaihous and Kikaiheis
- to malfunction and start attacking their allies.
- - Stun works very well on Tekkiheis thanks to the overflow (if it hits).
- Status ailments won't help you with any of the other enemies here.
- - Use Tornado on Kyojinheis and Kikairyuus, or at least the latter. The
- Kyojinheis take good damage from Lightning weapons, so it might not be
- needed for those. The dragon is the only enemy here who isn't a machine-
- type, despite both their name and appearance.
- - The last chest you find is a monster-in-a-box; you'll have to fight the
- Last Arm (9500 HP) for an Elixir. You may want to save before this one,
- as it might permanently lock you into battle by constantly inflicting a
- massive 150 ATB Stop with Denjiba. If below 1001 HP, it'll self-destruct.
- [Boss: Shitennou] FITHA Attacks of note
- - Scar: 20 000 HP WAAAA -
- - Ruby: 29 000 HP AWAAA Firaga, Kaenryuu
- - Cag: 20 000 HP AAWAA Ootsunami (25% mHP \all)
- - Barb: 30 000 HP Ww Maelstrom (single digit HP \all)
- - 99 Spd, 62 500 Exp, 10 000 gil
- - You'll be fully healed before the battle.
- - You'll be fighting each of the Four Elements again in a single battle,
- one at a time. They're technically split into two pairs, where each pair
- is combined into one enemy, with their HP pool being shared and the boss's
- appearance and elemental attributes being altered on the fly. Once below a
- certain HP threshold, Scar is changed into Ruby and Cag is changed into Barb.
- - The first of each pair has to spend an actual turn to set their resistances.
- This action will remain part of the boss's action loop, even though it
- becomes redundant after the first time.
- - For whatever reason, the Holy spell deals normal damage to an Undead
- enemy even if it's supposed to absorb Holy, Scar 2 being the only enemy
- with such a combination. Holy-elemental weapons will still be resisted,
- though. Eg. the Defender will deal about 1 grand more damage than the
- Excalibur. The Flame Sword and Icebrand would substantially outperform
- even that against the first two bosses respectively, but it really doesn't
- have to be that precise. Elemental spells and jutsu will get the job done
- easily.
- - All of these fights are simpler than when you first fought them. Ie. Ruby
- doesn't use his cape, etc.
- - Scar only deals damage with normal attacks, but the damage can be pretty
- high (1000 pod), and the bosses are very fast. Cecil likely doesn't have
- the 40 Speed that's required to push them to 2 ATB (not unless he's Lv65+),
- but that's fine. At least Slow will carry over from the first of a pair to
- the other.
- - If you finish off the first of a pair when their action was queued, the
- boss that follows will perform that action instead.
- - Barbariccia uses Maelstrom as her fifth and last action in her AI loop.
- Try to be ready for it.
- - Return to save.
- - FuSoYa will leave the party after the next boss. If he's still using his
- default gear, you can just keep it on, since it's stuff you can just buy.
- [Boss: Seigyo System] Action
- - Seigyo: 30 000 HP, 38 Spd Reflect (self)
- - Geigeki: 3000 HP 31 Spd Touka Laser: 10% mHP dmg \all
- - Bouei: 3000 HP, 111 Spd Kaifuku: Heal 10% mHP (main orb)
- - 50 000 Exp, 10 333 gil
- - If you take out both of the small orbs, the big orb will kill a couple
- of your characters with Buttai 199, and then simply revive them (the orbs,
- not your characters).
- - Your party will consist of the five main characters for the rest of
- the game.
- -- Kajiya no Kukuro no Ie --
- Shop:
- Shuriken 20 000 gil
- Fuuma Shuriken 50 000 gil
- Yoichi no Ya 140 gil
- - A new shop is available.
- -- Baron Jou --
- Special: Boss:
- Odin Summon Odin
- - Now that you've been to the land of the summon monsters, you can fight
- Odin in the Baron Castle. Just head to the basement from the east tower.
- [Boss]
- - 20 001 HP, 53 Spd, W:T, 18 000 Exp
- - He'll attack 3-1 times, then use Zantetsuken, which will pretty much
- annihilate you (3000-6000 pod to all). Do try to take him out before that
- happens. Start off with a Kumo no Ito, then dish out as much dps as you
- can. Holy and Flare should bring it home, once again.
- - A trickier alternative would involve avoiding the first two Zans with
- Jump and then using a Thunder-casting item when he's preparing for the
- third Zantetsuken, which will result in an instant kill.
