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PastebinnerMKII

Changelog

Jan 25th, 2016
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  1. v1.6.2
  2. Changes:
  3. Compatible with CoC 1.3.20 and AO3.4.4 / Warfare 0.7
  4.  
  5.  
  6. v1.6.1
  7. Changes:
  8. Fixed Ecologists missing textures
  9.  
  10.  
  11. v1.6
  12. Changes:
  13. Compatible with CoC 1.3.12 and AO3.4.3
  14.  
  15.  
  16. v1.5.7.4
  17. Changes:
  18. Compatible with CoC 1.3.09 and warfare 6.5 (Commit d50b9fa from Bitbucket)
  19. Fixed crash related to itm_gunsmith_toolkit_tier_2 (Thanks @thaspork)
  20.  
  21.  
  22. v1.5.7.3
  23. Changes:
  24. Compatible with CoC 1.3.05/1.3.07/1.3.08 and AO3.31
  25. Better weapon condition option only works with CoC 1.3.00+ due to changes to death_manager.script made by the devs
  26. Seems to be working with latest version of warfare from the Bitbucket repository (c22cb2f3ee63)(tested using CoC 1.3.00 and AO3.3)
  27. Clear Sky trader now sells more guns
  28.  
  29.  
  30. v1.5.7.2
  31. Changes:
  32. Fixed crash related to death_manager.script
  33.  
  34.  
  35. v1.5.7.1
  36. Changes:
  37. Made some changes in squad_descr.ltx
  38. Larger squads (standard) only works with CoC 1.2.39 and 1.3.00
  39.  
  40.  
  41. v1.5.7
  42. Changes:
  43. Compatible with CoC 1.3.00 and AO3.3
  44. Fixed error related to ac11090
  45.  
  46.  
  47. v1.5.6
  48. Changes:
  49. Fixed crash related to w_m134.ltx
  50.  
  51.  
  52. v1.5.5
  53. Changes:
  54. Now compatible with CoC 1.2.39 and AO3.2.2
  55.  
  56.  
  57. v1.5.4
  58. Changes:
  59. Warfare 0.6.4 (didn't need to change anything)
  60. Made some changes in npcs equipment (Mainly clear sky)
  61.  
  62. Added:
  63. sim_default_csky_4_default_8 (m14)
  64. sim_default_csky_4_default_9 (stg58)
  65. sim_default_csky_4_default_10 (hk417)
  66. New option: Traders (See readme)
  67.  
  68.  
  69. v1.5.3.1
  70. Changes:
  71. Fixed crash related to yan_sakharov_trade.ltx
  72.  
  73.  
  74. v1.5.3
  75. Changes:
  76. Compatibility with CoC 1.2.35 + AO3.2
  77. Sakharov now sells soviet/russian weapons
  78. Made lots of changes in npcs equipment
  79.  
  80.  
  81. v1.5.2
  82. Added:
  83. Compatibility with Ammo Drop Fix+Lootable faction patches+ArmMeshes+Fixes_V2.3 from https://mega.nz/#!lNgUiDRY!zBA8HHOWn-Wuwk9KWNRcXLRJ0Ix-34nWxoF0T5uwPUk
  84.  
  85. more variants to:
  86. monolith's default sniper class (svd/gauss/rpg)
  87. ecologs
  88.  
  89. debug spawn menu:
  90. missing sim_monolith_sniper_gauss
  91. hk416, hk417 and wpn_fiveseven
  92.  
  93.  
  94. Western option:
  95. Monolith trader will sell western weapons/ammo
  96. Increased the amount of monolithians that spawn with western guns
  97. One new npc: sim_default_monolith_4_machinegun_4 (m134)
  98. Decreased m134 ammo capacity from 500 to 250
  99.  
  100.  
  101. New options:
  102. Npcs spawn with better weapon condition
  103. Larger squads for Warfare 0.6.3
  104.  
  105.  
  106.  
  107. v1.5.1
  108. Deleted Call of Changes 1.32 folder since the installer of the addon in question autodetects if the user has this mod.
  109. Updated to Warfare 0.6.3
  110.  
  111.  
  112.  
  113. v1.5
  114. Updated compatibility with:
  115. CoC 1.2.32
  116. AO3.1 r3
  117. Warfare 0.6.2
  118. Call of Changes 1.32
  119.  
  120. Made some changes in squad_descr.ltx. Snipers and Machine gunners are less common now (as before they spawned a lot).
  121.  
  122.  
  123.  
