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- Trapper
- Advanced Feature
- Prerequisites: Capture Specialist, 18 DEX
- Ability Bonus: Dexterity
- Bonuses: +1 DEX
- Class Features: Big Game Hunting, Lasso
- Big Game Hunting: Trapper Feature, Free, Legal
- At-Will
- Target: A Wild Pokemon
- Name the Target as your Quarry. When calculating the Catch Rate of your Quarry, their level is considered to be reduced by X. X is equal to your DEX modifier. You may only have one Quarry at a time, and may only declare or change your Quarry at the start of a round.
- Lasso: Trapper Feature, Trainer Action, Illegal
- Daily - Every 5 levels gained, you may perform this Feature another time per day
- Target: A Wild Pokemon
- Roll 1d20 and add your DEX modifier. On a roll of 13 or higher, the target Pokemon becomes Trapped for X rounds. X is equal to half your DEX modifier.
- The Trapper is a Capture Specialist interested less in expanding their own collection - their thrills come from the hunt itself. With their knowledge and techniques, they make even the biggest, most dangerous, and difficult to capture Pokemon into targets for themselves or others. Whether selling their services out to rich looking for a thrill or working solo, they are specialists in capturing before the ball is even thrown.
- Assistance: Trapper Feature, Free Action, Illegal
- Prerequisites: Trapper, a Static Feature which benefits your capture rolls
- Daily - Every 10 levels gained, you may perform this Feature another time per day
- Target: An Ally who is throwing a Pokeball
- Effect: For this capture roll, the Target benefits from any Static Features you possess which benefit your capture roll.
- Bait: Trapper Feature, Trainer Action, Illegal
- Prerequisites: Trapper
- Daily
- Target: Anywhere on a route.
- Effect: Roll 1d20 and add you WIS modifier. You create bait and place it somewhere on the route. If your roll is less than 10, a random pokemon, based on your GM’s discretion will appear. If you roll 15 or higher a Pokemon of at least the same level as your current party’s highest leveled pokemon, will appear. If you roll 20 or higher, a Pokemon at least 5 levels higher than your current party’s highest leveled pokemon, will appear.
- Big Game Hunting +: Trapper Feature, Static, Legal
- Prerequisites: Trapper, 20 DEX, Big Game Hunting
- Static
- Name the Target as your Quarry. When calculating the Catch Rate of your Quarry, their level is considered to be reduced by X. X is equal to twice your DEX modifier. You may only have one Quarry at a time, and may only declare or change your Quarry at the start of a round. This feature replaces Big Game Hunting.
- Bring 'em Down: Trapper Feature, Trainer Action, Illegal
- Prerequisites: Trapper, Lasso
- Daily - Every 8 levels gained, you may perform this Feature another time per day
- Target: A Wild Pokemon that is Trapped by the effects of Lasso
- Roll 1d20 and add your DEX modifier. On a roll of 14 or higher, the target Pokemon's catch rate is increased by 10 for the remainder of the time they are Trapped.
- Eyecatcher: Trapper Feature, Trainer Action, Legal
- Prerequisites: Trapper
- Daily - Every 4 levels gained, you may perform this Feature another time per day
- Target: An allied Pokemon
- The Pokemon's Move this turn will be Attract.
- False Strike: Trapper Feature, Static, Legal
- Prerequisites: Trapper, an Arms Feature of Proficiency level
- Static
- When you make attacks with an Arms Feature that would reduce a target to 0 HP or less, you may choose to have the target instead remain at 1 HP.
- Setup for Capture: Trapper Feature, Free Action, Legal
- Prerequisites: Trapper
- Daily
- Target: One of your Pokemon
- Pokemon that are successfully hit by the Target of this feature during this round are counted as though they were hit with a critical hit and flinched during the last round of combat, regardless of if they were, for the purpose of calculating Capture Rate.
- Stunner: Trapper Feature, Trainer Action, Illegal
- Prerequisites: Trapper, Sweet Trap
- Daily
- Target: A Pokemon
- Use the Move Stun Spore
- Sweet Trap: Trapper Feature, Trainer Action, Illegal
- Prerequisites: Trapper
- Daily
- Target: A Pokemon
- Use the Move Sweet Scent
- Tracking: Trapper Feature, Trainer Action, Legal
- Prerequisites: Trapper, 15 INT
- Static
- You immediately succeed on checks related to tracking Wild Pokemon that you have encountered previously or know are in the area.
- Unshakeable: Trapper Feature, Static, Legal
- Prerequisites: Trapper
- Static
- You and your Pokemon are immune to Moves and other effects that normal force an escape or switch.
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