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TheLowSpecGamer

Dishonored System Settings Tweaks

Oct 8th, 2016
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  1. [SystemSettings]
  2. SkeletalLODDistanceFactorMultiplier=1 //DISHONORED: bmartin (2011-08-26) - Setting for graphics quality
  3. StaticLODDistanceFactorMultiplier=1
  4. TextureForcedLODBias=0 //DISHONORED: bmartin (2011-08-26) - Setting for texture quality
  5. iType_AntiAlias=1 //DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
  6. bUseMaxQualityMode=False
  7. StaticDecals=False
  8. DynamicDecals=True
  9. UnbatchedDecals=False
  10. DecalCullDistanceScale=1.0
  11. DynamicLights=False
  12. DynamicShadows=False
  13. LightEnvironmentShadows=False
  14. CompositeDynamicLights=False
  15. SHSecondaryLighting=False
  16. DirectionalLightmaps=True
  17. MotionBlur=False //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
  18. MotionBlurPause=False //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
  19. DepthOfField=False
  20. AmbientOcclusion=False //DISHONORED: nsilvagni (20110104) - Ambient occlusion is unwanted
  21. Bloom=False
  22. UseHighQualityBloom=False
  23. bAllowLightShafts=False
  24. bAllowRatsShadow=False
  25. Distortion=False
  26. FilteredDistortion=False
  27. DropParticleDistortion=False
  28. bAllowDownsampledTranslucency=False
  29. SpeedTreeLeaves=False
  30. SpeedTreeFronds=False
  31. OnlyStreamInTextures=False
  32. LensFlares=False
  33. FogVolumes=False
  34. FloatingPointRenderTargets=True
  35. OneFrameThreadLag=True
  36. UseVsync=False
  37. UpscaleScreenPercentage=True
  38. Fullscreen=True
  39. AllowD3D10=False
  40. AllowRadialBlur=False
  41. SkeletalMeshLODBias=0
  42. ParticleLODBias=0
  43. DetailMode=2
  44. ShadowFilterQualityBias=0
  45. MaxAnisotropy=4
  46. MaxMultisamples=1
  47. MinShadowResolution=64
  48. MinPreShadowResolution=8
  49. MaxShadowResolution=800
  50. MaxWholeSceneDominantShadowResolution=1344
  51. ShadowFadeResolution=128
  52. PreShadowFadeResolution=16
  53. ShadowFadeExponent=.25
  54. ResX=1920
  55. ResY=1080
  56. ScreenPercentage=100.000000
  57. SceneCaptureStreamingMultiplier=1.000000
  58. FoliageDrawRadiusMultiplier=1.000000
  59. ShadowTexelsPerPixel=1.27324
  60. PreShadowResolutionFactor=.5
  61. bEnableVSMShadows=False
  62. bEnableBranchingPCFShadows=False
  63. bAllowHardwareShadowFiltering=False
  64. bAllowBetterModulatedShadows=False
  65. bEnableForegroundShadowsOnWorld=True
  66. bEnableForegroundSelfShadowing=False
  67. bAllowWholeSceneDominantShadows=True
  68. ShadowFilterRadius=2
  69. ShadowDepthBias=.012
  70. CSMSplitPenumbraScale=.5
  71. CSMSplitSoftTransitionDistanceScale=4
  72. CSMSplitDepthBiasScale=.7
  73. UnbuiltWholeSceneDynamicShadowRadius=20000
  74. UnbuiltNumWholeSceneDynamicShadowCascades=3
  75. WholeSceneShadowUnbuiltInteractionThreshold=50
  76. bAllowFracturedDamage=True
  77. NumFracturedPartsScale=1.0
  78. FractureDirectSpawnChanceScale=1.0
  79. FractureRadialSpawnChanceScale=1.0
  80. FractureCullDistanceScale=1.0
  81. bForceCPUAccessToGPUSkinVerts=false
  82. bDisableSkeletalInstanceWeights=false
  83. SpeakerConfiguration=0
  84. TEXTUREGROUP_World=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  85. TEXTUREGROUP_WorldNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  86. TEXTUREGROUP_WorldSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  87. TEXTUREGROUP_Character=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  88. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  89. TEXTUREGROUP_CharacterSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  90. TEXTUREGROUP_Weapon=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  91. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  92. TEXTUREGROUP_WeaponSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  93. TEXTUREGROUP_Vehicle=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  94. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  95. TEXTUREGROUP_VehicleSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  96. TEXTUREGROUP_Cinematic=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  97. TEXTUREGROUP_Effects=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  98. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  99. TEXTUREGROUP_Skybox=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  100. TEXTUREGROUP_UI=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  101. TEXTUREGROUP_Lightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  102. TEXTUREGROUP_Shadowmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,NumStreamedMips=3)
  103. TEXTUREGROUP_RenderTarget=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  104. TEXTUREGROUP_MobileFlattened=(MinLODSize=10,MaxLODSize=10,LODBias=0)
  105. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  106. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  107. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  108. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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