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- v1.6.2
- Changes:
- Compatible with CoC 1.3.20 and AO3.4.4 / Warfare 0.7
- v1.6.1
- Changes:
- Fixed Ecologists missing textures
- v1.6
- Changes:
- Compatible with CoC 1.3.12 and AO3.4.3
- v1.5.7.4
- Changes:
- Compatible with CoC 1.3.09 and warfare 6.5 (Commit d50b9fa from Bitbucket)
- Fixed crash related to itm_gunsmith_toolkit_tier_2 (Thanks @thaspork)
- v1.5.7.3
- Changes:
- Compatible with CoC 1.3.05/1.3.07/1.3.08 and AO3.31
- Better weapon condition option only works with CoC 1.3.00+ due to changes to death_manager.script made by the devs
- Seems to be working with latest version of warfare from the Bitbucket repository (c22cb2f3ee63)(tested using CoC 1.3.00 and AO3.3)
- Clear Sky trader now sells more guns
- v1.5.7.2
- Changes:
- Fixed crash related to death_manager.script
- v1.5.7.1
- Changes:
- Made some changes in squad_descr.ltx
- Larger squads (standard) only works with CoC 1.2.39 and 1.3.00
- v1.5.7
- Changes:
- Compatible with CoC 1.3.00 and AO3.3
- Fixed error related to ac11090
- v1.5.6
- Changes:
- Fixed crash related to w_m134.ltx
- v1.5.5
- Changes:
- Now compatible with CoC 1.2.39 and AO3.2.2
- v1.5.4
- Changes:
- Warfare 0.6.4 (didn't need to change anything)
- Made some changes in npcs equipment (Mainly clear sky)
- Added:
- sim_default_csky_4_default_8 (m14)
- sim_default_csky_4_default_9 (stg58)
- sim_default_csky_4_default_10 (hk417)
- New option: Traders (See readme)
- v1.5.3.1
- Changes:
- Fixed crash related to yan_sakharov_trade.ltx
- v1.5.3
- Changes:
- Compatibility with CoC 1.2.35 + AO3.2
- Sakharov now sells soviet/russian weapons
- Made lots of changes in npcs equipment
- v1.5.2
- Added:
- Compatibility with Ammo Drop Fix+Lootable faction patches+ArmMeshes+Fixes_V2.3 from https://mega.nz/#!lNgUiDRY!zBA8HHOWn-Wuwk9KWNRcXLRJ0Ix-34nWxoF0T5uwPUk
- more variants to:
- monolith's default sniper class (svd/gauss/rpg)
- ecologs
- debug spawn menu:
- missing sim_monolith_sniper_gauss
- hk416, hk417 and wpn_fiveseven
- Western option:
- Monolith trader will sell western weapons/ammo
- Increased the amount of monolithians that spawn with western guns
- One new npc: sim_default_monolith_4_machinegun_4 (m134)
- Decreased m134 ammo capacity from 500 to 250
- New options:
- Npcs spawn with better weapon condition
- Larger squads for Warfare 0.6.3
- v1.5.1
- Deleted Call of Changes 1.32 folder since the installer of the addon in question autodetects if the user has this mod.
- Updated to Warfare 0.6.3
- v1.5
- Updated compatibility with:
- CoC 1.2.32
- AO3.1 r3
- Warfare 0.6.2
- Call of Changes 1.32
- Made some changes in squad_descr.ltx. Snipers and Machine gunners are less common now (as before they spawned a lot).
- v1.4.3
- Warfare 0.6.1.1 now overwrites some files that this mod use, so i made a option for it.
- Option is not compatible with Larger squads.
- v1.4.2
- Added Compatibility with Call of Changes 1.17
- Modified the debug menu of Call of Changes and now it should spawn all stuff from AO3.1
- If you want to install the other options with Call of Changes:
- 1. Install Call of Changes option
- 2. Install the other options and replace the files
- v1.4.1
- Added a new option that adds larger squads (in case people are using the warfare large squad option)
- v1.4
- Ecologist equipment is better now
- Added 2 lvl 3 ecologist guards
- Fixed character_desc_custom.xml not being encoded in UTF-8
- v1.3
- Only one folder now that should work with both AO3.1 and the v2.2 fixes.
- Included is a option folder. Inside is a modification in which monolith npcs can spawn with western weapons.
- In option folder:
- sim_default_monolith_2_machinegun_3 (m249)
- changed sim_default_monolith_3_machinegun_2 to use a m249 instead of a rpk74
- sim_default_monolith_3_machinegun_4 (m60)
- sim_default_monolith_4_machinegun_2 (m249 6.8 spc)
- sim_default_monolith_4_machinegun_3 (m60)
- sim_default_monolith_4_sniper_7 (g3sg1)
- sim_default_monolith_4_sniper_8 (trg22 + bizon)
- sim_default_monolith_4_sniper_9 (trg42 + bizon)
- plus over 20 other monolith npcs with western weaponry
- v1.2
- Changed the file structure. Mod doesn't use character_desc_general.xml anymore.
