SirMemz

Untitled

Jul 24th, 2018
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  1.  
  2. <><><><><><><><><><><><><><><><><><><><><>><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
  3.  
  4.  
  5. <>Controls<>
  6.  
  7. Z: Burgers take you anywhere <> Use your burger to warp to your mouse cursor.
  8.  
  9.  
  10. X: McDonalds menu <> Pull three different things out of your burger. (Its randomized!)
  11.  
  12.  
  13. C: Sodas <> Pick a soda that does one of five effects. (Its randomized!)
  14.  
  15.  
  16. V: lul
  17.  
  18.  
  19. T: Heads Off <> Tell your audience that they will be amazed!
  20.  
  21. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>]]--
  22.  
  23.  
  24.  
  25.  
  26.  
  27. warn("Malcom Maddox was created by SezHu. Edited by Emmet0421 a.k.a Johnyboy06")
  28.  
  29. wait(1 / 40)
  30. Effects = { }
  31. local Player = game.Players.localPlayer
  32. local Mouse = Player:GetMouse()
  33. local Character = Player.Character
  34. local Humanoid = Character.Humanoid
  35. local Head = Character.Head
  36. local RootPart = Character.HumanoidRootPart
  37. local Torso = Character.Torso
  38. local LeftArm = Character["Left Arm"]
  39. local RightArm = Character["Right Arm"]
  40. local LeftLeg = Character["Left Leg"]
  41. local RightLeg = Character["Right Leg"]
  42. local Camera = game.Workspace.CurrentCamera
  43. local RootJoint = RootPart.RootJoint
  44. local Equipped = false
  45. local Attack = false
  46. local Anim = 'Idle'
  47. local Idle = 0
  48. local UIS = game:GetService("UserInputService")
  49. local Combo = 1
  50. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  51. local Velocity = RootPart.Velocity.y
  52. local Sine = 0
  53. local Change = 1
  54. local killcount = 1
  55. local lasersize = 0
  56. local charsize = 2
  57. local CF = CFrame.new
  58. local ANGLES = CFrame.Angles
  59. local RAD = math.rad
  60. local Neck = Torso["Neck"]
  61. local silenced = false
  62. Head.face:Destroy()
  63. Head.Transparency = 1
  64. if(not Humanoid:FindFirstChildOfClass'ForceField')then Instance.new("ForceField",Character).Visible = false end
  65.  
  66. local function soundbork(obj)
  67. if obj:IsA("Sound") and obj.Name ~= "aa" then
  68. obj.Looped = false
  69. obj.Pitch = 1
  70. obj.Volume = 0
  71. return
  72. end
  73.  
  74.  
  75. local children = obj:GetChildren()
  76. for i = 1, #children do
  77. soundbork(children[i])
  78. end
  79. return
  80. end
  81.  
  82. maincol = Torso.Color
  83. maincol2 = Torso.Color
  84.  
  85. local RbxUtility = LoadLibrary("RbxUtility")
  86. local Create = RbxUtility.Create
  87.  
  88. Humanoid.WalkSpeed = 16
  89. Humanoid.JumpPower = 50
  90. Humanoid.Animator.Parent = nil
  91. Character.Animate.Parent = nil
  92.  
  93. local newMotor = function(part0, part1, c0, c1)
  94. local w = Create('Motor'){
  95. Parent = part0,
  96. Part0 = part0,
  97. Part1 = part1,
  98. C0 = c0,
  99. C1 = c1,
  100. }
  101. return w
  102. end
  103.  
  104.  
  105. function clerp(a, b, t)
  106. return a:lerp(b, t)
  107. end
  108.  
  109. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  110. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  111. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  112. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  113. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  114. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  115. RootJoint.C1 = CFrame.new(0, 0, 0)
  116. RootJoint.C0 = CFrame.new(0, 0, 0)
  117. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  118. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  119. local rarmc1 = RW.C1
  120. local larmc1 = LW.C1
  121. local rlegc1 = RH.C1
  122. local llegc1 = LH.C1
  123. local resetc1 = false
  124. Humanoid.Parent = nil
  125. RootPart.Size = RootPart.Size*charsize
  126. Torso.Size = Torso.Size*charsize
  127. RightArm.Size = RightArm.Size*charsize
  128. RightLeg.Size = RightLeg.Size*charsize
  129. LeftArm.Size = LeftArm.Size*charsize
  130. LeftLeg.Size = LeftLeg.Size*charsize
  131. Head.Size = Head.Size*charsize
  132. RootJoint.Parent = RootPart
  133. Neck.Parent = Torso
  134. RW.Parent = Torso
  135. LW.Parent = Torso
  136. RH.Parent = Torso
  137. LH.Parent = Torso
  138. Humanoid.Parent = Character
  139.  
  140. ch = Character:GetChildren()
  141. for i = 1, #ch do
  142. if ch[i].Name == "Torso" then
  143. ch[i].roblox.Transparency = 1
  144. elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then
  145. ch[i]:Destroy()
  146. end
  147. end
  148.  
  149.  
  150. --<><><><><><><><><><><><>--
  151.  
  152. --Passive Effects--
  153.  
  154. --<><><><><><><><><><><><>--
  155.  
  156. spawn(function()
  157. while true do
  158. wait(.1)
  159. if Anim == "Idle" or Anim == "Walk" then
  160. local refpart = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.Random(), "Effect", Vector3.new(math.random(1,3)/6,math.random(1,3)/6,math.random(1,3)/6))
  161. refpart.Anchored = false
  162. refpart.CFrame = RootPart.CFrame * CFrame.new(math.random(-30,30),80,math.random(-30,30))
  163. refpart.CanCollide = false
  164. local GRAVITY_ACCELERATION = 3.05
  165. local bodyForce = Instance.new('BodyForce', refpart)
  166. bodyForce.Name = 'Antigravity'
  167. bodyForce.force = Vector3.new(0, refpart:GetMass() * GRAVITY_ACCELERATION, 0)
  168. local rl = Create("BodyAngularVelocity"){
  169. P = 300,
  170. maxTorque = Vector3.new(2, 2, 2),
  171. angularvelocity = Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)),
  172. Parent = refpart,}
  173. table.insert(Effects, {refpart,"Disappear",.003})
  174. game:GetService("Debris"):AddItem(refpart, 10)
  175. end
  176. end
  177. end)
  178.  
  179.  
  180. --<><><><><><><><><><><><>--
  181.  
  182. --Tables and Songs--
  183.  
  184. --<><><><><><><><><><><><>--
  185.  
  186. local songs = {
  187. 1374520036,
  188. 1034928566,
  189. 228239848,
  190. 257314417,
  191. 176069112,
  192. 608232329,
  193. }
  194.  
  195. local quotes = {
  196. "I will amaze you!",
  197. "Foods off to you!",
  198. "Step right up!",
  199. "Be amazed!",
  200. "The resturant must go on!",
  201. "Let the resturant begin!",
  202. }
  203.  
  204. playlist = Instance.new("Sound", Torso)
  205. playlist.SoundId = "rbxassetid://1241720186"
  206. playlist.Volume = 3
  207. playlist.TimePosition = 0
  208. playlist.Name = "aa"
  209. playlist:Play()
  210.  
  211. --<><><><><><><><><><><><>--
  212.  
  213. --Clothes--
  214.  
  215. --<><><><><><><><><><><><>--
  216.  
  217. local top = Instance.new("Shirt")
  218. top.ShirtTemplate = "rbxassetid://2008466061"
  219. top.Parent = Character
  220. top.Name = "Cloth"
  221. local bottom = Instance.new("Pants")
  222. bottom.PantsTemplate = "rbxassetid://924747393"
  223. bottom.Parent = Character
  224. bottom.Name = "Cloth"
  225.  
  226. --<><><><><><><><><><><><>--
  227.  
  228. --Name Tag--
  229.  
  230. --<><><><><><><><><><><><>--
  231.  
  232. --[[Humanoid.DisplayDistanceType = "None"
  233. local naeeym2 = Instance.new("BillboardGui",Character)
  234. naeeym2.AlwaysOnTop = false
  235. naeeym2.Size = UDim2.new(5,35,2,15)
  236. naeeym2.StudsOffset = Vector3.new(0,7,0)
  237. naeeym2.MaxDistance = 75
  238. naeeym2.Adornee = Character.Torso
  239. naeeym2.Name = "Burger the Joy of Foods"
  240. local tecks2 = Instance.new("TextLabel",naeeym2)
  241. tecks2.BackgroundTransparency = 1
  242. tecks2.TextScaled = true
  243. tecks2.BorderSizePixel = 0
  244. tecks2.Text = "Burger"
  245. tecks2.Font = "Cartoon"
  246. tecks2.TextSize = 30
  247. tecks2.TextStrokeTransparency = 0
  248. tecks2.TextColor3 = Color3.new(1,1,1)
  249. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  250. tecks2.Size = UDim2.new(1,0,0.5,0)
  251. tecks2.Parent = naeeym2]]--
  252.  
  253. function PlayAnimationFromTable(table, speed, bool)
  254. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  255. Neck.C0 = clerp(Neck.C0, table[2], speed)
  256. RW.C0 = clerp(RW.C0, table[3], speed)
  257. LW.C0 = clerp(LW.C0, table[4], speed)
  258. RH.C0 = clerp(RH.C0, table[5], speed)
  259. LH.C0 = clerp(LH.C0, table[6], speed)
  260. if bool == true then
  261. if resetc1 == false then
  262. resetc1 = true
  263. RootJoint.C1 = RootJoint.C1
  264. Torso.Neck.C1 = Torso.Neck.C1
  265. RW.C1 = rarmc1
  266. LW.C1 = larmc1
  267. RH.C1 = rlegc1
  268. LH.C1 = llegc1
  269. end
  270. end
  271. end
  272.  
  273. ArtificialHB = Create("BindableEvent"){
  274. Parent = script,
  275. Name = "Heartbeat",
  276. }
  277.  
  278. script:WaitForChild("Heartbeat")
  279.  
  280. frame = 1 / 45
  281. tf = 0
  282. allowframeloss = false
  283. tossremainder = false
  284. lastframe = tick()
  285. script.Heartbeat:Fire()
  286.  
  287. game:GetService("RunService").Heartbeat:connect(function(s, p)
  288. tf = tf + s
  289. if tf >= frame then
  290. if allowframeloss then
  291. script.Heartbeat:Fire()
  292. lastframe = tick()
  293. else
  294. for i = 1, math.floor(tf / frame) do
  295. script.Heartbeat:Fire()
  296. end
  297. lastframe = tick()
  298. end
  299. if tossremainder then
  300. tf = 0
  301. else
  302. tf = tf - frame * math.floor(tf / frame)
  303. end
  304. end
  305. end)
  306.  
  307. function swait(num)
  308. if num == 0 or num == nil then
  309. ArtificialHB.Event:wait()
  310. else
  311. for i = 0, num do
  312. ArtificialHB.Event:wait()
  313. end
  314. end
  315. end
  316.  
  317. local m = Create("Model"){
  318. Parent = Character,
  319. Name = "WeaponModel"
  320. }
  321.  
  322. local m2 = Create("Model"){
  323. Parent = Character,
  324. Name = "WeaponModel2"
  325. }
  326.  
  327. function RemoveOutlines(part)
  328. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  329. end
  330.  
  331. CFuncs = {
  332. Part = {
  333. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  334. local Part = Create("Part"){
  335. Parent = Parent,
  336. Reflectance = Reflectance,
  337. Transparency = Transparency,
  338. CanCollide = false,
  339. Locked = true,
  340. BrickColor = BrickColor.new(tostring(BColor)),
  341. Name = Name,
  342. Size = Size,
  343. Material = Material,
  344. }
  345. RemoveOutlines(Part)
  346. if Size == Vector3.new() then
  347. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  348. else
  349. Part.Size = Size
  350. end
  351. return Part
  352. end;
  353. };
  354.  
  355. Mesh = {
  356. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  357. local Msh = Create(Mesh){
  358. Parent = Part,
  359. Offset = OffSet,
  360. Scale = Scale,
  361. }
  362. if Mesh == "SpecialMesh" then
  363. Msh.MeshType = MeshType
  364. Msh.MeshId = MeshId
  365. end
  366. return Msh
  367. end;
  368. };
  369.  
  370. Weld = {
  371. Create = function(Parent, Part0, Part1, C0, C1)
  372. local Weld = Create("Weld"){
  373. Parent = Parent,
  374. Part0 = Part0,
  375. Part1 = Part1,
  376. C0 = C0,
  377. C1 = C1,
  378. }
  379. return Weld
  380. end;
  381. };
  382.  
  383. Sound = {
  384. Create = function(id, par, vol, pit)
  385. local Sound = Create("Sound"){
  386. Volume = vol,
  387. Pitch = pit or 1,
  388. SoundId = "rbxassetid://" .. id,
  389. Parent = par or workspace,
  390. Name = "aa"
  391. }
  392. Sound:play()
  393. return Sound
  394. end;
  395. };
  396.  
  397. Decal = {
  398. Create = function(Color, Texture, Transparency, Name, Parent)
  399. local Decal = Create("Decal"){
  400. Color3 = Color,
  401. Texture = "rbxassetid://" .. Texture,
  402. Transparency = Transparency,
  403. Name = Name,
  404. Parent = Parent,
  405. }
  406. return Decal
  407. end;
  408. };
  409.  
  410. BillboardGui = {
  411. Create = function(Parent, Image, Position, Size)
  412. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  413. BillPar.CFrame = CFrame.new(Position)
  414. local Bill = Create("BillboardGui"){
  415. Parent = BillPar,
  416. Adornee = BillPar,
  417. Size = UDim2.new(1, 0, 1, 0),
  418. SizeOffset = Vector2.new(Size, Size),
  419. }
  420. local d = Create("ImageLabel", Bill){
  421. Parent = Bill,
  422. BackgroundTransparency = 1,
  423. Size = UDim2.new(1, 0, 1, 0),
  424. Image = "rbxassetid://" .. Image,
  425. }
  426. return BillPar
  427. end
  428. };
  429.  
