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  1. 0
  2.  
  3. // Reports game to Massgate if set to 1, otherwise the game info
  4. // will be broadcast on the LAN
  5. [ReportToMassgate]
  6. 1
  7.  
  8. // Name presented on the server list.
  9. // CHANGE THIS!!!
  10. [GameName]
  11. <#F70>NO COOL DUDES</> allowed. <#F00>VERY ILLEGAL</>.
  12.  
  13. // Password required to join game. 'no' for no password.
  14. // Ranked servers must keep this set to 'no'
  15. [Password]
  16. XXX
  17.  
  18. // Admin password.
  19. // To become admin on a server, type 'admin [AdminPassword]' in the console ingame.
  20. // Server admins always win their votes and gets access to a variety of advanced commands.
  21. // 'no' for no admin password.
  22. [AdminPassword]
  23. no
  24.  
  25. // Port used for remote administrator. Will only be used if there is an admin password.
  26. [AdminPort]
  27. 0
  28.  
  29. // Path to server's custom maps. 'no' for no custom map path.
  30. [CustomMapPath]
  31. C:\Program Files (x86)\Ubisoft\World in Conflict Soviet Assault Server\maps
  32.  
  33. // File containing the server's map cycle. If file doesn't exist, all available maps will be used.
  34. [MapCycleFile]
  35. wic_ds_cycle.txt
  36.  
  37. // Ranked servers must keep this set to 'no'
  38. [ModName]
  39. no
  40.  
  41. [RandomMapCycle]
  42. 1
  43.  
  44. [NonLinearDominationDisabled]
  45. 0
  46.  
  47.  
  48. // Server Information.
  49. // Create a .txt file and place it in the same directory as the wic_ds.exe.
  50. // The contents of the designated .txt file will be displayed on the faction and role select screens.
  51. // 'no' for no Server information.
  52. [MessageOfTheDayFile]
  53. Hello there, bold one!
  54.  
  55. // Server banner.
  56. // Displays a remotely hosted server banner on the faction and role select screens.
  57. // Supported formats are .tga 24/32 bit, image size should be 468x60. Incorrectly sized images will be stretched.
  58. // Url format should be as follows:
  59. // www.yourdomain.com/image.tga
  60. // 'no' for no banner.
  61. [BannerUrl]
  62. no
  63.  
  64.  
  65. // Massgate ranked game.
  66. // Only VUG/Massive and trusted Partners can report stats to the ladders.
  67. // Set this to 1 only if you have been approved.
  68. [RankedFlag]
  69. 0
  70.  
  71. // Massgate tournament server.
  72. // Only VUG/Massive and trusted Partners can report stats to the ladders.
  73. // Set this to 1 only if you have been approved.
  74. [TournamentFlag]
  75. 0
  76.  
  77. // start server in clan match mode - requires match mode
  78. [ClanMatchFlag]
  79. 0
  80.  
  81. // Massgate Query port (Used by Massgate to keep track of game servers). Bidirectional UDP traffic.
  82. // Each subsequent server on this machine will use QueryPort+Number of servers
  83. [QueryPort]
  84. 48000
  85.  
  86. // Port range start. The server will use any of up to 1000 ports starting with this number
  87. // when chosing ports for the game (depending on how many game servers you're running on
  88. // the same machine).
  89. // As an example, if you set this to 48000, the server could use ports 48000 to 48999.
  90. // Open up for incoming TCP and UDP traffic.
  91. [GamePortRangeStart]
  92. 48000
  93.  
  94. // Min number of players per team for a match to start
  95. //NOTE: This means that 8 is max!
  96. // Ranked servers must keep this between 3 and 5
  97. [MinPlayers]
  98. 1
  99.  
  100. // Max number of simultaneous players on the DS.
  101. // Even value between 2-16 are valid. Will be rounded up if not even.
  102. [MaxPlayers]
  103. 16
  104.  
  105. // stay on team when map cycles - 0 = no, 1 = yes
  106. // turning this on also swaps the teams if cycling to the same map
  107. [StayOnTeam]
  108. 0
  109.  
  110. // Firewall settings. If you're behind a firewall that's causing problems, set this to 1.
  111. // You must also set the public IP below
  112. // Only use this if you have problems registering the correct IP of your server on Massgate!
  113. [UseFireWallSettingsFlag]
  114. 1
  115.  
  116. // Private IP (the IP you want reported to Master list, only use when UseFireWallSettingsFlag = 1)
  117. // Only use this if you have problems registering the correct IP of your server on Massgate!
  118. [PrivateIP]
  119. 87.98.217.81
  120.  
  121. // The server will shutdown after approximately RestartInterval hours (if the server is empty
  122. // or as soon after as possible if there's an ongoing game)
  123. // USE ONLY TOGETHER WITH A BATCH/SCRIPT TO RESTART THE SERVER AFTER SHUTDOWN
  124. [RestartInterval]
  125. 0
  126.  
