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HAMTAS Notes

Aug 11th, 2018
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  1. HAMTAS Notes
  2. ============
  3. The Legend of Zelda: A Link to the Past
  4. Any% (No Major Glitches, No Save & Quit)
  5. Theory TAS Notes - Last Updated: August 12th, 2018
  6.  
  7. Videos
  8. ------
  9. Optimal with Commentary: https://youtu.be/2izvQ1vZInw
  10. Optimal with Game Audio: https://youtu.be/9chl-DYUwmw
  11. RTA with Commentary: https://youtu.be/Rifktu_gQeg
  12. RTA with Game Audio: https://youtu.be/9OVJ9kqekhc
  13.  
  14. What is this?
  15. -------------
  16. With the creation of the StratHub for ALttP [https://strats.alttp.run/], and inspired by BluntBunny's GodSplice [https://pastebin.com/aPWmL5G2], I wanted to start recording all of my best roomtimes. I started with Ganon's Tower (obviously) and when I finished, I decided to splice it together to see what it would look like. Then I wanted to see what a more reasonable version would look like, with the strats I use in realtime runs, so I made that. At this point I figured, "Why not just do endgame?", which snowballed into the two completed versions of Theory TASes I have made. Note: the "optimal" version simply means what was optimal for me to do, not necessarily what is the absolute fastest method for others.
  17.  
  18.  
  19. Why? What's the point?
  20. ----------------------
  21. Primarily, education. I learned SO. MUCH. And I hope others did/will too. I also wanted to see just how much time my RTA strats lose over risky ones and where. My goal with the optimal version was not to beat GodSplice or GT5 or make it as realistic as possible, just to make it entertaining and fast. With the RTA version, I wanted a more realistic feel and not every room has the absolute best RNG possible.
  22.  
  23.  
  24. How did you do it?
  25. ------------------
  26. Each room was played on console, on the ALttP Practice Hack [https://milde.no/lttp/], recorded with OBS, then spliced together in Shotcut. The cutscenes are taken from my gold segments as the practice hack is known to have some timing differences. I did not maintain savestates, so some rooms will have less lag due to loading from a preset.
  27.  
  28.  
  29. Why did your (framecount/rupees/bombs/arrows/magic) change on that screen?
  30. --------------------------------------------------------------------------
  31. To avoid some potential headaches in the process, I did not maintain the previous roomtime or inventory to the next. This means you may see some numbers change from time-to-time and they won't necessarily be accurate to what is really in the inventory. My main focus was on the execution of each room, not the item routing.
  32.  
  33.  
  34. Some Stats
  35. ----------
  36. Started in early June (5th), finished August 9th.
  37. 2,838 raw recordings, 135GB, 121hrs of footage.
  38.  
  39.  
  40. Optimal Version Splits
  41. ----------------------
  42. 0:05:45.90 Escape ----- 5:45.90
  43. 0:10:36.18 Eastern ----- 4:50.28
  44. 0:16:31.25 Desert ------ 5:55.07
  45. 0:21:41.87 Hera -------- 5:10.62
  46. 0:26:40.17 ATower ------ 4:58.30
  47. 0:28:06.73 Light World - 1:26.57 (6:24.87 Combined)
  48. 0:34:04.78 PoD --------- 5:58.05
  49. 0:41:01.08 Thieves ----- 6:56.30
  50. 0:46:13.25 Skull ------- 5:12.17
  51. 0:52:17.48 Ice --------- 6:04.23
  52. 0:58:51.53 Swamp ------- 6:34.05
  53. 1:05:40.27 Mire -------- 6:48.73
  54. 1:12:24.77 TRock ------- 6:44.50
  55. 1:18:59.17 GTower ------ 6:34.40
  56. 1:20:38.72 End --------- 1:39.55
  57.  
  58. Final Time: 01:20:38.72
  59.  
  60. RTA Version Splits
  61. ------------------
  62. 0:05:48.17 Escape ----- 5:48.17
  63. 0:10:43.02 Eastern ----- 4:54.85
  64. 0:16:40.07 Desert ------ 5:57.05
  65. 0:21:54.35 Hera -------- 5:14.28
  66. 0:26:54.58 ATower ------ 5:00.23
  67. 0:28:21.15 Light World - 1:26.57 (6:26.80 Combined)
  68. 0:34:20.18 PoD --------- 5:59.03
  69. 0:41:18.30 Thieves ----- 6:58.12
  70. 0:46:33.13 Skull ------- 5:14.83
  71. 0:52:40.17 Ice --------- 6:07.03
  72. 0:59:20.42 Swamp ------- 6:40.25
  73. 1:06:13.45 Mire -------- 6:53.03
  74. 1:13:01.15 TRock ------- 6:47.70
  75. 1:19:46.97 GTower ------ 6:45.82
  76. 1:21:26.52 End --------- 1:39.55
  77.  