  430. ParticleEmitter = {
  431. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  432. local Particle = Create("ParticleEmitter"){
  433. Parent = Parent,
  434. Color = ColorSequence.new(Color1, Color2),
  435. LightEmission = LightEmission,
  436. Size = Size,
  437. Texture = Texture,
  438. Transparency = Transparency,
  439. ZOffset = ZOffset,
  440. Acceleration = Accel,
  441. Drag = Drag,
  442. LockedToPart = LockedToPart,
  443. VelocityInheritance = VelocityInheritance,
  444. EmissionDirection = EmissionDirection,
  445. Enabled = Enabled,
  446. Lifetime = LifeTime,
  447. Rate = Rate,
  448. Rotation = Rotation,
  449. RotSpeed = RotSpeed,
  450. Speed = Speed,
  451. VelocitySpread = VelocitySpread,
  452. }
  453. return Particle
  454. end;
  455. };
  456.  
  457. CreateTemplate = {
  458.  
  459. };
  460. }
  461.  
  462.  
  463.  
  464.  
  465. function RayCast(Position, Direction, Range, Ignore)
  466. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  467. end
  468.  
  469. FindNearestTorso = function(pos)
  470. local list = (game.Workspace:children())
  471. local torso = nil
  472. local dist = 1000
  473. local temp, human, temp2 = nil, nil, nil
  474. for x = 1, #list do
  475. temp2 = list[x]
  476. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  477. temp = temp2:findFirstChild("Torso")
  478. human = temp2:findFirstChild("Humanoid")
  479. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  480. local dohit = true
  481. if dohit == true then
  482. torso = temp
  483. dist = (temp.Position - pos).magnitude
  484. end
  485. end
  486. end
  487. end
  488. return torso, dist
  489. end
  490.  
  491. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  492.  
  493. local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  494. prt.Anchored = true
  495. prt.CFrame = cframe
  496. prt.Material = "Neon"
  497. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  498. game:GetService("Debris"):AddItem(prt, 10)
  499. coroutine.resume(coroutine.create(function(Part, Mesh)
  500.  
  501. for i = 0, 1, delay do
  502. swait()
  503. Part.Transparency = i
  504. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  505. end
  506. Part.Parent = nil
  507. end
  508. ), prt, msh)
  509. end
  510.  
  511.  
  512.  
  513.  
  514. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  515.  
  516. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  517. local MainPos = partt.Position
  518. local MainPos2 = mouse.Hit.p + SpreadVectors
  519. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  520. local speed = 1000
  521. local num = 1
  522. coroutine.resume(coroutine.create(function()
  523.  
  524. repeat
  525. swait()
  526. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  527. local mag = (MainPos - pos).magnitude
  528. Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 20, 20, 0, 20, 0.8)
  529. MainPos = MainPos + MouseLook.lookVector * speed
  530. num = num - 1
  531. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  532. if hit ~= nil then
  533. num = 0
  534. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  535. refpart.Anchored = true
  536. refpart.CFrame = CFrame.new(pos)
  537. game:GetService("Debris"):AddItem(refpart, 2)
  538. end
  539. do
  540. if num <= 0 then
  541. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  542. refpart.Anchored = true
  543. refpart.CFrame = CFrame.new(pos)
  544. Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 10, 10, 10, 10, 10, 10, .1, 1)
  545. Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, 2, 10, 2)
  546. if hit ~= nil then
  547. MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0)
  548. end
  549. game:GetService("Debris"):AddItem(refpart, 0)
  550. end
  551. end
  552. until num <= 0
  553. end
  554. ))
  555. end
  556.  
  557.  
  558. Laser2 = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  559.  
  560. local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5+lasersize, 0.5, 0.5+lasersize))
  561. prt.Anchored = true
  562. prt.CFrame = cframe
  563. prt.Material = "Neon"
  564. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  565. game:GetService("Debris"):AddItem(prt, 10)
  566. coroutine.resume(coroutine.create(function(Part, Mesh)
  567.  
  568. for i = 0, 1, delay do
  569. swait()
  570. Part.Transparency = i
  571. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  572. end
  573. Part.Parent = nil
  574. end
  575. ), prt, msh)
  576. end
  577.  
  578.  
  579.  
  580.  
  581. shoot2 = function(mouse, aoe , partt, SpreadAmount, multiply)
  582.  
  583. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  584. local MainPos = partt.Position
  585. local MainPos2 = mouse.Hit.p + SpreadVectors
  586. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  587. local speed = 1000
  588. local num = 1
  589. coroutine.resume(coroutine.create(function()
  590.  
  591. repeat
  592. swait()
  593. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  594. local mag = (MainPos - pos).magnitude
  595. Laser2(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .8, .8, 0, .8, 0.8)
  596. MainPos = MainPos + MouseLook.lookVector * speed
  597. num = num - 1
  598. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  599. if hit ~= nil then
  600. num = 0
  601. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  602. refpart.Anchored = true
  603. refpart.CFrame = CFrame.new(pos)
  604. game:GetService("Debris"):AddItem(refpart, 2)
  605. end
  606. do
  607. if num <= 0 then
  608. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  609. refpart.Anchored = true
  610. refpart.CFrame = CFrame.new(pos)
  611. Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 1, 1, 1, 1+lasersize, 1+lasersize, 1+lasersize, .05, 1)
  612. if hit ~= nil then
  613. MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0)
  614. end
  615. game:GetService("Debris"):AddItem(refpart, 0)
  616. end
  617. end
  618. until num <= 0
  619. end
  620. ))
  621. end
  622.  
  623.  
  624.  
  625.  
  626. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  627. if hit.Parent == nil then
  628. return
  629. end
  630. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  631. for _, v in pairs(hit.Parent:children()) do
  632. if v:IsA("Humanoid") then
  633. h = v
  634. end
  635. end
  636. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  637. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  638. if hit.Parent.DebounceHit.Value == true then
  639. return
  640. end
  641. end
  642. local c = Create("ObjectValue"){
  643. Name = "creator",
  644. Value = game:service("Players").LocalPlayer,
  645. Parent = h,
  646. }
  647. game:GetService("Debris"):AddItem(c, .5)
  648. if HitSound ~= nil and HitPitch ~= nil then
  649. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  650. end
  651. local Damage = math.random(minim, maxim)
  652. local blocked = false
  653. local block = hit.Parent:findFirstChild("Block")
  654. if block ~= nil then
  655. if block.className == "IntValue" then
  656. if block.Value > 0 then
  657. blocked = true
  658. block.Value = block.Value - 1
  659. print(block.Value)
  660. end
  661. end
  662. end
  663. if hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth > 100 and hit.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  664. for i = 0, 1, 0.1 do
  665. Effects.Break.Create(BrickColor.new("White"), hit.CFrame, 1, 4, 1)
  666. end
  667. CFuncs.Sound.Create("402174682", Torso, 5, 1)
  668. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Poof!", 5, BrickColor.new("White").Color, BrickColor.new("Really black").Color)
  669. for _,v in pairs(hit.Parent:children()) do
  670. if v:IsA("Part") then
  671. v.Transparency = 1
  672. end
  673. end
  674. hit.Parent:BreakJoints()
  675. else
  676. h.Health = h.Health - Damage
  677. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("White").Color, BrickColor.new("Really black").Color)
  678. end
  679. if Type == "Seizure" then
  680. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  681. Effects.InnerSphere.Create(BrickColor.new("Eggplant"), hit.Parent.Torso.CFrame, 100, 2, .01)
  682. spawn(function()
  683. for i = 1, 1000 do
  684. swait()
  685. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  686. hum.MaxHealth = hum.MaxHealth - 10
  687. hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame * CFrame.new(math.random(-1,1)/2,0,math.random(-1,1)/2)
  688. end
  689. end)
  690. elseif Type == "Paralyze" then
  691. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  692. coroutine.resume(coroutine.create(function(HHumanoid)
  693. CFuncs.Sound.Create("209545844", hit.Parent.Torso, 1, 1)
  694. CFuncs.Sound.Create("1143596511", hit.Parent.Torso, 1, 1)
  695. Effects.InnerSphere.Create(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 100, 2, .01)
  696. local rl = Create("BodyAngularVelocity"){
  697. P = 3000,
  698. maxTorque = Vector3.new(50, 50, 50)* 200000000000,
  699. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  700. Parent = hit,
  701. }
  702. wait(.1)
  703. rl:Destroy()
  704. for i = 1, 500 do
  705. local rl = Create("BodyAngularVelocity"){
  706. P = 3000,
  707. maxTorque = Vector3.new(50, 50, 50)* 20,
  708. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  709. Parent = hit,
  710. }
  711. hum.Health = hum.Health - .01
  712. hum.PlatformStand = true
  713. for _,v in pairs(hit.Parent:children()) do
  714. if v:IsA("Part") then
  715. local oldcol = v.BrickColor
  716. v.BrickColor = BrickColor.new("New Yeller")
  717. wait(.1)
  718. v.BrickColor = oldcol
  719. end
  720. end
  721. rl:Destroy()
  722. end
  723.  
  724. HHumanoid.PlatformStand = false
  725. end), hum)
  726. elseif Type == "Knockdown" then
  727. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  728. hum.PlatformStand = true
  729. coroutine.resume(coroutine.create(function(HHumanoid)
  730. swait(1)
  731. HHumanoid.PlatformStand = false
  732. end), hum)
  733. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  734. local bodvol = Create("BodyVelocity"){
  735. velocity = angle * knockback,
  736. P = 5000,
  737. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  738. Parent = hit,
  739. }
  740. local rl = Create("BodyAngularVelocity"){
  741. P = 3000,
  742. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  743. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  744. Parent = hit,
  745. }
  746. game:GetService("Debris"):AddItem(bodvol, .5)
  747. game:GetService("Debris"):AddItem(rl, .5)
  748.  
  749. elseif Type == "Normal" then
  750. local vp = Create("BodyVelocity"){
  751. P = 500,
  752. maxForce = Vector3.new(math.huge, 0, math.huge),
  753. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  754. }
  755.  
  756.  
  757.  
  758.  
  759. if knockback > 0 then
  760. vp.Parent = hit.Parent.Torso
  761. end
  762. game:GetService("Debris"):AddItem(vp, .5)
  763. elseif Type == "Float" then
  764. local vp = Create("BodyVelocity"){
  765. P = 10,
  766. maxForce = Vector3.new(math.huge, 0, math.huge),
  767. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  768. }
  769. print(hit.Parent)
  770. if knockback > 0 then
  771. vp.Parent = hit.Parent.Torso
  772. end
  773. local hum = hit.Parent.Humanoid
  774. hum.PlatformStand = true
  775. local TotalMass = 0
  776. for _, part in pairs(hit.Parent:GetChildren()) do
  777. if part:IsA("Part") then
  778. TotalMass = TotalMass + part:GetMass()
  779. end
  780. end
  781. local ForceOfGravity = -200 * TotalMass
  782. local floatybits = Instance.new("BodyForce", hit.Parent.Torso)
  783. floatybits.force = Vector3.new(0, -ForceOfGravity, 0)
  784. local rl = Create("BodyAngularVelocity"){
  785. P = 500,
  786. maxTorque = Vector3.new(10, 10, 10),
  787. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  788. Parent = hit,
  789. }
  790. game:GetService("Debris"):AddItem(rl, 20)
  791. game:GetService("Debris"):AddItem(floatybits, 20)
  792. game:GetService("Debris"):AddItem(vp, .5)
  793.  
  794. spawn(function()
  795. for i = 1, 70 do
  796. wait(.2)
  797. Effects.Block.Create(BrickColor.new("White"), hit.Parent.Torso.CFrame * CFrame.new(math.random(-8,8),math.random(-8,8),math.random(-8,8))*CFrame.Angles(0,math.rad(90),0), .1, .1, .1, .1, 2, .1, .04, 2)
  798. end
  799. end)
  800.  
  801. elseif Type == "Up" then
  802. local bodyVelocity = Create("BodyVelocity"){
  803. velocity = Vector3.new(0, 20, 0),
  804. P = 5000,
  805. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  806. Parent = hit,
  807. }
  808. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  809. elseif Type == "DarkUp" then
  810. coroutine.resume(coroutine.create(function()
  811. for i = 0, 1, 0.1 do
  812. swait()
  813. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  814. end
  815. end))
  816. local bodyVelocity = Create("BodyVelocity"){
  817. velocity = Vector3.new(0, 20, 0),
  818. P = 5000,
  819. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  820. Parent = hit,
  821. }
  822. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  823. elseif Type == "Snare" then
  824. local bp = Create("BodyPosition"){
  825. P = 2000,
  826. D = 100,
  827. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  828. position = hit.Parent.Torso.Position,
  829. Parent = hit.Parent.Torso,
  830. }
  831. game:GetService("Debris"):AddItem(bp, 1)
  832. elseif Type == "Freeze" then
  833. local BodPos = Create("BodyPosition"){
  834. P = 50000,
  835. D = 1000,
  836. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  837. position = hit.Parent.Torso.Position,
  838. Parent = hit.Parent.Torso,
  839. }
  840. local BodGy = Create("BodyGyro") {
  841. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  842. P = 20e+003,
  843. Parent = hit.Parent.Torso,
  844. CFrame = hit.Parent.Torso.CFrame,
  845. }
  846. CFuncs.Sound.Create("585135955", hit.Parent.Torso, 5, 1)
  847. Effects.Block.Create(BrickColor.new("Baby blue"), hit.Parent.Torso.CFrame, 3, 3, 3, 3, 5, 3, .02, 2)
  848. hit.Parent.Torso.Anchored = true
  849. coroutine.resume(coroutine.create(function(Part)
  850. swait(1.5)
  851. Part.Anchored = false
  852. end), hit.Parent.Torso)
  853. game:GetService("Debris"):AddItem(BodPos, 3)
  854. game:GetService("Debris"):AddItem(BodGy, 3)
  855. end
  856. local debounce = Create("BoolValue"){
  857. Name = "DebounceHit",
  858. Parent = hit.Parent,
  859. Value = true,
  860. }
  861. if Delay > 0 then
  862. game:GetService("Debris"):AddItem(debounce, Delay)
  863. c = Create("ObjectValue"){
  864. Name = "creator",
  865. Value = Player,
  866. Parent = h,
  867. }
  868. end
  869. game:GetService("Debris"):AddItem(c, .5)
  870. end
  871. end
  872.  
