Advertisement
Guest User

Untitled

a guest
Dec 14th, 2017
68
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.93 KB | None | 0 0
  1. var catScore = 0;
  2. var duckScore = 0;
  3. var catMove;
  4. var duckMove;
  5.  
  6. onEvent("play", "click", function() {
  7. setScreen("playScreen");
  8. });
  9.  
  10. onEvent("homebtn", "click", function(){
  11. setScreen("Home");
  12.  
  13. });
  14. onEvent("playRoundbtn", "click", function() {
  15. catMove = randomNumber(1, 3);
  16. duckMove = randomNumber(1, 3);
  17.  
  18. if (catMove == duckMove) {
  19. setText("action", "it is a tie");
  20. } else if (catMove == 1 && duckMove == 2){
  21. setText("action", "cat used rock, duck used paper, duck wins" );
  22. duckScore = duckScore + 1;
  23. setText("duck_score", duckScore);
  24. checkWinner();
  25.  
  26.  
  27. } else if (catMove == 1 && duckMove == 3){
  28. setText("action", "cat used rock, duck used scissors, cat wins" );
  29. catScore = catScore + 1;
  30. setText("cat_score", catScore);
  31. checkWinner();
  32.  
  33. } else if (catMove == 2 && duckMove == 1){
  34. setText("action", "cat used paper, duck used rock, cat wins" );
  35. catScore = catScore + 1;
  36. setText("cat_score", catScore);
  37. checkWinner();
  38.  
  39. } else if (catMove == 2 && duckMove == 3){
  40. setText("action", "cat used paper, duck used scissors, duck wins" );
  41. duckScore = duckScore + 1;
  42. setText("duck_score", duckScore);
  43. checkWinner();
  44.  
  45. } else if (catMove == 3 && duckMove == 1){
  46. setText("action", "cat used scissors, duck used rock, duck wins" );
  47. duckScore = duckScore + 1;
  48. setText("duck_score", duckScore);
  49. checkWinner();
  50.  
  51. } else if (catMove == 3 && duckMove == 2){
  52. setText("action", "cat used scissors, duck used paper, cat wins" );
  53. catScore = catScore + 1;
  54. setText("cat_score", catScore);
  55. checkWinner();
  56. }
  57. });
  58.  
  59. function checkWinner(){
  60. if (catScore == 3){
  61. setText("action", "Cat Wins!");
  62. } else if (duckScore == 3){
  63. setText("action", "Duck Wins!");
  64. }
  65. }
  66.  
  67. function reset(){
  68. // reset variables and labels to 0.
  69. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement