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GPU Caps Viewer 1.42.4.0 / GTX 1060 3GB

Jan 28th, 2016
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  1. ===================================================
  2. GPU Caps Viewer v1.42.4.0 report
  3. http://www.geeks3d.com
  4. http://www.ozone3d.net/gpu_caps_viewer/
  5. ===================================================
  6.  
  7.  
  8. ===================================[ System / CPU ]
  9. - CPU Name: Intel(R) Xeon(R) CPU X5660 @ 2.80GHz
  10. - CPU Core Speed: 2800 MHz
  11. - CPU logical cores: 12
  12. - Family: 6 - Model: 12 - Stepping: 2
  13. - Physical Memory Size: 12288 MB
  14. - Operating System: Windows 10 64-bit build 18362
  15. - PhysX Version: 9190218
  16.  
  17.  
  18. ===================================[ Graphics Adapters / GPUs ]
  19. - Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp
  20. - Num GPUs: 1
  21.  
  22. - GPU 1
  23. - Name: NVIDIA GeForce GTX 1060 3GB
  24. - GPU codename: GP106
  25. - Device ID: 10DE-1C02
  26. - Subdevice ID: 1462-3287
  27. - Revision ID: A1
  28. - GPU brand type: GeForce
  29. - Driver: 26.21.14.3602 (R436.02)
  30. - Branch: r435_95-4
  31. - Bus Id: 2
  32. - Shader cores: 1152
  33. - Texture units: 72
  34. - ROP units: 48
  35. - TDP: 120W
  36. - BIOS version: 86.06.3c.00.42
  37. - Memory size: 3071MB
  38. - Memory type: GDDR5
  39. - Memory bus width: 192-bit
  40. - GPU base clock: 1544 MHz
  41. - GPU boost clock: 1759 MHz
  42. - GPU power target: 100 % TDP
  43. - GPU min power target: 50 % TDP
  44. - GPU max power target: 114 % TDP
  45.  
  46.  
  47. ===================================[ OpenGL GPU Capabilities ]
  48. - GL_VENDOR: NVIDIA Corporation
  49. - GL_RENDERER: GeForce GTX 1060 3GB/PCIe/SSE2
  50. - GL_VERSION: 4.6.0 NVIDIA 436.02
  51. - GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
  52. - ARB Texture Units: 4
  53. - Vertex Shader Texture Units: 32
  54. - Pixel Shader Texture Units: 32
  55. - Geometry Shader Texture Units: 32
  56. - Max Texture Size: 32768x32768
  57. - Max Anisotropic Filtering Value: X16.0
  58. - Max Point Sprite Size: 2047.0
  59. - Max Dynamic Lights: 8
  60. - Max Viewport Size: 32768x32768
  61. - Max Vertex Uniform Components: 4096
  62. - Max Fragment Uniform Components: 4096
  63. - Max Geometry Uniform Components: 2048
  64. - Max Varying Float: 124
  65. - Max Vertex Bindable Uniforms: 14
  66. - Max Fragment Bindable Uniforms: 14
  67. - Max Geometry Bindable Uniforms: 14
  68. - Frame Buffer Objects (FBO) Support:[yes]
  69. - Multiple Render Targets / Max draw buffers: 8
  70. - Pixel Buffer Objects (PBO) Support:[yes]
  71. - S3TC Texture Compression Support:[yes]
  72. - ATI 3Dc Texture Compression Support:[no]
  73. - Texture Rectangle Support:[yes]
  74. - Floating Point Textures Support:[yes]
  75. - MSAA: 2X
  76. - MSAA: 4X
  77. - MSAA: 8X
  78. - MSAA: 16X
  79. - OpenGL Extensions: 419 extensions (GL=387 and WGL=32)
  80. - GL_AMD_multi_draw_indirect
  81. - GL_AMD_seamless_cubemap_per_texture
  82. - GL_AMD_vertex_shader_viewport_index
  83. - GL_AMD_vertex_shader_layer
  84. - GL_ARB_arrays_of_arrays
  85. - GL_ARB_base_instance
  86. - GL_ARB_bindless_texture
  87. - GL_ARB_blend_func_extended
  88. - GL_ARB_buffer_storage
  89. - GL_ARB_clear_buffer_object
  90. - GL_ARB_clear_texture
  91. - GL_ARB_clip_control
  92. - GL_ARB_color_buffer_float
  93. - GL_ARB_compatibility
  94. - GL_ARB_compressed_texture_pixel_storage
  95. - GL_ARB_conservative_depth
  96. - GL_ARB_compute_shader
  97. - GL_ARB_compute_variable_group_size
  98. - GL_ARB_conditional_render_inverted
  99. - GL_ARB_copy_buffer
  100. - GL_ARB_copy_image
  101. - GL_ARB_cull_distance
  102. - GL_ARB_debug_output
  103. - GL_ARB_depth_buffer_float
  104. - GL_ARB_depth_clamp
  105. - GL_ARB_depth_texture
  106. - GL_ARB_derivative_control
  107. - GL_ARB_direct_state_access
  108. - GL_ARB_draw_buffers
  109. - GL_ARB_draw_buffers_blend
  110. - GL_ARB_draw_indirect
  111. - GL_ARB_draw_elements_base_vertex
  112. - GL_ARB_draw_instanced
  113. - GL_ARB_enhanced_layouts
  114. - GL_ARB_ES2_compatibility
  115. - GL_ARB_ES3_compatibility
  116. - GL_ARB_ES3_1_compatibility
  117. - GL_ARB_ES3_2_compatibility
  118. - GL_ARB_explicit_attrib_location
  119. - GL_ARB_explicit_uniform_location
  120. - GL_ARB_fragment_coord_conventions
  121. - GL_ARB_fragment_layer_viewport
  122. - GL_ARB_fragment_program
  123. - GL_ARB_fragment_program_shadow
  124. - GL_ARB_fragment_shader
  125. - GL_ARB_fragment_shader_interlock
  126. - GL_ARB_framebuffer_no_attachments
  127. - GL_ARB_framebuffer_object
  128. - GL_ARB_framebuffer_sRGB
  129. - GL_ARB_geometry_shader4
  130. - GL_ARB_get_program_binary
  131. - GL_ARB_get_texture_sub_image
  132. - GL_ARB_gl_spirv
  133. - GL_ARB_gpu_shader5
  134. - GL_ARB_gpu_shader_fp64
  135. - GL_ARB_gpu_shader_int64
  136. - GL_ARB_half_float_pixel
  137. - GL_ARB_half_float_vertex
  138. - GL_ARB_imaging
  139. - GL_ARB_indirect_parameters
  140. - GL_ARB_instanced_arrays
  141. - GL_ARB_internalformat_query
  142. - GL_ARB_internalformat_query2
  143. - GL_ARB_invalidate_subdata
  144. - GL_ARB_map_buffer_alignment
  145. - GL_ARB_map_buffer_range
  146. - GL_ARB_multi_bind
  147. - GL_ARB_multi_draw_indirect
  148. - GL_ARB_multisample
  149. - GL_ARB_multitexture
  150. - GL_ARB_occlusion_query
  151. - GL_ARB_occlusion_query2
  152. - GL_ARB_parallel_shader_compile
  153. - GL_ARB_pipeline_statistics_query
  154. - GL_ARB_pixel_buffer_object
  155. - GL_ARB_point_parameters
  156. - GL_ARB_point_sprite
  157. - GL_ARB_polygon_offset_clamp
  158. - GL_ARB_post_depth_coverage
  159. - GL_ARB_program_interface_query
  160. - GL_ARB_provoking_vertex
  161. - GL_ARB_query_buffer_object
  162. - GL_ARB_robust_buffer_access_behavior
  163. - GL_ARB_robustness
  164. - GL_ARB_sample_locations
  165. - GL_ARB_sample_shading
  166. - GL_ARB_sampler_objects
  167. - GL_ARB_seamless_cube_map
  168. - GL_ARB_seamless_cubemap_per_texture
  169. - GL_ARB_separate_shader_objects
  170. - GL_ARB_shader_atomic_counter_ops
  171. - GL_ARB_shader_atomic_counters
  172. - GL_ARB_shader_ballot
  173. - GL_ARB_shader_bit_encoding
  174. - GL_ARB_shader_clock
  175. - GL_ARB_shader_draw_parameters
  176. - GL_ARB_shader_group_vote
  177. - GL_ARB_shader_image_load_store
  178. - GL_ARB_shader_image_size
  179. - GL_ARB_shader_objects
  180. - GL_ARB_shader_precision
  181. - GL_ARB_shader_storage_buffer_object
  182. - GL_ARB_shader_subroutine
  183. - GL_ARB_shader_texture_image_samples
  184. - GL_ARB_shader_texture_lod
  185. - GL_ARB_shading_language_100
  186. - GL_ARB_shader_viewport_layer_array
  187. - GL_ARB_shading_language_420pack
  188. - GL_ARB_shading_language_include
  189. - GL_ARB_shading_language_packing
  190. - GL_ARB_shadow
  191. - GL_ARB_sparse_buffer
  192. - GL_ARB_sparse_texture
  193. - GL_ARB_sparse_texture2
  194. - GL_ARB_sparse_texture_clamp
  195. - GL_ARB_spirv_extensions
  196. - GL_ARB_stencil_texturing
  197. - GL_ARB_sync
  198. - GL_ARB_tessellation_shader
  199. - GL_ARB_texture_barrier
  200. - GL_ARB_texture_border_clamp
  201. - GL_ARB_texture_buffer_object
  202. - GL_ARB_texture_buffer_object_rgb32
  203. - GL_ARB_texture_buffer_range
  204. - GL_ARB_texture_compression
  205. - GL_ARB_texture_compression_bptc
  206. - GL_ARB_texture_compression_rgtc
  207. - GL_ARB_texture_cube_map
  208. - GL_ARB_texture_cube_map_array
  209. - GL_ARB_texture_env_add
  210. - GL_ARB_texture_env_combine
  211. - GL_ARB_texture_env_crossbar
  212. - GL_ARB_texture_env_dot3
  213. - GL_ARB_texture_filter_anisotropic
  214. - GL_ARB_texture_filter_minmax
  215. - GL_ARB_texture_float
  216. - GL_ARB_texture_gather
  217. - GL_ARB_texture_mirror_clamp_to_edge
  218. - GL_ARB_texture_mirrored_repeat
  219. - GL_ARB_texture_multisample
  220. - GL_ARB_texture_non_power_of_two
  221. - GL_ARB_texture_query_levels
  222. - GL_ARB_texture_query_lod
  223. - GL_ARB_texture_rectangle
  224. - GL_ARB_texture_rg
  225. - GL_ARB_texture_rgb10_a2ui
  226. - GL_ARB_texture_stencil8
  227. - GL_ARB_texture_storage
  228. - GL_ARB_texture_storage_multisample
