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- void ToggleFreeCamera(StaticFunctionTag* base, bool arg1) {
- //PlayerCamera* pc = PlayerCamera::GetSingleton();
- //bool WasInFreeCamera = pc ? pc->cameraState->stateId == pc->kCameraState_Free : false;
- int funcAddr = 0x83E4C0;
- int thisPtr = Lib::SafeRead32(0x12E7288);
- int stopTime = arg1 ? 1 : 0;
- _asm
- {
- mov eax, stopTime
- mov ecx, thisPtr
- push eax
- call funcAddr
- }
- //if (pc && !WasInFreeCamera)
- // CALL_MEMBER_FN(pc, SetCameraState)(pc->cameraStates[pc->kCameraState_Free]);
- }
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