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Garlyle

Trapper v0.9

Jul 11th, 2011
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  1. Trapper
  2.  
  3. Advanced Feature
  4. Prerequisites: Capture Specialist, 18 DEX
  5. Ability Bonus: Dexterity
  6. Bonuses: +1 DEX
  7. Class Features: Big Game Hunting, Lasso
  8.  
  9.  
  10. Big Game Hunting: Trapper Feature, Free, Legal
  11. At-Will
  12. Target: A Wild Pokemon
  13. Name the Target as your Quarry. When calculating the Catch Rate of your Quarry, their level is considered to be reduced by X. X is equal to your DEX modifier. You may only have one Quarry at a time, and may only declare or change your Quarry at the start of a round.
  14.  
  15. Lasso: Trapper Feature, Trainer Action, Illegal
  16. Daily - Every 5 levels gained, you may perform this Feature another time per day
  17. Target: A Wild Pokemon
  18. Roll 1d20 and add your DEX modifier. On a roll of 13 or higher, the target Pokemon becomes Trapped for X rounds. X is equal to half your DEX modifier.
  19.  
  20.  
  21. The Trapper is a Capture Specialist interested less in expanding their own collection - their thrills come from the hunt itself. With their knowledge and techniques, they make even the biggest, most dangerous, and difficult to capture Pokemon into targets for themselves or others. Whether selling their services out to rich looking for a thrill or working solo, they are specialists in capturing before the ball is even thrown.
  22.  
  23.  
  24. Assistance: Trapper Feature, Free Action, Illegal
  25. Prerequisites: Trapper, a Static Feature which benefits your capture rolls
  26. Daily - Every 10 levels gained, you may perform this Feature another time per day
  27. Target: An Ally who is throwing a Pokeball
  28. Effect: For this capture roll, the Target benefits from any Static Features you possess which benefit your capture roll.
  29.  
  30. Bait: Trapper Feature, Trainer Action, Illegal
  31. Prerequisites: Trapper
  32. Daily
  33. Target: Anywhere on a route.
  34. Effect: Roll 1d20 and add you WIS modifier. You create bait and place it somewhere on the route. If your roll is less than 10, a random pokemon, based on your GM’s discretion will appear. If you roll 15 or higher a Pokemon of at least the same level as your current party’s highest leveled pokemon, will appear. If you roll 20 or higher, a Pokemon at least 5 levels higher than your current party’s highest leveled pokemon, will appear.
  35.  
  36. Big Game Hunting +: Trapper Feature, Static, Legal
  37. Prerequisites: Trapper, 20 DEX, Big Game Hunting
  38. Static
  39. Name the Target as your Quarry. When calculating the Catch Rate of your Quarry, their level is considered to be reduced by X. X is equal to twice your DEX modifier. You may only have one Quarry at a time, and may only declare or change your Quarry at the start of a round. This feature replaces Big Game Hunting.
  40.  
  41. Bring 'em Down: Trapper Feature, Trainer Action, Illegal
  42. Prerequisites: Trapper, Lasso
  43. Daily - Every 8 levels gained, you may perform this Feature another time per day
  44. Target: A Wild Pokemon that is Trapped by the effects of Lasso
  45. Roll 1d20 and add your DEX modifier. On a roll of 14 or higher, the target Pokemon's catch rate is increased by 10 for the remainder of the time they are Trapped.
  46.  
  47. Eyecatcher: Trapper Feature, Trainer Action, Legal
  48. Prerequisites: Trapper
  49. Daily - Every 4 levels gained, you may perform this Feature another time per day
  50. Target: An allied Pokemon
  51. The Pokemon's Move this turn will be Attract.
  52.  
  53. False Strike: Trapper Feature, Static, Legal
  54. Prerequisites: Trapper, an Arms Feature of Proficiency level
  55. Static
  56. When you make attacks with an Arms Feature that would reduce a target to 0 HP or less, you may choose to have the target instead remain at 1 HP.
  57.  
  58. Setup for Capture: Trapper Feature, Free Action, Legal
  59. Prerequisites: Trapper
  60. Daily
  61. Target: One of your Pokemon
  62. Pokemon that are successfully hit by the Target of this feature during this round are counted as though they were hit with a critical hit and flinched during the last round of combat, regardless of if they were, for the purpose of calculating Capture Rate.
  63.  
  64. Stunner: Trapper Feature, Trainer Action, Illegal
  65. Prerequisites: Trapper, Sweet Trap
  66. Daily
  67. Target: A Pokemon
  68. Use the Move Stun Spore
  69.  
  70. Sweet Trap: Trapper Feature, Trainer Action, Illegal
  71. Prerequisites: Trapper
  72. Daily
  73. Target: A Pokemon
  74. Use the Move Sweet Scent
  75.  
  76. Tracking: Trapper Feature, Trainer Action, Legal
  77. Prerequisites: Trapper, 15 INT
  78. Static
  79. You immediately succeed on checks related to tracking Wild Pokemon that you have encountered previously or know are in the area.
  80.  
  81. Unshakeable: Trapper Feature, Static, Legal
  82. Prerequisites: Trapper
  83. Static
  84. You and your Pokemon are immune to Moves and other effects that normal force an escape or switch.
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