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Proportionizer 0.1.1

jeffwincek Oct 5th, 2011 79 Never
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  1. # select one object
  2. # This object will sub-divide the object in the X and Z directions so that
  3. # there are divisions approximately as often as the object is tall.
  4. # requires import maya.cmds as plg
  5.  
  6. whichOne= plg.ls(selection =  True)[0]
  7. active = plg.polyEvaluate(whichOne, boundingBox = True)
  8. sizeX = active[0][1] - active[0][0]
  9. sizeY = active[1][1] - active[1][0]
  10. sizeZ = active[2][1] - active[2][0]
  11. hardPart = ''
  12. largerFactor = howMuch - 1
  13. if sizeX > sizeY:
  14.         largerFactor = float(sizeX/sizeY)
  15.         hardPart += ', sx = ' + str(largerFactor)
  16. if sizeZ > sizeY:
  17.         largerFactor = float(sizeZ/sizeY)
  18.         hardPart += ', sz = ' + str(largerFactor)
  19.        
  20. if largerFactor > howMuch:
  21.         print 'true'
  22.         thingsToCall = "plg.polyCube(\'" + whichOne + "\', e=True " + hardPart + ")"
  23.         print thingsToCall
  24.         eval(thingsToCall)
  25. else:
  26.         print 'false'
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