  229. - GL_ARB_texture_swizzle
  230. - GL_ARB_texture_view
  231. - GL_ARB_timer_query
  232. - GL_ARB_transform_feedback2
  233. - GL_ARB_transform_feedback3
  234. - GL_ARB_transform_feedback_instanced
  235. - GL_ARB_transform_feedback_overflow_query
  236. - GL_ARB_transpose_matrix
  237. - GL_ARB_uniform_buffer_object
  238. - GL_ARB_vertex_array_bgra
  239. - GL_ARB_vertex_array_object
  240. - GL_ARB_vertex_attrib_64bit
  241. - GL_ARB_vertex_attrib_binding
  242. - GL_ARB_vertex_buffer_object
  243. - GL_ARB_vertex_program
  244. - GL_ARB_vertex_shader
  245. - GL_ARB_vertex_type_10f_11f_11f_rev
  246. - GL_ARB_vertex_type_2_10_10_10_rev
  247. - GL_ARB_viewport_array
  248. - GL_ARB_window_pos
  249. - GL_ATI_draw_buffers
  250. - GL_ATI_texture_float
  251. - GL_ATI_texture_mirror_once
  252. - GL_S3_s3tc
  253. - GL_EXT_texture_env_add
  254. - GL_EXT_abgr
  255. - GL_EXT_bgra
  256. - GL_EXT_bindable_uniform
  257. - GL_EXT_blend_color
  258. - GL_EXT_blend_equation_separate
  259. - GL_EXT_blend_func_separate
  260. - GL_EXT_blend_minmax
  261. - GL_EXT_blend_subtract
  262. - GL_EXT_compiled_vertex_array
  263. - GL_EXT_Cg_shader
  264. - GL_EXT_depth_bounds_test
  265. - GL_EXT_direct_state_access
  266. - GL_EXT_draw_buffers2
  267. - GL_EXT_draw_instanced
  268. - GL_EXT_draw_range_elements
  269. - GL_EXT_fog_coord
  270. - GL_EXT_framebuffer_blit
  271. - GL_EXT_framebuffer_multisample
  272. - GL_EXTX_framebuffer_mixed_formats
  273. - GL_EXT_framebuffer_multisample_blit_scaled
  274. - GL_EXT_framebuffer_object
  275. - GL_EXT_framebuffer_sRGB
  276. - GL_EXT_geometry_shader4
  277. - GL_EXT_gpu_program_parameters
  278. - GL_EXT_gpu_shader4
  279. - GL_EXT_multi_draw_arrays
  280. - GL_EXT_multiview_texture_multisample
  281. - GL_EXT_multiview_timer_query
  282. - GL_EXT_packed_depth_stencil
  283. - GL_EXT_packed_float
  284. - GL_EXT_packed_pixels
  285. - GL_EXT_pixel_buffer_object
  286. - GL_EXT_point_parameters
  287. - GL_EXT_polygon_offset_clamp
  288. - GL_EXT_post_depth_coverage
  289. - GL_EXT_provoking_vertex
  290. - GL_EXT_raster_multisample
  291. - GL_EXT_rescale_normal
  292. - GL_EXT_secondary_color
  293. - GL_EXT_separate_shader_objects
  294. - GL_EXT_separate_specular_color
  295. - GL_EXT_shader_image_load_formatted
  296. - GL_EXT_shader_image_load_store
  297. - GL_EXT_shader_integer_mix
  298. - GL_EXT_shadow_funcs
  299. - GL_EXT_sparse_texture2
  300. - GL_EXT_stencil_two_side
  301. - GL_EXT_stencil_wrap
  302. - GL_EXT_texture3D
  303. - GL_EXT_texture_array
  304. - GL_EXT_texture_buffer_object
  305. - GL_EXT_texture_compression_dxt1
  306. - GL_EXT_texture_compression_latc
  307. - GL_EXT_texture_compression_rgtc
  308. - GL_EXT_texture_compression_s3tc
  309. - GL_EXT_texture_cube_map
  310. - GL_EXT_texture_edge_clamp
  311. - GL_EXT_texture_env_combine
  312. - GL_EXT_texture_env_dot3
  313. - GL_EXT_texture_filter_anisotropic
  314. - GL_EXT_texture_filter_minmax
  315. - GL_EXT_texture_integer
  316. - GL_EXT_texture_lod
  317. - GL_EXT_texture_lod_bias
  318. - GL_EXT_texture_mirror_clamp
  319. - GL_EXT_texture_object
  320. - GL_EXT_texture_shared_exponent
  321. - GL_EXT_texture_sRGB
  322. - GL_EXT_texture_sRGB_R8
  323. - GL_EXT_texture_sRGB_decode
  324. - GL_EXT_texture_storage
  325. - GL_EXT_texture_swizzle
  326. - GL_EXT_timer_query
  327. - GL_EXT_transform_feedback2
  328. - GL_EXT_vertex_array
  329. - GL_EXT_vertex_array_bgra
  330. - GL_EXT_vertex_attrib_64bit
  331. - GL_EXT_window_rectangles
  332. - GL_EXT_import_sync_object
  333. - GL_IBM_rasterpos_clip
  334. - GL_IBM_texture_mirrored_repeat
  335. - GL_KHR_context_flush_control
  336. - GL_KHR_debug
  337. - GL_EXT_memory_object
  338. - GL_EXT_memory_object_win32
  339. - GL_EXT_win32_keyed_mutex
  340. - GL_KHR_parallel_shader_compile
  341. - GL_KHR_no_error
  342. - GL_KHR_robust_buffer_access_behavior
  343. - GL_KHR_robustness
  344. - GL_EXT_semaphore
  345. - GL_EXT_semaphore_win32
  346. - GL_KHR_shader_subgroup
  347. - GL_KTX_buffer_region
  348. - GL_NV_alpha_to_coverage_dither_control
  349. - GL_NV_bindless_multi_draw_indirect
  350. - GL_NV_bindless_multi_draw_indirect_count
  351. - GL_NV_bindless_texture
  352. - GL_NV_blend_equation_advanced
  353. - GL_NV_blend_equation_advanced_coherent
  354. - GL_NVX_blend_equation_advanced_multi_draw_buffers
  355. - GL_NV_blend_minmax_factor
  356. - GL_NV_blend_square
  357. - GL_NV_clip_space_w_scaling
  358. - GL_NV_command_list
  359. - GL_NV_compute_program5
  360. - GL_NV_conditional_render
  361. - GL_NV_conservative_raster
  362. - GL_NV_conservative_raster_dilate
  363. - GL_NV_conservative_raster_pre_snap_triangles
  364. - GL_NV_copy_depth_to_color
  365. - GL_NV_copy_image
  366. - GL_NV_depth_buffer_float
  367. - GL_NV_depth_clamp
  368. - GL_NV_draw_texture
  369. - GL_NV_draw_vulkan_image
  370. - GL_NV_ES1_1_compatibility
  371. - GL_NV_ES3_1_compatibility
  372. - GL_NV_explicit_multisample
  373. - GL_NV_feature_query
  374. - GL_NV_fence
  375. - GL_NV_fill_rectangle
  376. - GL_NV_float_buffer
  377. - GL_NV_fog_distance
  378. - GL_NV_fragment_coverage_to_color
  379. - GL_NV_fragment_program
  380. - GL_NV_fragment_program_option
  381. - GL_NV_fragment_program2
  382. - GL_NV_fragment_shader_interlock
  383. - GL_NV_framebuffer_mixed_samples
  384. - GL_NV_framebuffer_multisample_coverage
  385. - GL_NV_geometry_shader4
  386. - GL_NV_geometry_shader_passthrough
  387. - GL_NV_gpu_program4
  388. - GL_NV_internalformat_sample_query
  389. - GL_NV_gpu_program4_1
  390. - GL_NV_gpu_program5
  391. - GL_NV_gpu_program5_mem_extended
  392. - GL_NV_gpu_program_fp64
  393. - GL_NV_gpu_shader5
  394. - GL_NV_half_float
  395. - GL_NV_light_max_exponent
  396. - GL_NV_memory_attachment
  397. - GL_NV_multisample_coverage
  398. - GL_NV_multisample_filter_hint
  399. - GL_NV_occlusion_query
  400. - GL_NV_packed_depth_stencil
  401. - GL_NV_parameter_buffer_object
  402. - GL_NV_parameter_buffer_object2
  403. - GL_NV_path_rendering
  404. - GL_NV_path_rendering_shared_edge
  405. - GL_NV_pixel_data_range
  406. - GL_NV_point_sprite
  407. - GL_NV_primitive_restart
  408. - GL_NV_query_resource
  409. - GL_NV_query_resource_tag
  410. - GL_NV_register_combiners
  411. - GL_NV_register_combiners2
  412. - GL_NV_sample_locations
  413. - GL_NV_sample_mask_override_coverage
  414. - GL_NV_shader_atomic_counters
  415. - GL_NV_shader_atomic_float
  416. - GL_NV_shader_atomic_float64
  417. - GL_NV_shader_atomic_fp16_vector
  418. - GL_NV_shader_atomic_int64
  419. - GL_NV_shader_buffer_load
  420. - GL_NV_shader_storage_buffer_object
  421. - GL_NV_shader_subgroup_partitioned
  422. - GL_NV_stereo_view_rendering
  423. - GL_NV_texgen_reflection
  424. - GL_NV_texture_barrier
  425. - GL_NV_texture_compression_vtc
  426. - GL_NV_texture_env_combine4
  427. - GL_NV_texture_multisample
  428. - GL_NV_texture_rectangle
  429. - GL_NV_texture_rectangle_compressed
  430. - GL_NV_texture_shader
  431. - GL_NV_texture_shader2
  432. - GL_NV_texture_shader3
  433. - GL_NV_transform_feedback
  434. - GL_NV_transform_feedback2
  435. - GL_NV_uniform_buffer_unified_memory
  436. - GL_NV_vertex_array_range
  437. - GL_NV_vertex_array_range2
  438. - GL_NV_vertex_attrib_integer_64bit
  439. - GL_NV_vertex_buffer_unified_memory
  440. - GL_NV_vertex_program
  441. - GL_NV_vertex_program1_1
  442. - GL_NV_vertex_program2
  443. - GL_NV_vertex_program2_option
  444. - GL_NV_vertex_program3
  445. - GL_NV_viewport_array2
  446. - GL_NV_viewport_swizzle
  447. - GL_NVX_conditional_render
  448. - GL_NVX_linked_gpu_multicast
  449. - GL_NV_gpu_multicast
  450. - GL_NVX_gpu_multicast2
  451. - GL_NVX_progress_fence
  452. - GL_NVX_gpu_memory_info
  453. - GL_NVX_multigpu_info
  454. - GL_NVX_nvenc_interop
  455. - GL_NV_shader_thread_group
  456. - GL_NV_shader_thread_shuffle
  457. - GL_KHR_blend_equation_advanced
  458. - GL_KHR_blend_equation_advanced_coherent
  459. - GL_OVR_multiview
  460. - GL_OVR_multiview2
  461. - GL_SGIS_generate_mipmap
  462. - GL_SGIS_texture_lod
  463. - GL_SGIX_depth_texture
  464. - GL_SGIX_shadow
  465. - GL_SUN_slice_accum
  466. - GL_WIN_swap_hint
  467. - WGL_EXT_swap_control