  127. // Start in match mode - requires players to send 'ready' once they choose a team to start the game
  128. [MatchMode]
  129. 0
  130.  
  131. // Few player mode - cannot be combined with ranked games and tournament matches
  132. // Can only be enabled if [MaxPlayers] is 4 or less
  133. [FPMMode]
  134. 1
  135.  
  136. // Allowed team size difference
  137. [MaxTeamImbalanceCount]
  138. 2
  139.  
  140. // Enable automatic team balancing in-game. Will kick in if [MaxTeamImbalanceCount] is violated due to server drop-offs
  141. [AutoBalanceTeams]
  142. 1
  143.  
  144. // Delay in seconds for AutoBalanceTeams to kick in, if enabled.
  145. [AutoBalanceStartDelay]
  146. 45
  147.  
  148. // Enable rank team balancing. Enaling this option will automatically enable [StayOnTeam] as well.
  149. // This option can only be enabled for Massgate servers and will not work with Bot servers, Clan servers or Tournament servers.
  150. [RankBalanceTeams]
  151. 1
  152.  
  153. // Time limit multiplier for the matches
  154. // Ranked servers must keep this set to 1.0
  155. [TimeLimitMultiplier]
  156. 1.0
  157.  
  158. // should server use installed cdkey for authentification? valid values are, "yes" and "no" (minus quotes)
  159. // also enable this option if you wish to supply you supplier id
  160. [UseCDKey]
  161. no
  162.  
  163. [AllowSpectating]
  164. 1
  165.  
  166. //Should the "Spectate All" choice be available to spectators?
  167. [AllowFreeSpectating]
  168. 1
  169.  
  170. //Should players on servers be allowed to change spectator settings via vote?
  171. [AllowSpectatorVoting]
  172. 0
  173.  
  174. // How many players can have each role have on a team
  175. [NumAllowedPlayersPerRole]
  176. 4
  177.  
  178. // anti-griefing below
  179. [MaxNumAllowedTeamChanges]
  180. -1
  181.  
  182. // The number of minutes a kicked player should be banned from the DS
  183. [BanTime]
  184. 90
  185.  
  186. // The name of the banfile to use.
  187. [BanFileName]
  188. wic_ds_banlist.txt
  189.  
  190. [MaxAllowedIdleTime]
  191. 0
  192.  
  193. [ChatTimeSpan]
  194. 20
  195.  
  196. [MaxChatMessages]
  197. 5
  198.  
  199. [ChatSpamMuteTime]
  200. 120
  201.  
  202. [RequestTimeSpan]
  203. 20
  204.  
  205. [MaxRequests]
  206. 5
  207.  
  208. [RequestSpamMuteTime]
  209. 30
  210.  
  211. [FriendlyFireLimit]
  212. 50
  213.  
  214.  
  215. /////////////// BOT OPTIONS ///////////////
  216.  
  217. // 0: no bots, 1: auto-even teams, 2: players vs bots, 3: advanced
  218. // Ranked servers must keep this set to '0'
  219. [BotMode]
  220. 1
  221.  
  222. //// Auto-even teams bot mode ////
  223.  
  224. //This mode will auto-kick a bot if a human player connects
  225. // 0-7 (balances with bots to reach this number of players per team)
  226. //Note: Refrain from setting 7 since the server may appear full if 2 humans are connected and have not finished loading
  227. [BotMode_AutoEven_NumPlayersPerTeam]
  228. 7
  229.  
  230. // 0 - 2 (0 = easiest)
  231. [BotMode_AutoEven_BotDifficulty]
  232. 1
  233.  
  234. //// Players vs. bots bot mode ////
  235.  
  236. // 0 = team 1, 1 = team 2
  237. [BotMode_PvsB_BotTeam]
  238. 0
  239.  
  240. // 0-8 (num bots on bot team)
  241. [BotMode_PvsB_NumBots]
  242. 4
  243.  
  244. // 0 - 2 (0 = easiest)
  245. [BotMode_PvsB_BotDifficulty]
  246. 1
  247.  
  248. //// Advanced bot mode ////
  249.  
  250. // Team 1 bots
  251. [BotMode_Advanced_Team1Bot1_Active]
  252. 1
  253. [BotMode_Advanced_Team1Bot1_Difficulty]
  254. 2
  255. [BotMode_Advanced_Team1Bot1_RoleId]
  256. 0
  257. [BotMode_Advanced_Team1Bot1_AIDefinition]
  258. 0
  259.  
  260. [BotMode_Advanced_Team1Bot2_Active]
  261. 1
  262. [BotMode_Advanced_Team1Bot2_Difficulty]
  263. 2
  264. [BotMode_Advanced_Team1Bot2_RoleId]
  265. 1
  266. [BotMode_Advanced_Team1Bot2_AIDefinition]
  267. 0
  268.  