- Included is a backup directory with the original files. You MUST use it first when upgrading from 1.0/1.1 before applying the mod or your game will crash (since it will load duplicates IDs)
- v1.1
- Added the following npcs:
- sim_default_monolith_4_sniper_5 (svd + bizon)
- sim_default_monolith_4_sniper_6 (gauss + bizon)
- Misc:
- Changed clear sky equipment (now they use a wide variety of weapons (as before they only used aks74u/ak74))
- Changed clear sky ranks (before masters got 900 points (now 60)) so that they don't decimate other faction in warfare
- Changed ecologist equipment to soviet/russian (ukranian government scientists + guards using western weapons? I don't think so)
- Fixed ecologist squads not spawning level 2 (experienced) npcs
- v1.0
- Added the following npcs:
- sim_default_stalker_2_machinegun_1 (rpk)
- sim_default_stalker_3_machinegun_1 (rpk)
- sim_default_stalker_3_machinegun_2 (m249)
- sim_default_stalker_3_machinegun_3 (pkm)
- sim_default_stalker_4_machinegun_1 (pkm)
- sim_default_stalker_4_machinegun_2 (m249 6.8 spc)
- sim_default_stalker_4_machinegun_3 (m60)
- sim_default_stalker_sniper_1 (svd + aks74u)
- sim_default_stalker_sniper_2 (trg22 + mp5)
- sim_default_stalker_sniper_3 (vintorez)
- sim_default_stalker_sniper_4 (svu + aks74u)
- sim_default_stalker_sniper_5 (g3sg1 + aks74u)
- sim_default_stalker_sniper_6 (vsk + aks74u)
- sim_default_stalker_sniper_7 (trg42 + aks74u)
- sim_default_stalker_sniper_8 (sv98 + aks74u)
- sim_default_military_2_machinegun_1 (rpk)
- sim_default_military_2_machinegun_2 (rpk74)
- sim_default_military_3_machinegun_1 (rpk)
- sim_default_military_3_machinegun_2 (rpk74)
- sim_default_military_3_machinegun_3 (pkm)
- sim_default_military_4_machinegun_1 (pkm)
- sim_default_military_sniper_1 (svu + pp2000)
- sim_default_military_sniper_2 (vintorez + pp2000)
- sim_default_military_sniper_3 (vks + pp2000)
- sim_default_military_sniper_4 (sv98 + pp2000)
- sim_default_monolith_2_machinegun_1 (rpk)
- sim_default_monolith_2_machinegun_2 (rpk74)
- sim_default_monolith_3_machinegun_1 (rpk)
- sim_default_monolith_3_machinegun_2 (rpk74)
- sim_default_monolith_3_machinegun_3 (pkm)
- sim_default_monolith_4_machinegun_1 (pkm)
- sim_default_monolith_4_sniper_1 (svu + bizon)
- sim_default_monolith_4_sniper_2 (vintorez)
- sim_default_monolith_4_sniper_3 (vks + bizon)
- sim_default_monolith_4_sniper_4 (sv98 + bizon)
- sim_default_duty_2_machinegun_1 (rpk74)
- sim_default_duty_2_machinegun_2 (rpk)
- sim_default_duty_3_machinegun_1 (rpk)
- sim_default_duty_3_machinegun_2 (rpk74)
- sim_default_duty_3_machinegun_3 (pkm)
- sim_default_duty_4_machinegun_1 (pkm)
- sim_default_duty_4_sniper_1 (svd + bizon)
- sim_default_duty_4_sniper_2 (vintorez)
- sim_default_duty_4_sniper_3 (svu + bizon)
- sim_default_duty_4_sniper_4 (vks + bizon)
- sim_default_duty_4_sniper_5 (sv98 + bizon)
- (didn't add machinegunners for freedom because they already have some that spawn frequently)
- sim_default_freedom_4_sniper_1 (g3sg1)
- sim_default_freedom_4_sniper_2 (trg22 + mp5sd)
- sim_default_freedom_4_sniper_3 (l96 + mp5sd)
- sim_default_freedom_4_sniper_4 (trg42 + mp5sd)
- sim_default_killer_2_machinegun_1 (m249)
- sim_default_killer_3_machinegun_1 (m249)
- sim_default_killer_3_machinegun_2 (m60)
- sim_default_killer_4_machinegun_1 (m60)
- sim_default_killer_4_machinegun_2 (m249 6.8 spc)
- sim_default_killer_4_machinegun_3 (m134) YES!
- sim_default_killer_4_sniper_1 (g3sg1)
- sim_default_killer_4_sniper_2 (trg22 + mp7)
- sim_default_killer_4_sniper_3 (l96 + mp7)
- sim_default_killer_4_sniper_4 (l115a3 + mp7)
- sim_default_killer_4_sniper_5 (trg42 + mp7)
- sim_default_csky_2_machinegun_1 (rpk74)
- sim_default_csky_2_machinegun_2 (m249)
- sim_default_csky_3_machinegun_1 (rpk)
- sim_default_csky_3_machinegun_2 (m249)
- sim_default_csky_3_machinegun_3 (pkm)
- sim_default_csky_4_machinegun_1 (pkm)
- sim_default_csky_4_machinegun_2 (m60)
- sim_default_csky_4_machinegun_3 (m249 6.8 spc)
- sim_default_csky_sniper_1 (svd + aks74u)
- sim_default_csky_sniper_2 (trg22 + mp5)
- sim_default_csky_sniper_3 (vintorez)
- sim_default_csky_sniper_4 (svu + aks74u)
- sim_default_csky_sniper_5 (trg42 + mp5)
- sim_default_csky_sniper_6 (vks + aks74u)
- sim_default_csky_sniper_7 (sv98 + aks74u)
- Misc:
- Added merc exoskeleton to spawn menu
- Added monolith suit to spawn menu
- Added monolith SEVA suit to spawn menu
- Added SV-98 to spawn menu
- Added M4 Beowulf to spawn menu
- New npcs can be spawned through the CoC debug menu.
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