  468. - WGL_ARB_buffer_region
  469. - WGL_ARB_create_context
  470. - WGL_ARB_create_context_no_error
  471. - WGL_ARB_create_context_profile
  472. - WGL_ARB_create_context_robustness
  473. - WGL_ARB_context_flush_control
  474. - WGL_ARB_extensions_string
  475. - WGL_ARB_make_current_read
  476. - WGL_ARB_multisample
  477. - WGL_ARB_pbuffer
  478. - WGL_ARB_pixel_format
  479. - WGL_ARB_pixel_format_float
  480. - WGL_ARB_render_texture
  481. - WGL_ATI_pixel_format_float
  482. - WGL_EXT_colorspace
  483. - WGL_EXT_create_context_es_profile
  484. - WGL_EXT_create_context_es2_profile
  485. - WGL_EXT_extensions_string
  486. - WGL_EXT_framebuffer_sRGB
  487. - WGL_EXT_pixel_format_packed_float
  488. - WGL_EXT_swap_control_tear
  489. - WGL_NVX_DX_interop
  490. - WGL_NV_DX_interop
  491. - WGL_NV_DX_interop2
  492. - WGL_NV_copy_image
  493. - WGL_NV_delay_before_swap
  494. - WGL_NV_float_buffer
  495. - WGL_NV_multisample_coverage
  496. - WGL_NV_multigpu_context
  497. - WGL_NV_render_depth_texture
  498. - WGL_NV_render_texture_rectangle
  499. - OpenGL SPIR-V Extensions: 11
  500. - SPV_KHR_post_depth_coverage
  501. - SPV_KHR_shader_atomic_counter_ops
  502. - SPV_KHR_shader_ballot
  503. - SPV_KHR_shader_draw_parameters
  504. - SPV_KHR_storage_buffer_storage_class
  505. - SPV_KHR_subgroup_vote
  506. - SPV_NV_geometry_shader_passthrough
  507. - SPV_NV_sample_mask_override_coverage
  508. - SPV_NV_shader_subgroup_partitioned
  509. - SPV_NV_stereo_view_rendering
  510. - SPV_NV_viewport_array2
  511. - OpenGL core capabilities: 179 caps listed
  512. - GL_MAX_LIST_NESTING: 64
  513. - GL_MAX_EVAL_ORDER: 8
  514. - GL_MAX_LIGHTS: 8
  515. - GL_MAX_CLIP_PLANES: 8
  516. - GL_MAX_TEXTURE_SIZE: 32768
  517. - GL_MAX_PIXEL_MAP_TABLE: 65536
  518. - GL_MAX_ATTRIB_STACK_DEPTH: 16
  519. - GL_MAX_MODELVIEW_STACK_DEPTH: 32
  520. - GL_MAX_NAME_STACK_DEPTH: 128
  521. - GL_MAX_PROJECTION_STACK_DEPTH: 4
  522. - GL_MAX_TEXTURE_STACK_DEPTH: 10
  523. - GL_MAX_VIEWPORT_DIMS: 32768
  524. - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
  525. - GL_MAX_3D_TEXTURE_SIZE: 16384
  526. - GL_MAX_ELEMENTS_VERTICES: 1048576
  527. - GL_MAX_ELEMENTS_INDICES: 1048576
  528. - GL_MAX_TEXTURE_UNITS: 4
  529. - GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768
  530. - GL_MAX_TEXTURE_LOD_BIAS: 15
  531. - GL_MAX_DRAW_BUFFERS: 8
  532. - GL_MAX_VERTEX_ATTRIBS: 16
  533. - GL_MAX_TEXTURE_COORDS: 8
  534. - GL_MAX_TEXTURE_IMAGE_UNITS: 32
  535. - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
  536. - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
  537. - GL_MAX_VARYING_FLOATS: 124
  538. - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
  539. - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
  540. - GL_MAX_CLIP_DISTANCES: 8
  541. - GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
  542. - GL_MAX_VARYING_COMPONENTS: 124
  543. - GL_MIN_PROGRAM_TEXEL_OFFSET: -8
  544. - GL_MAX_PROGRAM_TEXEL_OFFSET: 7
  545. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
  546. - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
  547. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
  548. - GL_MAX_RENDERBUFFER_SIZE: 32768
  549. - GL_MAX_COLOR_ATTACHMENTS: 8
  550. - GL_MAX_SAMPLES: 32
  551. - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
  552. - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
  553. - GL_RGBA_FLOAT_MODE_ARB: 0
  554. - GL_MAX_COLOR_ATTACHMENTS_EXT: 8
  555. - GL_MAX_RENDERBUFFER_SIZE_EXT: 32768
  556. - GL_MAX_SAMPLES_EXT: 32
  557. - GL_RGBA_INTEGER_MODE_EXT: 0
  558. - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048
  559. - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 128
  560. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
  561. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4
  562. - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1
  563. - GL_MAX_RECTANGLE_TEXTURE_SIZE: 32768
  564. - GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
  565. - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728
  566. - GL_MAX_VERTEX_UNIFORM_BLOCKS: 14
  567. - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14
  568. - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14
  569. - GL_MAX_COMBINED_UNIFORM_BLOCKS: 84
  570. - GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
  571. - GL_MAX_UNIFORM_BLOCK_SIZE: 65536
  572. - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472
  573. - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424
  574. - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472
  575. - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
  576. - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32
  577. - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048
  578. - GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024
  579. - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024
  580. - GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128
  581. - GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128
  582. - GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
  583. - GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
  584. - GL_MAX_SERVER_WAIT_TIMEOUT: -1
  585. - GL_MAX_SAMPLE_MASK_WORDS: 2
  586. - GL_MAX_COLOR_TEXTURE_SAMPLES: 32
  587. - GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
  588. - GL_MAX_INTEGER_SAMPLES: 32
  589. - GL_PROVOKING_VERTEX: 36430
  590. - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1
  591. - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32
  592. - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124
  593. - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124
  594. - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048
  595. - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024
  596. - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024
  597. - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
  598. - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4
  599. - GL_MIN_SAMPLE_SHADING_VALUE: 0
  600. - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32
  601. - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1
  602. - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1
  603. - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32
  604. - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31
  605. - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4
  606. - GL_MAX_SUBROUTINES: 1024
  607. - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024
  608. - GL_MAX_PATCH_VERTICES: 32
  609. - GL_MAX_TESS_GEN_LEVEL: 64
  610. - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048
  611. - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048
  612. - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32
  613. - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32
  614. - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128
  615. - GL_MAX_TESS_PATCH_COMPONENTS: 120
  616. - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216
  617. - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128
  618. - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14
  619. - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14
  620. - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128
  621. - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128
  622. - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424
  623. - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 231424
  624. - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
  625. - GL_MAX_VERTEX_STREAMS: 4
  626. - GL_NUM_PROGRAM_BINARY_FORMATS: 1
  627. - GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
  628. - GL_MAX_VARYING_VECTORS: 31
  629. - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
  630. - GL_MAX_VIEWPORTS: 16
  631. - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8
  632. - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8
  633. - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8
  634. - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8
  635. - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8
  636. - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48
