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- >Mug O' Dissatisfaction
- A mug that always produces a steaming hot cup of coffee or tea when tapped on the bottom. It conjures the opposite of what the tapper prefers, so if you like tea you get coffee and vice versa. Handing the full mug to another person will make the drink in it transform to the opposite of that persons preferences.
- >Ace of Spades
- An ace of spades from a standard card deck. No matter where you store it on your body, you will always be able to find it in your right sleeve afterwards.
- >Gloves of Tinkering
- Wearing the gloves will make you able to almost repair any broken item. However, you will always end up with pieces from the item that doesn't seem to fit anywhere.
- >Greater Staff of Random Summoning
- Summons a random creature at a random place. You could be summoning a giant Ogre on the other side of the globe for all you know.
- >Bag of Unholding
- Quite a large backpack but even the smallest item doesn't fit.
- >Sword of Parrying
- Parries every attack, swinging it yourself will force it to "parry" your opponents weapon/attack even though he/she/it is defenceless.
- >Enchanted Book of Collected Stories
- Opening this will cause miniature creatures/people to pour out and preform a chapter from the book much like a theatre.
- >Dagger of Untold Secrets
- A simple looking dagger. If used to backstab someone to death, it will whisper the most embarrassing secret of that person to you.
- >Dagger of Told Secrets
- A simple-looking dagger. If used to backstab someone to death, it will whisper your most embarrassing secret to that person.
- >Sack of Hive Eggs
- Crushing one of the numerous tiny eggs will cause the thoughts of everybody in the proximity to merge. Everybody can hear what you think and you can hear everybody.
- >Hoarder's Wand
- Does nothing but for some reason you think it might be important later in your quest.
- >Bag of Trading
- You can take one thing out of the bag for each object you put in the bag. However, you apparently have no control over what you get, and there are no trade-backs. Past research seems to imply there's some sort of logic to what gets you what, but it's extremely convoluted and far from understood. Supposedly a mad mage once understood it enough to consistently trade for enough food and water to live off of, but he was too crazy to explain.
- Oh, and don't trade it something you don't own.
- >The Mattress of Poverty
- no matter how you fluff this gorgeous, thick, mattress, you will always sleep on the thin part of it.
- >Belt of Tightening
- Every time you put this belt on, all of your clothes shrink a fraction of a millimetre. The effect compounds on itself.
- >Diadem of Brothaurity
- When wearing this headpiece, you are as elegant and well-spoken as a famous diplomat or regent, but you can't stop calling everyone bro.
- >Wineskin of the Eternal Primary
- This wineskin never runs out of water, but even the tiniest sip makes you have to go, like, super bad. Right now.
- >Bagpipe of Stealth
- Grants the user invisibility as long as it is being played.
- >Anti-Matches
- A box of matches. Striking one will make it begin to drip water from the tip while the match shrivels away. The amount of water a match releases is about enough to fill a tablespoon.
- >Ring of First Impression
- Wearing the ring will make you able to perform a perfect handshake with the hand wearing it.
- >Belt of Unbathed Breath
- When worn around the waist, allows the user to breathe underwater. Does not function when wet.
- >Indestructible Notebook of Memories
- This otherwise normal notepad of normal notepad size cannot be damaged or destroyed, and anything written in it cannot be obscured or defaced. It also has unlimited pages despite its finite size.
- However, the data it holds only lasts as long as the writer independently remembers it, and decays in exact proportion to the relevant memories. Remember who and when, but not where? Then the words describing the location in that particular entry are the only ones gone.
- >Hood Of Worrisome Facades
- This hood will change your identity in the eyes of others, however the identity used will be random.
- >Hood of Offensive Facades
- This hood will change your identity in the eyes of others to the appearance of the person they most personally dislike.
- >Lunchbox of Delicious Unfulfillment
- This lunchbox will hold whatever food you desire. However you will never get full and the food will deliver no nourishment.
- >Decanter of Endless Sorrow
- A pewter flask that produces limitless alcohol when held to their lips by someone who is troubled. It gets them drunk but they never feel any better.
- >Beam Sword of Severed Nerves
- A beam sword. It cannot cut anything but nerve strings. Will pass through any other material leaving no harm.
- >Shoes of the restless traveller
- Thoses shoes allow their user to run for miles without feeling fatigue, but if they try to do anything else with it (walk, sit down, jump), they will instantly trip
- >The Artist's Bludgeon
- Inanimate objects hit with this bludgeon will receive no damage; they will however change colour.
- >Needle Of Learned Compromise
- This needle will create beautiful tattoos of any design, however they hurt a tiny bit more. When used to sew it is entirely normal.
- >Bullying Gloves
- At random intervals, these gloves instil the wearer with a near-irresistible urge to hit themselves.
- >Ball of Eyes
- A snowglobe filled with miniature eyeballs. When shaken, it grants the user a blurry, jittery vision of some future event.
- >Intransigent Rod
- When the button on this artifact is pressed in, the holder's opinions solidify and they become impossible to convince.
- >Focusing Ring
- The digit on which this ring is worn can be viewed in extremely high definition from a great distance.
- >Portable Dark Tavern Corner
- Consisting of two wooden boards connected by a hinge, this artifact draws those nearby into assuming it is a perfect spot to conduct seedy business.
- >Fade to Black Belt
- The wearer of this belt will be unable to remember any sexual encounter begun while they were wearing the belt.
- >Cymbal of Symbols
- This musical instrument enables the user to comprehend dead languages, but only while they are deafened by noise.
- >Vorpal Grindstone
- It can "sharpen" any object to become vorpal. Any object.
- >Compacting hammer
- The force imparted by it is multiplied, but is spread around the surface of a struck object facing inward.
- >Murder Dagger
- All damage it would deal is instead replaced by the target being harassed by crows for that many hours.
- >The Water Hat
- A small red hat, when worn, causes water to pour from the wearer's fingers at the speed and pressure of a kitchen faucet at half power. The PC who kept it would always scream when he put it on because of how weird it was.
- >Sunglasses of Charisma
- Found on an airship captain, I described them as something you'd see on Elton John. They're big, gaudy, gold and gem encrusted and probably heavy. They gave bonuses to Charisma and Diplomacy. The PC's, who up to this point were all good, immediately put the game on hold to plan a way to steal these and/or kill the owner in the attempt.
- >Box of Infinite Wolf Spiders
- A small wood box, when opened, would spawn wolf spiders the size of your hand at a rate of 5 per second. They weren't hostile but they were spiders and did spider things. This also caused a lot of IC screaming when they opened it the first time and each subsequent opening. It was originally used against them in an attempt at sabotaging a tavern they were opening by a rival barkeep.
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