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- local function onCharacterAdded(character)
- wait(1) -- Wait for the character to fully load
- local rightLowerLeg = character:FindFirstChild("RightLowerLeg")
- if rightLowerLeg then
- rightLowerLeg.MeshId = "http://www.roblox.com/asset/?id=902942093"
- rightLowerLeg.Transparency = 1
- end
- local rightUpperLeg = character:FindFirstChild("RightUpperLeg")
- if rightUpperLeg then
- rightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096"
- rightUpperLeg.TextureID = "http://www.roblox.com/asset/?id=902843398"
- end
- local rightFoot = character:FindFirstChild("RightFoot")
- if rightFoot then
- rightFoot.MeshId = "http://www.roblox.com/asset/?id=902942089"
- rightFoot.Transparency = 1
- end
- end
- game.Players.LocalPlayer.CharacterAdded:Connect(onCharacterAdded)
- -- In case the character is already spawned when the script runs
- if game.Players.LocalPlayer.Character then
- onCharacterAdded(game.Players.LocalPlayer.Character)
- end
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