  873. function ShowDamage(Pos, Text, Time, Color, Color2)
  874. local Rate = (1 / 45)
  875. local Pos = (Pos or Vector3.new(0, 0, 0))
  876. local Text = (Text or "")
  877. local Time = (Time or 2)
  878. local Color = (Color or Color3.new(1, 0, 1))
  879. local Color2 = (Color2 or Color3.new(1, 0, 1))
  880. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  881. EffectPart.Anchored = false
  882. EffectPart.CFrame = CFrame.new(Pos)
  883. EffectPart.Velocity = EffectPart.CFrame.upVector * math.random(60,70)
  884. local sizebit = 5
  885. local BillboardGui = Create("BillboardGui"){
  886. Size = UDim2.new(sizebit, 0, sizebit, 0),
  887. Adornee = EffectPart,
  888. Parent = EffectPart,
  889. }
  890. local TextLabel = Create("TextLabel"){
  891. BackgroundTransparency = 1,
  892. Size = UDim2.new(1, 0, 1, 0),
  893. Text = Text,
  894. Font = "Cartoon",
  895. TextColor3 = Color,
  896. TextStrokeColor3 = Color2,
  897. TextStrokeTransparency = 0,
  898. TextScaled = true,
  899. Parent = BillboardGui,
  900. }
  901. game.Debris:AddItem(EffectPart, (Time))
  902. EffectPart.Parent = game:GetService("Workspace")
  903. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, 0, 0)
  904. delay(0, function()
  905. local Frames = (Time / Rate)
  906. wait(.5)
  907. EffectPart.Anchored = true
  908. wait(.5)
  909. for Frame = 1, Frames do
  910. wait(Rate)
  911. BillboardGui.Size = UDim2.new(sizebit, 0, sizebit, 0)
  912. local Percent = (Frame / Frames)
  913. TextLabel.TextTransparency = Percent
  914. sizebit = sizebit - .4
  915. end
  916. if EffectPart and EffectPart.Parent then
  917. EffectPart:Destroy()
  918. end
  919. end)
  920. end
  921.  
  922. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitPitch)
  923. for _, c in pairs(workspace:children()) do
  924. local hum = c:findFirstChildOfClass("Humanoid")
  925. if hum ~= nil then
  926. local head = c:findFirstChild("Torso")
  927. if head ~= nil then
  928. local targ = head.Position - Part.Position
  929. local mag = targ.magnitude
  930. if mag <= Magnitude and c.Name ~= Player.Name then
  931. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitPitch)
  932. end
  933. end
  934. end
  935. end
  936. end
  937.  
  938. EffectModel = Create("Model"){
  939. Parent = Character,
  940. Name = "EffectModel",
  941. }
  942.  
  943. Effects = {
  944. Block = {
  945. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  946. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  947. prt.Anchored = true
  948. prt.CFrame = cframe
  949. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  950. game:GetService("Debris"):AddItem(prt, 10)
  951. if Type == 1 or Type == nil then
  952. table.insert(Effects, {
  953. prt,
  954. "Block1",
  955. delay,
  956. x3,
  957. y3,
  958. z3,
  959. msh
  960. })
  961. elseif Type == 2 then
  962. table.insert(Effects, {
  963. prt,
  964. "Block2",
  965. delay,
  966. x3,
  967. y3,
  968. z3,
  969. msh
  970. })
  971. end
  972. end;
  973. };
  974.  
  975. Cylinder = {
  976. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  977. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  978. prt.Anchored = true
  979. prt.CFrame = cframe
  980. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  981. game:GetService("Debris"):AddItem(prt, 2)
  982. table.insert(Effects, {
  983. prt,
  984. "Cylinder",
  985. delay,
  986. x3,
  987. y3,
  988. z3,
  989. msh
  990. })
  991. end;
  992. };
  993.  
  994. Head = {
  995. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  996. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  997. prt.Anchored = true
  998. prt.CFrame = cframe
  999. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1000. game:GetService("Debris"):AddItem(prt, 10)
  1001. table.insert(Effects, {
  1002. prt,
  1003. "Cylinder",
  1004. delay,
  1005. x3,
  1006. y3,
  1007. z3,
  1008. msh
  1009. })
  1010. end;
  1011. };
  1012.  
  1013. Sphere1 = {
  1014. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1015. local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  1016. prt.Anchored = true
  1017. prt.CFrame = cframe
  1018. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1019. game:GetService("Debris"):AddItem(prt, 10)
  1020. table.insert(Effects, {
  1021. prt,
  1022. "Cylinder",
  1023. delay,
  1024. x3,
  1025. y3,
  1026. z3,
  1027. msh
  1028. })
  1029. end;
  1030. };
  1031.  
  1032. Sphere2 = {
  1033. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1034. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1035. prt.Anchored = true
  1036. prt.CFrame = cframe
  1037. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1038. game:GetService("Debris"):AddItem(prt, 10)
  1039. table.insert(Effects, {
  1040. prt,
  1041. "Cylinder",
  1042. delay,
  1043. x3,
  1044. y3,
  1045. z3,
  1046. msh
  1047. })
  1048. end;
  1049. };
  1050.  
  1051. InnerSphere = {
  1052. Create = function(brickcolor, cframe, size, shrinkspeed, appspeed)
  1053. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1054. prt.Anchored = true
  1055. prt.CFrame = cframe
  1056. prt.Transparency = 1
  1057. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(size, size, size))
  1058. game:GetService("Debris"):AddItem(prt, 10)
  1059. spawn(function()
  1060. while true do
  1061. if size ~= 0 then
  1062. swait()
  1063. msh.Scale = Vector3.new(size, size, size)
  1064. size = size - shrinkspeed or size - 1
  1065. prt.Transparency = prt.Transparency - appspeed
  1066. else prt:Destroy() break
  1067. end
  1068. end
  1069. end)
  1070. end;
  1071. };
  1072.  
  1073. Elect = {
  1074. Create = function(cff, x, y, z)
  1075. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  1076. prt.Anchored = true
  1077. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1078. prt.CFrame = CFrame.new(prt.Position)
  1079. game:GetService("Debris"):AddItem(prt, 2)
  1080. local xval = math.random() / 2
  1081. local yval = math.random() / 2
  1082. local zval = math.random() / 2
  1083. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1084. table.insert(Effects, {
  1085. prt,
  1086. "Elec",
  1087. 0.1,
  1088. x,
  1089. y,
  1090. z,
  1091. xval,
  1092. yval,
  1093. zval
  1094. })
  1095. end;
  1096.  
  1097. };
  1098.  
  1099. Ring = {
  1100. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1101. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1102. prt.Anchored = true
  1103. prt.CFrame = cframe
  1104. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1105. game:GetService("Debris"):AddItem(prt, 10)
  1106. table.insert(Effects, {
  1107. prt,
  1108. "Cylinder",
  1109. delay,
  1110. x3,
  1111. y3,
  1112. z3,
  1113. msh
  1114. })
  1115. end;
  1116. };
  1117.  
  1118.  
  1119. Wave = {
  1120. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1121. local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  1122. prt.Anchored = true
  1123. prt.CFrame = cframe
  1124. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1125. game:GetService("Debris"):AddItem(prt, 10)
  1126. table.insert(Effects, {
  1127. prt,
  1128. "Cylinder",
  1129. delay,
  1130. x3,
  1131. y3,
  1132. z3,
  1133. msh
  1134. })
  1135. end;
  1136. };
  1137.  
  1138. Break = {
  1139. Create = function(brickcolor, cframe, x1, y1, z1)
  1140. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1141. prt.Anchored = true
  1142. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1143. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1144. local num = math.random(10, 50) / 1000
  1145. game:GetService("Debris"):AddItem(prt, 10)
  1146. table.insert(Effects, {
  1147. prt,
  1148. "Shatter",
  1149. num,
  1150. prt.CFrame,
  1151. math.random() - math.random(),
  1152. 0,
  1153. math.random(50, 100) / 100
  1154. })
  1155. end;
  1156. };
  1157.  
  1158. Fire = {
  1159. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1160. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1161. prt.Anchored = true
  1162. prt.CFrame = cframe
  1163. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1164. game:GetService("Debris"):AddItem(prt, 10)
  1165. table.insert(Effects, {
  1166. prt,
  1167. "Fire",
  1168. delay,
  1169. 1,
  1170. 1,
  1171. 1,
  1172. msh
  1173. })
  1174. end;
  1175. };
  1176.  
  1177. FireWave = {
  1178. Create = function(brickcolor, cframe, x1, y1, z1)
  1179. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1180. prt.Anchored = true
  1181. prt.CFrame = cframe
  1182. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1183. local d = Create("Decal"){
  1184. Parent = prt,
  1185. Texture = "rbxassetid://26356434",
  1186. Face = "Top",
  1187. }
  1188. local d = Create("Decal"){
  1189. Parent = prt,
  1190. Texture = "rbxassetid://26356434",
  1191. Face = "Bottom",
  1192. }
  1193. game:GetService("Debris"):AddItem(prt, 10)
  1194. table.insert(Effects, {
  1195. prt,
  1196. "FireWave",
  1197. 1,
  1198. 30,
  1199. math.random(400, 600) / 100,
  1200. msh
  1201. })
  1202. end;
  1203. };
  1204.  
  1205. Lightning = {
  1206. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1207. local magz = (p0 - p1).magnitude
  1208. local curpos = p0
  1209. local trz = {
  1210. -ofs,
  1211. ofs
  1212. }
  1213. for i = 1, tym do
  1214. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1215. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1216. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1217. li.Material = "Neon"
  1218. if tym == i then
  1219. local magz2 = (curpos - p1).magnitude
  1220. li.Size = Vector3.new(th, th, magz2)
  1221. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1222. table.insert(Effects, {
  1223. li,
  1224. "Disappear",
  1225. last
  1226. })
  1227. else
  1228. do
  1229. do
  1230. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1231. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1232. game.Debris:AddItem(li, 10)
  1233. table.insert(Effects, {
  1234. li,
  1235. "Disappear",
  1236. last
  1237. })
  1238. end
  1239. end
  1240. end
  1241. end
  1242. end
  1243. };
  1244.  
  1245. EffectTemplate = {
  1246.  
  1247. };
  1248. }
  1249.  
  1250. Hat=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Medium stone grey","Hat",Vector3.new(2, 2, 2))
  1251. HatWeld=CFuncs.Weld.Create(m,Character["Head"],Hat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0365142822, -0.719758511, 0.0314178467, -1.00000834, 4.61186464e-05, -2.77473146e-06, 4.86522331e-05, 1, 5.23036442e-06, 2.92961045e-06, 5.51708399e-06, -1))
  1252. meh=CFuncs.Mesh.Create("SpecialMesh",Hat,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=16646125",Vector3.new(0, 0, 0),Vector3.new(2, 2, 2))
  1253. meh.TextureId = "http://www.roblox.com/asset/?id=16432575"
  1254.  
  1255.  
  1256.  
  1257. for _,v in pairs(m2:children()) do
  1258. if v:IsA("Part") and v.Name == "pand" then
  1259. v.Transparency = 1
  1260. end
  1261. end
  1262.  
  1263.  
  1264. --Start neccessary functions here
  1265.  
  1266. function Tween(obj,props,time,easing,direction,repeats,backwards)
  1267. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  1268. local tween = game:service'TweenService':Create(obj, info, props)
  1269.  
  1270. tween:Play()
  1271. end
  1272.  
  1273. function Trace()
  1274. for _,v in next, Character:GetChildren() do
  1275. if(v:IsA'Part') and v ~= RootPart then
  1276. local trace = Instance.new("Part")
  1277. trace.Parent = workspace
  1278. trace.Size = v.Size
  1279. trace.Material = Enum.Material.Neon
  1280. trace.Color = maincol
  1281. trace.Transparency = .3
  1282. trace.Anchored = true
  1283. trace.CanCollide = false
  1284. trace.CFrame = v.CFrame
  1285. Tween(trace,{Transparency=1},.5)
  1286. game:GetService("Debris"):AddItem(trace, 1)
  1287. if v.Name == "Head" then
  1288. local mehs = Instance.new("CylinderMesh",trace)
  1289. mehs.Scale = Vector3.new(1.25,1.25,1.25)
  1290. end
  1291. end
  1292. end
  1293. end
  1294.  
  1295.  
