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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Networking;
- public class Game : NetworkBehaviour
- {
- public GameObject _singleton;
- public Singleton _singletonScript;
- public GameObject _text;
- public Text TextTest;
- public int[] cards = new int[32];
- public int _endTurnScore;
- public int _teamOneScore;
- public int _teamTwoScore;
- private GameObject TakePoint01;
- private GameObject TakePoint02;
- private GameObject TakePoint03;
- private GameObject TakePoint04;
- public GameObject Center;
- public GameObject Card;
- public CardScript cardScript;
- public string[] _playerNames = new string[4];
- public string TEXT = "";
- public GameObject[] Player;
- public Player _player;
- public bool isEngGameGame = false;
- public void onButtonDown()
- {
- isEngGameGame = true;
- }
- void Start ()
- {
- _singleton = GameObject.Find("SINGLETON");
- _singletonScript = _singleton.GetComponent<Singleton>();
- _text = GameObject.FindGameObjectWithTag("text");
- TakePoint01 = GameObject.FindGameObjectWithTag("TakePoint01");
- TakePoint02 = GameObject.FindGameObjectWithTag("TakePoint02");
- TakePoint03 = GameObject.FindGameObjectWithTag("TakePoint03");
- TakePoint04 = GameObject.FindGameObjectWithTag("TakePoint04");
- //print(_playerNames[0]);
- //StartCoroutine(WaitCardRecieve(1f));
- }
- private void Update()
- {
- if (_text != null)
- {
- TextTest = _text.GetComponent<Text>();
- }
- }
- public void SendText(string x)
- {
- TEXT = x;
- }
- GameObject[] cardsMass = new GameObject[4];
- public void CardDroping(int x, bool y, GameObject z)
- {
- cardsMass[x] = z;
- if (y == true)
- {
- int c1,c2,c3,c4;
- c1 = cardsMass[0].GetComponent<CardScript>().cardScore;
- c2 = cardsMass[1].GetComponent<CardScript>().cardScore;
- c3 = cardsMass[2].GetComponent<CardScript>().cardScore;
- c4 = cardsMass[3].GetComponent<CardScript>().cardScore;
- if (c1 > c2 && c1 > c3 && c1 > c4)
- {
- cardsMass[0].transform.position = TakePoint01.transform.position;
- cardsMass[1].transform.position = TakePoint01.transform.position;
- cardsMass[2].transform.position = TakePoint01.transform.position;
- cardsMass[3].transform.position = TakePoint01.transform.position;
- }
- else if (c2 > c1 && c2 > c3 && c2 > c4)
- {
- cardsMass[0].transform.position = TakePoint02.transform.position;
- cardsMass[1].transform.position = TakePoint02.transform.position;
- cardsMass[2].transform.position = TakePoint02.transform.position;
- cardsMass[3].transform.position = TakePoint02.transform.position;
- }
- else if (c3 > c1 && c3 > 2 && c3 > c4)
- {
- cardsMass[0].transform.position = TakePoint03.transform.position;
- cardsMass[1].transform.position = TakePoint03.transform.position;
- cardsMass[2].transform.position = TakePoint03.transform.position;
- cardsMass[3].transform.position = TakePoint03.transform.position;
- }
- else if (c4 > c1 && c4 > c2 && c4 > c3)
- {
- cardsMass[0].transform.position = TakePoint04.transform.position;
- cardsMass[1].transform.position = TakePoint04.transform.position;
- cardsMass[2].transform.position = TakePoint04.transform.position;
- cardsMass[3].transform.position = TakePoint04.transform.position;
- }
- EndTurnScore(cardsMass[0].GetComponent<CardScript>().cardScore, cardsMass[1].GetComponent<CardScript>().cardScore, cardsMass[2].GetComponent<CardScript>().cardScore, cardsMass[3].GetComponent<CardScript>().cardScore);
- }
- }
- public void EndTurnScore(int c1, int c2, int c3, int c4)
- {
- _endTurnScore = c1 + c2 + c3 + c4;
- print(_endTurnScore);
- }
- }
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