  637. - GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384
  638. - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384
  639. - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384
  640. - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384
  641. - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384
  642. - GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304
  643. - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536
  644. - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
  645. - GL_MAX_IMAGE_UNITS: 8
  646. - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16
  647. - GL_MAX_IMAGE_SAMPLES: 32
  648. - GL_MAX_VERTEX_IMAGE_UNIFORMS: 8
  649. - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8
  650. - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8
  651. - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8
  652. - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8
  653. - GL_MAX_COMBINED_IMAGE_UNIFORMS: 48
  654. - GL_MIN_MAP_BUFFER_ALIGNMENT: 64
  655. - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
  656. - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
  657. - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
  658. - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
  659. - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
  660. - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
  661. - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
  662. - GL_PACK_COMPRESSED_BLOCK_SIZE: 0
  663. - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14
  664. - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32
  665. - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8
  666. - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152
  667. - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048
  668. - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8
  669. - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384
  670. - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424
  671. - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536
  672. - GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535
  673. - GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64
  674. - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047
  675. - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047
  676. - GL_MAX_UNIFORM_LOCATIONS: 65536
  677. - GL_MAX_FRAMEBUFFER_WIDTH: 32768
  678. - GL_MAX_FRAMEBUFFER_HEIGHT: 32768
  679. - GL_MAX_FRAMEBUFFER_LAYERS: 2048
  680. - GL_MAX_FRAMEBUFFER_SAMPLES: 32
  681. - GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 1536
  682. - GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536
  683. - GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
  684. - GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
  685. - GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 32768
  686. - GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 16384
  687. - GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048
  688. - GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 1
  689. - GL_MAX_CULL_DISTANCES: 8
  690. - GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8
  691. - OpenGL extension capabilities: 200 caps listed
  692. - GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
  693. - GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
  694. - GL_MAX_RENDERBUFFER_SIZE_EXT: 32768 (GL_EXT_framebuffer_object)
  695. - GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)
  696. - GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
  697. - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)
  698. - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)
  699. - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)
  700. - GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
  701. - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
  702. - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
  703. - GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)
  704. - GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)
  705. - GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)
  706. - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
  707. - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)
  708. - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
  709. - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)
  710. - GL_MAX_RECTANGLE_TEXTURE_SIZE: 32768 (GL_ARB_texture_rectangle)
  711. - GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)
  712. - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)
  713. - GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)
  714. - GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)
  715. - GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)
  716. - GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)
  717. - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)
  718. - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)
  719. - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)
  720. - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)
  721. - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)
  722. - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)
  723. - GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)
  724. - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
  725. - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)
  726. - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)
  727. - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)
  728. - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)
  729. - GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)
  730. - GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)
  731. - GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)
  732. - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)
  733. - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
  734. - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
  735. - GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)
  736. - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)
  737. - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)
  738. - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
  739. - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
  740. - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424 (GL_ARB_tessellation_shader)
  741. - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 231424 (GL_ARB_tessellation_shader)
  742. - GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)
  743. - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
  744. - GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)
  745. - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)
  746. - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
  747. - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
  748. - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
  749. - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)
  750. - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)
  751. - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)
  752. - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)
  753. - GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
  754. - GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)
  755. - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  756. - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
  757. - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  758. - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
  759. - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  760. - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
  761. - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
  762. - GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
  763. - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  764. - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  765. - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  766. - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  767. - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
  768. - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)
  769. - GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
