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Oct 21st, 2017
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C++ 0.52 KB | None | 0 0
  1.     void ToggleFreeCamera(StaticFunctionTag* base, bool arg1) {
  2.         //PlayerCamera* pc = PlayerCamera::GetSingleton();
  3.         //bool WasInFreeCamera = pc ? pc->cameraState->stateId == pc->kCameraState_Free : false;
  4.        
  5.         int funcAddr = 0x83E4C0;
  6.         int thisPtr = Lib::SafeRead32(0x12E7288);
  7.         int stopTime = arg1 ? 1 : 0;
  8.         _asm
  9.         {
  10.             mov eax, stopTime
  11.             mov ecx, thisPtr
  12.             push eax
  13.             call funcAddr
  14.         }
  15.  
  16.         //if (pc && !WasInFreeCamera)
  17.         //  CALL_MEMBER_FN(pc, SetCameraState)(pc->cameraStates[pc->kCameraState_Free]);
  18.     }
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