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- 0
- // Reports game to Massgate if set to 1, otherwise the game info
- // will be broadcast on the LAN
- [ReportToMassgate]
- 1
- // Name presented on the server list.
- // CHANGE THIS!!!
- [GameName]
- <#F70>NO COOL DUDES</> allowed. <#F00>VERY ILLEGAL</>.
- // Password required to join game. 'no' for no password.
- // Ranked servers must keep this set to 'no'
- [Password]
- XXX
- // Admin password.
- // To become admin on a server, type 'admin [AdminPassword]' in the console ingame.
- // Server admins always win their votes and gets access to a variety of advanced commands.
- // 'no' for no admin password.
- [AdminPassword]
- no
- // Port used for remote administrator. Will only be used if there is an admin password.
- [AdminPort]
- 0
- // Path to server's custom maps. 'no' for no custom map path.
- [CustomMapPath]
- C:\Program Files (x86)\Ubisoft\World in Conflict Soviet Assault Server\maps
- // File containing the server's map cycle. If file doesn't exist, all available maps will be used.
- [MapCycleFile]
- wic_ds_cycle.txt
- // Ranked servers must keep this set to 'no'
- [ModName]
- no
- [RandomMapCycle]
- 1
- [NonLinearDominationDisabled]
- 0
- // Server Information.
- // Create a .txt file and place it in the same directory as the wic_ds.exe.
- // The contents of the designated .txt file will be displayed on the faction and role select screens.
- // 'no' for no Server information.
- [MessageOfTheDayFile]
- Hello there, bold one!
- // Server banner.
- // Displays a remotely hosted server banner on the faction and role select screens.
- // Supported formats are .tga 24/32 bit, image size should be 468x60. Incorrectly sized images will be stretched.
- // Url format should be as follows:
- // www.yourdomain.com/image.tga
- // 'no' for no banner.
- [BannerUrl]
- no
- // Massgate ranked game.
- // Only VUG/Massive and trusted Partners can report stats to the ladders.
- // Set this to 1 only if you have been approved.
- [RankedFlag]
- 0
- // Massgate tournament server.
- // Only VUG/Massive and trusted Partners can report stats to the ladders.
- // Set this to 1 only if you have been approved.
- [TournamentFlag]
- 0
- // start server in clan match mode - requires match mode
- [ClanMatchFlag]
- 0
- // Massgate Query port (Used by Massgate to keep track of game servers). Bidirectional UDP traffic.
- // Each subsequent server on this machine will use QueryPort+Number of servers
- [QueryPort]
- 48000
- // Port range start. The server will use any of up to 1000 ports starting with this number
- // when chosing ports for the game (depending on how many game servers you're running on
- // the same machine).
- // As an example, if you set this to 48000, the server could use ports 48000 to 48999.
- // Open up for incoming TCP and UDP traffic.
- [GamePortRangeStart]
- 48000
- // Min number of players per team for a match to start
- //NOTE: This means that 8 is max!
- // Ranked servers must keep this between 3 and 5
- [MinPlayers]
- 1
- // Max number of simultaneous players on the DS.
- // Even value between 2-16 are valid. Will be rounded up if not even.
- [MaxPlayers]
- 16
- // stay on team when map cycles - 0 = no, 1 = yes
- // turning this on also swaps the teams if cycling to the same map
- [StayOnTeam]
- 0
- // Firewall settings. If you're behind a firewall that's causing problems, set this to 1.
- // You must also set the public IP below
- // Only use this if you have problems registering the correct IP of your server on Massgate!
- [UseFireWallSettingsFlag]
- 1
- // Private IP (the IP you want reported to Master list, only use when UseFireWallSettingsFlag = 1)
- // Only use this if you have problems registering the correct IP of your server on Massgate!