  78. Final Time: 01:21:26.52
  79.  
  80. Segment Comparisons
  81. -------------------
  82.  
  83. ESCAPE
  84. Opt: 5:45.90
  85. RTA: 5:48.17 (+2.27)
  86.  
  87. RTA Differences:
  88. - Pumpless Castle Lobby
  89. - Pumpless SW Room (1)
  90. - Upspin on 1st Keyguard
  91. - No early spin on green guard
  92. - 1pot+pokespin+2slash on BnC (shoutouts to JoeDamillio)
  93. - Pumpless B1-Pit1-Upper
  94. - No perfect snake RNG
  95. - No snake gamble on sewer key chest
  96. - Safety slash in Behind Sanc 1
  97.  
  98. EASTERN
  99. Opt: 4:50.28
  100. RTA: 4:54.85 (+4.57)
  101.  
  102. RTA Differences:
  103. - Grabs sanc heart (with a chestturn, at least)
  104. - Grabs safety arrows
  105. - No diag boom in dark potkey
  106. - Pumpless eyegore floor switch
  107. - Pumpless Suite Onion
  108.  
  109.  
  110. DESERT
  111. Opt: 5:55.07
  112. RTA: 5:57.05 (+1.98)
  113.  
  114. RTA Differences:
  115. - No spinspeed otw to Library
  116. - Safer pathing post-Library through South Grove
  117. - No risky desert 1 strat
  118. - Right-to-left poke on antlion
  119. - No chestturn on Big Key :'(
  120. - Pumpless Compass Room (2)
  121. - Pumpless East Wing (2)
  122. - No dashes post-CoP (2)
  123. - No D2 spinspeed
  124. - Pumpless D2 entrance
  125. - Safer strat in beamos hall
  126.  
  127. HERA
  128. Opt: 5:10.62
  129. RTA: 5:14.28 (+3.66)
  130.  
  131. RTA Differences:
  132. - Safe desert exit
  133. - Safer beach pathing
  134. - Keep sword out after cutting bush for FF
  135. - No arrow on pre-DM pickle
  136. - No ledgehop after bunny link
  137. - Pumpless Lobby (1)
  138. - Boomless Lobby (2) + Tile Room + 3Mold
  139. - Pumpless BK Door
  140. - Pumpless Safety Switch
  141. - No EBJ
  142.  
  143.  
  144. A-TOWER
  145. Opt: 6:24.87
  146. RTA: 6:26.80 (+1.93)
  147.  
  148. RTA Differences:
  149. - Safe tree rupees (no birddash + pickle arrow)
  150. - Left-side dash in Castle Lobby
  151. - Pumpless First Dark Room (4F)
  152. - No keydash in archer key
  153. - No arrow kill on last alert guard (uses beams)
  154.  
  155. POD
  156. Opt: 5:58.05
  157. RTA: 5:59.03 (+0.98)
  158.  
  159. RTA Differences:
  160. - No dash up in entrance
  161. - Shows off bad RNG strat for left-side jelly in Junction (2)
  162. - No dash up to keychest or ledgehop in Beetle Room (1)
  163. - 1 bomb pickup for hammeryump
  164. - No dash up to keychest or ledgehop in Beetle Room (2)
  165. - Walk after shooting eyegore statue
  166. - Walk and slash in turtle hallway (no keydash)
  167.  
  168.  
  169. THIEVES
  170. Opt: 6:56.30
  171. RTA: 6:58.12 (+1.82)
  172.  
  173. RTA Differences:
  174. - No early dash on peg bridge
  175. - No dash down SE of Fluteboy
  176. - Hammer pot+switch in spikeroom (1)
  177. - Grabs bomb in conveyor toilet (1)
  178. - No prison dashes
  179. - Walks to pot in conveyor toilet (2)
  180.  
  181. SKULL
  182. Opt: 5:12.17
  183. RTA: 5:14.83 (+2.66)
  184.  
  185. RTA Differences:
  186. - (VoO1 should slash and dash left after throwing bomb, but I forgot)
  187. - Walk down after 300 hut
  188. - 2nd rock talk to cursed dwarf
  189. - Bad RNG on mobins before SW Entrance
  190. - No EBJ
  191. - No left-side lighting on Part II entrance
  192. - Pick up left pot in the pits
  193. - JoeDamillio strat in mummy hellway
  194. - Slash minimold in vine room
  195. - No dash after mummy key
  196.  
  197.  
  198. ICE
  199. Opt: 6:04.23
  200. RTA: 6:07.03 (+2.8)
  201.  