  1296. function ducks()
  1297. for i = 0, 3, 0.1 do
  1298. swait()
  1299. PlayAnimationFromTable({
  1300. CFrame.new(0, -0, 0, 1, 8.04662704e-07, -3.01003456e-06, 0, 0.965925872, 0.258819103, 3.11434269e-06, -0.258819133, 0.965925932) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(0.0227765162, 2.36835814, -2.66195869, 1, 6.9886446e-06, 4.02331352e-06, -2.08616257e-06, -0.258818984, 0.965925932, 7.77840614e-06, -0.965925932, -0.258818954) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302. CFrame.new(2.02689314, 1.83810854, -1.15534818, 0, 0.342032284, 0.939688325, 0.965925872, -0.243209288, 0.0885244831, 0.258819103, 0.907669246, -0.330377817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1303. CFrame.new(-1.95138168, 1.77444541, -1.29813623, 0.122574523, -0.49350512, -0.861062288, -0.961303234, -0.274721175, 0.0206083059, -0.246722341, 0.825215876, -0.508081853) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1304. CFrame.new(1.00000215, -4.22291946, -0.0263157077, 1, -5.10364771e-07, 1.89244747e-06, 5.10364771e-07, 1.00000012, -2.98023224e-08, -1.92224979e-06, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1305. CFrame.new(-1.0000006, -3.81518364, -1.21633136, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1306. }, .3, false)
  1307. end
  1308. for i = 1, 2 do
  1309. for i = 0, 1, 0.1 do
  1310. swait()
  1311. PlayAnimationFromTable({
  1312. CFrame.new(0, -0, 0, 1, 8.04662704e-07, -3.01003456e-06, 0, 0.965925872, 0.258819103, 3.11434269e-06, -0.258819133, 0.965925932) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(0.266832203, 2.16833496, -3.91155529, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314. CFrame.new(2.06273198, 1.47406721, -1.53684735, 0, 0.707109213, 0.707104445, 0.965925872, -0.183012128, 0.18301338, 0.258819103, 0.683010459, -0.683015108) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315. CFrame.new(-1.81047451, 1.47174859, -1.69800615, 0.056022916, -0.766043305, -0.640342951, -0.979530215, -0.166366309, 0.113326266, -0.193344265, 0.620886445, -0.759682953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316. CFrame.new(1.00000215, -4.22291946, -0.0263157077, 1, -5.10364771e-07, 1.89244747e-06, 5.10364771e-07, 1.00000012, -2.98023224e-08, -1.92224979e-06, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317. CFrame.new(-1.0000006, -3.81518364, -1.21633136, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1318. }, .3, false)
  1319. end
  1320. for i = 0, 1, 0.1 do
  1321. swait()
  1322. PlayAnimationFromTable({
  1323. CFrame.new(0, -0, 0, 1, 8.04662704e-07, -3.01003456e-06, 0, 0.965925872, 0.258819103, 3.11434269e-06, -0.258819133, 0.965925932) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1324. CFrame.new(0.266833276, 0.933555186, -3.88168001, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325. CFrame.new(1.94570374, 1.23016787, -1.402282, -0.183013678, 0.683017731, 0.707101703, 0.98037976, 0.0732246935, 0.183013454, 0.0732241273, 0.726722121, -0.68301785) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. CFrame.new(-1.88480496, 1.2523725, -1.43212485, -0.144152611, -0.754439712, -0.640344262, -0.989212334, 0.0928238332, 0.113325842, -0.0260583311, 0.649772704, -0.759681821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(1.00000215, -4.22291946, -0.0263157077, 1, -5.10364771e-07, 1.89244747e-06, 5.10364771e-07, 1.00000012, -2.98023224e-08, -1.92224979e-06, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328. CFrame.new(-1.0000006, -3.81518364, -1.21633136, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1329. }, .3, false)
  1330. end
  1331. end
  1332. CFuncs.Sound.Create("270620358", Hat, 3, 1)
  1333. for i = 0, 3, 0.1 do
  1334. swait()
  1335. PlayAnimationFromTable({
  1336. CFrame.new(0, -0, 0, 1, 8.04662704e-07, -3.01003456e-06, 0, 0.965925872, 0.258819103, 3.11434269e-06, -0.258819133, 0.965925932) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1337. CFrame.new(0.0227765162, 2.36835814, -2.66195869, 1, 6.9886446e-06, 4.02331352e-06, -2.08616257e-06, -0.258818984, 0.965925932, 7.77840614e-06, -0.965925932, -0.258818954) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. CFrame.new(2.02689314, 1.83810854, -1.15534818, 0, 0.342032284, 0.939688325, 0.965925872, -0.243209288, 0.0885244831, 0.258819103, 0.907669246, -0.330377817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(-1.95138168, 1.77444541, -1.29813623, 0.122574523, -0.49350512, -0.861062288, -0.961303234, -0.274721175, 0.0206083059, -0.246722341, 0.825215876, -0.508081853) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. CFrame.new(1.00000215, -4.22291946, -0.0263157077, 1, -5.10364771e-07, 1.89244747e-06, 5.10364771e-07, 1.00000012, -2.98023224e-08, -1.92224979e-06, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341. CFrame.new(-1.0000006, -3.81518364, -1.21633136, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1342. }, .2, false)
  1343. end
  1344. qwek = Instance.new("Sound", Torso)
  1345. qwek.SoundId = "rbxassetid://271006579"
  1346. qwek.Looped = true
  1347. qwek.Volume = 5
  1348. qwek.Pitch = .8
  1349. qwek:Play()
  1350. qwek2 = Instance.new("Sound", Torso)
  1351. qwek2.SoundId = "rbxassetid://271006579"
  1352. qwek2.Looped = true
  1353. qwek2.Volume = 5
  1354. qwek2.Pitch = 1
  1355. qwek2:Play()
  1356. qwek3 = Instance.new("Sound", Torso)
  1357. qwek3.SoundId = "rbxassetid://271006579"
  1358. qwek3.Looped = true
  1359. qwek3.Volume = 5
  1360. qwek3.Pitch = 1.3
  1361. qwek3:Play()
  1362. for i = 0, 10, 0.1 do
  1363. swait()
  1364. PlayAnimationFromTable({
  1365. CFrame.new(0, -0, 0, 1.00000095, 8.12113285e-07, -3.02493572e-06, 0, 0.965925872, 0.258819103, 3.11434269e-06, -0.258819371, 0.965926886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1366. CFrame.new(0.022777468, 5.66071653, -1.77978086, 1.00000095, 0, -1.31428242e-05, -3.39746475e-06, 0.965925872, -0.258819371, 1.26957893e-05, 0.258819103, 0.965926886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1367. CFrame.new(2.11248255, 3.06429124, -1.06128931, -0.16178672, 0.22040607, 0.961898208, -0.0629198849, -0.97505945, 0.212838948, 0.984818876, -0.0260875672, 0.171619475) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1368. CFrame.new(-1.96463084, 3.01722312, -1.42708611, -0.0698213056, -0.227341518, -0.971309781, -0.0906620771, -0.968209505, 0.233133003, -0.993432164, 0.104339033, 0.0469902605) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369. CFrame.new(1.00000072, -2.54767346, -0.749675632, 1.00000083, -7.37607479e-07, 2.01165676e-06, 5.58793545e-07, 0.996194899, 0.0871552527, -2.05636024e-06, -0.0871557891, 0.996195674) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370. CFrame.new(-1.00000954, -3.15354609, -1.14733529, 1.00000095, 0, 3.11434269e-06, 8.12113285e-07, 0.965925872, -0.258819371, -3.02493572e-06, 0.258819103, 0.965926886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371. }, .3, false)
  1372. local duk=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Bright yellow","duk",Vector3.new(2, 2, 2))
  1373. local moosh = CFuncs.Mesh.Create("SpecialMesh",duk,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=10470609",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1374. duk.CFrame = Hat.CFrame
  1375. duk.CanCollide = false
  1376. duk.Velocity = Vector3.new(math.random(-20,20),math.random(-60,60),math.random(-20,20))
  1377. duk.Name = "duk"
  1378. table.insert(Effects, {duk,"Disappear",.01})
  1379. game:GetService("Debris"):AddItem(duk, 3)
  1380. moosh.TextureId = "http://www.roblox.com/asset/?id=10470600"
  1381. Torso.Velocity=RootPart.CFrame.upVector*100
  1382. local con = duk.Touched:connect(function(hit)
  1383. if hit.Name ~= "Effect" and hit.Name ~= "pand" and hit ~= Character and hit.Name ~= "duk" and hit ~= m then
  1384. MagnitudeDamage(duk, 5, 30, 30, 20, "Normal", " ", 1)
  1385. Effects.Sphere2.Create(BrickColor.new("Gold"), duk.CFrame, 1, 1, 1, 2, 2, 2, .05)
  1386. end
  1387. end)
  1388. end
  1389. qwek3:Destroy()
  1390. qwek2:Destroy()
  1391. qwek:Destroy()
  1392. end
  1393.  
  1394.  
  1395.  
  1396. function pocketpandora()
  1397. Humanoid.AutoRotate = true
  1398. local PocketPandora=CFuncs.Part.Create( workspace,Enum.Material.Plastic,0,1,"Medium stone grey","PocketPandora",Vector3.new(0.512000322, 0.652799785, 0.640000045))
  1399. local PocketPandoraWeld=CFuncs.Weld.Create( workspace,Character["Right Arm"],PocketPandora,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.24340057, 1.26152658, 0.0355987549, 4.68637081e-05, 1.00000417, -2.85994429e-06, 1, -4.81304887e-05, 5.30673697e-06, 5.45002649e-06, -2.93751145e-06, -1))
  1400. local pand=CFuncs.Part.Create(workspace,Enum.Material.Plastic,0,0,"Fossil","pand",Vector3.new(0.406399965, 0.419200003, 0.320000023))
  1401. local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0229816437, -0.655731201, 0.0416564941, -0.0293540079, -0.0772550181, -0.99657923, -0.392862946, 0.917665899, -0.0595659576, 0.919128418, 0.389770478, -0.0572878011))
  1402. CFuncs.Mesh.Create("SpecialMesh",pand,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1185246",Vector3.new(0, 0, 0),Vector3.new(0.480000019, 0.480000019, 0.480000019))
  1403. local pand=CFuncs.Part.Create( workspace,Enum.Material.SmoothPlastic,0,1.400709148669e-08,"Lily white","pand",Vector3.new(0.448000014, 0.896000028, 0.448000014))
  1404. local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0497894287, 0.0101809502, -0.68927002, 0.995689869, 0.00945099909, 0.0922629908, 0.00786634162, 0.982604146, -0.185545981, -0.0924115852, 0.185471997, 0.978294551))
  1405. local pand=CFuncs.Part.Create( workspace,Enum.Material.SmoothPlastic,0,1.400709148669e-08,"Lily white","pand",Vector3.new(0.448000014, 0.896000028, 0.448000014))
  1406. local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.197641373, 0.841140389, 0.0983428955, -0.209358081, -0.0334330127, -0.977267385, 0.00387890753, 0.999379098, -0.0350204371, 0.977831423, -0.0111225415, -0.209098414))
  1407. local pand=CFuncs.Part.Create( workspace,Enum.Material.SmoothPlastic,0,1.400709148669e-08,"Lily white","pand",Vector3.new(0.448000014, 0.896000028, 0.448000014))
  1408. local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0201187134, 0.0265302658, -0.746673584, -0.997025669, -0.0285979901, -0.0715689808, -0.0345623419, 0.995905221, 0.0835369974, 0.0688869208, 0.0857621059, -0.993931353))
  1409. local pand=CFuncs.Part.Create( workspace,Enum.Material.SmoothPlastic,0,1.400709148669e-08,"Lily white","pand",Vector3.new(0.448000014, 0.896000028, 0.448000014))
  1410. local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.200737, 0.840947151, 0.107421875, 0.306881011, 0.0363619998, -0.951053023, -0.0217640139, 0.999276757, 0.0311830547, 0.951499104, 0.0111292461, 0.307450444))
  1411. local pand=CFuncs.Part.Create( workspace,Enum.Material.SmoothPlastic,0,1.400709148669e-08,"Lily white","pand",Vector3.new(0.896000028, 0.896000028, 0.448000014))
  1412. local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0183601379, -0.0494211912, -0.0223693848, 0.0508630089, -0.0429850034, -0.997780144, 0.0136630228, 0.999009788, -0.0423414856, 0.998612225, -0.0114790779, 0.0513999537))
  1413. local pand=CFuncs.Part.Create( workspace,Enum.Material.Fabric,0,1.400709148669e-08,"Institutional white","pand",Vector3.new(0.896000028, 0.448000014, 0.448000014))
  1414. local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0183601379, -0.646469116, -0.240524292, 0.0508630089, -0.0429850034, -0.997780144, -0.392863095, 0.917666256, -0.0595603026, 0.918189287, 0.395020396, 0.0297880471))
  1415. CFuncs.Mesh.Create("SpecialMesh",pand,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25, 1.25, 1.25))
  1416.  
  1417. for i = 0, 3, 0.1 do
  1418. swait()
  1419. PlayAnimationFromTable({
  1420. CFrame.new(0.0911376029, 0.170700833, 0.332172483, 0.96592617, 0.0449431762, 0.254886121, 0, 0.984807849, -0.173647746, -0.25881812, 0.167730883, 0.951251686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(-3.89245868, -2.29780269, -0.00377818942, 0.986237526, -0.0818925127, -0.14362888, -0.127979755, 0.17186299, -0.976772487, 0.104674846, 0.981711268, 0.159017161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422. CFrame.new(2.24770093, 3.22394347, -1.96035659, 0.586824775, 0.492401212, 0.642789066, 0.718526661, -0.682659328, -0.133024901, 0.373304367, 0.539923429, -0.754404902) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1423. CFrame.new(-3.24579811, 0.162601873, -0.169526681, 0.980992317, 0.193930089, 0.00672267377, -0.193764612, 0.980845749, -0.0199200213, -0.0104569793, 0.0182387829, 0.999779046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(1.1014533, -4.16344213, 0.406021297, 0.939692914, 0, -0.342019349, 0.0593908839, 0.984807849, 0.163175538, 0.336823404, -0.173647746, 0.925417066) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(-0.999989688, -4.16985464, 0.369654536, 0.906307459, 0, 0.422619224, -0.0733868629, 0.984807849, 0.157378227, -0.41619873, -0.173647746, 0.892538786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. }, .3, false)
  1427. end
  1428. CFuncs.Sound.Create("525166232", pand, 10, 1.1)
  1429. for i = 0, 3, 0.1 do
  1430. swait()
  1431. PlayAnimationFromTable({
  1432. CFrame.new(0.0911376029, 0.170700833, 0.332172483, 0.96592617, 0.0449431762, 0.254886121, 0, 0.984807849, -0.173647746, -0.25881812, 0.167730883, 0.951251686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433. CFrame.new(-3.89245868, -2.29780269, -0.00377818942, 0.986237526, -0.0818925127, -0.14362888, -0.127979755, 0.17186299, -0.976772487, 0.104674846, 0.981711268, 0.159017161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1434. CFrame.new(1.80590749, 2.72466302, -1.93817627, 0.663057327, 0.747823834, 0.0333839096, 0.746770024, -0.657716274, -0.098711893, -0.0518619865, 0.0903817415, -0.994556129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1435. CFrame.new(-3.24579811, 0.162601873, -0.169526681, 0.980992317, 0.193930089, 0.00672267377, -0.193764612, 0.980845749, -0.0199200213, -0.0104569793, 0.0182387829, 0.999779046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(1.1014533, -4.16344213, 0.406021297, 0.939692914, 0, -0.342019349, 0.0593908839, 0.984807849, 0.163175538, 0.336823404, -0.173647746, 0.925417066) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(-0.999989688, -4.16985464, 0.369654536, 0.906307459, 0, 0.422619224, -0.0733868629, 0.984807849, 0.157378227, -0.41619873, -0.173647746, 0.892538786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. }, .3, false)
  1439. end
  1440. for i = 0, 2, 0.1 do
  1441. swait()
  1442. PlayAnimationFromTable({
  1443. CFrame.new(0.0911456496, 0.170702159, 0.332171082, 0.999885321, -0.00137777999, -0.0150859356, 0.00628500246, 0.943831742, 0.330366731, 0.0137834102, -0.330423653, 0.943732202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444. CFrame.new(-3.75862074, -2.28645492, 0.346096963, 0.970100462, 0.236889541, -0.0528076962, -0.0789259449, 0.102158397, -0.991632223, -0.229512513, 0.966150701, 0.117800683) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. CFrame.new(3.20707846, 0.285080135, 1.16387141, -0.00297607109, -0.107517615, 0.994198799, -0.783208609, 0.618401051, 0.0645325035, -0.621752024, -0.7784729, -0.0860491246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(-3.36487269, 0.161271498, 0.244712532, 0.975460768, 0.219438821, 0.0179737657, -0.219429642, 0.962213933, 0.161229551, 0.0180853903, -0.161217049, 0.986753345) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(0.851068258, -4.07387733, -0.701450467, 0.997281611, 0.0189382583, -0.0712103695, -0.0301716141, 0.986631095, -0.160152644, 0.067225337, 0.161865816, 0.984520435) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(-1.25113344, -4.09032774, -0.91490078, 0.999885321, 0.00628500246, 0.0137834102, -0.00137777999, 0.943831742, -0.330423653, -0.0150859356, 0.330366731, 0.943732202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. }, .3, false)
  1450. end
  1451.  