- - You can store the Ikazuchi no Tsume (and other claws) at this point.
- They've served you well. A couple of them could still be of use when
- farming certain rare drops.
- ¤~~~~~~¤ Genjuushin no Doukutsu ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Lost & Found: Items:
- Soma no Shizuku / Ribbon (Ankokumadoushi \ 3/4) Genji no Kote #
- Artemis no Yumi (Tsuki no Megami \ 4) Genji no Tate #
- Rune Axe (Majinhei \ 4) Genji no Yoroi #
- Genji no Kabuto #
- Theft: Special: Boss:
- 10× Artemis no Ya (Tsuki no Megami) Bahamut Summon Bahamut
- - Ankokumadoushis use Tornado when alone (with an Attack/Tornado loop).
- - If all enemies are Tsuki no Megamis, they'll throw some hits at you
- before using their special attack, Houyou, which will fully heal the
- target while at the same time causing full Petrifaction. After that,
- they'll run away.
- - Ankokumadoushis are only immune to Toad, and Tsuki no Megamis are only
- immune to Porky and Toad. Both are very vulnerable to Mahi thanks to the
- overflow, although it can be difficult to hit them during their ATB charge.
- Safer to just have Rydia use the Henge no Rod on the mages.
- - You can steal Artemis Arrows from the Megamis. They're the strongest
- arrows by far and have quad power against dragons. Rosa should stick to
- a staff, though, to boost her Cure magic.
- - Use Tornado on Majinheis and Skull Dragons. If there are two Majinheis,
- you might want to beat up the other one to save MP. In the unlikely event
- that you have Cockatrice, use that on Skull Dragons instead.
- - Before you can reach Bahamut, you'll have to take care of three fixed
- Behemoth encounters, easily predicted when you're forced on a single
- tile wide path. They rely almost entirely on counterattacks to deal
- damage, and you're going to have to eat quite a few of those. Instant
- ownage stuff doesn't work, since they have the boss flag, and offensive
- magic potency is limited thanks to their 254 MDF. Use only the strongest
- attacks and cast Blink to avoid damage. If Rydia has Bomb, she should
- use that to save MP. Don't use Holy-elemental magic (Holy, Meteo) or
- they'll retaliate with Maelstrom, leaving your whole party with single
- digit HP. These guys won't respawn, so you can safely warp out to save
- and recover your health whenever needed.
- - Unfortunately, there's no save point here. It's not a long dungeon,
- though.
- - Assuming you've already got Asura and Leviathan, you can fight Bahamut
- for his summon.
- [Boss]
- - 45 001 HP, 86 Spd, 35 000 Exp
- - Bahamut will count down from 5 and then unleash Mega Flare, which
- deals fairly massive damage, anywhere between 1000-6000 pod. You can
- Reflect it, but you don't have enough time to cast it on everyone.
- Items (nc): Ougi no Sho, Ougi no Sho \\\ Genjuu no Doukutsu ||
- - If you got Bahamut, you can now find three new hidden items by checking
- the bookshelves in the shops in the Summon Monster town and the bookshelf
- at the Sylphs' place.
- Item (nc): Ougi no Sho \\\ Sylph no Doukutsu ||
- - Trophy note: If you didn't get the 100% hidden items Trophy, you're
- probably missing one or both of the two elusive chocobo forests: one on
- the island northwest of Kaipo, the other south of Troia.