- [PrivateIP]
- 87.98.217.81
- // The server will shutdown after approximately RestartInterval hours (if the server is empty
- // or as soon after as possible if there's an ongoing game)
- // USE ONLY TOGETHER WITH A BATCH/SCRIPT TO RESTART THE SERVER AFTER SHUTDOWN
- [RestartInterval]
- 0
- // Start in match mode - requires players to send 'ready' once they choose a team to start the game
- [MatchMode]
- 0
- // Few player mode - cannot be combined with ranked games and tournament matches
- // Can only be enabled if [MaxPlayers] is 4 or less
- [FPMMode]
- 1
- // Allowed team size difference
- [MaxTeamImbalanceCount]
- 2
- // Enable automatic team balancing in-game. Will kick in if [MaxTeamImbalanceCount] is violated due to server drop-offs
- [AutoBalanceTeams]
- 1
- // Delay in seconds for AutoBalanceTeams to kick in, if enabled.
- [AutoBalanceStartDelay]
- 45
- // Enable rank team balancing. Enaling this option will automatically enable [StayOnTeam] as well.
- // This option can only be enabled for Massgate servers and will not work with Bot servers, Clan servers or Tournament servers.
- [RankBalanceTeams]
- 1
- // Time limit multiplier for the matches
- // Ranked servers must keep this set to 1.0
- [TimeLimitMultiplier]
- 1.0
- // should server use installed cdkey for authentification? valid values are, "yes" and "no" (minus quotes)
- // also enable this option if you wish to supply you supplier id
- [UseCDKey]
- no
- [AllowSpectating]
- 1
- //Should the "Spectate All" choice be available to spectators?
- [AllowFreeSpectating]
- 1
- //Should players on servers be allowed to change spectator settings via vote?
- [AllowSpectatorVoting]
- 0
- // How many players can have each role have on a team
- [NumAllowedPlayersPerRole]
- 4
- // anti-griefing below
- [MaxNumAllowedTeamChanges]
- -1
- // The number of minutes a kicked player should be banned from the DS
- [BanTime]
- 90
- // The name of the banfile to use.
- [BanFileName]
- wic_ds_banlist.txt
- [MaxAllowedIdleTime]
- 0
- [ChatTimeSpan]
- 20
- [MaxChatMessages]
- 5
- [ChatSpamMuteTime]
- 120
- [RequestTimeSpan]
- 20
- [MaxRequests]
- 5
- [RequestSpamMuteTime]
- 30
- [FriendlyFireLimit]
- 50
- /////////////// BOT OPTIONS ///////////////
- // 0: no bots, 1: auto-even teams, 2: players vs bots, 3: advanced
- // Ranked servers must keep this set to '0'
- [BotMode]
- 1
- //// Auto-even teams bot mode ////
- //This mode will auto-kick a bot if a human player connects
- // 0-7 (balances with bots to reach this number of players per team)
- //Note: Refrain from setting 7 since the server may appear full if 2 humans are connected and have not finished loading
- [BotMode_AutoEven_NumPlayersPerTeam]
- 7
- // 0 - 2 (0 = easiest)
- [BotMode_AutoEven_BotDifficulty]
- 1
- //// Players vs. bots bot mode ////
- // 0 = team 1, 1 = team 2
- [BotMode_PvsB_BotTeam]
- 0
- // 0-8 (num bots on bot team)
- [BotMode_PvsB_NumBots]
- 4
- // 0 - 2 (0 = easiest)
- [BotMode_PvsB_BotDifficulty]