  1452. for i = 0, .1, 0.1 do
  1453. swait()
  1454. PlayAnimationFromTable({
  1455. CFrame.new(0.0798431486, 0.233077481, 1.12295187, 0.999885499, -0.00873519853, -0.0123708993, 0.00628500246, 0.982565761, -0.18580927, 0.0137782991, 0.185710222, 0.982508063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1456. CFrame.new(0.0265016034, 3.24111581, -0.318699658, 0.998973072, -0.0240464583, -0.0384024978, 0.0298348591, 0.98697418, 0.158088326, 0.0341008157, -0.159071684, 0.986678004) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457. CFrame.new(2.96458101, 0.895944357, -2.12482834, -0.0157348998, 0.106384002, 0.994200766, 0.999534369, 0.0276731253, 0.0128581598, -0.026144743, 0.993939996, -0.106769882) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458. CFrame.new(-3.18996, 0.315425068, 0.578166604, 0.991264641, 0.131625995, -0.00832906365, -0.0797855482, 0.64874804, 0.756809294, 0.105019227, -0.749533653, 0.653582811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. CFrame.new(0.790542006, -3.90754509, -1.36502731, 0.998461664, 0.0502564199, 0.0234256238, -0.0362905487, 0.911728263, -0.409187764, -0.0419221073, 0.407708168, 0.912149489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(-1.24295056, -4.01071262, 1.00937235, 0.99988544, 0.00379677117, 0.0146613121, -0.00873538479, 0.935390234, 0.353509545, -0.0123718679, -0.353597105, 0.935316026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. }, .3, false)
  1462. end
  1463. PocketPandoraWeld:Destroy()
  1464. CFuncs.Sound.Create("160718677", pand, 5, 1)
  1465. for _,v in pairs(workspace:children()) do
  1466. if v:IsA("Part") and v.Name == "PocketPandora" then
  1467. v.Anchored = false
  1468. v.CanCollide = true
  1469. v.Parent = workspace
  1470. v.CFrame = RootPart.CFrame * CFrame.new(2,5,-5)
  1471. v.Velocity=RootPart.CFrame.lookVector*200
  1472. local con = v.Touched:connect(function(hit)
  1473. if hit.Name ~= "Effect" and hit.Name ~= "pand" and hit ~= Character and hit.Name ~= "refpart" then
  1474. MagnitudeDamage(PocketPandora, 30, 100, 100, 50, "Normal", " ", 1)
  1475. Effects.Sphere2.Create(BrickColor.new("Smoky grey"), v.CFrame, .5, 2, .5, 3, 5, 3, .03)
  1476. Effects.Sphere2.Create(BrickColor.new(maincol), v.CFrame, .6, 3, .6, 4, 6, 4, .03)
  1477. CFuncs.Sound.Create("206049428", pand, 10, 1)
  1478. v:Destroy()
  1479. end
  1480. end)
  1481. end
  1482. end
  1483.  
  1484. for i = 0,5, 0.1 do
  1485. swait()
  1486. PlayAnimationFromTable({
  1487. CFrame.new(0.0798431486, 0.233077481, 1.12295187, 0.999885499, -0.00873519853, -0.0123708993, 0.00628500246, 0.982565761, -0.18580927, 0.0137782991, 0.185710222, 0.982508063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488. CFrame.new(0.0265016034, 3.24111581, -0.318699658, 0.998973072, -0.0240464583, -0.0384024978, 0.0298348591, 0.98697418, 0.158088326, 0.0341008157, -0.159071684, 0.986678004) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1489. CFrame.new(2.99794817, 2.31009698, -1.64348817, 0.0563318357, 0.0916124284, 0.994200289, 0.783475637, -0.621289551, 0.0128577966, 0.618864119, 0.778207421, -0.106774479) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1490. CFrame.new(-3.18996, 0.315425068, 0.578166604, 0.991264641, 0.131625995, -0.00832906365, -0.0797855482, 0.64874804, 0.756809294, 0.105019227, -0.749533653, 0.653582811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1491. CFrame.new(0.790542006, -3.90754509, -1.36502731, 0.998461664, 0.0502564199, 0.0234256238, -0.0362905487, 0.911728263, -0.409187764, -0.0419221073, 0.407708168, 0.912149489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1492. CFrame.new(-1.24295056, -4.01071262, 1.00937235, 0.99988544, 0.00379677117, 0.0146613121, -0.00873538479, 0.935390234, 0.353509545, -0.0123718679, -0.353597105, 0.935316026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493. }, .3, false)
  1494. end
  1495.  
  1496. end
  1497.  
  1498.  
  1499. function foryou()
  1500. Humanoid.AutoRotate = true
  1501.  
  1502. FHandle=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,1,"Institutional white","FHandle",Vector3.new(1, 2, 1))
  1503. FHandleWeld=CFuncs.Weld.Create(m2,Character["Right Arm"],FHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.18448639, 0.551091194, -0.163902283, -0.155436471, 0.983553827, -0.09203168, -0.987750709, -0.153451264, 0.0283052251, 0.0137170125, 0.0953044593, 0.995353699))
  1504. CFuncs.Mesh.Create("SpecialMesh",FHandle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=255580072",Vector3.new(0, 0, 0),Vector3.new(1.79999995, 1.29999995, 1.89999998))
  1505. Plant=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Hot pink","Plant",Vector3.new(2, 0.400000006, 2))
  1506. PlantWeld=CFuncs.Weld.Create(m2,FHandle,Plant,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.308837891, 1.90258408, 0.500061035, 0.90631032, 0.422617525, -2.08616257e-07, -0.422617853, 0.906308651, -3.24845314e-06, -6.78002834e-07, 3.28943133e-06, 1.0000006))
  1507. CFuncs.Mesh.Create("SpecialMesh",Plant,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=255580072",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1508. Plant=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Hot pink","Plant",Vector3.new(2, 0.400000006, 2))
  1509. PlantWeld=CFuncs.Weld.Create(m2,FHandle,Plant,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.325637817, 1.54702187, 0.131658554, -0.969451249, 0.0996286124, -0.224139586, 0.0717185959, 0.988995075, 0.129403844, 0.234565258, 0.109375738, -0.965927601))
  1510. CFuncs.Mesh.Create("SpecialMesh",Plant,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=255580072",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5))
  1511. Test=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Hot pink","Test",Vector3.new(1, 1.20000005, 1))
  1512. TestWeld=CFuncs.Weld.Create(m2,FHandle,Test,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.308868408, -1.30257416, 0.220046997, -0.906308413, -0.422617137, 5.06639481e-07, 0.422617078, -0.906308293, 3.25590372e-06, -9.31322575e-07, 3.16090882e-06, 1.00000012))
  1513. CFuncs.Mesh.Create("SpecialMesh",Test,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=255580072",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 2, 0.200000003))
  1514. Test=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Hot pink","Test",Vector3.new(1, 1.20000005, 1))
  1515. TestWeld=CFuncs.Weld.Create(m2,FHandle,Test,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.115341187, -0.744662762, -0.176582336, 0.969449461, -0.0996279493, -0.22414732, -0.0717145503, -0.988994002, 0.129413977, -0.234573573, -0.109385677, -0.965924442))
  1516. CFuncs.Mesh.Create("SpecialMesh",Test,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=255580072",Vector3.new(0, 0, 0),Vector3.new(0.5, 2.5, 0.5))
  1517. fire=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,1,"Medium stone grey","fire",Vector3.new(1.4400003, 2.17999935, 2.24999976))
  1518. fireWeld=CFuncs.Weld.Create(m2,FHandle,fire,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.8053484, 0.600914001, 0.173200607, 0.197724402, 0.974774659, -0.103535756, -0.972187221, 0.181474328, -0.148050904, -0.125527188, 0.129929408, 0.983545303))
  1519. Plant=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Hot pink","Plant",Vector3.new(2, 0.400000006, 2))
  1520. PlantWeld=CFuncs.Weld.Create(m2,FHandle,Plant,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.391174316, 2.30257797, 7.2479248e-05, 0.90631187, 0.422617793, 7.4505806e-09, -0.42261827, 0.906309068, -3.21865082e-06, -4.84287739e-07, 3.37697566e-06, 1.00000107))
  1521. CFuncs.Mesh.Create("SpecialMesh",Plant,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=255580072",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1522. Test=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Hot pink","Test",Vector3.new(1, 1.20000005, 1))
  1523. TestWeld=CFuncs.Weld.Create(m2,FHandle,Test,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.391143799, -1.70257568, 0.100059509, -0.906308413, -0.422617137, 5.06639481e-07, 0.422617078, -0.906308293, 3.25590372e-06, -9.31322575e-07, 3.16090882e-06, 1.00000012))
  1524. CFuncs.Mesh.Create("SpecialMesh",Test,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=255580072",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 2, 0.200000003))
  1525. CFuncs.Sound.Create("1030472543", Torso, 10, 1)
  1526. for i = 0, 5, 0.1 do
  1527. swait()
  1528. PlayAnimationFromTable({
  1529. CFrame.new(0.0911376029, 0.170700833, 0.332172483, 0.96592617, 0.0449431762, 0.254886121, 0, 0.984807849, -0.173647746, -0.25881812, 0.167730883, 0.951251686) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1530. CFrame.new(-3.89245868, -2.29780269, -0.00377818942, 0.986237526, -0.0818925127, -0.14362888, -0.127979755, 0.17186299, -0.976772487, 0.104674846, 0.981711268, 0.159017161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(2.24770093, 3.22394347, -1.96035659, 0.586824775, 0.492401212, 0.642789066, 0.718526661, -0.682659328, -0.133024901, 0.373304367, 0.539923429, -0.754404902) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. CFrame.new(-3.24579811, 0.162601873, -0.169526681, 0.980992317, 0.193930089, 0.00672267377, -0.193764612, 0.980845749, -0.0199200213, -0.0104569793, 0.0182387829, 0.999779046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(1.1014533, -4.16344213, 0.406021297, 0.939692914, 0, -0.342019349, 0.0593908839, 0.984807849, 0.163175538, 0.336823404, -0.173647746, 0.925417066) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1534. CFrame.new(-0.999989688, -4.16985464, 0.369654536, 0.906307459, 0, 0.422619224, -0.0733868629, 0.984807849, 0.157378227, -0.41619873, -0.173647746, 0.892538786) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1535. }, .3, false)
  1536. end
  1537. for i = 0, 6, 0.1 do
  1538. swait()
  1539. PlayAnimationFromTable({
  1540. CFrame.new(-0.201527208, 0.339289248, -0.760077715, 0.965926766, -0.109380201, 0.23456727, 0, 0.906308293, 0.422617316, -0.258816212, -0.408217311, 0.875427306) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1541. CFrame.new(-2.63639927, -3.08259439, 2.20601225, 0.96412462, -0.126876891, -0.233165681, 0.137302473, -0.513392627, 0.847098649, -0.227182761, -0.848722875, -0.477553904) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. CFrame.new(3.16202116, 2.08283663, -1.89966655, 0.0309411921, -0.0984340832, 0.994662583, 0.897010624, -0.436257124, -0.0710765198, 0.440924883, 0.894421995, 0.0747980848) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(-3.02596211, -0.564618766, 0.844400108, 0.999514997, -0.0298547298, 0.00887096301, 0.0205256008, 0.845656037, 0.533333659, -0.0234243199, -0.532892823, 0.845858574) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(1.10143936, -4.27405882, -1.10186839, 0.939693689, 0, -0.342017531, -0.144542515, 0.906308293, -0.397130758, 0.3099733, 0.422617316, 0.851652145) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(-0.999990761, -4.25845289, -1.13533604, 0.906306744, 0, 0.422621042, 0.178606942, 0.906308293, -0.383020878, -0.383024931, 0.422617316, 0.821393192) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1546. }, .3, false)
  1547. end
  1548. CFuncs.Sound.Create("490241055", fire, 10, 1)
  1549. local PE1 = Instance.new("ParticleEmitter",fire)
  1550. PE1.LightEmission = NumberSequence.new(0.2)
  1551. PE1.Size = NumberSequence.new(3)
  1552. PE1.Texture = "http://www.roblox.com/asset/?id=242461088"
  1553. PE1.Lifetime = NumberRange.new(.75)
  1554. PE1.Rate = 50.000
  1555. PE1.Transparency = NumberSequence.new(0.2)
  1556. PE1.LightEmission = NumberSequence.new(1)
  1557. PE1.Rotation = NumberRange.new(0)
  1558. PE1.Speed = NumberRange.new(.1)
  1559. PE1.RotSpeed = NumberRange.new(0)
  1560. PE1.ZOffset = .2
  1561. for i = 0, 5, 0.1 do
  1562. swait()
  1563. PlayAnimationFromTable({
  1564. CFrame.new(-0.201527208, 0.339289248, -0.760077715, 0.965926766, -0.109380201, 0.23456727, 0, 0.906308293, 0.422617316, -0.258816212, -0.408217311, 0.875427306) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1565. CFrame.new(-2.63639927, -3.08259439, 2.20601225, 0.96412462, -0.126876891, -0.233165681, 0.137302473, -0.513392627, 0.847098649, -0.227182761, -0.848722875, -0.477553904) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566. CFrame.new(3.16202116, 2.08283663, -1.89966655, 0.0309411921, -0.0984340832, 0.994662583, 0.897010624, -0.436257124, -0.0710765198, 0.440924883, 0.894421995, 0.0747980848) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567. CFrame.new(-3.02596211, -0.564618766, 0.844400108, 0.999514997, -0.0298547298, 0.00887096301, 0.0205256008, 0.845656037, 0.533333659, -0.0234243199, -0.532892823, 0.845858574) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1568. CFrame.new(1.10143936, -4.27405882, -1.10186839, 0.939693689, 0, -0.342017531, -0.144542515, 0.906308293, -0.397130758, 0.3099733, 0.422617316, 0.851652145) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1569. CFrame.new(-0.999990761, -4.25845289, -1.13533604, 0.906306744, 0, 0.422621042, 0.178606942, 0.906308293, -0.383020878, -0.383024931, 0.422617316, 0.821393192) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1570. }, .3, false)
  1571. end
  1572. CFuncs.Sound.Create("172324194", Torso, 10, 1)
  1573. for i = 0, 6, 0.1 do
  1574. swait()
  1575. PlayAnimationFromTable({
  1576. CFrame.new(-0.201516241, 0.339291096, -0.760076404, 0.97455883, -0.126014829, -0.185352385, 0.178607017, 0.936242044, 0.302573204, 0.135405973, -0.327980638, 0.934929967) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1577. CFrame.new(-2.55570674, -2.16993427, 3.6085391, 0.879511952, -0.473674715, -0.0457305014, -0.268807769, -0.573806643, 0.773620367, -0.392684817, -0.668115556, -0.631997108) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578. CFrame.new(2.06292558, 1.80838537, -3.22790933, 0.214386374, 0.288788915, 0.933080733, 0.927286148, -0.360320926, -0.101535536, 0.306886107, 0.887000561, -0.345037788) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1579. CFrame.new(-2.80201578, 0.225536764, 1.78792167, 0.999614537, -0.0117794126, 0.0251443088, -0.00699919462, 0.769420385, 0.638704658, -0.0268700868, -0.638634384, 0.769041181) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580. CFrame.new(0.532568038, -4.3854022, -1.08604121, 0.98265177, 0.178607017, 0.0499521792, -0.154120743, 0.936242044, -0.315749615, -0.103162408, 0.302573204, 0.947526813) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1581. CFrame.new(-1.38611662, -4.29509449, -0.232889488, 0.659518123, 0.178607017, 0.730161428, 0.114288926, 0.936242044, -0.332248539, -0.742949605, 0.302573204, 0.597055733) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1582. }, .4, false)
  1583. end
  1584. FHandleWeld:Destroy()
  1585. for _,v in pairs(m2:children()) do
  1586. if v:IsA("Part") then
  1587. v.Parent = workspace
  1588. v.CanCollide = true
  1589. v.Velocity=RootPart.CFrame.upVector*0
  1590. table.insert(Effects, {v,"Disappear",.008})
  1591. game:GetService("Debris"):AddItem(v, 5)
  1592. end
  1593. end
  1594. end
  1595.  
