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- /*vita2d_color_vertex *vertices = (vita2d_color_vertex *)vita2d_pool_memalign(
- count * sizeof(vita2d_color_vertex),
- sizeof(vita2d_color_vertex));*/
- /*vita2d_color_vertex *vertices = (vita2d_color_vertex *) SDL_AllocateRenderVertices(
- renderer,
- count * sizeof(vita2d_color_vertex),
- sizeof(vita2d_color_vertex),
- &cmd->data.draw.first);
- int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
- int i;
- cmd->data.draw.count = count;
- for (i = 0; i < count; ++i) {
- vertices[i].x = points[i].x;
- vertices[i].y = points[i].y;
- vertices[i].z = 0.0f;
- vertices[i].color = color;
- }
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