- 1
- //// Advanced bot mode ////
- // Team 1 bots
- [BotMode_Advanced_Team1Bot1_Active]
- 1
- [BotMode_Advanced_Team1Bot1_Difficulty]
- 2
- [BotMode_Advanced_Team1Bot1_RoleId]
- 0
- [BotMode_Advanced_Team1Bot1_AIDefinition]
- 0
- [BotMode_Advanced_Team1Bot2_Active]
- 1
- [BotMode_Advanced_Team1Bot2_Difficulty]
- 2
- [BotMode_Advanced_Team1Bot2_RoleId]
- 1
- [BotMode_Advanced_Team1Bot2_AIDefinition]
- 0
- [BotMode_Advanced_Team1Bot3_Active]
- 1
- [BotMode_Advanced_Team1Bot3_Difficulty]
- 2
- [BotMode_Advanced_Team1Bot3_RoleId]
- 2
- [BotMode_Advanced_Team1Bot3_AIDefinition]
- 0
- [BotMode_Advanced_Team1Bot4_Active]
- 1
- [BotMode_Advanced_Team1Bot4_Difficulty]
- 2
- [BotMode_Advanced_Team1Bot4_RoleId]
- 3
- [BotMode_Advanced_Team1Bot4_AIDefinition]
- 0
- [BotMode_Advanced_Team1Bot5_Active]
- 0
- [BotMode_Advanced_Team1Bot5_Difficulty]
- 1
- [BotMode_Advanced_Team1Bot5_RoleId]
- 0
- [BotMode_Advanced_Team1Bot5_AIDefinition]
- 0
- [BotMode_Advanced_Team1Bot6_Active]
- 0
- [BotMode_Advanced_Team1Bot6_Difficulty]
- 1
- [BotMode_Advanced_Team1Bot6_RoleId]
- 1
- [BotMode_Advanced_Team1Bot6_AIDefinition]
- 0
- [BotMode_Advanced_Team1Bot7_Active]
- 0
- [BotMode_Advanced_Team1Bot7_Difficulty]
- 1
- [BotMode_Advanced_Team1Bot7_RoleId]
- 2
- [BotMode_Advanced_Team1Bot7_AIDefinition]
- 0
- [BotMode_Advanced_Team1Bot8_Active]
- 0
- [BotMode_Advanced_Team1Bot8_Difficulty]
- 1
- [BotMode_Advanced_Team1Bot8_RoleId]
- 3
- [BotMode_Advanced_Team1Bot8_AIDefinition]
- 0
- // Team 2 bots
- [BotMode_Advanced_Team2Bot1_Active]
- 1
- [BotMode_Advanced_Team2Bot1_Difficulty]
- 2
- [BotMode_Advanced_Team2Bot1_RoleId]
- 0
- [BotMode_Advanced_Team2Bot1_AIDefinition]
- 0
- [BotMode_Advanced_Team2Bot2_Active]
- 1
- [BotMode_Advanced_Team2Bot2_Difficulty]
- 2
- [BotMode_Advanced_Team2Bot2_RoleId]
- 1
- [BotMode_Advanced_Team2Bot2_AIDefinition]
- 0
- [BotMode_Advanced_Team2Bot3_Active]
- 1
- [BotMode_Advanced_Team2Bot3_Difficulty]
- 2
- [BotMode_Advanced_Team2Bot3_RoleId]
- 2
- [BotMode_Advanced_Team2Bot3_AIDefinition]
- 0
- [BotMode_Advanced_Team2Bot4_Active]
- 1
- [BotMode_Advanced_Team2Bot4_Difficulty]
- 2
- [BotMode_Advanced_Team2Bot4_RoleId]
- 3
- [BotMode_Advanced_Team2Bot4_AIDefinition]
- 0
- [BotMode_Advanced_Team2Bot5_Active]
- 0
- [BotMode_Advanced_Team2Bot5_Difficulty]
- 1
- [BotMode_Advanced_Team2Bot5_RoleId]
- 0
- [BotMode_Advanced_Team2Bot5_AIDefinition]
- 0
- [BotMode_Advanced_Team2Bot6_Active]
- 0
- [BotMode_Advanced_Team2Bot6_Difficulty]
- 1
- [BotMode_Advanced_Team2Bot6_RoleId]
- 1
- [BotMode_Advanced_Team2Bot6_AIDefinition]
- 0
- [BotMode_Advanced_Team2Bot7_Active]
- 0
- [BotMode_Advanced_Team2Bot7_Difficulty]
- 1
- [BotMode_Advanced_Team2Bot7_RoleId]
- 2
- [BotMode_Advanced_Team2Bot7_AIDefinition]
- 0
- [BotMode_Advanced_Team2Bot8_Active]
- 0
- [BotMode_Advanced_Team2Bot8_Difficulty]
- 1
- [BotMode_Advanced_Team2Bot8_RoleId]
- 3
- [BotMode_Advanced_Team2Bot8_AIDefinition]
- 0
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