  1596.  
  1597.  
  1598. function topwat()
  1599. Attack = true
  1600. Humanoid.WalkSpeed = 0
  1601. Humanoid.JumpPower = 0
  1602. Humanoid.AutoRotate = false
  1603.  
  1604. for i = 0, 8, 0.1 do
  1605. swait()
  1606. PlayAnimationFromTable({
  1607. CFrame.new(-0.00205035275, 0, -0.0156110032, 0.965925872, 0, 0.258819073, 0, 1, 0, -0.258819073, 0, 0.965925872) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1608. CFrame.new(0.302975714, -0.0352788754, -2.58990121, 0.996195078, 0.0298128296, 0.0818930417, 0.0298129916, -0.999554753, 0.00122109544, 0.0818929821, 0.00122502726, -0.996640384) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609. CFrame.new(1.13866591, 2.04802728, -1.94127011, -0.439383566, 0.627507865, 0.642787695, 0.819152892, 0.573575318, -1.11085149e-06, -0.368687868, 0.526540875, -0.766044438) * CFrame.new(0, -.5, 0) * CFrame.Angles(RAD(0 + 5 * math.cos(Sine/2)), 0, 0),
  1610. CFrame.new(-2.42017388, 0.400777161, -2.11568689, 0.882900894, -0.469536036, 0.00468276255, 0.131853923, 0.238337904, -0.962190032, 0.450666815, 0.850135863, 0.272338927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1611. CFrame.new(1.10143924, -3.99999404, 0.0369313061, 0.939692557, 0, -0.342020273, 0, 1, 0, 0.342020273, 0, 0.939692557) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1612. CFrame.new(-0.999986231, -3.99999404, 1.25169754e-06, 0.906307876, 0, 0.42261827, 0, 1, 0, -0.42261827, 0, 0.906307876) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1613. }, .1, false)
  1614. end
  1615.  
  1616.  
  1617. local x = math.random(1,3)
  1618. if x == 1 then
  1619. pocketpandora()
  1620. elseif x == 2 then
  1621. ducks()
  1622. elseif x == 3 then
  1623. foryou()
  1624. end
  1625.  
  1626. Humanoid.WalkSpeed = 16
  1627. Humanoid.JumpPower = 50
  1628. Humanoid.AutoRotate = true
  1629. Attack = false
  1630. end
  1631.  
  1632. function hatsoff()
  1633. Attack = true
  1634. Humanoid.WalkSpeed = 0
  1635. Humanoid.JumpPower = 0
  1636. CFuncs.Sound.Create("1578720743", Torso, 5, 1)
  1637. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol).Color, BrickColor.new("Really black").Color)
  1638. for i = 0, 8, 0.1 do
  1639. swait()
  1640. PlayAnimationFromTable({
  1641. CFrame.new(-0.115069248, -0, -0.214136839, 0.766046524, 0, -0.642790973, 0, 1, 0, 0.642790973, 0, 0.766046524) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1642. CFrame.new(-4.87525558, 0.797361493, -4.06305599, 0.866025567, -0.0435784385, -0.498097122, -0.0868260041, -0.994166732, -0.0639820844, -0.492403448, 0.0986578986, -0.864757538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643. CFrame.new(3.4945271, 1.52527678, -1.38384485, 0.870185137, -0.374341398, 0.3203848, 0.179849938, -0.364053726, -0.9138484, 0.458728582, 0.852838457, -0.249468848) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1644. CFrame.new(-3.41207027, 1.04570305, -1.46108115, -0.88571322, 0.4565247, 0.084245488, 0.0838330537, -0.0211990401, 0.996254325, 0.456600636, 0.889458179, -0.0194955915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1645. CFrame.new(0.853903413, -4.00243044, 0.828555107, 0.98480767, 0.0868239999, -0.150384188, 0, 0.866026282, 0.499998599, 0.173648536, -0.492402464, 0.852869391) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1646. CFrame.new(-1.19523168, -4.00639772, -0.555792093, 0.904794216, -0.0996007398, 0.414037675, 0.0301539879, 0.984807849, 0.17100963, -0.42478025, -0.142243639, 0.894051731) * CFrame.new(0, 0 - .3 * math.cos(Sine/3.5), 0) * CFrame.Angles(0, 0, 0),
  1647. }, .2, false)
  1648. end
  1649. for i = 0, .5, 0.1 do
  1650. swait()
  1651. PlayAnimationFromTable({
  1652. CFrame.new(-0.115069248, -0, -0.214136839, 0.766046524, 0, -0.642790973, 0, 1, 0, 0.642790973, 0, 0.766046524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653. CFrame.new(-2.31292915, 5.66935062, 0.386707425, -0.0979517624, -0.866521716, -0.489434123, -0.98050642, -0.000144343387, 0.196486965, -0.170330837, 0.499139547, -0.849615812) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654. CFrame.new(3.4945271, 1.52527678, -1.38384485, 0.870185137, -0.374341398, 0.3203848, 0.179849938, -0.364053726, -0.9138484, 0.458728582, 0.852838457, -0.249468848) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655. CFrame.new(-2.79443884, 2.43125439, -0.142938256, 0.312049747, -0.222866639, 0.92355597, -0.188317999, -0.967318416, -0.169798508, 0.931214929, -0.120936617, -0.343821317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656. CFrame.new(0.853903413, -4.00243044, 0.828555107, 0.98480767, 0.0868239999, -0.150384188, 0, 0.866026282, 0.499998599, 0.173648536, -0.492402464, 0.852869391) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657. CFrame.new(-1.19523168, -4.00639772, -0.555792093, 0.904794216, -0.0996007398, 0.414037675, 0.0301539879, 0.984807849, 0.17100963, -0.42478025, -0.142243639, 0.894051731) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658. }, .1, false)
  1659. end
  1660. Humanoid.WalkSpeed = 16
  1661. Humanoid.JumpPower = 50
  1662. Attack = false
  1663. end
  1664.  
  1665.  
  1666.  
  1667. function overthere()
  1668. Attack = true
  1669. local xy = 2
  1670. local hitt = Mouse.hit
  1671. Humanoid.WalkSpeed = 0
  1672. Humanoid.JumpPower = 0
  1673. CFuncs.Sound.Create("538558581", Hat, 5, 1)
  1674. for i = 0, 5, 0.1 do
  1675. swait()
  1676. xy = xy + .15
  1677. PlayAnimationFromTable({
  1678. CFrame.new(0.0107159223, -2.71742606, 0.0607917309, 0.99988538, 0.009216398, 0.0120227486, -0.0151350051, 0.641702771, 0.766804099, -0.000647842884, -0.766898036, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679. CFrame.new(-0.28039515, 11.482439, 13.6262321, 0.99988538, -0.0151350051, -0.000647842884, 0.009216398, 0.641702771, -0.766898036, 0.0120227486, 0.766804099, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. CFrame.new(1.83838439, 2.67886591, 0.0802880749, -2.82153487e-05, 0.707110763, 0.707103014, -3.48687172e-06, -0.707103014, 0.707110524, 1.00000012, 1.75237656e-05, 2.24113464e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681. CFrame.new(-1.61722004, 2.37308216, -0.0369534679, 0.0996018648, -0.819160461, -0.564850211, 0.0309238136, -0.56485045, 0.82461369, -0.994546771, -0.0996004194, -0.0309286118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. CFrame.new(0.999969661, -3.48585701, -0.497745633, 1, 1.82539225e-05, 1.02139893e-06, -1.46329403e-05, 0.766044199, 0.642787874, 1.09598041e-05, -0.642788053, 0.766044199) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683. CFrame.new(-0.999921381, -3.45396709, -0.373242021, 1.00000024, -2.43186951e-05, -2.02894444e-06, 1.99228525e-05, 0.766044378, 0.642787635, -1.40666962e-05, -0.642787695, 0.766044438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684. }, .1, false)
  1685. meh.Scale = Vector3.new(xy, xy, xy)
  1686. end
  1687. CFuncs.Sound.Create("144507916", Torso, 5, 1)
  1688. Effects.Wave.Create(BrickColor.new("White"), Hat.CFrame*CFrame.new(0,-20,0), 4, 1, 4, 4, 1, 4, .05)
  1689. for i = 0, 1, 0.1 do
  1690. swait()
  1691. PlayAnimationFromTable({
  1692. CFrame.new(0.0107159223, -2.71742606, 0.0607917309, 0.99988538, 0.009216398, 0.0120227486, -0.0151350051, 0.641702771, 0.766804099, -0.000647842884, -0.766898036, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(-0.0671697259, 2.44198537, 2.82332158, 0.99988538, -0.0151350051, -0.000647842884, 0.009216398, 0.641702771, -0.766898036, 0.0120227486, 0.766804099, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. CFrame.new(1.83838439, 2.67886591, 0.0802880749, -2.82153487e-05, 0.707110763, 0.707103014, -3.48687172e-06, -0.707103014, 0.707110524, 1.00000012, 1.75237656e-05, 2.24113464e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695. CFrame.new(-1.61722004, 2.37308216, -0.0369534679, 0.0996018648, -0.819160461, -0.564850211, 0.0309238136, -0.56485045, 0.82461369, -0.994546771, -0.0996004194, -0.0309286118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696. CFrame.new(0.999969661, -3.48585701, -0.497745633, 1, 1.82539225e-05, 1.02139893e-06, -1.46329403e-05, 0.766044199, 0.642787874, 1.09598041e-05, -0.642788053, 0.766044199) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1697. CFrame.new(-0.999921381, -3.45396709, -0.373242021, 1.00000024, -2.43186951e-05, -2.02894444e-06, 1.99228525e-05, 0.766044378, 0.642787635, -1.40666962e-05, -0.642787695, 0.766044438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1698. }, .5, false)
  1699. end
  1700. RootPart.CFrame = hitt * CFrame.new(0,6,0)
  1701. for i = 0, 2, 0.1 do
  1702. swait()
  1703. PlayAnimationFromTable({
  1704. CFrame.new(0.0107159223, -2.71742606, 0.0607917309, 0.99988538, 0.009216398, 0.0120227486, -0.0151350051, 0.641702771, 0.766804099, -0.000647842884, -0.766898036, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. CFrame.new(-0.0671697259, 2.44198537, 2.82332158, 0.99988538, -0.0151350051, -0.000647842884, 0.009216398, 0.641702771, -0.766898036, 0.0120227486, 0.766804099, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. CFrame.new(1.83838439, 2.67886591, 0.0802880749, -2.82153487e-05, 0.707110763, 0.707103014, -3.48687172e-06, -0.707103014, 0.707110524, 1.00000012, 1.75237656e-05, 2.24113464e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707. CFrame.new(-1.61722004, 2.37308216, -0.0369534679, 0.0996018648, -0.819160461, -0.564850211, 0.0309238136, -0.56485045, 0.82461369, -0.994546771, -0.0996004194, -0.0309286118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1708. CFrame.new(0.999969661, -3.48585701, -0.497745633, 1, 1.82539225e-05, 1.02139893e-06, -1.46329403e-05, 0.766044199, 0.642787874, 1.09598041e-05, -0.642788053, 0.766044199) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1709. CFrame.new(-0.999921381, -3.45396709, -0.373242021, 1.00000024, -2.43186951e-05, -2.02894444e-06, 1.99228525e-05, 0.766044378, 0.642787635, -1.40666962e-05, -0.642787695, 0.766044438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1710. }, .3, false)
  1711. end
  1712. for i = 0, 1.5, 0.1 do
  1713. swait()
  1714. xy = xy - .5
  1715. PlayAnimationFromTable({
  1716. CFrame.new(-0, -0, -0, 1.00000751, 0, 0, 0, 1, 0, 0, 0, 1.00000751) * CFrame.new(0,0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(2.09699351e-07, 3.07826781, -0.0930013061, 1.00000381, 4.02331352e-07, -2.29477882e-06, 0, 0.984807849, 0.173648134, 2.32458115e-06, -0.173648804, 0.984811544) * CFrame.new(0, 0 + .2 * math.cos(Sine/10), 0) * CFrame.Angles(RAD(0 + 2 * math.cos(Sine/4)), 0, 0),
  1718. CFrame.new(3.23488927, 0.217123732, -0.0756206512, 0.986215889, -0.164953321, -0.0135539025, 0.164731994, 0.986208379, -0.0160120502, 0.0160082281, 0.0135585759, 0.99978739) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, RAD(0 - 2 * math.cos(Sine/10))),
  1719. CFrame.new(-2.27295804, 2.68117332, -0.407379597, -0.142512456, -0.53919214, 0.830046415, 0.0714119896, -0.842015326, -0.534706116, 0.987221003, -0.0169270113, 0.158502445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, RAD(0 + 2 * math.cos(Sine/10))),
  1720. CFrame.new(1.00000048, -3.99999428, 8.58306885e-06, 0.984811425, 0.0301538315, -0.171010852, 0, 0.984807849, 0.173648164, 0.173648983, -0.171010718, 0.969849944) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1721. CFrame.new(-1.19524455, -4.0063982, -0.555813253, 0.996198535, 0, 0.0871554539, 0, 1, 0, -0.0871554539, 0, 0.996198535) * CFrame.new(0, 0 - .3 * math.cos(Sine/3.5), 0) * CFrame.Angles(0, 0, 0),
  1722. }, .1, false)
  1723. meh.Scale = Vector3.new(xy, xy, xy)
  1724. end
  1725. meh.Scale = Vector3.new(2, 2, 2)
  1726. Humanoid.WalkSpeed = 16
  1727. Humanoid.JumpPower = 50
  1728. Attack = false
  1729. end
  1730.  