  202. RTA Differences:
  203. - Walk into bird
  204. - Safer dash on castle quick warp
  205. - Grabs dark cuckoo rock from top
  206. - No early rock throw on Quake
  207. - Spin on Penguins1
  208. - No dboost in bombable floor
  209. - End lonely firebar with a dash instead of slash
  210. - Block push with hammering pot
  211. - Statue room with hammering both pots (vs picking up)
  212. - 6-slash Kholdstare
  213.  
  214.  
  215. SWAMP
  216. Opt: 6:34.05
  217. RTA: 6:40.25 (+6.2)
  218.  
  219. RTA Differences:
  220. - Walk into bird
  221. - No hammerdash post-warp
  222. - No quickwarps outside Swamp
  223. - Walk to keypots + hammer
  224. - No hammerdashes through Pool 2
  225. - Safe strat after getting hookshot
  226. - Grabs bomb in restock
  227. - No firerod QK on Arrghus
  228.  
  229. MIRE
  230. Opt: 6:48.73
  231. RTA: 6:53.03 (+4.3)
  232.  
  233. RTA Differences:
  234. - Hybrid DM (swordclimb on 2nd stairs only)
  235. - No quickhop to ether
  236. - Different spot for menu to flute
  237. - Walk into bird
  238. - Lights last torch from bottom
  239. - Sparkgamble with menu
  240. - Dash off the jadinledge
  241. - Hook to wizzpot
  242. - No roddash on spooky 1
  243. - Walk in spooky 2
  244. - Walk in spooky 3
  245. - No dash to pit pre-vitty
  246. - Menu to arrows in Vitty fight
  247.  
  248. TROCK
  249. Opt: 6:44.50
  250. RTA: 6:47.70 (+3.2)
  251.  
  252. RTA Differences:
  253. - No quakedash for superspeed (uses it for 1st frame ledgehop)
  254. - Menu in dungeon entrance
  255. - Drops last bomb in torches for free menu to firerod
  256. - No keydash in pokey0
  257. - Block'n'beam strat in chomps should probably change to 2x block... too sexy though
  258. - Probably should have grabbed arrows in 1st Tunnels room
  259. - No canedash exiting pokey1
  260. - Laserskip with cane block
  261. - Set up for keydash on helmabridge (2)
  262. - Walks + grabs bomb in switch puzzle
  263. - Grabs magic in restock
  264.  
  265. GTOWER
  266. Opt: 6:34.40
  267. RTA: 6:45.82 (+11.42)
  268.  
  269. RTA Differences:
  270. - no stairclimb on entry (+12f)
  271. - get torchkey (+133f)
  272. - no spikeskip (+18f)
  273. - double crystalswitch (+20f)
  274. - firesnake bonk (+48f)
  275. - walk straight down in warp tile2 (+6f)
  276. - menu buffer in warp tile skip (+75f)
  277. - no menu buffer in false floor (-65f)
  278. - 3-2-1 ice armos (+19f)
  279. - blunt mimics2 (+34f)
  280. - above pot in spiketrap (+25f)
  281. - walk gbz (+84f)
  282. - move right first on foosdabridge (+10f)
  283. - safe torches2 (+10f)
  284. - damageless bombwall (+22f)
  285. - safe premold2 (-129f)
  286. - kill mold2 (+437f)
  287. - safe helma hallway (+13f)
  288.  
  289. Total RTA Delta: +47.80
  290.  
  291. GANON
  292. No difference.
  293.  
  294.  
  295. Shoutouts
  296. ---------
  297. BluntBunny -- for the roomsheet, for godsplice, for knowledgedumps, for keeping me humble with your times
  298. JoshRTA -- for always pushing me to get that last frame and sharing your incredible wealth of knowledge about the game
  299. poor_little_pinkus -- for being DA BEST, ty for the prachack and strathub and sharing your wisdom
  300. Jake57689 -- for being a near-constant presence in my chat, with support, encouragement, and an unparalleled knowledge of Gifted-with-Greenies
  301. TM9001 -- dude... sick times
  302. fsg112 -- for making sure I maxed out swag in all the appropriate places
  303. jadin -- G O D T A S
  304.  
  305. Shoutouts to my other ALttP idols: JoeDamillio, timmon, miketheviewer, superSKUJ, and waffle42. Thanks for all the strats, knowledge, and inspiration.
  306.  
  307. Shoutouts to anyone who dropped by ForeverGrind.fm and my nerds for keeping it comfy. There are way too many of you to list, but I love you all.
  308.  
  309. BaconHeart
  310.  
  311. Escape doesn't matter.
  312.  
  313. *micdrop*
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