  770. - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
  771. - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
  772. - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
  773. - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
  774. - GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)
  775. - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)
  776. - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)
  777. - GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)
  778. - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 (GL_ARB_shader_image_load_store)
  779. - GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)
  780. - GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
  781. - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
  782. - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
  783. - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
  784. - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
  785. - GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)
  786. - GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)
  787. - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)
  788. - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)
  789. - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)
  790. - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)
  791. - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)
  792. - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)
  793. - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)
  794. - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)
  795. - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)
  796. - GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535 (GL_ARB_compute_shader)
  797. - GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)
  798. - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)
  799. - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)
  800. - GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)
  801. - GL_MAX_FRAMEBUFFER_WIDTH: 32768 (GL_ARB_framebuffer_no_attachments)
  802. - GL_MAX_FRAMEBUFFER_HEIGHT: 32768 (GL_ARB_framebuffer_no_attachments)
  803. - GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)
  804. - GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)
  805. - GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 3145728 (GL_NVX_gpu_memory_info)
  806. - GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: 3145728 (GL_NVX_gpu_memory_info)
  807. - GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: 2838704 (GL_NVX_gpu_memory_info)
  808. - GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 1 (GL_NVX_gpu_memory_info)
  809. - GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 2112 (GL_NVX_gpu_memory_info)
  810. - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)
  811. - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)
  812. - GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)
  813. - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
  814. - GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
  815. - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 32768 (GL_ARB_texture_cube_map)
  816. - GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression)
  817. - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
  818. - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)
  819. - GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)
  820. - GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)
  821. - GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
  822. - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
  823. - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)
  824. - GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)
  825. - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)
  826. - GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)
  827. - GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)
  828. - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)
  829. - GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
  830. - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)
  831. - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)
  832. - GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
  833. - GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
  834. - GL_MAX_RENDERBUFFER_SIZE: 32768 (GL_ARB_framebuffer_object)
  835. - GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)
  836. - GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)
  837. - GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)
  838. - GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)
  839. - GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
  840. - GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)
  841. - GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
  842. - GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)
  843. - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
  844. - GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)
  845. - GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)
  846. - GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
  847. - GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
  848. - GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
  849. - GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)
  850. - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)
  851. - GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)
  852. - GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)
  853. - GL_WARP_SIZE_NV: 32 (GL_NV_shader_thread_group)
  854. - GL_WARPS_PER_SM_NV: 64 (GL_NV_shader_thread_group)
  855. - GL_SM_COUNT_NV: 9 (GL_NV_shader_thread_group)
  856. - GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)
  857. - GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 1024 (GL_NV_fragment_program)
  858. - GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)
  859. - GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)
  860. - GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)
  861. - GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)
  862. - GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)
  863. - GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)
  864. - GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)
  865. - GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 5 (GL_NV_framebuffer_multisample_coverage)
  866. - GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)
  867. - GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)
  868. - GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
  869. - GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
  870. - GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)
  871. - GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)
  872. - GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)
  873. - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)
  874. - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)
  875. - GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV: 4 (GL_NV_gpu_program5)
  876. - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)
  877. - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)
  878. - GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)
  879. - GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)
  880. - GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)
  881. - GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)
  882. - GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)
  883. - GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)
  884. - GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 32768 (GL_NV_texture_rectangle)
  885. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV: 4 (GL_NV_transform_feedback)
  886. - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV: 128 (GL_NV_transform_feedback)
  887. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV: 4 (GL_NV_transform_feedback)
  888. - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)
  889. - GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)
  890. - GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)
  891.  