  1731. function card()
  1732. Attack = true
  1733. Humanoid.WalkSpeed = 0
  1734. Humanoid.JumpPower = 0
  1735. for i = 0, 5, 0.1 do
  1736. swait()
  1737. PlayAnimationFromTable({
  1738. CFrame.new(0.0594676584, 0.0768035352, -0.0666813478, 0.884229183, 0.0283103138, 0.46619451, -0.046942994, 0.998493731, 0.0284016542, -0.464688241, -0.0469981395, 0.884226322) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1739. CFrame.new(-0.320109785, 3.63055658, -0.170195401, 0.694239378, -0.266091168, 0.668750525, 0.0364392735, 0.940953016, 0.336570561, -0.718821168, -0.209291756, 0.662942886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1740. CFrame.new(3.35686827, 0.22342144, -0.428599238, 0.968903899, -0.230326891, 0.090413481, 0.243740588, 0.9513551, -0.188451782, -0.0426098406, 0.204629123, 0.97791177) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1741. CFrame.new(-2.54222584, -0.211173713, 0.944933712, 0.922422528, -0.0570006818, 0.381952316, -0.034134835, 0.973141432, 0.227663115, -0.384670615, -0.223039463, 0.895702004) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742. CFrame.new(1.25511241, -4.02567768, 0.0611277819, 0.840364099, -0.046942994, -0.539985716, 0.0241064206, 0.998493731, -0.0492867082, 0.541486025, 0.0284016542, 0.840229928) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1743. CFrame.new(-0.907657266, -4.11040592, -0.53483367, 0.976054788, -0.046942994, 0.212399751, 0.0518967845, 0.998493731, -0.0178051461, -0.211244017, 0.0284016542, 0.977020741) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1744. }, .2, false)
  1745. end
  1746. MysteryCard=CFuncs.Part.Create(workspace,Enum.Material.Plastic,0,0,"White","MysteryCard",Vector3.new(0.880001426, 0.0500000007, 1.42000163))
  1747. MysteryCardWeld=CFuncs.Weld.Create(workspace,Character["Left Arm"],MysteryCard,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.019998312, -0.0606269836, -2.56632233, -1, -1.86971738e-06, 5.30659418e-06, -5.45002649e-06, 2.93751145e-06, -1, 3.13629062e-06, -1.00000417, -2.86020963e-06))
  1748. local dec = Instance.new("Decal",MysteryCard)
  1749. dec.Texture = "rbxassetid://8644107"
  1750. dec.Face = "Bottom"
  1751. local e = math.random(1,4)
  1752. if e == 1 then
  1753. local dec2 = Instance.new("Decal",MysteryCard)
  1754. dec2.Texture = "rbxassetid://43089257"
  1755. dec2.Face = "Top"
  1756. elseif e == 2 then
  1757. local dec2 = Instance.new("Decal",MysteryCard)
  1758. dec2.Texture = "rbxassetid://234219892"
  1759. dec2.Face = "Top"
  1760. CFuncs.Sound.Create("976606790", Torso, 3, 1)
  1761. elseif e == 3 then
  1762. local dec2 = Instance.new("Decal",MysteryCard)
  1763. dec2.Texture = "rbxassetid://1761449363"
  1764. dec2.Face = "Top"
  1765. elseif e == 100 then
  1766. local dec2 = Instance.new("Decal",MysteryCard)
  1767. dec2.Texture = "rbxassetid://709353271"
  1768. dec2.Face = "Top"
  1769. elseif e == 4 then
  1770. local dec2 = Instance.new("Decal",MysteryCard)
  1771. dec2.Texture = "rbxassetid://1269137865"
  1772. dec2.Face = "Top"
  1773. end
  1774. for i = 0, .1, 0.1 do
  1775. swait()
  1776. PlayAnimationFromTable({
  1777. CFrame.new(0.0594634786, 0.0768039674, -0.0666834489, 0.998862267, 0.0283112749, -0.0383773446, -0.0264539961, 0.998493731, 0.0480682589, 0.0396804214, -0.0469983406, 0.998106539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1778. CFrame.new(-0.122908428, 3.62031841, -0.300296009, 0.993329167, -0.08360935, 0.0794143826, 0.0752441362, 0.991826117, 0.103050947, -0.0873812661, -0.096388042, 0.991500795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1779. CFrame.new(3.27946377, 0.196054846, -0.0853066146, 0.977669358, -0.20545657, 0.0441635996, 0.20282878, 0.977524698, 0.0574999899, -0.0549847484, -0.0472583175, 0.997368217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1780. CFrame.new(-3.38164973, 1.88772869, -1.7773633, 0.870166838, 0.233024612, -0.434176862, -0.190451264, -0.653598666, -0.732487082, -0.454464883, 0.720075309, -0.524359882) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1781. CFrame.new(1.11755061, -4.02567816, -0.574618757, 0.998519659, -0.0264539961, -0.0475273132, 0.0241073575, 0.998493731, -0.0492869914, 0.0487595648, 0.0480682589, 0.997653246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1782. CFrame.new(-1.05345631, -4.11040878, -0.0093524158, 0.73966682, -0.0264539961, 0.672453284, 0.0518976487, 0.998493731, -0.0178046823, -0.670969307, 0.0480682589, 0.739925504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1783. }, .1, false)
  1784. end
  1785. for i = 0, 5, 0.1 do
  1786. swait()
  1787. PlayAnimationFromTable({
  1788. CFrame.new(0.0594634786, 0.0768039674, -0.0666834489, 0.998862267, 0.0283112749, -0.0383773446, -0.0264539961, 0.998493731, 0.0480682589, 0.0396804214, -0.0469983406, 0.998106539) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1789. CFrame.new(-0.122908428, 3.62031841, -0.300296009, 0.993329167, -0.08360935, 0.0794143826, 0.0752441362, 0.991826117, 0.103050947, -0.0873812661, -0.096388042, 0.991500795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1790. CFrame.new(3.27946377, 0.196054846, -0.0853066146, 0.977669358, -0.20545657, 0.0441635996, 0.20282878, 0.977524698, 0.0574999899, -0.0549847484, -0.0472583175, 0.997368217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1791. CFrame.new(-1.93848646, 1.49346352, -2.41478252, 0.870159626, 0.0276981965, -0.491991103, -0.190459937, -0.901923239, -0.387633443, -0.454474866, 0.431007445, -0.779541671) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1792. CFrame.new(1.11755061, -4.02567816, -0.574618757, 0.998519659, -0.0264539961, -0.0475273132, 0.0241073575, 0.998493731, -0.0492869914, 0.0487595648, 0.0480682589, 0.997653246) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1793. CFrame.new(-1.05345631, -4.11040878, -0.0093524158, 0.73966682, -0.0264539961, 0.672453284, 0.0518976487, 0.998493731, -0.0178046823, -0.670969307, 0.0480682589, 0.739925504) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1794. }, .2, false)
  1795. end
  1796.  
  1797. for i = 0, 3, 0.1 do
  1798. swait()
  1799. PlayAnimationFromTable({
  1800. CFrame.new(0.0594634525, 0.0768030137, -0.0666834041, 0.998862267, 0.0283112749, -0.0383773446, -0.0264539961, 0.998493731, 0.0480682589, 0.0396804214, -0.0469983406, 0.998106539) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1801. CFrame.new(-0.122923493, 3.62031841, -0.300292909, 0.993329167, -0.08360935, 0.0794143826, 0.0752441362, 0.991826117, 0.103050947, -0.0873812661, -0.096388042, 0.991500795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1802. CFrame.new(3.27946401, 0.196052969, -0.0853065252, 0.977669358, -0.20545657, 0.0441635996, 0.20282878, 0.977524698, 0.0574999899, -0.0549847484, -0.0472583175, 0.997368217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1803. CFrame.new(-1.89293754, 1.45044494, -1.85970807, -0.996556878, -0.0150756445, 0.0815295279, 0.00878233463, -0.996992052, -0.0770052373, 0.0824451596, -0.0760240704, 0.993691742) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1804. CFrame.new(1.11755061, -4.02567768, -0.574618697, 0.998519659, -0.0264539961, -0.0475273132, 0.0241073575, 0.998493731, -0.0492869914, 0.0487595648, 0.0480682589, 0.997653246) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1805. CFrame.new(-1.05346203, -4.11040878, -0.00934726, 0.73966682, -0.0264539961, 0.672453284, 0.0518976487, 0.998493731, -0.0178046823, -0.670969307, 0.0480682589, 0.739925504) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1806. }, .2, false)
  1807. end
  1808. if e == 1 then
  1809. MagnitudeDamage(Torso, 70, 20, 20, 0, "Seizure", " ", 1)
  1810. Effects.Sphere2.Create(BrickColor.new("Eggplant"), MysteryCard.CFrame, 1, 1, 1, 1, 1, 1, .01)
  1811. Effects.InnerSphere.Create(BrickColor.new("Eggplant"), MysteryCard.CFrame, 100, 2, .01)
  1812. CFuncs.Sound.Create("1751051242", Torso, 5, 1)
  1813. elseif e == 2 then
  1814. MagnitudeDamage(Torso, 70, 10, 10, 0, "Freeze", " ", 1)
  1815. Effects.Sphere2.Create(BrickColor.new("Baby blue"), MysteryCard.CFrame, 2, 2, 2, 2, 2, 2, .01)
  1816. Effects.Sphere1.Create(BrickColor.new("Baby blue"), MysteryCard.CFrame, 1, 1, 1, 1, 1, 1, .01)
  1817. elseif e == 3 then
  1818. CFuncs.Sound.Create("157506631", Torso, 5, 1)
  1819. for i = 1,5 do
  1820. Effects.InnerSphere.Create(BrickColor.new("Crimson"), MysteryCard.CFrame, 100, 2, .01)
  1821. wait(.4)
  1822. end
  1823. wait(.8)
  1824. MagnitudeDamage(Torso, 70, 500, 500, 500, "Normal", " ", 1)
  1825. CFuncs.Sound.Create("1543847134", Torso, 5, 1)
  1826. Effects.Sphere2.Create(BrickColor.new("Crimson"), MysteryCard.CFrame, 2, 2, 2, 13, 13, 13, .01)
  1827. Effects.Sphere1.Create(BrickColor.new("Really red"), MysteryCard.CFrame, 1, 1, 1, 12, 12, 12, .01)
  1828. elseif e == 100 then
  1829. MagnitudeDamage(Torso, 70, 5, 5, 0, "Float", " ", 1)
  1830. Effects.Sphere2.Create(BrickColor.new("White"), MysteryCard.CFrame, 1, 1, 1, 1, 1, 1, .01)
  1831. elseif e == 4 then
  1832. MagnitudeDamage(Torso, 70, 30, 30, 0, "Paralyze", " ", 1)
  1833. Effects.Sphere2.Create(BrickColor.new("Gold"), MysteryCard.CFrame, 1, 1, 1, 8, 8, 8, .05)
  1834. Effects.InnerSphere.Create(BrickColor.new("White"), MysteryCard.CFrame, 100, 2, .01)
  1835. end
  1836. table.insert(Effects, {MysteryCard,"Disappear",.01})
  1837. for i = 0, 5, 0.1 do
  1838. swait()
  1839. PlayAnimationFromTable({
  1840. CFrame.new(0.0594634525, 0.0768030137, -0.0666834041, 0.998862267, 0.0283112749, -0.0383773446, -0.0264539961, 0.998493731, 0.0480682589, 0.0396804214, -0.0469983406, 0.998106539) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1841. CFrame.new(-0.122923493, 3.62031841, -0.300292909, 0.993329167, -0.08360935, 0.0794143826, 0.0752441362, 0.991826117, 0.103050947, -0.0873812661, -0.096388042, 0.991500795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1842. CFrame.new(3.27946401, 0.196052969, -0.0853065252, 0.977669358, -0.20545657, 0.0441635996, 0.20282878, 0.977524698, 0.0574999899, -0.0549847484, -0.0472583175, 0.997368217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1843. CFrame.new(-1.89293754, 1.45044494, -1.85970807, -0.996556878, -0.0150756445, 0.0815295279, 0.00878233463, -0.996992052, -0.0770052373, 0.0824451596, -0.0760240704, 0.993691742) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1844. CFrame.new(1.11755061, -4.02567768, -0.574618697, 0.998519659, -0.0264539961, -0.0475273132, 0.0241073575, 0.998493731, -0.0492869914, 0.0487595648, 0.0480682589, 0.997653246) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1845. CFrame.new(-1.05346203, -4.11040878, -0.00934726, 0.73966682, -0.0264539961, 0.672453284, 0.0518976487, 0.998493731, -0.0178046823, -0.670969307, 0.0480682589, 0.739925504) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1846. }, .2, false)
  1847. end
  1848. Humanoid.WalkSpeed = 16
  1849. Humanoid.JumpPower = 50
  1850. Attack = false
  1851. MysteryCard:Destroy()
  1852. MysteryCardWeld:Destroy()
  1853. end
  1854.  