  269. [BotMode_Advanced_Team1Bot3_Active]
  270. 1
  271. [BotMode_Advanced_Team1Bot3_Difficulty]
  272. 2
  273. [BotMode_Advanced_Team1Bot3_RoleId]
  274. 2
  275. [BotMode_Advanced_Team1Bot3_AIDefinition]
  276. 0
  277.  
  278. [BotMode_Advanced_Team1Bot4_Active]
  279. 1
  280. [BotMode_Advanced_Team1Bot4_Difficulty]
  281. 2
  282. [BotMode_Advanced_Team1Bot4_RoleId]
  283. 3
  284. [BotMode_Advanced_Team1Bot4_AIDefinition]
  285. 0
  286.  
  287. [BotMode_Advanced_Team1Bot5_Active]
  288. 0
  289. [BotMode_Advanced_Team1Bot5_Difficulty]
  290. 1
  291. [BotMode_Advanced_Team1Bot5_RoleId]
  292. 0
  293. [BotMode_Advanced_Team1Bot5_AIDefinition]
  294. 0
  295.  
  296. [BotMode_Advanced_Team1Bot6_Active]
  297. 0
  298. [BotMode_Advanced_Team1Bot6_Difficulty]
  299. 1
  300. [BotMode_Advanced_Team1Bot6_RoleId]
  301. 1
  302. [BotMode_Advanced_Team1Bot6_AIDefinition]
  303. 0
  304.  
  305. [BotMode_Advanced_Team1Bot7_Active]
  306. 0
  307. [BotMode_Advanced_Team1Bot7_Difficulty]
  308. 1
  309. [BotMode_Advanced_Team1Bot7_RoleId]
  310. 2
  311. [BotMode_Advanced_Team1Bot7_AIDefinition]
  312. 0
  313.  
  314. [BotMode_Advanced_Team1Bot8_Active]
  315. 0
  316. [BotMode_Advanced_Team1Bot8_Difficulty]
  317. 1
  318. [BotMode_Advanced_Team1Bot8_RoleId]
  319. 3
  320. [BotMode_Advanced_Team1Bot8_AIDefinition]
  321. 0
  322.  
  323. // Team 2 bots
  324. [BotMode_Advanced_Team2Bot1_Active]
  325. 1
  326. [BotMode_Advanced_Team2Bot1_Difficulty]
  327. 2
  328. [BotMode_Advanced_Team2Bot1_RoleId]
  329. 0
  330. [BotMode_Advanced_Team2Bot1_AIDefinition]
  331. 0
  332.  
  333. [BotMode_Advanced_Team2Bot2_Active]
  334. 1
  335. [BotMode_Advanced_Team2Bot2_Difficulty]
  336. 2
  337. [BotMode_Advanced_Team2Bot2_RoleId]
  338. 1
  339. [BotMode_Advanced_Team2Bot2_AIDefinition]
  340. 0
  341.  
  342. [BotMode_Advanced_Team2Bot3_Active]
  343. 1
  344. [BotMode_Advanced_Team2Bot3_Difficulty]
  345. 2
  346. [BotMode_Advanced_Team2Bot3_RoleId]
  347. 2
  348. [BotMode_Advanced_Team2Bot3_AIDefinition]
  349. 0
  350.  
  351. [BotMode_Advanced_Team2Bot4_Active]
  352. 1
  353. [BotMode_Advanced_Team2Bot4_Difficulty]
  354. 2
  355. [BotMode_Advanced_Team2Bot4_RoleId]
  356. 3
  357. [BotMode_Advanced_Team2Bot4_AIDefinition]
  358. 0
  359.  
  360. [BotMode_Advanced_Team2Bot5_Active]
  361. 0
  362. [BotMode_Advanced_Team2Bot5_Difficulty]
  363. 1
  364. [BotMode_Advanced_Team2Bot5_RoleId]
  365. 0
  366. [BotMode_Advanced_Team2Bot5_AIDefinition]
  367. 0
  368.  
  369. [BotMode_Advanced_Team2Bot6_Active]
  370. 0
  371. [BotMode_Advanced_Team2Bot6_Difficulty]
  372. 1
  373. [BotMode_Advanced_Team2Bot6_RoleId]
  374. 1
  375. [BotMode_Advanced_Team2Bot6_AIDefinition]
  376. 0
  377.  
  378. [BotMode_Advanced_Team2Bot7_Active]
  379. 0
  380. [BotMode_Advanced_Team2Bot7_Difficulty]
  381. 1
  382. [BotMode_Advanced_Team2Bot7_RoleId]
  383. 2
  384. [BotMode_Advanced_Team2Bot7_AIDefinition]
  385. 0
  386.  
  387. [BotMode_Advanced_Team2Bot8_Active]
  388. 0
  389. [BotMode_Advanced_Team2Bot8_Difficulty]
  390. 1
  391. [BotMode_Advanced_Team2Bot8_RoleId]
  392. 3
  393. [BotMode_Advanced_Team2Bot8_AIDefinition]
  394. 0
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