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Mar 31st, 2020
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  1. <?xml version="1.0" encoding="utf-8" ?>
  2. <Defs>
  3.  
  4. <ThingDef Name="BaseTMGGun" Abstract="True" ParentName="BaseWeapon">
  5. <techLevel>Spacer</techLevel>
  6. <smeltable>true</smeltable>
  7. <thingCategories>
  8. <li>WeaponsRanged</li>
  9. </thingCategories>
  10. <weaponTags>
  11. <li>IndustrialGunAdvanced</li>
  12. </weaponTags>
  13. <generateCommonality>0.01</generateCommonality>
  14. <recipeMaker>
  15. <workSpeedStat>SmithingSpeed</workSpeedStat>
  16. <workSkill>Crafting</workSkill>
  17. <effectWorking>Smith</effectWorking>
  18. <soundWorking>Recipe_Smith</soundWorking>
  19. <recipeUsers>
  20. <li>FabricationBench</li>
  21. </recipeUsers>
  22. <unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
  23. <researchPrerequisite>TMG_Blueprints</researchPrerequisite>
  24. </recipeMaker>
  25. </ThingDef>
  26.  
  27. <thingDef ParentName="BaseTMGGun">
  28. <defName>TMG_Thermalgun</defName>
  29. <label>Thermal blaster</label>
  30. <description>The "Tyrant" is a service rifle of the Tisiphone Hunter Contingent. Created for close quarters combat, one of the great advantages of the Tyrant is its cutting edge targeting systems for rapid target acquiring and tracking.</description>
  31. <graphicData>
  32. <texPath>Textures/Things/WeaponRanged/Thermalgun</texPath>
  33. <graphicClass>Graphic_Single</graphicClass>
  34. <drawSize>1.5</drawSize>
  35. </graphicData>
  36. <soundInteract>InteractTMGWeapons</soundInteract>
  37. <weaponTags>
  38. <li>SpacerGun</li>
  39. </weaponTags>
  40. <statBases>
  41. <Mass>5.85</Mass>
  42. <WorkToMake>10800</WorkToMake>
  43. <AccuracyTouch>0.6</AccuracyTouch>
  44. <AccuracyShort>0.7.5</AccuracyShort>
  45. <AccuracyMedium>0.8</AccuracyMedium>
  46. <AccuracyLong>0.8</AccuracyLong>
  47. <RangedWeapon_Cooldown>1.55</RangedWeapon_Cooldown>
  48. </statBases>
  49. <recipeMaker>
  50. <skillRequirements>
  51. <Crafting>9</Crafting>
  52. </skillRequirements>
  53. </recipeMaker>
  54. <costList>
  55. <Steel>40</Steel>
  56. <Plasteel>40</Plasteel>
  57. <ComponentSpacer>2</ComponentSpacer>
  58. </costList>
  59. <verbs>
  60. <li>
  61. <verbClass>Verb_Shoot</verbClass>
  62. <hasStandardCommand>true</hasStandardCommand>
  63. <defaultProjectile>Bullet_Thermal</defaultProjectile>
  64. <warmupTime>1.1</warmupTime>
  65. <range>17</range>
  66. <burstShotCount>1</burstShotCount>
  67. <soundCast>SThermalGun</soundCast>
  68. <soundCastTail>GunTail_Medium</soundCastTail>
  69. <muzzleFlashScale>8</muzzleFlashScale>
  70. </li>
  71. </verbs>
  72. </thingDef>
  73.  
  74. <thingDef ParentName="BaseBullet">
  75. <defName>Bullet_Thermal</defName>
  76. <label>thermal energy</label>
  77. <graphicData>
  78. <texPath>Textures/Things/Projectile/Thermal</texPath>
  79. <graphicClass>Graphic_Single</graphicClass>
  80. </graphicData>
  81. <projectile>
  82. <flyOverhead>False</flyOverhead>
  83. <damageDef>Flame</damageDef>
  84. <damageAmountBase>46</damageAmountBase>
  85. <speed>55</speed>
  86. </projectile>
  87. </thingDef>
  88.  
  89. </Defs>
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