  1855.  
  1856.  
  1857.  
  1858. function unanchor()
  1859. g = Character:GetChildren()
  1860. for i = 1, #g do
  1861. if g[i].ClassName == "Part" then
  1862. g[i].Anchored = false
  1863. end
  1864. end
  1865. end
  1866.  
  1867.  
  1868. Mouse.KeyDown:connect(function(Key)
  1869. Key = Key:lower()
  1870. if Attack == false and Key == 'z' and Anim == "Idle" then
  1871. overthere()
  1872. elseif Attack == false and Key == 'x' and Anim == "Idle" then
  1873. topwat()
  1874. elseif Attack == false and Key == 'c' then
  1875. card()
  1876. elseif Attack == false and Key == 'v' then
  1877. print("too lazy to add this move lul")
  1878. elseif Attack == false and Key == 't' and Anim == "Idle" then
  1879. hatsoff()
  1880. end
  1881. end)
  1882.  
  1883.  
  1884.  
  1885.  
  1886.  
  1887. while true do
  1888. swait()
  1889. unanchor()
  1890. for i, v in pairs(Character:GetChildren()) do
  1891. if v:IsA("Part") then
  1892. v.Material = "SmoothPlastic"
  1893. elseif v:IsA("Accessory") then
  1894. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1895. end
  1896. end
  1897. for i, v in pairs(Character:GetChildren()) do
  1898. if v:IsA'Model' then
  1899. for _, c in pairs(v:GetChildren()) do
  1900. if c:IsA'Part' then
  1901. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1902. end
  1903. end
  1904. end
  1905. end
  1906. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1907. Velocity = RootPart.Velocity.y
  1908. Sine = Sine + Change
  1909. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 7, Character)
  1910. if RootPart.Velocity.y > 1 and hit == nil then
  1911. Anim = "Jump"
  1912. if Attack == false then
  1913. Change = 1
  1914. PlayAnimationFromTable({
  1915. CFrame.new(-0, -0, -0, 1.00000751, 0, 0, 0, 1, 0, 0, 0, 1.00000751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1916. CFrame.new(-6.66721871e-06, 4.92021656, -0.417787671, 1.00000381, 4.02331352e-07, -2.29477882e-06, 0, 0.984807849, 0.173648134, 2.32458115e-06, -0.173648804, 0.984811544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1917. CFrame.new(2.04141426, 2.38522053, -0.261183709, 0.870933354, 0.490618378, 0.0278630257, 0.491302133, -0.868171513, -0.0700040013, -0.0101553798, 0.0746579692, -0.997161388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1918. CFrame.new(-2.27295709, 2.68117261, -0.407387137, -0.142512456, -0.53919214, 0.830046415, 0.0714119896, -0.842015326, -0.534706116, 0.987221003, -0.0169270113, 0.158502445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1919. CFrame.new(1.03295517, -2.92346931, -0.186930001, 0.984811425, 0.0301538315, -0.171010852, 0, 0.984807849, 0.173648164, 0.173648983, -0.171010718, 0.969849944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1920. CFrame.new(-1.19524062, -3.79352093, -0.555811405, 1.00000381, 0, -1.78813934e-07, 0, 1, 0, 1.78813934e-07, 0, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1921. }, .04, false)
  1922. end
  1923. elseif RootPart.Velocity.y < -1 and hit == nil then
  1924. Anim = "Fall"
  1925. if Attack == false then
  1926. Change = 1
  1927. PlayAnimationFromTable({
  1928. CFrame.new(-0, -0, -0, 1.00000751, 0, 0, 0, 1, 0, 0, 0, 1.00000751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, .05),
  1929. CFrame.new(-6.66721871e-06, 4.92021656, -0.417787671, 1.00000381, 4.02331352e-07, -2.29477882e-06, 0, 0.984807849, 0.173648134, 2.32458115e-06, -0.173648804, 0.984811544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1930. CFrame.new(2.04141426, 2.38522053, -0.261183709, 0.870933354, 0.490618378, 0.0278630257, 0.491302133, -0.868171513, -0.0700040013, -0.0101553798, 0.0746579692, -0.997161388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1931. CFrame.new(-2.27295709, 2.68117261, -0.407387137, -0.142512456, -0.53919214, 0.830046415, 0.0714119896, -0.842015326, -0.534706116, 0.987221003, -0.0169270113, 0.158502445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932. CFrame.new(1.03295517, -2.92346931, -0.186930001, 0.984811425, 0.0301538315, -0.171010852, 0, 0.984807849, 0.173648164, 0.173648983, -0.171010718, 0.969849944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1933. CFrame.new(-1.19524062, -3.79352093, -0.555811405, 1.00000381, 0, -1.78813934e-07, 0, 1, 0, 1.78813934e-07, 0, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1934. }, .04, false)
  1935. end
  1936. elseif TorsoVelocity < 1 and hit ~= nil then
  1937. Anim = "Idle"
  1938. if Attack == false then
  1939. Change = 1
  1940. PlayAnimationFromTable({
  1941. CFrame.new(-0, -0, -0, 1.00000751, 0, 0, 0, 1, 0, 0, 0, 1.00000751) * CFrame.new(0,0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, .02),
  1942. CFrame.new(2.09699351e-07, 3.07826781, -0.0930013061, 1.00000381, 4.02331352e-07, -2.29477882e-06, 0, 0.984807849, 0.173648134, 2.32458115e-06, -0.173648804, 0.984811544) * CFrame.new(0, 0 + .2 * math.cos(Sine/10), 0) * CFrame.Angles(RAD(0 + 5 * math.cos(Sine/10)), 0, 0),
  1943. CFrame.new(3.23488927, 0.217123732, -0.0756206512, 0.986215889, -0.164953321, -0.0135539025, 0.164731994, 0.986208379, -0.0160120502, 0.0160082281, 0.0135585759, 0.99978739) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, RAD(0 - 2 * math.cos(Sine/10))),
  1944. CFrame.new(-2.27295804, 2.68117332, -0.407379597, -0.142512456, -0.53919214, 0.830046415, 0.0714119896, -0.842015326, -0.534706116, 0.987221003, -0.0169270113, 0.158502445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, RAD(0 + 2 * math.cos(Sine/10))),
  1945. CFrame.new(1.00000048, -3.99999428, 8.58306885e-06, 0.984811425, 0.0301538315, -0.171010852, 0, 0.984807849, 0.173648164, 0.173648983, -0.171010718, 0.969849944) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0),
  1946. CFrame.new(-1.19524455, -4.0063982, -0.555813253, 0.996198535, 0, 0.0871554539, 0, 1, 0, -0.0871554539, 0, 0.996198535) * CFrame.new(0, 0 - playlist.PlaybackLoudness/500 * math.cos(Sine/3.5), 0) * CFrame.Angles(0, 0, 0),
  1947. }, .1, false)
  1948. end
  1949. elseif TorsoVelocity > 2 and hit ~= nil then
  1950. Anim = "Walk"
  1951. if Attack == false then
  1952. PlayAnimationFromTable({
  1953. CFrame.new(-0, -0, -0, 1.00000751, 0, 0, 0, 1, 0, 0, 0, 1.00000751) * CFrame.new(0, .1 + .2 * math.cos(Sine/8), 0) * CFrame.Angles(-.1, 0 - .02 * math.sin(Sine/8), 0 - .02 * math.sin(Sine/8)),
  1954. CFrame.new(2.09699351e-07, 3.07826781, -0.0930013061, 1.00000381, 4.02331352e-07, -2.29477882e-06, 0, 0.984807849, 0.173648134, 2.32458115e-06, -0.173648804, 0.984811544) * CFrame.new(0, .1 + .2 * math.cos(Sine/8), 0) * CFrame.Angles(RAD(0 + 2 * math.cos(Sine/4)), 0, 0),
  1955. CFrame.new(3.23488927, 0.217123732, -0.0756206512, 0.986215889, -0.164953321, -0.0135539025, 0.164731994, 0.986208379, -0.0160120502, 0.0160082281, 0.0135585759, 0.99978739) * CFrame.new(0, .1 + .2 * math.cos(Sine/8), 0) * CFrame.Angles(RAD(0 - 10 * math.cos(Sine/8)), 0, RAD(0 - 2 * math.cos(Sine/10))),
  1956. CFrame.new(-2.27295804, 2.68117332, -0.407379597, -0.142512456, -0.53919214, 0.830046415, 0.0714119896, -0.842015326, -0.534706116, 0.987221003, -0.0169270113, 0.158502445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, RAD(0 + 2 * math.cos(Sine/10))),
  1957. CFrame.new(1.00000048, -3.99999428, 8.58306885e-06, 0.984811425, 0.0301538315, -0.171010852, 0, 0.984807849, 0.173648164, 0.173648983, -0.171010718, 0.969849944) * CFrame.new(0, .1 + .6 * math.cos(Sine/8), math.sin(Sine/-8)) * CFrame.Angles(.1 + .6 * math.sin(Sine/8), 0, 0),
  1958. CFrame.new(-1.19524455, -4.0063982, -0.555813253, 0.996198535, 0, 0.0871554539, 0, 1, 0, -0.0871554539, 0, 0.996198535) * CFrame.new(0, .1 - .6 * math.cos(Sine/8), math.sin(Sine/8)) * CFrame.Angles(.1 + .6 * math.sin(Sine/-8), 0, 0),
  1959. }, .1, false) --math.cos on the Y angle of the CFrame.new, math.sin on the Z angle of it, and math.sin on the X angle of the CFrame.angles
  1960. end
  1961. end
  1962. if #Effects > 0 then
  1963. for e = 1, #Effects do
  1964. if Effects[e] ~= nil then
  1965. local Thing = Effects[e]
  1966. if Thing ~= nil then
  1967. local Part = Thing[1]
  1968. local Mode = Thing[2]
  1969. local Delay = Thing[3]
  1970. local IncX = Thing[4]
  1971. local IncY = Thing[5]
  1972. if Thing[1].Transparency <= 1 then
  1973. if Thing[2] == "Block1" then
  1974. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1975. Mesh = Thing[7]
  1976. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1977. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1978. elseif Thing[2] == "Ice" then
  1979. if Thing[6] <= Thing[5] then
  1980. Thing[6] = Thing[6] + .05
  1981. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1982. else
  1983. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1984. end
  1985. elseif Thing[2] == "Shatter" then
  1986. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1987. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1988. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1989. Thing[6] = Thing[6] + Thing[5]
  1990. elseif Thing[2] == "Block2" then
  1991. Thing[1].CFrame = Thing[1].CFrame
  1992. Mesh = Thing[7]
  1993. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1994. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1995. elseif Thing[2] == "Block3" then
  1996. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1997. Mesh = Thing[7]
  1998. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1999. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2000. elseif Thing[2] == "Block4" then
  2001. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2002. Mesh = Thing[7]
  2003. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2004. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2005. elseif Thing[2] == "Block2Fire" then
  2006. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2007. Mesh = Thing[7]
  2008. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2009. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2010. if Thing[1].Transparency >= .3 then
  2011. Thing[1].BrickColor = BrickColor.new("Bright red")
  2012. else
  2013. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2014. end
  2015. elseif Thing[2] == "Cylinder" then
  2016. Mesh = Thing[7]
  2017. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2018. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2019. elseif Thing[2] == "Blood" then
  2020. Mesh = Thing[7]
  2021. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2022. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2023. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2024. elseif Thing[2] == "Elec" then
  2025. Mesh = Thing[10]
  2026. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2027. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2028. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2029. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2030. elseif Thing[2] == "Disappear" then
  2031. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2032. end
  2033. else
  2034. Part.Parent = nil
  2035. table.remove(Effects, e)
  2036. end
  2037. end
  2038. end
  2039. end
  2040. end
  2041. if playlist.IsPlaying == false then
  2042. playlist:Destroy()
  2043. playlist=Instance.new("Sound", Torso)
  2044. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  2045. playlist.Volume = 3
  2046. playlist.Looped = false
  2047. playlist.Name = "aa"
  2048. warn(playlist.SoundId)
  2049. playlist:Play()
  2050. end
  2051. playlist.Volume = 3
  2052. playlist.Looped = false
  2053. --soundbork(workspace)
  2054. if true then
  2055. Humanoid.MaxHealth = 1e100
  2056. Humanoid.Health = 1e100
  2057. Humanoid.Name = math.random()*100
  2058. end
  2059. end
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