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GreyInvidia

Divinity Fatum Walkthrough

Jun 16th, 2013
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  1. Divinity Fatum: Instructions and spoiler-free walkthrough.
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  3. Basic Instructions
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  5. First most important things are controls. It’s quite simple: you move character with arrow keys, use Enter to interact, Escape to open menu, and hold down Shift while moving to run.
  6. It is unnecessary to try interact with every object in the game. If something will be interactable, it will stand out somehow. Thus, don’t waste your time trying to interact with every poster, window, or lamppost.
  7. To move onto vertical street, either move up or down on the crossroad, while being either on asphalt or two tiles of sidewalk to the left or right from where asphalt ends.
  8. Now, I should probably describe how map works in this game. It is actually pretty cryptic to figure out, but once you get hang of it, it should go smooth.
  9. After getting map and checking it, you’ll notice that it is divided onto smaller squares. Each square represents different location, or map – if you prefer. Each location is described with a number matching certain street plate. For example, if you look at square with 1 in it, it represents street nr 1. While looking at square 1, you should notice that another street is crossing street nr 1 – it’s street nr 5. Thus, have in mind that no matter if you go up or down (from street nr 1), you’ll still land on street nr 5 – only facing different direction.
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  11. Walkthrough
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  13. This will be a simple spoiler-free instruction, telling where to get all currently implemented events, and what Clue is necessary, to trigger them.
  14. Clues you can get, before going to the game’s ending sequence:
  15. Blade – we get that instantly after intro scene.
  16. Map - street nr 10. You have to read note in the room, map is before acquiring it.
  17. Writing on the wall – Painted on the wall on the street nr 7.
  18. Notepad – Lies in the middle of crossroads on street nr 7.
  19. TV – After getting Notepad, follow the Shadow. It will lead you into alley coming from street nr 24 (it is important to follow shadow – not going there by yourself). There, at the further part of alley you’ll find a junkyard kinda place. In the center of it, you’ll find old TV, lying on a box.
  20. Book of Genesis – After getting TV, go to the room on street nr 12. Interact with book lying on the table.
  21. Mirror – After getting Book of Genesis go to the street nr 29. Enter room with mannequins. Go further, to the 3rd room. Interact with mirror, to get the event.
  22. Storybook – You should find a key, lying under one of the lamppost on the street nr 21, after getting Mirror. Interact with it.
  23. Note I – You can find it lying on street nr 6, after getting Book of Genesis.
  24. Book of Wails – After getting Note I, go on the street nr 18. Under lamppost, you should find a book. Interact with it to get the event.
  25. Eye – After getting Book of Wails, go to the room on street nr 14. Go north consequently, while inside.
  26. Innocent – On street nr 19, door should appear after getting Eye event. Enter the room and proceed with event.
  27. Text on the ground – After getting Book of Wails, go on the street nr 23. Examine the text to get clue.
  28. Note II – To get that, follow trails coming from text on the ground (after inspecting it first).
  29. Shadow – After getting Note II, it can appear randomly on any of these streets: 2, 8, 9, 20, 21, 26. You’ll notice when event will be triggered. After that, interact with Shadow.
  30. Red Splash – After getting Shadow event, visit room on street nr 5 (one, where Note II was). Interact with thing on the wall.
  31. Sophia’s Diary – Return back to the room on the street nr 12 and interact with the bed. IMPORTANT! GET THIS EVENT AFTER FINDING INNOCENT CLUE!
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  33. After getting Sophia’s Diary, you won’t get back to usual city, upon leaving room. Instead, you’ll get transported to another location, leading to the ending sequence of the game. Now, if you get Innocent event and try to go up the alley on the left part of street X, you’ll encounter a flashback. After that, try going up once more. Main character will ask you, whenever should she go further, or not. Choose “No”. You’ll get back to the usual, rainy city. After that, second part of game begins.
  34. This one is quite straight-forward. Just go on the street nr 3 and enter the long alleyway. In its middle, you’ll notice peculiar building with red doors. Just enter it. Whole second part takes place on this building. After clearing event on one floor, you can go to the next one, by using elevator.
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  36. World’s Ends Diary - After getting Kaoru’s Entry, while having Red Splash found, exit the building. There should be red trail on the ground now. Follow it.
  37. Salomon’s Note – After getting World’s Ends Diary, go to the room on street nr 27. While in room, proceed north. Interact with note, and after that with thing in the middle (you can interact with it first, but it is important to interact with it also after reading the note).
  38. Note III - Go to the street nr 8, after getting Salomon’s Note. There should be an alley now, which wasn’t there before (it isn’t on map either). Walk in there and interact with note on the end of alleyway.
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  40. That is all so far. Hope it’ll help.
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