  124. v1.4.3
  125. Warfare 0.6.1.1 now overwrites some files that this mod use, so i made a option for it.
  126. Option is not compatible with Larger squads.
  127.  
  128.  
  129.  
  130. v1.4.2
  131. Added Compatibility with Call of Changes 1.17
  132. Modified the debug menu of Call of Changes and now it should spawn all stuff from AO3.1
  133.  
  134. If you want to install the other options with Call of Changes:
  135. 1. Install Call of Changes option
  136. 2. Install the other options and replace the files
  137.  
  138.  
  139.  
  140. v1.4.1
  141. Added a new option that adds larger squads (in case people are using the warfare large squad option)
  142.  
  143.  
  144.  
  145. v1.4
  146. Ecologist equipment is better now
  147. Added 2 lvl 3 ecologist guards
  148. Fixed character_desc_custom.xml not being encoded in UTF-8
  149.  
  150.  
  151.  
  152.  
  153. v1.3
  154. Only one folder now that should work with both AO3.1 and the v2.2 fixes.
  155.  
  156. Included is a option folder. Inside is a modification in which monolith npcs can spawn with western weapons.
  157.  
  158.  
  159. In option folder:
  160. sim_default_monolith_2_machinegun_3 (m249)
  161. changed sim_default_monolith_3_machinegun_2 to use a m249 instead of a rpk74
  162. sim_default_monolith_3_machinegun_4 (m60)
  163. sim_default_monolith_4_machinegun_2 (m249 6.8 spc)
  164. sim_default_monolith_4_machinegun_3 (m60)
  165.  
  166. sim_default_monolith_4_sniper_7 (g3sg1)
  167. sim_default_monolith_4_sniper_8 (trg22 + bizon)
  168. sim_default_monolith_4_sniper_9 (trg42 + bizon)
  169.  
  170. plus over 20 other monolith npcs with western weaponry
  171.  
  172.  
  173.  
  174. v1.2
  175. Changed the file structure. Mod doesn't use character_desc_general.xml anymore.
  176.  
  177. Included is a backup directory with the original files. You MUST use it first when upgrading from 1.0/1.1 before applying the mod or your game will crash (since it will load duplicates IDs)
  178.  
  179.  
  180.  
  181.  
  182. v1.1
  183.  
  184. Added the following npcs:
  185. sim_default_monolith_4_sniper_5 (svd + bizon)
  186. sim_default_monolith_4_sniper_6 (gauss + bizon)
  187.  
  188.  
  189. Misc:
  190. Changed clear sky equipment (now they use a wide variety of weapons (as before they only used aks74u/ak74))
  191. Changed clear sky ranks (before masters got 900 points (now 60)) so that they don't decimate other faction in warfare
  192. Changed ecologist equipment to soviet/russian (ukranian government scientists + guards using western weapons? I don't think so)
  193. Fixed ecologist squads not spawning level 2 (experienced) npcs
  194.  
  195.  
  196.  
  197. v1.0
  198.  
  199. Added the following npcs:
  200.  
  201. sim_default_stalker_2_machinegun_1 (rpk)
  202. sim_default_stalker_3_machinegun_1 (rpk)
  203. sim_default_stalker_3_machinegun_2 (m249)
  204. sim_default_stalker_3_machinegun_3 (pkm)
  205. sim_default_stalker_4_machinegun_1 (pkm)
  206. sim_default_stalker_4_machinegun_2 (m249 6.8 spc)
  207. sim_default_stalker_4_machinegun_3 (m60)
  208.  
  209.  
  210. sim_default_stalker_sniper_1 (svd + aks74u)
  211. sim_default_stalker_sniper_2 (trg22 + mp5)
  212. sim_default_stalker_sniper_3 (vintorez)
  213. sim_default_stalker_sniper_4 (svu + aks74u)
  214. sim_default_stalker_sniper_5 (g3sg1 + aks74u)
  215. sim_default_stalker_sniper_6 (vsk + aks74u)
  216. sim_default_stalker_sniper_7 (trg42 + aks74u)
  217. sim_default_stalker_sniper_8 (sv98 + aks74u)
  218.  
  219.  
  220. sim_default_military_2_machinegun_1 (rpk)
  221. sim_default_military_2_machinegun_2 (rpk74)
  222. sim_default_military_3_machinegun_1 (rpk)
  223. sim_default_military_3_machinegun_2 (rpk74)
  224. sim_default_military_3_machinegun_3 (pkm)
  225. sim_default_military_4_machinegun_1 (pkm)
  226.  