- ¤~~~~~~¤ Tsuki no Chika Keikoku ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Party:
- B1 | Kuroshouzoku ¤* B5 | Shiro no Robe ¤ Lv60-70
- B2b| Kenja no Tsue ¤* B5 | Crystal Helm ¤*
- B2a| Firebute ¤ B5 | Akai Kiba
- B2a| Dragon Shield ¤ B6 | 10× Artemis no Ya
- B3 | Dragon Helm ¤ B6 | Cottage
- B3 | Dragon Mail ¤ B6 | Fuuma Shuriken
- B3 | Dragon no Kote B6 | Minerva Bisuche *
- B4 | 10× Artemis no Ya B6 | Kin no Ringo ¤: Unique
- B4 | Elixir B5b| Mamori no Yubiwa * *: Trap
- B4 | Shiroi Kiba B7 | Ribbon
- B4 | X-Potion B7 | Ribbon
- B4 | Hoshikuzu no Rod ¤* B8 | Fuuma Shuriken
- B5 | Crystal no Tate ¤* B9 | Elixir
- B5 | Mamori no Yubiwa B9 | Gysahl no Fue
- B5 | Crystal Mail ¤* B10| Fuuma Shuriken
- B5 | Crystal no Kote ¤* B10| Fuuma Shuriken
- Monster-in-a-box: Items (nc):
- Kuroshouzoku | 2x Majinhei Rod
- Kenja no Tsue | 2x Ankokuma., 2x TsukiMegami 150 gil
- Hoshikuzu no Rod | Behemoth Murasame ¤
- Crystal no Tate | Blue Dragon, Red Dragon Masamune ¤
- Crystal Mail | Behemoth Holy Lance ¤
- Crystal no Kote | 2x Red Dragon Ragnarök ¤
- Crystal Helm | Saurus Zombie, Ankokuma. Crystal ¤t
- Minerva Bisuche | Ankokuma., 3x TsukiMegami
- Mamori no Yubiwa | Behemoth
- Lost & Found: Bosses:
- Ankokumadoushi | Ribbon (4) Hakuryuu
- Tsuki no Megami | Artemis no Yumi (4) Dark Bahamut
- Majinhei | Rune Axe (4) Plague
- Ahriman | Mamori no Yubiwa (4) 2× Lunasaurus
- Blue Dragon | Ryuu no Hige (3) Tidaliathan
- Red Dragon | Hiryuu no Yari (3) Zeromus
- Red Dragon | Crystal Ring (4)
- Behemoth | Chikaradasuki (3)
- Face | Glass no Mask (4)
- Purin Princess | Pink no Shippo (4)
- - You'll likely run out of space here unless you use a Gysahl Flute. You
- can use the one you find near the end.
- - There are two Save Points: one on B5 and another on B7. The one on B5
- isn't near the main path, though.
- - Throughout the caves, you'll find some pedestals holding some of the
- most powerful equipment in the game (mostly weapons). They're all guarded
- by powerful bosses, so before examining them, make sure you've recently
- saved somewhere, so you won't lose too much progress should you die. While
- they're all optional, if you can't handle them, you probably can't handle
- the final boss either.
- - On the first levels, you'll find the same enemies as in Bahamut's Lair.
- It's not until about halfway through that you start seeing some new faces.
- - You'll no doubt notice the change in scenery once you descend below B7.
- During these last levels, you'll encounter the nastiest, most powerful
- enemies in the game. You also won't be able to use Telepo beyond this point.
- - Use Stop or Tornado on Kinryuus. Their Inazuma deals 50% mHP damage (10%
- with Thunder resistance), and they counter all attacks with Makitsuki (Mahi).
- - Saurus Zombies inflict Mahi with their normal attacks. If Cecil gets
- stunned, you might want to use Tornado or Cockatrice.
- - Blue Dragons are nothing to worry about, although they do resist all
- elements, so Cecil and Kain will only deal 50% damage.
- - Red Dragons have similar stats as Blue Dragons, but only resist Fire.
- When alone, they use Nessen (~1000 pod to all, F).
- - Ahrimans will spam you with Shi no Senkoku to inflict Doom / Death
- Sentence on you. An all-out attack will hopefully take them out before
- anyone falls. Flare/Holy would help, but it's a pretty common encounter
- (on B5 and B6), so you might want to save your MP.
- - Casting Thunder magic on a Li'l Murder is not a very good idea. This
- is the only enemy around here that you can drain MP from. Then again,
- the places where they're common are close to the save points.
- - The little room on the B5 level where you find the Akai Kiba is the
- so called 'Pink Puff Room.' It's the room quite close to the path that
- takes you to B6. This is the only place in the game where you can
- encounter the Purin Princess aka Pink Puff. If you have a huge load of
- Alarms, you could try to get a Pink Tail, which you could trade for an
- Adaman Armor with the tail collector. If you don't have enough Alarms,
- you can forget the whole thing. It's too late to get more of them, and
- without them, you can only rarely encounter these guys. Even if you do
- manage to obtain the armor, I would advise against using it due to the
- permanent elemental weakness that comes with it.
- - Either way, the Puffs come in groups of 5 and have 20 000 HP. They're
- kind of annoying to deal with because of how they Berserk your characters.
- × Trophy note: Since the Ribbon now blocks Berserk, you can easily use
- Bahamut while farming.
