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- /* SVATTA THE SINGER - NORD CRUSADER OF DIBELLA *\
- CRUSDADER: A combatant who wields the power of brute strength and medicinal knowledge. Cheating death after every fight, they rely on their keen knowledge of restoration to fight yet again.
- \* For user with Ordinator - 66 Perks at Lvl 50 */
- [ALCHEMY] 6 Points : "Medicial knowledge" implies a bit of Alchemy. Nothing crazy, but a good foundation.
- Alchemy Mastery 1/2 (0)
- Advanced Lab (30)
- Lab Skeever (50)
- Green Thumb (60)
- Pure Mixture (70)
- {ALTERATION]
- [ARCHERY] 0 Points
- [BLOCK] 5 Points : Timed blocking is key for survival with combat mods.
- Block Mastery 1/2 (0)
- Timed Block 1/2 (20)
- Poke the Dragon (30)
- [CONJURATION] 0 Points
- [DESTRUCTION]
- [ENCHANTING] 3 Points : The bare minimum for Enchanting.
- Enchanting Mastery 1/2 (0)
- Soul Squeezer (20)
- [HEAVY ARMOR] 8 Points : In line with other "auras," Heavy Armor seeks to debuff enemies more than protect the user.
- Heavy Armor Mastery 1/2 (0)
- Hard as Steel (30)
- Born to Fight (50)
- Menace (60)
- Lead the Tempest (70)
- Rise Above (80)
- Primal Fear (90)
- [ILLUSION] 6 Points : Illusion provides an aura that buffs allies and protects the user.
- Illusion Mastery 1/2 (0)
- Commanding Presence (30)
- Crown of the False King (40)
- Imperious Splendor (60)
- Protect Your God (80)
- [LIGHT ARMOR] 0 Points
- [LOCKPICKING] 0 Points
- [ONE HANDED] 0 Points
- [PICKPOCKET] 0 Points
- [RESTORATION] 13 Points : Become the scourge of the undead and buff yourself and others in the process.
- Restoration Mastery 1/2 (0)
- Descending Light (20)
- Afterglow 1/2 (30)
- Exorcist (40)
- Luminescence (40)
- Warrior's Flame (50)
- To Ashes (60)
- Purity of Body (80)
- Rapture (80)
- Burns the Sun (90)
- Eidolon (100)
- [SMITHING] 3 Points : The bare minimum for Smithing.
- Smithing Mastery 1/2 (0)
- Arcane Blacksmith (40)
- [SNEAK] 0 Points
- [SPEECH] 7 Points : Though a Bard, your voice is used primarily for shouts.
- Speech Mastery 1/2 (0)
- And the Universe Listens (20)
- Performer (20)
- Windborne (40)
- Force Redoubled 1/2 (50)
- [TWO-HANDED] 15 Points : Greatsword mastery and the ability to sprint when needed.
- Two-Handed Mastery 1/2 (0)
- Trained Fighter (20)
- Overpower 1/2/3 (30)
- Momentum 1/2 (40)
- Merciless (40)
- Flee Fool (50)
- Ramming Speed (50)
- Stand and Fight (60)
- Rise and Fall (70)
- Off Balance (80)
- Forged in Blood (100)
- /* POST LEVEL 50 BUILD OPTIONS *\
- \* 30 Additional Perk Options */
- [ALCHEMY] 3 Points : Increased poison proficiency, and producing twice as many goods.
- Poisoner
- Bottomless Cup
- Double Toil and Trouble
- {ALTERATION] 6 Points : Magic resistance is pretty good at high levels, plus an extra aura to boot.
- Alteration Mastery 1 (0)
- Magic Resistance 1/2/3
- Reverie (40)
- Nullifier (60)
- [DESTRUCTION] 8 Points : Not fully in theme with the Crusader idea, but the frost magic goes well with Greatswords and Nords in general.
- Destruction Mastery 1/2 (0)
- Merciless Cold 1/2 (30)
- Frostfall (40)
- Preserved in Ice (50)
- Hypothermia (70)
- Winter's Majesty (90)
- [ILLUSION] 3 Points : Another, less inspiring aura to add on to all the others.
- Imposing Presence (30)
- Psychic Vampire (40)
- Lord of Illusions (70)
- [RESTORATION] 2 Points : Add some Stamina healing to the Health.
- Edgewalker (30)
- Respite (40)
- [SMITHING] 3 Points : Specialize in either 2-Hand Weapons or Heavy Armor and spend Dragon Souls boosting them.
- Advanced Workshop (30)
- Smithing Specialization (60)
- Fuel the Inferno (90)
- [SPEECH] 2/7 Points : Finish off the Dragon Shout tree, then consider the rest of the Bard tree.
- Merciless Storm (80)
- Dovahzulaan (100)
- ------
- Irresistible Dance (50)
- Encore (60)
- Earthquake Drum (70)
- Witchdrum (80)
- Pulse of Nature (90)
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