  892.  
  893. ===================================[ Vulkan Capabilities ]
  894. - Instance extensions: 13
  895. - VK_KHR_device_group_creation (version: 1)
  896. - VK_KHR_external_fence_capabilities (version: 1)
  897. - VK_KHR_external_memory_capabilities (version: 1)
  898. - VK_KHR_external_semaphore_capabilities (version: 1)
  899. - VK_KHR_get_physical_device_properties2 (version: 1)
  900. - VK_KHR_get_surface_capabilities2 (version: 1)
  901. - VK_KHR_surface (version: 25)
  902. - VK_KHR_surface_protected_capabilities (version: 1)
  903. - VK_KHR_win32_surface (version: 6)
  904. - VK_EXT_debug_report (version: 9)
  905. - VK_EXT_debug_utils (version: 1)
  906. - VK_EXT_swapchain_colorspace (version: 4)
  907. - VK_NV_external_memory_capabilities (version: 1)
  908. - Instance layers: 4
  909. - VK_LAYER_NV_optimus (version: 1.1.109, impl: 1)
  910. - VK_LAYER_VALVE_steam_overlay (version: 1.1.73, impl: 1)
  911. - VK_LAYER_VALVE_steam_fossilize (version: 1.1.73, impl: 1)
  912. - VK_LAYER_LUNARG_standard_validation (version: 1.0.106, impl: 1)
  913. - Physical devices: 1
  914. - [Vulkan device 0]: GeForce GTX 1060 3GB ------------------
  915. - API version: 1.1.109
  916. - vendorID: 4318
  917. - deviceID: 7170
  918. - driver version: 1828749312
  919. - NVIDIA driver version: 436.2
  920. - driver properties (VK_KHR_driver_properties):
  921. -> driver name: NVIDIA
  922. -> driver ID: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR (4)
  923. -> driver conformance version: 1.1.0.5:
  924. -> driver info: 436.02
  925. - memory heap count: 2
  926. - heap1: 2988MB
  927. - heap2: 6142MB
  928. - memory type count: 4
  929. - mem type 7 - heap index : 0 - property flag : 1
  930. > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  931. - mem type 8 - heap index : 0 - property flag : 1
  932. > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  933. - mem type 9 - heap index : 1 - property flag : 6
  934. > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  935. > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  936. - mem type 10 - heap index : 1 - property flag : 14
  937. > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  938. > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
  939. > mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
  940. - extensions: 86
  941. - VK_KHR_8bit_storage (version: 1)
  942. - VK_KHR_16bit_storage (version: 1)
  943. - VK_KHR_bind_memory2 (version: 1)
  944. - VK_KHR_create_renderpass2 (version: 1)
  945. - VK_KHR_dedicated_allocation (version: 3)
  946. - VK_KHR_depth_stencil_resolve (version: 1)
  947. - VK_KHR_descriptor_update_template (version: 1)
  948. - VK_KHR_device_group (version: 3)
  949. - VK_KHR_draw_indirect_count (version: 1)
  950. - VK_KHR_driver_properties (version: 1)
  951. - VK_KHR_external_fence (version: 1)
  952. - VK_KHR_external_fence_win32 (version: 1)
  953. - VK_KHR_external_memory (version: 1)
  954. - VK_KHR_external_memory_win32 (version: 1)
  955. - VK_KHR_external_semaphore (version: 1)
  956. - VK_KHR_external_semaphore_win32 (version: 1)
  957. - VK_KHR_get_memory_requirements2 (version: 1)
  958. - VK_KHR_image_format_list (version: 1)
  959. - VK_KHR_imageless_framebuffer (version: 1)
  960. - VK_KHR_maintenance1 (version: 2)
  961. - VK_KHR_maintenance2 (version: 1)
  962. - VK_KHR_maintenance3 (version: 1)
  963. - VK_KHR_multiview (version: 1)
  964. - VK_KHR_push_descriptor (version: 2)
  965. - VK_KHR_relaxed_block_layout (version: 1)
  966. - VK_KHR_sampler_mirror_clamp_to_edge (version: 1)
  967. - VK_KHR_sampler_ycbcr_conversion (version: 1)
  968. - VK_KHR_shader_atomic_int64 (version: 1)
  969. - VK_KHR_shader_draw_parameters (version: 1)
  970. - VK_KHR_shader_float16_int8 (version: 1)
  971. - VK_KHR_shader_float_controls (version: 1)
  972. - VK_KHR_storage_buffer_storage_class (version: 1)
  973. - VK_KHR_swapchain (version: 70)
  974. - VK_KHR_swapchain_mutable_format (version: 1)
  975. - VK_KHR_uniform_buffer_standard_layout (version: 1)
  976. - VK_KHR_variable_pointers (version: 1)
  977. - VK_KHR_vulkan_memory_model (version: 3)
  978. - VK_KHR_win32_keyed_mutex (version: 1)
  979. - VK_EXT_blend_operation_advanced (version: 2)
  980. - VK_EXT_buffer_device_address (version: 2)
  981. - VK_EXT_calibrated_timestamps (version: 1)
  982. - VK_EXT_conditional_rendering (version: 1)
  983. - VK_EXT_conservative_rasterization (version: 1)
  984. - VK_EXT_depth_clip_enable (version: 1)
  985. - VK_EXT_depth_range_unrestricted (version: 1)
  986. - VK_EXT_descriptor_indexing (version: 2)
  987. - VK_EXT_discard_rectangles (version: 1)
  988. - VK_EXT_external_memory_host (version: 1)
  989. - VK_EXT_fragment_shader_interlock (version: 1)
  990. - VK_EXT_full_screen_exclusive (version: 3)
  991. - VK_EXT_hdr_metadata (version: 1)
  992. - VK_EXT_host_query_reset (version: 1)
  993. - VK_EXT_inline_uniform_block (version: 1)
  994. - VK_EXT_memory_budget (version: 1)
  995. - VK_EXT_memory_priority (version: 1)
  996. - VK_EXT_pci_bus_info (version: 2)
  997. - VK_EXT_pipeline_creation_feedback (version: 1)
  998. - VK_EXT_post_depth_coverage (version: 1)
  999. - VK_EXT_sample_locations (version: 1)
  1000. - VK_EXT_sampler_filter_minmax (version: 1)
  1001. - VK_EXT_scalar_block_layout (version: 1)
  1002. - VK_EXT_separate_stencil_usage (version: 1)
  1003. - VK_EXT_shader_subgroup_ballot (version: 1)
  1004. - VK_EXT_shader_subgroup_vote (version: 1)
  1005. - VK_EXT_shader_viewport_index_layer (version: 1)
  1006. - VK_EXT_transform_feedback (version: 1)
  1007. - VK_EXT_vertex_attribute_divisor (version: 3)
  1008. - VK_EXT_ycbcr_image_arrays (version: 1)
  1009. - VK_NV_clip_space_w_scaling (version: 1)
  1010. - VK_NV_dedicated_allocation (version: 1)
  1011. - VK_NV_dedicated_allocation_image_aliasing (version: 1)
