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- MIA: i hate this team but it's a functional rain spin
- gengar was taken way too early
- glastrier on rain is amusingly reasonable, no complaints there
- leans really hard on celesteela+zera+peli i feel
- CRONO+RAINA: i hate this team too but it's functional-ish
- if you like hell-murder aggro
- i would not want to play this team and i struggle to see it be consistent
- it's also very awkward to build for though as it forces fast games
- FLOATZEL+GARCH: i really wish you guys got porygon2
- otherwise it's a collection of mons pushing aegislash to win games
- my main gripe is that it struggles somewhat to properly breach fat steels
- lots of burst, but set-up options are all ehh
- team has nice bulk and momentum, but needs to work for its kills
- fortunately, that is exactly what aegislash provides
- MOO: some very odd choices here but covers its bases decently
- i don't think toxtricity or ninetales were the best picks for their rounds
- tox's best assets are t-spike absorption and point offense, but
- you have keldeo, mamo, AND bulu to punish with
- skarmlax as defensive core should be alright with vappy support
- KALT: scary as fuck.
- my only issue is that aromatisse feels like a weak link
- it serves a needed purpose, but not well and not optimally
- real hard to fix though
- VENT+ASTRO: deceptively balanced
- my main issue is that silvally is the flying resist
- there's a very noticable rock vulnerability too
- lucario sticks out but it's such a value pick i understand it
- this team's games will be dirty but i can see it picking up wins
- g-slowking is annoyingly important. hope it pays off
- ZORUA3: annoying team to fight
- r3 dnite is ridiculous and everyone else should be ashamed
- regieleki+corv is disgusting
- from grimmsnarl on though you should've valuepicked imo
- mesprit is servicable at least. bewear is redundant and scept is bad
- see if you can get ninetales off moo for flash fire
- HOBOHUNTER: use skill
- VENUAUR: hard to complain about this roster
- g-darmanitan is really not needed here and is a weak link
- g-moltres also seems...almost useless. if only honch existed
- pangoro's free and might accomplish more
- there's also a glaring flying weakness here past diancie
- lots of very flexible mons though with bases covered. scary crew
- SOL: bunch of fat fuckers
- i feel like this team could be supporting melmetal better
- it is good at being a stable roster that doesn't lean on it too hard, though
- i don't like the noivern here, especially in r6
- the first six mons minus noivern are extremely solid
- would consider picking up druddigon or goodra instead of articuno
- SERRANADE: all-in webs team
- i do not think the roadrunner is an r2 pick
- this team plays to its strengths, at least, for better or worse
- hilarious lack of defensive backbone, but does have resist game covered
- you live or die on webs. i don't like playing this way but maybe you do?
- probably the team that most wanted ttar amusingly
- NUZTHEMONKEY: see me after class
- blissey+hippo is the defensive backbone, that's it.
- lot of antisynergy here. lele+daunt, lele+bisharp, ace+moltres
- team isn't incapable of winning games but it's going to fight uphill
- there is an abundance of breakers. araquanid is crucial for this team
- regidrago in tw,
- BEEZLE: the aggro team
- we've chatted in private about this build and you went the aggro build
- as such i am contractually obligated to not like it
- it is definitely capable of winning its games ruthlessly though
- i thought i'd dislike these back picks but they're all extremely solid
- this team must be able to win its games swiftly though
- SAMUR: fuckin' bizarre draft is what this is
- thing is i very much see this working
- dark susceptibility is my main grievance otherwise types are covered
- no real defensive backbone but slowking can pretend to be one
- not bad for working with what i assume was a very ruined plan
- the super late snag on barraskewda was crucial, also correct lucha timing
- PORPOISE: very flat team
- lots of mons that should have gone way later
- lots of mons that should have gone way earlier
- main issue with this team is its difficulty breaching steels
- has a reasonable defensive game to flex into its choice of wincon
- r1 fini leads to lacking any true all-star mons tho i feel like
- 0 ANONYMOUS: hard sand aggro
- you were really playing with fire on the gigalith pick timing
- i'm also not a fan of cress on sand
- still the team has a sturdy and flexible defensive backbone
- definitely a contender, even if not my favorite
- S
- Kalt
- Venuaur
- A+
- Sol
- Beezle
- A
- Mia
- Floatzel+Garch
- Moo
- Vent+Astro
- Zorua3
- Samur
- 0 Anonymous
- B:
- Crono+Raina
- Serranade
- Porpoise
- C:
- NuzTheMonkey
- RNG:
- Hobohunter
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