Bok_Choi

Etta Borrbru, Circle of Stars Druid

Mar 12th, 2022 (edited)
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  1. ~General Info~
  2. Class: Druid (Circle of Stars)
  3. Race: Kalashtar
  4. Name: Etta Borrbru
  5. Sex: F
  6. Alignment: Neutral Good
  7. Age: 65
  8. Background:
  9. Saving Throws: Wisdom, Intelligence
  10. Skill Proficiencies: Arcana, Insight, Investigation, Perception
  11. Tool Proficiencies: Light armor, medium armor, shields, Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears, Herbalism kit, Disguise Kit, thieves’ tools
  12. Languages: Common, Quori, Elvish
  13. Proficiency bonus: 3
  14.  
  15.  
  16. ~Race: Kalashtar~
  17.  
  18. Speed: 30
  19.  
  20. Dual Mind: You have advantage on all Wisdom saving throws.
  21.  
  22. Mental Discipline: You have resistance to psychic damage.
  23.  
  24. Mind Link. You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. When you're using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait's range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
  25.  
  26. Severed from Dreams: You are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.
  27.  
  28.  
  29. ~Background: Investigator~
  30.  
  31. First Case: You helped a spirit find peace by finding its missing corpse. Ever since, other spectral clients have sought you out to help them find rest.
  32.  
  33. Personality Trait: I let people underestimate me, revealing my full competency only to those close to me.
  34. Bonds: I deeply miss someone and am quick to adopt people who remind me of them.
  35. I'm desperately seeking a cure to an affliction or a curse, either for someone close to me or for myself.
  36. Ideal: Promise. My life is no longer my own. I must fulfill the dream of someone who's gone.
  37. Flaw: I'm especially superstitious and live life seeking to avoid bad luck, wicked spirits, or the Mists.
  38.  
  39. Optional Background Feat: Spirit Medium
  40.  
  41. After a fateful experience, you believe you're aligned with spirits and can serve as a conduit for their insights and goals. You have advantage on any Arcana or Religion check you make to remember or research information about spirits and the afterlife. Additionally, you begin your adventuring career with a custom-made device for communing with otherworldly forces, perhaps a spirit board, a tarokka deck, an automatic writing planchette, dowsing rods, a cup for tea leaves, or a device of your own design. Add your proficiency bonus to any ability check you make using this type of divining tool.
  42.  
  43.  
  44. ~Class: Druid~
  45.  
  46. You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.
  47.  
  48. --Spellcasting--
  49.  
  50. Cantrips: Create Bonfire, Shape Water, Thorn Whip, [Guidance]
  51.  
  52. Spell slots: 4 first level, 3 second level, 3 third level, 1 fourth level
  53.  
  54. 13 Spells Prepared:
  55. Absorb Elements, Goodberry, Create/Destroy Water, Healing Word, Faerie Fire, Moonbeam, Wither and Bloom, Healing Spirit, Spike Growth, Tidal Wave, Dispel Magic, Stone Shape [Guiding Bolt]
  56.  
  57. Spell Save DC: 16
  58. Spell Attack Mod: 8
  59.  
  60. Wild Shape: Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table.
  61.  
  62. Wild Companion: You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components. When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.
  63.  
  64. ~~Circle of Stars:~~
  65.  
  66. Star Map: A collection of maps bound in an ebony cover
  67. You know the guidance cantrip.
  68. You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared.
  69. You can cast guiding bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest (3).
  70.  
  71. Starry Form: As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
  72. Archer: When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to ld8 + your Wisdom modifier.
  73. Chalice: Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to ld8 + your Wisdom modifier
  74. Dragon: When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
  75.  
  76. Cosmic Omen: Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die: You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest (3).
  77. Weal: Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.
  78. Woe: Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.
  79.  
  80. Feats:
  81. Resilient (Str)
  82. Choose one ability score. You gain the following benefits:
  83. Increase the chosen ability score by 1, to a maximum of 20.
  84. You gain proficiency in saving throws using the chosen ability.
  85.  
  86.  
  87. ~Stats: 16, 15, 15, 15, 14, 12~
  88.  
  89. Str: 16 (+3)
  90. Dex: 16 (+3)
  91. Con: 16 (+3)
  92. Wis: 20 (+5)
  93. Int: 14 (+2)
  94. Cha: 12 (+1)
  95.  
  96. Level 8
  97. HP: 53
  98. AC: 14 (+ wood shield 16)
  99. 15 GP
  100.  
  101.  
  102. Equipment: wooden shield, scimitar, leather armor, explorer’s pack, Druidic focus, Magnifying glass, set of common clothes, late husband’s bracelet, teacup for reading tea leaves, book of star maps
  103.  
  104. Blessing: Water, Resilience
  105. Increase your Constitution by 1. Whenever you expend any hit dice to recover hp during a short rest, you can treat them as if you had rolled the maximum amount.
  106.  
  107.  
  108. Backstory:
  109.  
  110. Once a budding explorer and cartographer, Etta Borrbru entered the tower hoping to chart it from bottom to top. Except she never made it. Instead, she met a charming young man, had children, and grew old. Etta had a family for the first time; something that she had searched for her whole life.
  111.  
  112. But now, 40 years have passed.
  113.  
  114. Her two children, a son and daughter, have left in seach of higher floors and a way out of the tower. Her husband died suddenly. His final words to her?
  115. “I always had been holding you back. Finish what you entered this tower to do.”
  116. Etta gathered up her belongings, a chart of stars detailing the first few floors she mapped, and set off.
  117.  
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