fishmcmuffins

rando crash

Jul 28th, 2020
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  1. Celeste Error Log
  2. ==========================================
  3.  
  4. Ver 1.3.1.2 [Everest: 1871-azure-825fd]
  5. 07/28/2020 18:19:37
  6. System.NullReferenceException: Object reference not set to an instance of an object.
  7. at Celeste.CS02_DreamingPhonecall.OnEnd(Level level)
  8. at Celeste.CutsceneEntity.EndCutscene(Level level, Boolean removeSelf)
  9. at Celeste.CutsceneEntity.SkipCutscene(Level level)
  10. at Celeste.Level.<SkipCutsceneRoutine>d__178.MoveNext()
  11. at Monocle.Coroutine.Update()
  12. at DMD<Celeste.Level::Update>(Level this)
  13. at DMD<DMD<Trampoline<Celeste.Level::Update>?55131156>?33229210::Trampoline<Celeste.Level::Update>?55131156>(Level )
  14. at Celeste.Mod.SpeedrunTool.BetterMapEditor.AddedOpenDebugMapButton(orig_Update orig, Level self) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Code\CelesteSpeedrunTool\SpeedrunTool\BetterMapEditor.cs:line 202
  15. at DMD<DMD<Hook<Celeste.Level::Update>?25322754>?62015802::Hook<Celeste.Level::Update>?25322754>(Level )
  16. at DMD<DMD<Trampoline<Celeste.Level::Update>?60514919>?48317229::Trampoline<Celeste.Level::Update>?60514919>(Level )
  17. at Celeste.Mod.SpeedrunTool.DeathStatistics.DeathStatisticsManager.LevelOnUpdate(orig_Update orig, Level level) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Code\CelesteSpeedrunTool\SpeedrunTool\DeathStatistics\DeathStatisticsManager.cs:line 67
  18. at DMD<DMD<Hook<Celeste.Level::Update>?40453567>?44218541::Hook<Celeste.Level::Update>?40453567>(Level )
  19. at DMD<DMD<Trampoline<Celeste.Level::Update>?36301757>?54243641::Trampoline<Celeste.Level::Update>?36301757>(Level )
  20. at Celeste.Mod.SpeedrunTool.RoomTimer.RoomTimerManager.Timing(orig_Update orig, Level self) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Code\CelesteSpeedrunTool\SpeedrunTool\RoomTimer\RoomTimerManager.cs:line 115
  21. at DMD<DMD<Hook<Celeste.Level::Update>?22917253>?11500266::Hook<Celeste.Level::Update>?22917253>(Level )
  22. at DMD<DMD<Trampoline<Celeste.Level::Update>?15740224>?13205094::Trampoline<Celeste.Level::Update>?15740224>(Level )
  23. at Celeste.Mod.SpeedrunTool.RoomTimer.RoomTimerManager.ProcessButtons(orig_Update orig, Level self) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Code\CelesteSpeedrunTool\SpeedrunTool\RoomTimer\RoomTimerManager.cs:line 44
  24. at DMD<DMD<Hook<Celeste.Level::Update>?40517622>?45563699::Hook<Celeste.Level::Update>?40517622>(Level )
  25. at DMD<DMD<Trampoline<Celeste.Level::Update>?54526087>?20211755::Trampoline<Celeste.Level::Update>?54526087>(Level )
  26. at Celeste.Mod.SpeedrunTool.TeleportRoom.TeleportRoomUtils.LevelOnUpdate(orig_Update orig, Level self) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Code\CelesteSpeedrunTool\SpeedrunTool\TeleportRoom\TeleportRoomUtils.cs:line 92
  27. at DMD<DMD<Hook<Celeste.Level::Update>?41596723>?1115967::Hook<Celeste.Level::Update>?41596723>(Level )
  28. at DMD<DMD<Trampoline<Celeste.Level::Update>?32937498>?17897988::Trampoline<Celeste.Level::Update>?32937498>(Level )
  29. at Celeste.Mod.SpeedrunTool.SaveLoad.StateManager.LevelOnUpdate(orig_Update orig, Level level) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Code\CelesteSpeedrunTool\SpeedrunTool\SaveLoad\StateManager.cs:line 82
  30. at DMD<DMD<Hook<Celeste.Level::Update>?60682393>?66370720::Hook<Celeste.Level::Update>?60682393>(Level )
  31. at DMD<Monocle.Engine::Update>(Engine this, GameTime gameTime)
  32. at DMD<DMD<Trampoline<Monocle.Engine::Update>?14652113>?24022450::Trampoline<Monocle.Engine::Update>?14652113>(Engine , GameTime )
  33. at Celeste.Mod.SpeedrunTool.RespawnSpeedUtils.RespawnSpeed(orig_Update orig, Engine self, GameTime time) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Code\CelesteSpeedrunTool\SpeedrunTool\RespawnSpeedUtils.cs:line 15
  34. at DMD<DMD<Hook<Monocle.Engine::Update>?39994150>?34570795::Hook<Monocle.Engine::Update>?39994150>(Engine , GameTime )
  35. at DMD<DMD<Trampoline<Monocle.Engine::Update>?35092896>?27596743::Trampoline<Monocle.Engine::Update>?35092896>(Engine , GameTime )
  36. at TAS.EverestInterop.Core.Engine_Update(orig_Update orig, Engine self, GameTime gameTime) in C:\Users\Maya\Documents\GitHub\CelesteTAS-EverestInterop\CelesteTAS-EverestInterop\EverestInterop\Core.cs:line 73
  37. at DMD<DMD<Hook<Monocle.Engine::Update>?2208980>?46388589::Hook<Monocle.Engine::Update>?2208980>(Engine , GameTime )
  38. at DMD<Celeste.Celeste::Update>(Celeste this, GameTime gameTime)
  39. at DMD<DMD<Trampoline<Celeste.Celeste::Update>?48574370>?51631977::Trampoline<Celeste.Celeste::Update>?48574370>(Celeste , GameTime )
  40. at Guneline.Guneline.CelesteUpdated(orig_Update orig, Celeste self, GameTime gameTime)
  41. at DMD<DMD<Hook<Celeste.Celeste::Update>?2350924>?49369420::Hook<Celeste.Celeste::Update>?2350924>(Celeste , GameTime )
  42. at Microsoft.Xna.Framework.Game.Tick()
  43. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  44. at Microsoft.Xna.Framework.GameHost.OnIdle()
  45. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  46. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  47. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  48. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  49. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  50. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  51. at System.Windows.Forms.Application.Run(Form mainForm)
  52. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  53. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  54. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
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