  1012. - VK_NV_device_diagnostic_checkpoints (version: 2)
  1013. - VK_NV_external_memory (version: 1)
  1014. - VK_NV_external_memory_win32 (version: 1)
  1015. - VK_NV_fill_rectangle (version: 1)
  1016. - VK_NV_fragment_coverage_to_color (version: 1)
  1017. - VK_NV_framebuffer_mixed_samples (version: 1)
  1018. - VK_NV_coverage_reduction_mode (version: 1)
  1019. - VK_NV_geometry_shader_passthrough (version: 1)
  1020. - VK_NV_sample_mask_override_coverage (version: 1)
  1021. - VK_NV_shader_subgroup_partitioned (version: 1)
  1022. - VK_NV_viewport_array2 (version: 1)
  1023. - VK_NV_viewport_swizzle (version: 1)
  1024. - VK_NV_win32_keyed_mutex (version: 1)
  1025. - VK_NVX_device_generated_commands (version: 3)
  1026. - VK_NVX_multiview_per_view_attributes (version: 1)
  1027. - device layers: 1
  1028. - VK_LAYER_NV_optimus (version: 1.1.109, impl: 1)
  1029. - device features:
  1030. - robustBufferAccess: true
  1031. - fullDrawIndexUint32: true
  1032. - imageCubeArray: true
  1033. - independentBlend: true
  1034. - geometryShader: true
  1035. - tessellationShader: true
  1036. - sampleRateShading: true
  1037. - dualSrcBlend: true
  1038. - logicOp: true
  1039. - multiDrawIndirect: true
  1040. - drawIndirectFirstInstance: true
  1041. - depthClamp: true
  1042. - depthBiasClamp: true
  1043. - fillModeNonSolid: true
  1044. - depthBounds: true
  1045. - wideLines: true
  1046. - largePoints: true
  1047. - alphaToOne: true
  1048. - multiViewport: true
  1049. - samplerAnisotropy: true
  1050. - textureCompressionETC2: false
  1051. - textureCompressionASTC_LDR: false
  1052. - textureCompressionBC: true
  1053. - occlusionQueryPrecise: true
  1054. - pipelineStatisticsQuery: true
  1055. - vertexPipelineStoresAndAtomics: true
  1056. - fragmentStoresAndAtomics: true
  1057. - shaderTessellationAndGeometryPointSize: true
  1058. - shaderImageGatherExtended: true
  1059. - shaderStorageImageExtendedFormats: true
  1060. - shaderStorageImageMultisample: true
  1061. - shaderStorageImageReadWithoutFormat: true
  1062. - shaderStorageImageWriteWithoutFormat: true
  1063. - shaderUniformBufferArrayDynamicIndexing: true
  1064. - shaderSampledImageArrayDynamicIndexing: true
  1065. - shaderStorageBufferArrayDynamicIndexing: true
  1066. - shaderStorageImageArrayDynamicIndexing: true
  1067. - shaderClipDistance: true
  1068. - shaderCullDistance: true
  1069. - shaderFloat64: true
  1070. - shaderInt64: true
  1071. - shaderInt16: true
  1072. - shaderResourceResidency: true
  1073. - shaderResourceMinLod: true
  1074. - sparseBinding: true
  1075. - sparseResidencyBuffer: true
  1076. - sparseResidencyImage2D: true
  1077. - sparseResidencyImage3D: true
  1078. - sparseResidency2Samples: true
  1079. - sparseResidency4Samples: true
  1080. - sparseResidency8Samples: true
  1081. - sparseResidency16Samples: true
  1082. - sparseResidencyAliased: true
  1083. - variableMultisampleRate: true
  1084. - inheritedQueries: true
  1085. - device limits
  1086. - maxImageDimension1D: 32768
  1087. - maxImageDimension2D: 32768
  1088. - maxImageDimension3D: 16384
  1089. - maxImageDimensionCube: 32768
  1090. - maxImageArrayLayers: 2048
  1091. - maxTexelBufferElements: 134217728
  1092. - maxUniformBufferRange: 65536
  1093. - maxStorageBufferRange: 4294967295
  1094. - maxPushConstantsSize: 256
  1095. - maxMemoryAllocationCount: 4096
  1096. - maxSamplerAllocationCount: 4000
  1097. - bufferImageGranularity: 1024
  1098. - sparseAddressSpaceSize: 18446744073709551615
  1099. - maxBoundDescriptorSets: 32
  1100. - maxPerStageDescriptorSamplers: 1048576
  1101. - maxPerStageDescriptorUniformBuffers: 15
  1102. - maxPerStageDescriptorSampledImages: 1048576
  1103. - maxPerStageDescriptorStorageImages: 1048576
  1104. - maxPerStageDescriptorInputAttachments: 1048576
  1105. - maxPerStageResources: 4294967295
  1106. - maxDescriptorSetSamplers: 1048576
  1107. - maxDescriptorSetUniformBuffers: 90
  1108. - maxDescriptorSetUniformBuffersDynamic: 15
  1109. - maxDescriptorSetStorageBuffers: 1048576
  1110. - maxDescriptorSetStorageBuffersDynamic: 16
  1111. - maxDescriptorSetSampledImages: 1048576
  1112. - maxDescriptorSetStorageImages: 1048576
  1113. - maxDescriptorSetInputAttachments: 1048576
  1114. - maxVertexInputAttributes: 32
  1115. - maxVertexInputBindings: 32
  1116. - maxVertexInputAttributeOffset: 2047
  1117. - maxVertexInputBindingStride: 2048
  1118. - maxVertexOutputComponents: 128
  1119. - maxTessellationGenerationLevel: 64
  1120. - maxTessellationPatchSize: 32
  1121. - maxTessellationControlPerVertexInputComponents: 128
  1122. - maxTessellationControlPerVertexOutputComponents: 128
  1123. - maxTessellationControlPerPatchOutputComponents: 120
  1124. - maxTessellationControlTotalOutputComponents: 4216
  1125. - maxTessellationEvaluationInputComponents: 128
  1126. - maxTessellationEvaluationOutputComponents: 128
  1127. - maxGeometryShaderInvocations: 32
  1128. - maxGeometryInputComponents: 128
  1129. - maxGeometryOutputComponents: 128
  1130. - maxGeometryOutputVertices: 1024
  1131. - maxGeometryTotalOutputComponents: 1024
  1132. - maxFragmentInputComponents: 128
  1133. - maxFragmentOutputAttachments: 8
  1134. - maxFragmentDualSrcAttachments: 1
  1135. - maxFragmentCombinedOutputResources: 16
  1136. - maxComputeSharedMemorySize: 49152
  1137. - maxComputeWorkGroupCount: [2147483647; 65535; 65535]
  1138. - maxComputeWorkGroupInvocations: 1536
  1139. - maxComputeWorkGroupSize: [1536; 1024; 64]
  1140. - subPixelPrecisionBits: 8
  1141. - subTexelPrecisionBits: 8
  1142. - mipmapPrecisionBits: 8
  1143. - maxDrawIndexedIndexValue: 4294967295
  1144. - maxDrawIndirectCount: 4294967295
  1145. - maxSamplerLodBias: 15.000000
  1146. - maxSamplerAnisotropy: 16.000000
  1147. - maxViewports: 16
  1148. - maxViewportDimensions: [32768; 32768]