- - You should already be familiar with the Behemoths. They'll counterattack
- constantly, so choose your attacks wisely. Don't use magic besides Blink
- and maybe Bomb. If it's too much of a pain, just run.
- - Face will Reflect both parties (which makes healing rather difficult)
- and then start throwing some nice little spells like Holy and Flare at
- you (~2000). If you just spam Attack with all characters, you might take
- them out before they even pull off that first Holy.
- - Zemus Breath is surprisingly harmless, as he thinks it's a good idea
- to spam you with Libra. Mindblast can stun you, but tends to miss. Even
- when it misses, it still causes Bleed. They take a while to beat down,
- since they have high HP and 254 MDF.
- - In stark contrast, hanging out with Zemus Mind is nothing short of
- unpleasant. After attacking you a couple of times, he'll cast a Confuse
- spell that affects your entire party. Run like a bitch.
- - Breath and Mind are the only enemies in the final area.
- - The hidden path on B1 leads to a dead end with the first optional boss,
- Hakuryuu. At least grab the two items on the way even if you're not taking
- on the boss yet.
- - The B2 floor would probably be the best place to try to get your
- Artemis Bow (if you're patient enough). It's not really something Rosa
- should be using, though, since it has -10 Mag.
- - Check the stairs leading down on B3 for a hidden item (toss it).
- - There's one last hidden item (150 gil) in the first doorway on B5.
- - The Dragoon gear and Mamori no Yubiwas grant resistance to all three
- primary elements (Fire, Ice, and Thunder). Spread those around and you
- can have four of your five characters resist the three main elements.
- - The path splits on B6. The hidden path takes you to a dead end with a
- save point and one of the optional bosses (Dark Bahamut). If you need to
- heal up, it's faster to get to the other save point by taking the main
- path on B6.
- - The Minerva Bisuche increases Strength, Vitality and Speed, but lowers
- Magic (+/-15). Again, not recommended.
- [Boss: Hakuryuu]
- - 32 700 HP, 43-46 Spd, A:FIT, 55 000 Exp + Murasame
- - You can't really use the Attack command, since it'll get countered
- with Slow. That means Cecil and Edge will just have to idle about and
- maybe throw some Hi-Potions (Edge could throw stuff at the boss, but
- it's hardly necessary). Flare and Jump is the way to go. The boss's
- attack cycle has him attack 5 times then use Maelstrom. You can use
- Holy once at the beginning, but then you need to get ready to heal.
- - The Murasame increases Str, Tai, and Sei by 5 and decreases the other
- two by 5.
- [Boss: Dark Bahamut]
- - 60 000 HP, 80 Spd, 64 000 Exp + Ragnarök
- - He starts off with Mega Flare right off the bat, and it definitely
- hurts (~3000). However, so long as you refrain from using Summons,
- that'll be the only one you'll see.
- - After breaking the ice, he'll just spam reflected Flares (~1200) and
- occasionally heal 6000 HP. Hardly anything to worry about.
- - Two more bosses on B7, right next to the second and final Save Point.
- [Boss: Plague]
- - 33 333 HP, 29-32 Spd, w:A, 31 108 Exp, 550 gil + Holy Lance
- - Another easy one. He'll inflict Death Sentence on your whole party,
- and then it's just a race against time to finish the battle before the
- reaper claims you. Even if you run out of time, you can squeeze in a
- Phoenix Down as your characters are falling, so it's very much possible
- to survive it.
- [Boss: 2× Lunasaurus]
- - 23 000 HP, 254 MDF, 86 Spd, w:F, 59 000 Exp
- - Using the Attack command will prompt them to enter 'Bio mode,' where
- they Reflect themselves and start throwing reflected Bios at you (~2000).
- Once one of them is down, the remaining one can't do anything other than
- counter with Honoo (or Kaifuku if you use a Summon).
- - If you already got the Ragnarök, Cecil can hit them for max damage.
- Berserk may not help, since then Cecil will target either one in random.
- The Crystal Mail also just makes him immune to Berserk.
- - You might want to do some preparations before you put them in Bio mode
- (if you do that at all). Their regular script is Attack, Honoo, Attack x4,
- Kusai Iki (all). Again, a character will evade Kusai Iki completely if
- they're immune to even *one* of the ailments (Toad, Mini, Porky, Silence,
- Darkness, Confuse), You can use gear like the Crystal Mail, Shiro no Robe,
- Rune no Udewa, Ruby no Yubiwa, and Nejirihachimaki.