  227. sim_default_military_sniper_1 (svu + pp2000)
  228. sim_default_military_sniper_2 (vintorez + pp2000)
  229. sim_default_military_sniper_3 (vks + pp2000)
  230. sim_default_military_sniper_4 (sv98 + pp2000)
  231.  
  232.  
  233. sim_default_monolith_2_machinegun_1 (rpk)
  234. sim_default_monolith_2_machinegun_2 (rpk74)
  235. sim_default_monolith_3_machinegun_1 (rpk)
  236. sim_default_monolith_3_machinegun_2 (rpk74)
  237. sim_default_monolith_3_machinegun_3 (pkm)
  238. sim_default_monolith_4_machinegun_1 (pkm)
  239.  
  240. sim_default_monolith_4_sniper_1 (svu + bizon)
  241. sim_default_monolith_4_sniper_2 (vintorez)
  242. sim_default_monolith_4_sniper_3 (vks + bizon)
  243. sim_default_monolith_4_sniper_4 (sv98 + bizon)
  244.  
  245.  
  246. sim_default_duty_2_machinegun_1 (rpk74)
  247. sim_default_duty_2_machinegun_2 (rpk)
  248. sim_default_duty_3_machinegun_1 (rpk)
  249. sim_default_duty_3_machinegun_2 (rpk74)
  250. sim_default_duty_3_machinegun_3 (pkm)
  251. sim_default_duty_4_machinegun_1 (pkm)
  252.  
  253. sim_default_duty_4_sniper_1 (svd + bizon)
  254. sim_default_duty_4_sniper_2 (vintorez)
  255. sim_default_duty_4_sniper_3 (svu + bizon)
  256. sim_default_duty_4_sniper_4 (vks + bizon)
  257. sim_default_duty_4_sniper_5 (sv98 + bizon)
  258.  
  259.  
  260. (didn't add machinegunners for freedom because they already have some that spawn frequently)
  261. sim_default_freedom_4_sniper_1 (g3sg1)
  262. sim_default_freedom_4_sniper_2 (trg22 + mp5sd)
  263. sim_default_freedom_4_sniper_3 (l96 + mp5sd)
  264. sim_default_freedom_4_sniper_4 (trg42 + mp5sd)
  265.  
  266. sim_default_killer_2_machinegun_1 (m249)
  267. sim_default_killer_3_machinegun_1 (m249)
  268. sim_default_killer_3_machinegun_2 (m60)
  269. sim_default_killer_4_machinegun_1 (m60)
  270. sim_default_killer_4_machinegun_2 (m249 6.8 spc)
  271. sim_default_killer_4_machinegun_3 (m134) YES!
  272.  
  273. sim_default_killer_4_sniper_1 (g3sg1)
  274. sim_default_killer_4_sniper_2 (trg22 + mp7)
  275. sim_default_killer_4_sniper_3 (l96 + mp7)
  276. sim_default_killer_4_sniper_4 (l115a3 + mp7)
  277. sim_default_killer_4_sniper_5 (trg42 + mp7)
  278.  
  279. sim_default_csky_2_machinegun_1 (rpk74)
  280. sim_default_csky_2_machinegun_2 (m249)
  281. sim_default_csky_3_machinegun_1 (rpk)
  282. sim_default_csky_3_machinegun_2 (m249)
  283. sim_default_csky_3_machinegun_3 (pkm)
  284. sim_default_csky_4_machinegun_1 (pkm)
  285. sim_default_csky_4_machinegun_2 (m60)
  286. sim_default_csky_4_machinegun_3 (m249 6.8 spc)
  287.  
  288. sim_default_csky_sniper_1 (svd + aks74u)
  289. sim_default_csky_sniper_2 (trg22 + mp5)
  290. sim_default_csky_sniper_3 (vintorez)
  291. sim_default_csky_sniper_4 (svu + aks74u)
  292. sim_default_csky_sniper_5 (trg42 + mp5)
  293. sim_default_csky_sniper_6 (vks + aks74u)
  294. sim_default_csky_sniper_7 (sv98 + aks74u)
  295.  
  296. Misc:
  297. Added merc exoskeleton to spawn menu
  298. Added monolith suit to spawn menu
  299. Added monolith SEVA suit to spawn menu
  300. Added SV-98 to spawn menu
  301. Added M4 Beowulf to spawn menu
  302.  
  303. New npcs can be spawned through the CoC debug menu.
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