  1149. - viewportBoundsRange: [-65536.000000 ; 65536.000000]
  1150. - viewportSubPixelBits: 8
  1151. - minMemoryMapAlignment: 64
  1152. - minTexelBufferOffsetAlignment: 16
  1153. - minUniformBufferOffsetAlignment: 256
  1154. - minStorageBufferOffsetAlignment: 32
  1155. - minTexelOffset: 4294967288
  1156. - maxTexelOffset: 7
  1157. - minTexelGatherOffset: 4294967264
  1158. - maxTexelGatherOffset: 31
  1159. - minInterpolationOffset: -0.500000
  1160. - maxInterpolationOffset: 0.437500
  1161. - subPixelInterpolationOffsetBits: 4
  1162. - maxFramebufferWidth: 32768
  1163. - maxFramebufferHeight: 32768
  1164. - maxFramebufferLayers: 2048
  1165. - framebufferColorSampleCounts: 15
  1166. - framebufferDepthSampleCounts: 15
  1167. - framebufferStencilSampleCounts: 31
  1168. - framebufferNoAttachmentsSampleCounts: 31
  1169. - maxColorAttachments: 8
  1170. - sampledImageColorSampleCounts: 15
  1171. - sampledImageIntegerSampleCounts: 15
  1172. - sampledImageDepthSampleCounts: 15
  1173. - sampledImageStencilSampleCounts: 31
  1174. - storageImageSampleCounts: 15
  1175. - maxSampleMaskWords: 1
  1176. - timestampComputeAndGraphics: 1
  1177. - timestampPeriod: 1.000000
  1178. - maxClipDistances: 8
  1179. - maxCullDistances: 8
  1180. - maxCombinedClipAndCullDistances: 8
  1181. - discreteQueuePriorities: 2
  1182. - pointSizeRange: [1.000000 ; 2047.937500]
  1183. - lineWidthRange: [1.000000 ; 64.000000]
  1184. - pointSizeGranularity: 0.062500
  1185. - lineWidthGranularity: 1.000000
  1186. - strictLines: 1
  1187. - standardSampleLocations: 1
  1188. - optimalBufferCopyOffsetAlignment: 1
  1189. - optimalBufferCopyRowPitchAlignment: 1
  1190. - nonCoherentAtomSize: 64
  1191.  
  1192.  
  1193. ===================================[ NVIDIA CUDA Capabilities ]
  1194. - CUDA Device 0
  1195. - Device name: GeForce GTX 1060 3GB
  1196. - PCI bus ID: 2
  1197. - Compute Capability: 6.1
  1198. - Total memory: 3072 MB
  1199. - Peak memory bandwidth: 192 GB/s
  1200. - L2 cache: 1 MB
  1201. - Core clock rate: 1759 MHz
  1202. - Memory clock rate: 4004 MHz
  1203. - Multiprocessors (SMs): 9
  1204. - CUDA cores per SM: 128
  1205. - CUDA cores: 1152
  1206. - Async engines: 2
  1207. - Warp Size: 32
  1208. - Max Threads Per Block: 1024
  1209. - Threads Per Block: 1024 x 1024 x 64
  1210. - Grid Size: 2147483647 x 65535 x 65535
  1211. - Registers Per Block: 65536
  1212. - Texture Alignment: 512 byte
  1213. - Total Constant Memory: 64 Kb
  1214.  
  1215.  
  1216. ===================================[ OpenCL Capabilities ]
  1217. - Num OpenCL platforms: 1
  1218. - CL_PLATFORM_NAME: NVIDIA CUDA
  1219. - CL_PLATFORM_VENDOR: NVIDIA Corporation
  1220. - CL_PLATFORM_VERSION: OpenCL 1.2 CUDA 10.1.0
  1221. - CL_PLATFORM_PROFILE: FULL_PROFILE
  1222. - Num devices: 1
  1223.  
  1224. - CL_DEVICE_NAME: GeForce GTX 1060 3GB
  1225. - CL_DEVICE_VENDOR: NVIDIA Corporation
  1226. - CL_DRIVER_VERSION: 436.02
  1227. - CL_DEVICE_PROFILE: FULL_PROFILE
  1228. - CL_DEVICE_VERSION: OpenCL 1.2 CUDA
  1229. - CL_DEVICE_TYPE: GPU
  1230. - CL_DEVICE_VENDOR_ID: 0x10DE
  1231. - CL_DEVICE_MAX_COMPUTE_UNITS: 9
  1232. - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1759MHz
  1233. - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 6
  1234. - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1
  1235. - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536
  1236. - CL_NV_DEVICE_WARP_SIZE: 32
  1237. - CL_NV_DEVICE_GPU_OVERLAP: 1
  1238. - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
  1239. - CL_NV_DEVICE_INTEGRATED_MEMORY: 0
  1240. - CL_DEVICE_ADDRESS_BITS: 32
  1241. - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 786432KB
  1242. - CL_DEVICE_GLOBAL_MEM_SIZE: 3072MB
  1243. - CL_DEVICE_MAX_PARAMETER_SIZE: 4352
  1244. - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
  1245. - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 432KB
  1246. - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
  1247. - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
  1248. - CL_DEVICE_LOCAL_MEM_SIZE: 48KB
  1249. - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
  1250. - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
  1251. - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
  1252. - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
  1253. - CL_EXEC_NATIVE_KERNEL: 6381556
  1254. - CL_DEVICE_IMAGE_SUPPORT: YES
  1255. - CL_DEVICE_MAX_READ_IMAGE_ARGS: 256
  1256. - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16
  1257. - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
  1258. - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
  1259. - CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384
  1260. - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384
  1261. - CL_DEVICE_IMAGE3D_MAX_DEPTH: 16384
  1262. - CL_DEVICE_MAX_SAMPLERS: 32
  1263. - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
  1264. - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
  1265. - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
  1266. - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
  1267. - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
  1268. - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
  1269. - CL_DEVICE_EXTENSIONS: 15
  1270. - Extensions:
  1271. - cl_khr_global_int32_base_atomics
  1272. - cl_khr_global_int32_extended_atomics
  1273. - cl_khr_local_int32_base_atomics
  1274. - cl_khr_local_int32_extended_atomics
  1275. - cl_khr_fp64
  1276. - cl_khr_byte_addressable_store
  1277. - cl_khr_icd
  1278. - cl_khr_gl_sharing
  1279. - cl_nv_compiler_options
  1280. - cl_nv_device_attribute_query
  1281. - cl_nv_pragma_unroll
  1282. - cl_nv_d3d10_sharing
  1283. - cl_khr_d3d10_sharing
  1284. - cl_nv_d3d11_sharing
  1285. - cl_nv_copy_opts
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