- - If you Shell them, the Reflect will fail, and they'll try to cast Bio
- at each other in vain.
- - The last pedestal is on B8.
- [Boss: Tidaliathan (Taidariasan)]
- - 50 000 HP, 38 Spd, 61 000 Exp + Masamune
- - His loop is: double Ootsunami (50% mHP), Attack x3, Ootsunami (25% mHP),
- Attack x2. Magic is countered with Blaze (25% mHP, Ice).
- - Once you've gotten all the items, return to save and prepare for the
- final boss. If you don't mind the hike, you could leave the dungeon to
- spend some of the money you've made. If you'd like to level up, try to
- score some rare drop(s) at the same time, so you can potentially take
- out two stones with one bird. The Exp requirement per level caps at Lv70,
- from which point on, each level is 160-200k Exp depending on the character.
- Lv99 requires a total of 8-10 million Exp.
- - After Lv70, a character will receive one of eight possible stat gain
- sets per level, some of which actually reduce stats. If you're feeling
- obsessive, these are the best ones:
- Lv70
- Str Spd Tai Chi Sei Str Spd Tai Chi Sei
- Cecil | 2 | 2 | 2 | - | 2 | | 85 | 41 | 70 | 36 | 41 |
- Kain | 3 | 3 | - | - | 3 | | 73 | 48 | 63 | 12 | 39 |
- | 2 | - | 2 | 2 | 2 |
- Edge | 2 | - | 2 | - | - | | 59 | 54 | 47 | 34 | 25 |
- | - | 3 | - | 3 | - |
- Rydia | 3 | 3 | - | 3 | 3 | | 36 | 33 | 34 | 63 | 54 |
- | 2 | - | 2 | 2 | 2 |
- Rosa | 1 | 1 | 1 | 1 | 1 | | 48 | 32 | 42 | 22 | 71 |
- - De-equip anything that might lower Rosa's and Rydia's Magic (Artemis
- Bow, Minerva Bisuche) and equip stuff to boost it instead (Kenja no Tsue,
- Hoshikuzu no Rod, Shiro no Robe, Kin no Kamikazari (Rydia)). If Cecil has
- 41 Speed (Lv70+), he can replace the Kurozukin with the Crystal Helm. You
- can also replace it if the Kurozukin isn't enough to boost him to 41 Speed.
- - You'll be fully healed for the final battle.
- - There are three event battles before the real battle begins. The first
- two have FuSoYa and Golbez fighting Zemus. The third one ends when you
- use the Crystal with Cecil.
- × The characters in slots 1, 2, and 3 will lose their criticals as a
- result of the first two event battles (unless you lock the values).
- [Boss: Zeromus]
- - 49 500 + 65 498 HP, 101 Spd
- - He starts off in an invincible state, but removes it right away as his
- first action (not noticeable when playing legit). As such, if you use a
- Kumo no Ito too quickly, it'll miss. It'll only take a few seconds at
- lowest battle speed. Just wait until the music ramps up.
- - He mostly relies on Big Bang (~2000), which comes with visual effects
- I don't think you should look at. He'll always shake on the previous turn.
- - Black Hole will negate support magic, so you can forget about Haste.
- You can (and should) still slow Zeromus, though. It doesn't affect that.
- - You'll want to avoid those Flare counters (~2000), so only have Rydia
- summon outside of Beta phase (ie. before the first Big Bang and after his
- full HP recovery).
- - He changes his Magic stat for every attack (as seen in the enemy list).
- If you trigger a counterattack while he's charging for an attack, you
- can end up powering up or powering down the attack being charged. Eg. a
- Flare counter will cut Big Bang's damage by half.
- - He'll fully recover his HP once when he falls below 16 001 HP (can be
- avoided with reflected magic). His subsequent attack pattern includes
- Flare as a normal attack. His final attack pattern, when below 12 001 HP,
- consists only of a low power Meteo (~1000) that can easily miss some of
- your characters.
- - His Bio is a lot more powerful in the 2023 version (~1200 pod), so Rydia
- should just use Flare instead of Bahamut.
- - Trophy note: If the final boss is the last enemy added to your bestiary,
- you won't trigger the Trophy until you've gone through the ending and
- saved a clear data file. (Loading that file just puts you outside the
- final dungeon. It's not a New Game+ thing.)
- End of file.
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