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- NullReferenceException: Object reference not set to an instance of an object
- MobileTCGCore.SignalDependee.RemoveDependent (ISignalDependent sig)
- MobileTCGCore.ListOperation+ListOperationAssigner.updateCurrentSet ()
- MobileTCGCore.Filter+FilterAssigner.GetValue ()
- MobileTCGCore.Assigner.Convert (System.Object o)
- MobileTCGCore.Signal.Invalidate ()
- MobileTCGCore.SignalDependee.Invalidate ()
- MobileTCGCore.Modifier.Invalidate ()
- MobileTCGCore.SignalDependee.Invalidate ()
- MobileTCGCore.Signal.Invalidate ()
- MobileTCGCore.SignalDependee.Invalidate ()
- MobileTCGCore.Modifier.Invalidate ()
- MobileTCGCore.SignalDependee.Invalidate ()
- MobileTCGCore.Signal.Invalidate ()
- MobileTCGCore.SignalDependee.Invalidate ()
- MobileTCGCore.Modifier.Invalidate ()
- MobileTCGCore.Zone.Invalidate ()
- MobileTCGCore.Zone.Remove (MobileTCGCore.InGameObject igo)
- MobileTCGCore.Delta+ChangeZonesD.Do ()
- MobileTCGCore.ChangeZones.DoChangeZones (MobileTCGCore.InGameObject igo, ZoneType zone, Boolean createDeltas)
- MobileTCGCore.ChangeZones.DoEvaluate (MobileTCGCore.ScriptContext Context)
- MobileTCGCore.StatementNode.Evaluate (MobileTCGCore.ScriptContext Context)
- MobileTCGCore.Ability.Execute (MobileTCGCore.ScriptContext context, Boolean skipParent)
- MobileTCGCore.RunChild.DoEvaluate (MobileTCGCore.ScriptContext Context)
- MobileTCGCore.StatementNode.Evaluate (MobileTCGCore.ScriptContext Context)
- MobileTCGCore.Closure.Evaluate (IDictionary`2 Args)
- MobileTCGCore.GameModel.doTriggers ()
- MobileTCGCore.GameModel.EnqueueTriggerAndDo (MobileTCGCore.Symbol triggerSymbol)
- MobileTCGCore.Ruleset+<DoPhaseEnumerable>d__10.MoveNext ()
- MobileTCGCore.Ruleset.DoPhase (MobileTCGCore.GameModel GameModel)
- MobileTCGCore.GameModel.DoPhase ()
- UnityClient.AdvanceTurn () (at Assets/scripts/Gamefield/UnityClient.cs:334)
- UnityClient.PassTurnButton () (at Assets/scripts/Gamefield/UnityClient.cs:327)
- BigButton.OnPointerClick () (at Assets/scripts/Gamefield/BigButton.cs:68)
- ClickManager.Update () (at Assets/scripts/Used in multiple scenes/ClickManager.cs:29)
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